




Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Items Vault 1.7.6Donators/Buyers bonus! Adventurer Mastery 1.7.2Changes the mastery of the Adventurer's talents to 1.3 and gives it 1 more category point, 2 extra talents points and 2 extra generics. Now, there are quite a few addons that do similar things, however they tend to overwrite the adventurer birth data, making them incompatible with other changes to the class. This addon should be compatible with either : Slightly More Adventurous : - https://te4.org/games/addons/tome/adven_addon - allows adventurer to use talents from classes that don't spawn on randbosses - still checks race/class compatibility so stonewarden talents are only for dwarf and undead cant get wilder talents Much More Adventurous : - temporarily incompatible (use previous version of this addon instead) - https://te4.org/games/addons/tome/every_tree - allows the adventurer to use every talents, including monster only and debug talent trees. - tends to have issues with classes from other addons due to the way it loads their data. Improved Adventurer : - https://te4.org/games/addons/tome/Improved_Adventurer - my own adventurer skill addon. - allows the adventurer to use talents from every race and class, including locked ones and those normaly incompatible with your character. - use this one if you use addons that add new classes/races and want their talents on an adventurer Note : use only one of those three. They are not compatible with eachother Possessor Bonus Class 1.7.4Donators/Buyers bonus! White Monk 1.7.6Adds the White Monk, a warrior subclass. The White Monk wields no arms, instead using intense focus and training to turn their body into a weapon. They fend off enemy blows with their immense willpower and can preform healing and regenerative rites. Primary stats are Dexterity and Willpower. White Monks have the unique ability to project unarmed melee attacks at a distance, with talents that allow them to strike many targets in a area, as well. White Monks have a base damage modifier for hand gear of 60% Dex and 60% Wil, and gain some of the same benefits to unarmed attacks as Brawlers. Includes seven new talent trees and incorporates a few existing trees from Warrior and Rogue classes. Rending - Attack your foes from afar and sap their energy. Mending - Heal and cleanse yourself and even prepare a rite that can ward off death itself. Fending (generic) - Ward off enemy assaults, directing some damage to your stamina pool. Agile Combatant - Move across the battlefield with unmatched agility. Martial Arts - Master the art of unarmed fighting and gain bonus strikes from your attacks. Black Belt (locked) - Learn advanced fighting techniques to cripple your foes and react with finely honed reflexes. Transcending(locked) - Directly manipulate your foes' spirits to sap their energy and learn to project your spirit to assail all nearby foes. Follow one of the Six Ways with a set of class evolutions for the White Monk: Way of the Rushing Bull Way of the Flying Arrow Way of the Open Palm Way of the Arcane Flow Way of the Transcendent Spirit Way of the Hidden Viper Full details in the forum thread. Experienced Adventurer 1.7.2Since these adventuers are experienced enough, they are familiar with staff combat, mindstar mastery and combat training. Portable Item Vault 1.7.4Add a portable item vault to your inventory! Multi Evolutions Fork 1.7.4Allows Adventurer to take any class evolution prodigy and adds an option that allows any class to take multiple evolutions. Do not use with another version of the same addon, they are not compatible with eachother. Skirmisher Evolutions 1.7.4Adds the following evolutions: Mudsligner: Fateslinger: Fearslinger: Blightslinger: Crystalslinger: Battle Skirmisher: Sunslinger: Dreamslinger: Note: Age of Ascendancy specific requirements are waived in other campaigns. No Prodigy Requirements 1.7.4Prodigies have minimal requirements - usually none. Much More Adventurous 1.7.0Gives adventurers every talent tree in the game. This includes things like object talents, talents from summons (golem, mecharachnid, etc), npc only talents (horrors, soul eater, etc), talents mostly removed from the game (old paradox mage and archer talents, etc), partially implemented talents (like the unavailable celestial class), and hidden talents not normally available on their own (individual poisons, traps, hymns, etc). Many of these are very unbalanced, and while I have removed every buggy talent I could find, combining talents that aren't normally available together on the player may cause a bad reaction. If you find something like this please let me know, I'm doing my best to modify every talent that needs it to work properly on the player. Race: Battleborn 1.7.4Adds battleborns as a new subrace. They are combat centric humans. Stat modifiers: +2 Strength, +2 Dexterity, +2 Constitution, +2 Magic, +2 Willpower, and +2 Cunning. Life Rating: 12 Experience Penalty: 10% Racial talent tree: The Unstoppable Fighter - Passively increases immunities to stun, confusion, pin, fear, silence. The Savvy Fighter - Passively increases critical chance, critical power, Armor Penetration and Accuracy. Faster Stronger Better - Passively increases Global speed, Physical speed, movement speed and all damage done. ---Changelog Rather Crafty Hands 1.7.4Allows base Imbue Item to apply to helmets, and changes Crafty Hands to allow any armour. Adventurer+Multi Evolutions 1.7.0Allows Adventurer to take any class evolution prodigy, adds an option to allow any class to take multiple evolutions, and adds an option to remove requirements from prodigies. Should be compatible with all evolutions from addons and future updates. Normally prevents you from selecting an evolution for a class that adventurer doesn't get any talents from (any class not possible on random bosses, or stone warden when not playing dwarf/drem), but this restriction is removed if you also have zizzo's addon Slightly More Adventurous or my addon Much More Adventurous. Infinite Mastery 1.7.4Increases the mastery value increase to 0.4, and removes the 1 increase limit. Originally made by jojolagger, I only bumped up addon weight so it can work with my addon collection with online profile on. |
Campaign | Maj'Eyal |
Mode | Madness Exploration |
Sex | Male |
Race | Battleborn |
Class | White Monk (Way of the Flying Arrow) |
Level / Exp | 129 / 81% |
Size | big |
Lifes / Deaths | Killed by Glorithra the cutpurse at level 21 on the 10th Mirth 122nd year of Ascendancy at 06:06 / 68Killed by ritch flamespitter (wild summon) at level 24 on the 3rd Flare 122nd year of Ascendancy at 10:07 Killed by ritch flamespitter (wild summon) at level 24 on the 3rd Flare 122nd year of Ascendancy at 10:34 Killed by ritch flamespitter (wild summon) at level 24 on the 3rd Flare 122nd year of Ascendancy at 11:01 Killed by armoured skeleton warrior at level 24 on the 3rd Flare 122nd year of Ascendancy at 11:27 Killed by ritch flamespitter (wild summon) at level 24 on the 3rd Flare 122nd year of Ascendancy at 11:54 Killed by fire drake (wild summon) at level 24 on the 3rd Flare 122nd year of Ascendancy at 12:18 Killed by ritch flamespitter (wild summon) at level 24 on the 3rd Flare 122nd year of Ascendancy at 12:46 Killed by ritch flamespitter (wild summon) at level 24 on the 3rd Flare 122nd year of Ascendancy at 13:11 Killed by ancient elven mummy at level 24 on the 3rd Flare 122nd year of Ascendancy at 13:20 Killed by fire drake at level 24 on the 3rd Flare 122nd year of Ascendancy at 13:39 Killed by ritch flamespitter at level 24 on the 3rd Flare 122nd year of Ascendancy at 14:20 Killed by fire drake (wild summon) at level 24 on the 3rd Flare 122nd year of Ascendancy at 14:55 Killed by fire drake at level 24 on the 3rd Flare 122nd year of Ascendancy at 15:28 Killed by Sileselle the orc necromancer at level 24 on the 3rd Flare 122nd year of Ascendancy at 15:52 Killed by ancient elven mummy at level 24 on the 3rd Flare 122nd year of Ascendancy at 15:58 Killed by Sileselle the orc necromancer at level 24 on the 3rd Flare 122nd year of Ascendancy at 16:16 Killed by fire drake at level 24 on the 3rd Flare 122nd year of Ascendancy at 16:44 Killed by fire drake at level 25 on the 3rd Flare 122nd year of Ascendancy at 17:13 Killed by 3-headed hydra at level 25 on the 3rd Flare 122nd year of Ascendancy at 17:17 Killed by Sileselle the orc necromancer at level 25 on the 3rd Flare 122nd year of Ascendancy at 17:41 Killed by fire drake (wild summon) at level 25 on the 3rd Flare 122nd year of Ascendancy at 17:48 Killed by Sileselle the orc necromancer at level 25 on the 3rd Flare 122nd year of Ascendancy at 18:08 Killed by Sileselle the orc necromancer at level 25 on the 3rd Flare 122nd year of Ascendancy at 18:39 Killed by Sileselle the orc necromancer at level 25 on the 3rd Flare 122nd year of Ascendancy at 19:06 Killed by Sileselle the orc necromancer at level 25 on the 3rd Flare 122nd year of Ascendancy at 19:30 Killed by Sileselle the orc necromancer at level 25 on the 3rd Flare 122nd year of Ascendancy at 19:36 Killed by Sileselle the orc necromancer at level 25 on the 3rd Flare 122nd year of Ascendancy at 19:56 Killed by Sileselle the orc necromancer at level 25 on the 3rd Flare 122nd year of Ascendancy at 20:19 Killed by Sileselle the orc necromancer at level 25 on the 3rd Flare 122nd year of Ascendancy at 20:54 Killed by Sileselle the orc necromancer at level 25 on the 3rd Flare 122nd year of Ascendancy at 21:19 Killed by Layeda the dredgling at level 25 on the 3rd Flare 122nd year of Ascendancy at 21:44 Killed by Sileselle the orc necromancer at level 25 on the 3rd Flare 122nd year of Ascendancy at 21:47 Killed by Sileselle the orc necromancer at level 25 on the 3rd Flare 122nd year of Ascendancy at 21:49 Killed by Sileselle the orc necromancer at level 25 on the 3rd Flare 122nd year of Ascendancy at 21:52 Killed by Sileselle the orc necromancer at level 25 on the 3rd Flare 122nd year of Ascendancy at 22:04 Killed by Sileselle the orc necromancer at level 25 on the 3rd Flare 122nd year of Ascendancy at 22:08 Killed by Sileselle the orc necromancer at level 25 on the 3rd Flare 122nd year of Ascendancy at 22:13 Killed by Sileselle the orc necromancer at level 25 on the 3rd Flare 122nd year of Ascendancy at 22:16 Killed by Sileselle the orc necromancer at level 25 on the 3rd Flare 122nd year of Ascendancy at 22:19 Killed by Sileselle the orc necromancer at level 25 on the 3rd Flare 122nd year of Ascendancy at 22:24 Killed by Sileselle the orc necromancer at level 25 on the 3rd Flare 122nd year of Ascendancy at 22:29 Killed by Sileselle the orc necromancer at level 25 on the 3rd Flare 122nd year of Ascendancy at 22:33 Killed by Layeda the dredgling at level 25 on the 3rd Flare 122nd year of Ascendancy at 22:53 Killed by Sileselle the orc necromancer at level 25 on the 3rd Flare 122nd year of Ascendancy at 23:18 Killed by Sileselle the orc necromancer at level 25 on the 3rd Flare 122nd year of Ascendancy at 23:40 Killed by Sileselle the orc necromancer at level 25 on the 4th Flare 122nd year of Ascendancy at 00:02 Killed by Sileselle the orc necromancer at level 26 on the 4th Flare 122nd year of Ascendancy at 00:37 Killed by Sileselle the orc necromancer at level 26 on the 4th Flare 122nd year of Ascendancy at 02:10 Killed by Sileselle the orc necromancer at level 26 on the 4th Flare 122nd year of Ascendancy at 02:31 Killed by Sileselle the orc necromancer at level 26 on the 4th Flare 122nd year of Ascendancy at 02:55 Killed by Sileselle the orc necromancer at level 26 on the 4th Flare 122nd year of Ascendancy at 03:16 Killed by Sileselle the orc necromancer at level 26 on the 4th Flare 122nd year of Ascendancy at 03:43 Killed by Sileselle the orc necromancer at level 26 on the 4th Flare 122nd year of Ascendancy at 04:05 Killed by Sileselle the orc necromancer at level 26 on the 4th Flare 122nd year of Ascendancy at 04:09 Killed by Sileselle the orc necromancer at level 26 on the 4th Flare 122nd year of Ascendancy at 04:27 Killed by Sileselle the orc necromancer at level 26 on the 4th Flare 122nd year of Ascendancy at 04:50 Killed by Sileselle the orc necromancer at level 26 on the 4th Flare 122nd year of Ascendancy at 05:14 Killed by Sileselle the orc necromancer at level 26 on the 4th Flare 122nd year of Ascendancy at 05:38 Killed by Sileselle the orc necromancer at level 26 on the 4th Flare 122nd year of Ascendancy at 06:11 Killed by Sileselle the orc necromancer at level 26 on the 4th Flare 122nd year of Ascendancy at 06:15 Killed by Sileselle the orc necromancer at level 26 on the 4th Flare 122nd year of Ascendancy at 06:34 Killed by Sileselle the orc necromancer at level 26 on the 4th Flare 122nd year of Ascendancy at 06:59 Killed by Sileselle the orc necromancer at level 26 on the 4th Flare 122nd year of Ascendancy at 07:02 Killed by Sileselle the orc necromancer at level 26 on the 4th Flare 122nd year of Ascendancy at 07:23 Killed by Sileselle the orc necromancer at level 26 on the 4th Flare 122nd year of Ascendancy at 07:54 Killed by Gassra the rotting mummy at level 26 on the 4th Flare 122nd year of Ascendancy at 07:59 Killed by Aryyana the cutpurse at level 29 on the 9th Flare 122nd year of Ascendancy at 06:48 |
Primary Stats
Strength | 518 (base 95) |
Dexterity | 199 (base 100) |
Constitution | 607 (base 96) |
Magic | 90 (base 82) |
Willpower | 95 (base 88) |
Cunning | 65 (base 63) |
Resources
Life | 8803/8803 |
Mana | 1293/1293 |
Stamina | 571/571 |
Equilibrium | 20 |
Healing Factor | 2.256821387988 |
Regeneration | 52.470420977038 |
Speed
Mental | +224.99300115034% |
Attack | 0% |
Movement | +211.94666745761% |
Spell | 0% |
Global | +150.9011883374% |
Vision
Sight | 10 |
Lite | 1.0000000000001 |
Infravision | 20 |
See Stealth | 22.976391543542 |
See Invisible | 22.976391543541 |
Offense: Barehand
Damage | 510 |
Accuracy | 183 |
Crit Chance | 491% |
APR | 401 |
Speed | 0.25 |
Offense: Spell
Spellpower | 50 |
Crit Chance | 57% |
Speed | 1 |
Offense: Mind
Mindpower | 117 |
Crit Chance | 98% |
Speed | 1 |
Offense: Damage Bonus
Fire | +36% |
All | +35% |
Offense: Damage Penetration
Physical | +516% |
Fire | 0% |
All | 0% |
Defense: Base
Armour (hardiness) | 2.0463630789891E-12 (30%) |
Defense | 63 |
Ranged Defense | 63 |
Fatigue | 0 |
Physical Save | 133 |
Spell Save | 76 |
Mental Save | 74 |
Defense: Resistances
Physical | + 70%( 70%) |
All | +363%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Pinning Resistance | 100% |
Confusion Resistance | 100% |
Fear Resistance | 83% |
Silence Resistance | 83% |
Instadeath Resistance | 100% |
Knockback Resistance | 79% |
Inscriptions (3/3)
Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
Technique / Archery - bows | 30.40 |
| 12/5 |
| 12/5 |
| 12/5 |
| 12/5 |
Technique / Sniper | 43.00 |
| 10/5 |
| 12/5 |
| 12/5 |
| 12/5 |
Wild-gift / Sand drake aspect | 4.60 |
| 9/5 |
| 9/5 |
| 9/5 |
| 9/5 |
Technique / Martial Arts | 31.90 |
| 12/5 |
| 12/5 |
| 12/5 |
| 12/5 |
Technique / Pugilism | 31.60 |
| 12/5 |
| 12/5 |
| 12/5 |
| 12/5 |
Technique / Mending | 31.90 |
| 9/5 |
| 9/5 |
| 9/5 |
| 9/5 |
Technique / Archery excellence | 32.80 |
| 10/5 |
| 10/5 |
| 11/5 |
| 10/5 |
Spell / Earth | 2.20 |
| 10/5 |
| 10/5 |
| 9/5 |
| 9/5 |
Technique / Rending | 30.70 |
| 12/5 |
| 12/5 |
| 12/5 |
| 12/5 |
Technique / Agile Combatant | 31.90 |
| 12/5 |
| 12/5 |
| 12/5 |
| 12/5 |
Technique / Marksmanship | 31.60 |
| 12/5 |
| 12/5 |
| 12/5 |
| 12/5 |
Generic Talents
Race / Dwarf | 1.40 |
| 12/5 |
| 12/5 |
| 12/5 |
| 12/5 |
Cunning / Survival | 2.60 |
| 12/5 |
| 12/5 |
| 12/5 |
| 12/5 |
Technique / Combat training | 31.90 |
| 12/5 |
| 9/5 |
| 12/5 |
| 12/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Fending | 31.90 |
| 12/5 |
| 12/5 |
| 12/5 |
| 12/5 |
Wild-gift / Harmony | 2.20 |
| 12/5 |
| 12/5 |
| 10/5 |
| 10/5 |
Spell / Stone alchemy | 1.00 |
| 10/5 |
| 12/5 |
| 10/5 |
| 10/5 |
Race / Battleborn | 2.20 |
| 12/5 |
| 12/5 |
| 12/5 |
| 12/5 |
Undead / Skeleton | 3.00 |
| 12/5 |
| 12/5 |
| 12/5 |
| 12/5 |
Technique / Unarmed training | 31.60 |
| 12/5 |
| 12/5 |
| 12/5 |
| 12/5 |
Technique / Thuggery | 41.80 |
| 12/5 |
| 12/5 |
| 12/5 |
| 12/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Measured Blows |
talent | Aura of Protection |
talent | Elemental Harmony |
talent | Revive |
talent | Total Thuggery |
talent | Striking Stance |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | completed |
You successfully escorted the injured seer to the recall portal on level 4 of Dreadfell. Escort: injured seer (level 4 of Dreadfell)As a reward you improved Willpower by +5. | done |
You failed to protect the injured seer from death by newmonkarch. Escort: injured seer (level 5 of Dreadfell) | failed |
You abandoned lone alchemist, to death. Escort: lone alchemist (level 2 of Old Forest) | failed |
You failed to protect the lost sun paladin from death by greater shivgoroth. Escort: lost sun paladin (level 3 of Norgos Lair) | failed |
You failed to protect the lost warrior from death by newmonkarch. Escort: lost warrior (level 2 of Dreadfell) | failed |
You failed to protect the repented thief from death by ultimate shivgoroth. Escort: repented thief (level 2 of Norgos Lair) | failed |
You successfully escorted the worried loremaster to the recall portal on level 2 of Trollmire. Escort: worried loremaster (level 2 of Trollmire)As a reward you improved Dexterity by +5. | done |
You failed to protect the worried loremaster from death by newmonkarch. Escort: worried loremaster (level 6 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
Inventory
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 2.5 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 953 life over 5 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 550 damage for 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
![]() 0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / tome It can be used to learn the ancient secrets. This huge book is covered in searing flames. Yet they do not harm you. |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +3% temporal / +5% physical Changes damage: +3% mind Life regen: +4.00 Stamina each turn: +0.30 Healing mod.: +20% Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% Amulets make your neck look great! |
![]() Requires: - Level 35 Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +9 (+1 eff.) Changes damage: +10% physical Blindness immunity: +40% Infravision radius: +10 Sight radius: +2 See invisible: +14 Combat speed: +10% Amulets make your neck look great! This item has been sent to the Item's Vault. |
![]() Requires: - Level 35 Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 (+1 eff.) Physical power: +10 (+1 eff.) Armour: +10 Armour Hardiness: +20% Defense: +5 (+1 eff.) Fatigue: -15% Changes damage: +8% physical Talent cooldown: Rush (-6 turns) Physical save: +45 (+7 eff.) Confusion immunity: +50% Maximum mana: -40.00 Maximum stamina: +40.00 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. This item has been sent to the Item's Vault. |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Effects on melee hit: * 22% chance to reduce damage dealt by 44% Changes stats: +7 Wil / +3 Mag Changes resistances penetration: +28% blight Changes damage: +21% arcane Critical mult.: +22.98% Disarm immunity: +30% Pinning immunity: +32% Knockback immunity: +32% Mana when firing critical spell: +2.30 Maximum life: +32.00 Maximum mana: +60.00 Maximum vim: +30.00 Rings make your fingers look great! |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Defense: +25 (+6 eff.) Damage when hit (Melee): 14 fire Changes resistances: +40% acid / +21% temporal / +8% arcane / +21% darkness Changes resistances penetration: +25% nature / +40% fire Changes damage: +20% acid / +21% fire / +24% nature Mental save: +18 (+4 eff.) Stun/Freeze immunity: +34% Teleport immunity: +34% Only die when reaching: -100.00 life Healing mod.: +30% Rings make your fingers look great! |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +14 (+1 eff.) Damage when hit (Melee): 10 mind / 16 fire Changes stats: +8 Cun / +8 Dex Changes resistances: +8% arcane / +33% cold Changes resistances penetration: +42% fire Changes damage: +30% cold / +27% arcane / +51% temporal Defense after a teleport: +25 Resist all after a teleport: +25% New effects duration reduction after a teleport: +25% Rings make your fingers look great! |
![]() Requires: - Magic 30 - Dexterity 30 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Base power: 0.0 - 0.0 Uses stats: 40% Wil, 0% Dex Damage type: Physical Mastery: Guided Hand Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +10 When this weapon hits: Chain Lightning (12% chance level 3). When wielded/worn: Defense: +30 (+7 eff.) Damage (Ranged): 75 lightning Changes stats: +10 Dex / +10 Mag Changes resistances: +20% lightning Changes damage: +25% lightning Talent masteries: +0.50 Spell / Storm +0.50 Spell / Air Spellpower: +30 (+10 eff.) Spell crit. chance: +10% Movement speed: +30% Automatically fires lightning bolts every game turn at nearby enemies dealing 130 to 260 lightning damage based on Magic with a chance to inflict Daze. This dragonbone longbow is enhanced with bands of steel, which arc with intense lightning. Bolts travel up and down the string, ignorant of you. |
![]() Requires: - Dexterity 32 - Talent Shoot Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / sling ; tier 5 Base power: 0.0 - 0.0 Uses stat: 40% Wil Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 111% Firing range: +10 When wielded/worn: Changes stats: +10 Str / +5 Con Changes resistances: +10% physical Changes resistances penetration: +15% physical Changes damage: +35% physical Pinning immunity: +30% Knockback immunity: +30% It can be used to activate talent Bull Shot (costing 4 power out of 16/16) : Effective talent level: 5.5 Power cost: 4 out of 16/16. Range: melee/personal Travel Speed: instantaneous Description: You rush toward your foe, readying your shot. If you reach the enemy, you release the shot, imbuing it with great power. The shot does 225% weapon damage and knocks back your target by 2. The cooldown of this talent is reduced by 1 each time you move. This requires a sling to use. This powerful sling is said to have belonged to a warrior so strong his shots could knock down a brick wall... |
![]() Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Armour: +12 Defense: +15 (+3 eff.) Effects on melee hit: * 50% chance to slow global speed by 85% Changes resistances: +27% light / +27% fire / +27% nature / +60% cold Changes resistances penetration: +63% fire / +55% light / +30% cold Changes damage: +36% fire / +75% light / +48% nature Physical save: +25 (+4 eff.) Light radius: +7 A belt that goes around your waist. |
![]() Requires: - Level 25 Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 4 When wielded/worn: Ranged Defense: +20 (+5 eff.) Changes stats: +12 Dex / +10 Cun / +8 Lck Deflect projectiles away: +15% Slows Projectiles: +30% Activating this item is instant. It can be used to activate talent Evasion (costing 7 power out of 30/30) : Effective talent level: 5.5 Power cost: 7 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 43% chance to evade melee and ranged attacks and 98 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. This item has been sent to the Item's Vault. |
![]() Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Accuracy: +25 (+2 eff.) Armour penetration: +6 Physical crit. chance: +8.0% Physical power: +8 (+1 eff.) Defense: +43 (+10 eff.) Changes stats: +5 Str / +5 Con Changes resistances: +15% nature / +6% physical Changes damage: +15% blight Physical save: +11 (+2 eff.) Stamina each turn: +4.35 Maximum stamina: +43.47 Size category: +1 A belt that goes around your waist. |
![]() Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +6 (+1 eff.) Armour: +15 Defense: +15 (+3 eff.) Fatigue: -8% Damage when hit (Melee): 8 mind Changes stats: +4 Dex / +2 Con Changes resistances: +4% physical Changes resistances penetration: +20% physical Critical mult.: +25.00% Maximum encumbrance: +50 Physical save: +6 (+1 eff.) Only die when reaching: -40.00 life Maximum stamina: +51.09 It can be used to create a temporary shield that absorbs 371 damage Activation puts all charms on cooldown for 7 turns. A belt that goes around your waist. |
![]() Requires: - Level 15 Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +20 (+2 eff.) Armour: +10 Defense: +2 (+0 eff.) Effects on melee hit: * 28% chance to reduce all saves and defense by 55 Changes stats: +12 Dex / +15 Con Changes resistances: +22% cold Changes damage: +21% mind / +21% nature Stamina each turn: +4.35 Only die when reaching: -115.93 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This item has been sent to the Item's Vault. |
![]() Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +3 Wil Maximum life: +31.00 Maximum hate: +4.00 Maximum psi: +10.00 See invisible: +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage (Melee): 6 acid Changes resistances: +5% acid Changes damage: +3% acid When used to modify unarmed attacks: Base power: 7.0 - 7.7 Uses stats: 100% Wil, 60% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +1 Crit. chance: +1.0% Attack speed: 125% When this weapon hits: Corrosive Breath (10% chance level 1). Damage (radius 2) on crit: +6 acid Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +10 (+1 eff.) Armour: +3 Defense: +35 (+8 eff.) Damage when hit (Melee): 17 physical Changes stats: +5 Str / +5 Con Changes resistances: +18% blight Changes damage: +30% blight Physical save: +10 (+2 eff.) Mental save: +6 (+1 eff.) Disarm immunity: +37% Stamina each turn: +5.13 Mana when firing critical spell: +3.42 Spellpower on spell critical (stacks up to 3 times): +17 Spellpower: +30 (+10 eff.) When used to modify unarmed attacks: Base power: 26.0 - 28.6 Uses stats: 100% Wil, 60% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Accuracy: +11 Armour Penetration: +5 Crit. chance: +5.0% Attack speed: 125% When this weapon hits: Perfect Control (10% chance level 5). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() Requires: - Heavy armour training 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% When used to modify unarmed attacks: Base power: 10.5 - 14.7 Uses stats: 100% Wil, 60% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +2.0% Attack speed: 100% Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 When used to modify unarmed attacks: Base power: 6.0 - 6.6 Uses stats: 100% Wil, 60% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +1 Crit. chance: +1.0% Attack speed: 125% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Changes resistances: +10% lightning / +10% cold Changes damage: +10% lightning / +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. It can be used to activate talent Call Lightning (costing 4 power out of 30/30) : Effective talent level: 2.5 Power cost: 4 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 166.75 to 500.25 lightning damage (333.50 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
![]() Requires: - Level 35 Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Armour: +19 Defense: +25 (+6 eff.) Fatigue: +5% Changes stats: +7 Wil / +7 Mag Changes resistances: +42% fire / +8% physical Changes resistances penetration: +30% fire Changes damage: +21% physical / +20% blight / +18% fire / +20% arcane / +18% mind Physical save: +30 (+4 eff.) Maximum stamina: +51.09 Spell crit. chance: +5% A cap made of leather. This item has been sent to the Item's Vault. |
![]() Requires: - Heavy armour training - Strength 16 Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 (+2 eff.) Spell save: +12 (+3 eff.) Mental save: +12 (+3 eff.) Skullcracker multiplicator: +5 A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
![]() Requires: - Strength 14 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Physical power: +36 (+5 eff.) Armour: +23 Defense: +14 (+3 eff.) Fatigue: +7% Damage when hit (Melee): 12 lightning Changes stats: +6 Dex / +7 Mag Changes resistances: +10% physical Stamina each turn: +3.60 Infravision radius: +3 Movement speed: +20% A suit of armour made of leather. |
![]() Requires: - Strength 20 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +18 Defense: +50 (+12 eff.) Fatigue: +8% Effects on melee hit: * 30% chance to reduce armor by 35% Damage when hit (Melee): 2 acid / 8 temporal Changes stats: +9 Str / +19 Dex / +9 Mag / +9 Wil / +14 Cun / +3 Con Changes resistances penetration: +25% temporal Changes damage: +6% temporal Mental save: +19 (+5 eff.) Maximum life: +70.00 Mental crit. chance: +1% Light radius: +2 Movement speed: +20% A suit of armour made of leather. |
![]() Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +3 (+0 eff.) Fatigue: +6% A suit of armour made of leather. |
![]() Requires: - Massive armour training - Strength 52 Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +50 Armour Hardiness: +15% Fatigue: +35% Changes stats: +15 Con Physical save: +45 (+7 eff.) Knockback immunity: +100% When your effective movement speed (global speed times movement speed) is less than 100%, reduces all incoming damage by a percent equal to the speed detriment (up to 70%). Current reduction bonus: 0% It can be used to slow the movement speed of all creatures (including yourself) within range 5 by 40% for 3 turns Activation costs 6 power out of 25/25. This massive suit of plate boasts an enormous bulk and overbearing weight. Said to belong to a nameless soldier who safeguarded a passage across the bridge to his village, in defiance to the cohorts of invading orcs. After days of assault failed to fell him, the orcs turned back. The man however, fell dead on the spot - from exhaustion. The armor had finally claimed his life. |
![]() Requires: - Shield usage training - Strength 48 Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +44 Fatigue: +8% Damage when hit (Melee): 14 cold Changes stats: +8 Str / +7 Dex / +7 Wil Changes resistances: +24% blight / +30% cold / +30% fire Talent granted: +1 Block Handheld deflection devices. |
![]() Requires: - Dexterity 35 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 88.0 - 123.2 Uses stats: 65% Wil, 95% Dex Damage type: Physical Mastery: Guided Hand Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +14 Crit. chance: +2.5% Capacity: 20 On weapon hit: * 31 arcane resource burn Travel speed: +317% Damage (Ranged): +31 lightning / +31 fire Damage (radius 2) on crit: +31 physical When wielded/worn: Ammo reloads per turn: +6 Arrows are used with bows to pierce your foes to death. |
![]() Requires: - Dexterity 32 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 5 Base power: 45.0 - 63.0 Uses stats: 40% Mag, 65% Wil, 95% Dex Damage type: Temporal darkness Mastery: Guided Hand Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +120 Crit. chance: +6.0% When this weapon hits: Spatial Tether (15% chance level 1). When this weapon hits: Dimensional Anchor (15% chance level 1). An endless supply of arrows lay within this deep black quiver. Tiny white lights dot its surface. |
![]() Requires: - Dexterity 48 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 91.5 - 128.1 Uses stats: 65% Wil, 95% Dex Damage type: Physical Mastery: Guided Hand Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +36 Crit. chance: +44.0% Capacity: 24 On weapon crit: * Wound the target dealing 456 physical damage across 5 turns and reducing healing by 50% Travel speed: +200% Arrows are used with bows to pierce your foes to death. This item has been sent to the Item's Vault. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used as an alchemist bomb: Bomb damage +5% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used as an alchemist bomb: Bomb damage +15% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all When used as an alchemist bomb: Mana regain 20 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+1 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+1 eff.) When used to imbue an object: Defense: +6 (+1 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+1 eff.) When used as an alchemist bomb: Mana regain 30 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used as an alchemist bomb: Bomb damage +10% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+1 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+1 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) When used as an alchemist bomb: Additional 30 ice damage Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used as an alchemist bomb: Bomb thrown range +3 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Damage when hit (Melee): 8 mind Changes stats: +2 Str / +4 Mag Changes damage: +35% mind / +35% cold Mental save: +12 (+3 eff.) Maximum mana: +43.00 Spell crit. chance: +8% Mindpower: +35 (+5 eff.) Mental crit. chance: +8% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Armour: +5 Defense: +7 (+1 eff.) Changes stats: +3 Str Changes resistances: +10% physical When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all When used as an alchemist bomb: Additional 50 poison damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all When used as an alchemist bomb: Slows by 17% Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) When used as an alchemist bomb: Mana regain 10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+1 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+1 eff.) Changes resistances penetration: +10% all When used as an alchemist bomb: Additional 30 acid damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(146 power, based on Willpower) Activation costs 3 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
![]() 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 1.00 Encumbrance. [Plot Item] Type: misc / misc An athame, covered in blood runes. It radiates power. |
![]() Requires: - Level 25 Powered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Changes resistances: +15% temporal / -12% all Changes damage: +15% temporal / +10% all Movement speed: -16% Combat speed: +12% Casting speed: +12% Mental speed: +12% Offers either offensive or defensive benefits, depending on the position of the sands. Switching the direction of flow takes no time. It can be used to flip the hourglass (sands currently flowing towards entropy) Activation costs 5 power out of 20/20. This hourglass of otherworldly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you. This item has been sent to the Item's Vault. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb Activation costs 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 3 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% When used as an alchemist bomb: Life regen 10% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used as an alchemist bomb: Additional 40 fire damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used as an alchemist bomb: Life regen 5% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used as an alchemist bomb: Bomb damage +20% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 43 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Item Vault (Portable) Item Vault (Portable)Powered by unknown forces 0.00 Encumbrance. [Plot Item] Type: vault / vault It can be used to access item vault Activation costs 1 power out of 1/1. A mysterious item with a connection to a distant realm. But why does it look like the portable mirror...? |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used as an alchemist bomb: Additional 25 arcane damage Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() Requires: - Level 15 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 7 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. This item has been sent to the Item's Vault. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used as an alchemist bomb: Bomb damage +25% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+2 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+2 eff.) When used to imbue an object: Defense: +10 (+2 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+2 eff.) When used as an alchemist bomb: 20% chance to stun for 3 turns Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all When used as an alchemist bomb: Lights terrain (power 100) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% When used as an alchemist bomb: Additional 10 physical repulsion damage Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used as an alchemist bomb: 10% chance to stun for 2 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used as an alchemist bomb: Lights terrain (power 10) Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 When used as an alchemist bomb: Bomb thrown range +1 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By newmonkarch the Battleborn White Monk level 71
38th Dusk 122nd year of Ascendancy at 01:45 see stats
By newmonkarch the Battleborn White Monk level 106
1st Haze 122nd year of Ascendancy at 07:06 see stats
By newmonkarch the Battleborn White Monk level 69
36th Dusk 122nd year of Ascendancy at 12:22 see stats
By newmonkarch the Battleborn White Monk level 90
79th Dusk 122nd year of Ascendancy at 21:26 see stats
By newmonkarch the Battleborn White Monk level 80
54th Dusk 122nd year of Ascendancy at 19:15 see stats
By newmonkarch the Battleborn White Monk level 74
42nd Dusk 122nd year of Ascendancy at 00:54 see stats
By newmonkarch the Battleborn White Monk level 66
36th Dusk 122nd year of Ascendancy at 00:02 see stats
By newmonkarch the Battleborn White Monk level 53
17th Dusk 122nd year of Ascendancy at 17:06 see stats
By newmonkarch the Battleborn White Monk level 94
79th Dusk 122nd year of Ascendancy at 21:30 see stats
By newmonkarch the Battleborn White Monk level 10
76th Pyre 122nd year of Ascendancy at 22:06 see stats
By newmonkarch the Battleborn White Monk level 20
6th Mirth 122nd year of Ascendancy at 10:02 see stats
By newmonkarch the Battleborn White Monk level 30
9th Flare 122nd year of Ascendancy at 14:07 see stats
By newmonkarch the Battleborn White Monk level 40
3rd Dusk 122nd year of Ascendancy at 07:04 see stats
By newmonkarch the Battleborn White Monk level 50
7th Dusk 122nd year of Ascendancy at 04:20 see stats
By newmonkarch the Battleborn White Monk level 37
3rd Dusk 122nd year of Ascendancy at 03:50 see stats
By newmonkarch the Battleborn White Monk level 110
13rd Haze 122nd year of Ascendancy at 21:42 see stats
By newmonkarch the Battleborn White Monk level 36
3rd Dusk 122nd year of Ascendancy at 03:22 see stats
By newmonkarch the Battleborn White Monk level 20
6th Mirth 122nd year of Ascendancy at 10:29 see stats
By newmonkarch the Battleborn White Monk level 76
42nd Dusk 122nd year of Ascendancy at 03:52 see stats
By newmonkarch the Battleborn White Monk level 12
78th Pyre 122nd year of Ascendancy at 03:24 see stats
By newmonkarch the Battleborn White Monk level 116
31st Haze 122nd year of Ascendancy at 20:47 see stats
By newmonkarch the Battleborn White Monk level 37
3rd Dusk 122nd year of Ascendancy at 03:50 see stats
By newmonkarch the Battleborn White Monk level 41
3rd Dusk 122nd year of Ascendancy at 09:13 see stats
By newmonkarch the Battleborn White Monk level 21
10th Mirth 122nd year of Ascendancy at 14:07 see stats
By newmonkarch the Battleborn White Monk level 67
36th Dusk 122nd year of Ascendancy at 01:41 see stats
Log
Today is the 51st Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 11:51.
Automatic use of talent Air Render skipped: cooldown too low (1).
Talent Aim is ready to use.
Automatic use of talent Air Render skipped: cooldown too low (1).