Pall the level 5 Skeleton Sun Paladin by itionii

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.5
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceSkeleton
ClassSun Paladin
Level / Exp5 / 59%
Sizemedium
Lifes / Deaths

Primary Stats

Strength28 (base 15)
Dexterity21 (base 10)
Constitution10 (base 10)
Magic32 (base 27)
Willpower14 (base 10)
Cunning14 (base 10)

Resources

Life-54/176
Positive62/62
Healing Factor1.0000003099961
Regeneration0.25000007749904

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage40
Accuracy24
Crit Chance2%
APR2
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower28
Crit Chance2%
Speed1

Offense: Mind

Mindpower21
Crit Chance2%
Speed1

Offense: Damage Bonus

Fire+11%
Nature+5%

Defense: Base

Armour (hardiness)13 (30%)
Defense13
Ranged Defense13
Fatigue18
Physical Save13
Spell Save16
Mental Save9

Defense: Resistances

Nature+ 10%( 70%)
Acid+ 15%( 70%)
Light+ 12%( 70%)
Temporal+ 6%( 70%)
Darkness+ 10%( 70%)
Lightning+ 7%( 70%)
Fire+ 37%( 70%)
All 0%( 70%)

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Celestial / Combat1.30
1/5
0/5
0/5
0/5
Technique / Shield offense1.00
0/5
0/5
0/5
0/5
Celestial / Sun1.30
1/5
0/5
0/5
0/5
Technique / Two-handed assault1.00
0/5
0/5
0/5
0/5

Generic Talents

Celestial / Chants1.30
1/5
0/5
0/5
0/5
Undead / Skeleton1.10
2/5
1/5
0/5
0/5
Celestial / Light1.30
0/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
2/5
0/5
1/5
2/5
0/5

Effects

Quests

done
active
done

Equipment

On feet
On hands
On head
On fingers
In main hand
Light source
In off hand
Cloak
Main armor

Inventory

Achievements

Log

You gain 0.45 gold from the transmogrification of iron dagger of massacre (14-19 power, 5 apr).
You gain 1.17 gold from the transmogrification of
acid wave rune (damage 34; dur 4; cd 16).
You gain 1.00 gold from the transmogrification of
wild infusion (res 16%; magical; dur 2; cd 14).
You gain 1.24 gold from the transmogrification of
regeneration infusion of the warrior (heal 177; 13 cd).
You gain 1.12 gold from the transmogrification of
healing infusion of the sneak (heal 70; cd 14).
There is an exit to the worldmap here (press '' or right click to use).
Saving game...

Resting starts...

Talent Sun Ray is ready to use.
Talent Weapon of Light is ready to use.
Talent Chant of Fortress is ready to use.
Talent Bone Armour is ready to use.
Rested for 20 turns (stop reason: all resources and life at maximum).


Ran for 38 turns (stop reason: hostile spotted to the south (rogue)).


Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the south (rogue)).

Saving done.

Rogue deactivates
Stealth.
Rogue hits Pall for 35 physical, 4 light, 5 mind, 20 physical (64 total damage).

Pall misses Rogue.
Rogue performs a melee critical strike against Pall!
Rogue hits Pall for 71 physical, 4 light, 2 mind, 18 physical (96 total damage).

Pall hits Rogue for 39 physical, 5 fire (44 total damage).
Rogue performs a melee critical strike against Pall!
Rogue hits Pall for 71 physical damage.
Pall the level 5 skeleton sun paladin was squished to death by a rogue on level 1 of Ruins of Kor'Pul.