Lisurin the level 50 Kruk Yeti Sun Paladin by Sun Tzulander

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignOrcs
ModeNightmare Adventure
SexFemale
RaceKruk Yeti
ClassSun Paladin (Avatar of a Distant Sun)
Level / Exp50 / 4944%
Sizemedium
Lifes / Deaths

Primary Stats

Strength107 (base 60)
Dexterity21 (base 10)
Constitution92 (base 59)
Magic74 (base 60)
Willpower44 (base 10)
Cunning39 (base 30)

Resources

Life1744/1744
Positive97/97
Steam60/100
Healing Factor1.719649288381
Regeneration5.5888601872382

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite7
Infravision5
See Stealth30.004149834542
See Invisible30.004149834542
ESP Range20
ESP Kindshumanoid, giant

Offense: Mainhand

Damage210
Accuracy41
Crit Chance55%
APR42
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower66
Crit Chance19%
Speed1

Offense: Mind

Mindpower56
Crit Chance21%
Speed1

Offense: Damage Bonus

Light+46%
Temporal+22%
Fire+29%
Mind+22%
All+10%

Offense: Damage Penetration

Physical+25%
Fire+10%
Light+53%

Defense: Base

Armour (hardiness)64.551211628464 (73.607947236566%)
Defense29
Ranged Defense34
Fatigue26
Physical Save52
Spell Save65
Mental Save39

Defense: Resistances

Acid+ 41%( 70%)
Blight+ 36%( 70%)
Physical+ 22%( 70%)
Cold+ 70%( 70%)
All+ 10%( 70%)
Lightning+ 70%( 70%)
Light+ 70%( 70%)
Temporal+ 45%( 70%)
Mind+ 43%( 70%)
Darkness+ 29%( 70%)
Fire+ 70%( 70%)
Nature+ 28%( 70%)

Defense: Immunities

Silence Resistance94%
Bleed Resistance20%
Confusion Resistance59%
Disarm Resistance100%
Stun Resistance76%
Instadeath Resistance100%
Blind Resistance72%

Inscriptions (3/3)

Implants
Runes
Runes

Class Talents

Celestial / Guardian1.30
5/5
5/5
5/5
5/5
Celestial / Sun1.50
1/5
5/5
1/5
0/5
Technique / Combat veteran1.00
1/5
1/5
1/5
0/5
Celestial / Combat1.30
5/5
1/5
5/5
5/5
Technique / Shield offense1.00
0/5
0/5
0/5
0/5
Celestial / Radiance1.60
5/5
5/5
5/5
5/5
Technique / Two-handed assault1.00
0/5
0/5
0/5
0/5

Generic Talents

Race / Yeti1.00
1/5
1/5
1/5
0/5
Technique / Combat training1.00
0/5
3/5
0/5
5/5
5/5
0/5
Steamtech / Physics1.00
3/5
1/5
1/5
0/5
Steamtech / Chemistry1.00
3/5
3/5
1/5
0/5
Celestial / Chants1.30
5/5
1/5
1/5
1/5
Celestial / Light1.30
3/5
1/5
5/5
5/5

Prodigies

1/1
1/1
1/1

Effects

talent
talent
talent
talent
talent
talent
talent
talent

Quests

done
done
done
done
done
done
done
done
done
done
done
done
done
done
done

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

WINNER!

Well done! You have won the Tales of Maj'Eyal: Embers of Rage!

You have thwarted the Steam Giants' genocidal plans, and avenged those killed in the attack on Kruk Pride. Their desperate pact with the High Priest did nothing to stop you; the priest and his god lay dead at your feet, and you have ensured they will stay dead for the foreseeable future.

The humans, elves, and halflings will not be able to hurt your people again. By destroying the farportal and denying King Tolak's army its glorious battle, you have ensured the safety of your people from the Allied Kingdoms, and by storming the Gates of Morning you have eliminated the last bearers of the West's hateful aggression in Var'Eyal.

For now, peace reigns. You know that this will not last forever. You may have repelled its vanguard, but the Kar'Haïb Dominion bides its time waiting for a weakness it can exploit; the smugglers' portals from Maj'Eyal remain undiscovered, and while neither you nor King Tolak has any remaining desire to take the other's continent, the fear of invasion will linger in the backs of your minds. The messages of the Lost City give you cause to remain ever vigilant for the threats they warned of, including their authors, and you wonder what your people will do now that their struggle to escape eradication, one that has defined them for their entire recorded history, has ceased to be a concern.

Regardless... You just killed a god and gave your people the first chance to relax in thousands of years. It's been a pretty good day.

You may continue playing and enjoy the rest of the world. Your soldiers may want to speak with you outside...


Achievements

A Fistful of Gold (Nightmare (Adventure) difficulty) Buy an item from an AAA.
By Lisurin the Kruk Yeti Sun Paladin level 8
15th Retaking 124th year of Ascendancy at 10:53
see stats
Across the Narrow Sea (Nightmare (Adventure) difficulty) Destroyed the Sunwall Outpost to secure a way to the mainland.
By Lisurin the Kruk Yeti Sun Paladin level 14
37th Retaking 124th year of Ascendancy at 10:40
see stats
Dragon's Greed (Nightmare (Adventure) difficulty) Amassed 8000 gold pieces.
By Lisurin the Kruk Yeti Sun Paladin level 47
44th Dearth 124th year of Ascendancy at 07:02
see stats
Exterminator (Nightmare (Adventure) difficulty) Killed 1000 creatures.
By Lisurin the Kruk Yeti Sun Paladin level 32
47th Revenge 124th year of Ascendancy at 14:20
see stats
Fear me not! (Nightmare (Adventure) difficulty) Survived the Fearscape!
By Lisurin the Kruk Yeti Sun Paladin level 49
20th Loss 124th year of Ascendancy at 03:15
see stats
Imp'ing Away (Nightmare (Adventure) difficulty) You have spared the last remnants of the Atmos Tribe, showing mercy where others gave none to the orcs.
By Lisurin the Kruk Yeti Sun Paladin level 50
13rd Destruction 124th year of Ascendancy at 08:50
see stats
Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By Lisurin the Kruk Yeti Sun Paladin level 10
18th Retaking 124th year of Ascendancy at 22:11
see stats
Level 20 (Nightmare (Adventure) difficulty) Got a character to level 20.
By Lisurin the Kruk Yeti Sun Paladin level 20
44th Retaking 124th year of Ascendancy at 09:34
see stats
Level 30 (Nightmare (Adventure) difficulty) Got a character to level 30.
By Lisurin the Kruk Yeti Sun Paladin level 30
26th Revenge 124th year of Ascendancy at 07:13
see stats
Level 40 (Nightmare (Adventure) difficulty) Got a character to level 40.
By Lisurin the Kruk Yeti Sun Paladin level 40
29th Dearth 124th year of Ascendancy at 09:07
see stats
Level 50 (Nightmare (Adventure) difficulty) Got a character to level 50.
By Lisurin the Kruk Yeti Sun Paladin level 50
21st Loss 124th year of Ascendancy at 03:07
see stats
One Ill Turn Deserves Another (Nightmare (Adventure) difficulty) The Palace of Fumes stands in ruins, its Council shattered. The Atmos Tribe will not bother the Prides anymore.
By Lisurin the Kruk Yeti Sun Paladin level 50
2nd Destruction 124th year of Ascendancy at 06:26
see stats
Reclaiming Garkul's Heritage (Nightmare (Adventure) difficulty) Freed the remnants of the Prides from the Internment Camp.
By Lisurin the Kruk Yeti Sun Paladin level 37
52nd Pain 124th year of Ascendancy at 20:26
see stats
Size is everything (Nightmare (Adventure) difficulty) Did over 1500 damage in one attack.
By Lisurin the Kruk Yeti Sun Paladin level 42
33rd Dearth 124th year of Ascendancy at 04:09
see stats
Size matters (Nightmare (Adventure) difficulty) Did over 600 damage in one attack.
By Lisurin the Kruk Yeti Sun Paladin level 32
48th Revenge 124th year of Ascendancy at 06:59
see stats
The Dead God Rests (Nightmare (Adventure) difficulty) You have defeated the Sher'tul Priest trying to resurrect Amakthel, saving both the Prides and the world.
By Lisurin the Kruk Yeti Sun Paladin level 50
12nd Destruction 124th year of Ascendancy at 23:00
see stats
The High Lady's Destiny (Finale) (Nightmare (Adventure) difficulty) Crushed High Sun Paladin Aeryn and with her destroyed the bastion of the Sunwall.
By Lisurin the Kruk Yeti Sun Paladin level 42
33rd Dearth 124th year of Ascendancy at 05:32
see stats
Treasure Hoarder (Nightmare (Adventure) difficulty) Amassed 3000 gold pieces.
By Lisurin the Kruk Yeti Sun Paladin level 36
52nd Pain 124th year of Ascendancy at 04:13
see stats
Treasure Hunter (Nightmare (Adventure) difficulty) Amassed 1000 gold pieces.
By Lisurin the Kruk Yeti Sun Paladin level 23
3rd Revenge 124th year of Ascendancy at 18:53
see stats

Log

Sold: schematic: Spike Attachment for 6.00 gold.
Sold:
schematic: Water Salve for 5.50 gold.
Sold:
schematic: Waterproof Coating for 4.00 gold.
Sold:
schematic: White Light Emitter for 8.00 gold.
The light of the Amulet envelops you, then subsides. You feel stronger. (+1 Prodigy Points)
Lisurin wears (replacing
archmage's voratun amulet of the eclipse): Gardanion, the Light of God.

Lisurin deactivates
Weapon of Wrath.
Lisurin activates
Weapon of Wrath.
Lisurin deactivates
Gravitic Effulgence.
Lisurin activates
Gravitic Effulgence.
Lisurin deactivates
Weapon of Light.
Lisurin activates
Weapon of Light.
Lisurin deactivates
Searing Sight.
Lisurin activates
Searing Sight.
Lisurin deactivates
Shield of Light.
Lisurin activates
Shield of Light.
Lisurin deactivates
Chant of Resistance.
Lisurin activates
Chant of Resistance.
Warning: You have increased some of your statistics or talent. Talent(s) actually sustained:
- Second Life
- Retribution
If these are dependent on one of the stats you changed, you need to re-use them for the changes to take effect.

Lisurin deactivates
Weapon of Light.
Lisurin activates
Weapon of Light.
Lisurin deactivates
Weapon of Light.
Lisurin activates
Weapon of Light.

Resting starts...

Rested for 109 turns (stop reason: all resources and life at maximum).


Ran for 9 turns (stop reason: interesting character).