Knifeguy 6.00030.i the level 2 Cornac Adventurer by Vornehm

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeInsane Exploration
SexMale
RaceCornac
ClassAdventurer
Level / Exp2 / 97%
Sizemedium
Lifes / Deaths

Primary Stats

Strength15 (base 12)
Dexterity14 (base 14)
Constitution12 (base 12)
Magic12 (base 12)
Willpower12 (base 12)
Cunning16 (base 16)

Resources

Mana116/116
Psi102/102
Life119/119
Stamina108/108
Paradox300
Healing Factor1.0191526171258
Regeneration0.25478815428144

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage9
Accuracy21
Crit Chance11%
APR2
Speed1.00

Offense: Spell

Spellpower15
Crit Chance3%
Speed1

Offense: Mind

Mindpower14
Crit Chance2%
Speed1

Offense: Damage Bonus

Acid+10%

Defense: Base

Armour (hardiness)1 (30%)
Defense3
Ranged Defense3
Fatigue0
Physical Save9
Spell Save8
Mental Save9

Defense: Resistances

All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Throwing knives1.00
1/5
0/5
0/5
0/5
Technique / Magical combat1.00
1/5
0/5
0/5
0/5
Chronomancy / Temporal Combat1.00
1/5
0/5
0/5
0/5
Spell / Enhancement1.00
1/5
0/5
0/5
0/5
Psionic / Psi-fighting1.00
1/5
0/5
0/5
0/5

Generic Talents

Spell / Stone alchemy1.00
1/5
0/5
0/5
0/5
Cunning / Lethality1.00
3/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
1/5
0/5
0/5

Effects

talent
beneficial effect

Quests

active

Equipment

Psionic focus
Main armor
On hands
Light source
Cloak
In main hand

Inventory

Achievements

Ay ay captain! (Exploration mode) Turn into a pirate!
By Knifeguy 6.00030.i the Cornac Adventurer level 1
74th Pyre 122nd year of Ascendancy at 11:20
see stats

Log

You collect a new ingredient: lump of iron (1).
You gain 0.25 gold from the melting of
iron steamgun.
You gain 0.25 gold from the melting of
rough leather sling.
You gain 0.25 gold from the melting of
elm longbow.
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron steamsaw (11-16 power, 0 apr).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron steamsaw (10-15 power, 0 apr).
You collect a new ingredient:
stack of herbs (viperweed) (1).
You gain 0.25 gold from the melting of
mossy mindstar (2-2 power, 12 apr, nature damage).
You collect a new ingredient:
stack of herbs (viperweed) (1).
You gain 0.25 gold from the melting of
mossy mindstar (2-2 power, 12 apr, mind damage).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron dagger (9-12 power, 5 apr).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron dagger (9-12 power, 5 apr).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron dagger (10-13 power, 5 apr).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron longsword (11-15 power, 2 apr).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron longsword (10-14 power, 2 apr).
You collect a new ingredient:
stack of herbs (viperweed) (5).
You gain 0.68 gold from the melting of
regeneration infusion (heal 60; 16 cd).
You gain 1.57 gold from the melting of
steam generator implant (steam 4).
You gain 2.62 gold from the melting of
medical injector implant (efficiency 85% / cooldown 92%).
You gain 2.50 gold from the melting of
medical injector implant (efficiency 80% / cooldown 84%).
There is a way to the previous level here (press '' or right click to use).
Ran for 4 turns (stop reason: didn't move).