











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Decently Generous Levels 1.7.4Is Slightly generous with talents, types and stat points for each level gained. + 5 to MaxHP per level. (Double at level 2) 4 stat points per level. (5 at level 2) Amazingly Generous Levels 1.7.4Is amazingly generous with talents, types and stat points for each level gained. + 5 to MaxHP per level. (Double at level 2) 4 stat points per level. (5 at level 2) Adventurer Buff Addon 1.7.4Gives Adventurers 3 more Category Points at creation, from 7 to 10. Credit for the original code goes to SirSlush. Unlocked Adventurer 1.5.10This unlocks various(all?) talents trees at x1.3 for Adventurers, including possessor, stone warden and cursed/cursed aura. This addon REQUIRES possessors to be enabled, meaning you must be a donator, and logged in. Elkan's Infinite Dungeon Tweaks 1.7.4Infinite Dungeon challenges occur on every level after the first. Rewards are tweaked to be a little more generous, and character advancement after level 50 does not slow down until after level 1000 instead Stats uncapper for Infinite Dungeon 1.7.4 No Prodigy Requirements 1.7.4Prodigies have minimal requirements - usually none. Much More Adventurous 1.7.0Gives adventurers every talent tree in the game. This includes things like object talents, talents from summons (golem, mecharachnid, etc), npc only talents (horrors, soul eater, etc), talents mostly removed from the game (old paradox mage and archer talents, etc), partially implemented talents (like the unavailable celestial class), and hidden talents not normally available on their own (individual poisons, traps, hymns, etc). Many of these are very unbalanced, and while I have removed every buggy talent I could find, combining talents that aren't normally available together on the player may cause a bad reaction. If you find something like this please let me know, I'm doing my best to modify every talent that needs it to work properly on the player. Quickshot and Munitions Expert Evolutions for Archer 1.7.6Adds two class evolutions for Archer, the Quickshot and the Munitions Expert. As a Quickshot, the Archer gains the ability to equip a second quiver/pouch in the tool slot and has a 50% chance on archery hit to trigger a shot using ammo from your tool slot. As a Munitions Expert, the Archer gains the Munitions talent tree unlocked at 1.3 mastery. Provides three munitions sustains to enhance your shots with fire, poison, or piercing capabilities. Slightly More Adventurous 1.7.0Allows Adventurer characters to use some talent trees from addon-provided classes that would otherwise be inaccessible. More specifically: Adventurers typically are allowed to use talent trees for classes added by addons, unless those classes are flagged as not for use on random bosses. This addon bypasses that check, making talent trees from classes so flagged available to Adventurers. Experienced Adventurer 1.7.2Since these adventuers are experienced enough, they are familiar with staff combat, mindstar mastery and combat training. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.6Donators/Buyers bonus! Adventurer Mastery 1.7.2Changes the mastery of the Adventurer's talents to 1.3 and gives it 1 more category point, 2 extra talents points and 2 extra generics. Now, there are quite a few addons that do similar things, however they tend to overwrite the adventurer birth data, making them incompatible with other changes to the class. This addon should be compatible with either : Slightly More Adventurous : - https://te4.org/games/addons/tome/adven_addon
- allows adventurer to use talents from classes that don't spawn on randbosses
- still checks race/class compatibility so stonewarden talents are only for dwarf and undead cant get wilder talents
Much More Adventurous : - temporarily incompatible (use previous version of this addon instead) - https://te4.org/games/addons/tome/every_tree
- allows the adventurer to use every talents, including monster only and debug talent trees.
- tends to have issues with classes from other addons due to the way it loads their data.
Improved Adventurer : - https://te4.org/games/addons/tome/Improved_Adventurer
- my own adventurer skill addon.
- allows the adventurer to use talents from every race and class, including locked ones and those normaly incompatible with your character.
- use this one if you use addons that add new classes/races and want their talents on an adventurer
Note : use only one of those three. They are not compatible with eachother Multi Evolutions Fork 1.7.4Allows Adventurer to take any class evolution prodigy and adds an option that allows any class to take multiple evolutions. Do not use with another version of the same addon, they are not compatible with eachother. Expanded Shop Inventory 1.7.4Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. Dual-Classes Reworked by AscendingPhoenix 1.7.4Allows the player to pick two classes, but the difficulty scales upward. (Original by StarKeep, modded by Raenarill). In order to activate this addon, look at your Game Options for a new tab. Portable Item Vault 1.7.4Add a portable item vault to your inventory! Improved Adventurer 1.7.4Allows adventurers to use talent trees from every classes and races, including those from addons. This addon is designed as a more "addon friendly" alternative to Much more Adventurous. It takes talents directly from the subclass/subrace list so it should : - Bypass race/class compatibility - Take talents trees from NPC only classes/races - Ignore the locks Additionally, "undead/lich", "Cursed/Cursed Aura" and talents from the Fallen Paladin can also be selected. Talents from the Technomancer and the Thaumaturgist dont work without their respective prodigy, so if you want them I recommend this addon : https://te4.org/games/addons/tome/evolve_adven1 It should be compatible with most classes and races from other addons. Skirmisher Evolutions 1.7.4Adds the following evolutions: Mudsligner: Fateslinger: Fearslinger: Blightslinger: Crystalslinger: Battle Skirmisher: Sunslinger: Dreamslinger: Note: Age of Ascendancy specific requirements are waived in other campaigns. Race: Battleborn 1.7.4Adds battleborns as a new subrace. They are combat centric humans. Stat modifiers: +2 Strength, +2 Dexterity, +2 Constitution, +2 Magic, +2 Willpower, and +2 Cunning. Life Rating: 12 Experience Penalty: 10% Racial talent tree: The Unstoppable Fighter - Passively increases immunities to stun, confusion, pin, fear, silence. The Savvy Fighter - Passively increases critical chance, critical power, Armor Penetration and Accuracy. Faster Stronger Better - Passively increases Global speed, Physical speed, movement speed and all damage done. ---Changelog Rather Crafty Hands 1.7.4Allows base Imbue Item to apply to helmets, and changes Crafty Hands to allow any armour. Very Crafty Hands 1.7.4Changes the Crafty Hands prodigy to allow imbuing into any item. This is probably not balanced at all and just exists as a proof of concept. Steel Monk Evolution for Brawler (Cider Fork) 1.7.0(This is a fork that adds projectile deflection to Greatest Weapon Focus and shortens cooldown a bit. Credit for the original addon of course goes to RootOfAllThings. Link to original addon: https://te4.org/games/addons/tome/steel-monk ) Adds a new class evolution for Brawler, the Steel Monk. As a Steel Monk, the Brawler can wield a weapon in their hands while still making unarmed attacks. While wielding a weapon, they can gain Greatest Weapon Focus, causing them to follow up their unarmed attacks with weapon attacks and parrying the attacks of their enemies. Taking this prodigy will refund any points in Weapon Mastery, then grant you Weapon Mastery based on your Unarmed Mastery. Adventurer+Multi Evolutions 1.7.0Allows Adventurer to take any class evolution prodigy, adds an option to allow any class to take multiple evolutions, and adds an option to remove requirements from prodigies. Should be compatible with all evolutions from addons and future updates. Normally prevents you from selecting an evolution for a class that adventurer doesn't get any talents from (any class not possible on random bosses, or stone warden when not playing dwarf/drem), but this restriction is removed if you also have zizzo's addon Slightly More Adventurous or my addon Much More Adventurous. Infinite Mastery 1.7.4Increases the mastery value increase to 0.4, and removes the 1 increase limit. Originally made by jojolagger, I only bumped up addon weight so it can work with my addon collection with online profile on. |
| Campaign | Maj'Eyal |
| Mode | Madness Exploration |
| Sex | Male |
| Race | Skeleton |
| Class | Skirmisher (Battle Skirmisher) |
| Level / Exp | 33 / 38% |
| Size | medium |
| Lifes / Deaths | Killed by arcane blade at level 10 on the 3rd Mirth 122nd year of Ascendancy at 12:05 / 46Killed by skeleton mage at level 11 on the 7th Mirth 122nd year of Ascendancy at 18:46 Killed by Emelaldata the degenerated skeleton archer at level 11 on the 7th Mirth 122nd year of Ascendancy at 18:55 Killed by skeleton mage at level 11 on the 7th Mirth 122nd year of Ascendancy at 22:20 Killed by Emelaldata the degenerated skeleton archer at level 11 on the 7th Mirth 122nd year of Ascendancy at 22:31 Killed by skeleton mage at level 11 on the 7th Mirth 122nd year of Ascendancy at 22:42 Killed by Emelaldata the degenerated skeleton archer at level 11 on the 7th Mirth 122nd year of Ascendancy at 22:56 Killed by skeleton mage at level 11 on the 7th Mirth 122nd year of Ascendancy at 23:08 Killed by Emelaldata the degenerated skeleton archer at level 11 on the 7th Mirth 122nd year of Ascendancy at 23:32 Killed by Emelaldata the degenerated skeleton archer at level 11 on the 7th Mirth 122nd year of Ascendancy at 23:46 Killed by Emelaldata the degenerated skeleton archer at level 11 on the 7th Mirth 122nd year of Ascendancy at 23:58 Killed by Emelaldata the degenerated skeleton archer at level 11 on the 8th Mirth 122nd year of Ascendancy at 00:12 Killed by Emelaldata the degenerated skeleton archer at level 11 on the 8th Mirth 122nd year of Ascendancy at 00:24 Killed by Emelaldata the degenerated skeleton archer at level 11 on the 8th Mirth 122nd year of Ascendancy at 00:36 Killed by Emelaldata the degenerated skeleton archer at level 11 on the 8th Mirth 122nd year of Ascendancy at 00:48 Killed by Emelaldata the degenerated skeleton archer at level 11 on the 8th Mirth 122nd year of Ascendancy at 01:02 Killed by Emelaldata the degenerated skeleton archer at level 11 on the 8th Mirth 122nd year of Ascendancy at 01:14 Killed by Emelaldata the degenerated skeleton archer at level 11 on the 8th Mirth 122nd year of Ascendancy at 01:31 Killed by Emelaldata the degenerated skeleton archer at level 11 on the 8th Mirth 122nd year of Ascendancy at 01:50 Killed by Emelaldata the degenerated skeleton archer at level 11 on the 8th Mirth 122nd year of Ascendancy at 02:03 Killed by Emelaldata the degenerated skeleton archer at level 11 on the 8th Mirth 122nd year of Ascendancy at 02:21 Killed by Emelaldata the degenerated skeleton archer at level 11 on the 8th Mirth 122nd year of Ascendancy at 02:33 Killed by Emelaldata the degenerated skeleton archer at level 11 on the 8th Mirth 122nd year of Ascendancy at 02:48 Killed by Emelaldata the degenerated skeleton archer at level 11 on the 8th Mirth 122nd year of Ascendancy at 03:00 Killed by Emyra the large brown snake at level 13 on the 8th Mirth 122nd year of Ascendancy at 08:34 Killed by Emyra the large brown snake at level 13 on the 8th Mirth 122nd year of Ascendancy at 08:51 Killed by Emyra the large brown snake at level 13 on the 8th Mirth 122nd year of Ascendancy at 09:37 Killed by Emyra the large brown snake at level 13 on the 8th Mirth 122nd year of Ascendancy at 10:26 Killed by Emyra the large brown snake at level 13 on the 8th Mirth 122nd year of Ascendancy at 10:55 Killed by Xanalle the skeleton mage at level 16 on the 10th Mirth 122nd year of Ascendancy at 19:13 Killed by Xanalle the skeleton mage at level 16 on the 10th Mirth 122nd year of Ascendancy at 19:37 Killed by Xanalle the skeleton mage at level 16 on the 10th Mirth 122nd year of Ascendancy at 19:55 Killed by ritch flamespitter at level 16 on the 1st Summertide 122nd year of Ascendancy at 07:47 Killed by The Shade at level 17 on the 1st Summertide 122nd year of Ascendancy at 12:43 Killed by Mayathra the large white snake at level 19 on the 2nd Flare 122nd year of Ascendancy at 15:35 Killed by Mayathra the large white snake at level 19 on the 2nd Flare 122nd year of Ascendancy at 15:49 Killed by Adyna the king cobra at level 19 on the 2nd Flare 122nd year of Ascendancy at 22:14 Killed by ritch flamespitter at level 23 on the 7th Flare 122nd year of Ascendancy at 04:15 Killed by ritch flamespitter at level 24 on the 7th Flare 122nd year of Ascendancy at 14:59 Killed by ritch flamespitter at level 24 on the 7th Flare 122nd year of Ascendancy at 15:13 Killed by Velynne the drem master at level 30 on the 2nd Dusk 122nd year of Ascendancy at 09:59 Killed by Adythra the drem master at level 33 on the 4th Dusk 122nd year of Ascendancy at 10:39 Killed by Adythra the drem master at level 33 on the 4th Dusk 122nd year of Ascendancy at 10:52 Killed by Adythra the drem master at level 33 on the 4th Dusk 122nd year of Ascendancy at 11:13 Killed by Adythra the drem master at level 33 on the 4th Dusk 122nd year of Ascendancy at 11:52 Killed by Adythra the drem master at level 33 on the 4th Dusk 122nd year of Ascendancy at 12:14 |
Primary Stats
| Strength | 125 (base 51) |
| Dexterity | 90 (base 60) |
| Constitution | 108 (base 59) |
| Magic | 12 (base 12) |
| Willpower | 17 (base 13) |
| Cunning | 60 (base 51) |
Resources
| Life | -96/1512 |
| Stamina | 184/213 |
| Healing Factor | 1.9611394753224 |
| Regeneration | 17.231680004663 |
Speed
| Mental | +25% |
| Attack | +15% |
| Movement | 0% |
| Spell | +15% |
| Global | +110% |
Vision
| Sight | 10 |
| Lite | 13.983974317751 |
| Infravision | 9 |
| See Stealth | 4.6619815900084 |
| See Invisible | 4.6619815900084 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 175 |
| Accuracy | 44 |
| Crit Chance | 22% |
| APR | 57 |
| Speed | 0.80 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 17 |
| Crit Chance | 16% |
| Speed | 0.8695652173913 |
Offense: Mind
| Mindpower | 30 |
| Crit Chance | 16% |
| Speed | 0.8695652173913 |
Offense: Damage Bonus
| Mind | +3% |
| Acid | +12% |
| Light | +26% |
| Darkness | +6% |
| Blight | +5% |
| Physical | +9% |
| Fire | +27% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +10% |
| Fire | +25% |
| Physical | +30% |
Defense: Base
| Armour (hardiness) | 95.198752596077 (100%) |
| Defense | 92 |
| Ranged Defense | 92 |
| Fatigue | 0 |
| Physical Save | 58 |
| Spell Save | 24 |
| Mental Save | 26 |
Defense: Resistances
| Acid | + 49%( 70%) |
| Light | + 70%( 70%) |
| Cold | + 42%( 70%) |
| Nature | + 28%( 70%) |
| Physical | + 24%( 70%) |
| Mind | + 28%( 70%) |
| All | + 21%( 70%) |
Defense: Immunities
| Teleport Resistance | 33% |
| Stun Resistance | 50% |
| Bleed Resistance | 100% |
| Confusion Resistance | 50% |
| Fear Resistance | 100% |
| Instadeath Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 33% |
Inscriptions (3/3)
| Runes | Effective talent level: 2.5 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
| Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 2.5 Rune: BlinkUse mode: Activated Range: 4 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (86% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 10%, your defense is increased by 10 and all your resistances by 10%. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Tireless Combatant | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Skirmisher - Slings | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Archery training | 1.00 |
| 2/5 |
| 2/5 |
| 2/5 |
| 2/5 |
| Technique / Buckler Training | 1.30 |
| 4/5 |
| 3/5 |
| 3/5 |
| 5/5 |
| Technique / Archery prowess | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Agility | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat veteran | 1.00 |
| 4/5 |
| 2/5 |
| 1/5 |
| 5/5 |
| Cunning / Called Shots | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 4/5 |
| Technique / Reflexes | 1.00 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Technique / Archery - slings | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 3/5 |
| 3/5 |
| 3/5 |
| 3/5 |
| Technique / Other | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/1 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/1 |
| 0/1 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/1 |
| 0/5 |
| 0/5 |
| Technique / Marksmanship | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Technique / Unarmed training | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Undead / Ghoul | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Undead / Skeleton | 1.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Conditioning | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
| Cunning / Scoundrel | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Survival | 1.30 |
| 3/5 |
| 3/5 |
| 3/5 |
| 3/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Thuggery | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Intuitive Shots |
| beneficial effect | The target is under the effect of the cloak of deception, making it look human. Cloak of Deception |
Quests
You failed to protect the lone alchemist from death by Emelaldata the degenerated skeleton archer. Escort: lone alchemist (level 1 of Ruins of Kor'Pul) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Norgos Lair. Escort: lost sun paladin (level 3 of Norgos Lair)As a reward you improved Strength by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Ruins of Kor'Pul. Escort: repented thief (level 2 of Ruins of Kor'Pul)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Norgos Lair. Escort: worried loremaster (level 2 of Norgos Lair)As a reward you improved Dexterity by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Equipment
| On feet | Prismoath the pair of rough leather boots (0 def, 1 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Effects on melee hit: * 20% chance to slow global speed by 46% Changes stats: +3 Cun / +3 Wil Changes resistances: +3% cold / +9% nature / +3% light Changes damage: +6% light Physical save: +5 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Light radius: +1 A pair of boots made of leather. |
| Quiver | high-capacity pouch of voratun shots of grasping (36/48, 52-62 power, 6 apr)Requires: - Dexterity 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 52.0 - 62.4 Uses stats: 50% Cun, 70% Dex Damage type: Physical Mastery: Sling Supremacy Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +7.0% Capacity: 48 On weapon hit: * 20% chance to create vines that bind the target to the ground dealing 119 nature damage and pinning them for 3 turns When wielded/worn: Ammo reloads per turn: +3 Shots are used with slings to pummel your foes to death. This item has been sent to the Item's Vault. |
| Light source | Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(64 power, based on Willpower) Activation costs 6 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
| On head | Ebonypower (20 def, 6 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Physical power: +10 (+2 eff.) Armour: +6 Defense: +20 (+4 eff.) Fatigue: +1% Changes resistances: +4% physical / +6% light / +3% all Changes resistances penetration: +10% darkness / +15% physical Physical save: +6 (+2 eff.) A cap made of leather. |
| Tool | Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
| On hands | Turidunafast (0 def, 24 armour)Requires: - Level 25 Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour penetration: +6 Armour: +24 Effects on melee hit: * 26% chance to reduce armor by 19% Damage (Melee): 18 light Changes resistances: +36% acid / +13% light / +9% mind Changes resistances penetration: +15% physical Changes damage: +10% light Critical mult.: +20.00% Physical save: +23 (+7 eff.) Stamina each turn: +3.96 When used to modify unarmed attacks: Base power: 26.0 - 28.6 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +5.0% Attack speed: 125% When this weapon hits: Searing Light (20% chance level 5). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. This item has been sent to the Item's Vault. |
| Around waist | blurring rough leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Defense: +9 (+2 eff.) Stealth bonus: +5 A belt that goes around your waist. |
| In main hand | Cyrireta the DimbreezeRequires: - Dexterity 48 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / sling ; tier 5 Mastery: Sling Supremacy Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +10 Travel speed: +572% Damage (radius 1) on hit: +8 darkness Damage (radius 2) on crit: +66 fire When wielded/worn: Physical power: +14 (+3 eff.) Armour: +8 Defense: +15 (+3 eff.) Changes stats: +6 Cun / +11 Str Changes resistances: +3% light Changes resistances penetration: +25% fire Changes damage: +12% acid / +9% physical / +6% darkness Maximum stamina: +30.00 Global speed: +10% Combat speed: +10% Slings are used to hurl stones or metal shots at your foes. This item has been sent to the Item's Vault. |
| Main armor | drakeskin leather armour 'Radiancesnake' (70 def, 35 armour)Requires: - Strength 20 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +34 Defense: +69 (+13 eff.) Fatigue: +8% Changes resistances: +24% light / +24% cold Blindness immunity: +33% Disease immunity: +33% Teleport immunity: +33% Light radius: +4 Combat speed: +15% Casting speed: +15% Mental speed: +15% Healing mod.: +33% A suit of armour made of leather. This item has been sent to the Item's Vault. |
| In off hand | acidic dwarven-steel shield (0 def, 6 armour, 29-35 power, 82.5 block)Requires: - Shield usage training - Cunning 24 Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 29.5 - 35.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +3.5% Block value: +82 On weapon hit: * 14% chance to reduce armor by 19% When wielded/worn: Armour: +6 Fatigue: +8% Damage (Melee): 7 acid Damage when hit (Melee): 9 acid Talent granted: +1 Block Handheld deflection devices. |
| Cloak | Cloak of DeceptionPowered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 (+1 eff.) Spellpower: +5 (+4 eff.) Mindpower: +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
| Around neck | ZubomiraInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Str / +4 Dex / +1 Wil Changes damage: +3% mind Light radius: +3 Infravision radius: +3 Amulets make your neck look great! |
Inventory
This item will automatically be transmogrified when you leave the level.movement infusion (speed 579%; cd 13) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 579% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
This item will automatically be transmogrified when you leave the level.wild infusion (res 22%; physical; dur 2; cd 16) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 22% for 2 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Mirror Image Rune (dur 6; cd 24)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (86% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
This item will automatically be transmogrified when you leave the level.shatter afflictions rune (absorb 78; cd 18) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 78 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Ring of the War MasterRequires: - Level 35 Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +15 Physical crit. chance: +5.0% Physical power: +10 (+2 eff.) Changes stats: +3 Str / +3 Dex / +3 Con Talent category bonus: +0.30 Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. This item has been sent to the Item's Vault. |
Ring of the War MasterRequires: - Level 35 Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +15 Physical crit. chance: +5.0% Physical power: +10 (+2 eff.) Changes stats: +3 Str / +3 Dex / +3 Con Talent category bonus: +0.30 Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. This item has been sent to the Item's Vault. |
This item will automatically be transmogrified when you leave the level.blazebringer's stralite battleaxe (44-66 power, 3 apr) Requires: - Strength 35 Infused by nature 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 44.5 - 66.8 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +7.5% Attack speed: 100% Damage (radius 2) on crit: +52 fire When wielded/worn: Changes resistances penetration: +10% fire Global speed: +9% Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level.elm longbow 'Shinewing' Requires: - Dexterity 11 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / longbow ; tier 1 It must be held with both hands. Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +6 Damage (Ranged): +12 lightning / +8 blight When wielded/worn: Effects on ranged hit: * 20% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 10 blight Changes resistances: +6% light Changes resistances penetration: +20% temporal Changes damage: +14% lightning / +6% arcane Mana when firing critical spell: +2.00 Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level.epiphanous vined mindstar of flames (6-6 power, 18 apr, nature damage) Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 6.0 - 6.6 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Damage (Melee): 5 fire Changes resistances: +6% fire Changes resistances penetration: +8% fire Changes damage: +6% mind / +9% fire Talent granted: +1 Attune Mindstar Psi when firing a critical mind attack: +2.00 Mindpower: +7 (+3 eff.) Mental crit. chance: +5% Global speed: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level.protector's vined mindstar of life (4-4 power, 18 apr, nature damage) Requires: - Willpower 16 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 4.0 - 4.4 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes resistances: +4% all Talent mastery: +0.10 Wild-gift / Antimagic Talent granted: +1 Attune Mindstar Life regen: +0.50 Maximum life: +12.00 Mindpower: +4 (+2 eff.) Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
ranger's cured leather sling of fireRequires: - Dexterity 16 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 2 Mastery: Sling Supremacy Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +8 Damage (Ranged): +7 fire When wielded/worn: Changes stats: +2 Dex Changes damage: +10% fire Slings are used to hurl stones or metal shots at your foes. |
rough leather slingRequires: - Dexterity 11 - Talent Shoot 4.00 Encumbrance. Type: weapon / sling ; tier 1 Mastery: Sling Supremacy Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +6 Slings are used to hurl stones or metal shots at your foes. |
steady rough leather slingRequires: - Dexterity 11 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 1 Mastery: Sling Supremacy Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +6 When wielded/worn: Accuracy: +6 (+2 eff.) Physical crit. chance: +1.0% Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level.Carrionpride (18-25 power, 4 apr) Requires: - Strength 24 Powered by arcane forces Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 3 Base power: 18.5 - 25.9 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% Damage (Melee): +8 arcane / +11 light / +8 nature Damage (radius 2) on crit: +19 lightning / +20 cold Damage against: +20% Undead When wielded/worn: Accuracy: +17 (+6 eff.) Armour penetration: +11 Changes resistances: +9% nature Changes resistances penetration: +11% lightning / +14% cold / +15% nature / +8% all Changes damage: +6% nature Movement speed: +30% One-handed war axes. |
Glosessra the pair of drakeskin leather boots (104 def, 55 armour)Requires: - Level 35 Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Physical crit. chance: +9.0% Physical power: +45 (+9 eff.) Armour: +55 Defense: +104 (+19 eff.) Changes stats: +11 Str Changes resistances: +11% physical / +45% nature / +30% temporal Changes damage: +30% mind Spell save: +30 (+15 eff.) Knockback immunity: +69% Life regen: +13.89 Stamina each turn: +0.80 Maximum life: +347.28 Maximum stamina: +120.00 Healing mod.: +69% Defense after a teleport: +52 Resist all after a teleport: +52% New effects duration reduction after a teleport: +52% A pair of boots made of leather. This item has been sent to the Item's Vault. |
rough leather gloves 'Sparkknight' (0 def, 1 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 10 Changes stats: +2 Mag Changes resistances: +9% acid / +6% lightning Changes resistances penetration: +10% blight / +5% acid Changes damage: +3% arcane / +3% blight When used to modify unarmed attacks: Base power: 8.5 - 9.4 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +1 Crit. chance: +1.0% Attack speed: 125% Damage (Melee): +5 arcane Damage (radius 2) on crit: +6 arcane Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Glacierbile the linen wizard hat (1 def, 2 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+0 eff.) Changes stats: +3 Mag Changes resistances: +1% physical Changes damage: +3% cold Spell save: +6 (+3 eff.) Confusion immunity: +20% Pinning immunity: +20% Healing mod.: +5% A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level.stralite mail armour of delving (4 def, 8 armour) Requires: - Heavy armour training - Strength 38 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+1 eff.) Fatigue: +12% Changes stats: +5 Str Changes resistances: +13% darkness / +8% physical Light radius: +1 It can be used to activate talent Track, placing all other charms into a 18 cooldown : Effective talent level: 4.5 Power cost: 18 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 7 for 7 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
prismatic cured leather armour of stability (6 def, 4 armour)Requires: - Strength 14 Powered by arcane forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +6 (+1 eff.) Fatigue: +7% Changes resistances: +6% physical / +12% light / +13% darkness Physical save: +10 (+3 eff.) A suit of armour made of leather. |
prismatic rough leather armour (3 def, 2 armour)Requires: - Strength 10 Powered by arcane forces 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +3 (+1 eff.) Fatigue: +6% Changes resistances: +10% light / +10% darkness A suit of armour made of leather. |
rough leather armour (3 def, 2 armour)Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +3 (+1 eff.) Fatigue: +6% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level.troll-hide cured leather armour of command (13 def, 8 armour) Requires: - Strength 14 Infused by nature Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +8 Defense: +13 (+3 eff.) Fatigue: +7% Changes stats: +2 Cun Mental save: +11 (+6 eff.) Life regen: +4.10 Maximum life: +38.00 Healing mod.: +12% A suit of armour made of leather. |
Budor the Tempestwasp (0 def, 2 armour, 9-10 power, 19 block)Requires: - Shield usage training - Cunning 11 Infused by psionic forces 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 9.0 - 10.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +2.5% Block value: +19 Damage (Melee): +8 lightning / +12 physical / +12 mind When wielded/worn: Armour: +2 Fatigue: +8% Changes stats: +4 Cun / +2 Wil Changes resistances: +11% physical Changes resistances penetration: +20% lightning Talent granted: +1 Block Hate when firing a critical mind attack: +2.00 Mental crit. chance: +2% Slows Projectiles: +13% Bonus block near projectiles: +19 Handheld deflection devices. |
iron shield (0 def, 2 armour, 8-10 power, 16.5 block)Requires: - Shield usage training - Cunning 11 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 8.5 - 10.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +2.5% Block value: +16 When wielded/worn: Armour: +2 Fatigue: +8% Talent granted: +1 Block Handheld deflection devices. |
steel shield 'Yvadath' (0 def, 4 armour, 14-17 power, 42 block)Requires: - Shield usage training - Cunning 16 Powered by arcane forces Crafted by a master Infused by psionic forces 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 14.5 - 17.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +3.0% Block value: +42 When wielded/worn: Armour: +4 Fatigue: +8% Changes resistances: +17% acid / +10% temporal / +10% mind Talent granted: +1 Block Equilibrium when hit: +0.08 Mindpower: +15 (+7 eff.) Mental crit. chance: +2% Activating this item is instant. It can be used to activate talent Temporal Shield, placing all other charms into a 18 cooldown : Effective talent level: 4.5 Power cost: 18 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell and usable during Aether Avatar Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (236) is absorbed, or the time runs out (9 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). The shield's max absorption will increase with your Spellpower. Handheld deflection devices. |
3 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
53 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
2 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
4 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Rod of Recall (3/3)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 116 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
pouch of iron shots (0/18, 15-18 power, 1 apr)Requires: - Dexterity 11 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 15.0 - 18.0 Uses stats: 70% Dex, 50% Cun Damage type: Physical Mastery: Sling Supremacy Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +1 Crit. chance: +4.0% Capacity: 18 Shots are used with slings to pummel your foes to death. |
Item Vault (Portable) Item Vault (Portable)Powered by unknown forces 0.00 Encumbrance. [Plot Item] Type: vault / vault It can be used to access item vault Activation costs 1 power out of 1/1. A mysterious item with a connection to a distant realm. But why does it look like the portable mirror...? |
8 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Level 10 (Exploration mode)
Got a character to level 10.By testman the Skeleton Skirmisher level 10
3rd Mirth 122nd year of Ascendancy at 09:18 see stats
Level 20 (Exploration mode)
Got a character to level 20.By testman the Skeleton Skirmisher level 20
2nd Flare 122nd year of Ascendancy at 23:48 see stats
Level 30 (Exploration mode)
Got a character to level 30.By testman the Skeleton Skirmisher level 30
10th Flare 122nd year of Ascendancy at 06:45 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By testman the Skeleton Skirmisher level 21
4th Flare 122nd year of Ascendancy at 06:30 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By testman the Skeleton Skirmisher level 18
2nd Summertide 122nd year of Ascendancy at 09:49 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By testman the Skeleton Skirmisher level 11
3rd Mirth 122nd year of Ascendancy at 12:44 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By testman the Skeleton Skirmisher level 23
4th Flare 122nd year of Ascendancy at 16:28 see stats
Log
Talent Intuitive Shots is ready to use.
Talent Fragmentation Shot is ready to use.
Testman activates Intuitive Shots.
Testman uses Fragmentation Shot.
Adythra the drem master casts Repulsion Blast.
testman punishes Adythra the drem master for casting a spell!
Adythra the drem master is surrounded by antimagic forces.
Testman slams into something solid!
Adythra the drem master hits testman for (41 deflected), 410 physical, 112 physical (524 total damage).
Webs of Fate hits testman for (5 deflected), 0 mind (0 total damage).
testman hits Adythra the drem master for (7 webs of fate), (11 to time), 0 mind (0 total damage).
Testman's Fragmentation Shot misses Adythra the drem master.
Testman uses Kneecapper.
The fabric of time around Adythra the drem master returns to normal.
Testman's Kneecapper misses Adythra the drem master.
Talent Flare is ready to use.
Talent Kill Shot is ready to use.
Adythra the drem master casts Temporal Bolt.
Adythra the drem master hits testman for (41 deflected), 352 temporal (352 total damage).
Testman uses Flare.
Adythra the drem master resists the blinding flare!
Testman uses Kill Shot.
testman snipes Adythra the drem master (+212% weapon bonus for range)!
Testman's Kill Shot misses Adythra the drem master.
Adythra the drem master deactivates Matter Weaving.
Matter Weaving has been disrupted by anti-magic forces!
Adythra the drem master's Dust to Dust has been disrupted by anti-magic forces!
Adythra the drem master's antimagic forces vanishes.
Testman uses Steady Shot.
Adythra the drem master casts Dust to Dust.

















































































































































































