Ruin the level 2 Cornac Corruptor by littlehawk

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.7
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceCornac
ClassCorruptor
Level / Exp2 / 47%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity10 (base 10)
Constitution12 (base 12)
Magic17 (base 17)
Willpower13 (base 13)
Cunning10 (base 10)

Resources

Life140/140
Vim138/138
Healing Factor1.0164835164835
Regeneration0.25412087912088

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5

Offense: Mainhand

Damage8
Accuracy4
Crit Chance2%
APR2
Speed1.00

Offense: Spell

Spellpower20
Crit Chance2%
Speed1

Offense: Mind

Mindpower13
Crit Chance1%
Speed1

Offense: Damage Bonus

Light+10%

Defense: Base

Armour (hardiness)0 (30%)
Defense1
Ranged Defense1
Fatigue0
Physical Save8
Spell Save10
Mental Save8

Defense: Resistances

All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Corruption / Blight1.30
1/5
0/5
0/5
0/5
Corruption / Blood1.30
3/5
0/5
0/5
0/5
Corruption / Plague1.30
1/5
0/5
0/5
0/5
Corruption / Sanguisuge1.30
2/5
0/5
0/5
0/5
Corruption / Vim1.30
0/5
0/5
0/5
0/5

Generic Talents

Corruption / Curses1.30
0/5
0/5
0/5
0/5
Corruption / Torment1.30
2/5
0/5
0/5
0/5
Corruption / Hexes1.30
0/5
0/5
0/5
0/5

Effects

talent

Quests

active

Equipment

Tool
Main armor
Light source
Cloak
In main hand

Inventory

Achievements

Log

Weakness Disease from Ruin killed Forest troll!
Talent Drain is ready to use.

Resting starts...

Talent Blood Spray is ready to use.
Rested for 1 turns (stop reason: all resources and life at maximum).


You pickup 0.70 gold pieces.

Ruin picks up (m.):
bright brass lantern.
There is a way to the next level here (press '' or right click to use).
Ran for 4 turns (stop reason: at exit).


Ruin wears:
linen cloak (1 def, 0 armour).

Ruin wears (replacing
brass lantern): bright brass lantern.

You gain 5.25 gold from the transmogrification of
soothing elm totem of healing [power 110] (15 cooldown).
You gain 0.25 gold from the transmogrification of
pair of iron boots (0 def, 3 armour).
You gain 0.99 gold from the transmogrification of
flaming iron mace (12.5-17.5 power, 2 apr).
You gain 1.03 gold from the transmogrification of
teleportation rune of the psychic (range 33; cd 12).
You gain 0.53 gold from the transmogrification of
teleportation rune (range 20; cd 19).
You gain 1.15 gold from the transmogrification of
shielding rune (absorb 50; dur 3; cd 16).
You gain 1.21 gold from the transmogrification of
shielding rune (absorb 70; dur 3; cd 18).
You gain 1.06 gold from the transmogrification of
shatter afflictions rune of the duelist (absorb 30; cd 21).
You gain 0.68 gold from the transmogrification of
regeneration infusion (heal 60; 14 cd).
You gain 0.68 gold from the transmogrification of
regeneration infusion (heal 60; 17 cd).
You gain 1.52 gold from the transmogrification of
movement infusion (speed 414%; cd 17).
You gain 0.62 gold from the transmogrification of
healing infusion (heal 40; cd 13).
There is a way to the previous level here (press '' or right click to use).
Ruin deactivates
Dark Ritual.