Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
Addons | Alchemist Quest Reward Display 1.1.5When viewing the quest, displays details about the various rewards you are working towards. Example: "Agrimley the hermit needs your help making an Elixir of Explosive Force, which permanently increase your chance to critically strike with spells by 4%. He has given you some notes on the ingredients: ..." Escorts Enhanced 1.2.3Various enhancements to escort quest NPCs: Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Starting prodigy 1.0.4Prodigies have minimal requirements and you can get one at level 1. Tomes of Knowledge 1.2.4Do you dislike it, when your escortees die on harder difficulties at the zone in, without you being able to help them? Do you sometimes feel as if money was worth little to nothing in Maj'Eyal? If so, this addon might help you. The library of Last Hope now sells seven Tomes with on-use-rewards, that mirror those of seven escort-types. The library of Elvala sells two (very expensive) tomes, that lead to even greater rewards after using them. Fixed: talent types are now known, but not learned Faction Allies for Final Fight 1.2.3Allows you to choose one faction ally for the final battle, for added variety. Everything is Unique! 1.3.1Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Conveyance Reward 1.3.0This adds the Spell/Conveyance tree as a reward for completing the Tempest Peak questline for Angolwen. All the code is borrowed from DG's own, and thus everything works the same as antimagic characters getting Fungus. Square Field of Vision - Revised 1.0.6Makes field of vision and AoE square. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Wyrmic Willpower Scaling 1.1.5Adds willpower scaling to all Breath talents, and all Fire Drake talents. The scaling is slightly lower than Strength, so you may see no difference for the first few levels. 'Purists' Breeding Pits Restoration Project 1.2.3Restores the orc breeding pits cut content to the game. This is the original completely unaltered orc breeding pits, just as objectionable as it was in version 1.1.3, before any changes were made. You have been WARNED. Do not complain about the potentially objectionable content. Items Vault 1.3.0Donators/Buyers bonus! Steamtech UI 1.1.4 Draconians 1.1.5Adds Draconians as playable race, with their own starting area. This addon was updated and forked by Aura of the Dawn, in the absence of ajfluffy. Second branch, due to upload system differences requring a new shortname. Turtle race 1.3.1This addon is home to bonus races, objects, and even a custom zone, for all your turtle pleasures. Races; Objects; Zones; Enemies; |
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Female |
Race | VolcanicTurtle |
Class | Bulwark |
Level / Exp | 55 / 75% |
Size | big |
Lifes / Deaths | Killed by Glorissra the copperhead snake at level 24 on the 3rd Dusk 122nd year of Ascendancy at 07:02 5 / 2Killed by Voradabeth the bloated horror at level 51 on the 12nd Dusk 122nd year of Ascendancy at 18:35 |
Primary Stats
Strength | 135 (base 60) |
Dexterity | 64 (base 60) |
Constitution | 103 (base 60) |
Magic | 14 (base 10) |
Willpower | 32 (base 28) |
Cunning | 22 (base 15) |
Resources
Life | 1994/3101 |
Stamina | 235/237 |
Healing Factor | 1.22 |
Regeneration | 26.10330600362 |
Speed
Mental | -10% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +40% |
Vision
Sight | 10 |
Lite | -1000 |
Infravision | 6 |
Offense: Mainhand
Damage | 194 |
Accuracy | 56 |
Crit Chance | 44% |
APR | 6 |
Speed | 1.11 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 14 |
Crit Chance | 6% |
Speed | 1 |
Offense: Mind
Mindpower | 35.6 |
Crit Chance | 8% |
Speed | 1 |
Offense: Damage Bonus
All | 0% |
Defense: Base
Armour (hardiness) | 129.49028775345 (93.924050632911%) |
Defense | 44.330072729619 |
Ranged Defense | 50.330072729619 |
Fatigue | 0 |
Physical Save | 64.601401209323 |
Spell Save | 58.235201612431 |
Mental Save | 14.775 |
Defense: Resistances
All | + 47%( 70%) |
Defense: Immunities
Silence Resistance | 25% |
Confusion Resistance | 34% |
Stun Resistance | 100% |
Instadeath Resistance | 100% |
Knockback Resistance | 60% |
Inscriptions (2/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
Technique / Combat veteran | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Shield offense | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Shield defense | 1.50 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Technique / Combat techniques | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Volcanicturtle | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Conditioning | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Daunting Presence |
talent | Precise Strikes |
talent | Shield Wall |
talent | Volcano Shell |
detrimental effect | The target is cursed, reducing defence and all saves by 20. Curse of Defenselessness |
detrimental effect | On death will restore to the source up to 15 times the vim's worth. Bleak Outcome |
Quests
You successfully escorted the lone alchemist to the recall portal on level 2 of Norgos Lair. Escort: lone alchemist (level 2 of Norgos Lair)As a reward you improved Dexterity by +2. | done |
You failed to protect the lost sun paladin from death by Glorissra the copperhead snake. Escort: lost sun paladin (level 2 of Old Forest) | failed |
You successfully escorted the worried loremaster to the recall portal on level 3 of Trollmire. Escort: worried loremaster (level 3 of Trollmire)As a reward you improved Dexterity by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You must explore the Heart of the Gloom. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. The fortress's current energy level is: 7. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | pair of hardened leather boots 'Firebreeze' (4 def, 3 armour) pair of hardened leather boots 'Firebreeze' (4 def, 3 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Defense: +4 (+1 eff.) Ranged Defense: +6 (+2 eff.) Fatigue: +3% Damage when hit (Melee): 16 mind / 16 fire Changes stats: +3 Cun / +4 Con Changes resistances: +3% mind Changes resistances penetration: +15% fire Changes damage: +6% mind / +3% fire Physical save: +15 (+4 eff.) Mental save: +15 (+10 eff.) Silence immunity: +25% Confusion immunity: +34% Stun/Freeze immunity: +28% A pair of boots made of leather. |
Light source | Dúathedlen Heart Dúathedlen HeartRequires: - Level 25 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 4 When wielded/worn: Physical power: +7 (+1 eff.) Changes resistances: +30% light Changes resistances cap: +10% ?? Talent mastery: +0.10 Cunning / Stealth Light radius: -1000 Infravision radius: +6 It can be used to activate talent Blood Grasp (costing 10 power out of 15/15) : Effective talent level: 3.0 Power cost: 10 out of 15/15. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Project a bolt of corrupted blood, doing 60.78 blight damage and healing you for half the damage done. The damage will increase with your Spellpower. This dark red heart still beats despite being separated from its owner. It also snuffs out any light source that comes near it. This item has been sent to the Item's Vault. |
On head | Furnaceransom (0 def, 4 armour) Furnaceransom (0 def, 4 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Damage when hit (Melee): 14 physical / 8 fire Changes stats: +4 Str Changes resistances: +3% blight / +3% fire / +13% light / +13% darkness Changes resistances penetration: +25% blight / +5% fire Changes damage: +3% blight It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 533.2 Physical damage. If the attack hits, the target is confused (43% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | Prox's Lucky Halfling Foot Prox's Lucky Halfling FootPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
On fingers | Pitchtorrent PitchtorrentInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Damage when hit (Melee): 20 nature / 4 darkness Changes stats: +6 Cun / +6 Wil Changes resistances: +13% mind / +3% nature / +12% darkness Changes resistances penetration: +10% darkness Changes damage: +13% mind / +3% nature Stun/Freeze immunity: +30% Life regen: +3.80 Maximum life: +64.00 Mindpower: +11 (+5 eff.) Healing mod.: +22% Rings can have magical properties. |
On fingers | gladiator's gold ring of blinding strikes gladiator's gold ring of blinding strikesPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +11 (+2 eff.) Effects on melee hit: * 23% chance to blind Effects on ranged hit: * 25% chance to blind Changes stats: +8 Str / +8 Con Rings can have magical properties. |
Around neck | Torirath TorirathInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Effects on melee hit: * 30% chance to corrode armour Changes resistances: +12% lightning / +6% temporal / +3% blight / +15% fire / +15% cold Changes damage: +6% acid Spell save: +10 (+3 eff.) Stun/Freeze immunity: +23% Amulets can have magical properties. |
In main hand | caustic voratun longsword of crippling (43-60.2 power, 6 apr) caustic voratun longsword of crippling (43-60.2 power, 6 apr)Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 43.0 - 60.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 28% chance to corrode armour On weapon crit: * cripple the target When wielded/worn: Physical crit. chance: +13.0% Changes resistances penetration: +12% acid Life regen: +2.20 Sharp, long, and deadly. |
On hands | mega tauntlets of sorrow (0 def, 8 armour) mega tauntlets of sorrow (0 def, 8 armour)Requires: - Talent Armour Training Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +8 Effects on melee hit: * 24% chance to cause random gloom Damage (Melee): 33 mind / 32 darkness Talent granted: +5 Block Mental save: -10 (-10 eff.) Mindpower: +9 (+4 eff.) Tauntlets behave like a shield, and allow you to block attacks. 92 block power. It can be used to activate talent Ruined Earth, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% A turtle shell fit with a simple strap. It covers the entire forearm. |
In off hand | coruscating voratun shield of radiance (12 def, 3 armour, 63-75.6 power, 205.5 block) coruscating voratun shield of radiance (12 def, 3 armour, 63-75.6 power, 205.5 block)Requires: - Strength 48 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 63.0 - 75.6 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +5.0% Block value: +206 Damage (Melee): +19 light / +18 fire When wielded/worn: Armour: +3 Defense: +12 (+4 eff.) Ranged Defense: +12 (+4 eff.) Fatigue: +14% Effects when hit in melee: * 27% chance to blind Damage when hit (Melee): 28 fire Changes stats: +5 Str / +4 Mag / +6 Con Changes resistances: +16% light / +15% fire Talent granted: +5 Block Handheld deflection devices. |
Cloak | linen cloak of Iron Throne (1 def, 0 armour) linen cloak of Iron Throne (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +1 Str / +1 Con A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Dairidudin (5 def, 25 armour) Dairidudin (5 def, 25 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Powered by arcane forces Infused by nature Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +25 Defense: +5 (+2 eff.) Fatigue: +35% Changes stats: +7 Con Changes resistances: +10% acid / -14% light / +9% darkness / +8% fire / +5% arcane / +30% cold Allows you to breathe in: water Physical save: +7 (+2 eff.) Spell save: +7 (+2 eff.) Mental save: +10 (+8 eff.) Psi when hit: +0.20 Mental crit. chance: +2% Heals friendly targets nearby when you use a nature summon: +10 A suit of armour made of metal plates. |
Inventory
iron longsword (11-15.4 power, 2 apr) iron longsword (11-15.4 power, 2 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 11.0 - 15.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% Sharp, long, and deadly. |
Lightkiss the dwarven-steel mace (26-36.4 power, 4 apr) Lightkiss the dwarven-steel mace (26-36.4 power, 4 apr)Requires: - Strength 24 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 3 Base power: 26.0 - 36.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +1.5% Attack speed: 100% On weapon hit: * 16% chance to disease On weapon crit: * wounds the target reducing their healing Damage (Melee): +17 blight / +11 mind When wielded/worn: Physical crit. chance: +8.0% Physical power: +9 (+2 eff.) Effects on melee hit: * 40% chance to blind Changes resistances penetration: +10% arcane Changes damage: +9% blight Critical mult.: +5.00% Spell save: +3 (+1 eff.) Vim when firing critical spell: +3.00 It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. Blunt and deadly. |
arcing steel mace of erosion (15.5-21.7 power, 3 apr) arcing steel mace of erosion (15.5-21.7 power, 3 apr)Requires: - Strength 16 Powered by arcane forces Infused by nature 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 15.5 - 21.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +1.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +6 lightning / +8 temporal / +7 nature Blunt and deadly. |
iron mace of daylight (13.5-18.9 power, 2 apr) iron mace of daylight (13.5-18.9 power, 2 apr)Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 13.5 - 18.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +0.5% Attack speed: 100% Damage (Melee): +5 light Damage against: +5% Undead Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. blighted ash magestaff of protection (15-18 power, 3 apr, cold element)blighted ash magestaff of protection (15-18 power, 3 apr, cold element) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Effects on melee hit: * 8% chance to disease Changes resistances: +8% cold Changes damage: +15% cold Talent granted: +1 Command Staff Vim when firing critical spell: +3.00 Maximum vim: +20.00 Spellpower: +6 (+6 eff.) Spell crit. chance: +2% Staves designed for wielders of magic, by the greats of the art. |
Dourwill the steel waraxe (20.5-28.7 power, 3 apr) Dourwill the steel waraxe (20.5-28.7 power, 3 apr)Requires: - Strength 16 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 2 Base power: 20.5 - 28.7 Uses stat: 100% Str Damage type: Temporal Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 100% On weapon hit: * 20% chance to gain 10% of a turn Damage (Melee): +23 insidious poison Burst (radius 1) on hit: +8 temporal When wielded/worn: Physical power: +7 (+1 eff.) Effects on melee hit: * 15% chance to inflict damage reduction * 10% chance to gain 10% of a turn Damage when hit (Melee): 8 darkness / 8 temporal Changes stats: +3 Con Changes resistances penetration: +8% physical Disarm immunity: +15% One-handed war axes. |
dwarven-steel waraxe 'Lisikira' (26.5-37.1 power, 4 apr) dwarven-steel waraxe 'Lisikira' (26.5-37.1 power, 4 apr)Requires: - Strength 24 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 3 Base power: 26.5 - 37.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 16% chance to daze Damage (Melee): +8 mind Burst (radius 2) on crit: +17 ice When wielded/worn: Armour: +8 Changes stats: +2 Str / +3 Dex / +3 Mag / +5 Wil / +3 Cun / +3 Con Changes resistances penetration: +10% lightning / +10% cold / +5% arcane Critical mult.: +5.00% Mana each turn: +0.08 Mana when firing critical spell: +2.00 Spellpower: +4 (+4 eff.) One-handed war axes. |
miner's pair of iron boots of uncanny dodging (3 def, 7 armour) miner's pair of iron boots of uncanny dodging (3 def, 7 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +7 Defense: +3 (+1 eff.) Ranged Defense: +2 (+1 eff.) Fatigue: +2% Infravision radius: +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Sludgegrip (0 def, 0 armour) Sludgegrip (0 def, 0 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 (+1 eff.) These gloves are coated with a thick, green liquid. |
small tauntlets 'Bethytha' (0 def, 2 armour) small tauntlets 'Bethytha' (0 def, 2 armour)Requires: - Talent Armour Training Powered by arcane forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Damage (Melee): 6 temporal Damage (Ranged): 7 temporal Changes resistances: +7% temporal Changes resistances penetration: +5% arcane Changes damage: +6% blight / +5% temporal / +3% arcane Talent granted: +1 Block Tauntlets behave like a shield, and allow you to block attacks. 9 block power. A turtle shell fit with a simple strap. It covers the entire forearm. |
dwarven-steel mail armour of lightning resistance (3 def, 8 armour) dwarven-steel mail armour of lightning resistance (3 def, 8 armour)Requires: - Strength 28 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+1 eff.) Fatigue: +16% Changes resistances: +15% lightning A suit of armour made of mail. |
iron mail armour (2 def, 4 armour) iron mail armour (2 def, 4 armour)Requires: - Strength 14 - Talent Armour Training 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +12% A suit of armour made of mail. |
rejuvenating iron mail armour (2 def, 4 armour) rejuvenating iron mail armour (2 def, 4 armour)Requires: - Strength 14 - Talent Armour Training Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +12% Life regen: +2.00 Stamina each turn: +0.50 A suit of armour made of mail. |
spiked steel mail armour of lightning resistance (2 def, 6 armour) spiked steel mail armour of lightning resistance (2 def, 6 armour)Requires: - Strength 20 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+1 eff.) Fatigue: +14% Damage when hit (Melee): 10 physical Changes resistances: +15% lightning A suit of armour made of mail. |
spiked hardened leather armour of the hero (3 def, 6 armour) spiked hardened leather armour of the hero (3 def, 6 armour)Requires: - Strength 16 Powered by arcane forces Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 (+1 eff.) Fatigue: +8% Damage when hit (Melee): 13 physical Changes stats: +4 Str / +4 Dex / +5 Mag / +5 Wil / +4 Cun A suit of armour made of leather. |
Layith (7 def, 13 armour) Layith (7 def, 13 armour)Requires: - Strength 48 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +7 (+2 eff.) Fatigue: +26% Changes stats: +3 Cun / +2 Wil Changes resistances: +18% cold A suit of armour made of metal plates. |
Cyroseriatira (4 def, 7 armour, 9.5-11.4 power, 41.5 block) Cyroseriatira (4 def, 7 armour, 9.5-11.4 power, 41.5 block)Requires: - Strength 11 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 9.5 - 11.4 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +2.5% Block value: +42 Damage against: +15% Insect When wielded/worn: Armour: +7 Defense: +4 (+1 eff.) Ranged Defense: +4 (+1 eff.) Fatigue: +6% Changes stats: +2 Str Changes resistances: +6% acid / +6% fire / +6% lightning / +6% cold Changes resistances penetration: +10% acid Talent granted: +1 Block Physical save: +3 (+1 eff.) Handheld deflection devices. |
Wrathroot's Barkwood (9 def, 10 armour, 22-30.8 power, 60 block) Wrathroot's Barkwood (9 def, 10 armour, 22-30.8 power, 60 block)Requires: - Strength 25 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 22.0 - 30.8 Uses stat: 150% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +2.0% Block value: +60 When wielded/worn: Armour: +10 Defense: +9 (+3 eff.) Fatigue: +14% Changes resistances: +20% cold / +20% darkness / +20% nature Talent granted: +3 Block The barkwood of Wrathroot, made into roughly the shape of a shield. |
iron shield (4 def, 2 armour, 9-10.8 power, 22 block) iron shield (4 def, 2 armour, 9-10.8 power, 22 block)Requires: - Strength 11 - Talent Armour Training (level 2) 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 9.0 - 10.8 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +2.5% Block value: +22 When wielded/worn: Armour: +2 Defense: +4 (+1 eff.) Ranged Defense: +4 (+1 eff.) Fatigue: +6% Talent granted: +1 Block Handheld deflection devices. |
iron shield of fire resistance (+15%) (4 def, 2 armour, 9-10.8 power, 23 block) iron shield of fire resistance (+15%) (4 def, 2 armour, 9-10.8 power, 23 block)Requires: - Strength 11 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 9.0 - 10.8 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +2.5% Block value: +23 When wielded/worn: Armour: +2 Defense: +4 (+1 eff.) Ranged Defense: +4 (+1 eff.) Fatigue: +6% Changes resistances: +15% fire Talent granted: +1 Block Handheld deflection devices. |
3 agate 3 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
200 alchemist agate 200 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 aquamarine 2 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal 3 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 topaz 6 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+4 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 spinel 2 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+2 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
scorching brass lantern scorching brass lanternPowered by arcane forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 10 fire Changes resistances: +5% fire Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Telekinetic Core Telekinetic CoreInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Physical power: +3 (+1 eff.) Changes stats: +5 Wil Changes resistances: +5% physical Changes damage: +6% physical Physical save: +12 (+3 eff.) Mindpower: +3 (+2 eff.) It can be used to activate talent Psionic Pull (costing 18 power out of 35/35) : Effective talent level: 3.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Pull all foes toward you in radius 5 while dealing 41 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
amethyst amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
ametrine ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine 3 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon 6 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By VOLCANO STYLE SHIELD ARTS the VolcanicTurtle Bulwark level 26
3rd Dusk 122nd year of Ascendancy at 21:34 see stats
By VOLCANO STYLE SHIELD ARTS the VolcanicTurtle Bulwark level 53
13rd Dusk 122nd year of Ascendancy at 16:21 see stats
By VOLCANO STYLE SHIELD ARTS the VolcanicTurtle Bulwark level 10
3rd Mirth 122nd year of Ascendancy at 09:53 see stats
By VOLCANO STYLE SHIELD ARTS the VolcanicTurtle Bulwark level 20
2nd Dusk 122nd year of Ascendancy at 00:33 see stats
By VOLCANO STYLE SHIELD ARTS the VolcanicTurtle Bulwark level 30
5th Dusk 122nd year of Ascendancy at 01:16 see stats
By VOLCANO STYLE SHIELD ARTS the VolcanicTurtle Bulwark level 40
7th Dusk 122nd year of Ascendancy at 17:13 see stats
By VOLCANO STYLE SHIELD ARTS the VolcanicTurtle Bulwark level 50
11st Dusk 122nd year of Ascendancy at 22:05 see stats
By VOLCANO STYLE SHIELD ARTS the VolcanicTurtle Bulwark level 17
6th Flare 122nd year of Ascendancy at 21:52 see stats
By VOLCANO STYLE SHIELD ARTS the VolcanicTurtle Bulwark level 24
3rd Dusk 122nd year of Ascendancy at 06:19 see stats
By VOLCANO STYLE SHIELD ARTS the VolcanicTurtle Bulwark level 8
1st Mirth 122nd year of Ascendancy at 05:09 see stats
By VOLCANO STYLE SHIELD ARTS the VolcanicTurtle Bulwark level 45
9th Dusk 122nd year of Ascendancy at 14:10 see stats
Log
VOLCANO STYLE SHIELD ARTS hits Glorimina the skeleton master archer for (2 turned into osmosis), 2 darkness, (5 turned into osmosis), 5 mind, (5 turned into osmosis), 5 physical, (29 turned into osmosis), 29 fire, (10 turned into osmosis), 10 nature, (51 total damage).
Burning Shock from VOLCANO STYLE SHIELD ARTS hits Glorimina the skeleton master archer for (35 turned into osmosis), 35 fire (35 total damage).
VOLCANO STYLE SHIELD ARTS's Volcanic Rock hits Glorimina the skeleton master archer for (5 turned into osmosis), 5 fire, (3 turned into osmosis), 3 physical (8 total damage).
VOLCANO STYLE SHIELD ARTS receives 12 healing from VOLCANO STYLE SHIELD ARTS's Volcanic Rock.
Volcanic Shell Burning from VOLCANO STYLE SHIELD ARTS hits Glorimina the skeleton master archer for (50 turned into osmosis), 50 fire (50 total damage).
Glorimina the skeleton master archer receives 181 healing.
Skeleton master archer shoots!
Skeleton master archer stops burning.
Skeleton master archer's Shoot hits VOLCANO STYLE SHIELD ARTS for 16 physical, 5 acid, 7 temporal (28 total damage).
Glorimina the skeleton master archer uses Bear Trap.
Glorimina the skeleton master archer performs a melee critical strike against VOLCANO STYLE SHIELD ARTS!
VOLCANO STYLE SHIELD ARTS shrugs off the critical damage!
Glorimina the skeleton master archer resists the mind attack!
VOLCANO STYLE SHIELD ARTS is cursed.
Glorimina the skeleton master archer hits VOLCANO STYLE SHIELD ARTS for 2 physical, (2 total damage).
VOLCANO STYLE SHIELD ARTS hits Glorimina the skeleton master archer for (2 turned into osmosis), 2 darkness, (5 turned into osmosis), 5 mind, (5 turned into osmosis), 5 physical, (29 turned into osmosis), 29 fire, (10 turned into osmosis), 10 nature, (51 total damage).
Glorimina the skeleton master archer is not stunned anymore.
Skeleton master archer shoots!
VOLCANO STYLE SHIELD ARTS's Volcanic Rock hits Glorimina the skeleton master archer for (5 turned into osmosis), 5 fire, (3 turned into osmosis), 3 physical (8 total damage).
VOLCANO STYLE SHIELD ARTS receives 12 healing from VOLCANO STYLE SHIELD ARTS's Volcanic Rock.
Volcanic Shell Burning from VOLCANO STYLE SHIELD ARTS hits Glorimina the skeleton master archer for (50 turned into osmosis), 50 fire (50 total damage).
Glorimina the skeleton master archer receives 168 healing.
VOLCANO STYLE SHIELD ARTS is no longer cursed.
Skeleton master archer's Shoot hits VOLCANO STYLE SHIELD ARTS for 15 physical, 5 acid, 7 temporal (27 total damage).
VOLCANO STYLE SHIELD ARTS deactivates Volcano Shell.
VOLCANO STYLE SHIELD ARTS deactivates Shield Wall.
VOLCANO STYLE SHIELD ARTS deactivates Daunting Presence.
VOLCANO STYLE SHIELD ARTS deactivates Precise Strikes.
VOLCANO STYLE SHIELD ARTS is no longer cursed.