










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Cornac |
| Class | Sun Paladin |
| Level / Exp | 12 / 7% |
| Size | medium |
| Lifes / Deaths | Killed by skeleton mage at level 11 on the 3rd Summertide 122nd year of Ascendancy at 15:10 0 / 5Killed by Lord of Skulls (warrior) at level 11 on the 3rd Summertide 122nd year of Ascendancy at 16:37 Killed by elven blood mage at level 11 on the 2nd Flare 122nd year of Ascendancy at 06:57 Killed by orc necromancer at level 12 on the 2nd Flare 122nd year of Ascendancy at 14:09 Killed by orc necromancer at level 12 on the 2nd Flare 122nd year of Ascendancy at 14:43 |
Primary Stats
| Strength | 36 (base 30) |
| Dexterity | 12 (base 10) |
| Constitution | 23 (base 10) |
| Magic | 46 (base 32) |
| Willpower | 12 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | -126/420 |
| Positive | 43/83 |
| Stamina | 128/138 |
| Healing Factor | 1.1099022211821 |
| Regeneration | 0.27747555529553 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
Offense: Mainhand
| Damage | 52 |
| Accuracy | 39 |
| Crit Chance | 3% |
| APR | 4 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 35 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Mind
| Mindpower | 15 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +6% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +5% |
| Cold | +15% |
| Physical | +5% |
Defense: Base
| Armour (hardiness) | 18 (60%) |
| Defense | 21 |
| Ranged Defense | 21 |
| Fatigue | 7 |
| Physical Save | 29 |
| Spell Save | 21 |
| Mental Save | 16 |
Defense: Resistances
| Nature | + 20%( 70%) |
| Lightning | + 21%( 70%) |
| Light | + 41%( 70%) |
| Darkness | + 18%( 70%) |
| Cold | + 13%( 70%) |
| Mind | + 18%( 70%) |
| Fire | + 25%( 70%) |
| All | + 10%( 70%) |
Defense: Immunities
| Disarm Resistance | 20% |
| Instadeath Resistance | 100% |
| Blind Resistance | 43% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Combat | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Celestial / Sun | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Shield offense | 1.20 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Celestial / Radiance | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed assault | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Celestial / Light | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Chants | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 3/5 |
| 4/5 |
| 0/5 |
Effects
Quests
You successfully escorted the lost defiler to the recall portal on level 3 of Norgos Lair. Escort: lost defiler (level 3 of Norgos Lair)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Norgos Lair. Escort: lost sun paladin (level 2 of Norgos Lair)As a reward you improved Magic by +5. | done |
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders' portal. * You have destroyed the naga portal. The invasion is stopped. * However, you were teleported to a distant land. You must find a way back to the Gates of Morning. | active |
Equipment
| On feet | [vs. pair of iron boots 'Tureroddaromiran' (0 def, 3 armour) (On feet)]pair of iron boots 'Tureroddaromiran' (0 def, 3 armour) 3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Melee+ 0(-10) item acid corrode On Hit (Melee): * 10% chance to reduce armor by 29% ----- def ----- Armour +3 (-) Fatigue -2% (-) Resists +3%(-) cold +3%(-) light +6%(-) darkness Phys.save +6 (+3 eff.) (-) ---------- misc Max.enc +22 (-) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | [vs. Eiliniremina the brass lantern (Light source)]Eiliniremina the brass lantern 2.0 T1 lite [Rare] Nature While equipped: ----- def ----- Resists +6%(-) lightning +6%(-) light +3%(-) darkness Spell.save +3 (+1 eff.) (-) Max.HP +40.00 (-) ---------- misc Light +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | [vs. Winterpanic (0 def, 1 armour) (On head)]Winterpanic (0 def, 1 armour) 2.0 T1 head armor [Rare] Master While equipped: Stats +3(-) Con dps ---------- Res.pen +5%(-) cold ----- def ----- Armour +1 (-) Fatigue +1% (-) Max.HP +20.00 (-) Def/telep +15 (-) Res/telep +15% (-) Dur/telep +15% (-) A cap made of leather. |
| On hands | [vs. steady rough leather gloves of strength (+3) (0 def, 1 armour) (On hands)]steady rough leather gloves of strength (+3) (0 def, 1 armour) 1.0 T1 hands armor [Ego] Master/Psionic While equipped: Stats +3(-) Str dps ---------- Phys.pwr +5 (+1 eff.) (-) Acc +5 (+2 eff.) (-) ----- def ----- Armour +1 (-) Phys.save +6 (+3 eff.) (-) Mind.save +5 (+5 eff.) (-) Disarm- +20% (-) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | [vs. Demonpall the iron pickaxe (dig speed 38 turns) (Tool)]Demonpall the iron pickaxe (dig speed 38 turns) 3.0 T1 digger tool [Rare] Nature While equipped: Stats +1(-) Str dps ---------- Crit.mult +10.00% (-) Dmg.mod +6%(-) nature Acc +5 (+2 eff.) (-) Melee Ret 6(-) darkness 2(-) physical ----- def ----- Defense +5 (+4 eff.) (-) Resists +11%(-) nature While carried: ---------- misc Talents +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | [vs. psionicist's copper ring (On fingers, 1 of 2)]psionicist's copper ring 0.1 T1 ring jewelry [Ego] Psionic While equipped: Stats +2(-) Wil ----- def ----- Mind.save +4 (+4 eff.) (-) Rings make your fingers look great! Tap to cycle through comparison choices |
| On fingers | [vs. psionicist's copper ring (On fingers, 1 of 2)]Duskquake the copper ring 0.1 T1 ring jewelry [Rare] Master While equipped: Stats +1 Str +2 Dex +0(-2) Wil dps ---------- Res.pen +5% darkness +5% physical Acc +4 (+1 eff.) ----- def ----- Defense +15 (+7 eff.) Mind.save +0 (+0 eff.) (-4 (-4 eff.)) Rings make your fingers look great! Tap to cycle through comparison choices |
| Around neck | [vs. Hailstone (Around neck)]Hailstone 0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +2(-) Con dps ---------- Res.pen +10%(-) cold ----- def ----- Resists +6%(-) mind +6%(-) lightning Amulets make your neck look great! |
| In main hand | [vs. iron mace 'Squalorspawn' (18-25 power, 2 apr) (In main hand)]iron mace 'Squalorspawn' (18-25 power, 2 apr) 3.0 T1 mace 1H weapon Reqs Str 11 [Rare] Master Power 18.0 - 25.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 (-) Crit +0.5% (-) Atk.spd 100% (-) While equipped: dps ---------- Melee+ 0(-20) item nature slow On Hit (Melee): * 20% chance to slow global speed by 35% ----- def ----- Armour +4 (-) Resists +3%(-) mind Blunt and deadly. |
| Around waist | [vs. Aeravea (Around waist)]Aeravea 1.0 T1 belt armor [Rare] Psionic While equipped: Stats +1(-) Con dps ---------- Mind.pwr +3 (+3 eff.) (-) Apr +2 (-) Melee Ret 8(-) acid ----- def ----- Phys.save +6 (+3 eff.) (-) Def/telep +5 (-) Res/telep +5% (-) Dur/telep +5% (-) A belt that goes around your waist. |
| In off hand | [vs. Blindveil the iron shield (0 def, 2 armour, 9-11 power, 20.5 block) (In off hand)]Blindveil the iron shield (0 def, 2 armour, 9-11 power, 20.5 block) 7.0 T1 shield armor Reqs Shield usage training Str 11 [Rare] Master When used to Attack: Power 9.0 - 10.8 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +2.5% (-) Block +20 (-) On Hit: * 10% chance to slow global speed by 35% While equipped: Stats +3(-) Con +1(-) Mag dps ---------- Melee Ret 2(-) darkness ----- def ----- Armour +2 (-) Fatigue +8% (-) Resists +16%(-) fire ---------- misc Talents +1.00(-) Block Handheld deflection devices. |
| Cloak | [vs. resilient linen cloak of Iron Throne (1 def, 0 armour) (Cloak)]resilient linen cloak of Iron Throne (1 def, 0 armour) 2.0 T1 cloak armor [Ego] Nature/Master While equipped: Stats +1(-) Str +1(-) Con ----- def ----- Defense +1 (+1 eff.) (-) Max.HP +30.00 (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | [vs. Robes of Deflection (0 def, 7 armour) (Main armor)]Robes of Deflection (0 def, 7 armour) 2.0 T1 cloth armor [Unique] Arcane While equipped: Stats +3(-) Con +3(-) Mag dps ---------- Spell.pwr +5 (+2 eff.) (-) ----- def ----- Armour +7 (-) Hardiness +30% (-) Resists +7%(-) all On Spell Hit: 4% Evasion 1 This set of robes seems to shine with metallic colors. |
Inventory
Primal Infusion (affinity 11%; reduction 2; dur 4; cd 18)0.1 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to heal for 11% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
[vs. Infusion: Regeneration (on body)]regeneration infusion of the titan (heal 138; 12 cd) 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 138 life over 5 turns. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the sneak (res 17%; magical; dur 3; cd 16)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 17% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the warrior (res 23%; physical; dur 4; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 23% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the warrior (res 23%; physical; dur 3; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 23% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
blink rune of the titan (range 5; phase 16; cd 17)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 5 Cooldown 17 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 16%, your defense is increased by 16 and all your resistances by 16%. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune (damage 43; dur 4; cd 22)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 43.00 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune of the titan (damage 81; dur 4; cd 21)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 80.60 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
manasurge rune (regen 657% over 10 turns; mana 33; cd 14)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 657% for 10 turns (0 total) and instantly restoring 33 mana. Also when resting your mana will regenerate at 0.5 per turn. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
manasurge rune (regen 880% over 10 turns; mana 44; cd 16)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 880% for 10 turns (0 total) and instantly restoring 44 mana. Also when resting your mana will regenerate at 0.5 per turn. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the sneak (absorb 54; cd 21)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 54 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. Hailstone (Around neck)]Chamidrarion the Glowwhisper 0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +0(-2) Con dps ---------- Dmg.mod +9% light Res.pen +0%(-10%) cold Melee Ret 2 acid ----- def ----- Resists +12%(+6%) lightning +0%(-6%) mind +6% acid Stun/Frz- +20% ---------- misc Light +1 Amulets make your neck look great! |
[vs. iron mace 'Squalorspawn' (18-25 power, 2 apr) (In main hand)]elm magestaff (10-12 power, 2 apr, lightning element) 5.0 T1 staff 2H weapon Reqs Mag 11 [Normal] Power 10.0 - 12.0(-8.0 - -13.2) Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 (-) Crit +2.5% (+2.0%) Atk.spd 100% (-) While equipped: dps ---------- Spell.crit +1% Spell.pwr +3 (+2 eff.) Melee+ 0(-20) item nature slow Dmg.mod +10% lightning ----- def ----- Armour +0 (-4) Resists +0%(-3%) mind ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
[vs. iron mace 'Squalorspawn' (18-25 power, 2 apr) (In main hand)]Xerogavena the Glimmerpulverizer (15-18 power, 3 apr, cold element) 5.0 T2 staff 2H weapon Reqs Mag 16 [Random Unique] Arcane Power 15.0 - 18.0(-3.0 - -7.2) Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 (+1) Crit +3.0% (+2.5%) Atk.spd 100% (-) While equipped: dps ---------- Spell.crit +6% Spell.pwr +6 (+3 eff.) Melee+ 0(-20) item nature slow Dmg.mod +3% lightning +15% cold Res.pen +15% light ----- def ----- Armour +3 (-1) Hardiness +4% Resists +3% light +0%(-3%) mind Phys.save +9 (+4 eff.) Spell.save +7 (+4 eff.) Mind.save +7 (+5 eff.) ---------- misc Mana/turn +0.10 Max.mana +36.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
[vs. iron mace 'Squalorspawn' (18-25 power, 2 apr) (In main hand)]cruel ash starstaff of might (15-18 power, 3 apr, darkness element) 5.0 T2 staff 2H weapon Reqs Mag 16 [Ego] Arcane/Master Power 15.0 - 18.0(-3.0 - -7.2) Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 (+1) Crit +3.0% (+2.5%) Atk.spd 100% (-) While equipped: dps ---------- Spell.crit +14% Crit.mult +11.00% Spell.pwr +6 (+3 eff.) Melee+ 0(-20) item nature slow Dmg.mod +15% darkness ----- def ----- Armour +0 (-4) Resists +0%(-3%) mind ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
[vs. iron mace 'Squalorspawn' (18-25 power, 2 apr) (In main hand)]iron greatmaul 'Treeedge' (18-26 power, 1 apr) 5.0 T1 greatmaul 2H weapon Reqs Str 11 [Rare] Master Power 17.5 - 26.2(-0.5 - +1.1) Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +1 (-1) Crit +0.5% (-) Atk.spd 100% (-) Melee+ +8 temporal +4 nature On Hit: * 20% chance to gain 10% of a turn (3/turn limit) While equipped: dps ---------- Melee+ 0(-20) item nature slow Res.pen +10% nature +10% temporal Acc +9 (+3 eff.) ----- def ----- Armour +0 (-4) Defense +9 (+4 eff.) Resists +0%(-3%) mind Disarm- +29% Def/telep +5 Res/telep +5% Dur/telep +5% Massive two-handed mauls. |
[vs. iron mace 'Squalorspawn' (18-25 power, 2 apr) (In main hand)]thought-forged iron greatmaul (21-32 power, 1 apr) 5.0 T1 greatmaul 2H weapon Reqs Str 11 [Ego] Psionic Power 21.0 - 31.5(+3.0 - +6.3) Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +1 (-1) Crit +0.5% (-) Atk.spd 100% (-) Melee+ +9 mind On Hit: * 17% chance to reduce all saves and defense by 10 While equipped: Stats +3 Cun +3 Wil dps ---------- Melee+ 0(-20) item nature slow ----- def ----- Armour +0 (-4) Resists +0%(-3%) mind Massive two-handed mauls. |
[vs. iron mace 'Squalorspawn' (18-25 power, 2 apr) (In main hand)]acidic iron greatsword of erosion (16-26 power, 1 apr) 3.0 T1 greatsword 2H weapon Reqs Str 11 [Ego] Arcane/Nature Power 16.5 - 26.4(-1.5 - +1.2) Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +1 (-1) Crit +2.5% (+2.0%) Atk.spd 100% (-) Melee+ +9 nature On Crit: + Splash the target with acid dealing 101 damage over 5 turns and reducing armor and accuracy by 13 While equipped: dps ---------- Melee+ 0(-20) item nature slow ----- def ----- Armour +0 (-4) Resists +0%(-3%) mind Massive two-handed swords. |
[vs. iron mace 'Squalorspawn' (18-25 power, 2 apr) (In main hand)]iron greatsword (17-27 power, 1 apr) 3.0 T1 greatsword 2H weapon Reqs Str 11 [Normal] Power 17.0 - 27.2(-1.0 - +2.0) Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +1 (-1) Crit +2.5% (+2.0%) Atk.spd 100% (-) While equipped: dps ---------- Melee+ 0(-20) item nature slow ----- def ----- Armour +0 (-4) Resists +0%(-3%) mind Massive two-handed swords. |
[vs. iron mace 'Squalorspawn' (18-25 power, 2 apr) (In main hand)]balanced iron mace of erosion (12-18 power, 2 apr) 3.0 T1 mace 1H weapon Reqs Str 11 [Ego] Nature/Master Power 12.5 - 17.5(-5.5 - -7.7) Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 (-) Crit +0.5% (-) Atk.spd 100% (-) Melee+ +5 nature While equipped: dps ---------- Melee+ 0(-20) item nature slow Acc +5 (+2 eff.) ----- def ----- Armour +0 (-4) Defense +5 (+2 eff.) Resists +0%(-3%) mind Disarm- +22% Blunt and deadly. |
[vs. iron mace 'Squalorspawn' (18-25 power, 2 apr) (In main hand)]iron mace (12-18 power, 2 apr) 3.0 T1 mace 1H weapon Reqs Str 11 [Normal] Power 12.5 - 17.5(-5.5 - -7.7) Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 (-) Crit +0.5% (-) Atk.spd 100% (-) While equipped: dps ---------- Melee+ 0(-20) item nature slow ----- def ----- Armour +0 (-4) Resists +0%(-3%) mind Blunt and deadly. |
[vs. iron mace 'Squalorspawn' (18-25 power, 2 apr) (In main hand)]iron mace (12-18 power, 2 apr) 3.0 T1 mace 1H weapon Reqs Str 11 [Normal] Power 12.5 - 17.5(-5.5 - -7.7) Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 (-) Crit +0.5% (-) Atk.spd 100% (-) While equipped: dps ---------- Melee+ 0(-20) item nature slow ----- def ----- Armour +0 (-4) Resists +0%(-3%) mind Blunt and deadly. |
[vs. iron mace 'Squalorspawn' (18-25 power, 2 apr) (In main hand)]Velyvea the iron waraxe (11-15 power, 2 apr) 3.0 T1 waraxe 1H weapon Reqs Str 11 [Rare] Nature Power 11.0 - 15.4(-7.0 - -9.8) Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 (-) Crit +3.5% (+3.0%) Atk.spd 100% (-) Melee+ +4 acid On Hit.r1 +8 arcane +16 acid While equipped: Stats +5 Con +6 Wil dps ---------- Melee+ 0(-20) item nature slow Dmg.mod +9% acid ----- def ----- Armour +0 (-4) Resists +5% arcane +0%(-3%) mind Max.HP +17.00 One-handed war axes. |
[vs. iron mace 'Squalorspawn' (18-25 power, 2 apr) (In main hand)]acidic iron waraxe of phasing (12-17 power, 9 apr) 3.0 T1 waraxe 1H weapon Reqs Str 11 [Ego] Arcane Power 12.0 - 16.8(-6.0 - -8.4) Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 (+7) Crit +3.5% (+3.0%) Atk.spd 100% (-) Phasing +10% On Crit: + Splash the target with acid dealing 101 damage over 5 turns and reducing armor and accuracy by 13 While equipped: dps ---------- Melee+ 0(-20) item nature slow ----- def ----- Armour +0 (-4) Resists +0%(-3%) mind One-handed war axes. |
[vs. iron mace 'Squalorspawn' (18-25 power, 2 apr) (In main hand)]balanced iron waraxe of massacre (18-25 power, 2 apr) 3.0 T1 waraxe 1H weapon Reqs Str 11 [Ego] Master Power 18.0 - 25.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 (-) Crit +3.5% (+3.0%) Atk.spd 100% (-) While equipped: dps ---------- Melee+ 0(-20) item nature slow Acc +5 (+2 eff.) ----- def ----- Armour +0 (-4) Defense +6 (+3 eff.) Resists +0%(-3%) mind Disarm- +20% One-handed war axes. |
[vs. iron mace 'Squalorspawn' (18-25 power, 2 apr) (In main hand)]hateful iron waraxe of erosion (13-18 power, 2 apr) 3.0 T1 waraxe 1H weapon Reqs Str 11 [Ego] Nature/Psionic Power 13.0 - 18.2(-5.0 - -7.0) Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 (-) Crit +3.5% (+3.0%) Atk.spd 100% (-) Melee+ +6 nature +7 darkness Against +5% Living While equipped: dps ---------- Melee+ 0(-20) item nature slow ----- def ----- Armour +0 (-4) Resists +0%(-3%) mind One-handed war axes. |
[vs. iron mace 'Squalorspawn' (18-25 power, 2 apr) (In main hand, 1 of 2)]balanced iron dagger (10-13 power, 5 apr) 1.0 T1 dagger 1H weapon Reqs Dex 11 [Ego] Master Power 10.0 - 13.0(-8.0 - -12.2) Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +5 (+3) Crit +4.0% (+3.5%) Atk.spd 100% (-) While equipped: dps ---------- Melee+ 0(-20) item nature slow Acc +5 (+2 eff.) ----- def ----- Armour +0 (-4) Defense +6 (+3 eff.) Resists +0%(-3%) mind Disarm- +21% Sharp, short and deadly. Tap to cycle through comparison choices |
[vs. iron mace 'Squalorspawn' (18-25 power, 2 apr) (In main hand, 1 of 2)]horrifying vined mindstar of clarity (5-6 power, 18 apr, nature damage) 3.0 T2 mindstar 1H weapon Reqs Wil 16 [Ego] Nature/Psionic Power 5.0 - 5.5(-13.0 - -19.7) Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 (+16) Crit +3.0% (+2.5%) Atk.spd 100% (-) While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+4 eff.) Melee+ 0(-20) item nature slow 4 mind 7 darkness Dmg.mod +3% mind +3% darkness ----- def ----- Armour +0 (-4) Resists +0%(-3%) mind Mind.save +2 (+2 eff.) ---------- misc Max.psi +19.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
psychokinetic quiver of elm arrows (16/16, 12-18 power, 5 apr)3.0 T1 arrow ammo Reqs Dex 11 [Ego+] Psionic Power 12.5 - 17.5 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +1.0% Capacity 16 Ranged+ +14 physical On Hit: * 20% chance to knock the target back 3 spaces and deal 37 physical damage Arrows are used with bows to pierce your foes to death. |
high-capacity pouch of iron shots (44/44, 16-20 power, 1 apr)3.0 T1 shot ammo Reqs Dex 11 [Ego] Master Power 16.5 - 19.8 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +1 Crit +4.0% Capacity 44 While equipped: ---------- misc Reload +1 Shots are used with slings to pummel your foes to death. |
[vs. Blindveil the iron shield (0 def, 2 armour, 9-11 power, 20.5 block) (In off hand)]iron shield (0 def, 2 armour, 8-10 power, 18.5 block) 7.0 T1 shield armor Reqs Shield usage training Str 11 [Normal] When used to Attack: Power 8.5 - 10.2(-0.5 - -0.6) Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +2.5% (-) Block +18 (-2) On Hit: * 0% chance to slow global speed by 35% While equipped: Stats +0(-3) Con +0(-1) Mag dps ---------- Melee Ret 0(-2) darkness ----- def ----- Armour +2 (-) Fatigue +8% (-) Resists +0%(-16%) fire ---------- misc Talents +1.00(-) Block Handheld deflection devices. |
[vs. Robes of Deflection (0 def, 7 armour) (Main armor)]linen robe of time (+11%) (0 def, 0 armour) 2.0 T1 cloth armor [Ego] Arcane While equipped: Stats +0(-3) Con +0(-3) Mag dps ---------- Spell.pwr +0 (+0 eff.) (-5 (-2 eff.)) Dmg.mod +11% temporal ----- def ----- Armour +0 (-7) Hardiness +0% (-30%) Resists +7%(-) all +11% temporal A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. Robes of Deflection (0 def, 7 armour) (Main armor)]spellwoven linen robe (0 def, 0 armour) 2.0 T1 cloth armor [Ego] Arcane While equipped: Stats +0(-3) Con +0(-3) Mag dps ---------- Spell.crit +3% Spell.pwr +3 (+1 eff.) (-2 (-1 eff.)) ----- def ----- Armour +0 (-7) Hardiness +0% (-30%) Resists +7%(-) all Spell.save +16 (+8 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. Robes of Deflection (0 def, 7 armour) (Main armor)]prismatic rough leather armour (3 def, 2 armour) 9.0 T1 light armor Reqs Str 10 [Ego] Arcane While equipped: Stats +0(-3) Con +0(-3) Mag dps ---------- Spell.pwr +0 (+0 eff.) (-5 (-2 eff.)) ----- def ----- Armour +2 (-5) Hardiness +0% (-30%) Defense +3 (+1 eff.) Fatigue +6% Resists +10% darkness +10% light +0%(-7%) all A suit of armour made of leather. |
[vs. Robes of Deflection (0 def, 7 armour) (Main armor)]prismatic cured leather armour of acid resistance (6 def, 4 armour) 9.0 T2 light armor Reqs Str 14 [Ego] Arcane/Master While equipped: Stats +0(-3) Con +0(-3) Mag dps ---------- Spell.pwr +0 (+0 eff.) (-5 (-2 eff.)) ----- def ----- Armour +4 (-3) Hardiness +0% (-30%) Defense +6 (+3 eff.) Fatigue +7% Resists +18% acid +10% darkness +11% light +0%(-7%) all A suit of armour made of leather. |
[vs. Robes of Deflection (0 def, 7 armour) (Main armor)]iron mail armour (2 def, 4 armour) 14.0 T1 heavy armor Reqs Heavy armour training Str 14 [Normal] While equipped: Stats +0(-3) Con +0(-3) Mag dps ---------- Spell.pwr +0 (+0 eff.) (-5 (-2 eff.)) ----- def ----- Armour +4 (-3) Hardiness +0% (-30%) Defense +2 (+1 eff.) Fatigue +12% Resists +0%(-7%) all A suit of armour made of mail. |
[vs. Robes of Deflection (0 def, 7 armour) (Main armor)]rejuvenating iron mail armour of acid resistance (2 def, 4 armour) 14.0 T1 heavy armor Reqs Heavy armour training Str 14 [Ego] Nature/Master While equipped: Stats +0(-3) Con +0(-3) Mag dps ---------- Spell.pwr +0 (+0 eff.) (-5 (-2 eff.)) ----- def ----- Armour +4 (-3) Hardiness +0% (-30%) Defense +2 (+1 eff.) Fatigue +12% Resists +15% acid +0%(-7%) all HP.reg +2.00 ---------- misc Stam/turn +0.60 A suit of armour made of mail. |
[vs. Robes of Deflection (0 def, 7 armour) (Main armor)]cleansing iron plate armour (0 def, 7 armour) 17.0 T1 massive armor Reqs Massive armour training Str 22 [Ego] Disrupt While equipped: Stats +0(-3) Con +0(-3) Mag dps ---------- Spell.pwr +0 (+0 eff.) (-5 (-2 eff.)) ----- def ----- Armour +7 (-) Hardiness +0% (-30%) Fatigue +22% Resists +10% blight +10% nature +0%(-7%) all A suit of armour made of metal plates. |
[vs. Robes of Deflection (0 def, 7 armour) (Main armor)]cleansing iron plate armour of acid resistance (0 def, 7 armour) 17.0 T1 massive armor Reqs Massive armour training Str 22 [Ego] Disrupt/Master While equipped: Stats +0(-3) Con +0(-3) Mag dps ---------- Spell.pwr +0 (+0 eff.) (-5 (-2 eff.)) ----- def ----- Armour +7 (-) Hardiness +0% (-30%) Fatigue +22% Resists +16% acid +11% blight +11% nature +0%(-7%) all A suit of armour made of metal plates. |
[vs. Robes of Deflection (0 def, 7 armour) (Main armor)]iron plate armour of fire resistance (0 def, 7 armour) 17.0 T1 massive armor Reqs Massive armour training Str 22 [Ego] Master While equipped: Stats +0(-3) Con +0(-3) Mag dps ---------- Spell.pwr +0 (+0 eff.) (-5 (-2 eff.)) ----- def ----- Armour +7 (-) Hardiness +0% (-30%) Fatigue +22% Resists +0%(-7%) all +16% fire A suit of armour made of metal plates. |
[vs. Robes of Deflection (0 def, 7 armour) (Main armor)]rejuvenating iron plate armour of resilience (0 def, 7 armour) 17.0 T1 massive armor Reqs Massive armour training Str 22 [Ego] Nature While equipped: Stats +0(-3) Con +0(-3) Mag dps ---------- Spell.pwr +0 (+0 eff.) (-5 (-2 eff.)) ----- def ----- Armour +7 (-) Hardiness +0% (-30%) Fatigue +22% Resists +0%(-7%) all Max.HP +21.00 HP.reg +2.40 ---------- misc Stam/turn +0.60 A suit of armour made of metal plates. |
[vs. Aeravea (Around waist)]noble's rough leather belt 1.0 T1 belt armor [Ego+] Master While equipped: Stats +3 Wil +4 Cun +0(-1) Con dps ---------- Mind.pwr +0 (+0 eff.) (-3 (-3 eff.)) Against +16% Summoned Apr +0 (-2) Melee Ret 0(-8) acid ----- def ----- D.Red.from +16% Summoned Phys.save +0 (+0 eff.) (-6 (-3 eff.)) Def/telep +0 (-5) Res/telep +0% (-5%) Dur/telep +0% (-5%) A belt that goes around your waist. |
[vs. resilient linen cloak of Iron Throne (1 def, 0 armour) (Cloak)]Barkserpent the linen cloak (1 def, 0 armour) 2.0 T1 cloak armor [Rare] Arcane While equipped: Stats +0(-1) Str +2 Mag +2 Wil +0(-1) Con dps ---------- Dmg.mod +3% acid +15% fire Res.pen +5% acid On Hit (Melee): * 20% chance to slow global speed by 35% ----- def ----- Defense +1 (+1 eff.) (-) Max.HP +0.00 (-30.00) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. resilient linen cloak of Iron Throne (1 def, 0 armour) (Cloak)]Stokepower the linen cloak (1 def, 0 armour) 2.0 T1 cloak armor [Rare] Master While equipped: Stats +0(-1) Str +1 Dex +2 Cun +0(-1) Con dps ---------- Dmg.mod +15% fire Melee Ret 2 mind On Hit (Melee): * 20% chance to reduce all saves and defense by 10 ----- def ----- Defense +1 (+1 eff.) (-) Resists +6% lightning +6% fire Max.HP +0.00 (-30.00) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. resilient linen cloak of Iron Throne (1 def, 0 armour) (Cloak)]linen cloak of Eldoral (1 def, 0 armour) 2.0 T1 cloak armor [Ego] Master While equipped: Stats +0(-1) Str +1 Dex +2 Cun +0(-1) Con ----- def ----- Defense +1 (+1 eff.) (-) Max.HP +0.00 (-30.00) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. pair of iron boots 'Tureroddaromiran' (0 def, 3 armour) (On feet)]miner's pair of iron boots of tirelessness (0 def, 5 armour) 3.0 T1 feet armor Reqs Heavy armour training [Ego] Master While equipped: dps ---------- Melee+ 0(-10) item acid corrode ----- def ----- Armour +5 (+2) Fatigue +2% (+4%) Resists +0%(-3%) cold +0%(-3%) light +0%(-6%) darkness Phys.save +0 (+0 eff.) (-6 (-3 eff.)) ---------- misc Max.enc +0 (-22) Stam/turn +0.40 Max.stam +10.00 Infravis +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
[vs. pair of iron boots 'Tureroddaromiran' (0 def, 3 armour) (On feet)]pair of iron boots (0 def, 3 armour) 3.0 T1 feet armor Reqs Heavy armour training [Normal] While equipped: dps ---------- Melee+ 0(-10) item acid corrode ----- def ----- Armour +3 (-) Fatigue +2% (+4%) Resists +0%(-3%) cold +0%(-3%) light +0%(-6%) darkness Phys.save +0 (+0 eff.) (-6 (-3 eff.)) ---------- misc Max.enc +0 (-22) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
[vs. pair of iron boots 'Tureroddaromiran' (0 def, 3 armour) (On feet)]scholar's pair of iron boots (0 def, 3 armour) 3.0 T1 feet armor Reqs Heavy armour training [Ego] Arcane While equipped: dps ---------- Spell.pwr +4 (+2 eff.) Melee+ 0(-10) item acid corrode ----- def ----- Armour +3 (-) Fatigue +2% (+4%) Resists +0%(-3%) cold +0%(-3%) light +0%(-6%) darkness Phys.save +0 (+0 eff.) (-6 (-3 eff.)) ---------- misc Max.enc +0 (-22) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
[vs. steady rough leather gloves of strength (+3) (0 def, 1 armour) (On hands)]blighted dwarven-steel gauntlets (0 def, 2 armour) 1.5 T2 hands armor Reqs Heavy armour training [Ego] Arcane While equipped: Stats +0(-3) Str dps ---------- Phys.pwr +0 (+0 eff.) (-5 (-1 eff.)) Melee+ 6 blight Dmg.mod +4% blight Acc +0 (+0 eff.) (-5 (-2 eff.)) ----- def ----- Armour +2 (+1) Fatigue +3% Resists +8% blight Phys.save +0 (+0 eff.) (-6 (-3 eff.)) Mind.save +0 (+0 eff.) (-5 (-5 eff.)) Disarm- +0% (-20%) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
[vs. Winterpanic (0 def, 1 armour) (On head)]rough leather cap 'Aerurivea' (0 def, 1 armour) 2.0 T1 head armor [Rare] Nature While equipped: Stats +4 Str +4 Wil +0(-3) Con dps ---------- Phys.pwr +7 (+3 eff.) Mind.pwr +15 (+10 eff.) Res.pen +0%(-5%) cold On Hit (Melee): * 20% chance to reduce armor by 29% * 10% chance to reduce all saves and defense by 10 ----- def ----- Armour +1 (-) Fatigue +1% (-) Resists +9% acid +6% physical Phys.save +6 (+3 eff.) Mind.save +3 (+3 eff.) Max.HP +0.00 (-20.00) Def/telep +0 (-15) Res/telep +0% (-15%) Dur/telep +0% (-15%) A cap made of leather. |
[vs. Winterpanic (0 def, 1 armour) (On head)]rough leather cap of constitution (+2) (0 def, 1 armour) 2.0 T1 head armor [Ego] Master While equipped: Stats +2(-1) Con dps ---------- Res.pen +0%(-5%) cold ----- def ----- Armour +1 (-) Fatigue +1% (-) Max.HP +0.00 (-20.00) Def/telep +0 (-15) Res/telep +0% (-15%) Dur/telep +0% (-15%) A cap made of leather. |
3 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+2 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
[vs. Eiliniremina the brass lantern (Light source)]Delachik 2.0 T1 lite [Rare] Psionic While equipped: ----- def ----- Armour +2 Resists +0%(-6%) lightning +0%(-6%) light +0%(-3%) darkness Spell.save +9 (+4 eff.) (+6 (+3 eff.)) Mind.save +5 (+4 eff.) Max.HP +20.00 (-20.00) ---------- misc Light +3 (-) See.Stealth +8 See.Invis +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. Eiliniremina the brass lantern (Light source)]brass lantern 2.0 T1 lite [Normal] While equipped: ----- def ----- Resists +0%(-6%) lightning +0%(-6%) light +0%(-3%) darkness Spell.save +0 (+0 eff.) (-3 (-1 eff.)) Max.HP +0.00 (-40.00) ---------- misc Light +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. Eiliniremina the brass lantern (Light source)]brass lantern 'Pushacker' 2.0 T1 lite [Rare] Nature While equipped: dps ---------- Melee Ret 2 nature ----- def ----- Resists +0%(-6%) lightning +0%(-3%) darkness +9% nature +0%(-6%) light Spell.save +0 (+0 eff.) (-3 (-1 eff.)) Max.HP +43.00 (+3.00) Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Light +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. Eiliniremina the brass lantern (Light source)]brass lantern of the zealot 2.0 T1 lite [Ego+] Disrupt While equipped: ----- def ----- Resists +0%(-6%) lightning +0%(-3%) darkness +0%(-6%) light +3% all Spell.save +6 (+3 eff.) (+3 (+2 eff.)) Max.HP +0.00 (-40.00) ---------- misc Light +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. Demonpall the iron pickaxe (dig speed 38 turns) (Tool)]Olugrim (dig speed 19 turns) 3.0 T1 digger tool [Rare] Master While equipped: Stats +1(-) Str +2 Dex dps ---------- Crit.mult +0.00% (-10.00%) Dmg.mod +0%(-6%) nature Acc +0 (+0 eff.) (-5 (-2 eff.)) Melee Ret 0(-6) darkness 0(-2) physical ----- def ----- Defense +0 (+0 eff.) (-5 (-4 eff.)) Resists +0%(-11%) nature +6% fire +6% darkness +6% temporal ---------- misc See.Invis +18 While carried: ---------- misc Talents +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
[vs. Demonpall the iron pickaxe (dig speed 38 turns) (Tool)]iron torque of gale force [power 105] (15 cooldown) 2.0 T1 torque charm [Ego] Psionic While equipped: Stats +0(-1) Str dps ---------- Crit.mult +0.00% (-10.00%) Dmg.mod +0%(-6%) nature Acc +0 (+0 eff.) (-5 (-2 eff.)) Melee Ret 0(-6) darkness 0(-2) physical ----- def ----- Defense +0 (+0 eff.) (-5 (-4 eff.)) Resists +0%(-11%) nature While carried: ---------- misc Talents +0(+-1) Dig Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 105 physical damage Puts all charms on 15 cooldown Torques are made by powerful psionics to store psionic powers. |
[vs. Demonpall the iron pickaxe (dig speed 38 turns) (Tool)]cleansing elm wand of lightning storm [power 122] (15 cooldown) 2.0 T1 wand charm [Ego] Arcane While equipped: Stats +0(-1) Str dps ---------- Crit.mult +0.00% (-10.00%) Dmg.mod +0%(-6%) nature Acc +0 (+0 eff.) (-5 (-2 eff.)) Melee Ret 0(-6) darkness 0(-2) physical ----- def ----- Defense +0 (+0 eff.) (-5 (-4 eff.)) Resists +0%(-11%) nature While carried: ---------- misc Talents +0(+-1) Dig Create a radius 3 storm for 5 turns. Each turn, creatures within take 24 lightning damage and will be dazed for 1 turn (122 total damage) Puts all charms on 15 cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Ahriel the Cornac Sun Paladin level 10
3rd Mirth 122nd year of Ascendancy at 21:50 see stats
Lost in translation (Insane (Adventure) difficulty)
Destroyed the naga portal in the slazish fens and got caught in the after-effect.By Ahriel the Cornac Sun Paladin level 4
77th Pyre 122nd year of Ascendancy at 15:34 see stats
Log
Mirror Image uses Taunt.
Orc necromancer calms down.
Orc necromancer damages himself through Martyrdom!
Ahriel hits Orc necromancer for (3 absorbed), 2 cold, (3 absorbed), 1 cold (3 total damage).
Orc necromancer hits Mirror Image for 63 cold damage.
Orc necromancer hits Ahriel for 65 cold damage.
Rime Wraith from Orc necromancer hits Mirror Image for 78 cold damage.
Rime Wraith from Orc necromancer hits Ahriel for 80 cold damage.
Mirror Image hits Orc necromancer for (3 absorbed), 2 cold, (2 absorbed), 1 cold (3 total damage).
Orc necromancer damages himself through Martyrdom!
Orc necromancer's Hiemal Shield hits Ahriel for 33 cold damage.
Orc necromancer's Hiemal Shield hits Ahriel for 33 cold damage.
Ahriel hits Orc necromancer for (1 absorbed), 1 cold, (1 absorbed), 1 cold (1 total damage).
Orc necromancer damages himself through Martyrdom!
Rime Wraith from Orc necromancer hits Ahriel for 74 cold damage.
Ahriel hits Orc necromancer for (3 absorbed), 1 cold (1 total damage).
Orc necromancer casts Rune: Shielding.
A shield forms around orc necromancer.
Ahriel casts Healing Light.
Ahriel receives 151 healing.
Orc necromancer is no longer inspired.
Orc necromancer casts Black Ice.
Orc necromancer roars triumphantly.
Orc necromancer damages himself through Martyrdom!
Ahriel hits Orc necromancer for (4 absorbed), 0 cold, (11 absorbed), 0 cold (0 total damage).
Orc necromancer hits Mirror Image for 107 cold, 268 cold (375 total damage).
Orc necromancer hits Ahriel for 80 cold, 199 cold (279 total damage).
Mirror Image hits Orc necromancer for (5 absorbed), 0 cold, (12 absorbed), 0 cold (0 total damage).
Ahriel the level 12 cornac sun paladin was frozen to death by an orc necromancer on level 1 of Rhaloren Camp.



















































































