










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.6.0Donators/Buyers bonus! Expanded Shop Inventory 1.3.0Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.6.6Donators/Buyers bonus! Select your Escorts 1.6.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. Extra Dungeons 1.6.7In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Better Item Description 1.6.6This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.6.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Exploration |
| Sex | Male |
| Race | Cornac |
| Class | Doombringer |
| Level / Exp | 30 / 90% |
| Size | medium |
| Lifes / Deaths | Killed by Forest Troll Hedge-Wizard at level 7 on the 5th Mirth 122nd year of Ascendancy at 05:39 / 39Killed by Poruldavena the polar bear at level 11 on the 25th Dusk 122nd year of Ascendancy at 10:37 Killed by Isina the giant venus flytrap at level 12 on the 27th Dusk 122nd year of Ascendancy at 13:30 Killed by Isina the giant venus flytrap at level 12 on the 27th Dusk 122nd year of Ascendancy at 14:41 Killed by Isina the giant venus flytrap at level 13 on the 27th Dusk 122nd year of Ascendancy at 16:06 Killed by Velylrawen the dredgling at level 18 on the 47th Dusk 122nd year of Ascendancy at 03:21 Killed by thief at level 18 on the 48th Dusk 122nd year of Ascendancy at 05:28 Killed by Nereganne the red jelly at level 19 on the 48th Dusk 122nd year of Ascendancy at 21:45 Killed by Horned Horror at level 19 on the 49th Dusk 122nd year of Ascendancy at 17:05 Killed by Pinchzoa the quasit at level 21 on the 51st Dusk 122nd year of Ascendancy at 21:47 Killed by Izabrgo the dúathedlen at level 21 on the 52nd Dusk 122nd year of Ascendancy at 16:47 Killed by Vaand the quasit at level 21 on the 52nd Dusk 122nd year of Ascendancy at 20:53 Killed by Hood's Inner Demon at level 24 on the 9th Decay 122nd year of Ascendancy at 04:28 Killed by Ce'Nytta the black ooze at level 24 on the 9th Decay 122nd year of Ascendancy at 06:12 Killed by Emuwyn the gigantic sandworm tunneler at level 24 on the 9th Decay 122nd year of Ascendancy at 13:18 Killed by Silylralle the green ooze at level 24 on the 9th Decay 122nd year of Ascendancy at 15:30 Killed by elven blood mage at level 26 on the 4th Allure 123rd year of Ascendancy at 19:53 Killed by elven cultist at level 26 on the 6th Allure 123rd year of Ascendancy at 00:37 Killed by Betherima the elven warrior at level 27 on the 8th Allure 123rd year of Ascendancy at 04:35 Killed by Islywen the mean looking elven guard at level 27 on the 8th Allure 123rd year of Ascendancy at 05:56 Killed by Ivurira the elven warrior at level 27 on the 8th Allure 123rd year of Ascendancy at 10:10 Killed by elven guard at level 27 on the 8th Allure 123rd year of Ascendancy at 14:08 Killed by Mayebeth the mean looking elven guard at level 27 on the 8th Allure 123rd year of Ascendancy at 21:56 Killed by elven blood mage at level 27 on the 9th Allure 123rd year of Ascendancy at 09:55 Killed by Vorima the mean looking elven guard at level 27 on the 9th Allure 123rd year of Ascendancy at 21:02 Killed by Emann the elven cultist at level 27 on the 1st Regrowth 123rd year of Ascendancy at 10:15 Killed by Emann the elven cultist at level 27 on the 1st Regrowth 123rd year of Ascendancy at 11:55 Killed by Emann the elven cultist at level 27 on the 1st Regrowth 123rd year of Ascendancy at 13:58 Killed by Emann the elven cultist at level 27 on the 1st Regrowth 123rd year of Ascendancy at 16:04 Killed by Xanosekira the rattlesnake at level 28 on the 18th Regrowth 123rd year of Ascendancy at 15:58 Killed by Adegakira the corrupted protoplasmic controller at level 30 on the 28th Regrowth 123rd year of Ascendancy at 04:20 Killed by ritch flamespitter at level 30 on the 28th Regrowth 123rd year of Ascendancy at 05:33 Killed by Vorygatha the corrupted protoplasmic controller at level 30 on the 28th Regrowth 123rd year of Ascendancy at 07:32 Killed by Vorygatha the corrupted protoplasmic controller at level 30 on the 28th Regrowth 123rd year of Ascendancy at 10:07 Killed by Vorygatha the corrupted protoplasmic controller at level 30 on the 28th Regrowth 123rd year of Ascendancy at 12:47 Killed by Vorygatha the corrupted protoplasmic controller at level 30 on the 28th Regrowth 123rd year of Ascendancy at 14:51 Killed by Eluvea the corrupted mastocytic feeder at level 30 on the 28th Regrowth 123rd year of Ascendancy at 20:31 Killed by Eluvea the corrupted mastocytic feeder at level 30 on the 28th Regrowth 123rd year of Ascendancy at 22:02 Killed by Eluvea the corrupted mastocytic feeder at level 30 on the 28th Regrowth 123rd year of Ascendancy at 23:14 |
Primary Stats
| Strength | 69 (base 60) |
| Dexterity | 18 (base 10) |
| Constitution | 15 (base 12) |
| Magic | 77 (base 59) |
| Willpower | 34 (base 10) |
| Cunning | 28 (base 11) |
Resources
| Life | 746/746 |
| Stamina | 268/268 |
| Vim | 276/276 |
| Healing Factor | 1.3405405405405 |
| Regeneration | 15.081081081081 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 5 |
| See Stealth | 26.793158136509 |
| See Invisible | 26.793158136509 |
Offense: Mainhand
| Damage | 183 |
| Accuracy | 47 |
| Crit Chance | 35% |
| APR | 8 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 54 |
| Crit Chance | 15% |
| Speed | 1 |
Offense: Mind
| Mindpower | 46 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Damage Bonus
| Fire | +15% |
| Darkness | +10% |
| Light | +10% |
| Temporal | +3% |
| Nature | +8% |
| Physical | +43% |
| Mind | +8% |
| All | 0% |
Offense: Damage Penetration
| Physical | +18% |
| Mind | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 24 (30%) |
| Defense | 29 |
| Ranged Defense | 29 |
| Fatigue | 7 |
| Physical Save | 44 |
| Spell Save | 34 |
| Mental Save | 26 |
Defense: Resistances
| Acid | + 23%( 70%) |
| Blight | + 12%( 70%) |
| Physical | + 20%( 70%) |
| Cold | + 36%( 70%) |
| All | + 9%( 70%) |
| Lightning | + 25%( 70%) |
| Light | + 36%( 70%) |
| Temporal | + 20%( 70%) |
| Mind | + 17%( 70%) |
| Fire | + 29%( 70%) |
| Nature | + 18%( 70%) |
Defense: Immunities
| Stun Resistance | 46% |
| Teleport Resistance | 20% |
| Disarm Resistance | 0% |
| Instadeath Resistance | 100% |
| Pinning Resistance | 20% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 403 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 23% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 794% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -507 life. The duration and life will increase by 1% for every 1% life you have lost (currently 507 life, 7 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. |
Class Talents
| Corruption / Wrath | 1.30 |
| 4/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Corruption / Shadowflame | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Fearfire | 1.10 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Corruption / Torture | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Heart of Fire | 1.20 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Corruption / Brutality | 1.30 |
| 4/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Technique / Combat techniques | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.10 |
| 1/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Corruption / Demonic strength | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 0/5 |
| 5/5 |
| 2/5 |
| 0/5 |
| Corruption / Oppression | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Hexes | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Norgos Lair. Escort: lost defiler (level 2 of Norgos Lair)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 4 of Old Forest. Escort: lost defiler (level 4 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved Dexterity by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. The fortress's current energy level is: 2. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed electric eel tail. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed wretchling eyeball. * 'Needed: one skeleton mage skull. If the eyes are still glowing, please bash it around a bit until they fade. I'll not have another one of those coming alive and wreaking havoc in my lab.' * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed chunk of ghoul flesh. * You've found the needed xorn fragment. | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within11 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Salakira (0 def, 5 armour)3.0 T5 feet armor [Random Unique] Master/Psionic While equipped: Stats +3 Dex +6 Wil +6 Cun +3 Con dps ---------- Mind.pwr +5 (+1 eff.) Dmg.mod +9% physical Res.pen +8% physical On Hit (Melee): * 10% chance to slow global speed by 56% ----- def ----- Armour +5 Fatigue +4% Resists +3% blight +6% cold +6% temporal Phys.save +13 (+4 eff.) Spell.save +10 (+5 eff.) Mind.save +12 (+6 eff.) Blindside: Puts all charms on 16 cooldown Level 2.0 Pwr.cost 16 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 44% (at 0 Hate) to 146% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 19 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(89 power, based on Willpower). Uses 7 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | dwarven-steel helm 'Ivyribeth' (5 def, 4 armour)3.0 T3 head armor [Random Unique] Nature/Master While equipped: Stats +5 Cun dps ---------- Dmg.mod +3% temporal Acc +6 (+2 eff.) On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) On Melee Ret: * 12% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +4 Defense +5 (+2 eff.) Fatigue +4% Resists +6% temporal +6% cold Phys.save +13 (+4 eff.) Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Balaradas [power 194] (10 cooldown)2.0 T2 wand charm [Rare] Arcane While equipped: dps ---------- Mind.pwr +30 (+10 eff.) ----- def ----- Resists +9% mind Max.HP +40.00 Stun/Frz- +20% Teleport- +20% Create a radius 3 storm for 5 turns. Each turn, creatures within take 38 lightning damage and will be dazed for 1 turn (194 total damage) Puts all charms on 10 cooldown 100% to reduce 1 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | Ring of Growth0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+3 eff.) HP.reg +3.00 Heal.mod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
| On fingers | mule's copper ring of perseverance0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Fatigue -4% HP.reg +2.00 Stun/Frz- +26% ---------- misc Max.enc +21 Rings can have magical properties. |
| Around waist | Zubarin1.0 T3 belt armor [Random Unique] Arcane/Master While equipped: Stats +6 Mag +3 Wil dps ---------- Phys.crit +3.0% Spell.crit +9% Crit.mult +5.00% Phys.pwr +4 (+0 eff.) Dmg.mod +3% mind Phasing +20% ----- def ----- Resists +7% fire +8% cold ---------- misc Max.vim +20.00 A belt that goes around your waist. |
| In main hand | Latafayn (68-108.8 power, 5 apr)3.0 T4 greatsword 2H weapon [Unique] Arcane/Master Power 68.0 - 108.8 Physical Uses 50% Mag, 125% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +10.0% Atk.spd 100% HP.leech +8% Dmg.conv 50% fire burn While equipped: Stats +3 Cun +5 Str dps ---------- Dmg.mod +10% darkness +15% fire ----- def ----- Resists +15% fire Accelerate burning effects on all creatures in a radius 1 ball within range 5, consuming them to instantly inflict 125% of all remaining burn damage. Uses 7 power out of 25/25 This massive, flame-coated greatsword was stolen by the adventurer Kestin Highfin, during the Age of Dusk. It originally belonged to a demon named Frond'Ral the Red. It roars with vile flames and its very existence seems to be a blight upon the lands. |
| On hands | dwarven-steel gauntlets 'Stormbrawn' (0 def, 2 armour)1.5 T2 hands armor [Rare] Psionic While equipped: dps ---------- Phys.pwr +25 (+5 eff.) Dmg.mod +12% physical Apr +3 ----- def ----- Armour +2 Fatigue +3% Resists +9% lightning Die.at -80.00 life HP.reg +6.00 ---------- misc Stam/turn +0.70 Max.stam +21.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Robe of Force (12 def, 8 armour)2.0 T2 cloth armor [Unique] Psionic While equipped: Stats +3 Cun +4 Wil dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Dmg.mod +5% mind +5% physical Res.pen +10% mind +10% physical ----- def ----- Armour +8 Defense +12 (+6 eff.) Resists +15% acid +12% physical +9% all Phys.save +10 (+3 eff.) Send out a range 5 beam of kinetic energy, dealing 40.80 to 51.00 physical damage (based on Willpower and Cunning) with knockback. Uses 7 power out of 10/10 This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
| Cloak | thick linen cloak of the Shaloren (1 def, 5 armour)2.0 T1 cloak armor [Ego] Arcane/Master While equipped: Stats +2 Mag +2 Wil ----- def ----- Armour +5 Defense +1 (+0 eff.) Resists +10% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | gold amulet 'Cholathastir'0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +5 Wil dps ---------- Crit.mult +15.00% Dmg.mod +9% physical ----- def ----- Defense +15 (+7 eff.) Resists +9% lightning Pinning- +20% Amulets can have magical properties. |
Inventory
Rune of Reflection (--)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 485 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
Betolle0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +6 Dex +5 Cun +8 Con dps ---------- Mind.crit +1% Mov.spd +10% Res.pen +5% blight Melee Ret 6 blight ----- def ----- Fatigue -6% Resists +17% mind Phys.save +10 (+3 eff.) Mind.save +6 (+3 eff.) Max.HP +43.00 HP.reg +5.00 Confus- +29% ---------- misc Stam/turn +0.70 Equi/ret +0.12 Hate/m.crit +2.00 Amulets can have magical properties. |
Relgadin the steel amulet0.1 T2 amulet jewelry [Rare] Arcane While equipped: Stats +4 Str +2 Dex +2 Mag +2 Wil dps ---------- Phys.crit +1.0% S.pwr/crit +3 ----- def ----- Die.at -20.00 life ---------- misc Mana/turn +0.20 Max.mana +25.00 Max.stam +30.00 Amulets can have magical properties. |
grounding gold amulet of dexterity (+3)0.1 T3 amulet jewelry [Ego] Nature While equipped: Stats +3 Dex ----- def ----- Resists +18% lightning Stun/Frz- +20% Amulets can have magical properties. |
mule's copper ring of darkness (+22%)0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: dps ---------- Dmg.mod +11% darkness ----- def ----- Fatigue -4% Resists +22% darkness ---------- misc Max.enc +22 Rings can have magical properties. |
Cuthuchak the steel ring0.1 T2 ring jewelry [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +13% nature +12% physical Res.pen +15% mind ----- def ----- Resists +6% lightning +12% physical +26% nature +3% acid Phys.save +8 (+3 eff.) Spell.save +14 (+6 eff.) Mind.save +8 (+4 eff.) Rings can have magical properties. |
gladiator's steel ring of sensing0.1 T2 ring jewelry [Ego+] Arcane/Master While equipped: Stats +5 Str +6 Con dps ---------- Phys.pwr +7 (+1 eff.) ----- def ----- Blind- +25% ---------- misc Infravis +4 See.Stealth +8 See.Invis +8 Rings can have magical properties. |
thought-forged stralite waraxe of evisceration (33.5-46.9 power, 5 apr)3.0 T4 waraxe 1H weapon [Ego+] Master/Psionic Power 33.5 - 46.9 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% Melee+ +14 mind On Hit: * 26% chance to reduce all saves and defense by 29 On Crit: * Wound the target dealing 312 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +3 Cun +4 Wil dps ---------- Phys.crit +13.0% Phys.pwr +7 (+1 eff.) One-handed war axes. |
Isithra (39-54.6 power, 6 apr)3.0 T5 waraxe 1H weapon [Rare] Arcane Power 39.0 - 54.6 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Hit.r1 +16 physical +20 fire While equipped: dps ---------- S.pwr/crit +10 Dmg.mod +21% physical ----- def ----- Resists +9% mind +12% fire Max.HP +40.00 HP.reg +4.00 Pinning- +20% One-handed war axes. |
thought-forged steel dagger of evisceration (12-15.6 power, 6 apr)1.0 T2 dagger 1H weapon [Ego+] Master/Psionic Power 12.0 - 15.6 Physical Uses 45% Dex, 50% Mag, 45% Str Acc+ +0.3% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +10 mind On Hit: * 17% chance to reduce all saves and defense by 29 On Crit: * Wound the target dealing 312 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +3 Cun +3 Wil dps ---------- Phys.crit +8.0% Phys.pwr +7 (+1 eff.) Sharp, short and deadly. |
Star (10-13 power, 0 apr)1.0 T3 dagger 1H weapon Reqs Dex 24 [Unique] Arcane The star shines alone in a moonless sky. Power 10.0 - 13.0 Light Uses 20% Dex, 50% Mag, 20% Str Acc+ +0.3% crit chance (max 25%) Atk.spd 125% On Hit: * Deal 70 Light damage. While equipped: ---------- misc Light +1 Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows. |
blazebringer's voratun dagger of massacre (45.5-59.15 power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego+] Nature/Master Power 45.5 - 59.1 Physical Uses 45% Dex, 50% Mag, 45% Str Acc+ +0.3% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Crit.r2 +37 fire While equipped: dps ---------- All.spd +6% Res.pen +22% fire Sharp, short and deadly. |
overgrown voratun steamgun of true flight4.0 T5 steamgun 1H weapon Reqs Dex 48 Shoot Steam Pool [Ego+] Nature/Master/Steamtech Power 0.0 - 0.0 Physical Uses 50% Mag Acc+ +0.2% base dam (max 20%) Apr +15 Atk.spd 100% Range +10 Proj.spd +600% On Hit: 10% Overgrowth 5 Uses 2.0 Steam While equipped: dps ---------- Phys.crit +7.0% Acc +11 (+3 eff.) ----- def ----- HP.reg +1.50 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
stormbringer's voratun steamgun4.0 T5 steamgun 1H weapon Reqs Dex 48 Shoot Steam Pool [Ego+] Nature/Steamtech Power 0.0 - 0.0 Physical Uses 50% Mag Acc+ +0.2% base dam (max 20%) Apr +15 Atk.spd 100% Range +10 Proj.spd +600% On Crit.r2 +28 lightning +23 cold Uses 2.0 Steam While equipped: dps ---------- Mov.spd +31% Res.pen +13% lightning +22% cold Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
tundral pouch of dwarven-steel shots of grasping (19/19, 32.5-39 power, 3 apr)3.0 T3 shot ammo Reqs Dex 24 [Ego+] Nature Power 32.5 - 39.0 Physical Uses 70% Dex, 50% Mag, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +3 Crit +5.0% Capacity 19 Ranged+ +23 cold On Crit.r2 +10 cold On Hit: * 20% chance to create vines that bind the target to the ground dealing 185 nature damage and pinning them for 3 turns Shots are used with slings to pummel your foes to death. |
Ararin (0 def, 10 armour, 201.5 block)7.0 T5 shield armor [Random Unique] Arcane/Master/Psionic Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +7 Mag +4 Wil +9 Cun dps ---------- Phys.crit +14.0% Spell.crit +2% Phys.pwr +11 (+2 eff.) Dmg.mod +6% blight +19% light +14% darkness Phasing +10% Melee Ret 4 arcane ----- def ----- Armour +10 Fatigue +8% Resists +18% light +16% darkness +19% mind ---------- misc Talents +1 Block Handheld deflection devices. |
windwalling voratun shield of resistance (0 def, 10 armour, 197 block)7.0 T5 shield armor [Ego++] Nature/Psionic Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +4 Wil ----- def ----- Armour +10 Fatigue +8% Resists +13% acid +17% physical +12% fire +9% lightning +9% cold Shield.near.proj +65 Proj.slow +19% ---------- misc Talents +1 Block Handheld deflection devices. |
Firewalker (15 def, 2 armour)2.0 T3 cloth armor [Unique] Arcane While equipped: Stats +6 Cun +10 Mag dps ---------- Spell.pwr +12 (+4 eff.) Dmg.mod +20% fire Res.pen +20% fire Melee Ret 18 fire ----- def ----- Armour +2 Defense +15 (+7 eff.) Resists +50% fire -10% cold +11% all Damage all enemies in range 4 for 40 fire damage and yourself for 5 fire damage every turn. This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot. |
Flashwrack (12 def, 7 armour)9.0 T4 light armor [Random Unique] Nature/Master/Psionic While equipped: Stats +1 Mag +7 Wil +6 Cun dps ---------- Melee Ret 4 fire ----- def ----- Armour +7 Defense +12 (+6 eff.) Fatigue +8% Resists +26% cold Spell.save +3 (+1 eff.) Mind.save +18 (+9 eff.) Max.HP +65.00 HP.reg +8.00 Heal.mod +12% ---------- misc Max.mana +100.00 Max.vim +30.00 A suit of armour made of leather. |
Winterlady (40 def, 14 armour)9.0 T5 light armor [Rare] Nature While equipped: Stats +3 Str dps ---------- Dmg.mod +9% cold Apr +6 Melee Ret 6 mind 6 cold ----- def ----- Armour +14 Defense +40 (+17 eff.) Fatigue +8% Resists +10% acid +13% cold +9% mind ---------- misc Breathe water A suit of armour made of leather. |
nimble drakeskin leather armour of cold resistance (27 def, 8 armour)9.0 T5 light armor [Ego+] Master While equipped: Stats +5 Dex dps ---------- Mov.spd +20% ----- def ----- Armour +8 Defense +27 (+12 eff.) Fatigue +8% Resists +21% cold A suit of armour made of leather. |
rejuvenating drakeskin leather armour of Eyal (20 def, 8 armour)9.0 T5 light armor [Ego+] Nature While equipped: ----- def ----- Armour +8 Defense +20 (+10 eff.) Fatigue +8% Max.HP +52.00 HP.reg +6.00 Heal.mod +20% ---------- misc Stam/turn +2.20 A suit of armour made of leather. |
Stormraider the dwarven-steel mail armour (3 def, 15 armour)14.0 T3 heavy armor [Rare] Master While equipped: dps ---------- Dmg.mod +6% lightning Res.pen +10% lightning Melee Ret 8 nature ----- def ----- Armour +15 Defense +3 (+1 eff.) Fatigue +12% Resists +8% acid +7% physical +32% lightning +7% fire +6% nature +10% cold A suit of armour made of mail. |
rough leather belt of unlife1.0 T1 belt armor [Ego+] Arcane While equipped: ----- def ----- Resists +5% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
murderer's elven-silk cloak of implacability (3 def, 0 armour)2.0 T5 cloak armor [Ego++] Nature/Master While equipped: Stats +3 Cun +4 Dex dps ---------- Acc +7 (+2 eff.) Apr +4 ----- def ----- Defense +3 (+1 eff.) Phys.save +13 (+4 eff.) Mind.save +11 (+6 eff.) Die.at -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
undeterred pair of drakeskin leather boots of disengagement (0 def, 5 armour)2.0 T5 feet armor [Ego++] Arcane/Master While equipped: Stats +3 Cun +3 Dex ----- def ----- Armour +5 Silence- +46% Confus- +44% Stun/Frz- +31% Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 125% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
pair of dwarven-steel boots 'Xuta' (5 def, 4 armour)3.0 T3 feet armor [Random Unique] Arcane/Master While equipped: Stats +6 Dex dps ---------- Dmg.mod +9% blight Melee Ret 6 blight ----- def ----- Armour +4 Defense +5 (+2 eff.) Fatigue +3% Resists +6% blight Silence- +33% Confus- +32% Stun/Frz- +32% ---------- misc Stam/turn +0.60 Max.stam +12.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Gloves of the Firm Hand (0 def, 8 armour)1.0 T3 hands armor [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +8 Disarm- +40% Stun/Frz- +30% Knockbk- +30% ---------- misc Cooldown Clinch -2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
Ce'Nakira the linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +1 Dex +3 Mag dps ---------- Dmg.mod +11% acid +9% physical +9% blight Res.pen +10% physical ----- def ----- Defense +1 (+0 eff.) Resists +16% acid ---------- misc Infravis +1 A pointy cloth hat, very wizardly... |
linen wizard hat 'Huroruirig' (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +2 Con dps ---------- Phys.crit +3.0% Dmg.mod +11% lightning Apr +1 ----- def ----- Defense +1 (+0 eff.) Resists +16% lightning ---------- misc Max.stam +20.00 A pointy cloth hat, very wizardly... |
insulating elven-silk wizard hat of knowledge (3 def, 0 armour)2.0 T5 head armor [Ego+] Nature/Psionic While equipped: Stats +5 Cun +4 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Defense +3 (+1 eff.) Resists +9% fire +9% cold ---------- misc Infravis +0 Sight +0 See.Stealth +0 See.Invis +0 A pointy cloth hat, very wizardly... |
stabilizing voratun helm of trickery (0 def, 5 armour)3.0 T5 head armor [Ego+] Master While equipped: Stats +5 Cun +4 Dex dps ---------- Apr +6 ----- def ----- Armour +5 Fatigue +5% Phys.save +17 (+6 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
10 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
11 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
7 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 19 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
380 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
preserving dwarven lantern of focus1.0 T5 lite [Ego+] Nature/Psionic While equipped: Stats +5 Wil +3 Con dps ---------- Dmg.mod +7% mind ----- def ----- Resists +10% blight HP.reg +7.00 ---------- misc Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Medrarig the iron pickaxe (dig speed 37 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str +2 Wil dps ---------- Dmg.mod +5% nature ----- def ----- Resists +9% blight +3% temporal +11% nature Max.HP +40.00 Disarm- +10% ---------- misc Equi/ret +0.04 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Mind.save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 13 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 11 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (3/3)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 128 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
yew totem of stinging 'Starwaker' [power 248] (10 cooldown)2.0 T3 totem charm [Rare] Nature While equipped: dps ---------- Phys.crit +5.0% Phys.pwr +20 (+4 eff.) Res.pen +15% light Melee Ret 10 physical ----- def ----- Defense +15 (+7 eff.) Sting an enemy dealing 268 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 10 cooldown 100% to heal for 66. Natural totems are made by powerful wilders to store nature power. |
Zubura the Chargesun [power 150] (10 cooldown)2.0 T2 wand charm [Random Unique] Arcane While equipped: dps ---------- Dmg.mod +9% nature Res.pen +5% lightning ----- def ----- Resists +12% lightning Fire a magical bolt dealing 150 cold damage Puts all charms on 10 cooldown 100% to increase all damage by 10% for 2 turns. 100% to gain a 10% chance to evade weapon attacks for 2 turns. 100% to increase all damage penetration by 12% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Hood the Cornac Doombringer level 26
1st Wintertide 123rd year of Ascendancy at 09:02 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Hood the Cornac Doombringer level 23
46th Haze 122nd year of Ascendancy at 18:23 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Hood the Cornac Doombringer level 23
53rd Haze 122nd year of Ascendancy at 06:08 see stats
Hell has no fury like a demon scorned! (Exploration mode)
Escaped the Searing Halls.By Hood the Cornac Doombringer level 6
78th Pyre 122nd year of Ascendancy at 00:19 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Hood the Cornac Doombringer level 30
24th Regrowth 123rd year of Ascendancy at 12:23 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Hood the Cornac Doombringer level 10
19th Dusk 122nd year of Ascendancy at 03:00 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Hood the Cornac Doombringer level 20
49th Dusk 122nd year of Ascendancy at 18:23 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Hood the Cornac Doombringer level 30
22nd Regrowth 123rd year of Ascendancy at 03:43 see stats
Once bitten, twice shy (Exploration mode)
Escaped the Anteroom of Agony.By Hood the Cornac Doombringer level 23
54th Dusk 122nd year of Ascendancy at 20:32 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Hood the Cornac Doombringer level 23
17th Haze 122nd year of Ascendancy at 22:23 see stats
Savior of the damsels in distress (Exploration mode)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Hood the Cornac Doombringer level 28
3rd Regrowth 123rd year of Ascendancy at 19:26 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Hood the Cornac Doombringer level 24
9th Decay 122nd year of Ascendancy at 17:30 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Hood the Cornac Doombringer level 19
48th Dusk 122nd year of Ascendancy at 19:02 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Hood the Cornac Doombringer level 17
45th Dusk 122nd year of Ascendancy at 17:23 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Hood the Cornac Doombringer level 9
8th Mirth 122nd year of Ascendancy at 19:48 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Hood the Cornac Doombringer level 9
10th Mirth 122nd year of Ascendancy at 21:22 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Hood the Cornac Doombringer level 23
54th Dusk 122nd year of Ascendancy at 20:32 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Hood the Cornac Doombringer level 17
46th Dusk 122nd year of Ascendancy at 17:47 see stats
Log
Your shield crumbles under the damage!
The shield around Hood crumbles.
Something hits Hood for (26 absorbed), 151 darkness (151 total damage).
Weakness Disease from Eluvea the corrupted mastocytic feeder hits Hood for 19 blight damage.
The gastric wave is upon you!
Eluvea the corrupted mastocytic feeder's Soul Rot hits Hood for 418 blight damage.
Hood the level 30 cornac doombringer was poxed to death by Eluvea the corrupted mastocytic feeder on level 1 of The Godfeaster.
Hood returns to normal.
Hood is free from the weakness disease.
Hood deactivates Flame of Urh'Rok.
Hood's surge ends.
Hood deactivates Abyssal Shield.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Eluvea the corrupted mastocytic feeder's Soul Rot killed Hood!
Saving game...
Talent Fiery Aegis is ready to use.
Talent Abyssal Shield is ready to use.
Talent Surge of Power is ready to use.
Today is the 29th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Talent Wraithform is ready to use.
Talent Flame of Urh'Rok is ready to use.
Saving done.























































































































