










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
| Addons | (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.6.0Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Verbose Enemies 1.3.1Makes the monsters of Eyal somewhat more talkative...and prone to insulting you. Featuring taunts from Gaslamp Games' roguelike Dungeons of Dredmor! Also now featuring the EXTENSIVE taunt collection from the iconic Dredmor mod, Death By A Thousand Taunts. This mod was created by Deeborm, and is only included with their approval. Three cheers for Deeborm! Relive your dredmor adventures in the world of Eyal. You can also add your own taunts! To do this create a file named verbose_user_defined_taunts.cfg and place it in your settings folder where it can be friends with all the other .cfg files. Inside this file put: All taunts (base Dredmor taunts, Deeborm's extended dredmor taunts, and custom taunts) can be toggled from the in-game settings, in the Misc tab. Possessor Bonus Class 1.6.6Donators/Buyers bonus! Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.6.6This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.6.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Female |
| Race | Cornac |
| Class | Berserker |
| Level / Exp | 23 / 12% |
| Size | medium |
| Lifes / Deaths | Killed by Grand Corruptor at level 23 on the 15th Regrowth 123rd year of Ascendancy at 05:51 / 1 |
Primary Stats
| Strength | 55.932410425964 (base 53) |
| Dexterity | 15 (base 11) |
| Constitution | 62 (base 44) |
| Magic | 12 (base 10) |
| Willpower | 22 (base 10) |
| Cunning | 14 (base 10) |
Resources
| Life | -179/876 |
| Stamina | 132/176 |
| Healing Factor | 1.4362068965518 |
| Regeneration | 11.848706896552 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
Offense: Mainhand
| Damage | 102 |
| Accuracy | 32 |
| Crit Chance | 23% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 32 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Mind
| Mindpower | 24 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Damage Bonus
| Temporal | +5% |
| Lightning | +16% |
| Cold | +10% |
| All | 0% |
Offense: Damage Penetration
| Physical | +25% |
| Arcane | +10% |
| Fire | +5% |
| Mind | +5% |
Defense: Base
| Armour (hardiness) | 34.317011280365 (73.452380952381%) |
| Defense | 24 |
| Ranged Defense | 24 |
| Fatigue | 3 |
| Physical Save | 43 |
| Spell Save | 28 |
| Mental Save | 25 |
Defense: Resistances
| Physical | + 16%( 70%) |
| Lightning | + 12%( 70%) |
| Fire | + 20%( 70%) |
| Temporal | + 2%( 70%) |
| Cold | + 5%( 70%) |
| Arcane | 0%( 70%) |
| Mind | + 11%( 70%) |
| All | -5%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Stun Resistance | 26% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 338 life over 5 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 19% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 152 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 592% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Berserker's strength | 1.30 |
| 2/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed assault | 1.30 |
| 4/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Technique / Bloodthirst | 1.30 |
| 4/5 |
| 5/5 |
| 2/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 4/5 |
| 4/5 |
| 5/5 |
| 0/5 |
Effects
| talent | Berserker Rage |
| detrimental effect | The target is infected by a disease, reducing its strength by 15 and doing 30.40 blight damage per turn. Weakness Disease |
| detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved mental save by +12. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved spell save by +12. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Daikara. Escort: lost sun paladin (level 1 of Daikara)As a reward you improved spell save by +12. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Ruins of Kor'Pul. Escort: repented thief (level 2 of Ruins of Kor'Pul)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * You've found the needed giant spider spinneret. * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * You've found the needed pouch of faeros ash. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed minotaur nose. * You've found the needed bloated horror heart. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * You've found the needed black mamba head. * You've found the needed green worm. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | [vs. Cyranor the pair of hardened leather boots (0 def, 3 armour) (On feet)]Cyranor the pair of hardened leather boots (0 def, 3 armour) 2.0 T3 feet armor [Rare] Master While equipped: dps ---------- Crit.mult +5.00% (-) Res.pen +15%(-) physical ----- def ----- Armour +3 (-) Fatigue -6% (-) Resists +6%(-) mind +6%(-) lightning Phys.save +8 (+3 eff.) (-) Max.HP +40.00 (-) HP.reg +4.00 (-) Heal.mod +10% (-) ---------- misc Max.enc +20 (-) A pair of boots made of leather. |
| Light source | [vs. Strikespire the alchemist's lamp (Light source)]Strikespire the alchemist's lamp 1.0 T3 lite [Rare] Nature While equipped: Stats +4(-) Dex +5(-) Wil +3(-) Con dps ---------- Phys.crit +4.0% (-) Crit.mult +14.00% (-) Phys.pwr +7 (+2 eff.) (-) Dmg.mod +6%(-) lightning Res.pen +10%(-) physical ----- def ----- Max.HP +60.00 (-) ---------- misc Light +4 (-) A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | [vs. Cloud Caller (0 def, 0 armour) (On head)]Cloud Caller (0 def, 0 armour) 2.0 T1 head armor [Unique] Nature While equipped: dps ---------- Dmg.mod +10%(-) lightning +10%(-) cold ----- def ----- Resists +10%(-) lightning +10%(-) cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Call Lightning: Level 1.0 Pwr.cost 15 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 29.48 to 88.43 lightning damage (58.95 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
| Tool | [vs. Prox's Lucky Halfling Foot (Tool)]Prox's Lucky Halfling Foot 2.0 T1 misc tool [Unique] Nature While equipped: Stats +5(-) Lck ----- def ----- Defense +5 (+3 eff.) (-) ---------- misc T.Disarm +5 (-) Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
| On fingers | [vs. Burnwreath the steel ring (On fingers, 1 of 2)]Burnwreath the steel ring 0.1 T2 ring jewelry [Rare] Master While equipped: Stats +2(-) Wil dps ---------- Spell.crit +3% (-) Spell.pwr +30 (+17 eff.) (-) ----- def ----- Resists +18%(-) fire HP.reg +4.00 (-) Stun/Frz- +26% (-) Rings can have magical properties. Tap to cycle through comparison choices |
| On fingers | [vs. Burnwreath the steel ring (On fingers, 1 of 2)]steel ring 'Smolderkill' 0.1 T2 ring jewelry [Rare] Psionic While equipped: Stats +3 Str +4(+2) Wil +4 Cun +4 Con dps ---------- Spell.crit +0% (-3%) Spell.pwr +0 (+0 eff.) (-30 (-17 eff.)) Mind.pwr +7 (+3 eff.) Res.pen +5% fire ----- def ----- Resists +9% mind +6%(-12%) fire HP.reg +0.00 (-4.00) Stun/Frz- +0% (-26%) Rings can have magical properties. Tap to cycle through comparison choices |
| Around waist | [vs. rough leather belt 'Galeromidas' (Around waist)]rough leather belt 'Galeromidas' 1.0 T1 belt armor [Rare] Arcane While equipped: Stats +1(-) Str dps ---------- Phys.pwr +15 (+5 eff.) (-) Spell.pwr +3 (+1 eff.) (-) Res.pen +5%(-) mind Acc +10 (+5 eff.) (-) ----- def ----- Defense +10 (+6 eff.) (-) Mind.save +6 (+3 eff.) (-) A belt that goes around your waist. |
| In main hand | [vs. Adotira (26.5-39.75 power, 2 apr) (In main hand)]Adotira (26.5-39.75 power, 2 apr) 5.0 T2 greatmaul 2H weapon Reqs Str 16 [Random Unique] Arcane/Psionic Power 26.5 - 39.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 (-) Crit +1.0% (-) Atk.spd 100% (-) On Hit.r1 +8(-) acid +9(-) fire +12(-) arcane On Hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) * 25% chance for lightning to strike from the target to a second target dealing 55 damage While equipped: dps ---------- Res.pen +10%(-) arcane ----- def ----- Resists +5%(-) arcane Massive two-handed mauls. |
| On hands | [vs. hardened leather gloves 'Belumina' (0 def, 2 armour) (On hands)]hardened leather gloves 'Belumina' (0 def, 2 armour) 1.0 T2 hands armor [Rare] Arcane While equipped: Stats +5(-) Str +1(-) Mag +3(-) Con dps ---------- Phys.crit +1.0% (-) Melee+ 8(-) temporal Ranged+ 13(-) temporal Dmg.mod +5%(-) temporal Acc +5 (+2 eff.) (-) ----- def ----- Armour +2 (-) Resists +7%(-) temporal Phys.save +6 (+2 eff.) (-) Die.at -40.00 life (-) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | [vs. fortifying steel mail armour of implacability (2 def, 11 armour) (Main armor)]fortifying steel mail armour of implacability (2 def, 11 armour) 14.0 T2 heavy armor Reqs - Heavy armour training Str 20 [Ego++] Master While equipped: Stats +3(-) Str +2(-) Con ----- def ----- Armour +11 (-) Defense +2 (+1 eff.) (-) Fatigue +7% (-) Phys.save +7 (+3 eff.) (-) Max.HP +44.00 (-) A suit of armour made of mail. |
| Cloak | [vs. enveloping linen cloak of the Shaloren (6 def, 0 armour) (Cloak)]enveloping linen cloak of the Shaloren (6 def, 0 armour) 2.0 T1 cloak armor [Ego] Arcane/Master While equipped: Stats +1(-) Mag +1(-) Wil ----- def ----- Defense +6 (+3 eff.) (-) Phys.save +6 (+2 eff.) (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | [vs. Daneth's Neckguard (Around neck)]Daneth's Neckguard 2.0 T2 amulet jewelry [Unique] Master While equipped: Stats +6(-) Str +6(-) Con ----- def ----- Armour +10 (-) Fatigue +2% (-) Resists +20%(-) physical A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
Inventory
Prismatic Rune (6 turns; acid, physical, light, cold, arcane)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 5 acid, 4 physical, 3 light, 3 cold, 4 arcane Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. Daneth's Neckguard (Around neck)]warrior's copper amulet of constitution (+2) 0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +0(-6) Str +2(-4) Con ----- def ----- Armour +0 (-10) Fatigue +0% (-2%) Resists +6%(-14%) physical ---------- misc Stam/turn +0.30 Amulets can have magical properties. |
[vs. Daneth's Neckguard (Around neck)]Fanged Collar 0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +0(-6) Str -5 Wil +10 Cun +0(-6) Con ----- def ----- Armour +0 (-10) Fatigue +0% (-2%) Resists +15% blight +0%(-20%) physical +15% darkness +15% acid Phys.save +15 (+5 eff.) Spell.save +15 (+7 eff.) Mind.save -7 (-3 eff.) Max.HP +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
[vs. Burnwreath the steel ring (On fingers, 1 of 2)]savage's copper ring 0.1 T1 ring jewelry [Ego+] Master While equipped: Stats +0(-2) Wil +2 Con dps ---------- Spell.crit +0% (-3%) Spell.pwr +0 (+0 eff.) (-30 (-17 eff.)) ----- def ----- Resists +0%(-18%) fire Spell.save +11 (+5 eff.) HP.reg +0.00 (-4.00) Stun/Frz- +0% (-26%) ---------- misc Max.stam +12.00 Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Adotira (26.5-39.75 power, 2 apr) (In main hand)]Bill's Tree Trunk (30-51 power, 7 apr) 5.0 T1 greatmaul 2H weapon Reqs Str 25 [Unique] Master Power 30.0 - 51.0(+3.5 - +11.3) Physical Uses 130% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +7 (+5) Crit +1.5% (+0.5%) Atk.spd 100% (-) On Hit.r1 +0(-8) acid +0(-9) fire +0(-12) arcane On Hit: - 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) - 25% chance for lightning to strike from the target to a second target dealing 55 damage While equipped: dps ---------- Res.pen +0%(-10%) arcane ----- def ----- Resists +0%(-5%) arcane Shattering Blow: Level 2.6 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Hits the target with your weapon, doing 130% damage. If the attack hits, the target's armour and saves are reduced by 14 for 6 turns. Also if the target is protected by a temporary damage shield there is 70% chance to shatter it. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
[vs. Adotira (26.5-39.75 power, 2 apr) (In main hand)]hateful steel longsword of amnesia (15.5-21.7 power, 3 apr) 3.0 T2 longsword 1H weapon Reqs Str 16 [Ego+] Psionic Power 15.5 - 21.7(-11.0 - -18.1) Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 (+1) Crit +3.0% (+2.0%) Atk.spd 100% (-) Melee+ +7 darkness Against +8% Living On Hit.r1 +0(-8) acid +0(-9) fire +0(-12) arcane On Hit: - 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) - 25% chance for lightning to strike from the target to a second target dealing 55 damage + 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) While equipped: dps ---------- Res.pen +0%(-10%) arcane ----- def ----- Resists +0%(-5%) arcane Sharp, long, and deadly. |
[vs. Adotira (26.5-39.75 power, 2 apr) (In main hand)]elemental steel waraxe (14-19.6 power, 3 apr) 3.0 T2 waraxe 1H weapon Reqs Str 16 [Ego+] Arcane Power 14.0 - 19.6(-12.5 - -20.2) Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +3 (+1) Crit +4.0% (+3.0%) Atk.spd 100% (-) On Hit.r1 +0(-8) acid +0(-9) fire +0(-12) arcane On Hit: - 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) - 25% chance for lightning to strike from the target to a second target dealing 55 damage + Create an explosion dealing 55 acid damage (1/turn) While equipped: dps ---------- Dmg.mod +6% acid Res.pen +9% acid +0%(-10%) arcane ----- def ----- Resists +0%(-5%) arcane One-handed war axes. |
[vs. Adotira (26.5-39.75 power, 2 apr) (In main hand)]warbringer's steel waraxe of massacre (19-26.6 power, 3 apr) 3.0 T2 waraxe 1H weapon Reqs Str 16 [Ego+] Master Power 19.0 - 26.6(-7.5 - -13.2) Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +3 (+1) Crit +4.0% (+3.0%) Atk.spd 100% (-) On Hit.r1 +0(-8) acid +0(-9) fire +0(-12) arcane On Hit: - 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) - 25% chance for lightning to strike from the target to a second target dealing 55 damage While equipped: Stats +2 Con dps ---------- Phys.pwr +5 (+1 eff.) Res.pen +0%(-10%) arcane +7% physical ----- def ----- Resists +0%(-5%) arcane Disarm- +14% One-handed war axes. |
[vs. fortifying steel mail armour of implacability (2 def, 11 armour) (Main armor)]cleansing cured leather armour of the deep (6 def, 7 armour) 9.0 T2 light armor Reqs Str 14 [Ego+] Nature/Disrupt While equipped: Stats +0(-3) Str +0(-2) Con ----- def ----- Armour +7 (-4) Defense +6 (+3 eff.) (+4 (+2 eff.)) Fatigue +7% (-) Resists +7% acid +7% cold +11% nature +11% blight Phys.save +0 (+0 eff.) (-7 (-3 eff.)) Max.HP +0.00 (-44.00) ---------- misc Breathe water A suit of armour made of leather. |
[vs. fortifying steel mail armour of implacability (2 def, 11 armour) (Main armor)]enlightening steel mail armour of Eyal (2 def, 6 armour) 14.0 T2 heavy armor Reqs - Heavy armour training Str 20 [Ego++] Nature/Psionic While equipped: Stats +0(-3) Str +4 Wil +3 Cun +0(-2) Con ----- def ----- Armour +6 (-5) Defense +2 (+1 eff.) (-) Fatigue +12% (+5%) Phys.save +0 (+0 eff.) (-7 (-3 eff.)) Mind.save +14 (+7 eff.) Max.HP +29.00 (-15.00) HP.reg +1.00 Heal.mod +12% A suit of armour made of mail. |
[vs. Cyranor the pair of hardened leather boots (0 def, 3 armour) (On feet)]traveler's pair of iron boots of tirelessness (0 def, 3 armour) 3.0 T1 feet armor [Ego] Master While equipped: dps ---------- Crit.mult +0.00% (-5.00%) Res.pen +0%(-15%) physical ----- def ----- Armour +3 (-) Fatigue -3% (+3%) Resists +0%(-6%) mind +0%(-6%) lightning Phys.save +6 (+2 eff.) (-2 (-1 eff.)) Max.HP +0.00 (-40.00) HP.reg +0.00 (-4.00) Heal.mod +0% (-10%) ---------- misc Max.enc +23 (+3) Stam/turn +0.40 Max.stam +11.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
[vs. Cloud Caller (0 def, 0 armour) (On head)]Steel Helm of Garkul (0 def, 6 armour) 3.0 T2 head armor Reqs - Heavy armour training Str 16 [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +0%(-10%) lightning +10% physical +0%(-10%) cold ----- def ----- Armour +6 Fatigue +8% Resists +0%(-10%) lightning +0%(-10%) cold Phys.save +12 (+4 eff.) Spell.save +12 (+6 eff.) Mind.save +12 (+6 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
11 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
9 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
77 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
[vs. Strikespire the alchemist's lamp (Light source)]Xanamira the brass lantern 2.0 T1 lite [Rare] Master While equipped: Stats +2 Str +0(-4) Dex +0(-5) Wil +0(-3) Con dps ---------- Phys.crit +0.0% (-4.0%) Crit.mult +0.00% (-14.00%) Phys.pwr +0 (+0 eff.) (-7 (-2 eff.)) Dmg.mod +0%(-6%) lightning Res.pen +0%(-10%) physical Acc +5 (+3 eff.) ----- def ----- Armour +4 Defense +10 (+5 eff.) Resists +2% physical Max.HP +0.00 (-60.00) ---------- misc Light +6 (+2) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. Strikespire the alchemist's lamp (Light source)]brass lantern 2.0 T1 lite [Normal] While equipped: Stats +0(-4) Dex +0(-5) Wil +0(-3) Con dps ---------- Phys.crit +0.0% (-4.0%) Crit.mult +0.00% (-14.00%) Phys.pwr +0 (+0 eff.) (-7 (-2 eff.)) Dmg.mod +0%(-6%) lightning Res.pen +0%(-10%) physical ----- def ----- Max.HP +0.00 (-60.00) ---------- misc Light +3 (-1) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. Strikespire the alchemist's lamp (Light source)]brass lantern of health 2.0 T1 lite [Ego] Nature While equipped: Stats +0(-4) Dex +0(-5) Wil +0(-3) Con dps ---------- Phys.crit +0.0% (-4.0%) Crit.mult +0.00% (-14.00%) Phys.pwr +0 (+0 eff.) (-7 (-2 eff.)) Dmg.mod +0%(-6%) lightning Res.pen +0%(-10%) physical ----- def ----- Max.HP +41.00 (-19.00) ---------- misc Light +3 (-1) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. Prox's Lucky Halfling Foot (Tool)]Polildaba the iron pickaxe (dig speed 35 turns) 3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str +0(-5) Lck dps ---------- Dmg.mod +6% nature On Hit (Melee): * 10 arcane resource burn ----- def ----- Defense +5 (+3 eff.) (-) Resists +10% nature +4% physical Crit.dmg- 5.00% Mind.save +3 (+2 eff.) Die.at -20.00 life ---------- misc T.Disarm +0 (-5) While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
[vs. Prox's Lucky Halfling Foot (Tool)]iron pickaxe (dig speed 37 turns) 3.0 T1 digger tool [Normal] While equipped: Stats +1 Str +0(-5) Lck ----- def ----- Defense +0 (+0 eff.) (-5 (-3 eff.)) ---------- misc T.Disarm +0 (-5) While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
[vs. Prox's Lucky Halfling Foot (Tool)]sapper's iron pickaxe (dig speed 30 turns) 3.0 T1 digger tool [Ego+] Master While equipped: Stats +1 Str +2 Cun +0(-5) Lck dps ---------- Acc +4 (+2 eff.) ----- def ----- Defense +0 (+0 eff.) (-5 (-3 eff.)) ---------- misc T.Disarm +0 (-5) Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
[vs. Prox's Lucky Halfling Foot (Tool)]Tulirain the Nightimmortal (dig speed 14 turns) 3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str +0(-5) Lck dps ---------- Dmg.mod +9% darkness +12% fire Melee Ret 8 darkness On Hit (Melee): * 20% chance to slow global speed by 42% ----- def ----- Defense +0 (+0 eff.) (-5 (-3 eff.)) Resists +10% darkness +7% fire ---------- misc T.Disarm +0 (-5) While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
[vs. Prox's Lucky Halfling Foot (Tool)]Eye of the Dreaming One 2.0 T1 misc tool [Unique] Psionic While equipped: Stats +0(-5) Lck +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Defense +0 (+0 eff.) (-5 (-3 eff.)) Mind.save +10 (+5 eff.) ---------- misc T.Disarm +0 (-5) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 6 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
[vs. Prox's Lucky Halfling Foot (Tool)]elm totem of thorny skin [power 15] (20 cooldown) 2.0 T1 totem charm [Ego] Nature While equipped: Stats +0(-5) Lck ----- def ----- Defense +0 (+0 eff.) (-5 (-3 eff.)) ---------- misc T.Disarm +0 (-5) Harden the skin for 7 turns increasing armour by 15 and armour hardiness by 30% Puts all charms on 20 cooldown Natural totems are made by powerful wilders to store nature power. |
[vs. Prox's Lucky Halfling Foot (Tool)]soothing yew totem of summon tentacle [power 215] (25 cooldown) 2.0 T3 totem charm [Ego+] Nature While equipped: Stats +0(-5) Lck ----- def ----- Defense +0 (+0 eff.) (-5 (-3 eff.)) ---------- misc T.Disarm +0 (-5) Summon a resilient tentacle up to 5 spaces away for 3 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 466 Base Damage: 215 Armor: 24 All Resist: 0 Puts all charms on 25 cooldown 100% to heal for 43. Natural totems are made by powerful wilders to store nature power. |
Heart of the Sandworm Queen0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Achievements
Curse Lifter (Nightmare (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Zinaida the Cornac Berserker level 22
5th Haze 122nd year of Ascendancy at 04:31 see stats
Exterminator (Nightmare (Roguelike) difficulty)
Killed 1000 creatures.By Zinaida the Cornac Berserker level 20
69th Dusk 122nd year of Ascendancy at 16:19 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By Zinaida the Cornac Berserker level 10
8th Mirth 122nd year of Ascendancy at 05:27 see stats
Level 20 (Nightmare (Roguelike) difficulty)
Got a character to level 20.By Zinaida the Cornac Berserker level 20
62nd Dusk 122nd year of Ascendancy at 08:05 see stats
Rescuer of the lost (Nightmare (Roguelike) difficulty)
Rescued the merchant from the assassin lord.By Zinaida the Cornac Berserker level 16
26th Dusk 122nd year of Ascendancy at 07:03 see stats
Size matters (Nightmare (Roguelike) difficulty)
Did over 600 damage in one attack.By Zinaida the Cornac Berserker level 18
60th Dusk 122nd year of Ascendancy at 23:11 see stats
The Arena (Nightmare (Roguelike) difficulty)
Unlocked Arena mode.By Zinaida the Cornac Berserker level 11
2nd Summertide 122nd year of Ascendancy at 13:58 see stats
The Right thing to do (Nightmare (Roguelike) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Zinaida the Cornac Berserker level 22
31st Haze 122nd year of Ascendancy at 08:38 see stats
Treasure Hunter (Nightmare (Roguelike) difficulty)
Amassed 1000 gold pieces.By Zinaida the Cornac Berserker level 17
33rd Dusk 122nd year of Ascendancy at 19:04 see stats
Log
Zinaida no longer revels in blood quite so much.
Lava floor burns Zinaida!
Something hits Zinaida for 82 fire damage.
Lava floor burns Zinaida!
Something hits Zinaida for 82 fire damage.
Lava floor burns Zinaida!
Something hits Zinaida for 82 fire damage.
Zinaida is afflicted by a weakness disease!
Zinaida hits Something for (14 absorbed), 0 lightning (0 total damage).
Something hits Zinaida for 166 blight damage.
Talent Stunning Blow is ready to use.
Weakness Disease from Grand Corruptor hits Zinaida for 40 blight damage.
Lava floor burns Zinaida!
Something hits Zinaida for 102 fire damage.
Zinaida uses Fearless Cleave.
Grand Corruptor starts to bleed.
Zinaida hits Grand Corruptor for (112 absorbed), 0 physical, (7 absorbed), 0 temporal, (6 absorbed), 0 acid, (6 absorbed), 0 fire, (10 absorbed), 0 arcane (0 total damage).
Lava floor heals Grand Corruptor!
Grand Corruptor casts Drain.
Grand Corruptor deactivates Fearscape.
Grand Corruptor hits Zinaida for 266 blight damage.
Grand Corruptor receives 131 healing.
Zinaida the level 23 cornac berserker was debilitated by noxious blight before falling to death by Grand Corruptor on level 1 of Fearscape.
You are brought back from the Fearscape!
Zinaida is free from the weakness disease.
Zinaida deactivates Berserker Rage.
















































































