










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.6Donators/Buyers bonus! Allow Respec Anywhere 1.2.3Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
'Purists' Breeding Pits Restoration Project 1.2.3Restores the orc breeding pits cut content to the game. This is the original completely unaltered orc breeding pits, just as objectionable as it was in version 1.1.3, before any changes were made. You have been WARNED. Do not complain about the potentially objectionable content. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Effects Under Actors 1.7.0An experimental addon that modifies the rendering of various lasting spell/talent effects so that they are displayed below the player and NPCs, in an attempt to prevent multiple overlapping effects from effectively obscuring actors in their area of effect. Also can optionally "flatten" display of overlapping effects by displaying only one effect animation in the overlapping area (hopefully also reducing slowdown on older computers). Functionality is controlled by game options "UI | Display effects under actors" and "UI | "Flatten" overlapping effects". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Skeleton |
| Class | Marauder |
| Level / Exp | 45 / 73% |
| Size | medium |
| Lifes / Deaths | Killed by Aerynn the ravenous horror at level 19 on the 50th Dusk 122nd year of Ascendancy at 05:10 0 / 9Killed by Blood Master at level 19 on the 65th Dusk 122nd year of Ascendancy at 16:45 Killed by Ce'Nymira the Guardian at level 21 on the 5th Haze 122nd year of Ascendancy at 06:52 Killed by Xutha the Guardian at level 22 on the 6th Haze 122nd year of Ascendancy at 10:36 Killed by Elavea the ghoulking at level 23 on the 34th Regrowth 123rd year of Ascendancy at 04:46 Killed by ancient lich at level 26 on the 53rd Regrowth 123rd year of Ascendancy at 05:29 Killed by orc blood mage at level 45 on the 73rd Haze 123rd year of Ascendancy at 13:17 Killed by orc necromancer at level 45 on the 73rd Haze 123rd year of Ascendancy at 14:48 Killed by orc blood mage at level 45 on the 73rd Haze 123rd year of Ascendancy at 14:56 |
Primary Stats
| Strength | 96 (base 60) |
| Dexterity | 103 (base 63) |
| Constitution | 55 (base 37) |
| Magic | 22 (base 16) |
| Willpower | 18 (base 15) |
| Cunning | 62 (base 34) |
Resources
| Life | -374/1216 |
| Stamina | 220/282 |
| Healing Factor | 1.3049358927269 |
| Regeneration | 4.2410416513624 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 148 |
| Accuracy | 73 |
| Crit Chance | 62% |
| APR | 42 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 141 |
| Accuracy | 73 |
| Crit Chance | 50% |
| APR | 39 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 26 |
| Crit Chance | 22% |
| Speed | 1 |
Offense: Mind
| Mindpower | 34 |
| Crit Chance | 28% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +29% |
| Blight | +16% |
| Physical | +29% |
| Cold | +50% |
| All | +2% |
| Lightning | +20% |
| Light | +8% |
| Temporal | +23% |
| Mind | +23% |
| Darkness | +22% |
| Fire | +34% |
| Nature | +46% |
Offense: Damage Penetration
| Mind | +50% |
| Acid | +35% |
| Light | +25% |
| Temporal | +10% |
| Blight | +10% |
| Cold | +30% |
| Fire | +5% |
| Nature | +15% |
Defense: Base
| Armour (hardiness) | 73 (57.155997060385%) |
| Defense | 73 |
| Ranged Defense | 78 |
| Fatigue | 0 |
| Physical Save | 44 |
| Spell Save | 24 |
| Mental Save | 41 |
Defense: Resistances
| Acid | + 47%( 70%) |
| Blight | + 27%( 70%) |
| Physical | + 61%( 70%) |
| Cold | + 70%( 70%) |
| All | + 15%( 70%) |
| Darkness | + 20%( 70%) |
| Lightning | + 23%( 70%) |
| Mind | + 41%( 70%) |
| Fire | + 70%( 70%) |
| Nature | + 24%( 70%) |
Defense: Immunities
| Stun Resistance | 20% |
| Bleed Resistance | 100% |
| Confusion Resistance | 30% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Instadeath Resistance | 100% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 84 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 4 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 10%, your defense is increased by 10 and all your resistances by 10%. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 363 damage for 4 turns. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: EtherealUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 50% all resistance, you move 49% faster, and you are invisible (power 32). Its effects scale with your Dexterity stat. |
Class Talents
| Cunning / Tactical | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Bloodthirst | 1.00 |
| 3/5 |
| 4/5 |
| 3/5 |
| 0/5 |
| Technique / Duelist | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Combat veteran | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Technique / Dual techniques | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Throwing knives | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Thuggery | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 5/5 |
| Undead / Skeleton | 1.10 |
| 1/5 |
| 2/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by mountain troll thunderer. Escort: injured seer (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You failed to protect the injured seer from death by fox. Escort: injured seer (level 7 of Dreadfell) | failed |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved Dexterity by +5. | done |
You failed to protect the lost defiler from death by fiery orc wyrmic. Escort: lost defiler (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost defiler to the recall portal on level 2 of Dreadfell. Escort: lost defiler (level 2 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Scintillating Caves. Escort: lost defiler (level 2 of Scintillating Caves)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Dreadfell. Escort: lost warrior (level 3 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Dreadfell. Escort: repented thief (level 1 of Dreadfell)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 740. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed ice wyrm tooth. * You've found the needed giant spider spinneret. * You've found the needed ice ant stinger. You have aided Marus of Elvala in creating an elixir of mastery. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope has completed an elixir of foundations without your aid. | active |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * You have destroyed Vor. * You have destroyed Grushnak. * Gorbat Pride, in a mountain range in the southern desert. | active |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | failed |
Equipment
| On feet | Abyssrock the pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +11 Lck +5 Dex dps ---------- Dmg.mod +6% cold +15% fire Res.pen +10% blight On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 15 ----- def ----- Armour +3 Resists +9% cold +9% fire Stealth +7 A pair of boots made of leather. |
| Light source | Spectral Cage0.0 T3 lite [Unique] Arcane While equipped: dps ---------- Spell.pwr +10 (+5 eff.) Dmg.mod +15% cold Res.pen +10% cold ----- def ----- Resists +20% cold ---------- misc Light +5 Release a will o' the wisp that will explode against your foes for 248 cold damage (based on your Magic). Uses 20 power out of 20/20 This ancient, weathered lantern glows with a pale blue light emanating from several ghostly forms trapped within. The metal is icy cold to the touch. |
| On head | Bleakwarden the dwarven-steel helm (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +4 Str +3 Con dps ---------- Res.pen +25% mind Melee Ret 6 mind On Hit (Melee): * 10% chance to reduce damage dealt by 19% * 20% chance to reduce armor by 25% ----- def ----- Armour +4 Fatigue +4% Resists +3% acid +9% mind +6% darkness Phys.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Battle Cry: Puts all charms on 28 cooldown Level 2.0 Pwr.cost 28 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Murkoath (0 def, 17 armour)1.0 T4 hands armor [Random Unique] Nature/Master While equipped: dps ---------- Melee+ 11 nature 11 physical Dmg.mod +9% acid +9% physical +14% nature +9% cold Res.pen +15% nature +20% acid On Hit (Melee): * 20% chance to slow global speed by 49% ----- def ----- Armour +17 Resists +10% nature Mind.save +11 (+4 eff.) Max.HP +59.00 Unarmed combat: Power 34.5 - 38.0 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% crit chance (max 25%) Acc +9 Apr +5 Crit +5.0% Atk.spd 100% On Hit.r1 +15 physical On Crit.r2 +10 nature +12 physical On Hit: 10% Battle Shout 5 On Hit: 10% Venomous Breath 5 On Hit: 10% Sand Breath 5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Aruwe (dig speed 20 turns)3.0 T3 digger tool [Random Unique] Arcane/Master While equipped: Stats +9 Str +2 Dex +3 Wil +2 Con dps ---------- Phys.crit +9.0% Mind.crit +6% Phys.pwr +20 (+5 eff.) Mov.spd +10% Res.pen +10% temporal Acc +5 (+2 eff.) ----- def ----- Armour +8 ---------- misc Light +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Velubrelle0.1 T5 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +18% acid +17% fire +6% mind Res.pen +15% acid On Hit (Melee): * 20% chance to reduce armor by 25% ----- def ----- Resists +18% acid +34% fire +15% mind Rings make your fingers look great! |
| On fingers | Runogorn the Floestreak0.1 T3 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +11 Str +11 Con dps ---------- Phys.pwr +17 (+4 eff.) Dmg.mod +14% blight +18% cold Melee Ret 4 cold On Hit (Melee): * 10% chance to reduce damage dealt by 19% ----- def ----- Resists +14% blight +15% cold Rings make your fingers look great! |
| Around neck | voratun amulet 'Cracklevagrant'0.1 T5 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +18% lightning +15% mind Res.pen +25% mind +20% cold Melee Ret 4 mind On Hit (Melee): * 20% chance to reduce all saves and defense by 23 ----- def ----- Resists +15% cold +6% mind +12% physical ---------- misc Stam/turn +1.10 Amulets make your neck look great! |
| In main hand | Mandible of Ungolmor (40-52 power, 12 apr)1.0 T5 dagger 1H weapon [Unique] Nature Power 40.0 - 52.0 Physical Uses 30% Cun, 35% Str, 35% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +12 Crit +22.0% Atk.spd 100% Dmg.conv 30% darkness On Hit: 20% Poisonous Bite 3 On Crit: * inflicts spydric poison dealing 200 damage over 3 turns and pinning the target While equipped: Stats +8 Cun +4 Dex dps ---------- Dmg.mod +30% nature +20% darkness ----- def ----- Armour +15 Poison- +100% ---------- misc Light -2 Talents +5 Toxic Death This obsidian-crafted, curved blade is studded with the deadly fangs of the Ungolmor. It seems to drain light from the world around it. |
| Around waist | Emblem of Evasion1.0 T4 belt armor [Unique] Master While equipped: Stats +12 Dex +10 Cun +8 Lck ----- def ----- Rng.Def +20 (+4 eff.) Proj.evade +15% Proj.slow +30% Evasion: (Instant) Level 5.2 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 38% chance to evade melee and ranged attacks and 58 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
| In off hand | acidic voratun dagger of massacre (48-62 power, 9 apr)1.0 T5 dagger 1H weapon [Ego] Arcane/Master Power 47.5 - 61.8 Physical Uses 50% Str, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Crit: * Splash the target with acid dealing 71 damage over 5 turns and reducing armor and accuracy by 9 Sharp, short and deadly. |
| Cloak | Branevon the Prismbloom (2 def, 10 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +2 Con dps ---------- Dmg.mod +6% light +18% physical Res.pen +25% light Apr +2 ----- def ----- Armour +10 Defense +2 (+1 eff.) Resists +22% cold Phys.save +9 (+3 eff.) Die.at -40.00 life ---------- misc Max.stam +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | drakeskin leather armour 'Flarebrace' (20 def, 16 armour)9.0 T5 light armor [Random Unique] Nature While equipped: dps ---------- Mind.pwr +12 (+6 eff.) Melee+ 7 fire Ranged+ 9 fire Dmg.mod +21% temporal Res.pen +5% fire Melee Ret 4 fire ----- def ----- Armour +16 Defense +20 (+5 eff.) Fatigue +8% Resists +17% acid +42% physical +48% fire +9% lightning +14% cold Max.HP +46.00 A suit of armour made of leather. |
Inventory
blink rune of the duelist (range 8; phase 22; cd 13)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 8 Cooldown 13 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 8 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 22%, your defense is increased by 22 and all your resistances by 22%. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shatter afflictions rune of the duelist (absorb 176; cd 19)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 176 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shatter afflictions rune of the warrior (absorb 139; cd 19)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 139 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shielding rune of the titan (absorb 253; dur 4; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 253 damage for 4 turns. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Scroll of Summoning (Limmir the Jeweler)0.1 tome scroll [Plot Item] Unknown Summon Limmir the jeweler at the center of the lake of the moon. Uses 1 power out of 1/1 Magical scrolls can have wildly different effects! |
The Black Core0.1 T2 amulet jewelry [Unique] Arcane While equipped: ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
Zintir the steel amulet0.1 T2 amulet jewelry [Rare] Arcane While equipped: Stats +9 Wil +5 Mag dps ---------- Res.pen +15% acid ----- def ----- Resists +24% acid Amulets make your neck look great! |
grounding steel amulet of cunning (+3)0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +3 Cun ----- def ----- Resists +12% lightning Stun/Frz- +22% Amulets make your neck look great! |
insulating copper amulet of cunning (+2)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Cun ----- def ----- Resists +11% fire +10% cold Amulets make your neck look great! |
insulating stralite amulet of murder0.1 T4 amulet jewelry [Ego+] Nature/Master While equipped: dps ---------- Crit.mult +14.00% Acc +7 (+2 eff.) Apr +15 ----- def ----- Resists +16% fire +18% cold Amulets make your neck look great! |
stabilizing copper amulet of dexterity (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Dex ----- def ----- Resists +11% temporal Pinning- +21% Knockbk- +21% Amulets make your neck look great! |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Elenyroddarim the copper ring0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +1 Cun dps ---------- Mind.crit +3% Crit.mult +5.00% Dmg.mod +11% lightning ----- def ----- Resists +22% lightning +5% arcane Spell.save +6 (+3 eff.) ---------- misc Hate/m.crit +3.00 Max.hate +6.00 Rings make your fingers look great! |
Emeleba the gold ring0.1 T3 ring jewelry [Rare] Nature While equipped: Stats +7 Con ----- def ----- Resists +3% blight +3% temporal +15% lightning Phys.save +14 (+5 eff.) HP.reg +2.00 Heal.mod +15% Confus- +20% Rings make your fingers look great! |
Ring of the Dead0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+3 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+4 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
marksman's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Dex dps ---------- Acc +6 (+2 eff.) Rings make your fingers look great! |
titan's steel ring of darkness (+24%)0.1 T2 ring jewelry [Ego] Arcane/Nature While equipped: Stats +2 Con dps ---------- Dmg.mod +12% darkness ----- def ----- Resists +24% darkness Phys.save +4 (+1 eff.) Rings make your fingers look great! |
Betidhedhemina the stralite dagger (28-37 power, 9 apr)1.0 T4 dagger 1H weapon [Random Unique] Arcane/Master Power 28.5 - 37.1 Physical Uses 50% Dex, 50% Str Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% On Hit.r1 +4 mind +10 fire While equipped: Stats +4 Dex +2 Con dps ---------- Phys.spd +10% Acc +22 (+6 eff.) ----- def ----- Defense +9 (+2 eff.) Disarm- +40% ---------- misc Psi/ret +0.16 Hate/m.crit +2.00 Sharp, short and deadly. |
Icy Kill (35-46 power, 10 apr)1.0 T4 dagger 1H weapon [Unique] Nature/Psionic Power 35.0 - 45.5 Physical Uses 50% Dex, 50% Str Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +15.0% Atk.spd 100% Melee+ +30 cold On Crit: * freezes the target On Kill: * explodes a frozen creature (damage scales with willpower) While equipped: Stats +6 Cun +6 Wil dps ---------- Dmg.mod +25% cold ----- def ----- Ice.pen +50% ---------- misc Hate/kill +4.00 As any scryer knows, the link between the murderer and the murdered is the murder weapon, and a scryer can follow that link from the murdered to the weapon to the murderer. One rather cold blooded killer thought of a way around this. By carving blades out of ice, they could kill as they wished and the link would just melt away. Their killing spree ended when one of the victims got lucky and managed to stab the murderer in the heart with the icey blade. After being united with the cold heart that created it, the final ice blade has never melted. |
Spellblaze Shard (20-26 power, 10 apr)1.0 T2 dagger 1H weapon [Unique] Arcane Power 20.0 - 26.0 Physical Uses 50% Str, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +12.0% Atk.spd 100% HP.leech +6% Melee+ +20 blight +20 fire While equipped: Stats +5 Mag ----- def ----- Resists +10% blight +10% fire ---------- misc Talents +1 Virulent Disease This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
Swordbreaker (25-32 power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Master Power 25.0 - 32.5 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +15.0% Atk.spd 111% On Crit: * Breaks enemy weapon. While equipped: Stats +8 Cun +8 Dex ----- def ----- Hardiness +20% Defense +15 (+4 eff.) Phys.save +15 (+5 eff.) Disarm- +50% ---------- misc Talents +1 Dagger Block Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
acidic stralite dagger of massacre (36-47 power, 9 apr)1.0 T4 dagger 1H weapon [Ego] Arcane/Master Power 36.0 - 46.8 Physical Uses 50% Str, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% On Crit: * Splash the target with acid dealing 71 damage over 5 turns and reducing armor and accuracy by 9 Sharp, short and deadly. |
balanced voratun dagger of amnesia (38-49 power, 9 apr)1.0 T5 dagger 1H weapon [Ego+] Master/Psionic Power 37.5 - 48.8 Physical Uses 50% Str, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) While equipped: dps ---------- Acc +12 (+3 eff.) ----- def ----- Defense +12 (+3 eff.) Disarm- +30% Sharp, short and deadly. |
blazebringer's stralite dagger of crippling (31-40 power, 9 apr)1.0 T4 dagger 1H weapon [Ego++] Nature/Master Power 31.0 - 40.3 Physical Uses 50% Str, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% On Crit.r2 +40 fire On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +12.0% All.spd +5% Res.pen +17% fire Sharp, short and deadly. |
enhanced stralite dagger of evisceration (30-39 power, 9 apr)1.0 T4 dagger 1H weapon [Ego++] Nature/Master Power 30.0 - 39.0 Physical Uses 50% Str, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% On Crit: * Wound the target dealing 287 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +7 Str +9 Dex +4 Mag +6 Wil +7 Cun +6 Con dps ---------- Phys.crit +9.0% Phys.pwr +9 (+2 eff.) Sharp, short and deadly. |
voratun dagger 'Poriba' (38-49 power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Arcane/Master/Psionic Power 38.0 - 49.4 Physical Uses 50% Dex, 50% Str Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +14 light +8 arcane Against +16% Undead On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +9.0% Dmg.mod +18% mind ----- def ----- Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Mana/turn +0.12 Sharp, short and deadly. |
Cyruthra1.0 T3 belt armor [Rare] Arcane While equipped: dps ---------- Melee Ret 4 temporal On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +10 (+3 eff.) Fatigue -7% Resists +3% fire +9% light +15% temporal Max.HP +20.00 Poison- +20% Teleport- +10% ---------- misc Max.enc +34 A belt that goes around your waist. |
insulating rough leather belt1.0 T1 belt armor [Ego] Master While equipped: ----- def ----- Resists +5% fire +5% cold A belt that goes around your waist. |
nightruned rough leather belt of carrying1.0 T1 belt armor [Ego] Arcane While equipped: ----- def ----- Fatigue -5% Resists +5% light +6% darkness ---------- misc Max.enc +24 A belt that goes around your waist. |
Duvarand the cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +4 Mag dps ---------- Phys.crit +3.0% Spell.crit +6% Phys.pwr +3 (+1 eff.) Res.pen +15% arcane Phasing +20% ----- def ----- Defense +2 (+1 eff.) Fatigue -4% Resists +12% blight A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Mayuvena (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +3 Str +2 Dex +3 Cun +2 Con dps ---------- Apr +5 Melee Ret 4 physical ----- def ----- Defense +2 (+1 eff.) Spell.save +18 (+9 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Rainterror the cashmere robe (0 def, 0 armour)2.0 T3 cloth armor [Random Unique] Arcane/Nature/Psionic While equipped: Stats +4 Cun +3 Wil dps ---------- Mind.crit +3% Crit.mult +17.00% Mind.pwr +15 (+7 eff.) Dmg.mod +12% lightning +3% cold Res.pen +5% mind ----- def ----- Resists +26% lightning +8% darkness +6% cold +8% blight +8% fire +9% light +11% all Phys.save +15 (+5 eff.) Spell.save +28 (+14 eff.) Mind.save +13 (+5 eff.) ---------- misc Hate/m.crit +3.00 Psi/m.crit +2.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Blastreign the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +1 Wil ----- def ----- Armour +1 Resists +3% lightning +12% fire +15% cold Spell.save +9 (+5 eff.) A pair of boots made of leather. |
Eden's Guile (2 def, 1 armour)2.0 T2 feet armor [Unique] Master While equipped: Stats +3 Cun ----- def ----- Armour +1 Defense +2 (+1 eff.) Fatigue +2% ---------- misc Masteries +0.20 Cunning/Survival Boost speed by 51% (based on Cunning). Uses 50 power out of 50/50 The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
Elulrana (2 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: ----- def ----- Armour +3 Defense +2 (+1 eff.) Fatigue +2% Resists +6% mind +3% blight HP.reg +4.00 Evasion: (Instant) Puts all charms on 30 cooldown Level 5.2 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 38% chance to evade melee and ranged attacks and 58 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Grinytar the Blastsmash (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +6 Str +5 Cun +5 Con dps ---------- Mind.crit +6% Dmg.mod +6% physical ----- def ----- Armour +3 Resists +12% acid +6% lightning ---------- misc Max.psi +50.00 Size +1 A pair of boots made of leather. |
Zeredil (2 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +2 Dex ----- def ----- Armour +1 Defense +2 (+1 eff.) Resists +3% blight +6% cold +5% arcane ---------- misc Infravis +3 A pair of boots made of leather. |
Elutira the Stormmalice (10 def, 1 armour)1.0 T1 hands armor [Rare] Nature While equipped: dps ---------- Phys.crit +1.0% Melee+ 6 fire Dmg.mod +6% lightning +4% fire Res.pen +5% physical Apr +1 Melee Ret 4 physical ----- def ----- Armour +1 Defense +10 (+3 eff.) Resists +4% physical +6% fire Unarmed combat: Power 6.0 - 6.6 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +1.0% Atk.spd 100% On Crit.r2 +6 fire On Hit: 10% Fire Breath 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Flamewrought (0 def, 2 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% fire ----- def ----- Armour +2 Resists +10% fire Unarmed combat: Power 6.0 - 6.6 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +1.0% Atk.spd 100% Melee+ +10 fire Dmg.conv 100% fire On Hit: 30% Flamespit 3 Flamespit: Level 3.0 Pwr.cost 8 out of 24/24. Range 10 Travel.spd instantaneous Is a nature gift Description: Spits a bolt of fire, doing 57.62 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
Stone Gauntlets of Harkor'Zun (0 def, 7 armour)7.0 T3 hands armor Reqs Heavy armour training [Unique] Arcane While equipped: dps ---------- Dmg.mod +10% acid +5% physical Res.pen +15% acid +15% physical ----- def ----- Armour +7 Fatigue +10% Resists +20% acid +10% physical Res.Cap +10% acid +5% physical ---------- misc Cooldown Clinch -2 Unarmed combat: Power 27.0 - 37.8 Physical Uses 60% Str, 30% Cun, 30% Dex Acc+ +0.2% base dam (max 20%) Apr +15 Crit +5.0% Atk.spd 83% Melee+ +10 acid On Hit: 10% Corrosive Mist 1 On Hit: 20% Earthen Missiles 3 Fashioned in ancient times by cultists of Harkor'Zun, these heavy granite gauntlets were designed to protect the wearer from the wrath of their dark master. |
Zanydor the Duskseam (0 def, 2 armour)1.0 T2 hands armor [Rare] Arcane While equipped: Stats +4 Mag dps ---------- Dmg.mod +8% arcane Res.pen +15% darkness Melee Ret 10 cold On Hit (Melee): * 20% chance to reduce damage dealt by 19% ----- def ----- Armour +2 Resists +9% acid +12% darkness Unarmed combat: Power 16.5 - 18.2 Physical Uses 40% Dex, 40% Str, 40% Cun Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +3.0% Atk.spd 100% Melee+ +9 arcane On Crit.r2 +9 arcane Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
naturalist's rough leather gloves (0 def, 1 armour)1.0 T1 hands armor [Ego] Nature While equipped: dps ---------- Melee+ 5 nature Dmg.mod +3% nature ----- def ----- Armour +1 Resists +5% nature Unarmed combat: Power 7.5 - 8.2 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +1.0% Atk.spd 100% On Crit.r2 +5 nature On Hit: 10% Venomous Breath 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
polar dwarven-steel gauntlets (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego] Nature While equipped: dps ---------- Melee+ 8 cold Dmg.mod +5% cold ----- def ----- Armour +2 Fatigue +3% Resists +7% cold Unarmed combat: Power 20.5 - 28.7 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% base dam (max 20%) Apr +9 Crit +8.0% Atk.spd 83% On Crit.r2 +6 ice On Hit: 10% Ice Breath 3 Metal gloves protecting the hands up to the middle of the lower arm. |
Emelulralewe the Swampkiss (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +5 Dex +3 Cun +5 Con dps ---------- Phys.crit +2.0% Dmg.mod +12% nature ----- def ----- Armour +4 Fatigue +4% ---------- misc Light +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Hat of Arcane Understanding (2 def, 0 armour)2.0 T3 head armor [Unique] Arcane Only supremacy of the arcane can release its full power. While equipped: ----- def ----- Defense +2 (+1 eff.) Resists +20% arcane ---------- misc Mana/turn +2.00 Cooldown Disruption Shield -10 Masteries +0.20 Spell/Meta A traditional pointed wizard's hat, made of fine purple elven-silk and decorated with bright silver runes. You sense it has been passed from ancient times, and has been born on the heads of great mages. Touching the cloth you feel a sense of knowledge and power from bygone ages, yet it is partly sealed away, waiting for a trigger to release it. |
Yaldan Baoth (0 def, 10 armour)3.0 T4 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +10 Str +10 Con dps ---------- Dmg.mod +15% light ----- def ----- Armour +10 Fatigue +4% Resists +15% light +25% darkness Res.Cap +10% darkness Unseen.red 33% ---------- misc Light -2 Sight -2 Blind-Fight: No penalty when attacking invisible/stealthed Lower the helmet's visor, blinding yourself (and protecting from other blinds) for 6 turns. If the helmet is taken off, the effect will end early.. Uses 40 power out of 40/40 The golden bascinet crown, affiliated with Veluca of Yaldan. King of the mythical city of Yaldan, that was struck from the face of Eyal by the arrogance of its people. Lone survivor of his kin, he spent his last years wandering the early world, teaching man to stand against the darkness. With his dying words, "Fear no evil", the crown was passed onto his successor. |
cashmere wizard hat 'Brightgrit' (2 def, 0 armour)2.0 T3 head armor [Random Unique] Arcane/Psionic While equipped: Stats +5 Mag +5 Wil dps ---------- Spell.crit +2% Mind.crit +3% Spell.pwr +7 (+3 eff.) Mind.pwr +4 (+2 eff.) Dmg.mod +10% blight +6% fire Res.pen +25% light Melee Ret 6 fire ----- def ----- Defense +2 (+1 eff.) ---------- misc Mana/turn +0.15 Psi/turn +0.15 A pointy cloth hat, very wizardly... It was corrupted by the digestive sack. |
iron helm (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +3 Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
miner's iron helm of strength (+2) (0 def, 5 armour)3.0 T1 head armor Reqs Heavy armour training [Ego] Master While equipped: Stats +2 Str ----- def ----- Armour +5 Fatigue +5% ---------- misc Infravis +1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Poritta (20 def, 8 armour)9.0 T5 light armor [Rare] Nature While equipped: ----- def ----- Armour +8 Defense +20 (+5 eff.) Fatigue +8% Resists +15% acid +5% physical +6% lightning Phys.save +9 (+3 eff.) Max.HP +52.00 HP.reg +15.00 Heal.mod +19% Silence- +20% Stun/Frz- +20% A suit of armour made of leather. |
Sewerpyre (9 def, 6 armour)9.0 T3 light armor [Rare] Master While equipped: Stats +1 Wil dps ---------- Mind.crit +3% Mind.pwr +5 (+3 eff.) Res.pen +15% acid On Hit (Melee): * 10% chance to slow global speed by 49% ----- def ----- Armour +6 Defense +9 (+2 eff.) Fatigue +8% Resists +18% acid ---------- misc Equi/ret +0.12 A suit of armour made of leather. |
rough leather armour (3 def, 2 armour)9.0 T1 light armor [Normal] While equipped: ----- def ----- Armour +2 Defense +3 (+1 eff.) Fatigue +6% A suit of armour made of leather. |
troll-hide rough leather armour of acid resistance (3 def, 2 armour)9.0 T1 light armor [Ego+] Nature/Master While equipped: ----- def ----- Armour +2 Defense +3 (+1 eff.) Fatigue +6% Resists +16% acid Max.HP +32.00 HP.reg +3.50 Heal.mod +10% A suit of armour made of leather. |
volcanic cured leather armour of Eyal (6 def, 11 armour)9.0 T2 light armor [Ego++] Nature While equipped: dps ---------- Melee+ 6 fire Ranged+ 6 fire ----- def ----- Armour +11 Defense +6 (+2 eff.) Fatigue +7% Resists +11% fire +14% physical Max.HP +24.00 HP.reg +2.00 Heal.mod +11% A suit of armour made of leather. |
9 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
16 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
18 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
12 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
19 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Ereledralar the dwarven-steel pickaxe (dig speed 23 turns)3.0 T3 digger tool [Rare] Nature While equipped: Stats +2 Str +7 Wil dps ---------- Res.pen +20% blight On Hit (Melee): * 20% chance to reduce all saves and defense by 23 ----- def ----- Resists +9% darkness Crit.chn- 15.00% Affinity +15% darkness ---------- misc Infravis +5 See.Invis +9 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
miner's iron pickaxe (dig speed 29 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
woodsman's iron pickaxe (dig speed 38 turns)3.0 T1 digger tool [Ego] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +6% nature ----- def ----- Resists +11% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 80 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
8 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of Poosh5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 100 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Emelevena2.0 T1 lite [Rare] Psionic While equipped: Stats +1 Str +3 Mag +1 Con ----- def ----- Mind.save +6 (+2 eff.) ---------- misc Light +3 Infravis +1 See.Stealth +6 See.Invis +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
62 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
5 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
12 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Honeywood Chalice2.0 T4 totem charm [Unique] Nature While equipped: Stats +5 Str dps ---------- Dmg.mod +5% physical ----- def ----- Resists +10% nature Phys.save +10 (+3 eff.) HP.reg +0.15 Heal.mod +10% ---------- misc Talents +1 Battle Trance This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
21 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+4 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
12 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Kev Kev Soulbather the Skeleton Marauder level 29
9th Pyre 123rd year of Ascendancy at 23:08 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By Kev Kev Soulbather the Skeleton Marauder level 19
51st Dusk 122nd year of Ascendancy at 09:48 see stats
Against all odds
Killed Ukruk in the ambush.By Kev Kev Soulbather the Skeleton Marauder level 29
7th Pyre 123rd year of Ascendancy at 18:36 see stats
Arachnophobia
Destroyed the spydric menace.By Kev Kev Soulbather the Skeleton Marauder level 32
37th Pyre 123rd year of Ascendancy at 09:21 see stats
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Kev Kev Soulbather the Skeleton Marauder level 33
21st Dusk 123rd year of Ascendancy at 12:41 see stats
Back and there again
Opened a portal to the Far East from Maj'Eyal.By Kev Kev Soulbather the Skeleton Marauder level 40
25th Haze 123rd year of Ascendancy at 12:27 see stats
Brave new world
Went to the Far East and took part in the war.By Kev Kev Soulbather the Skeleton Marauder level 31
32nd Pyre 123rd year of Ascendancy at 14:23 see stats
Can you bear it? So much bearness!
Killed Borius in the Bearscape.By Kev Kev Soulbather the Skeleton Marauder level 36
48th Dusk 123rd year of Ascendancy at 05:17 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Kev Kev Soulbather the Skeleton Marauder level 14
22nd Dusk 122nd year of Ascendancy at 15:16 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Kev Kev Soulbather the Skeleton Marauder level 30
29th Pyre 123rd year of Ascendancy at 09:18 see stats
Don't Poosh it!
Killed Kelad in the lost land of Poosh.By Kev Kev Soulbather the Skeleton Marauder level 38
69th Dusk 123rd year of Ascendancy at 20:26 see stats
Dragon's Greed
Amassed 8000 gold pieces.By Kev Kev Soulbather the Skeleton Marauder level 42
32nd Haze 123rd year of Ascendancy at 11:08 see stats
Earth Master
Killed Harkor'Zun.By Kev Kev Soulbather the Skeleton Marauder level 20
78th Dusk 122nd year of Ascendancy at 14:35 see stats
Exterminator
Killed 1000 creatures.By Kev Kev Soulbather the Skeleton Marauder level 18
46th Dusk 122nd year of Ascendancy at 13:14 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Kev Kev Soulbather the Skeleton Marauder level 28
71st Regrowth 123rd year of Ascendancy at 07:31 see stats
Fear me not!
Survived the Fearscape!By Kev Kev Soulbather the Skeleton Marauder level 37
68th Dusk 123rd year of Ascendancy at 18:41 see stats
Genocide
Killed the Orc Greatmother in the breeding pits, thus dealing a terrible blow to the orc race.By Kev Kev Soulbather the Skeleton Marauder level 32
6th Mirth 123rd year of Ascendancy at 10:55 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Kev Kev Soulbather the Skeleton Marauder level 19
51st Dusk 122nd year of Ascendancy at 10:32 see stats
I cleared the room of death and all I got was this lousy achievement!
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Kev Kev Soulbather the Skeleton Marauder level 35
22nd Dusk 123rd year of Ascendancy at 01:59 see stats
Is that how it feels to be an escort quest?!
Got saved from death in the Godfeaster by Malyu and managed to escape.By Kev Kev Soulbather the Skeleton Marauder level 37
64th Dusk 123rd year of Ascendancy at 10:14 see stats
Level 10
Got a character to level 10.By Kev Kev Soulbather the Skeleton Marauder level 10
3rd Summertide 122nd year of Ascendancy at 10:38 see stats
Level 20
Got a character to level 20.By Kev Kev Soulbather the Skeleton Marauder level 20
65th Dusk 122nd year of Ascendancy at 18:24 see stats
Level 30
Got a character to level 30.By Kev Kev Soulbather the Skeleton Marauder level 30
26th Pyre 123rd year of Ascendancy at 05:50 see stats
Level 40
Got a character to level 40.By Kev Kev Soulbather the Skeleton Marauder level 40
24th Haze 123rd year of Ascendancy at 00:34 see stats
Myths of an age past
Learned all there is to learn about the Gods and the Godslayers.By Kev Kev Soulbather the Skeleton Marauder level 19
51st Dusk 122nd year of Ascendancy at 09:48 see stats
Race through fire
Raced through the fires of the Charred Scar to stop the Sorcerers.By Kev Kev Soulbather the Skeleton Marauder level 42
47th Haze 123rd year of Ascendancy at 09:36 see stats
Size is everything
Did over 1500 damage in one attack.By Kev Kev Soulbather the Skeleton Marauder level 45
60th Haze 123rd year of Ascendancy at 07:44 see stats
Size matters
Did over 600 damage in one attack.By Kev Kev Soulbather the Skeleton Marauder level 23
9th Allure 123rd year of Ascendancy at 06:54 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Kev Kev Soulbather the Skeleton Marauder level 31
29th Pyre 123rd year of Ascendancy at 12:06 see stats
Tales of the Spellblaze
Learned the eight chapters of the Spellblaze Chronicles.By Kev Kev Soulbather the Skeleton Marauder level 19
51st Dusk 122nd year of Ascendancy at 09:48 see stats
That was close
Killed your target while having only 1 life left.By Kev Kev Soulbather the Skeleton Marauder level 29
7th Pyre 123rd year of Ascendancy at 18:43 see stats
The Arena
Unlocked Arena mode.By Kev Kev Soulbather the Skeleton Marauder level 12
10th Flare 122nd year of Ascendancy at 14:32 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Kev Kev Soulbather the Skeleton Marauder level 19
51st Dusk 122nd year of Ascendancy at 09:48 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Kev Kev Soulbather the Skeleton Marauder level 19
65th Dusk 122nd year of Ascendancy at 18:24 see stats
The secret city
Discovered the truth about mages.By Kev Kev Soulbather the Skeleton Marauder level 26
61st Regrowth 123rd year of Ascendancy at 06:24 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By Kev Kev Soulbather the Skeleton Marauder level 36
44th Dusk 123rd year of Ascendancy at 20:48 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Kev Kev Soulbather the Skeleton Marauder level 26
61st Regrowth 123rd year of Ascendancy at 19:53 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Kev Kev Soulbather the Skeleton Marauder level 18
47th Dusk 122nd year of Ascendancy at 09:05 see stats
Unstoppable
Returned from the dead.By Kev Kev Soulbather the Skeleton Marauder level 45
73rd Haze 123rd year of Ascendancy at 14:48 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Kev Kev Soulbather the Skeleton Marauder level 28
6th Pyre 123rd year of Ascendancy at 13:41 see stats
Log
Orc blood mage's Blood Grasp hits Kev Kev Soulbather for 194 blight damage.
Orc necromancer stops being poisoned.
Orc necromancer stops being poisoned.
Orc necromancer hits Kev Kev Soulbather for 206 darkness damage.
Orc necromancer's desolate waste area effect hits Kev Kev Soulbather for 8 cold damage.
Orc necromancer's desolate waste area effect hits Kev Kev Soulbather for 7 cold damage.
Erupting Shadows hits Kev Kev Soulbather for 49 darkness damage.
Orc necromancer's desolate waste area effect hits Kev Kev Soulbather for 9 cold damage.
Orc necromancer's desolate waste area effect hits Kev Kev Soulbather for 9 cold damage.
Orc necromancer's desolate waste area effect hits Kev Kev Soulbather for 9 cold damage.
Orc necromancer's desolate waste area effect hits Kev Kev Soulbather for 9 cold damage.
Armoured skeleton warrior misses Kev Kev Soulbather.
Orc necromancer misses Kev Kev Soulbather.
Kev Kev Soulbather is confused and fails to use Lunge.
Dread misses Kev Kev Soulbather.
Orc blood mage casts Soul Rot.
Orc blood mage's spell attains critical power!
Kev Kev Soulbather is dazed!
Kev Kev Soulbather is not dazed anymore.
Bane of Confusion from Orc necromancer hits Kev Kev Soulbather for 60 darkness damage.
Armoured skeleton warrior hits Kev Kev Soulbather for (36 parried), 60 physical, 36 lightning (96 total damage).
Melee retaliation hits Armoured skeleton warrior for 2 fire, 5 mind, 5 cold (13 total damage).
Orc necromancer's spell attains critical power!
Orc blood mage roars triumphantly.
Orc necromancer hits Kev Kev Soulbather for 279 darkness damage.
Erupting Shadows hits Kev Kev Soulbather for 41 darkness damage.
Orc blood mage's Soul Rot hits Kev Kev Soulbather for 346 blight damage.
Kev Kev Soulbather the level 45 skeleton marauder was plagued to death by an orc blood mage on level 1 of Rak'shor Pride.
Kev Kev Soulbather no longer revels in blood quite so much.



















































































































































