











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Decently Generous Levels 1.7.4Is Slightly generous with talents, types and stat points for each level gained. + 5 to MaxHP per level. (Double at level 2) 4 stat points per level. (5 at level 2) Amazingly Generous Levels 1.7.4Is amazingly generous with talents, types and stat points for each level gained. + 5 to MaxHP per level. (Double at level 2) 4 stat points per level. (5 at level 2) Adventurer Buff Addon 1.7.4Gives Adventurers 3 more Category Points at creation, from 7 to 10. Credit for the original code goes to SirSlush. Unlocked Adventurer 1.5.10This unlocks various(all?) talents trees at x1.3 for Adventurers, including possessor, stone warden and cursed/cursed aura. This addon REQUIRES possessors to be enabled, meaning you must be a donator, and logged in. Elkan's Infinite Dungeon Tweaks 1.7.4Infinite Dungeon challenges occur on every level after the first. Rewards are tweaked to be a little more generous, and character advancement after level 50 does not slow down until after level 1000 instead Stats uncapper for Infinite Dungeon 1.7.4 No Prodigy Requirements 1.7.4Prodigies have minimal requirements - usually none. Much More Adventurous 1.7.0Gives adventurers every talent tree in the game. This includes things like object talents, talents from summons (golem, mecharachnid, etc), npc only talents (horrors, soul eater, etc), talents mostly removed from the game (old paradox mage and archer talents, etc), partially implemented talents (like the unavailable celestial class), and hidden talents not normally available on their own (individual poisons, traps, hymns, etc). Many of these are very unbalanced, and while I have removed every buggy talent I could find, combining talents that aren't normally available together on the player may cause a bad reaction. If you find something like this please let me know, I'm doing my best to modify every talent that needs it to work properly on the player. Quickshot and Munitions Expert Evolutions for Archer 1.7.6Adds two class evolutions for Archer, the Quickshot and the Munitions Expert. As a Quickshot, the Archer gains the ability to equip a second quiver/pouch in the tool slot and has a 50% chance on archery hit to trigger a shot using ammo from your tool slot. As a Munitions Expert, the Archer gains the Munitions talent tree unlocked at 1.3 mastery. Provides three munitions sustains to enhance your shots with fire, poison, or piercing capabilities. Slightly More Adventurous 1.7.0Allows Adventurer characters to use some talent trees from addon-provided classes that would otherwise be inaccessible. More specifically: Adventurers typically are allowed to use talent trees for classes added by addons, unless those classes are flagged as not for use on random bosses. This addon bypasses that check, making talent trees from classes so flagged available to Adventurers. Experienced Adventurer 1.7.2Since these adventuers are experienced enough, they are familiar with staff combat, mindstar mastery and combat training. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.6Donators/Buyers bonus! Adventurer Mastery 1.7.2Changes the mastery of the Adventurer's talents to 1.3 and gives it 1 more category point, 2 extra talents points and 2 extra generics. Now, there are quite a few addons that do similar things, however they tend to overwrite the adventurer birth data, making them incompatible with other changes to the class. This addon should be compatible with either : Slightly More Adventurous : - https://te4.org/games/addons/tome/adven_addon
- allows adventurer to use talents from classes that don't spawn on randbosses
- still checks race/class compatibility so stonewarden talents are only for dwarf and undead cant get wilder talents
Much More Adventurous : - temporarily incompatible (use previous version of this addon instead) - https://te4.org/games/addons/tome/every_tree
- allows the adventurer to use every talents, including monster only and debug talent trees.
- tends to have issues with classes from other addons due to the way it loads their data.
Improved Adventurer : - https://te4.org/games/addons/tome/Improved_Adventurer
- my own adventurer skill addon.
- allows the adventurer to use talents from every race and class, including locked ones and those normaly incompatible with your character.
- use this one if you use addons that add new classes/races and want their talents on an adventurer
Note : use only one of those three. They are not compatible with eachother Multi Evolutions Fork 1.7.4Allows Adventurer to take any class evolution prodigy and adds an option that allows any class to take multiple evolutions. Do not use with another version of the same addon, they are not compatible with eachother. Expanded Shop Inventory 1.7.4Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. Dual-Classes Reworked by AscendingPhoenix 1.7.4Allows the player to pick two classes, but the difficulty scales upward. (Original by StarKeep, modded by Raenarill). In order to activate this addon, look at your Game Options for a new tab. Portable Item Vault 1.7.4Add a portable item vault to your inventory! Improved Adventurer 1.7.4Allows adventurers to use talent trees from every classes and races, including those from addons. This addon is designed as a more "addon friendly" alternative to Much more Adventurous. It takes talents directly from the subclass/subrace list so it should : - Bypass race/class compatibility - Take talents trees from NPC only classes/races - Ignore the locks Additionally, "undead/lich", "Cursed/Cursed Aura" and talents from the Fallen Paladin can also be selected. Talents from the Technomancer and the Thaumaturgist dont work without their respective prodigy, so if you want them I recommend this addon : https://te4.org/games/addons/tome/evolve_adven1 It should be compatible with most classes and races from other addons. Skirmisher Evolutions 1.7.4Adds the following evolutions: Mudsligner: Fateslinger: Fearslinger: Blightslinger: Crystalslinger: Battle Skirmisher: Sunslinger: Dreamslinger: Note: Age of Ascendancy specific requirements are waived in other campaigns. Race: Battleborn 1.7.4Adds battleborns as a new subrace. They are combat centric humans. Stat modifiers: +2 Strength, +2 Dexterity, +2 Constitution, +2 Magic, +2 Willpower, and +2 Cunning. Life Rating: 12 Experience Penalty: 10% Racial talent tree: The Unstoppable Fighter - Passively increases immunities to stun, confusion, pin, fear, silence. The Savvy Fighter - Passively increases critical chance, critical power, Armor Penetration and Accuracy. Faster Stronger Better - Passively increases Global speed, Physical speed, movement speed and all damage done. ---Changelog Rather Crafty Hands 1.7.4Allows base Imbue Item to apply to helmets, and changes Crafty Hands to allow any armour. Very Crafty Hands 1.7.4Changes the Crafty Hands prodigy to allow imbuing into any item. This is probably not balanced at all and just exists as a proof of concept. Steel Monk Evolution for Brawler (Cider Fork) 1.7.0(This is a fork that adds projectile deflection to Greatest Weapon Focus and shortens cooldown a bit. Credit for the original addon of course goes to RootOfAllThings. Link to original addon: https://te4.org/games/addons/tome/steel-monk ) Adds a new class evolution for Brawler, the Steel Monk. As a Steel Monk, the Brawler can wield a weapon in their hands while still making unarmed attacks. While wielding a weapon, they can gain Greatest Weapon Focus, causing them to follow up their unarmed attacks with weapon attacks and parrying the attacks of their enemies. Taking this prodigy will refund any points in Weapon Mastery, then grant you Weapon Mastery based on your Unarmed Mastery. Adventurer+Multi Evolutions 1.7.0Allows Adventurer to take any class evolution prodigy, adds an option to allow any class to take multiple evolutions, and adds an option to remove requirements from prodigies. Should be compatible with all evolutions from addons and future updates. Normally prevents you from selecting an evolution for a class that adventurer doesn't get any talents from (any class not possible on random bosses, or stone warden when not playing dwarf/drem), but this restriction is removed if you also have zizzo's addon Slightly More Adventurous or my addon Much More Adventurous. Infinite Mastery 1.7.4Increases the mastery value increase to 0.4, and removes the 1 increase limit. Originally made by jojolagger, I only bumped up addon weight so it can work with my addon collection with online profile on. |
| Campaign | Maj'Eyal |
| Mode | Madness Exploration |
| Sex | Male |
| Race | Skeleton |
| Class | Skirmisher (Battle Skirmisher) |
| Level / Exp | 31 / 90% |
| Size | big |
| Lifes / Deaths | Killed by Necromancer at level 1 on the 74th Pyre 122nd year of Ascendancy at 11:40 / 93Killed by Half-Finished Bone Giant at level 5 on the 76th Pyre 122nd year of Ascendancy at 13:37 Killed by Eilinyrin the rattlesnake at level 10 on the 4th Mirth 122nd year of Ascendancy at 04:54 Killed by Eilinyrin the rattlesnake at level 10 on the 4th Mirth 122nd year of Ascendancy at 05:25 Killed by Eilinyrin the rattlesnake at level 10 on the 4th Mirth 122nd year of Ascendancy at 05:56 Killed by Eilinyrin the rattlesnake at level 10 on the 4th Mirth 122nd year of Ascendancy at 06:18 Killed by Islokira the hornet swarm at level 14 on the 6th Mirth 122nd year of Ascendancy at 09:32 Killed by Bill the Stone Troll at level 17 on the 7th Mirth 122nd year of Ascendancy at 07:46 Killed by Bill the Stone Troll at level 17 on the 7th Mirth 122nd year of Ascendancy at 08:00 Killed by Bill the Stone Troll at level 17 on the 7th Mirth 122nd year of Ascendancy at 09:00 Killed by Bill the Stone Troll at level 17 on the 7th Mirth 122nd year of Ascendancy at 09:34 Killed by Bill the Stone Troll at level 17 on the 7th Mirth 122nd year of Ascendancy at 10:14 Killed by Bill the Stone Troll at level 17 on the 7th Mirth 122nd year of Ascendancy at 10:28 Killed by Bill the Stone Troll at level 17 on the 7th Mirth 122nd year of Ascendancy at 11:02 Killed by Bill the Stone Troll at level 17 on the 7th Mirth 122nd year of Ascendancy at 12:27 Killed by Mepfazu the onilug at level 19 on the 10th Mirth 122nd year of Ascendancy at 06:53 Killed by Mepfazu the onilug at level 19 on the 10th Mirth 122nd year of Ascendancy at 07:12 Killed by Emyvea the large brown snake at level 21 on the 1st Summertide 122nd year of Ascendancy at 12:34 Killed by ritch flamespitter at level 24 on the 2nd Flare 122nd year of Ascendancy at 06:12 Killed by ritch flamespitter at level 24 on the 2nd Flare 122nd year of Ascendancy at 06:34 Killed by Emydama the skeleton archer at level 24 on the 2nd Flare 122nd year of Ascendancy at 07:09 Killed by Aruminne the skeleton master archer at level 24 on the 2nd Flare 122nd year of Ascendancy at 07:42 Killed by Emelariamina the skeleton magus at level 24 on the 2nd Flare 122nd year of Ascendancy at 08:43 Killed by Emydama the skeleton archer at level 24 on the 2nd Flare 122nd year of Ascendancy at 09:36 Killed by Emelema the large white snake at level 24 on the 3rd Flare 122nd year of Ascendancy at 05:30 Killed by Siluriawen the skeleton warrior at level 25 on the 4th Flare 122nd year of Ascendancy at 04:07 Killed by elven blood mage at level 31 on the 9th Flare 122nd year of Ascendancy at 09:38 Killed by Gera the elven cultist at level 31 on the 9th Flare 122nd year of Ascendancy at 10:03 Killed by Gera the elven cultist at level 31 on the 9th Flare 122nd year of Ascendancy at 10:08 Killed by Gera the elven cultist at level 31 on the 9th Flare 122nd year of Ascendancy at 10:47 Killed by Gera the elven cultist at level 31 on the 9th Flare 122nd year of Ascendancy at 10:54 Killed by Gera the elven cultist at level 31 on the 9th Flare 122nd year of Ascendancy at 10:57 Killed by Gera the elven cultist at level 31 on the 9th Flare 122nd year of Ascendancy at 11:01 Killed by Gera the elven cultist at level 31 on the 9th Flare 122nd year of Ascendancy at 11:07 Killed by Gera the elven cultist at level 31 on the 9th Flare 122nd year of Ascendancy at 11:12 Killed by Gera the elven cultist at level 31 on the 9th Flare 122nd year of Ascendancy at 11:17 Killed by Gera the elven cultist at level 31 on the 9th Flare 122nd year of Ascendancy at 11:21 Killed by elven blood mage at level 31 on the 9th Flare 122nd year of Ascendancy at 11:27 Killed by Gera the elven cultist at level 31 on the 9th Flare 122nd year of Ascendancy at 11:31 Killed by Gera the elven cultist at level 31 on the 9th Flare 122nd year of Ascendancy at 11:43 Killed by Gera the elven cultist at level 31 on the 9th Flare 122nd year of Ascendancy at 11:46 Killed by Gera the elven cultist at level 31 on the 9th Flare 122nd year of Ascendancy at 11:50 Killed by Gera the elven cultist at level 31 on the 9th Flare 122nd year of Ascendancy at 11:56 Killed by Gera the elven cultist at level 31 on the 9th Flare 122nd year of Ascendancy at 12:03 Killed by Gera the elven cultist at level 31 on the 9th Flare 122nd year of Ascendancy at 12:10 Killed by Gera the elven cultist at level 31 on the 9th Flare 122nd year of Ascendancy at 12:15 Killed by Gera the elven cultist at level 31 on the 9th Flare 122nd year of Ascendancy at 12:25 Killed by Gera the elven cultist at level 31 on the 9th Flare 122nd year of Ascendancy at 12:31 Killed by Gera the elven cultist at level 31 on the 9th Flare 122nd year of Ascendancy at 12:35 Killed by Gera the elven cultist at level 31 on the 9th Flare 122nd year of Ascendancy at 13:08 Killed by Gera the elven cultist at level 31 on the 9th Flare 122nd year of Ascendancy at 13:13 Killed by Gera the elven cultist at level 31 on the 9th Flare 122nd year of Ascendancy at 13:18 Killed by Gera the elven cultist at level 31 on the 9th Flare 122nd year of Ascendancy at 13:21 Killed by Gera the elven cultist at level 31 on the 9th Flare 122nd year of Ascendancy at 13:30 Killed by Gera the elven cultist at level 31 on the 9th Flare 122nd year of Ascendancy at 13:38 Killed by Gera the elven cultist at level 31 on the 9th Flare 122nd year of Ascendancy at 13:44 Killed by Gera the elven cultist at level 31 on the 9th Flare 122nd year of Ascendancy at 13:54 Killed by Gera the elven cultist at level 31 on the 9th Flare 122nd year of Ascendancy at 14:00 Killed by Gera the elven cultist at level 31 on the 9th Flare 122nd year of Ascendancy at 14:09 Killed by Gera the elven cultist at level 31 on the 9th Flare 122nd year of Ascendancy at 14:18 Killed by Gera the elven cultist at level 31 on the 9th Flare 122nd year of Ascendancy at 14:23 Killed by Gera the elven cultist at level 31 on the 9th Flare 122nd year of Ascendancy at 14:28 Killed by Gera the elven cultist at level 31 on the 9th Flare 122nd year of Ascendancy at 14:33 Killed by Gera the elven cultist at level 31 on the 9th Flare 122nd year of Ascendancy at 14:41 Killed by Gera the elven cultist at level 31 on the 9th Flare 122nd year of Ascendancy at 14:45 Killed by Gera the elven cultist at level 31 on the 9th Flare 122nd year of Ascendancy at 14:50 Killed by Gera the elven cultist at level 31 on the 9th Flare 122nd year of Ascendancy at 14:59 Killed by Gera the elven cultist at level 31 on the 9th Flare 122nd year of Ascendancy at 15:03 Killed by Gera the elven cultist at level 31 on the 9th Flare 122nd year of Ascendancy at 15:14 Killed by Gera the elven cultist at level 31 on the 9th Flare 122nd year of Ascendancy at 15:22 Killed by Gera the elven cultist at level 31 on the 9th Flare 122nd year of Ascendancy at 15:27 Killed by Gera the elven cultist at level 31 on the 9th Flare 122nd year of Ascendancy at 15:32 Killed by elven corruptor at level 31 on the 9th Flare 122nd year of Ascendancy at 15:36 Killed by Gera the elven cultist at level 31 on the 9th Flare 122nd year of Ascendancy at 15:46 Killed by Gera the elven cultist at level 31 on the 9th Flare 122nd year of Ascendancy at 15:51 Killed by Gera the elven cultist at level 31 on the 9th Flare 122nd year of Ascendancy at 15:58 Killed by Gera the elven cultist at level 31 on the 9th Flare 122nd year of Ascendancy at 16:05 Killed by Gera the elven cultist at level 31 on the 9th Flare 122nd year of Ascendancy at 16:10 Killed by Gera the elven cultist at level 31 on the 9th Flare 122nd year of Ascendancy at 16:15 Killed by Gera the elven cultist at level 31 on the 9th Flare 122nd year of Ascendancy at 16:21 Killed by Gera the elven cultist at level 31 on the 9th Flare 122nd year of Ascendancy at 16:30 Killed by Gera the elven cultist at level 31 on the 9th Flare 122nd year of Ascendancy at 16:38 Killed by Neryriath the elven warrior at level 31 on the 9th Flare 122nd year of Ascendancy at 16:44 Killed by Gera the elven cultist at level 31 on the 9th Flare 122nd year of Ascendancy at 16:52 Killed by Gera the elven cultist at level 31 on the 9th Flare 122nd year of Ascendancy at 16:57 Killed by Neryriath the elven warrior at level 31 on the 9th Flare 122nd year of Ascendancy at 17:01 Killed by Gera the elven cultist at level 31 on the 9th Flare 122nd year of Ascendancy at 17:09 Killed by Xanekira the elven blood mage at level 31 on the 9th Flare 122nd year of Ascendancy at 17:14 Killed by Gera the elven cultist at level 31 on the 9th Flare 122nd year of Ascendancy at 17:23 Killed by Xanekira the elven blood mage at level 31 on the 9th Flare 122nd year of Ascendancy at 17:30 Killed by Gera the elven cultist at level 31 on the 9th Flare 122nd year of Ascendancy at 17:44 Killed by Xanekira the elven blood mage at level 31 on the 9th Flare 122nd year of Ascendancy at 17:56 Killed by Gera the elven cultist at level 31 on the 9th Flare 122nd year of Ascendancy at 18:02 |
Primary Stats
| Strength | 104 (base 53) |
| Dexterity | 81 (base 60) |
| Constitution | 92 (base 44) |
| Magic | 25 (base 12) |
| Willpower | 24 (base 16) |
| Cunning | 70 (base 51) |
Resources
| Life | -424/1567 |
| Stamina | 153/183 |
| Healing Factor | 1.9019142428977 |
| Regeneration | 59.449516379322 |
Speed
| Mental | +67.999999999995% |
| Attack | +15% |
| Movement | +25% |
| Spell | +15% |
| Global | +130% |
Vision
| Sight | 10 |
| Lite | 14.708379042158 |
| Infravision | 11 |
| See Stealth | 8.9392775083306 |
| See Invisible | 8.9392775083306 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 163 |
| Accuracy | 48 |
| Crit Chance | 53% |
| APR | 54 |
| Speed | 0.60 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 25 |
| Crit Chance | 19% |
| Speed | 0.8695652173913 |
Offense: Mind
| Mindpower | 49 |
| Crit Chance | 19% |
| Speed | 0.8695652173913 |
Offense: Damage Bonus
| Acid | -42% |
| Blight | -49% |
| Physical | -38% |
| Cold | -33% |
| All | -54% |
| Darkness | -48% |
| Light | -44% |
| Mind | -39% |
| Fire | -26% |
| Nature | -51% |
Offense: Damage Penetration
| Physical | +1% |
| Lightning | +10% |
| Fire | +35% |
| Nature | +5% |
Defense: Base
| Armour (hardiness) | 199.59753735996 (100%) |
| Defense | 105 |
| Ranged Defense | 105 |
| Fatigue | 0 |
| Physical Save | 55 |
| Spell Save | 41 |
| Mental Save | 26 |
Defense: Resistances
| Acid | + 27%( 70%) |
| Arcane | + 27%( 70%) |
| Cold | + 46%( 70%) |
| All | + 20%( 70%) |
| Lightning | + 41%( 70%) |
| Light | + 65%( 70%) |
| Temporal | + 25%( 70%) |
| Darkness | + 37%( 70%) |
| Fire | + 55%( 70%) |
| Nature | + 39%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 50% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 33% |
| Bleed Resistance | 100% |
| Teleport Resistance | 33% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 81% |
Inscriptions (3/3)
| Runes | Effective talent level: 2.5 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
| Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 2.5 Rune: BlinkUse mode: Activated Range: 4 Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (86% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 10%, your defense is increased by 10 and all your resistances by 10%. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Tireless Combatant | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Technique / Skirmisher - Slings | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Technique / Buckler Training | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Reflexes | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cunning / Called Shots | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 2/5 |
| Technique / Shield defense | 1.00 |
| 5/5 |
| 2/5 |
| 3/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Archery - slings | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Other | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/1 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/1 |
| 1/1 |
| 0/5 |
| 0/5 |
| 5/5 |
| 0/1 |
| 0/5 |
| 0/5 |
| Technique / Throwing knives | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Marksmanship | 1.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Technique / Unarmed training | 1.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Cunning / Scoundrel | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Undead / Skeleton | 1.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Thuggery | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Survival | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Lethality | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Counter Shot |
| talent | Intuitive Shots |
| talent | Piercing Ammunition |
| talent | Shield Wall |
| beneficial effect | Increases defense by 27. Mobile Defense |
| beneficial effect | The target stands strong, increasing all resistances by 1.9% and resistance caps by 0.4%. Eternal Warrior |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| beneficial effect | The target is under the effect of the cloak of deception, making it look human. Cloak of Deception |
| beneficial effect | Increases attack speed by 33%, grants infinite ammo, and causes all marking shots to have a 100% increased chance to mark. Trueshot |
| detrimental effect | The gloom reduces damage the target inflicts by 54%. Gloom Weakness |
Quests
You successfully escorted the temporal explorer to the recall portal on level 2 of Norgos Lair. Escort: temporal explorer (level 2 of Norgos Lair)As a reward you improved Willpower by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Equipment
| On feet | pair of rough leather boots of speed (0 def, 1 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Movement speed: +25% A pair of boots made of leather. |
| Quiver | barbed pouch of dwarven-steel shots of crippling (19/20, 45-54 power, 3 apr)Requires: - Dexterity 24 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 3 Base power: 45.5 - 54.6 Uses stats: 70% Dex, 50% Cun Damage type: Physical Mastery: Sling Supremacy Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +21.0% Capacity: 20 On weapon crit: * Wound the target dealing 275 physical damage across 5 turns and reducing healing by 50% * Cripple the target reducing mind, spell, and combat action speeds by 30% Shots are used with slings to pummel your foes to death. |
| Light source | Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(75 power, based on Willpower) Activation costs 5 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
| On head | Yaroregohek the Corpsebait (0 def, 1 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +2 Cun / +3 Wil Changes resistances: +9% acid / +6% temporal Changes resistances penetration: +5% nature Spell save: +6 (+2 eff.) Mindpower: +4 (+1 eff.) A cap made of leather. |
| On hands | Blazewend the drakeskin leather gloves (47 def, 17 armour)Requires: - Level 25 Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +13 (+4 eff.) Armour: +17 Defense: +47 (+8 eff.) Changes stats: +7 Mag / +6 Cun / +11 Con Changes resistances: +15% darkness / +12% lightning Physical save: +15 (+5 eff.) Stun/Freeze immunity: +31% Knockback immunity: +31% Psi when hit: +0.44 Mindpower: +35 (+11 eff.) Light radius: +4 Infravision radius: +4 When used to modify unarmed attacks: Base power: 29.0 - 31.9 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Accuracy: +14 Armour Penetration: +5 Crit. chance: +18.0% Attack speed: 125% When this weapon crits: Dominate (10% chance level 5). Damage (Melee): +29 darkness It can be used to activate talent Track, placing all other charms into a 8 cooldown : Effective talent level: 4.5 Power cost: 8 out of 15/15. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 7 for 7 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. This item has been sent to the Item's Vault. |
| Tool | Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
| On fingers | copper ring 'Tempestbraze'Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +15% lightning / +22% fire / +12% nature Changes resistances penetration: +10% lightning Changes damage: +3% nature / +17% fire Rings make your fingers look great! |
| On fingers | BlackpallInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Damage when hit (Melee): 10 darkness Changes resistances: +9% cold / +6% darkness / +22% fire Changes resistances penetration: +10% fire Changes damage: +11% fire / +21% cold Rings make your fingers look great! |
| Around neck | enraging gold amulet of cunning (+5)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +7 (+2 eff.) Changes stats: +5 Cun Changes damage: +7% physical Combat speed: +10% Amulets make your neck look great! |
| In main hand | Cyrireta the DimbreezeRequires: - Dexterity 48 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / sling ; tier 5 Mastery: Sling Supremacy Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +10 Travel speed: +572% Damage (radius 1) on hit: +8 darkness Damage (radius 2) on crit: +66 fire When wielded/worn: Physical power: +14 (+3 eff.) Armour: +8 Defense: +15 (+3 eff.) Changes stats: +6 Cun / +11 Str Changes resistances: +3% light Changes resistances penetration: +25% fire Changes damage: +12% acid / +9% physical / +6% darkness Maximum stamina: +30.00 Global speed: +10% Combat speed: +10% Slings are used to hurl stones or metal shots at your foes. This item has been sent to the Item's Vault. |
| Around waist | monstrous hardened leather belt of recklessnessInfused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +13 (+3 eff.) Changes stats: +4 Str / +4 Con Critical mult.: +10.00% Physical save: +8 (+2 eff.) Size category: +1 A belt that goes around your waist. |
| In off hand | voratun shield 'Scorpionzephyr,' (30 def, 61 armour, 63-75 power, 197 block)Requires: - Shield usage training - Cunning 48 Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 63.0 - 75.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +5.0% Block value: +197 When wielded/worn: Armour: +61 Defense: +30 (+5 eff.) Fatigue: +8% On shield block: * Cause enemies within radius 6 to bleed for 275 physical damage over 5 turns (1/turn) Changes stats: +6 Mag / +6 Con Changes resistances: +9% arcane / +12% nature Changes damage: +15% mind Talent granted: +1 Block Reduces incoming crit damage: 25.00% Spell save: +33 (+11 eff.) Stun/Freeze immunity: +36% Maximum life: +184.93 Infravision radius: +5 Handheld deflection devices. This item has been sent to the Item's Vault. |
| Cloak | Cloak of DeceptionPowered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 (+1 eff.) Spellpower: +5 (+2 eff.) Mindpower: +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
| Main armor | drakeskin leather armour 'Radiancesnake' (70 def, 35 armour)Requires: - Strength 20 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +34 Defense: +69 (+12 eff.) Fatigue: +8% Changes resistances: +24% light / +24% cold Blindness immunity: +33% Disease immunity: +33% Teleport immunity: +33% Light radius: +4 Combat speed: +15% Casting speed: +15% Mental speed: +15% Healing mod.: +33% A suit of armour made of leather. This item has been sent to the Item's Vault. |
Inventory
Betowyn the copper amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +1 Con / +8 Wil Life regen: +2.00 Maximum psi: +30.00 Mindpower: +10 (+3 eff.) Mental crit. chance: +4% Amulets make your neck look great! |
Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+2 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Ring of the War MasterRequires: - Level 35 Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +15 Physical crit. chance: +5.0% Physical power: +10 (+2 eff.) Changes stats: +3 Str / +3 Dex / +3 Con Talent category bonus: +0.30 Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. This item has been sent to the Item's Vault. |
Ring of the War MasterRequires: - Level 35 Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +15 Physical crit. chance: +5.0% Physical power: +10 (+2 eff.) Changes stats: +3 Str / +3 Dex / +3 Con Talent category bonus: +0.30 Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. This item has been sent to the Item's Vault. |
mighty rough leather sling of fireRequires: - Dexterity 11 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 1 Mastery: Sling Supremacy Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +6 Damage (Ranged): +5 fire When wielded/worn: Physical power: +6 (+1 eff.) Changes stats: +1 Str Changes damage: +9% fire Slings are used to hurl stones or metal shots at your foes. |
rough leather slingRequires: - Dexterity 11 - Talent Shoot 4.00 Encumbrance. Type: weapon / sling ; tier 1 Mastery: Sling Supremacy Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +6 Slings are used to hurl stones or metal shots at your foes. |
rough leather sling 'Striketitan'Requires: - Dexterity 11 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 1 Mastery: Sling Supremacy Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +7 Damage (radius 1) on hit: +16 lightning When wielded/worn: Accuracy: +6 (+2 eff.) Physical crit. chance: +7.0% Damage when hit (Melee): 6 lightning Changes resistances: +15% lightning / +18% fire / +12% cold Slings are used to hurl stones or metal shots at your foes. |
Sootidol the rough leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +3 (+1 eff.) Effects on melee hit: * 10% chance to reduce damage dealt by 25% Changes stats: +5 Dex / +2 Mag / +3 Cun / +1 Con Changes resistances penetration: +5% mind Spell save: +5 (+1 eff.) Size category: +1 A belt that goes around your waist. |
Glosessra the pair of drakeskin leather boots (104 def, 55 armour)Requires: - Level 35 Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Physical crit. chance: +9.0% Physical power: +45 (+10 eff.) Armour: +55 Defense: +104 (+17 eff.) Changes stats: +11 Str Changes resistances: +11% physical / +45% nature / +30% temporal Changes damage: +30% mind Spell save: +30 (+10 eff.) Knockback immunity: +69% Life regen: +13.89 Stamina each turn: +0.80 Maximum life: +347.28 Maximum stamina: +120.00 Healing mod.: +69% Defense after a teleport: +52 Resist all after a teleport: +52% New effects duration reduction after a teleport: +52% A pair of boots made of leather. This item has been sent to the Item's Vault. |
restful rough leather gloves (0 def, 1 armour)Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Life regen: +2.00 Stamina each turn: +0.50 Maximum stamina: +10.00 When used to modify unarmed attacks: Base power: 6.0 - 6.6 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +1 Crit. chance: +1.0% Attack speed: 125% When this weapon hits: Nightmare (10% chance level 1). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
rough leather gloves (0 def, 1 armour)1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 When used to modify unarmed attacks: Base power: 7.0 - 7.7 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +1 Crit. chance: +1.0% Attack speed: 125% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
temporal hardened leather gloves of strength (+3) (0 def, 2 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Physical power: +7 (+2 eff.) Armour: +2 Damage (Melee): 10 temporal Damage (Ranged): 10 temporal Changes stats: +3 Str Changes resistances: +5% temporal Changes damage: +5% temporal When used to modify unarmed attacks: Base power: 21.0 - 23.1 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 125% On weapon hit: * 8% chance to gain 10% of a turn (3/turn limit) Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Steel Helm of Garkul (0 def, 6 armour)Requires: - Heavy armour training - Strength 16 Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 (+4 eff.) Spell save: +12 (+4 eff.) Mental save: +12 (+6 eff.) Skullcracker multiplicator: +5 A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
rough leather cap (0 def, 1 armour)2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% A cap made of leather. |
Eel-skin armour (16 def, 0 armour)Infused by nature 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Defense: +16 (+3 eff.) Fatigue: +2% Changes stats: +3 Cun / +2 Dex Changes resistances: +15% lightning Poison immunity: +50% Pinning immunity: +50% Talent on hit(nature): Call Lightning (10% chance level 2). It can be used to activate talent Call Lightning (costing 13 power out of 50/50) : Effective talent level: 3.5 Power cost: 13 out of 50/50. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 32.25 to 96.74 lightning damage (64.49 average). The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
The Untouchable (14 def, 12 armour)Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +10 Armour: +12 Defense: +14 (+3 eff.) Changes stats: +8 Cun When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
Coral Spray (8 def, 8 armour, 18-25 power, 48 block)Requires: - Shield usage training - Cunning 16 Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 18.0 - 25.2 Uses stat: 140% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +2.0% Block value: +48 Damage (Melee): +10 cold When wielded/worn: Armour: +8 Defense: +8 (+2 eff.) Fatigue: +12% On shield block: * 30% chance to spray freezing water (radius 4 cone) at the target. Changes resistances: +10% fire / +15% cold Talent granted: +1 Block Maximum air capacity: +20.00 Special effect on block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
iron shield (0 def, 2 armour, 10-12 power, 23 block)Requires: - Shield usage training - Cunning 11 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 10.5 - 12.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +2.5% Block value: +23 When wielded/worn: Armour: +2 Fatigue: +8% Talent granted: +1 Block Handheld deflection devices. |
5 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
7 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Con / +5 Mag Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Con / +5 Mag Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Rod of Recall (3/3)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 101 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
deadly pouch of iron shots of accuracy (18/18, 20-24 power, 1 apr)Requires: - Dexterity 11 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 20.5 - 24.6 Uses stats: 70% Dex, 50% Cun Damage type: Physical Mastery: Sling Supremacy Accuracy bonus: +0.2% base dam (max 20%) Accuracy: +5 Armour Penetration: +1 Crit. chance: +4.0% Capacity: 18 Shots are used with slings to pummel your foes to death. |
pouch of iron shots (15/15, 13-16 power, 1 apr)Requires: - Dexterity 11 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 13.5 - 16.2 Uses stats: 70% Dex, 50% Cun Damage type: Physical Mastery: Sling Supremacy Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +1 Crit. chance: +4.0% Capacity: 15 Shots are used with slings to pummel your foes to death. |
Item Vault (Portable) Item Vault (Portable)Powered by unknown forces 0.00 Encumbrance. [Plot Item] Type: vault / vault It can be used to access item vault Activation costs 1 power out of 1/1. A mysterious item with a connection to a distant realm. But why does it look like the portable mirror...? |
5 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Level 10 (Exploration mode)
Got a character to level 10.By skeletor the Skeleton Skirmisher level 10
3rd Mirth 122nd year of Ascendancy at 14:22 see stats
Level 20 (Exploration mode)
Got a character to level 20.By skeletor the Skeleton Skirmisher level 20
10th Mirth 122nd year of Ascendancy at 12:08 see stats
Level 30 (Exploration mode)
Got a character to level 30.By skeletor the Skeleton Skirmisher level 30
8th Flare 122nd year of Ascendancy at 11:09 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By skeletor the Skeleton Skirmisher level 31
9th Flare 122nd year of Ascendancy at 16:27 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By skeletor the Skeleton Skirmisher level 20
10th Mirth 122nd year of Ascendancy at 13:48 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By skeletor the Skeleton Skirmisher level 10
3rd Mirth 122nd year of Ascendancy at 14:24 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By skeletor the Skeleton Skirmisher level 24
2nd Summertide 122nd year of Ascendancy at 01:14 see stats
Log
Skeletor activates Intuitive Shots.
Skeletor activates Shield Wall.
Automatic use of talent Snipe skipped: cooldown too low (0).
Saving done.
An illusion appears around Skeletor making him appear human.
You are sent back to the material plane!
Skeletor shoots!
Skeletor's Shoot hits Elven warrior for 130 physical, 5 darkness (136 total damage).
Skeletor's Shoot hits War hound for 8 darkness damage.
Skeletor's Shoot hits Gera the elven cultist for 5 darkness damage.
Gera the elven cultist casts Soul Rot.
Gera the elven cultist's spell attains critical power!
Skeletor speeds up.
Talent Trueshot is ready to use.
Islutira the elven warrior's poison area effect hits skeletor for 46 nature damage.
Automatic use of talent Snipe skipped: cooldown too low (0).
Skeletor uses Trueshot.
Skeletor slows down.
Skeletor casts Rune: Shielding.
A shield forms around skeletor.
Skeletor uses Bone Armour.
The shield around skeletor crumbles.
A shield forms around skeletor.
Neryriath the elven warrior misses skeletor.
Elven warrior seems more focused.
Elven warrior is no longer dominated.
Skeletor is weakened by the gloom.
Your shield crumbles under the damage!
The shield around skeletor crumbles.




































































































































































