UwU *gloMPz* the level 5 Shalore Mindslayer by Berrytoes

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceShalore
ClassMindslayer
Level / Exp5 / 87%
Sizemedium
Lifes / Deaths

Primary Stats

Strength12 (base 13)
Dexterity11 (base 10)
Constitution14 (base 10)
Magic12 (base 10)
Willpower33 (base 23)
Cunning22 (base 18)

Resources

Life192/199
Psi89/93
Healing Factor1.0372895330003
Regeneration0.25932238325009

Speed

Mental0%
Attack0%
Movement+47.783646509902%
Spell0%
Global+100%

Vision

Sight10
Lite6
Infravision3
See Stealth8
See Invisible5

Offense: Mainhand

Damage29
Accuracy24
Crit Chance6%
APR1
Speed1.00

Offense: Spell

Spellpower12
Crit Chance5%
Speed1

Offense: Mind

Mindpower25
Crit Chance5%
Speed1

Defense: Base

Armour (hardiness)7 (45%)
Defense1
Ranged Defense1
Fatigue0
Physical Save25
Spell Save15
Mental Save19

Defense: Resistances

Physical+ 9%( 70%)
All+ 7%( 70%)
Temporal+ 14%( 70%)

Defense: Immunities

Blind Resistance20%
Instadeath Resistance100%
Knockback Resistance0%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Psionic / Absorption1.30
1/5
1/5
0/5
0/5
Psionic / Augmented striking1.30
0/5
0/5
0/5
0/5
Psionic / Voracity1.30
1/5
0/5
0/5
0/5
Psionic / Focus1.30
1/5
0/5
0/5
0/5
Psionic / Projection1.30
1/5
1/5
0/5
0/5
Psionic / Psi-fighting1.30
1/5
2/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Psionic / Finer energy manipulations1.30
1/5
1/5
0/5
0/5
Psionic / Augmented mobility1.30
1/5
0/5
0/5
0/5
Race / Shalore1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
1/5
1/5
0/5

Effects

talent
talent
talent
talent
talent

Quests

active
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
In main hand
Main armor
Cloak
Psionic focus

Inventory

Achievements

Log

You gain 10.00 gold from the transmogrification of Summertide Phial.
You gain 0.47 gold from the transmogrification of
miner's rough leather cap (0 def, 2 armour).
You gain 0.86 gold from the transmogrification of
linen wizard hat of light (+18%) (1 def, 0 armour).
You gain 0.63 gold from the transmogrification of
grounding pair of iron boots (0 def, 3 armour).
You gain 5.86 gold from the transmogrification of
rejuvenating rough leather armour of fire resistance (3 def, 2 armour).
You gain 2.27 gold from the transmogrification of
steady rough leather sling of lightning.
You gain 2.50 gold from the transmogrification of
Skullcleaver (20-28 power, 4 apr).
You gain 1.49 gold from the transmogrification of
elm starstaff of power (10-12 power, 2 apr, light element).
You gain 0.05 gold from the transmogrification of
copper ring.
You gain 1.03 gold from the transmogrification of
teleportation rune of the wizard (range 36; cd 13).
You gain 1.24 gold from the transmogrification of
shielding rune (absorb 83; dur 3; cd 18).
You gain 2.11 gold from the transmogrification of
blink rune of the titan (range 4; phase 14; cd 18).
You gain 2.00 gold from the transmogrification of
blink rune of the sneak (range 3; phase 12; cd 14).
You gain 1.50 gold from the transmogrification of
blink rune (range 3; phase 10; cd 11).
You gain 1.00 gold from the transmogrification of
wild infusion (res 16%; physical; dur 2; cd 10).
You gain 1.18 gold from the transmogrification of
regeneration infusion of the titan (heal 108; 13 cd).
You gain 1.18 gold from the transmogrification of
regeneration infusion of the duelist (heal 97; 14 cd).
You gain 0.73 gold from the transmogrification of
regeneration infusion (heal 77; 17 cd).
You gain 0.62 gold from the transmogrification of
healing infusion (heal 41; cd 10).
There is a Entrance to the Scintillating Caves here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.

UwU *gloMPz* deactivates
Skate.
UwU *gloMPz* activates
Skate.
UwU *gloMPz* deactivates
Chant of Fortress.
UwU *gloMPz* activates
Chant of Fortress.
UwU *gloMPz* deactivates
Beyond the Flesh.
UwU *gloMPz* activates
Beyond the Flesh.
Warning: You have increased some of your statistics or talent. Talent(s) actually sustained:
- Kinetic Shield
- Kinetic Aura
If these are dependent on one of the stats you changed, you need to re-use them for the changes to take effect.