













Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.5 |
| Addons | Decently Generous Levels 1.7.4Is Slightly generous with talents, types and stat points for each level gained. + 5 to MaxHP per level. (Double at level 2) 4 stat points per level. (5 at level 2) Amazingly Generous Levels 1.7.4Is amazingly generous with talents, types and stat points for each level gained. + 5 to MaxHP per level. (Double at level 2) 4 stat points per level. (5 at level 2) Possessor Bonus Class 1.7.4Donators/Buyers bonus! Stats uncapper for Infinite Dungeon 1.7.4 No Prodigy Requirements 1.7.4Prodigies have minimal requirements - usually none. Much More Adventurous 1.7.0Gives adventurers every talent tree in the game. This includes things like object talents, talents from summons (golem, mecharachnid, etc), npc only talents (horrors, soul eater, etc), talents mostly removed from the game (old paradox mage and archer talents, etc), partially implemented talents (like the unavailable celestial class), and hidden talents not normally available on their own (individual poisons, traps, hymns, etc). Many of these are very unbalanced, and while I have removed every buggy talent I could find, combining talents that aren't normally available together on the player may cause a bad reaction. If you find something like this please let me know, I'm doing my best to modify every talent that needs it to work properly on the player. Items Vault 1.7.0Donators/Buyers bonus! Adventurer Mastery 1.7.2Changes the mastery of the Adventurer's talents to 1.3 and gives it 1 more category point, 2 extra talents points and 2 extra generics. Now, there are quite a few addons that do similar things, however they tend to overwrite the adventurer birth data, making them incompatible with other changes to the class. This addon should be compatible with either : Slightly More Adventurous : - https://te4.org/games/addons/tome/adven_addon
- allows adventurer to use talents from classes that don't spawn on randbosses
- still checks race/class compatibility so stonewarden talents are only for dwarf and undead cant get wilder talents
Much More Adventurous : - temporarily incompatible (use previous version of this addon instead) - https://te4.org/games/addons/tome/every_tree
- allows the adventurer to use every talents, including monster only and debug talent trees.
- tends to have issues with classes from other addons due to the way it loads their data.
Improved Adventurer : - https://te4.org/games/addons/tome/Improved_Adventurer
- my own adventurer skill addon.
- allows the adventurer to use talents from every race and class, including locked ones and those normaly incompatible with your character.
- use this one if you use addons that add new classes/races and want their talents on an adventurer
Note : use only one of those three. They are not compatible with eachother Slightly More Adventurous 1.7.0Allows Adventurer characters to use some talent trees from addon-provided classes that would otherwise be inaccessible. More specifically: Adventurers typically are allowed to use talent trees for classes added by addons, unless those classes are flagged as not for use on random bosses. This addon bypasses that check, making talent trees from classes so flagged available to Adventurers. Experienced Adventurer 1.7.2Since these adventuers are experienced enough, they are familiar with staff combat, mindstar mastery and combat training. Dual-Classes Reworked by AscendingPhoenix 1.7.4Allows the player to pick two classes, but the difficulty scales upward. (Original by StarKeep, modded by Raenarill). In order to activate this addon, look at your Game Options for a new tab. Improved Adventurer 1.7.4Allows adventurers to use talent trees from every classes and races, including those from addons. This addon is designed as a more "addon friendly" alternative to Much more Adventurous. It takes talents directly from the subclass/subrace list so it should : - Bypass race/class compatibility - Take talents trees from NPC only classes/races - Ignore the locks Additionally, "undead/lich", "Cursed/Cursed Aura" and talents from the Fallen Paladin can also be selected. Talents from the Technomancer and the Thaumaturgist dont work without their respective prodigy, so if you want them I recommend this addon : https://te4.org/games/addons/tome/evolve_adven1 It should be compatible with most classes and races from other addons. Skirmisher Evolutions 1.7.4Adds the following evolutions: Mudsligner: Fateslinger: Fearslinger: Blightslinger: Crystalslinger: Battle Skirmisher: Sunslinger: Dreamslinger: Note: Age of Ascendancy specific requirements are waived in other campaigns. Race: Battleborn 1.7.4Adds battleborns as a new subrace. They are combat centric humans. Stat modifiers: +2 Strength, +2 Dexterity, +2 Constitution, +2 Magic, +2 Willpower, and +2 Cunning. Life Rating: 12 Experience Penalty: 10% Racial talent tree: The Unstoppable Fighter - Passively increases immunities to stun, confusion, pin, fear, silence. The Savvy Fighter - Passively increases critical chance, critical power, Armor Penetration and Accuracy. Faster Stronger Better - Passively increases Global speed, Physical speed, movement speed and all damage done. ---Changelog Rather Crafty Hands 1.7.4Allows base Imbue Item to apply to helmets, and changes Crafty Hands to allow any armour. Very Crafty Hands 1.7.4Changes the Crafty Hands prodigy to allow imbuing into any item. This is probably not balanced at all and just exists as a proof of concept. Adventurer Buff Addon 1.7.4Gives Adventurers 3 more Category Points at creation, from 7 to 10. Credit for the original code goes to SirSlush. Adventurer+Multi Evolutions 1.7.0Allows Adventurer to take any class evolution prodigy, adds an option to allow any class to take multiple evolutions, and adds an option to remove requirements from prodigies. Should be compatible with all evolutions from addons and future updates. Normally prevents you from selecting an evolution for a class that adventurer doesn't get any talents from (any class not possible on random bosses, or stone warden when not playing dwarf/drem), but this restriction is removed if you also have zizzo's addon Slightly More Adventurous or my addon Much More Adventurous. Infinite Mastery 1.7.4Increases the mastery value increase to 0.4, and removes the 1 increase limit. Originally made by jojolagger, I only bumped up addon weight so it can work with my addon collection with online profile on. |
| Campaign | Infinite |
| Mode | Madness Exploration |
| Sex | Male |
| Race | Battleborn |
| Class | Skirmisher (Battle Skirmisher) |
| Level / Exp | 67 / 34% |
| Size | big |
| Lifes / Deaths | Killed by geomancer at level 3 on the 74th Pyre 122nd year of Ascendancy at 20:39 / 33Killed by geomancer at level 3 on the 74th Pyre 122nd year of Ascendancy at 20:56 Killed by elven sun-mage at level 4 on the 75th Pyre 122nd year of Ascendancy at 05:02 Killed by storm drake at level 5 on the 75th Pyre 122nd year of Ascendancy at 17:05 Killed by broken golem at level 6 on the 75th Pyre 122nd year of Ascendancy at 18:21 Killed by teluvorta at level 6 on the 75th Pyre 122nd year of Ascendancy at 19:20 Killed by storm drake at level 7 on the 75th Pyre 122nd year of Ascendancy at 20:05 Killed by teluvorta at level 7 on the 75th Pyre 122nd year of Ascendancy at 20:57 Killed by storm wyrm at level 7 on the 75th Pyre 122nd year of Ascendancy at 21:29 Killed by broken golem at level 8 on the 75th Pyre 122nd year of Ascendancy at 22:30 Killed by storm wyrm at level 8 on the 75th Pyre 122nd year of Ascendancy at 22:51 Killed by broken golem at level 8 on the 75th Pyre 122nd year of Ascendancy at 23:28 Killed by Wrathroot at level 8 on the 75th Pyre 122nd year of Ascendancy at 23:56 Killed by broken golem at level 9 on the 76th Pyre 122nd year of Ascendancy at 00:51 Killed by storm drake at level 9 on the 76th Pyre 122nd year of Ascendancy at 01:14 Killed by Wrathroot at level 9 on the 76th Pyre 122nd year of Ascendancy at 01:54 Killed by storm drake at level 9 on the 76th Pyre 122nd year of Ascendancy at 02:17 Killed by broken golem at level 10 on the 76th Pyre 122nd year of Ascendancy at 02:57 Killed by greater gwelgoroth at level 12 on the 76th Pyre 122nd year of Ascendancy at 06:46 Killed by elven sun-mage at level 13 on the 76th Pyre 122nd year of Ascendancy at 10:36 Killed by greater mummy at level 16 on the 1st Mirth 122nd year of Ascendancy at 17:50 Killed by electric eel at level 16 on the 1st Mirth 122nd year of Ascendancy at 18:31 Killed by rogue at level 16 on the 1st Mirth 122nd year of Ascendancy at 20:02 Killed by electric eel at level 32 on the 7th Flare 122nd year of Ascendancy at 07:59 Killed by giant spider at level 32 on the 7th Flare 122nd year of Ascendancy at 08:15 Killed by ritch flamespitter at level 32 on the 7th Flare 122nd year of Ascendancy at 08:32 Killed by orc corruptor at level 32 on the 7th Flare 122nd year of Ascendancy at 09:45 Killed by mountain troll thunderer at level 32 on the 7th Flare 122nd year of Ascendancy at 10:06 Killed by luminous horror at level 32 on the 7th Flare 122nd year of Ascendancy at 10:41 Killed by luminous horror at level 33 on the 7th Flare 122nd year of Ascendancy at 11:16 Killed by Prox the Mighty at level 33 on the 7th Flare 122nd year of Ascendancy at 14:47 Killed by Prox the Mighty at level 33 on the 7th Flare 122nd year of Ascendancy at 17:06 Killed by Cyraba the yaech diver at level 67 on the 22nd Dusk 122nd year of Ascendancy at 18:01 |
Primary Stats
| Strength | 186 (base 62) |
| Dexterity | 105 (base 67) |
| Constitution | 134 (base 64) |
| Magic | 55 (base 48) |
| Willpower | 69 (base 67) |
| Cunning | 85 (base 69) |
Resources
| Life | -104/2920 |
| Mana | 791/791 |
| Stamina | 299/353 |
| Hate | 100/100 |
| Healing Factor | 1.714006449993 |
| Regeneration | 450.7661844406 |
Speed
| Mental | +210.15924542126% |
| Attack | +79.515276870982% |
| Movement | +506.83428927643% |
| Spell | +15% |
| Global | +159.66927037415% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 11 |
| See Stealth | 12.015540172858 |
| See Invisible | 12.015540172858 |
Offense: Mainhand
| Damage | 383 |
| Accuracy | 60 |
| Crit Chance | 104% |
| APR | 103 |
| Speed | 0.27 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 40 |
| Crit Chance | 46% |
| Speed | 0.8695652173913 |
Offense: Mind
| Mindpower | 78 |
| Crit Chance | 46% |
| Speed | 0.55705565422084 |
Offense: Damage Bonus
| Acid | +34% |
| Blight | +31% |
| Physical | +115% |
| Cold | +29% |
| All | +19% |
| Lightning | +49% |
| Light | +29% |
| Temporal | +29% |
| Fire | +47% |
Offense: Damage Penetration
| Cold | +10% |
| Physical | +106% |
| Fire | +20% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 105.9453057845 (100%) |
| Defense | 87 |
| Ranged Defense | 89 |
| Fatigue | 0 |
| Physical Save | 71 |
| Spell Save | 31 |
| Mental Save | 48 |
Defense: Resistances
| Acid | -100%( 72%) |
| Blight | -100%( 72%) |
| Arcane | -53%( 72%) |
| Cold | -35%( 72%) |
| All | -61%( 72%) |
| Lightning | -45%( 72%) |
| Light | -12%( 72%) |
| Temporal | -63%( 72%) |
| Physical | -40%( 72%) |
| Fire | + 4%( 72%) |
| Mind | -61%( 72%) |
Defense: Immunities
| Stun Resistance | 90% |
| Confusion Resistance | 100% |
| Fear Resistance | 61% |
| Pinning Resistance | 51% |
| Instadeath Resistance | 100% |
| Silence Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Technique / Munitions | 1.00 |
| 6/5 |
| 1/5 |
| 6/5 |
| 4/5 |
| Technique / Reflexes | 1.00 |
| 1/5 |
| 6/5 |
| 0/5 |
| 0/5 |
| Cunning / Called Shots | 1.30 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
| Cunning / Tactical | 1.00 |
| 5/5 |
| 6/5 |
| 1/5 |
| 6/5 |
| Technique / Combat techniques | 1.30 |
| 6/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Rampage | 1.80 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
| Technique / Tireless Combatant | 1.30 |
| 6/5 |
| 1/5 |
| 6/5 |
| 6/5 |
| Technique / Archery training | 1.00 |
| 1/5 |
| 6/5 |
| 6/5 |
| 6/5 |
| Technique / Buckler Training | 2.90 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Agility | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 6/5 |
| Technique / Skirmisher - Slings | 5.70 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
| Technique / Throwing knives | 1.00 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
| Technique / Archery - slings | 1.40 |
| 6/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Shield offense | 1.30 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
| Technique / Marksmanship | 1.40 |
| 6/5 |
| 1/5 |
| 1/5 |
| 6/5 |
Generic Talents
| Undead / Skeleton | 1.00 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
| Technique / Unarmed training | 1.40 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
| Undead / Ghoul | 1.00 |
| 6/5 |
| 6/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 6/5 |
| 2/5 |
| 6/5 |
| 6/5 |
| 0/5 |
| 6/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 6/5 |
| 6/5 |
| 6/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Thuggery | 1.30 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
| Race / Battleborn | 1.40 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
| Spell / Stone alchemy | 1.00 |
| 6/5 |
| 6/5 |
| 0/5 |
| 0/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 4/5 |
| 6/5 |
| 0/5 |
| Cursed / Dark sustenance | 1.00 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
| Cunning / Scoundrel | 1.30 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
| Cunning / Survival | 1.30 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
| Cunning / Lethality | 1.00 |
| 6/5 |
| 1/5 |
| 6/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Intuitive Shots |
| talent | Blade Flurry |
| talent | Incendiary Ammunition |
| talent | Bombardment |
| talent | Counter Shot |
| talent | Total Thuggery |
| beneficial effect | The target stands strong, increasing all resistances by 11.4% and resistance caps by 2.7%. Eternal Warrior |
| beneficial effect | Countering melee attacks: Has a 43% chance to get an automatic counter attack when avoiding a melee attack. (1.1 counters remaining) Counter Attacking |
| detrimental effect | The target is hexed, granting it 59% chance each turn to be dazed for 3 turns. Pacification Hex |
| detrimental effect | The target is cursed, reducing all resistances by 73%. Curse of Vulnerability |
| detrimental effect | Fatigue from poor sleep, dealing 69.12 mind damage per turn. Restless Night |
| beneficial effect | The target is wide awake and has 24% resistance to sleep effects. Insomnia |
| detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
| beneficial effect | Improves senses, allowing the detection of unseen things. Sensing |
| beneficial effect | The target has 204 increased life regeneration. Recovery |
| detrimental effect | The target is infected with a corrosive worm, reducing blight and acid resistance by 67%. When the effect ends, the worm will explode, dealing 3475 acid damage in a 4 radius ball. This damage will increase by 74% of all damage taken while under torment Corrosive Worm |
| detrimental effect | The target's mental faculties have been impaired, reducing its mental save by 28. Sundered Mind |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| detrimental effect | Zone-wide effect: +10% temporal damage, -10% temporal resistance, -10% spell save, -20% pinning immunity. Impossible geometries |
| beneficial effect | Increases defense by 32. Mobile Defense |
| beneficial effect | Has 10 throwing knives prepared: 10 KnivesRange: 7 Net Damage: 218 - 306 Accuracy: 75 (knife) APR: 101 Crit Chance: +117% Crit mult: 301% Uses Stats: 40% Wil, 50% Cun, 70% Dex |
| beneficial effect | Increases attack speed by 36%, grants infinite ammo, and causes all marking shots to have a 100% increased chance to mark. Trueshot |
| beneficial effect | Reduces all damage taken by 180. Blocking |
| beneficial effect | The target is rampaging! (+406% movement speed, +64% attack speed, +64% mind speed, +66% physical damage, +38 physical save, +38 mental save, 165/165 damage shrugged off this turn) Rampaging |
Quests
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 10): ExterminatorYou completed the challenge and received: Random Artifact: Cloudpeal (4-4 power, 22 apr, mind damage) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 11): Exterminator | failed |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 12): Near SightedYou completed the challenge and received: Random Artifact: Hailmonster (2 def, 13 armour) | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 20): MultiplicityTurns left: 0 You completed the challenge and received: +1 Category Point | done |
Proceed directly to the next Infinite Dungeon level in less than 113 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 26): Rush Hour (113)Turns left: -1 | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 27): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 29): ExterminatorYou completed the challenge and received: Random Artifact: Chalomnir of mindblast [power 325] (8 cooldown) | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 30): Mirror Match | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 33): Pacifist | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 34): Pacifist | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 36): Pacifist | failed |
Proceed directly to the next Infinite Dungeon level in less than 248 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 37): Rush Hour (248)Turns left: -1 | failed |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 39): MultiplicityTurns left: 0 You completed the challenge and received: Random Artifact: Ebonyream (12 def, 7 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 40): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 41): ExterminatorYou completed the challenge and received: Random Artifact: Freezedare (14-21 power, 4 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 42): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 43): Near SightedYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 45): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 46): Exterminator | failed |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 47): Near SightedYou completed the challenge and received: +3 Stat Points | done |
Proceed directly to the next Infinite Dungeon level in less than 101 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 8): Rush Hour (101)Turns left: -1 | failed |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | Beedig the Frozenschism (0 def, 11 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Armour: +11 Effects on melee hit: * 10% chance to reduce armor by 31% Changes resistances: +8% cold / +7% fire Changes resistances penetration: +5% physical / +10% cold Changes damage: +9% acid Physical save: +15 (+4 eff.) A pair of boots made of leather. |
| Quiver | sentry's pouch of voratun shots of annihilation (47/47, 62-75 power, 15 apr)Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 62.5 - 75.0 Uses stats: 40% Wil, 50% Cun, 70% Dex Damage type: Physical Mastery: Sling Supremacy Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Crit. chance: +13.0% Capacity: 47 Turns elapse between self-loadings: 4 Travel speed: +200% Shots are used with slings to pummel your foes to death. |
| Light source | Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(125 power, based on Willpower) Activation costs 5 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
| On head | Aerakalthoyon the hardened leather cap (0 def, 15 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Physical crit. chance: +2.0% Armour: +15 Fatigue: +3% Effects on melee hit: * 20% chance to reduce armor by 31% Changes resistances: +8% cold Changes damage: +6% acid Allows you to breathe in: water Stamina each turn: +3.00 Maximum stamina: +20.00 A cap made of leather. |
| Tool | Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
| On fingers | warrior's stralite ring of fire (+24%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Armour: +4 Changes stats: +2 Str Changes resistances: +24% fire Changes damage: +12% fire Rings make your fingers look great! |
| On fingers | GyrinCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Fatigue: -6% Changes resistances: +3% blight / +9% temporal Maximum encumbrance: +21 Pinning immunity: +20% Stamina each turn: +2.00 Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% Rings make your fingers look great! |
| Around neck | enraging copper amulet of soulsearingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Physical power: +6 (+1 eff.) Changes damage: +7% blight / +6% physical / +6% fire Critical mult.: +12.00% Spellpower: +6 (+2 eff.) Combat speed: +10% Amulets make your neck look great! |
| In main hand | Eldoral Last ResortRequires: - Dexterity 26 - Talent Shoot Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / sling ; tier 3 Base power: 0.0 - 0.0 Uses stat: 40% Wil Damage type: Physical Mastery: Sling Supremacy Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 118% Firing range: +10 When wielded/worn: Changes stats: +3 Cun / +4 Dex Changes damage: +15% physical Talents cooldown: Swift Shot (-1 turn) Hurricane Shot (-2 turns) When dropping below 30% max HP, you gain 20% attack speed, lose 100% fatigue, and your shots don't consume ammo for 5 turns. 30 turns cd. A sling with an inscription on its handle: 'May the wielder be granted cunning in his fight against the darkness'. |
| On hands | Gunisin (0 def, 20 armour)Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Physical crit. chance: +6.0% Armour: +20 Effects on melee hit: * 20 arcane resource burn Damage (Melee): 6 physical Changes resistances: +3% physical Changes resistances penetration: +25% physical Changes damage: +9% physical Spell save: +3 (+1 eff.) When used to modify unarmed attacks: Base power: 27.0 - 29.7 Uses stats: 40% Wil, 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +5.0% Attack speed: 125% When this weapon hits: Sand Breath (10% chance level 5). Damage (radius 1) on hit: +9 physical Damage (radius 2) on crit: +8 physical Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| In off hand | Piercing Gaze |
| Cloak | Silylrathra (3 def, 8 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Armour: +8 Defense: +3 (+1 eff.) Changes stats: +2 Str / +2 Dex / +3 Cun Changes resistances: +5% arcane Critical mult.: +15.00% Pinning immunity: +20% Stamina each turn: +3.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | rejuvenating cured leather armour of alacrity (6 def, 4 armour)Requires: - Strength 14 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +6 (+2 eff.) Fatigue: +7% Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Life regen: +2.40 Stamina each turn: +0.90 Movement speed: +15% Combat speed: +15% Casting speed: +15% Mental speed: +15% Chance to avoid any damage: +8% A suit of armour made of leather. |
Inventory
gold amulet 'Erikor'Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Defense: +20 (+4 eff.) Changes stats: +3 Wil Changes resistances: +6% blight Changes damage: +6% physical Physical save: +15 (+4 eff.) Spell save: +13 (+6 eff.) Mental save: +13 (+4 eff.) Stamina each turn: +2.00 Vim when firing critical spell: +2.00 Amulets make your neck look great! |
Nithan's ForceRequires: - Dexterity 32 - Talent Shoot Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / sling ; tier 5 Base power: 0.0 - 0.0 Uses stat: 40% Wil Damage type: Physical Mastery: Sling Supremacy Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 111% Firing range: +10 When wielded/worn: Changes stats: +10 Str / +5 Con Changes resistances: +10% physical Changes resistances penetration: +15% physical Changes damage: +35% physical Pinning immunity: +30% Knockback immunity: +30% It can be used to activate talent Bull Shot (costing 8 power out of 16/16) : Effective talent level: 5.5 Power cost: 8 out of 16/16. Range: 10 Travel Speed: instantaneous Description: You rush toward your foe, readying your shot. If you reach the enemy, you release the shot, imbuing it with great power. The shot does 225% weapon damage and knocks back your target by 2. The cooldown of this talent is reduced by 1 each time you move. This requires a sling to use. This powerful sling is said to have belonged to a warrior so strong his shots could knock down a brick wall... |
Nightjeer the elven-silk cloak (10 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Armour: +5 Defense: +10 (+2 eff.) Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Changes resistances: +15% acid / +9% temporal Changes resistances penetration: +20% acid Changes damage: +12% darkness / +21% temporal Physical save: +21 (+5 eff.) Spell save: +22 (+10 eff.) Mental save: +10 (+3 eff.) Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Zerezilahek (2 def, 8 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +8 Defense: +2 (+1 eff.) Changes stats: +1 Str / +3 Wil Changes damage: +6% physical Reduces incoming crit damage: 15.00% Mental save: +13 (+4 eff.) Silence immunity: +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
spellcowled elven-silk cloak of the guardian (13 def, 7 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Armour: +7 Defense: +13 (+3 eff.) Changes stats: +4 Wil / +4 Mag Physical save: +18 (+4 eff.) Spell save: +27 (+12 eff.) Mental save: +20 (+7 eff.) Maximum mana: +72.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Ebonyream (12 def, 7 armour)Requires: - Strength 18 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +12 (+3 eff.) Fatigue: +8% Effects on melee hit: * 20% chance to reduce damage dealt by 34% Changes stats: +1 Str / +1 Dex / +4 Mag / +2 Con Changes resistances: +3% darkness / +21% cold Reduces incoming crit damage: 5.00% Maximum life: +31.00 Light radius: +3 Infravision radius: +2 See invisible: +3 Combat speed: +15% Casting speed: +15% Mental speed: +15% A suit of armour made of leather. |
The Untouchable (14 def, 12 armour)Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +10 Armour: +12 Defense: +14 (+3 eff.) Changes stats: +8 Cun When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
duelist's hardened leather armour of Eyal (15 def, 10 armour)Requires: - Strength 16 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +10 Defense: +15 (+3 eff.) Fatigue: +8% Changes stats: +5 Cun / +6 Dex Life regen: +3.00 Maximum life: +44.00 Healing mod.: +12% A suit of armour made of leather. |
Titanic (20 def, 18 armour, 48-57 power, 320 block)Requires: - Shield usage training - Cunning 37 Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 48.0 - 57.6 Uses stats: 40% Wil, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +4.5% Block value: +320 When wielded/worn: Armour: +18 Armour Hardiness: +20% Defense: +20 (+4 eff.) Ranged Defense: +10 (+2 eff.) Fatigue: +30% Talent granted: +1 Block This shield made of the darkest stralite is huge, heavy and very solid. |
3 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used as an alchemist bomb: Bomb damage +5% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
383 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used as an alchemist bomb: Bomb damage +15% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) When used as an alchemist bomb: Mana regain 30 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used as an alchemist bomb: Bomb damage +10% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+3 eff.) When used as an alchemist bomb: Additional 30 ice damage Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all When used as an alchemist bomb: Additional 50 poison damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all When used as an alchemist bomb: Slows by 17% Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used as an alchemist bomb: Mana regain 10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all When used as an alchemist bomb: Additional 30 acid damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+3 eff.) Mindpower: +5 (+1 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 10 power out of 25/25) : Effective talent level: 4.5 Power cost: 10 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 2 to sleep for 4 turns, rendering them unable to act. Every 22 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Con / +5 Mag Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Con / +5 Mag Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
3 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% When used as an alchemist bomb: Life regen 10% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used as an alchemist bomb: Additional 40 fire damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used as an alchemist bomb: Life regen 5% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used as an alchemist bomb: Bomb damage +20% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
barbed pouch of stralite shots (23/23, 51-61 power, 5 apr)Requires: - Dexterity 35 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 51.5 - 61.8 Uses stats: 40% Wil, 50% Cun, 70% Dex Damage type: Physical Mastery: Sling Supremacy Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Crit. chance: +14.5% Capacity: 23 On weapon crit: * Wound the target dealing 307 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used as an alchemist bomb: Additional 25 arcane damage Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 15 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
5 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used as an alchemist bomb: Bomb damage +25% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+2 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+5 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+2 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+5 eff.) Mental save: +10 (+3 eff.) When used as an alchemist bomb: 20% chance to stun for 3 turns Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all When used as an alchemist bomb: Lights terrain (power 100) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% When used as an alchemist bomb: Additional 10 physical repulsion damage Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used as an alchemist bomb: 10% chance to stun for 2 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used as an alchemist bomb: Lights terrain (power 10) Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 When used as an alchemist bomb: Bomb thrown range +1 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Ramball the Battleborn Skirmisher level 18
8th Mirth 122nd year of Ascendancy at 14:47 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Ramball the Battleborn Skirmisher level 47
8th Dusk 122nd year of Ascendancy at 14:19 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Ramball the Battleborn Skirmisher level 29
4th Flare 122nd year of Ascendancy at 10:11 see stats
Infinite x10 (Exploration mode)
Got to level 10 of the infinite dungeon.By Ramball the Battleborn Skirmisher level 24
1st Summertide 122nd year of Ascendancy at 08:03 see stats
Infinite x20 (Exploration mode)
Got to level 20 of the infinite dungeon.By Ramball the Battleborn Skirmisher level 36
8th Flare 122nd year of Ascendancy at 07:32 see stats
Infinite x30 (Exploration mode)
Got to level 30 of the infinite dungeon.By Ramball the Battleborn Skirmisher level 43
7th Dusk 122nd year of Ascendancy at 01:29 see stats
Infinite x40 (Exploration mode)
Got to level 40 of the infinite dungeon.By Ramball the Battleborn Skirmisher level 56
14th Dusk 122nd year of Ascendancy at 22:33 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Ramball the Battleborn Skirmisher level 10
76th Pyre 122nd year of Ascendancy at 02:37 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Ramball the Battleborn Skirmisher level 20
9th Mirth 122nd year of Ascendancy at 06:09 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Ramball the Battleborn Skirmisher level 30
5th Flare 122nd year of Ascendancy at 00:11 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Ramball the Battleborn Skirmisher level 40
2nd Dusk 122nd year of Ascendancy at 17:57 see stats
Level 50 (Exploration mode)
Got a character to level 50.By Ramball the Battleborn Skirmisher level 50
10th Dusk 122nd year of Ascendancy at 12:29 see stats
Overpowered! (Exploration mode)
Did over 6000 damage in one attack.By Ramball the Battleborn Skirmisher level 36
8th Flare 122nd year of Ascendancy at 14:23 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Ramball the Battleborn Skirmisher level 19
9th Mirth 122nd year of Ascendancy at 05:52 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Ramball the Battleborn Skirmisher level 15
79th Pyre 122nd year of Ascendancy at 09:20 see stats
The bigger the better! (Exploration mode)
Did over 3000 damage in one attack.By Ramball the Battleborn Skirmisher level 35
8th Flare 122nd year of Ascendancy at 01:09 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Ramball the Battleborn Skirmisher level 30
5th Flare 122nd year of Ascendancy at 21:53 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Ramball the Battleborn Skirmisher level 18
7th Mirth 122nd year of Ascendancy at 02:31 see stats
Log
Gorbat, Supreme Wyrmic of the Pride's devouring flames area effect hits Mayenn the orc corruptor for (192 absorbed), 0 fire (0 total damage).
Gorbat, Supreme Wyrmic of the Pride's devouring flames area effect hits Silarata the giant red ant for 51 to psi, 26 fire (78 total damage).
Gorbat, Supreme Wyrmic of the Pride's devouring flames area effect hits Multi-hued drake hatchling for (183 absorbed), 0 fire (0 total damage).
Gorbat, Supreme Wyrmic of the Pride's devouring flames area effect hits Elven elite warrior for 219 fire damage.
Something receives 3 healing from Silarata the giant red ant.
Mayenn the orc corruptor receives 315 healing from Mayenn the orc corruptor's healing light area effect.
Multi-hued drake hatchling receives 350 healing from Mayenn the orc corruptor's healing light area effect.
The shield around Mayenn the orc corruptor crumbles.
Ramball rushes out!
You are too close to build up momentum!
Ramball's Explosive Shot killed Cold drake hatchling!
Bleeding from Ramball hits Mayenn the orc corruptor for (123 absorbed), (726 to bones), 0 physical (0 total damage).
Elven elite warrior misses Ramball.
Orc summoner uses Infusion: Wild.
Orc summoner lessens the pain.
Ramball rushes out!
You are too close to build up momentum!
You pickup 3.15 gold pieces.
Silarata the giant red ant uses Mind Sear.
Ramball rushes out!
You are too close to build up momentum!
Silarata the giant red ant hits Forest troll for 610 mind damage.
Silarata the giant red ant hits Ramball for 1008 mind damage.
Ramball shoots!
Mayenn the orc corruptor fumbles and fails to use Blood Grasp, injuring himself!
Cyraba the yaech diver casts Drain.
The shield around bone giant crumbles.












































































































































































