Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.6.0Donators/Buyers bonus! Possessor Tweaks 1.5.0Adds useful information to various Possessor-related dialogs and talent tooltips. Frequently Asked Questions: Possessor Bonus Class 1.6.6Donators/Buyers bonus! Select your Escorts 1.6.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.6.6This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.6.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Male |
Race | Shalore |
Class | Temporal Warden |
Level / Exp | 34 / 18% |
Size | medium |
Lifes / Deaths | Killed by pitfall trap at level 12 on the 2nd Summertide 122nd year of Ascendancy at 16:50 0 / 7Killed by Vorimina the blue ooze at level 19 on the 18th Dusk 122nd year of Ascendancy at 05:11 Killed by Emelulerawe the vampire lord at level 31 on the 19th Haze 122nd year of Ascendancy at 01:36 Killed by Layesenne the skeleton magus at level 33 on the 33rd Haze 122nd year of Ascendancy at 14:23 Killed by Salylrama the skeleton archer at level 33 on the 36th Haze 122nd year of Ascendancy at 16:15 Killed by elder vampire at level 34 on the 43rd Haze 122nd year of Ascendancy at 15:03 Killed by elder vampire at level 34 on the 43rd Haze 122nd year of Ascendancy at 17:29 |
Primary Stats
Strength | 34 (base 15) |
Dexterity | 68 (base 60) |
Constitution | 14 (base 10) |
Magic | 77 (base 60) |
Willpower | 39 (base 12) |
Cunning | 41 (base 17) |
Resources
Life | -145/984 |
Mana | 260/323 |
Paradox | 381 |
Healing Factor | 1.2126086956523 |
Regeneration | 41.969536986549 |
Speed
Mental | -6.8167693711985E-12% |
Attack | -6.8167693711985E-12% |
Movement | -50% |
Spell | -6.8167693711985E-12% |
Global | +100% |
Vision
Sight | 10 |
Lite | 12 |
Infravision | 4 |
See Stealth | 26.037498152612 |
See Invisible | 26.037498152612 |
Offense: Mainhand
Damage | 160 |
Accuracy | 69 |
Crit Chance | 41% |
APR | 21 |
Speed | 1.00 |
Offense: Offhand
Damage | 74 |
Accuracy | 69 |
Crit Chance | 54% |
APR | 26 |
Speed | 1.00 |
Offense: Spell
Spellpower | 49 |
Crit Chance | 25% |
Speed | 1.0000000000001 |
Offense: Mind
Mindpower | 39 |
Crit Chance | 25% |
Speed | 1.0000000000001 |
Offense: Damage Bonus
Physical | +9% |
Acid | +8% |
Lightning | +21% |
Temporal | +15% |
Cold | +44% |
Arcane | +27% |
Fire | +6% |
All | 0% |
Offense: Damage Penetration
Physical | +5% |
Acid | +10% |
Defense: Base
Armour (hardiness) | 67.08934837382 (81.030927835052%) |
Defense | 47 |
Ranged Defense | 47 |
Fatigue | 31 |
Physical Save | 47 |
Spell Save | 54 |
Mental Save | 52 |
Defense: Resistances
Acid | + 18%( 70%) |
Blight | + 12%( 70%) |
Arcane | + 15%( 70%) |
Cold | + 43%( 70%) |
All | + 4%( 70%) |
Darkness | + 23%( 70%) |
Light | + 16%( 70%) |
Physical | + 12%( 70%) |
Mind | + 17%( 70%) |
Lightning | + 13%( 70%) |
Defense: Immunities
Pinning Resistance | 46% |
Disarm Resistance | 55% |
Confusion Resistance | 41% |
Silence Resistance | 24% |
Stun Resistance | 32% |
Instadeath Resistance | 100% |
Knockback Resistance | 21% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 296 damage for 6 turns. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
Chronomancy / Threaded Combat | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Hounds | 1.30 |
| 5/5 |
| 4/5 |
| 4/5 |
| 0/5 |
Chronomancy / Temporal Guardian | 1.30 |
| 5/5 |
| 3/5 |
| 3/5 |
| 1/5 |
Chronomancy / Bow Threading | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Combat | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Chronomancy / Blade Threading | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 2/5 |
Generic Talents
Chronomancy / Chronomancy | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Chronomancy / Spacetime Weaving | 1.30 |
| 3/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Chronomancy / Fate Weaving | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 3/5 |
Prodigies
| 1/1 |
Effects
talent | Secrets of the Eternals |
talent | Temporal Hounds |
talent | Chant of Fortitude |
talent | Premonition |
talent | Contingency |
talent | Weapon Folding |
detrimental effect | The more you use runes, the longer they will take to recharge (+4 cooldowns). Runic Saturation |
detrimental effect | The target is stunned, reducing damage by 50%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents cooldown twice as slow. Stunned |
beneficial effect | The target's accuracy and power have been increased by 6. 3 Fateweaver |
beneficial effect | The target has 15 increased life regeneration. Recovery |
detrimental effect | The target is infected by a disease, reducing its constitution by 5 and doing 23.14 blight damage per turn. Rotting Disease |
beneficial effect | The target's defense and saves have been increased by 6. 3 Spin |
beneficial effect | Reduces cold damage received by 17%. Premonition Shield |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lost defiler to the recall portal on level 4 of Dreadfell. Escort: lost defiler (level 4 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Old Forest. Escort: lost sun paladin (level 3 of Old Forest)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 3 of Trollmire. Escort: lost tinker (level 3 of Trollmire)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost warrior (level 1 of Ruins of Kor'Pul)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the repented thief from death by Betoma the skeleton warrior. Escort: repented thief (level 1 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 6 of Dreadfell. Escort: repented thief (level 6 of Dreadfell)As a reward you improved talent Track (+1 level(s)). | done |
You failed to protect the repented thief from death by shadow. Escort: repented thief (level 8 of Dreadfell) | failed |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You have met what seems to be a future version of yourself. The Way We Weren'tYou killed your future self. In the future, you might wish to avoid time-traveling back to this moment... | done |
Equipment
On feet | Cloudwinnow the pair of iron boots (0 def, 7 armour) Cloudwinnow the pair of iron boots (0 def, 7 armour)3.0 T1 feet armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +6% temporal Res.pen +5% physical Apr +1 ----- def ----- Armour +7 Fatigue +2% Resists +9% lightning Phys.save +3 (+1 eff.) Silence- +24% Confus- +23% Stun/Frz- +22% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | Betyldawyn Betyldawyn1.0 T3 lite [Rare] Master While equipped: Stats +6 Str +2 Mag dps ---------- Dmg.mod +9% physical Apr +6 ----- def ----- Die.at -40.00 life ---------- misc Light +11 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | dwarven-steel helm 'Emelobrema' (7 def, 8 armour) dwarven-steel helm 'Emelobrema' (7 def, 8 armour)3.0 T3 head armor [Random Unique] Arcane/Nature/Master While equipped: Stats +5 Cun dps ---------- Acc +8 (+2 eff.) On Melee Ret: * 13% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +8 Defense +7 (+2 eff.) Fatigue +4% Resists +8% blight +10% darkness Phys.save +16 (+6 eff.) Spell.save +8 (+3 eff.) Mind.save +10 (+4 eff.) Max.HP +80.00 Pinning- +20% Circle of Sanctity: (Instant) Puts all charms on 30 cooldown Level 3.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 7 light damage to everyone else who enters. The circle lasts 4 turns. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | Blazevortex the dwarven-steel gauntlets (0 def, 2 armour) Blazevortex the dwarven-steel gauntlets (0 def, 2 armour)1.5 T2 hands armor [Random Unique] Arcane/Master While equipped: Stats +2 Dex +2 Mag +5 Cun +4 Con dps ---------- Dmg.mod +6% lightning +21% arcane Acc +7 (+2 eff.) Apr +9 Melee Ret 4 lightning ----- def ----- Armour +2 Fatigue +3% Resists +7% light +7% darkness Phys.save +13 (+5 eff.) Spell.save +5 (+2 eff.) Mind.save +5 (+2 eff.) Disarm- +25% ---------- misc Infravis +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Juggernaut: (Instant) Puts all charms on 30 cooldown Level 4.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% and provides a 17% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | Porayanne the dwarven-steel pickaxe (dig speed 16 turns) Porayanne the dwarven-steel pickaxe (dig speed 16 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +5 Str dps ---------- Crit.mult +30.00% Phys.pwr +5 (+1 eff.) ----- def ----- Armour +3 Defense +10 (+3 eff.) Resists +7% physical ---------- misc Infravis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | Boltbrace the gold ring Boltbrace the gold ring0.1 T3 ring jewelry [Random Unique] Master While equipped: Stats +8 Str dps ---------- Dmg.mod +9% lightning +3% acid On Hit (Melee): * 10% chance to reduce armor by 35% ----- def ----- Armour +16 Resists +6% acid Max.HP +23.00 Disarm- +30% Pinning- +26% Knockbk- +21% Rings can have magical properties. |
On fingers | Runogodil the voratun ring Runogodil the voratun ring0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +3 Con dps ---------- Dmg.mod +12% cold ----- def ----- Resists +3% darkness +24% cold Phys.save +12 (+4 eff.) Spell.save +14 (+5 eff.) Mind.save +3 (+1 eff.) Max.HP +74.00 HP.reg +19.00 Heal.mod +18% Stun/Frz- +10% ---------- misc Max.stam +27.00 Rings can have magical properties. |
Around neck | Cuthaneg the stralite amulet Cuthaneg the stralite amulet0.1 T4 amulet jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +5 Wil +4 Mag dps ---------- Spell.crit +5% Spell.pwr +4 (+1 eff.) Mind.pwr +9 (+3 eff.) Dmg.mod +5% acid +6% temporal +6% fire +6% lightning +7% cold Melee Ret 4 mind On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +9% mind Phys.save +17 (+6 eff.) Spell.save +17 (+6 eff.) Mind.save +20 (+7 eff.) Confus- +18% Amulets can have magical properties. |
In main hand | Xytha the Radiancepride (39-54.6 power, 5 apr) Xytha the Radiancepride (39-54.6 power, 5 apr)3.0 T4 mace 1H weapon [Random Unique] Master/Psionic Power 39.0 - 54.6 Physical Uses 150% Mag Mastery Strength of Purpose Acc+ +0.2% base dam (max 20%) Apr +5 Crit +2.5% Atk.spd 100% Melee+ +21 mind On Hit: * 16% chance to reduce all saves and defense by 25 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Wound the target dealing 272 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +3 Cun +7 Wil dps ---------- Phys.crit +18.0% Phys.pwr +8 (+2 eff.) S.pwr/crit +4 Dmg.mod +3% arcane ----- def ----- Resists +6% light ---------- misc Mana/turn +0.12 Blunt and deadly. |
Around waist | hardened leather belt 'Belurinor' hardened leather belt 'Belurinor'1.0 T3 belt armor [Rare] Nature While equipped: dps ---------- Crit.mult +5.00% Acc +30 (+7 eff.) ----- def ----- Armour +4 Die.at -80.00 life Max.HP +37.00 ---------- misc Max.stam +10.00 A belt that goes around your waist. |
In off hand | Icy Kill (35-45.5 power, 10 apr) Icy Kill (35-45.5 power, 10 apr)1.0 T4 dagger 1H weapon [Unique] Nature/Psionic Power 35.0 - 45.5 Physical Uses 95% Mag, 45% Dex Mastery Strength of Purpose Acc+ +0.3% crit chance (max 25%) Apr +10 Crit +15.0% Atk.spd 100% Melee+ +30 cold On Crit: * freezes the target On Kill: * explodes a frozen creature (damage scales with willpower) While equipped: Stats +6 Cun +6 Wil dps ---------- Dmg.mod +25% cold ----- def ----- Ice.pen +50% ---------- misc Hate/kill +4.00 As any scryer knows, the link between the murderer and the murdered is the murder weapon, and a scryer can follow that link from the murdered to the weapon to the murderer. One rather cold blooded killer thought of a way around this. By carving blades out of ice, they could kill as they wished and the link would just melt away. Their killing spree ended when one of the victims got lucky and managed to stab the murderer in the heart with the icey blade. After being united with the cold heart that created it, the final ice blade has never melted. |
Cloak | cashmere cloak 'Xerovea' (2 def, 0 armour) cashmere cloak 'Xerovea' (2 def, 0 armour)2.0 T3 cloak armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +2 Str +2 Mag +6 Wil +4 Cun +2 Con dps ---------- Mind.crit +5% Dmg.mod +3% arcane Res.pen +10% acid On Hit (Melee): * 20% chance to reduce armor by 35% ----- def ----- Defense +2 (+1 eff.) Resists +9% acid +5% arcane A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | steel plate armour 'Xanigasemira' (0 def, 16 armour) steel plate armour 'Xanigasemira' (0 def, 16 armour)17.0 T2 massive armor [Random Unique] Arcane/Master/Psionic While equipped: dps ---------- Dmg.mod +3% temporal Melee Ret 4 temporal ----- def ----- Armour +16 Fatigue +22% Resists +1% physical +5% mind +6% arcane Spell.save +13 (+4 eff.) Mind.save +10 (+4 eff.) A suit of armour made of metal plates. |
Inventory
Rune of the Rift (306.00 temporal damage, removed from time 4 turns) Rune of the Rift (306.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 175.95 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the wizard (absorb 313; dur 7; cd 14) shielding rune of the wizard (absorb 313; dur 7; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 313 damage for 7 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
Neruselaith the Galewarden Neruselaith the Galewarden0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +2 Con dps ---------- Dmg.mod +3% lightning Res.pen +5% lightning +15% temporal ----- def ----- Resists +3% temporal Amulets can have magical properties. |
Alovor the steel amulet Alovor the steel amulet0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +4 Dex +5 Cun +4 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -4% Resists +15% temporal HP.reg +2.00 Blind- +27% ---------- misc Stam/turn +0.50 Infravis +5 Sight +4 See.Invis +15 Amulets can have magical properties. |
starlit steel amulet of mastery (0.15 Chronomancy / Temporal Combat) starlit steel amulet of mastery (0.15 Chronomancy / Temporal Combat)0.1 T2 amulet jewelry [Ego] Nature/Master While equipped: ----- def ----- Resists +13% light +10% darkness Blind- +22% ---------- misc Masteries +0.15 Chronomancy/Temporal Combat Amulets can have magical properties. |
The Far-Hand The Far-Hand0.1 T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con ----- def ----- Teleport- +100% Teleport: Level 4.0 Pwr.cost 36 out of 36/36. Range 10 Travel.spd instantaneous Is a spell Description: Teleports you randomly within a large range (149). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 16). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
wanderer's gold amulet of manastreaming wanderer's gold amulet of manastreaming0.1 T3 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +5 Dex +3 Mag +4 Cun +5 Con dps ---------- S.pwr/crit +3 Mov.spd +10% ----- def ----- Fatigue -6% HP.reg +3.00 ---------- misc Stam/turn +0.60 Mana/turn +0.10 Max.mana +31.00 Amulets can have magical properties. |
Duskblow the copper ring Duskblow the copper ring0.1 T1 ring jewelry [Rare] Arcane While equipped: Stats +1 Mag dps ---------- Phys.crit +1.0% Crit.mult +10.00% Dmg.mod +11% darkness Res.pen +5% darkness ----- def ----- Defense +15 (+5 eff.) Resists +22% darkness ---------- misc Max.mana +40.00 Rings can have magical properties. |
Hettuvor Hettuvor0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +1 Dex dps ---------- Phys.pwr +5 (+1 eff.) Dmg.mod +10% acid Apr +4 ----- def ----- Resists +20% acid +1% physical Rings can have magical properties. |
treant's gold ring of frost (+7%) treant's gold ring of frost (+7%)0.1 T3 ring jewelry [Ego+] Nature While equipped: dps ---------- Dmg.mod +12% cold ----- def ----- Resists +7% blight +24% cold +7% nature Poison- +13% Disease- +10% Rings can have magical properties. |
dwarven-steel longsword 'Armykalthodor' (26-36.4 power, 4 apr) dwarven-steel longsword 'Armykalthodor' (26-36.4 power, 4 apr)3.0 T3 longsword 1H weapon [Rare] Arcane Power 26.0 - 36.4 Physical Uses 150% Mag Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% Melee+ +20 blight On Hit: * 16% chance to reduce strength, dexterity, and constitution by 25 While equipped: Stats +2 Dex +2 Wil +1 Cun +1 Con ----- def ----- Resists +15% mind ---------- misc Light +3 Sharp, long, and deadly. |
Galurach (35-49 power, 5 apr) Galurach (35-49 power, 5 apr)3.0 T4 longsword 1H weapon [Random Unique] Arcane/Master Power 35.0 - 49.0 Physical Uses 150% Mag Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% Melee+ +10 blight On Hit: 20% Epidemic 4 On Hit: * 11% chance to reduce strength, dexterity, and constitution by 25 On Crit: * Wound the target dealing 272 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +2 Str +5 Mag dps ---------- Phys.crit +10.0% Phys.pwr +7 (+2 eff.) Res.pen +15% arcane Acc +11 (+3 eff.) ----- def ----- Defense +9 (+3 eff.) Resists +5% arcane Disease- +21% Disarm- +32% Sharp, long, and deadly. |
Skullcleaver (20-28 power, 4 apr) Skullcleaver (20-28 power, 4 apr)3.0 T1 waraxe 1H weapon [Unique] Arcane Power 20.0 - 28.0 Physical Uses 150% Mag Mastery Strength of Purpose Acc+ +0.3% crit chance (max 25%) Apr +4 Crit +12.0% Atk.spd 100% HP.leech +10% Dmg.conv 25% blight While equipped: dps ---------- Dmg.mod +8% blight A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
Chalosamas (10.5-13.65 power, 5 apr) Chalosamas (10.5-13.65 power, 5 apr)1.0 T1 dagger 1H weapon [Rare] Arcane Power 10.5 - 13.7 Physical Uses 95% Mag, 45% Dex Mastery Strength of Purpose Acc+ +0.3% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Phasing +30% On Hit: * 10% chance to reduce all saves and defense by 25 * 25% chance for lightning to strike from the target to a second target dealing 84 damage While equipped: dps ---------- Phys.crit +1.0% Sharp, short and deadly. |
Unerring Scalpel (15-19.5 power, 25 apr) Unerring Scalpel (15-19.5 power, 25 apr)1.0 T1 dagger 1H weapon [Unique] Arcane Power 15.0 - 19.5 Physical Uses 55% Dex, 95% Mag Mastery Strength of Purpose Acc+ +0.3% crit chance (max 25%) Apr +25 Crit +0.0% Atk.spd 100% Phasing +50% While equipped: dps ---------- Acc +20 (+5 eff.) Blind-Fight: No penalty when attacking invisible/stealthed This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
Shantiz the Stormblade (15-19.5 power, 20 apr) Shantiz the Stormblade (15-19.5 power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Nature Power 15.0 - 19.5 Physical Uses 50% Mag, 100% Dex Mastery Strength of Purpose Acc+ +0.3% crit chance (max 25%) Apr +20 Crit +10.0% Atk.spd 100% On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +20 Dex ----- def ----- Proj.slow +40% Instant Weapon Swap This surreal dagger crackles with the intensity of a vicious storm. |
ash longbow 'Tempestwar' ash longbow 'Tempestwar'4.0 T2 longbow 2H weapon [Random Unique] Arcane Power 0.0 - 0.0 Physical Uses 50% Mag Mastery Strength of Purpose Acc+ +0.3% crit chance (max 25%) Atk.spd 100% Range +7 Ranged+ +11 acid +8 fire On Crit.r2 +12 blight On Hit: 10% Shoot 1 On Hit: * 10% chance to reduce strength, dexterity, and constitution by 25 While equipped: dps ---------- Dmg.mod +18% acid +15% fire +3% lightning Res.pen +5% lightning Longbows are used to shoot arrows at your foes. |
quiver of elm arrows 'Tempestjustice' (15/15, 24-33.6 power, 5 apr) quiver of elm arrows 'Tempestjustice' (15/15, 24-33.6 power, 5 apr)3.0 T1 arrow ammo [Rare] Master Power 24.0 - 33.6 Physical Uses 100% Mag, 70% Dex Mastery Strength of Purpose Acc+ +0.3% crit chance (max 25%) Apr +5 Crit +10.0% Capacity 15 Ranged+ +8 mind +4 lightning On Hit.r1 +12 mind +12 fire On Crit.r2 +4 mind On Crit: * Wound the target dealing 272 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
Ashbrace (0 def, 0 armour) Ashbrace (0 def, 0 armour)2.0 T4 cloth armor [Random Unique] Arcane/Nature While equipped: Stats +3 Wil dps ---------- Spell.pwr +18 (+6 eff.) S.pwr/crit +6 Dmg.mod +3% arcane +26% physical +22% light +13% all Res.pen +20% arcane ----- def ----- Resists +26% physical +33% light +10% blight +6% fire +13% all ---------- misc Mana/turn +0.08 Mana/s.crit +2.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. It was hardened by the digestive sack. |
Ce'Numina the Tidestreaker (7 def, 10 armour) Ce'Numina the Tidestreaker (7 def, 10 armour)14.0 T2 heavy armor [Random Unique] Master/Psionic While equipped: Stats +2 Cun dps ---------- Res.pen +5% fire Melee Ret 2 cold ----- def ----- Armour +10 Defense +7 (+2 eff.) Fatigue +12% Resists +15% fire +6% physical +15% cold Phys.save +10 (+4 eff.) Mind.save +10 (+4 eff.) A suit of armour made of mail. |
Galedredge Galedredge1.0 T1 belt armor [Rare] Psionic While equipped: Stats +1 Con dps ---------- Mind.pwr +4 (+1 eff.) ----- def ----- Armour +2 Resists +3% lightning Phys.save +5 (+2 eff.) Die.at -80.00 life ---------- misc Stam/turn +3.00 A belt that goes around your waist. |
nightruned rough leather belt of carrying nightruned rough leather belt of carrying1.0 T1 belt armor [Ego] Arcane While equipped: ----- def ----- Fatigue -4% Resists +5% light +5% darkness ---------- misc Max.enc +21 A belt that goes around your waist. |
linen cloak 'Beryregolin' (1 def, 0 armour) linen cloak 'Beryregolin' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Psionic While equipped: Stats +2 Wil ----- def ----- Defense +1 (+0 eff.) Resists +3% nature +6% blight Crit.dmg- 5.00% Phys.save +9 (+3 eff.) Mind.save +9 (+3 eff.) Heal.mod +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Lisegalle' (6 def, 0 armour) linen cloak 'Lisegalle' (6 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: Stats +1 Str dps ---------- Phys.crit +1.0% Crit.mult +10.00% Res.pen +15% physical ----- def ----- Defense +6 (+2 eff.) Max.HP +33.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Sunquarry' (1 def, 0 armour) linen cloak 'Sunquarry' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Arcane While equipped: Stats +2 Mag +2 Wil dps ---------- Dmg.mod +9% blight +12% temporal Res.pen +15% light Melee Ret 4 temporal On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 25 ----- def ----- Defense +1 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak of the Shaloren (1 def, 0 armour) linen cloak of the Shaloren (1 def, 0 armour)2.0 T1 cloak armor [Ego] Arcane While equipped: Stats +2 Mag +1 Wil ----- def ----- Defense +1 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Branykalthogas (5 def, 5 armour) Branykalthogas (5 def, 5 armour)2.0 T1 feet armor [Rare] Master While equipped: ----- def ----- Armour +5 Defense +5 (+2 eff.) Fatigue -5% Resists +3% mind +6% temporal Phys.save +6 (+2 eff.) ---------- misc Max.enc +20 A pair of boots made of leather. |
wanderer's pair of hardened leather boots of phasing (0 def, 3 armour) wanderer's pair of hardened leather boots of phasing (0 def, 3 armour)2.0 T3 feet armor [Ego++] Arcane/Master While equipped: Stats +4 Mag +3 Wil +3 Cun +3 Con ----- def ----- Armour +3 Phys.save +18 (+6 eff.) Mind.save +14 (+5 eff.) Blink to a nearby random location (rad 9) Puts all charms on 25 cooldown A pair of boots made of leather. |
undeterred pair of iron boots of speed (0 def, 3 armour) undeterred pair of iron boots of speed (0 def, 3 armour)3.0 T1 feet armor [Ego+] Arcane While equipped: dps ---------- Mov.spd +25% ----- def ----- Armour +3 Fatigue +2% Silence- +23% Confus- +21% Stun/Frz- +21% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
umbral rough leather gloves (0 def, 1 armour) umbral rough leather gloves (0 def, 1 armour)1.0 T1 hands armor [Ego] Arcane While equipped: dps ---------- Melee+ 5 darkness Dmg.mod +3% darkness ----- def ----- Armour +1 Resists +6% darkness Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Gorendur the Kindlestreak (0 def, 1 armour) Gorendur the Kindlestreak (0 def, 1 armour)1.5 T1 hands armor [Rare] Psionic While equipped: dps ---------- Acc +6 (+1 eff.) Melee Ret 2 mind ----- def ----- Armour +1 Fatigue +1% Resists +6% nature +12% fire Phys.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Disarm- +21% ---------- misc Light +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Floelace the linen wizard hat (11 def, 0 armour) Floelace the linen wizard hat (11 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Phys.crit +2.0% Dmg.mod +11% lightning +3% cold +3% arcane Apr +3 ----- def ----- Defense +11 (+4 eff.) Resists +16% lightning Die.at -20.00 life A pointy cloth hat, very wizardly... |
Metorim the cashmere wizard hat (2 def, 0 armour) Metorim the cashmere wizard hat (2 def, 0 armour)2.0 T3 head armor [Random Unique] Arcane/Psionic While equipped: Stats +4 Cun +5 Wil dps ---------- Mind.pwr +4 (+1 eff.) Dmg.mod +12% light ----- def ----- Defense +2 (+1 eff.) Resists +1% physical +18% light +9% cold Die.at -60.00 life ---------- misc Equi/ret +1.20 Psi/ret +1.50 Hate/ret +0.70 A pointy cloth hat, very wizardly... |
Quenchsteel (0 def, 1 armour) Quenchsteel (0 def, 1 armour)2.0 T1 head armor [Rare] Psionic While equipped: Stats +3 Cun +2 Wil dps ---------- Mind.pwr +3 (+1 eff.) Dmg.mod +3% light +24% cold Res.pen +5% cold ----- def ----- Armour +1 Fatigue +1% Resists +3% light +3% fire A cap made of leather. |
10 agate 10 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 spinel 5 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 ametrine 7 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine 8 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 zircon 11 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 aquamarine 2 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal 4 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 topaz 6 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 amethyst 5 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 onyx 2 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 emerald 2 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 garnet 3 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 quartz 5 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Burning Star Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
441 alchemist agate 441 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Weepgash the brass lantern Weepgash the brass lantern2.0 T1 lite [Rare] Psionic While equipped: ----- def ----- Resists +6% nature Mind.save +9 (+3 eff.) Die.at -20.00 life Max.HP +40.00 Knockbk- +20% ---------- misc Light +3 See.Stealth +7 See.Invis +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern of health brass lantern of health2.0 T1 lite [Ego] Nature While equipped: ----- def ----- Max.HP +40.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Prox's Lucky Halfling Foot Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+2 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Shard of Crystalized Time Shard of Crystalized Time2.0 T1 misc tool [Unique] Arcane While equipped: Stats +4 Wil +2 Con dps ---------- Dmg.mod +7% temporal ----- def ----- Defense +5 (+2 eff.) Anom.red +10 An iridescent shard of violet crystal. Its light ebbs and flows, sometimes fast and sometimes slow, keeping pace with the chaotic streams of time itself. It makes you feel both old and young, a newborn child and an ancient being, your flesh simply one instance in a thousand refractions of a single timeless and eternal soul. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1) Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Earusin the ash totem of stinging [power 182] (15 cooldown) Earusin the ash totem of stinging [power 182] (15 cooldown)2.0 T2 totem charm [Random Unique] Nature While equipped: ----- def ----- Defense +5 (+2 eff.) Spell.save +3 (+1 eff.) Die.at -40.00 life Stun/Frz- +10% Sting an enemy dealing 91 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
Achievements
By physician how the Shalore Temporal Warden level 31
18th Haze 122nd year of Ascendancy at 15:23 see stats
By physician how the Shalore Temporal Warden level 23
29th Dusk 122nd year of Ascendancy at 08:53 see stats
By physician how the Shalore Temporal Warden level 28
69th Dusk 122nd year of Ascendancy at 02:24 see stats
By physician how the Shalore Temporal Warden level 10
6th Mirth 122nd year of Ascendancy at 09:10 see stats
By physician how the Shalore Temporal Warden level 20
18th Dusk 122nd year of Ascendancy at 22:39 see stats
By physician how the Shalore Temporal Warden level 30
14th Haze 122nd year of Ascendancy at 00:39 see stats
By physician how the Shalore Temporal Warden level 27
40th Dusk 122nd year of Ascendancy at 04:03 see stats
By physician how the Shalore Temporal Warden level 27
40th Dusk 122nd year of Ascendancy at 04:03 see stats
By physician how the Shalore Temporal Warden level 34
43rd Haze 122nd year of Ascendancy at 14:14 see stats
By physician how the Shalore Temporal Warden level 31
19th Haze 122nd year of Ascendancy at 01:32 see stats
By physician how the Shalore Temporal Warden level 5
78th Pyre 122nd year of Ascendancy at 09:49 see stats
By physician how the Shalore Temporal Warden level 21
25th Dusk 122nd year of Ascendancy at 04:37 see stats
By physician how the Shalore Temporal Warden level 15
4th Flare 122nd year of Ascendancy at 05:47 see stats
By physician how the Shalore Temporal Warden level 5
78th Pyre 122nd year of Ascendancy at 01:28 see stats
Log
Cute bunny slows down.
The Master slows down.
Cute bunny slows down.
Cute bunny slows down.
Bone giant slows down.
physician how hits Cute bunny for 11 physical damage.
physician how hits Bone giant for 8 physical damage.
physician how hits The Master for 80 physical, 4 mind, 7 physical, 4 temporal, 35 physical, 17 cold, 4 temporal (150 total damage).
physician how hits Cute bunny for 11 physical damage.
physician how hits Cute bunny for 11 physical damage.
Melee retaliation hits physician how for 7 acid, 10 fire, 7 acid, 10 fire (34 total damage).
Deep Wound from Physician how's temporal clone hits Elder vampire for 51 physical damage.
The Master's deep wound closes.
Bone giant misses physician how.
Elder vampire hits physician how for 71 blight damage.
Elder vampire receives 15 healing from physician how.
Melee retaliation hits Elder vampire for 2 temporal, 2 lightning, 2 mind (5 total damage).
physician how the level 34 shalore temporal warden was diseased to death by an elder vampire on level 9 of Dreadfell.
Physician how stops spinning fate.
Physician how deactivates Secrets of the Eternals.
The protective shield of Physician how disappears.
Physician how deactivates Contingency.
Physician how deactivates Temporal Hounds.
Physician how deactivates Chant of Fortitude.
Physician how stops weaving fate.
Physician how has finished recovering.
Physician how deactivates Premonition.
Physician how is free from the rotting disease.
Physician how is not stunned anymore.
Physician how deactivates Weapon Folding.