Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
Addons | SkooBot 1.6.7Basic bot designed to automate some of the tedium of starting a new character. This bot will rest, explore, and use a very basic algorithm for engaging in combat. You will need to configure the bot's talent usage from within the game (Shift + F2 -> Option a)
This will probably not even get close to beating the game for you, and will frequently run into situations that it will not be able to act in. Changes in 0.0.12
Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.6.0Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
True Respec 1.5.10Allow respec stats, categories and prodigies. Also remove location and last learnt restrictions. Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.6.6Donators/Buyers bonus! Better Item Description 1.6.6This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.6.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Plenum Tooltip Custom Edit 1.6.0Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Male |
Race | Thalore |
Class | Oozemancer |
Level / Exp | 20 / 75% |
Size | medium |
Lifes / Deaths | Killed by Arytira the stone troll at level 8 on the 19th Dusk 122nd year of Ascendancy at 08:31 0 / 6Killed by Cyrayamina the wolf at level 10 on the 22nd Dusk 122nd year of Ascendancy at 12:38 Killed by Bethimivena the large brown snake at level 17 on the 40th Dusk 122nd year of Ascendancy at 13:39 Killed by Bethimivena the large brown snake at level 17 on the 40th Dusk 122nd year of Ascendancy at 14:48 Killed by Bethilrassra the hornet swarm at level 17 on the 40th Dusk 122nd year of Ascendancy at 22:22 Killed by Emelywe the gigantic sandworm tunneler at level 20 on the 27th Haze 122nd year of Ascendancy at 15:21 |
Antimagic | Follower |
Primary Stats
Strength | 12 (base 10) |
Dexterity | 14 (base 10) |
Constitution | 11 (base 10) |
Magic | 10 (base 10) |
Willpower | 57 (base 48) |
Cunning | 53 (base 41) |
Resources
Life | -5/464 |
Equilibrium | 66 |
Healing Factor | 1.5682872928177 |
Regeneration | 86.505098059508 |
Speed
Mental | -25% |
Attack | -25% |
Movement | -50% |
Spell | -25% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
Infravision | 5 |
See Stealth | 34.470023594311 |
See Invisible | 34.470023594311 |
Offense: Mainhand
Damage | 61 |
Accuracy | 35 |
Crit Chance | 17% |
APR | 39 |
Speed | 1.33 |
Offense: Offhand
Damage | 64 |
Accuracy | 35 |
Crit Chance | 16% |
APR | 51 |
Speed | 1.33 |
Offense: Spell
Spellpower | 10 |
Crit Chance | 14% |
Speed | 1.3333333333333 |
Offense: Mind
Mindpower | 56 |
Crit Chance | 34% |
Speed | 1.3333333333333 |
Offense: Damage Bonus
Acid | +3% |
Physical | +10% |
Cold | +19% |
All | 0% |
Darkness | +12% |
Light | +10% |
Mind | +3% |
Fire | +4% |
Nature | +25% |
Offense: Damage Penetration
Lightning | +5% |
Cold | +5% |
Darkness | +5% |
Defense: Base
Armour (hardiness) | 18 (30%) |
Defense | 6 |
Ranged Defense | 6 |
Fatigue | 0 |
Physical Save | 28 |
Spell Save | 32 |
Mental Save | 45 |
Defense: Resistances
Blight | + 19%( 70%) |
Physical | + 20%( 70%) |
Cold | + 38%( 70%) |
All | + 11%( 70%) |
Darkness | + 24%( 70%) |
Light | + 48%( 70%) |
Temporal | + 16%( 70%) |
Lightning | + 32%( 70%) |
Mind | + 24%( 70%) |
Fire | + 22%( 70%) |
Nature | + 33%( 70%) |
Defense: Immunities
Pinning Resistance | 10% |
Instadeath Resistance | 100% |
Silence Resistance | 10% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 226 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
Wild-gift / Oozing blades | 1.50 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Wild-gift / Moss | 1.50 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Slime | 1.50 |
| 4/5 |
| 3/5 |
| 1/5 |
| 4/5 |
Wild-gift / Ooze | 1.50 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Wild-gift / Mucus | 1.50 |
| 1/5 |
| 4/5 |
| 2/5 |
| 0/5 |
Generic Talents
Wild-gift / Call of the wild | 1.50 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Mindstar mastery | 1.50 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Antimagic | 1.50 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Wild-gift / Fungus | 1.50 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
talent | Psiblades |
talent | Acidic Skin |
talent | Mitosis |
talent | Antimagic Shield |
detrimental effect | The target is crippled, reducing melee, spellcasting and mind speed by 25%. Cripple |
detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
beneficial effect | Nature damage increased by 7%. Natural Acid |
beneficial effect | You lay mucus where you walk. Mucus |
beneficial effect | A flow of life spins around the target, regenerating 45.20 life per turn. Regeneration |
beneficial effect | You gain 17% resistance against lightning. Resolve |
detrimental effect | The target is blinded, unable to see anything. Blinded |
detrimental effect | The target is stunned, reducing damage by 50%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents cooldown twice as slow. Stunned |
detrimental effect | The target is pinned to the ground, unable to move. Pinned to the ground |
Quests
You failed to protect the lone alchemist from death by Belymilaith the lesser vampire. Escort: lone alchemist (level 1 of Old Forest) | failed |
You failed to protect the lost tinker from death by large brown snake. Escort: lost tinker (level 3 of Norgos Lair) | failed |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved Cunning by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You must explore the Heart of the Gloom. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one storm wyrm claw. I recommend severing one of dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * You've found the needed length of troll intestine. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
Equipment
On feet | [vs. pair of rough leather boots 'Satyrrage' (0 def, 3 armour) (On feet)] pair of rough leather boots 'Satyrrage' (0 def, 3 armour)pair of rough leather boots 'Satyrrage' (0 def, 3 armour) 2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +9%(-) nature +9%(-) cold Res.pen +5%(-) cold ----- def ----- Armour +3 (-) Resists +6%(-) nature +6%(-) fire ---------- misc Infravis +2 (-) A pair of boots made of leather. |
Quiver | [vs. pouch of iron shots of accuracy (11/11, 14.5-17.4 power, 1 apr) (Quiver)] pouch of iron shots of accuracy (11/11, 14.5-17.4 power, 1 apr)pouch of iron shots of accuracy (11/11, 14.5-17.4 power, 1 apr) 3.0 T1 shot ammo Reqs Dex 11 [Ego] Master Power 14.5 - 17.4 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Acc +7 (-) Apr +1 (-) Crit +4.0% (-) Capacity 11 (-) Shots are used with slings to pummel your foes to death. |
Light source | [vs. Summertide Phial (Light source)] Summertide PhialSummertide Phial 1.0 lite [Unique] Nature While equipped: dps ---------- Melee+ 15(-) Lite Light Burst (radius 1) Dmg.mod +10%(-) light ----- def ----- Resists +30%(-) light Heal.mod +10% (-) ---------- misc Light +5 (-) When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(114 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
On head | [vs. Aeruvena (1 def, 0 armour) (On head)] Aeruvena (1 def, 0 armour)Aeruvena (1 def, 0 armour) 2.0 T1 head armor [Rare] Nature While equipped: ----- def ----- Defense +1 (+1 eff.) (-) Resists +6%(-) lightning +6%(-) temporal +3%(-) mind +6%(-) blight Disease- +20% (-) A pointy cloth hat, very wizardly... |
On hands | [vs. Dairaldil the rough leather gloves (0 def, 1 armour) (On hands)] Dairaldil the rough leather gloves (0 def, 1 armour)Dairaldil the rough leather gloves (0 def, 1 armour) 1.0 T1 hands armor [Rare] Nature While equipped: Stats +1(-) Dex dps ---------- Melee+ 6(-) fire Dmg.mod +4%(-) fire ----- def ----- Armour +1 (-) Resists +6%(-) fire Heal.mod +20% (-) Silence- +10% (-) Def/telep +10 (-) Res/telep +10% (-) Dur/telep +10% (-) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | [vs. Adutira the dwarven-steel torque of mindblast [power 220] (15 cooldown) (Tool)] Adutira the dwarven-steel torque of mindblast [power 220] (15 cooldown)Adutira the dwarven-steel torque of mindblast [power 220] (15 cooldown) 2.0 T3 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +3%(-) acid ----- def ----- Armour +6 (-) Resists +6%(-) nature +6%(-) light Crit.dmg- 15.00% (-) Spell.save +9 (+4 eff.) (-) Pinning- +10% (-) Blast the opponent's mind dealing 113 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to increase the duration of 2 beneficial effects by 2. Torques are made by powerful psionics to store psionic powers. |
On fingers | [vs. Glyribeth the Prismtorrent (On fingers, 1 of 2)] Glyribeth the PrismtorrentGlyribeth the Prismtorrent 0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Melee+ 0(-10) item nature slow Dmg.mod +10%(-) cold On Hit (Melee): * 10% chance to slow global speed by 61% ----- def ----- Resists +20%(-) cold +6%(-) light +3%(-) darkness Rings can have magical properties. Tap to cycle through comparison choices |
On fingers | [vs. Glyribeth the Prismtorrent (On fingers, 1 of 2)] mule's copper ringmule's copper ring 0.1 T1 ring jewelry [Ego] Master While equipped: dps ---------- Melee+ 0(-10) item nature slow Dmg.mod +0%(-10%) cold ----- def ----- Fatigue -4% Resists +0%(-20%) cold +0%(-6%) light +0%(-3%) darkness ---------- misc Max.enc +21 Rings can have magical properties. Tap to cycle through comparison choices |
Around neck | [vs. Getohell the Ravenfiend (Around neck)] Getohell the RavenfiendGetohell the Ravenfiend 0.1 T1 amulet jewelry [Rare] Master While equipped: dps ---------- Melee+ 0(-20) item darkness numbing Dmg.mod +9%(-) nature +9%(-) darkness Res.pen +5%(-) darkness +5%(-) lightning On Hit (Melee): * 20% chance to reduce damage dealt by 27% ----- def ----- Fatigue -5% (-) HP.reg +2.00 (-) Amulets can have magical properties. |
In main hand | [vs. Dimwilter the vined mindstar (6-6.6 power, 37 apr, mind damage) (In main hand, 1 of 2)] Dimwilter the vined mindstar (6-6.6 power, 37 apr, mind damage)Dimwilter the vined mindstar (6-6.6 power, 37 apr, mind damage) 3.0 T2 mindstar 1H weapon Reqs Wil 16 [Random Unique] Nature/Psionic Power 6.0 - 6.6 Mind Uses 98% Wil, 59% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +37 (-) Crit +4.0% (-) Atk.spd 100% (-) Melee+ +4(-) darkness While equipped: dps ---------- Mind.crit +2% (-) Mind.pwr +8 (+2 eff.) (-) Melee+ 3(-) mind 3(-) darkness Dmg.mod +3%(-) mind +3%(-) darkness Apr +2 (-) ----- def ----- Max.HP +12.00 (-) HP.reg +1.00 (-) Heal.mod +12% (-) Heal/summ +18 (-) ---------- misc Talents +1.00(-) Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
Around waist | [vs. Rope Belt of the Thaloren (Around waist)] Rope Belt of the ThalorenRope Belt of the Thaloren 1.0 T2 belt armor [Unique] Nature While equipped: Stats +7(-) Cun +8(-) Wil dps ---------- Mind.crit +15% (-) Mind.pwr +15 (+5 eff.) (-) ----- def ----- Talent.cat+ +0.20 (-)Wild-gift Mind.save +15 (+5 eff.) (-) ---------- misc Masteries +0.20(-) Wild-gift/Harmony The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
In off hand | [vs. Dimwilter the vined mindstar (6-6.6 power, 37 apr, mind damage) (In main hand, 1 of 2)] blooming thorny mindstar of life (7.5-8.25 power, 49 apr, mind damage)blooming thorny mindstar of life (7.5-8.25 power, 49 apr, mind damage) 3.0 T3 mindstar 1H weapon Reqs Wil 24 [Ego] Nature Power 7.5 - 8.3(+1.5 - +1.6) Mind Uses 98% Wil, 59% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +49 (+12) Crit +3.5% (-0.5%) Atk.spd 100% (-) Melee+ +0(-4) darkness While equipped: dps ---------- Mind.crit +3% (+1%) Mind.pwr +12 (+4 eff.) (+4 (+2 eff.)) Melee+ 0(-3) mind 0(-3) darkness Dmg.mod +0%(-3%) mind +0%(-3%) darkness Apr +0 (-2) ----- def ----- Max.HP +14.00 (+2.00) HP.reg +1.00 (-) Heal.mod +14% (+2%) Heal/summ +18 (-) ---------- misc Talents +1.00(-) Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
Cloak | [vs. Ragirath the linen cloak (1 def, 6 armour) (Cloak)] Ragirath the linen cloak (1 def, 6 armour)Ragirath the linen cloak (1 def, 6 armour) 2.0 T1 cloak armor [Rare] Master While equipped: Stats +1(-) Mag dps ---------- Crit.mult +15.00% (-) Mind.pwr +15 (+5 eff.) (-) Melee Ret 2(-) mind ----- def ----- Armour +6 (-) Defense +1 (+1 eff.) (-) Resists +10%(-) cold ---------- misc Hate/m.crit +2.00 (-) Max.mana +20.00 (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | [vs. Malidralin (2 def, 2 armour) (Main armor)] Malidralin (2 def, 2 armour)Malidralin (2 def, 2 armour) 2.0 T2 cloth armor [Random Unique] Nature/Master/Psionic While equipped: Stats +1(-) Mag dps ---------- Crit.mult +10.00% (-) S.pwr/crit +4 (-) Dmg.mod +10%(-) physical ----- def ----- Armour +2 (-) Defense +2 (+2 eff.) (-) Resists +12%(-) darkness +10%(-) physical +12%(-) mind +9%(-) all Phys.save +29 (+20 eff.) (-) Spell.save +13 (+6 eff.) (-) Mind.save +22 (+9 eff.) (-) ---------- misc Infravis +1 (-) The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
Blood of Life Blood of Life0.4 potion [Unique] Nature Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
[vs. Infusion: Healing (on body)] healing infusion of the sneak (heal 150; cd 14)healing infusion of the sneak (heal 150; cd 14) 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 150 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
[vs. Getohell the Ravenfiend (Around neck)] CracklemoonCracklemoon 0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Wil dps ---------- Melee+ 0(-20) item darkness numbing Dmg.mod +0%(-9%) nature +0%(-9%) darkness Res.pen +0%(-5%) darkness +0%(-5%) lightning ----- def ----- Fatigue +0% (+5%) Resists +3% fire +3% nature +9% cold HP.reg +0.00 (-2.00) Amulets can have magical properties. |
[vs. Getohell the Ravenfiend (Around neck)] copper amulet of strength (+2)copper amulet of strength (+2) 0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Str dps ---------- Melee+ 0(-20) item darkness numbing Dmg.mod +0%(-9%) nature +0%(-9%) darkness Res.pen +0%(-5%) darkness +0%(-5%) lightning ----- def ----- Fatigue +0% (+5%) HP.reg +0.00 (-2.00) Amulets can have magical properties. |
[vs. Dimwilter the vined mindstar (6-6.6 power, 37 apr, mind damage) (In main hand, 1 of 2)] Porida the Noonpunish (2.5-2.75 power, 12 apr, mind damage)Porida the Noonpunish (2.5-2.75 power, 12 apr, mind damage) 3.0 T1 mindstar 1H weapon Reqs Wil 11 [Rare] Nature/Psionic Power 2.5 - 2.8(-3.5 - -3.9) Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +12 (-25) Crit +2.5% (-1.5%) Atk.spd 100% (-) Melee+ +8 light +0(-4) darkness While equipped: dps ---------- Mind.crit +1% (-1%) Mind.pwr +2 (+0 eff.) (-6 (-2 eff.)) Melee+ 5(2) mind 3(-) darkness Dmg.mod +2%(-1%) mind +2%(-1%) darkness Apr +0 (-2) On Hit (Melee): * 10% chance to reduce armor by 15% ----- def ----- Resists +6% blight +3% cold Max.HP +0.00 (-12.00) HP.reg +0.00 (-1.00) Heal.mod +0% (-12%) Heal/summ +0 (-18) ---------- misc Talents +1.00(-) Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. Dimwilter the vined mindstar (6-6.6 power, 37 apr, mind damage) (In main hand, 1 of 2)] blooming mossy mindstar (2.5-2.75 power, 12 apr, nature damage)blooming mossy mindstar (2.5-2.75 power, 12 apr, nature damage) 3.0 T1 mindstar 1H weapon Reqs Wil 11 [Ego] Nature Power 2.5 - 2.8(-3.5 - -3.9) Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +12 (-25) Crit +2.5% (-1.5%) Atk.spd 100% (-) Melee+ +0(-4) darkness While equipped: dps ---------- Mind.crit +1% (-1%) Mind.pwr +2 (+0 eff.) (-6 (-2 eff.)) Melee+ 0(-3) mind 0(-3) darkness Dmg.mod +0%(-3%) mind +0%(-3%) darkness Apr +0 (-2) ----- def ----- Max.HP +0.00 (-12.00) HP.reg +0.00 (-1.00) Heal.mod +10% (-2%) Heal/summ +10 (-8) ---------- misc Talents +1.00(-) Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. Dimwilter the vined mindstar (6-6.6 power, 37 apr, mind damage) (In main hand, 1 of 2)] mossy mindstar (2-2.2 power, 12 apr, mind damage)mossy mindstar (2-2.2 power, 12 apr, mind damage) 3.0 T1 mindstar 1H weapon Reqs Wil 11 [Normal] Nature Power 2.0 - 2.2(-4.0 - -4.4) Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +12 (-25) Crit +2.5% (-1.5%) Atk.spd 100% (-) Melee+ +0(-4) darkness While equipped: dps ---------- Mind.crit +1% (-1%) Mind.pwr +2 (+0 eff.) (-6 (-2 eff.)) Melee+ 0(-3) mind 0(-3) darkness Dmg.mod +0%(-3%) mind +0%(-3%) darkness Apr +0 (-2) ----- def ----- Max.HP +0.00 (-12.00) HP.reg +0.00 (-1.00) Heal.mod +0% (-12%) Heal/summ +0 (-18) ---------- misc Talents +1.00(-) Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. Dimwilter the vined mindstar (6-6.6 power, 37 apr, mind damage) (In main hand, 1 of 2)] mossy mindstar (2-2.2 power, 12 apr, nature damage)mossy mindstar (2-2.2 power, 12 apr, nature damage) 3.0 T1 mindstar 1H weapon Reqs Wil 11 [Normal] Nature Power 2.0 - 2.2(-4.0 - -4.4) Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +12 (-25) Crit +2.5% (-1.5%) Atk.spd 100% (-) Melee+ +0(-4) darkness While equipped: dps ---------- Mind.crit +1% (-1%) Mind.pwr +2 (+0 eff.) (-6 (-2 eff.)) Melee+ 0(-3) mind 0(-3) darkness Dmg.mod +0%(-3%) mind +0%(-3%) darkness Apr +0 (-2) ----- def ----- Max.HP +0.00 (-12.00) HP.reg +0.00 (-1.00) Heal.mod +0% (-12%) Heal/summ +0 (-18) ---------- misc Talents +1.00(-) Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. Dimwilter the vined mindstar (6-6.6 power, 37 apr, mind damage) (In main hand, 1 of 2)] creative vined mindstar of clarity (5-5.5 power, 18 apr, nature damage)creative vined mindstar of clarity (5-5.5 power, 18 apr, nature damage) 3.0 T2 mindstar 1H weapon Reqs Wil 16 [Ego] Nature/Psionic Power 5.0 - 5.5(-1.0 - -1.1) Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +18 (-19) Crit +3.0% (-1.0%) Atk.spd 100% (-) Melee+ +0(-4) darkness While equipped: Stats +2 Cun dps ---------- Mind.crit +2% (-) Crit.mult +5.00% Mind.pwr +4 (+1 eff.) (-4 (-1 eff.)) Melee+ 0(-3) mind 0(-3) darkness Dmg.mod +0%(-3%) mind +0%(-3%) darkness Apr +0 (-2) ----- def ----- Mind.save +3 (+1 eff.) Max.HP +0.00 (-12.00) HP.reg +0.00 (-1.00) Heal.mod +0% (-12%) Heal/summ +0 (-18) ---------- misc Max.psi +16.00 Talents +1.00(-) Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. Dimwilter the vined mindstar (6-6.6 power, 37 apr, mind damage) (In main hand)] steady yew longbow of lightningsteady yew longbow of lightning 4.0 T3 longbow 2H weapon Reqs Dex 24 Shoot [Ego] Arcane/Master Acc+ +0.3% crit chance (max 25%) Apr +0 (-37) Crit +0.0% (-4.0%) Atk.spd 100% (-) Range +8 Melee+ +0(-4) darkness Ranged+ +14 lightning While equipped: dps ---------- Phys.crit +5.0% Mind.crit +0% (-2%) Mind.pwr +0 (+0 eff.) (-8 (-2 eff.)) Melee+ 0(-3) mind 0(-3) darkness Dmg.mod +17% lightning +0%(-3%) mind +0%(-3%) darkness Acc +11 (+11 eff.) Apr +0 (-2) ----- def ----- Max.HP +0.00 (-12.00) HP.reg +0.00 (-1.00) Heal.mod +0% (-12%) Heal/summ +0 (-18) ---------- misc Talents +0(+-1) Attune Mindstar Longbows are used to shoot arrows at your foes. |
[vs. Malidralin (2 def, 2 armour) (Main armor)] Blizzardmoon (0 def, 0 armour)Blizzardmoon (0 def, 0 armour) 2.0 T1 cloth armor [Rare] Nature While equipped: Stats +0(-1) Mag dps ---------- Crit.mult +0.00% (-10.00%) S.pwr/crit +0 (-4) Dmg.mod +0%(-10%) physical +6% cold +10% nature +3% temporal Res.pen +15% mind ----- def ----- Armour +0 (-2) Defense +0 (+0 eff.) (-2 (-2 eff.)) Resists +0%(-10%) physical +0%(-12%) darkness +15% nature +3%(-9%) mind +7%(-2%) all Phys.save +0 (+0 eff.) (-29 (-20 eff.)) Spell.save +0 (+0 eff.) (-13 (-6 eff.)) Mind.save +0 (+0 eff.) (-22 (-9 eff.)) ---------- misc Infravis +0 (-1) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. Malidralin (2 def, 2 armour) (Main armor)] linen robe (0 def, 0 armour)linen robe (0 def, 0 armour) 2.0 T1 cloth armor [Normal] While equipped: Stats +0(-1) Mag dps ---------- Crit.mult +0.00% (-10.00%) S.pwr/crit +0 (-4) Dmg.mod +0%(-10%) physical ----- def ----- Armour +0 (-2) Defense +0 (+0 eff.) (-2 (-2 eff.)) Resists +0%(-12%) darkness +0%(-10%) physical +0%(-12%) mind +7%(-2%) all Phys.save +0 (+0 eff.) (-29 (-20 eff.)) Spell.save +0 (+0 eff.) (-13 (-6 eff.)) Mind.save +0 (+0 eff.) (-22 (-9 eff.)) ---------- misc Infravis +0 (-1) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. Malidralin (2 def, 2 armour) (Main armor)] rough leather armour of resilience (3 def, 2 armour)rough leather armour of resilience (3 def, 2 armour) 9.0 T1 light armor Reqs Str 10 [Ego] Nature While equipped: Stats +0(-1) Mag dps ---------- Crit.mult +0.00% (-10.00%) S.pwr/crit +0 (-4) Dmg.mod +0%(-10%) physical ----- def ----- Armour +2 (-) Defense +3 (+3 eff.) (+1 (+1 eff.)) Fatigue +6% Resists +0%(-12%) darkness +0%(-10%) physical +0%(-12%) mind +0%(-9%) all Phys.save +0 (+0 eff.) (-29 (-20 eff.)) Spell.save +0 (+0 eff.) (-13 (-6 eff.)) Mind.save +0 (+0 eff.) (-22 (-9 eff.)) Max.HP +24.00 ---------- misc Infravis +0 (-1) A suit of armour made of leather. |
[vs. Malidralin (2 def, 2 armour) (Main armor)] Eel-skin armour (16 def, 0 armour)Eel-skin armour (16 def, 0 armour) 9.0 T2 light armor [Unique] Nature While equipped: Stats +2 Dex +0(-1) Mag +3 Cun dps ---------- Crit.mult +0.00% (-10.00%) S.pwr/crit +0 (-4) Dmg.mod +0%(-10%) physical ----- def ----- Armour +0 (-2) Defense +16 (+16 eff.) (+14 (+14 eff.)) Fatigue +2% Resists +15% lightning +0%(-10%) physical +0%(-12%) darkness +0%(-12%) mind +0%(-9%) all Phys.save +0 (+0 eff.) (-29 (-20 eff.)) Spell.save +0 (+0 eff.) (-13 (-6 eff.)) Mind.save +0 (+0 eff.) (-22 (-9 eff.)) Poison- +50% Pinning- +50% ---------- misc Infravis +0 (-1) On Nature Hit: 10% Call Lightning 2 Call Lightning: Level 2.4 Pwr.cost 25 out of 50/50. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 32.76 to 98.28 lightning damage (65.52 average). The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
[vs. Malidralin (2 def, 2 armour) (Main armor)] cured leather armour of fire resistance (6 def, 4 armour)cured leather armour of fire resistance (6 def, 4 armour) 9.0 T2 light armor Reqs Str 14 [Ego] Master While equipped: Stats +0(-1) Mag dps ---------- Crit.mult +0.00% (-10.00%) S.pwr/crit +0 (-4) Dmg.mod +0%(-10%) physical ----- def ----- Armour +4 (+2) Defense +6 (+6 eff.) (+4 (+4 eff.)) Fatigue +7% Resists +0%(-10%) physical +0%(-12%) darkness +15% fire +0%(-12%) mind +0%(-9%) all Phys.save +0 (+0 eff.) (-29 (-20 eff.)) Spell.save +0 (+0 eff.) (-13 (-6 eff.)) Mind.save +0 (+0 eff.) (-22 (-9 eff.)) ---------- misc Infravis +0 (-1) A suit of armour made of leather. |
[vs. Rope Belt of the Thaloren (Around waist)] Blazemistress the rough leather beltBlazemistress the rough leather belt 1.0 T1 belt armor [Rare] Nature While equipped: Stats +0(-7) Cun +0(-8) Wil dps ---------- Mind.crit +0% (-15%) Mind.pwr +0 (+0 eff.) (-15 (-5 eff.)) Dmg.mod +6% acid On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +6% light +3% cold Talent.cat+ +0.00 (+-0.20 )Wild-gift Spell.save +3 (+2 eff.) Mind.save +0 (+0 eff.) (-15 (-5 eff.)) HP.reg +0.70 Heal.mod +11% ---------- misc Masteries +0.00(-0.20) Wild-gift/Harmony A belt that goes around your waist. |
[vs. Rope Belt of the Thaloren (Around waist)] Mighty GirdleMighty Girdle 1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: Stats +0(-7) Cun +0(-8) Wil dps ---------- Mind.crit +0% (-15%) Mind.pwr +0 (+0 eff.) (-15 (-5 eff.)) ----- def ----- Armour +4 Fatigue -10% Talent.cat+ +0.00 (+-0.20 )Wild-gift Mind.save +0 (+0 eff.) (-15 (-5 eff.)) Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 Masteries +0.00(-0.20) Wild-gift/Harmony This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
[vs. Rope Belt of the Thaloren (Around waist)] grounding rough leather belt of the giantsgrounding rough leather belt of the giants 1.0 T1 belt armor [Ego] Nature/Master While equipped: Stats +0(-7) Cun +0(-8) Wil dps ---------- Mind.crit +0% (-15%) Phys.pwr +2 (+1 eff.) Mind.pwr +0 (+0 eff.) (-15 (-5 eff.)) ----- def ----- Resists +5% lightning +5% temporal Talent.cat+ +0.00 (+-0.20 )Wild-gift Spell.save +5 (+3 eff.) Mind.save +0 (+0 eff.) (-15 (-5 eff.)) ---------- misc Size +1 Masteries +0.00(-0.20) Wild-gift/Harmony A belt that goes around your waist. |
[vs. Ragirath the linen cloak (1 def, 6 armour) (Cloak)] Emawe the cashmere cloak (8 def, 0 armour)Emawe the cashmere cloak (8 def, 0 armour) 2.0 T3 cloak armor [Random Unique] Nature/Master While equipped: Stats +3 Dex +0(-1) Mag +1 Cun dps ---------- Crit.mult +0.00% (-15.00%) Mind.pwr +0 (+0 eff.) (-15 (-5 eff.)) Acc +5 (+5 eff.) Apr +5 Melee Ret 0(-2) mind ----- def ----- Armour +0 (-6) Defense +8 (+8 eff.) (+7 (+7 eff.)) Resists +9% lightning +1% physical +5% arcane +0%(-10%) cold Phys.save +13 (+7 eff.) Mind.save +10 (+3 eff.) Die.at -50.00 life Max.HP +60.00 HP.reg +4.00 ---------- misc Hate/m.crit +0.00 (-2.00) Max.mana +0.00 (-20.00) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. Aeruvena (1 def, 0 armour) (On head)] grounding rough leather cap of strength (+2) (0 def, 1 armour)grounding rough leather cap of strength (+2) (0 def, 1 armour) 2.0 T1 head armor [Ego] Nature/Master While equipped: Stats +2 Str ----- def ----- Armour +1 Defense +0 (+0 eff.) (-1 (-1 eff.)) Fatigue +1% Resists +5%(-1%) lightning +6%(-) temporal +0%(-3%) mind +0%(-6%) blight Disease- +0% (-20%) A cap made of leather. |
[vs. Aeruvena (1 def, 0 armour) (On head)] miner's rough leather cap of strength (+2) (0 def, 3 armour)miner's rough leather cap of strength (+2) (0 def, 3 armour) 2.0 T1 head armor [Ego] Master While equipped: Stats +2 Str ----- def ----- Armour +3 Defense +0 (+0 eff.) (-1 (-1 eff.)) Fatigue +1% Resists +0%(-6%) lightning +0%(-6%) temporal +0%(-3%) mind +0%(-6%) blight Disease- +0% (-20%) ---------- misc Infravis +1 A cap made of leather. |
3 agate 3 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 spinel 5 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 ametrine 2 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine 5 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon 5 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 opal 10 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 topaz 6 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+4 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+4 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 amethyst 3 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 onyx 2 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
emerald emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 garnet 2 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
[vs. pouch of iron shots of accuracy (11/11, 14.5-17.4 power, 1 apr) (Quiver)] 75 alchemist agate75 alchemist agate 0.0 T1 black alchemist-gem [Normal] Acc +0 (-7) Apr +0 (-1) Crit +0.0% (-4.0%) Capacity 0 (-11) When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
[vs. Summertide Phial (Light source)] brass lanternbrass lantern 2.0 T1 lite [Normal] While equipped: dps ---------- Melee+ 0(-15) Lite Light Burst (radius 1) Dmg.mod +0%(-10%) light ----- def ----- Resists +0%(-30%) light Heal.mod +0% (-10%) ---------- misc Light +3 (-2) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. Adutira the dwarven-steel torque of mindblast [power 220] (15 cooldown) (Tool)] Prox's Lucky Halfling FootProx's Lucky Halfling Foot 2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck dps ---------- Dmg.mod +0%(-3%) acid ----- def ----- Armour +0 (-6) Defense +5 (+5 eff.) Resists +0%(-6%) nature +0%(-6%) light Crit.dmg- 0.00% (-15.00%) Spell.save +0 (+0 eff.) (-9 (-4 eff.)) Pinning- +0% (-10%) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By Cake the Thalore Oozemancer level 20
2nd Haze 122nd year of Ascendancy at 14:42 see stats
By Cake the Thalore Oozemancer level 10
21st Dusk 122nd year of Ascendancy at 10:05 see stats
By Cake the Thalore Oozemancer level 20
42nd Dusk 122nd year of Ascendancy at 10:39 see stats
By Cake the Thalore Oozemancer level 13
24th Dusk 122nd year of Ascendancy at 21:02 see stats
By Cake the Thalore Oozemancer level 16
37th Dusk 122nd year of Ascendancy at 03:58 see stats
Log
Cake is pinned to the ground.
Cake shares damage with his oozes!
Something hits Cake for 34 physical, 42 physical (75 total damage).
Cake shares damage with his oozes!
Something hits Cake for (69 antimagic), 18 blight, (69 antimagic), 3 blight (20 total damage).
Cake is crippled.
Something performs a melee critical strike against Cake!
Cake shrugs off the effect 'Frozen'!
Cake shares damage with his oozes!
Something hits Cake for (69 antimagic), 12 cold, (69 antimagic), 23 cold (35 total damage).
Cake uses Infusion: Regeneration.
Cake starts regenerating health quickly.
Something performs a melee critical strike against Cake!
Something performs a melee critical strike against Cake!
Cake shares damage with his oozes!
Something hits Cake for 43 physical, 31 physical (74 total damage).
Cake the level 20 thalore oozemancer was splattered to death by Emelywe the gigantic sandworm tunneler on level 2 of Sandworm lair.
Cake deactivates Antimagic Shield.
Cake is no longer pinned.
Cake deactivates Mitosis.
Cake is not crippled anymore.
Cake is not stunned anymore.
Cake's nature damage is no longer so potent.
Cake recovers sight.
The skin of Cake starts dripping acid.
Cake is no longer attuned.
Cake stops regenerating health quickly.
Cake deactivates Psiblades.