Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.3 |
| Addons | Items Vault 1.1.2Donators/Buyers bonus! Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! The lost city of Vulcus (1.1a) 1.1.1The Lost City of Vulcus Some events in history are of such importance and have such wide ranging ramifications that they become fixed points -- junctions in time that must and will happen in order to maintain the integrity of the chronoverse. Lost ages ago, Vulcus was considered by many to be the greatest center of Dwarven learning below the surface. Even up until the fall of Reknor in recent times, however, Dwarven innovation and breakthroughs continued, seemingly by miracle. Fate, however, dictates that one of the greatest untold secrets of the Empire cannot remain hidden forever. Perhaps you will be chosen to take part in this crucial point in history -- to reap the rewards or to suffer the consequences. This addon incorporates a new major event (like the drake cave or fearscape invasion portal) that has a chance to occur (possibly more than once) on each level in various zones (Infinite Dungeon, Spellblaze Scar, Ardhungol, High Peak, Reknor, Shadow Crypt). Within the game, this event is most like a combination of the Lost Merchant and Limmir quests, and is intended to replace those for characters in the I.D. Recommended level 10+ (depending on class). The intended difficulty is slightly higher than the Limmir quest, and there are gradations of success. Participating in the event when it spawns is completely optional and you can do it later if desired. This is possibly the most complex encounter in ToME, with a large number of NPCs, enhanced AI, and various terrain effects. It is compute heavy and will tax slower computers (even with reduced graphics settings). Necromancy+ 1.1.0Features: Spell/Charnel - class category available to Necromancer only. Tweaked Categories: Spell/Advanced Necrotic Minions Spell/Necrotic Minions Spell/Necrosis Spell/Shades Tweaked the talent levels granted by Blighted Summoning. Also adds in a new class called the Spiritmancer: The dead do not always rest easy, even free from fell influences. Categories: Karma Life Giver Ghosts Dawn Justice Plenum Tooltip: Enhanced actor tooltip display for TOME v2.0 1.0.5Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. ZOmnibus Addon Pack 1.1.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. |
| Campaign | Infinite |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Dwarf |
| Class | Berserker |
| Level / Exp | 34 / 62% |
| Size | big |
| Lifes / Deaths | Killed by venom drake hatchling at level 3 on the 18th Voratun 122nd year of Ascendancy at 11:28 / 91Killed by storm drake hatchling at level 4 on the 20th Voratun 122nd year of Ascendancy at 03:43 Killed by skeleton warrior at level 4 on the 20th Voratun 122nd year of Ascendancy at 05:04 Killed by devourer at level 5 on the 20th Voratun 122nd year of Ascendancy at 10:36 Killed by devourer at level 5 on the 20th Voratun 122nd year of Ascendancy at 12:07 Killed by snow giant thunderer at level 8 on the 21st Voratun 122nd year of Ascendancy at 00:30 Killed by minotaur at level 8 on the 21st Voratun 122nd year of Ascendancy at 02:15 Killed by minotaur at level 8 on the 21st Voratun 122nd year of Ascendancy at 03:44 Killed by devourer at level 8 on the 21st Voratun 122nd year of Ascendancy at 05:39 Killed by devourer at level 8 on the 21st Voratun 122nd year of Ascendancy at 06:44 Killed by devourer at level 8 on the 21st Voratun 122nd year of Ascendancy at 09:18 Killed by thief at level 9 on the 22nd Voratun 122nd year of Ascendancy at 08:06 Killed by greater gwelgoroth at level 9 on the 23rd Voratun 122nd year of Ascendancy at 03:47 Killed by storm wyrm at level 9 on the 23rd Voratun 122nd year of Ascendancy at 05:04 Killed by storm drake at level 9 on the 23rd Voratun 122nd year of Ascendancy at 06:17 Killed by storm wyrm at level 9 on the 23rd Voratun 122nd year of Ascendancy at 07:36 Killed by storm wyrm at level 9 on the 23rd Voratun 122nd year of Ascendancy at 08:04 Killed by storm wyrm at level 9 on the 23rd Voratun 122nd year of Ascendancy at 08:36 Killed by greater gwelgoroth at level 9 on the 23rd Voratun 122nd year of Ascendancy at 11:05 Killed by multi-hued drake at level 10 on the 23rd Voratun 122nd year of Ascendancy at 15:44 Killed by multi-hued drake at level 10 on the 23rd Voratun 122nd year of Ascendancy at 16:04 Killed by multi-hued drake at level 10 on the 23rd Voratun 122nd year of Ascendancy at 16:38 Killed by multi-hued drake at level 10 on the 23rd Voratun 122nd year of Ascendancy at 19:43 Killed by luminous horror at level 11 on the 26th Voratun 122nd year of Ascendancy at 10:15 Killed by luminous horror at level 11 on the 26th Voratun 122nd year of Ascendancy at 11:24 Killed by blade horror at level 12 on the 26th Voratun 122nd year of Ascendancy at 19:35 Killed by cold drake hatchling at level 12 on the 26th Voratun 122nd year of Ascendancy at 21:54 Killed by storm drake hatchling at level 13 on the 29th Voratun 122nd year of Ascendancy at 20:35 Killed by luminous horror at level 13 on the 30th Voratun 122nd year of Ascendancy at 00:20 Killed by luminous horror at level 13 on the 30th Voratun 122nd year of Ascendancy at 01:01 Killed by fiery orc wyrmic at level 13 on the 30th Voratun 122nd year of Ascendancy at 01:42 Killed by luminous horror at level 13 on the 30th Voratun 122nd year of Ascendancy at 02:18 Killed by Horned Horror at level 14 on the 30th Voratun 122nd year of Ascendancy at 12:07 Killed by greater multi-hued wyrm at level 15 on the 31st Voratun 122nd year of Ascendancy at 12:50 Killed by greater multi-hued wyrm at level 15 on the 31st Voratun 122nd year of Ascendancy at 13:24 Killed by greater multi-hued wyrm at level 15 on the 31st Voratun 122nd year of Ascendancy at 20:48 Killed by greater multi-hued wyrm at level 15 on the 31st Voratun 122nd year of Ascendancy at 22:39 Killed by orc summoner at level 16 on the 2nd Profit 122nd year of Ascendancy at 04:43 Killed by skeleton warrior at level 16 on the 2nd Profit 122nd year of Ascendancy at 09:37 Killed by dredge at level 16 on the 2nd Profit 122nd year of Ascendancy at 15:41 Killed by red jelly at level 16 on the 2nd Profit 122nd year of Ascendancy at 17:06 Killed by orc pyromancer at level 18 on the 5th Profit 122nd year of Ascendancy at 12:54 Killed by naga psyren at level 19 on the 8th Profit 122nd year of Ascendancy at 18:41 Killed by fiery orc wyrmic at level 20 on the 12nd Profit 122nd year of Ascendancy at 08:46 Killed by orc necromancer at level 21 on the 12nd Profit 122nd year of Ascendancy at 10:45 Killed by skeleton archer at level 21 on the 12nd Profit 122nd year of Ascendancy at 11:32 Killed by orc necromancer at level 21 on the 12nd Profit 122nd year of Ascendancy at 12:09 Killed by Mayeyakira the orc necromancer at level 21 on the 12nd Profit 122nd year of Ascendancy at 12:54 Killed by skeleton mage at level 21 on the 12nd Profit 122nd year of Ascendancy at 13:38 Killed by Mayeyakira the orc necromancer at level 21 on the 12nd Profit 122nd year of Ascendancy at 13:50 Killed by orc necromancer at level 21 on the 12nd Profit 122nd year of Ascendancy at 14:25 Killed by orc blood mage at level 21 on the 12nd Profit 122nd year of Ascendancy at 14:56 Killed by orc necromancer at level 21 on the 12nd Profit 122nd year of Ascendancy at 15:32 Killed by Geleyabeth the orc master wyrmic at level 21 on the 12nd Profit 122nd year of Ascendancy at 18:11 Killed by orc necromancer at level 21 on the 12nd Profit 122nd year of Ascendancy at 18:37 Killed by orc necromancer at level 21 on the 12nd Profit 122nd year of Ascendancy at 18:47 Killed by orc soldier at level 21 on the 12nd Profit 122nd year of Ascendancy at 18:58 Killed by The Shade of Telos at level 22 on the 18th Profit 122nd year of Ascendancy at 00:44 Killed by The Shade of Telos at level 22 on the 18th Profit 122nd year of Ascendancy at 03:00 Killed by The Shade of Telos at level 22 on the 18th Profit 122nd year of Ascendancy at 04:49 Killed by multi-hued drake at level 25 on the 24th Profit 122nd year of Ascendancy at 08:34 Killed by multi-hued drake at level 25 on the 24th Profit 122nd year of Ascendancy at 09:53 Killed by assassin at level 26 on the 25th Profit 122nd year of Ascendancy at 12:12 Killed by wretchling at level 26 on the 25th Profit 122nd year of Ascendancy at 23:56 Killed by Fyrk, Faeros High Guard at level 27 on the 26th Profit 122nd year of Ascendancy at 20:58 Killed by Polylaith the bloated horror at level 27 on the 27th Profit 122nd year of Ascendancy at 14:11 Killed by Horned Horror at level 27 on the 28th Profit 122nd year of Ascendancy at 11:05 Killed by gigantic corrosive tunneler at level 29 on the 31st Profit 122nd year of Ascendancy at 06:45 Killed by ultimate faeros at level 29 on the 31st Profit 122nd year of Ascendancy at 09:46 Killed by orc pyromancer at level 29 on the 31st Profit 122nd year of Ascendancy at 11:18 Killed by orc necromancer at level 29 on the 31st Profit 122nd year of Ascendancy at 12:47 Killed by skeleton warrior at level 29 on the 31st Profit 122nd year of Ascendancy at 13:01 Killed by elder vampire at level 29 on the 31st Profit 122nd year of Ascendancy at 15:14 Killed by elder vampire at level 29 on the 31st Profit 122nd year of Ascendancy at 16:22 Killed by multi-hued drake hatchling at level 30 on the 34th Profit 122nd year of Ascendancy at 22:34 Killed by devourer at level 31 on the 37th Profit 122nd year of Ascendancy at 08:28 Killed by devourer at level 31 on the 37th Profit 122nd year of Ascendancy at 08:42 Killed by naga myrmidon at level 31 on the 37th Profit 122nd year of Ascendancy at 09:18 Killed by emperor wight at level 32 on the 38th Profit 122nd year of Ascendancy at 10:47 Killed by Draebor, the Imp at level 32 on the 38th Profit 122nd year of Ascendancy at 23:45 Killed by Draebor, the Imp at level 32 on the 39th Profit 122nd year of Ascendancy at 02:45 Killed by Draebor, the Imp at level 32 on the 39th Profit 122nd year of Ascendancy at 05:08 Killed by acid blast trap at level 32 on the 39th Profit 122nd year of Ascendancy at 06:29 Killed by Draebor, the Imp at level 32 on the 39th Profit 122nd year of Ascendancy at 08:17 Killed by Isewen the faeros at level 33 on the 41st Profit 122nd year of Ascendancy at 03:51 Killed by Silalrarin the cold drake hatchling at level 33 on the 42nd Profit 122nd year of Ascendancy at 10:00 Killed by skeleton warrior at level 33 on the 42nd Profit 122nd year of Ascendancy at 11:34 Killed by skeleton mage at level 34 on the 45th Profit 122nd year of Ascendancy at 21:59 Killed by Aerywen the orc necromancer at level 34 on the 45th Profit 122nd year of Ascendancy at 23:24 Killed by Xerylerin the multi-hued drake hatchling at level 34 on the 1st Wealth 122nd year of Ascendancy at 03:31 Killed by Xerylerin the multi-hued drake hatchling at level 34 on the 1st Wealth 122nd year of Ascendancy at 05:04 |
| Antimagic | Follower |
Primary Stats
| Strength | 114 (base 60) |
| Dexterity | 29 (base 12) |
| Constitution | 59 (base 40) |
| Magic | 8 (base 10) |
| Willpower | 46 (base 39) |
| Cunning | 28 (base 10) |
Resources
| Life | 1128/1128 |
| Stamina | 399/399 |
| Equilibrium | 0 |
| Healing Factor | 1 |
| Regeneration | 8.55 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 10 |
| Infravision | 5 |
| See Invisible | 25 |
Offense: Mainhand
| Damage | 211 |
| Accuracy | 48 |
| Crit Chance | 26% |
| APR | 28 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 8 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Mind
| Mindpower | 36.7 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +15% |
| Light | +15% |
| Blight | +4% |
| Physical | +5% |
| All | 0% |
Offense: Damage Penetration
| Blight | +10% |
| Lightning | +10% |
| Darkness | +10% |
Defense: Base
| Armour (hardiness) | 20 (30%) |
| Defense | 20.925 |
| Ranged Defense | 34.925 |
| Fatigue | 0 |
| Physical Save | 47.999285634677 |
| Spell Save | 43.249285634677 |
| Mental Save | 45.115952301344 |
Defense: Resistances
| Darkness | + 25%( 70%) |
| Lightning | + 23%( 70%) |
| Fire | + 23%( 70%) |
| Nature | + 15%( 70%) |
| Blight | + 6%( 70%) |
| Arcane | + 11%( 70%) |
| Cold | + 41%( 70%) |
| All | + 6%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Knockback Resistance | 10% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 320 life. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 142 with a minimum range of 15. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 304 life over 5 turns. Its effects scale with your Cunning stat. |
Class Talents
| Technique / Combat techniques | 1.43 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Bloodthirst | 1.20 |
| 4/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Technique / Two-handed weapons | 1.50 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Superiority | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Combat veteran | 1.30 |
| 2/5 |
| 2/5 |
| 2/5 |
| 5/5 |
| Technique / Two-handed maiming | 1.50 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 2/5 |
| 3/5 |
| 4/5 |
| 5/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
You entered a temporal rift on level 14 of the Infinite Dungeon and found yourself outside an underground city of dwarves. The Lost City of VulcusWhile exploring the town, it came under seige. You failed to save the Dwarven artisans from the Orcish onslaught. | failed |
Equipment
| On feet | dreamer's pair of drakeskin leather boots of tirelessness (0 def, 5 armour) dreamer's pair of drakeskin leather boots of tirelessness (0 def, 5 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Physical save: +5 Spell save: +9 Mental save: +5 Stamina each turn: +1.20 Maximum stamina: +10.00 A pair of boots made of leather. |
| Light source | Umbraphage UmbraphageInfused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% darkness / +15% light Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 Mindpower: +10 Light radius: +10 Absorbs all darkness in its light radius. It can be used to release the absorbed darkness, costing 10 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
| On head | dwarven-steel helm 'Dairurosin' (0 def, 7 armour) dwarven-steel helm 'Dairurosin' (0 def, 7 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +7 Fatigue: +4% Changes stats: +3 Str Damage when the wearer is hit: 6 physical Changes resistances penetration: +10% blight Mental save: +3 Infravision radius: +5 Resist all after a teleport: +4% It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 640.08 physical damage. If the attack hits, the target is confused for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
| On fingers | Vargh Redemption Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a tidal wave, costing 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
| On fingers | Nightsong NightsongInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 Fatigue: -7% Changes stats: +6 Cun Changes damage: +5% physical Talent cooldown: Shadowstep (-1 turn) Mental save: +13 Maximum stamina: +25.00 It can be used to activate talent Dark Tendrils (costing 40 power out of 50/50) : Effective talent level: 2.0 Power cost: 40 out of 50/50. Range: 6.0 Travel Speed: instantaneous Is: a mind power Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 22 damage per turn. The damage will increase with your Mindpower. You do +9% damage to anything that has entered your creeping dark. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
| Around waist | Emblem of Evasion Emblem of EvasionCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 4 When wielded/worn: Ranged Defense: +20 Changes stats: +12 Dex / +10 Cun / +8 Lck Slows Projectiles: +30% It can be used to activate talent Evasion (costing 30 power out of 30/30) : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 28% chance to completely evade them and granting you 18 defense for 10 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
| In main hand | Warmaster Gnarg's Murderblade (60-96 power, 19 apr) Warmaster Gnarg's Murderblade (60-96 power, 19 apr)Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. [Unique] Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 60.0 - 96.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +19 Physical crit. chance: +10.0% Attack speed: 100% Special effect when this weapon hits: 10% chance to send the wielder into a killing frenzy When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Con Talent masteries: +0.20 Technique / Two-handed maiming +0.20 Technique / Two-handed weapons See invisible: +25 It can be used to activate talent Unstoppable (costing 60 power out of 60/60) : Effective talent level: 1.2 Power cost: 60 out of 60/60. Range: melee/personal Travel Speed: instantaneous Description: You enter a battle frenzy for 3 turns. During that time, you can not use items, healing has no effect, and your health cannot drop below 1. At the end of the frenzy, you regain 4% of your health per foe slain during the frenzy. A blood-etched greatsword, it has seen many foes. From the inside. |
| On hands | Bethemira the Nimbusrage (0 def, 2 armour) Bethemira the Nimbusrage (0 def, 2 armour)Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Damage when the wearer hits(melee): 2 lightning Changes resistances: +15% lightning Changes resistances penetration: +10% lightning Life regen: +1.10 Stamina each turn: +0.80 Maximum stamina: +12.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Behemoth Hide (4 def, 6 armour) Behemoth Hide (4 def, 6 armour)Requires: - Strength 22 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +4 Ranged Defense: +8 Fatigue: +10% Changes stats: +2 Str / +2 Con Maximum encumbrance: +20 Knockback immunity: +10% Life regen: +0.70 Stamina each turn: +0.70 Maximum life: +45.00 Maximum stamina: +43.00 Size category: +1 A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special... |
| Cloak | murderer's cashmere cloak (2 def, 0 armour) murderer's cashmere cloak (2 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +5 Armour penetration: +4 Defense: +2 Changes stats: +2 Cun / +2 Dex A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Guta the Umbrapassion Guta the UmbrapassionInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +3 Con Damage when the wearer is hit: 8 darkness Changes resistances: +5% arcane / +18% fire / +12% cold / +3% lightning Talent mastery: +0.13 Technique / Combat techniques Amulets can have magical properties. |
Inventory
wild infusion of the titan (resist 28%; cure magical) wild infusion of the titan (resist 28%; cure magical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical effects and reduce all damage taken by 28% for 5 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the duelist (887% speed; 6 turns) movement infusion of the duelist (887% speed; 6 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 887% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
copper amulet of the fish copper amulet of the fishInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +12% cold Allows you to breathe in: water Amulets can have magical properties. |
Spellblaze Echoes Spellblaze EchoesPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Armour: +6 Defense: +6 Spellpower on spell critical (stacks up to 3 times): +15 Spellpower: +8 Spell crit. chance: +6% It can be used to unleash a destructive wail, costing 60 power out of 60/60. This ancient charm still retains a distant echo of the destruction wrought by the Spellblaze |
Drake's Bane (52-78 power, 21 apr) Drake's Bane (52-78 power, 21 apr)Requires: - Strength 45 Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. [Unique] Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 52.0 - 78.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +21 Physical crit. chance: +2.0% Attack speed: 100% Damage against: +25% Dragon When wielded/worn: Changes stats: +6 Str Physical save: +9 Stun/Freeze immunity: +20% Knockback immunity: +40% The killing of Kroltar, mightiest of wyrms, took seven months and the lives of 20,000 dwarven warriors. Finally the beast was worn down and mastersmith Gruxim, standing atop the bodies of his fallen comrades, was able slit its throat with this axe crafted purely for the purpose of penetrating the wyrm's hide. |
Spellblaze Shard (20-26 power, 10 apr) Spellblaze Shard (20-26 power, 10 apr)Requires: - Dexterity 17 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 2 Base power: 20.0 - 26.0 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Physical crit. chance: +12.0% Attack speed: 100% Damage when this weapon hits: +10 draining blight / +10 fire burn Burst (radius 2) on crit: +20 infective blight / +20 fire When wielded/worn: Changes stats: +5 Mag Changes resistances: +10% blight / +10% fire This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
stralite greatmaul 'Gleamonslaught' (53-79.5 power, 3 apr) stralite greatmaul 'Gleamonslaught' (53-79.5 power, 3 apr)Requires: - Strength 35 Crafted by a master 5.00 Encumbrance. 1.20 Ego Multiplier. [Unique] Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 53.0 - 79.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% Special effect when this weapon crits: wounds the target When wielded/worn: Accuracy: +11 Physical crit. chance: +19.0% Physical power: +6 Defense: +9 Changes resistances: +6% fire / +3% cold / +12% lightning Changes damage: +3% light Light radius: +2 Massive two-handed maul. |
warbringer's voratun greatmaul of ruin (66.5-99.75 power, 4 apr) warbringer's voratun greatmaul of ruin (66.5-99.75 power, 4 apr)Requires: - Strength 48 Crafted by a master 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 66.5 - 99.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Armour penetration: +6 Physical crit. chance: +14.0% Physical power: +9 Changes stats: +4 Con Changes resistances penetration: +9% physical Critical mult.: +17.00% Disarm immunity: +25% Massive two-handed maul. |
Spectral Blade (24-38.4 power, 25 apr) Spectral Blade (24-38.4 power, 25 apr)Requires: - Strength 24 Powered by arcane forces Crafted by a master 0.10 Encumbrance. 1.20 Ego Multiplier. [Unique] Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 24.0 - 38.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +25 Physical crit. chance: +3.0% Attack speed: 90% Damage when this weapon hits: +10 arcane When wielded/worn: Mana each turn: +0.50 Spellpower: +5 See invisible: +10 Blind-Fight:This item allows the wearer to attack unseen targets without any penalties. This sword appears weightless, and nearly invisible. |
Golden Three-Edged Sword 'The Truth' (40-64 power, 1 apr) Golden Three-Edged Sword 'The Truth' (40-64 power, 1 apr)Requires: - Willpower 18 - Cunning 18 - Strength 18 Infused by psionic forces 12.00 Encumbrance. 1.20 Ego Multiplier. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 40.0 - 64.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Physical crit. chance: +7.0% Attack speed: 100% Special effect when this weapon hits: 9% chance to stun or confuse the target Damage when this weapon hits: +40 darkness / +40 light The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts. |
Corpathus (40-56 power, 12 apr) Corpathus (40-56 power, 12 apr)Requires: - Strength 40 Crafted by a master Powered by unknown forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 40.0 - 56.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +12 Physical crit. chance: +11.0% Attack speed: 100% Special effect when this weapon crits: grows in power Special effect when this weapon kills: grows dramatically in power Damage when this weapon hits: +18 draining blight When wielded/worn: Changes damage: +5% blight Critical mult.: +14.00% Cut immunity: -25% Maximum vim: +20.00 Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength. |
This item will automatically be transmogrified when you leave the level. psychic's reinforced leather sling of firepsychic's reinforced leather sling of fire Requires: - Dexterity 35 - Talent Shoot Powered by arcane forces Infused by psionic forces 4.00 Encumbrance. Type: weapon / sling ; tier 4 Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Attack speed: 80% Firing range: +9 Damage when this weapon hits(ranged): +16 mind / +8 fire When wielded/worn: Changes stats: +1 Cun / +3 Wil Changes damage: +8% mind / +12% fire Mindpower: +5 Slings are used to hurl stones or metal shots at your foes. |
Quiver of the Sun (10/10, 34-47.6 power, 15 apr) Quiver of the Sun (10/10, 34-47.6 power, 15 apr)Requires: - Dexterity 24 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 4 Base power: 34.0 - 47.6 Uses stats: 50% Str, 70% Dex Damage type: Bright light Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +15 Physical crit. chance: +2.0% Capacity: 10 Travel speed: +300% Shots beam through all targets. This strange orange quiver is made of brass and etched with many bright red runes that glow and glitter in the light. The arrows themselves appear to be solid shafts of blazing hot light, like rays of sunshine, hammered and forged into a solid state. |
This item will automatically be transmogrified when you leave the level. enchanted quiver of elven-wood arrows of annihilation (11/11, 44.5-62.3 power, 20 apr)enchanted quiver of elven-wood arrows of annihilation (11/11, 44.5-62.3 power, 20 apr) Requires: - Dexterity 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 44.5 - 62.3 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +20 Physical crit. chance: +6.5% Capacity: 11 Turns elapse between self-loadings: 3 Travel speed: +200% When wielded/worn: Ammo reloads per turns: +2 Arrows are used with bows to pierce your foes to death. |
Mighty Girdle Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 It is part of a set of items. When wielded/worn: Armour: +4 Maximum encumbrance: +70 Knockback immunity: +40% This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Neira's Memory Neira's MemoryPowered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +2 Cun / +5 Wil Confusion immunity: +30% Stun/Freeze immunity: +30% Mana when firing critical spell: +3.00 It can be used to generate a personal shield, costing 20 power out of 20/20. Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
thick linen cloak of the Shaloren (1 def, 5 armour) thick linen cloak of the Shaloren (1 def, 5 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +5 Defense: +1 Changes stats: +1 Mag / +1 Wil Changes resistances: +10% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Silk Current (12 def, 0 armour) Silk Current (12 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Defense: +12 Damage when the wearer is hit: 10 cold Changes resistances: +15% cold Changes resistances penetration: +8% cold Changes damage: +10% cold Talent mastery: +0.10 Spell / Water Spellpower: +4 Movement speed: +15% This deep blue robe flows and ripples as if pushed by an invisible tide. |
traveler's pair of iron boots of uncanny dodging (2 def, 3 armour) traveler's pair of iron boots of uncanny dodging (2 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Defense: +2 Ranged Defense: +2 Fatigue: -2% Maximum encumbrance: +20 Physical save: +5 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
dreamer's pair of hardened leather boots of speed (0 def, 3 armour) dreamer's pair of hardened leather boots of speed (0 def, 3 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Physical save: +5 Spell save: +8 Mental save: +8 Movement speed: +20% A pair of boots made of leather. |
Storm Bringer's Gauntlets (0 def, 3 armour) Storm Bringer's Gauntlets (0 def, 3 armour)Requires: - Talent Armour Training Powered by arcane forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +3 Changes stats: +4 Mag Changes resistances: +15% lightning Changes resistances cap: +5% lightning Changes damage: +10% lightning Critical mult.: +20.00% Spell crit. chance: +5% It can be used to activate talent Chain Lightning (costing 16 power out of 16/16) : Effective talent level: 3.0 Power cost: 16 out of 16/16. Range: 10.0 Travel Speed: instantaneous Is: a spell Description: Invokes a forking beam of lightning doing 12.50 to 37.49 damage and forking to another target. It can hit up to 6 targets up to 10 grids apart, and will never hit the same one twice; nor will it hit the caster. The damage will increase with your Spellpower. This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery but odds are the crafter knew a thing or two about magic. |
aegis linen wizard hat of arcana (1 def, 0 armour) aegis linen wizard hat of arcana (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 Changes stats: +4 Mag / +3 Wil Talent mastery: +0.13 Spell / Aegis Life regen: +1.90 Maximum life: +31.00 Spellpower: +4 A pointy cloth hat, very wizardly... |
bladed iron helm of strength (+4) (0 def, 3 armour) bladed iron helm of strength (+4) (0 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +4 Str Damage when the wearer is hit: 6 physical It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 640.08 physical damage. If the attack hits, the target is confused for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Eye of the Forest (4 def, 0 armour) Eye of the Forest (4 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +4 Changes stats: +6 Cun / +3 Wil Changes resistances: +10% blight Changes resistances cap: +10% blight Changes resistances penetration: +15% nature Changes damage: +20% nature Talent mastery: +0.10 Wild-gift / Moss Mental save: +12 Blindness immunity: +100% It can be used to activate talent Earth's Eyes (costing 50 power out of 50/50) : Effective talent level: 2.0 Power cost: 50 out of 50/50. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: Using your connection to Nature, you can see your surrounding area in a radius of 8. Also, while meditating, you are able to detect the presence of creatures around your in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
Hat of Arcane Understanding (2 def, 0 armour) Hat of Arcane Understanding (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 It is part of a set of items. When wielded/worn: Defense: +2 Changes resistances: +20% arcane Talent mastery: +0.20 Spell / Meta Talent cooldown: Disruption Shield (-10 turns) Mana each turn: +2.00 A traditional pointed wizard's hat, made of fine purple elven-silk and decorated with bright silver runes. You sense it has been passed from ancient times, and has been born on the heads of great mages. Touching the cloth you feel a sense of knowledge and power from bygone ages, yet it is partly sealed away, waiting for a trigger to release it. |
marauder's reinforced leather armour of temporal resistance (10 def, 7 armour) marauder's reinforced leather armour of temporal resistance (10 def, 7 armour)Requires: - Strength 18 Powered by arcane forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +10 Fatigue: +8% Changes stats: +6 Str / +6 Dex Changes resistances: +19% temporal Physical save: +9 A suit of armour made of leather. |
Borfast's Cage (10 def, 15 armour) Borfast's Cage (10 def, 15 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +15 Defense: +10 Fatigue: +24% Changes stats: +5 Con Changes resistances: +15% physical / -15% acid Reduces opponents crit chance: 20% Physical save: +15 Knockback immunity: +30% Life regen: +2.00 Maximum life: +50.00 Inch thick stralite plates lock together with voratun joints. The whole suit looks impenetrable, but has clearly been subjected to terrible treatment - great dents and misshaping warps, and caustic fissures bored across the surface. Though clearly a powerful piece, it must once have been much greater. |
6 agate 6 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
2 spinel 2 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
3 ametrine 3 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
5 citrine 5 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
7 zircon 7 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
6 aquamarine 6 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
7 opal 7 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
6 topaz 6 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
10 amethyst 10 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
5 onyx 5 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
6 lapis lazuli 6 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
4 emerald 4 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
6 garnet 6 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
5 quartz 5 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
2 sapphire 2 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 Gems can be sold for money or used in arcane rituals. |
jade jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Gems can be sold for money or used in arcane rituals. |
5 ruby 5 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Gems can be sold for money or used in arcane rituals. |
42 alchemist agate 42 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Stokequencher StokequencherInfused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes resistances: +6% fire Mental save: +6 Light radius: +2 See stealth: +5 See invisible: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Kanie the Dwarf Berserker level 30
33rd Profit 122nd year of Ascendancy at 04:10 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Kanie the Dwarf Berserker level 20
9th Profit 122nd year of Ascendancy at 04:43 see stats
Infinite x10 (Exploration mode)
Got to level 10 of the infinite dungeon.By Kanie the Dwarf Berserker level 17
3rd Profit 122nd year of Ascendancy at 02:44 see stats
Infinite x20 (Exploration mode)
Got to level 20 of the infinite dungeon.By Kanie the Dwarf Berserker level 24
22nd Profit 122nd year of Ascendancy at 06:05 see stats
Infinite x30 (Exploration mode)
Got to level 30 of the infinite dungeon.By Kanie the Dwarf Berserker level 32
39th Profit 122nd year of Ascendancy at 10:16 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Kanie the Dwarf Berserker level 10
23rd Voratun 122nd year of Ascendancy at 14:58 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Kanie the Dwarf Berserker level 20
9th Profit 122nd year of Ascendancy at 02:00 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Kanie the Dwarf Berserker level 30
32nd Profit 122nd year of Ascendancy at 10:52 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Kanie the Dwarf Berserker level 16
2nd Profit 122nd year of Ascendancy at 03:24 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Kanie the Dwarf Berserker level 32
38th Profit 122nd year of Ascendancy at 16:12 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Kanie the Dwarf Berserker level 19
7th Profit 122nd year of Ascendancy at 08:32 see stats
Log
Xerylerin the multi-hued drake hatchling is silenced!
Kanie is not stunned anymore.
Kanie has recovered!
Xerylerin the multi-hued drake hatchling resists the blinding light!
Xerylerin the multi-hued drake hatchling has been illuminated.
Xerylerin the multi-hued drake hatchling uses Overpower.
Xerylerin the multi-hued drake hatchling performs a melee critical strike against Kanie!
Kanie is invigorated by the attack!
Kanie is invigorated by the attack!
Xerylerin the multi-hued drake hatchling performs a melee critical strike against Kanie!
Kanie is invigorated by the attack!
Kanie is invigorated by the attack!
Kanie is invigorated by the attack!
Kanie deactivates Antimagic Shield.
The antimagic shield of Kanie crumbles.
Kanie is invigorated by the attack!
Kanie is invigorated by the attack!
Xerylerin the multi-hued drake hatchling hits Kanie for 254 physical, 0 arcane, (4 antimagic), 0 cold, 67 physical, (20 antimagic), 0 cold, (11 antimagic), 0 cold, 64 physical, (20 antimagic), 0 cold, (11 antimagic), 0 cold, 60 physical, 20 cold (465 total damage).
Kanie hits Xerylerin the multi-hued drake hatchling for 4 physical, 12 blight, 7 darkness, 4 physical, 12 blight, 7 darkness, 4 physical, 12 blight, 7 darkness, 4 physical, 12 blight, 7 darkness (89 total damage).
Kanie the level 34 dwarf berserker was cooled to death by Xerylerin the multi-hued drake hatchling on level 35 of Infinite Dungeon.
Kanie deactivates Shattering Impact.
Kanie no longer revels in blood quite so much.
Kanie deactivates Berserker.
Kanie has finished recovering.
Kanie is no longer attuned.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Xerylerin the multi-hued drake hatchling killed Kanie!
Saving done.
