









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Automated Portable Extractor (APE) Tweak 1.7.4Tweak to make the APE also generate Fortress Energy, for using tinkers in the main Maj'Eyal campain. Also lets Adventurers start with an APE and equipment for tinker classes, even if you haven't unlocked that achievement the normal way. Note: this does not auto-extract gems with Stone Alchemy. Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Embers of Rage 1.7.4Official Expansion!Autotarget Toggle Keybind 1.3.0Adds a keybind to toggle the new auto-accept target option. Set to Alt+F1 by default Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Corruptor |
| Level / Exp | 27 / 64% |
| Size | medium |
| Lifes / Deaths | Killed by Isyressra the giant red ant at level 20 on the 55th Dusk 122nd year of Ascendancy at 13:03 / 2Killed by Ivabrenn the cutpurse at level 27 on the 38th Haze 122nd year of Ascendancy at 18:19 |
Primary Stats
| Strength | 16 (base 10) |
| Dexterity | 18 (base 10) |
| Constitution | 31 (base 12) |
| Magic | 68 (base 58) |
| Willpower | 35 (base 13) |
| Cunning | 67 (base 47) |
Resources
| Life | -210/646 |
| Vim | 103/322 |
| Healing Factor | 1.1658714593979 |
| Regeneration | 0.29146786484947 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 3 |
| See Stealth | 19 |
| See Invisible | 15 |
Offense: Mainhand
| Damage | 31 |
| Accuracy | 21 |
| Crit Chance | 23% |
| APR | 17 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 50 |
| Crit Chance | 23% |
| Speed | 1 |
Offense: Mind
| Mindpower | 35 |
| Crit Chance | 23% |
| Speed | 1 |
Offense: Damage Bonus
| Mind | +6% |
| Blight | +33% |
| Physical | +5% |
| Cold | +15% |
| All | 0% |
Offense: Damage Penetration
| All | +25% |
Defense: Base
| Armour (hardiness) | 41 (35.65183292883%) |
| Defense | 56 |
| Ranged Defense | 56 |
| Fatigue | 0 |
| Physical Save | 34 |
| Spell Save | 33 |
| Mental Save | 41 |
Defense: Resistances
| Darkness | + 14%( 70%) |
| Light | + 14%( 70%) |
| Nature | + 20%( 70%) |
| Blight | + 19%( 70%) |
| Physical | + 31%( 70%) |
| Cold | + 31%( 70%) |
| All | + 8%( 70%) |
Defense: Immunities
| Disarm Resistance | 29% |
| Bleed Resistance | 10% |
| Confusion Resistance | 14% |
| Teleport Resistance | 20% |
| Instadeath Resistance | 100% |
| Poison Resistance | 20% |
| Blind Resistance | 41% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 214 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 101 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 193 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 440 damage for 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 680% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Class Talents
| Corruption / Blood | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Bone | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Corruption / Vim | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Blight | 1.30 |
| 1/5 |
| 3/5 |
| 5/5 |
| 0/5 |
| Corruption / Sanguisuge | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Plague | 1.30 |
| 2/5 |
| 3/5 |
| 3/5 |
| 4/5 |
Generic Talents
| Corruption / Hexes | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Corruption / Curses | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Corruption / Torment | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the injured seer to the recall portal on level 1 of Ruins of Kor'Pul. Escort: injured seer (level 1 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You failed to protect the injured seer from death by Wrathroot. Escort: injured seer (level 4 of Old Forest) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved talent Track (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
Equipment
| On feet | Polarewen the pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Random Unique] Master/Psionic While equipped: Stats +5 Dex +7 Wil +4 Cun +8 Lck dps ---------- Mind.crit +3% Dmg.mod +6% mind ----- def ----- Armour +3 Fatigue -7% Phys.save +16 (+7 eff.) Spell.save +6 (+3 eff.) Mind.save +14 (+5 eff.) Stealth +5 ---------- misc Max.enc +24 A pair of boots made of leather. |
| Light source | brass lantern 'Adibeth' =3 CON=2.0 T1 lite [Rare] Master While equipped: Stats +3 Dex +2 Mag +3 Con dps ---------- Apr +2 On Hit (Melee): * 20% chance to reduce all saves and defense by 23 ----- def ----- Armour +10 Blind- +21% Confus- +14% ---------- misc Light +7 See.Stealth +9 See.Invis +6 Track: Puts all charms on 40 cooldown Level 3.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 23 for 6 turns. The radius will increase with your Cunning. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Metogen (1 def, 0 armour)2.0 T1 head armor [Rare] Psionic While equipped: Stats +3 Cun dps ---------- Dmg.mod +6% blight ----- def ----- Defense +1 (+0 eff.) Resists +12% blight +6% darkness Mind.save +7 (+3 eff.) Max.HP +80.00 Teleport- +20% A pointy cloth hat, very wizardly... |
| Tool | extending ash wand of lightning storm [power 182] (2/15 cooldown)2.0 T2 wand charm [Ego+] Arcane Create a radius 3 storm for 5 turns. Each turn, creatures within take 36 lightning damage and will be dazed for 1 turn (182 total damage) Puts all charms on 15 cooldown 100% to increase the duration of 1 beneficial effects by 1. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | Unrugar =4 CON=0.1 T2 ring jewelry [Random Unique] Arcane/Nature/Psionic While equipped: Stats +1 Cun +4 Con dps ---------- Melee+ 6 physical Ranged+ 8 physical Apr +1 Melee Ret 4 physical On Hit (Melee): * 11% chance to reduce all saves and defense by 23 On Hit (Ranged): * 11% chance to reduce all saves and defense by 23 ----- def ----- Armour +4 Phys.save +8 (+4 eff.) Blind- +20% ---------- misc Hate/m.crit +1.00 Max.hate +6.00 Infravis +3 See.Stealth +10 See.Invis +9 Bleeding Edge: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
| On fingers | Vargh Redemption0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 14.41 cold and 13.16 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. |
| Around waist | noble's rough leather belt of resilience1.0 T1 belt armor [Ego+] Nature/Master While equipped: Stats +4 Cun +4 Wil dps ---------- Against +15% Summoned ----- def ----- D.Red.from +18% Summoned Max.HP +32.00 A belt that goes around your waist. |
| In main hand | Emelirakira the yew magestaff (27-32 power, 4 apr, blight element)5.0 T3 staff 2H weapon [Random Unique] Arcane Power 27.0 - 32.4 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +3 Mag +2 Wil dps ---------- Spell.crit +3% Spell.pwr +17 (+6 eff.) Dmg.mod +27% blight ----- def ----- Defense +20 (+6 eff.) Resists +3% nature Crit.chn- 5.00% Spell.save +3 (+1 eff.) ---------- misc Max.mana +28.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
| On hands | Siluth the hardened leather gloves (0 def, 2 armour)1.0 T2 hands armor [Rare] Psionic While equipped: Stats +5 Wil dps ---------- Acc +7 (+3 eff.) ----- def ----- Armour +2 Resists +6% light Phys.save +7 (+3 eff.) Mind.save +7 (+3 eff.) Die.at -80.00 life Poison- +20% Cut- +10% Disarm- +29% ---------- misc Psi/ret +0.08 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | The Untouchable (14 def, 12 armour)9.0 T3 light armor [Unique] Arcane While equipped: Stats +8 Cun dps ---------- Apr +10 ----- def ----- Armour +12 Defense +14 (+4 eff.) When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
| Cloak | Wrap of Stone (0 def, 0 armour)2.0 T2 cloak armor [Unique] Arcane While equipped: dps ---------- Spell.pwr +6 (+2 eff.) Dmg.mod +5% physical ----- def ----- Resists +5% physical ---------- misc Masteries +0.20 Chronomancy/Gravity +0.20 Spell/Stone +0.10 Chronomancy/Matter +0.20 Spell/Earth Stone Wall: Level 1.2 Pwr.cost 60 out of 8/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Entomb yourself in a wall of stone for 6 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 98.69 physical damage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. |
| Around neck | Daneth's Neckguard2.0 T2 amulet jewelry [Unique] Master While equipped: Stats +6 Str +6 Con ----- def ----- Armour +10 Fatigue +2% Resists +20% physical A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
Inventory
shielding rune (absorb 50; dur 4; cd 15)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 50 damage for 4 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
serendipitous copper amulet of dexterity (+5)0.1 T1 amulet jewelry [Ego+] Nature While equipped: Stats +5 Lck +3 Dex dps ---------- Acc +6 (+3 eff.) ----- def ----- Defense +6 (+2 eff.) Unseen.red 10% Amulets make your neck look great! |
gold amulet 'Zubyrin' =5 CON=0.1 T3 amulet jewelry [Random Unique] Nature While equipped: Stats +8 Dex +4 Mag +5 Con ----- def ----- Resists +14% mind +1% physical Confus- +24% Amulets make your neck look great! |
Nerana the Sunmonster =5 DEX=0.1 T1 ring jewelry [Rare] Master While equipped: Stats +5 Dex +3 Mag +5 Cun dps ---------- Res.pen +5% light Acc +6 (+3 eff.) ----- def ----- Resists +1% physical Knockbk- +20% Rings make your fingers look great! |
Eilineda0.1 T2 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +1 Dex dps ---------- Phys.pwr +7 (+5 eff.) Spell.pwr +10 (+3 eff.) Mind.pwr +5 (+3 eff.) Dmg.mod +10% blight ----- def ----- Resists +10% blight Crit.chn- 5.00% Max.HP +20.00 Disarm- +21% Pinning- +22% Knockbk- +20% ---------- misc Mana/turn +0.08 Rings make your fingers look great! |
greater ash magestaff of channeling (15-18 power, 3 apr, cold element)5.0 T2 staff 2H weapon [Ego++] Arcane Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +22 (+7 eff.) Dmg.mod +15% lightning +15% cold +15% arcane +15% fire ---------- misc Mana/turn +0.14 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 30 cooldown Staves designed for wielders of magic, by the greats of the art. |
balanced dwarven-steel battleaxe of massacre (42-63 power, 2 apr)3.0 T3 battleaxe 2H weapon Reqs Str 24 [Ego] Master Power 42.0 - 63.0 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% While equipped: dps ---------- Acc +10 (+5 eff.) ----- def ----- Defense +10 (+3 eff.) Disarm- +45% Massive two-handed battleaxes. |
verdant woollen robe (0 def, 0 armour) =3 CON=2.0 T2 cloth armor [Ego+] Nature While equipped: Stats +3 Con dps ---------- Dmg.mod +7% nature ----- def ----- Resists +9% all Poison- +25% Disease- +21% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
woollen robe of alchemy (0 def, 0 armour)2.0 T2 cloth armor [Ego+] Arcane While equipped: dps ---------- Dmg.mod +8% acid +9% physical +5% fire +10% cold ----- def ----- Resists +11% acid +10% physical +11% fire +12% cold +9% all ---------- misc Cooldown Refit Golem -3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
nimble rough leather armour of the hero (6 def, 2 armour) =7 DEX=9.0 T1 light armor [Ego++] Arcane/Nature/Master While equipped: Stats +4 Str +7 Dex +4 Mag +4 Wil +4 Cun dps ---------- Mov.spd +20% ----- def ----- Armour +2 Defense +6 (+2 eff.) Fatigue +6% Max.HP +33.00 A suit of armour made of leather. |
dwarven-steel mail armour of fire resistance (3 def, 8 armour)14.0 T3 heavy armor Reqs Heavy armour training Str 28 [Ego] Master While equipped: ----- def ----- Armour +8 Defense +3 (+1 eff.) Fatigue +12% Resists +19% fire A suit of armour made of mail. |
Zubanor =6 DEX=1.0 T1 belt armor [Rare] Nature While equipped: Stats +2 Cun +6 Dex ----- def ----- HP.reg +0.70 Heal.mod +12% ---------- misc Light +3 See.Invis +15 A belt that goes around your waist. |
nightruned rough leather belt of unlife1.0 T1 belt armor [Ego+] Arcane While equipped: ----- def ----- Resists +6% blight +5% light +5% darkness The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
rough leather belt 'Beedir' =2 DEX=1.0 T1 belt armor [Rare] Nature While equipped: Stats +2 Dex dps ---------- Melee Ret 8 physical ----- def ----- Resists +3% temporal +6% cold Max.HP +30.00 Poison- +10% Knockbk- +10% A belt that goes around your waist. |
Aerahek (1 def, 0 armour) =2 STR 2 CON=2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Str +2 Con dps ---------- Mind.crit +3% Phys.pwr +20 (+12 eff.) Acc +5 (+2 eff.) ----- def ----- Defense +1 (+0 eff.) Mind.save +3 (+1 eff.) ---------- misc Max.stam +30.00 Max.psi +20.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Balidil the Fogquell (1 def, 0 armour) =2 DEX=2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Cun +2 Dex dps ---------- Acc +4 (+2 eff.) Apr +4 On Hit (Melee): * 10% chance to reduce damage dealt by 19% ----- def ----- Defense +1 (+0 eff.) Resists +3% acid +9% temporal +3% nature Mind.save +3 (+1 eff.) Max.HP +20.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Isiritta (0 def, 1 armour) =4 DEX=2.0 T1 feet armor [Rare] Master While equipped: Stats +7 Lck +4 Dex dps ---------- Res.pen +5% acid ----- def ----- Armour +1 Resists +6% darkness +6% lightning Stealth +6 Poison- +20% Cut- +10% Pinning- +10% A pair of boots made of leather. |
Shadowglean (0 def, 1 armour)2.0 T1 feet armor [Rare] Arcane While equipped: dps ---------- Spell.pwr +4 (+1 eff.) Dmg.mod +3% darkness +9% fire Res.pen +25% darkness ----- def ----- Armour +1 Resists +5% arcane +3% fire A pair of boots made of leather. |
pair of rough leather boots 'Noonstalker' (0 def, 3 armour) =1 CON=2.0 T1 feet armor [Rare] Master While equipped: Stats +1 Con dps ---------- Crit.mult +15.00% Dmg.mod +3% acid ----- def ----- Armour +3 Fatigue -5% Phys.save +18 (+8 eff.) ---------- misc Max.enc +20 Light +1 A pair of boots made of leather. |
Maniregodin the rough leather gloves (20 def, 5 armour) =4 CON=1.0 T1 hands armor [Rare] Disrupt While equipped: Stats +4 Con dps ---------- On Melee Ret: * 16 arcane resource burn ----- def ----- Armour +5 Defense +20 (+6 eff.) Resists +3% cold Spell.save +13 (+6 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
corrosive hardened leather gloves of dexterity (+3) (0 def, 2 armour)1.0 T2 hands armor [Ego] Nature/Master While equipped: Stats +3 Dex dps ---------- Melee+ 7 acid Dmg.mod +3% acid Acc +13 (+6 eff.) ----- def ----- Armour +2 Resists +5% acid Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
iron gauntlets 'Gilysahad' (0 def, 1 armour) =2 STR=1.5 T1 hands armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +2 Str +2 Mag dps ---------- Mind.crit +3% Mind.pwr +10 (+5 eff.) Melee+ 6 lightning Dmg.mod +4% lightning Res.pen +5% mind ----- def ----- Armour +1 Fatigue +1% Resists +6% lightning Crit.chn- 5.00% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
linen wizard hat 'Arita' (1 def, 0 armour) =5 CON=2.0 T1 head armor [Rare] Psionic While equipped: Stats +5 Con ----- def ----- Defense +1 (+0 eff.) Resists +6% acid ---------- misc Equi/ret +1.02 Psi/ret +1.00 Hate/ret +0.90 Infravis +1 A pointy cloth hat, very wizardly... |
stabilizing rough leather cap of dexterity (+3) (0 def, 1 armour)2.0 T1 head armor [Ego] Master While equipped: Stats +3 Dex ----- def ----- Armour +1 Fatigue +1% Phys.save +10 (+5 eff.) A cap made of leather. |
Branukor (0 def, 4 armour) =WATER 5 STR 7 DEX=3.0 T3 head armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +5 Str +7 Dex +3 Wil dps ---------- Phys.pwr +8 (+6 eff.) ----- def ----- Armour +4 Fatigue +4% Resists +7% cold +8% physical +3% temporal Phys.save +8 (+4 eff.) Stun/Frz- +20% Teleport- +10% ---------- misc Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tarrorab the Lavashear =3 STR=2.0 T1 lite [Rare] Master While equipped: Stats +3 Str +1 Wil +3 Cun dps ---------- Dmg.mod +3% fire ----- def ----- Mind.save +3 (+1 eff.) ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
preserving brass lantern =2 CON=2.0 T1 lite [Ego+] Nature While equipped: Stats +2 Con ----- def ----- Resists +5% blight HP.reg +2.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
survivor's alchemist's lamp of health1.0 T3 lite [Ego] Nature While equipped: ----- def ----- Phys.save +6 (+3 eff.) Max.HP +46.00 Heal.mod +11% ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 80 power out of 35/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Willowstake the iron pickaxe (dig speed 36 turns) =2 CON 3 STR=3.0 T1 digger tool [Rare] Master While equipped: Stats +3 Str +2 Mag +5 Wil +2 Con dps ---------- Melee Ret 10 nature ---------- misc Light +1 Infravis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
supercharged steel torque of gale force [power 195] (2/19 cooldown)2.0 T2 torque charm [Ego+] Psionic Project a gust of wind in a cone knocking all creatures back 8 spaces and dealing 205 physical damage Puts all charms on 19 cooldown Torques are made by powerful psionics to store psionic powers. |
Heart of the Sandworm Queen0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Achievements
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By D1 the Cornac Corruptor level 23
7th Haze 122nd year of Ascendancy at 04:57 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By D1 the Cornac Corruptor level 10
1st Summertide 122nd year of Ascendancy at 12:20 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By D1 the Cornac Corruptor level 20
54th Dusk 122nd year of Ascendancy at 09:46 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By D1 the Cornac Corruptor level 25
19th Haze 122nd year of Ascendancy at 21:30 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By D1 the Cornac Corruptor level 9
5th Mirth 122nd year of Ascendancy at 02:00 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By D1 the Cornac Corruptor level 9
6th Mirth 122nd year of Ascendancy at 16:17 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By D1 the Cornac Corruptor level 24
18th Haze 122nd year of Ascendancy at 06:40 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By D1 the Cornac Corruptor level 18
47th Dusk 122nd year of Ascendancy at 17:08 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By D1 the Cornac Corruptor level 20
55th Dusk 122nd year of Ascendancy at 13:03 see stats
Log
D1 casts Blood Lock.
D1 casts Bone Grab.
Yveda the temporal stalker shrugs off the effect 'pinned by a bone spike'!
Yveda the temporal stalker resists being teleported by Bone Grab!
D1's spell attains critical power!
The shield around D1's temporal clone crumbles.
D1 hits Yveda the temporal stalker for (14 flat reduction), 31 physical (31 total damage).
Bone Spike hits Yveda the temporal stalker for (14 flat reduction), 16 physical (16 total damage).
Attenuate from Ivabrenn the cutpurse hits D1's temporal clone for (58 absorbed), 15 temporal (15 total damage).
Yveda the temporal stalker reloads.
Decrepitude Disease from D1 hits Yveda the temporal stalker for (14 flat reduction), 26 blight (26 total damage).
Rotting Disease from D1 hits Yveda the temporal stalker for (14 flat reduction), 28 blight (28 total damage).
Attenuate from Ivabrenn the cutpurse hits Yveda the temporal stalker for (14 flat reduction), 15 temporal (15 total damage).
Yveda the temporal stalker casts Congeal Time.
Ivabrenn the cutpurse casts Dimensional Step.
D1 resists Ivabrenn the cutpurse's space-time folding!
D1's temporal clone casts Drain.
Bone Spike hits Yveda the temporal stalker for (14 flat reduction), 9 physical (9 total damage).
D1's temporal clone hits Yveda the temporal stalker for (14 flat reduction), 248 blight (248 total damage).
Ivabrenn the cutpurse casts Temporal Bolt.
Ivabrenn the cutpurse hits D1 for 182 temporal damage.
D1's temporal clone slows down.
D1 is no longer pinned.
Talent Curse of Defenselessness is ready to use.
Attenuate from Ivabrenn the cutpurse hits D1 for 99 temporal damage.
D1 uses Infusion: Movement.
D1 is moving at extreme speed!
D1 triggers a trap (Ivabrenn the cutpurse's warp mine: away)!
You somehow avoid a trap (Ivabrenn the cutpurse's warp mine: away).






















































































