










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Automated Portable Extractor (APE) Tweak 1.7.4Tweak to make the APE also generate Fortress Energy, for using tinkers in the main Maj'Eyal campain. Also lets Adventurers start with an APE and equipment for tinker classes, even if you haven't unlocked that achievement the normal way. Note: this does not auto-extract gems with Stone Alchemy. Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Autotarget Toggle Keybind 1.3.0Adds a keybind to toggle the new auto-accept target option. Set to Alt+F1 by default Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Wanderer |
| Level / Exp | 12 / 43% |
| Size | big |
| Lifes / Deaths | Killed by steamgun turret at level 12 on the 10th Flare 122nd year of Ascendancy at 16:00 / 2Killed by steamgun turret at level 12 on the 10th Flare 122nd year of Ascendancy at 16:07 |
Primary Stats
| Strength | 16 (base 12) |
| Dexterity | 16 (base 12) |
| Constitution | 32 (base 23) |
| Magic | 45 (base 37) |
| Willpower | 15 (base 12) |
| Cunning | 18 (base 12) |
Resources
| Life | -25/377 |
| Mana | 189/191 |
| Positive | 54/83 |
| Vim | 114/144 |
| Healing Factor | 1.1724420161895 |
| Regeneration | 0.29311050404738 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 9 |
| Infravision | 1 |
| See Stealth | 10 |
Offense: Mainhand
| Damage | 19 |
| Accuracy | 24 |
| Crit Chance | 6% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 35 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Mind
| Mindpower | 23 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Damage Bonus
| Arcane | +13% |
| Light | +11% |
| Nature | +6% |
Offense: Damage Penetration
| Physical | +5% |
| Arcane | +5% |
Defense: Base
| Armour (hardiness) | 2 (35.65183292883%) |
| Defense | 33 |
| Ranged Defense | 33 |
| Fatigue | 0 |
| Physical Save | 16 |
| Spell Save | 23 |
| Mental Save | 16 |
Defense: Resistances
| Light | + 27%( 70%) |
| Cold | + 18%( 70%) |
| Blight | + 18%( 70%) |
| Physical | + 19%( 70%) |
| Mind | + 31%( 70%) |
| All | + 13%( 70%) |
Defense: Immunities
| Pinning Resistance | 25% |
| Instadeath Resistance | 100% |
| Disarm Resistance | 32% |
| Poison Resistance | 21% |
| Knockback Resistance | 20% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 213 life over 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 80 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 45 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 258 damage for 4 turns. Its effects scale with your Willpower stat. |
Class Talents
| Steamtech / Battle machinery | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Sunlight | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Corruption / Blight | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cunning / Dirty fighting | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Phantasm | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Divination | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.00 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 2/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lone alchemist (level 2 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved Cunning by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | [vs. Xanotha (0 def, 1 armour) (On feet)]Xanotha (0 def, 1 armour) 2.0 T1 feet armor [Rare] Master While equipped: Stats +2(-) Str +1(-) Wil +1(-) Cun +2(-) Con dps ---------- Mind.pwr +5 (+2 eff.) (-) Res.pen +5%(-) arcane ----- def ----- Armour +1 (-) Resists +15%(-) mind ---------- misc Equi/ret +0.04 (-) Rush: Puts all charms on 25 cooldown Level 3.0 Pwr.cost 25 out of 25/25. Range 8 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
| Light source | [vs. Dairilerim the Lightwaker (Light source)]Dairilerim the Lightwaker 2.0 T1 lite [Rare] Master While equipped: dps ---------- Melee+ 0(-10) item darkness numbing On Hit (Melee): * 10% chance to reduce damage dealt by 14% ---------- misc Light +8 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | [vs. linen wizard hat of light (+16%) (1 def, 0 armour) (On head)]linen wizard hat of light (+16%) (1 def, 0 armour) 2.0 T1 head armor [Ego] Arcane While equipped: dps ---------- Dmg.mod +11%(-) light ----- def ----- Defense +1 (+0 eff.) (-) Resists +16%(-) light A pointy cloth hat, very wizardly... |
| Tool | [vs. Imp Claw (Tool)]Imp Claw 2.0 T1 misc tool [Unique] Arcane While equipped: ---------- misc Light +1 (-) See.Stealth +10 (-) Flame: Level 2.0 Pwr.cost 9 out of 9/9. Range 10 Travel.spd 2000% of base Is a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 111.71 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
| On fingers | [vs. copper ring 'Galesquall' (On fingers, 1 of 2)]copper ring 'Galesquall' 0.1 T1 ring jewelry [Rare] Master While equipped: ----- def ----- Resists +6%(-) blight Max.HP +21.00 (-) Disarm- +22% (-) Pinning- +25% (-) Knockbk- +20% (-) Rings make your fingers look great! Tap to cycle through comparison choices |
| On fingers | [vs. copper ring 'Galesquall' (On fingers, 1 of 2)]marksman's copper ring 0.1 T1 ring jewelry [Ego] Master While equipped: Stats +2 Dex dps ---------- Acc +4 (+2 eff.) ----- def ----- Resists +0%(-6%) blight Max.HP +0.00 (-21.00) Disarm- +0% (-22%) Pinning- +0% (-25%) Knockbk- +0% (-20%) Rings make your fingers look great! Tap to cycle through comparison choices |
| Around waist | [vs. rough leather belt 'Sewernight' (Around waist)]rough leather belt 'Sewernight' 1.0 T1 belt armor [Rare] Master While equipped: Stats +3(-) Mag dps ---------- Phys.pwr +2 (+2 eff.) (-) Mind.pwr +5 (+2 eff.) (-) Melee+ 0(-20) item nature slow On Hit (Melee): * 20% chance to slow global speed by 41% ----- def ----- Spell.save +5 (+3 eff.) (-) ---------- misc Infravis +1 (-) Size +1 (-) A belt that goes around your waist. |
| In main hand | [vs. potent elm magestaff (13-16 power, 2 apr, arcane element) (In main hand)]potent elm magestaff (13-16 power, 2 apr, arcane element) 5.0 T1 staff 2H weapon Reqs Mag 11 [Ego] Arcane Power 13.0 - 15.6 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 (-) Crit +2.5% (-) Atk.spd 100% (-) While equipped: dps ---------- Spell.crit +1% (-) Spell.pwr +5 (+3 eff.) (-) Dmg.mod +13%(-) arcane ---------- misc Talents +1.00(-) Command Staff Staves designed for wielders of magic, by the greats of the art. |
| On hands | [vs. rough leather gloves (0 def, 1 armour) (On hands)]rough leather gloves (0 def, 1 armour) 1.0 T1 hands armor [Normal] While equipped: ----- def ----- Armour +1 (-) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | [vs. Belarak the linen robe (10 def, 0 armour) (Main armor)]Belarak the linen robe (10 def, 0 armour) 2.0 T1 cloth armor [Rare] Nature While equipped: Stats +2(-) Str +3(-) Con dps ---------- Dmg.mod +6%(-) nature ----- def ----- Defense +10 (+5 eff.) (-) Resists +6%(-) cold +6%(-) mind +7%(-) all Poison- +21% (-) Disease- +22% (-) Disarm- +10% (-) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | [vs. Camogatir (16 def, 0 armour) (Cloak)]Camogatir (16 def, 0 armour) 2.0 T1 cloak armor [Rare] Psionic While equipped: Stats +2(-) Dex +2(-) Wil +4(-) Con dps ---------- Phys.crit +1.0% (-) Res.pen +5%(-) physical ----- def ----- Defense +16 (+8 eff.) (-) Resists +1%(-) physical Mind.save +5 (+5 eff.) (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | [vs. warrior's copper amulet (Around neck)]warrior's copper amulet 0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +6%(-) physical ---------- misc Stam/turn +0.20 (-) Amulets make your neck look great! |
Inventory
[vs. copper ring 'Galesquall' (On fingers, 1 of 2)]rogue's copper ring of clarity 0.1 T1 ring jewelry [Ego] Master/Psionic While equipped: Stats +3 Cun ----- def ----- Defense +6 (+3 eff.) Resists +0%(-6%) blight Mind.save +6 (+5 eff.) Max.HP +0.00 (-21.00) Disarm- +0% (-22%) Confus- +22% Pinning- +0% (-25%) Knockbk- +0% (-20%) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. linen wizard hat of light (+16%) (1 def, 0 armour) (On head)]Unrirek the linen wizard hat (1 def, 0 armour) 2.0 T1 head armor [Rare] Nature While equipped: Stats +1 Wil +7 Mag dps ---------- Dmg.mod +0%(-11%) light +11% cold ----- def ----- Defense +1 (+0 eff.) (-) Resists +0%(-16%) light +16% cold Crit.chn- 10.00% ---------- misc Light +3 A pointy cloth hat, very wizardly... |
[vs. linen wizard hat of light (+16%) (1 def, 0 armour) (On head)]Singeveil the rough leather cap (0 def, 1 armour) =WATER= 2.0 T1 head armor [Rare] Nature While equipped: Stats +1 Str +4 Wil dps ---------- Dmg.mod +0%(-11%) light Res.pen +20% fire ----- def ----- Armour +1 Defense +0 (+0 eff.) (-1 (+0 eff.)) Fatigue +1% Resists +0%(-16%) light +6% cold Crit.chn- 5.00% ---------- misc Breathe water A cap made of leather. |
spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+2 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
71 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By D6 the Cornac Wanderer level 10
2nd Summertide 122nd year of Ascendancy at 00:03 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By D6 the Cornac Wanderer level 8
7th Mirth 122nd year of Ascendancy at 10:18 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By D6 the Cornac Wanderer level 7
2nd Mirth 122nd year of Ascendancy at 01:11 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By D6 the Cornac Wanderer level 12
10th Flare 122nd year of Ascendancy at 16:01 see stats
Log
Talent Infusion: Regeneration is ready to use.
Polowyn the netherworm mass leeches life from D6!
Burning from Polowyn the netherworm mass hits D6 for 3 fire damage.
Polowyn the netherworm mass receives 5 healing from D6.
Overclock from Polowyn the netherworm mass hits D6 for 25 lightning damage.
Steamgun turret's Steamgun Turret hits D6 for 82 physical damage.
Infusion: Healing is still on cooldown for 11 turns.
D6 uses Infusion: Regeneration.
D6 starts regenerating health quickly.
Talent Infusion: Wild is ready to use.
Talent Searing Light is ready to use.
Polowyn the netherworm mass leeches life from D6!
Burning from Polowyn the netherworm mass hits D6 for 3 fire damage.
Polowyn the netherworm mass receives 5 healing from D6.
Overclock from Polowyn the netherworm mass hits D6 for 25 lightning damage.
Steamgun turret's Steamgun Turret performs a ranged critical strike against D6!
Steamgun turret's Steamgun Turret hits D6 for 115 physical damage.
D6 stops burning.
Talent Poison Storm is ready to use.
Steamgun turret's tinker attains critical power!
Overclock from Polowyn the netherworm mass hits D6 for 38 lightning damage.
D6 casts Corrupted Negation.
Polowyn the netherworm mass deactivates Horrifying Blows.
Steamgun turret's Steamgun Turret hits D6 for 80 physical damage.
D6 hits Steamgun turret for (33 absorbed), 0 blight (0 total damage).
D6 hits Polowyn the netherworm mass for 24 blight damage.
D6 the level 12 cornac wanderer was minced to death by a steamgun turret on level 3 of Rhaloren Camp.





























































