










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Automated Portable Extractor (APE) Tweak 1.7.4Tweak to make the APE also generate Fortress Energy, for using tinkers in the main Maj'Eyal campain. Also lets Adventurers start with an APE and equipment for tinker classes, even if you haven't unlocked that achievement the normal way. Note: this does not auto-extract gems with Stone Alchemy. Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Autotarget Toggle Keybind 1.3.0Adds a keybind to toggle the new auto-accept target option. Set to Alt+F1 by default Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Wanderer |
| Level / Exp | 11 / 17% |
| Size | medium |
| Lifes / Deaths | Killed by Zubora the large white snake at level 11 on the 3rd Flare 122nd year of Ascendancy at 23:09 / 1 |
Primary Stats
| Strength | 12 (base 12) |
| Dexterity | 14 (base 13) |
| Constitution | 14 (base 13) |
| Magic | 36 (base 34) |
| Willpower | 26 (base 21) |
| Cunning | 17 (base 12) |
Resources
| Mana | 164/240 |
| Psi | 66/116 |
| Vim | 112/140 |
| Life | -21/308 |
| Insanity | 6/100 |
| Healing Factor | 1.0372895330004 |
| Regeneration | 0.2593223832501 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +8% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 5 |
| See Stealth | 19.500146650446 |
| See Invisible | 25.500146650446 |
Offense: Mainhand
| Damage | 15 |
| Accuracy | 40 |
| Crit Chance | 3% |
| APR | 4 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 42 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Mind
| Mindpower | 24 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +6% |
| Fire | +11% |
| Mind | +6% |
Offense: Damage Penetration
| Physical | +20% |
| Darkness | +5% |
Defense: Base
| Armour (hardiness) | 7 (35.65183292883%) |
| Defense | 20 |
| Ranged Defense | 20 |
| Fatigue | 0 |
| Physical Save | 24 |
| Spell Save | 31 |
| Mental Save | 21 |
Defense: Resistances
| Fire | + 29%( 70%) |
| Blight | + 37%( 70%) |
| Physical | + 37%( 70%) |
| Cold | + 21%( 70%) |
| All | + 10%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Blind Resistance | 20% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 78 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 269 damage for 3 turns. Its effects scale with your Magic stat. |
Class Talents
| Demented / Path of horror | 1.00 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Technique / Assassination | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Bone | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Earth | 1.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Technique / Combat techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Psionic / Dream Forge | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 0/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost tinker to the recall portal on level 3 of Trollmire. Escort: lost tinker (level 3 of Trollmire)As a reward you gained knowledge of tinker technology. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost warrior (level 1 of Ruins of Kor'Pul)As a reward you improved talent Vitality (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | Bregelathad the Demonmaim (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +1 Dex +1 Con dps ---------- Res.pen +20% physical Melee Ret 4 darkness ----- def ----- Armour +1 Fatigue -5% Phys.save +6 (+3 eff.) ---------- misc Max.enc +25 A pair of boots made of leather. |
| On hands | rough leather gloves (0 def, 1 armour)1.0 T1 hands armor [Normal] While equipped: ----- def ----- Armour +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| On head | Duskwisp (1 def, 0 armour)2.0 T1 head armor [Rare] Psionic While equipped: Stats +3 Cun dps ---------- Mind.crit +3% Dmg.mod +6% darkness Res.pen +5% darkness ----- def ----- Defense +1 (+0 eff.) ---------- misc Equi/ret +0.80 Psi/ret +0.74 Hate/ret +0.70 A pointy cloth hat, very wizardly... |
| Tool | overpowered elm wand of conjuration [power 150] (8/19 cooldown)2.0 T1 wand charm [Ego] Arcane Fire a magical bolt dealing 166 fire damage Puts all charms on 19 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | savior's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Phys.save +8 (+4 eff.) Spell.save +7 (+4 eff.) Mind.save +7 (+3 eff.) Rings make your fingers look great! |
| Around waist | Layybrewen the rough leather belt1.0 T1 belt armor [Rare] Psionic While equipped: Stats +2 Cun dps ---------- Mind.pwr +3 (+1 eff.) ----- def ----- Phys.save +6 (+3 eff.) Die.at -20.00 life Max.HP +40.00 Blind- +20% ---------- misc See.Invis +3 A belt that goes around your waist. |
| Main armor | linen robe of fire (+16%) (0 def, 0 armour)2.0 T1 cloth armor [Ego] Nature While equipped: dps ---------- Dmg.mod +11% fire ----- def ----- Resists +7% all +16% fire A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| In main hand | Penitence (15-18 power, 4 apr, physical element)5.0 T2 staff 2H weapon [Unique] Arcane/Nature Power 15.0 - 18.0 Nature Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Atk.spd 100% While equipped: dps ---------- Spell.crit +10% Spell.pwr +15 (+5 eff.) ----- def ----- Resists +30% blight +30% physical Affinity +20% physical Spell.save +15 (+8 eff.) ---------- misc Talents +1 Command Staff Cure up to 4 diseases or poisons (based on Magic). Uses 10 power out of 60/60 A powerful staff sent in secret to Angolwen by the Shaloren, to aid their fighting of the plagues following the Spellblaze. Its power is not to harm, but to heal and protect. |
| Cloak | Blizzardraptor the linen cloak (1 def, 5 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Mag +1 Wil dps ---------- Melee Ret 4 cold ----- def ----- Armour +5 Defense +1 (+0 eff.) Resists +12% cold ---------- misc Infravis +2 See.Invis +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Light source | scorching brass lantern of focus2.0 T1 lite [Ego] Arcane/Psionic While equipped: Stats +4 Wil dps ---------- Dmg.mod +6% mind Melee Ret 11 fire ----- def ----- Resists +5% fire ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
steam generator implant (steam 5)0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 27 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 4.8 steam per turn. Can be activated for an instant burst of 24 steam. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
linen robe (0 def, 0 armour)2.0 T1 cloth armor [Normal] While equipped: ----- def ----- Resists +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Frostblack the rough leather belt1.0 T1 belt armor [Rare] Master While equipped: Stats +2 Dex +1 Mag +1 Cun dps ---------- Dmg.mod +6% cold ----- def ----- Defense +9 (+4 eff.) Stealth +5 ---------- misc Light +3 A belt that goes around your waist. |
Glarewrecker (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +12% light Res.pen +5% light Melee Ret 2 light ----- def ----- Defense +1 (+0 eff.) Resists +6% acid +6% light Max.HP +34.00 ---------- misc Light +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Sleetkin the linen cloak (7 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +6 Con dps ---------- Dmg.mod +3% acid ----- def ----- Defense +7 (+3 eff.) Resists +3% cold Phys.save +6 (+3 eff.) ---------- misc Light +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Hazepulverizer the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +1 Dex dps ---------- Phys.crit +1.0% Phys.pwr +10 (+9 eff.) Dmg.mod +3% physical Res.pen +15% cold Acc +10 (+4 eff.) ----- def ----- Armour +1 Resists +5% cold +7% fire +1% physical A pair of boots made of leather. |
Stormcrack (4 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +9% acid +6% mind Res.pen +15% mind +5% acid Melee Ret 2 lightning On Hit (Melee): * 20% chance to reduce armor by 32% ----- def ----- Armour +1 Defense +4 (+2 eff.) Evasion: (Instant) Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 16% chance to evade melee and ranged attacks and 6 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
insulating pair of iron boots of speed (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Ego] Arcane/Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Armour +3 Fatigue +2% Resists +5% fire +6% cold Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of iron boots (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +3 Fatigue +2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
prismatic rough leather cap of constitution (+3) (0 def, 1 armour)2.0 T1 head armor [Ego] Nature/Master While equipped: Stats +3 Con ----- def ----- Armour +1 Fatigue +1% Resists +10% light +10% darkness A cap made of leather. |
rough leather cap 'Brodaroddavon' (5 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +1 Str +3 Dex dps ---------- Phys.crit +2.0% Res.pen +10% physical ----- def ----- Armour +1 Defense +5 (+2 eff.) Fatigue +1% ---------- misc Stam/turn +3.00 Max.stam +20.00 A cap made of leather. |
ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
miner's iron pickaxe (dig speed 29 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 6 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By D5 the Cornac Wanderer level 10
7th Mirth 122nd year of Ascendancy at 21:59 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By D5 the Cornac Wanderer level 6
1st Mirth 122nd year of Ascendancy at 01:38 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By D5 the Cornac Wanderer level 6
2nd Mirth 122nd year of Ascendancy at 16:33 see stats
Log
D5 hits Emotira the cave bear for (6 flat reduction), 96 physical (96 total damage).
D5 hits Eilinutha the rattlesnake for 88 physical damage.
Melee retaliation hits Zubora the large white snake for (4 blocked), 0 cold, (4 blocked), 0 darkness, (12 blocked), 0 fire, (4 blocked), 0 cold, (4 blocked), 0 darkness, (12 blocked), 0 fire, (4 blocked), 0 cold, (4 blocked), 0 darkness, (12 blocked), 0 fire (0 total damage).
Tempest of Metal hits D5 for (12 absorbed), 0 physical, 2 healing, (3 absorbed), 0 acid, (9 absorbed), 0 fire, (2 absorbed), 0 physical, (2 absorbed), 0 acid, 9 fire (9 total damage) [2 healing].
Zubora the large white snake hits D5 for (26 absorbed), 0 physical, 5 healing, (3 absorbed), 0 acid, (9 absorbed), 0 fire (0 total damage) [5 healing].
D5 starts to bleed.
D5 is recovering from the damage!
D5 HEALS from physical damage!
Tempest of Metal hits D5 for 6 physical, 1 healing, 3 acid, 9 fire, 3 physical, 3 acid, 9 fire (33 total damage) [1 healing].
Zubora the large white snake hits D5 for 19 physical, 4 healing, 3 acid, 9 fire, 6 physical, 1 healing, 3 acid, 9 fire (48 total damage) [5 healing].
Bleeding from Zubora the large white snake hits D5 for 3 physical damage.
Burning from Zubora the large white snake hits D5 for 25 fire damage.
Melee retaliation hits Zubora the large white snake for 3 cold, 3 darkness, 8 fire, 3 cold, 3 darkness, 8 fire, 3 cold, 3 darkness, 8 fire, 3 cold, 0 darkness, 8 fire (53 total damage).
Deep Wound from Eilinutha the rattlesnake hits D5 for 15 physical, 3 healing (15 total damage) [3 healing].
Tempest of Metal performs a melee critical strike against D5!
D5 HEALS from physical damage!
Melee retaliation hits Zubora the large white snake for 3 cold, 3 darkness, 8 fire, 3 cold, 3 darkness, 8 fire, 0 cold, 3 darkness, 8 fire, 3 cold, 3 darkness, 8 fire (53 total damage).
Tempest of Metal hits D5 for 5 physical, 1 healing, 3 acid, 9 fire, 3 physical, 3 acid, 9 fire (31 total damage) [1 healing].
Zubora the large white snake hits D5 for 19 physical, 4 healing, 3 acid, 9 fire, 9 physical, 2 healing, 3 acid, 9 fire (52 total damage) [6 healing].
Sandworm destroyer is no longer pinned.
D5 HEALS from physical damage!
Deep Wound from Eilinutha the rattlesnake hits D5 for 18 physical, 3 healing (18 total damage) [3 healing].
Bleeding from Zubora the large white snake hits D5 for 6 physical, 1 healing (6 total damage) [1 healing].
Burning from Zubora the large white snake hits D5 for 29 fire damage.
D5 HEALS from physical damage!
Melee retaliation hits Zubora the large white snake for 3 cold, 3 darkness, 10 fire, 3 cold, 3 darkness, 10 fire, 3 cold, 3 darkness, 10 fire, 3 cold, 3 darkness, 0 fire (56 total damage).
Tempest of Metal hits D5 for 5 physical, 3 acid, 9 fire, 2 physical, 3 acid, 9 fire (30 total damage).
Zubora the large white snake hits D5 for 19 physical, 4 healing, 3 acid, 9 fire (31 total damage) [4 healing].
D5 the level 11 cornac wanderer was roasted to death by Zubora the large white snake on level 2 of Norgos Lair.





























































