
















Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Modern Immersion 1.7.6Presentation overhaul.
Particle Cleanup 1.7.0An experimental addon that attempts to detect and remove "orphaned" particle display effects left behind by temporary status effects or sustained talents. The check is performed automatically on character load, and can also be triggered manually via the keybinding <Ctrl-Alt-Shift-P>. Also available as part of the Bugnibus Bugfix Pack. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Schrödinger's Lore (Mark 2) 1.7.0Arranges for various sequential lore to be learned in sequence, independent of the order of lore object discovery. Frequently Asked Questions:
Automatic Notes 1.7.0Automatically collects notes about unvisited zones and unactivated features/events that the player has seen and may wish to return to later, updated as the player revisits said points of interest. Notes will reflect:
Notes for a level are updated when the player enters or leaves the level, and when bringing up the auto-collected notes list manually via <Alt-Shift-A> (configurable via the "Key bindings" dialog). The auto-collected notes list will also optionally pop up when you load a character, configurable via the game option "UI | Automatic notes". Frequently Asked Questions: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Lumberjack on the Map 1.7.0Places the Cursed Village event on the map as a lumberjack NPC rather than an undetectable encounter. A companion piece to Melinda on the Map and Merchant on the Map; they can be used together or separately. Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Prodigious Progress 1.7.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Sandworm Lair Tweaks 1.5.10Sandworm lair terrain is automatically revealed. Hope that makes it less annoying. Binds the Zone:create hook. This addon is safe to enable and disable on existing save files, though doing so will not have any effects for characters who have visited the sandworm lair already. Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Items Vault 1.7.6Donators/Buyers bonus! Display class 1.7.0Display class icon on top off enemies Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Combat Turn Separators 1.7.6Combat Turn Separators (non-intrusive)This addon provides a compact, non-intrusive display of combat turn information in the game log. It helps you follow fights by showing turn counts and recent turn activity. The display is intentionally lightweight and lives in the log area so it complements existing UI and other addons.
Notes
Contributions, bug reports, and improvements are welcome at https://github.com/cmtjk/tome-combat-turn-separators. Version history
Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Logical Alchemists 1.5.10Makes alchemists focus on creating elixirs that you are not currently helping them with. Go to Landmark 1.7.4Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Exponential Leveling 1.7.4Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon: - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict.
- Start a New Game.
- Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively.
- You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is.
Operating Modes: - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness)
- Extra Points -> Gives many more points than vanilla in any difficulty
- Cheatish -> Gives way more points than you'll ever need
- Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options.
Optional Modes (These work alongside Operating Modes): - None -> Nothing else than what chosen under Operating Modes
- All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options.
- MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to.
POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3
EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Doombringer Destroyer Reskin 1.7.6This allows Doombringers to select a different Destroyer form than just the Champion of Uhr'rok. Nothing against the Champ, but maybe some characters wanna look a little different when they hulk out. Now, the Destroyer can use any of the various demonic appearances, or even a number of non-demonic forms: a faeros of one size or another, a phoenix, and quite a bit more. Even dragons! (Wyrmics, you had your chance.) The text of Destroyer has been very slightly tweaked to reflect the more general and/or personal effect. I mostly aimed to include fire-elemental stuff, given the class, but there are some selections that don't really slot into either "demon" or "fire" — i.e., if you wanna morph into a big sandworm, that's also cool. There are two ways to configure this addon, both only visible to Doombringers:
I suspect the chosen setting will likely also impact the temporary Destroyer mode granted randomly by demon statues, too, though that's one thing I haven't tested. This addon has no mechanical component; it's purely cosmetic. It is also very easy to fork and extend, if desired; just add a new entry — a name and a filename — to the Width-variant tiles are not currently supported. --- CHANGELOG:
Reformat Item Description 1.7.6Reformat Item Description (non-intrusive)This extension reformats item description text so the keys in Unlike some similar addons, this one is non-intrusive and does not modify the original description code. Hold the Alt key while hovering over an item to view the original, unformatted description.
Notes
Contributions, bug reports, and improvements are welcome: GitHub repository Version history
1.0.2 1.0.1 1.0.0 Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Yeek |
| Class | Solipsist |
| Level / Exp | 15 / 62% |
| Size | small |
| Lifes / Deaths | Killed by Aerigathra the skeleton magus at level 13 on the 9th Decay 122nd year of Ascendancy at 13:26 / 2Killed by Zubewyn the large brown snake at level 15 on the 3rd Allure 123rd year of Ascendancy at 15:19 |
Primary Stats
| Strength | 10 (base 10) |
| Dexterity | 8 (base 10) |
| Constitution | 8 (base 13) |
| Magic | 19 (base 10) |
| Willpower | 63 (base 41) |
| Cunning | 50 (base 40) |
Resources
| Life | -120/203 |
| Psi | 195/340 |
| Healing Factor | 0.97959106305132 |
| Regeneration | 0.73469329728849 |
Speed
| Mental | 0% |
| Attack | +4.3964831775156E-12% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 1 |
Offense: Mainhand
| Damage | 20 |
| Accuracy | 39 |
| Crit Chance | 20% |
| APR | 19 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 20 |
| Accuracy | 39 |
| Crit Chance | 20% |
| APR | 19 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 22 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Mind
| Mindpower | 47 |
| Crit Chance | 18% |
| Speed | 0.99999999999996 |
Offense: Damage Bonus
| Acid | +13% |
| Arcane | +5% |
| Cold | +3% |
| All | 0% |
| Darkness | +5% |
| Physical | +3% |
| Mind | +6% |
| Fire | +17% |
| Nature | +15% |
Offense: Damage Penetration
| Lightning | +20% |
| Light | +15% |
| Darkness | +20% |
| Mind | +15% |
| Fire | +5% |
Defense: Base
| Armour (hardiness) | 11 (30%) |
| Defense | 26 |
| Ranged Defense | 26 |
| Fatigue | 0 |
| Physical Save | 20.12 |
| Spell Save | 31.67 |
| Mental Save | 54 |
Defense: Resistances
| Acid | + 20%( 70%) |
| Blight | + 9%( 70%) |
| Arcane | + 4%( 70%) |
| Mind | + 12%( 70%) |
| All | 0%( 70%) |
| Darkness | + 13%( 70%) |
| Light | + 10%( 70%) |
| Physical | + 1%( 70%) |
| Lightning | + 12%( 70%) |
| Fire | + 16%( 70%) |
| Nature | + 24%( 70%) |
Defense: Immunities
| Silence Resistance | 55% |
| Confusion Resistance | 90% |
| Teleport Resistance | 20% |
| Stun Resistance | 21% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 40% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 485% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 57 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 334 life over 5 turns. Its effects scale with your Willpower stat. |
Class Talents
| Psionic / Psychic Assault | 1.30 |
| 5/5 |
| 2/5 |
| 2/5 |
| 3/5 |
| Psionic / Solipsism | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 1/5 |
| Psionic / Dream Smith | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Psionic / Distortion | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Psionic / Slumber | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Nightmare | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Psionic / Thought-Forms | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Feedback | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 3/5 |
| Psionic / Mentalism | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Psionic / Dreaming | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you gained talent category Wild-gift / Mindstar mastery (at mastery 1.00). | done |
You have been tasked to remove at least one of the threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed chunk of ghoul flesh. * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * You've found the needed skeleton mage skull. * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed electric eel tail. * You've found the needed green worm. * 'Needed: one red crystal shard. I hear these can be found in a cave near Elvala. I also hear that they can cause you to spontaneously combust, so no need to explain if you come back hideously scarred.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
Equipment
| On feet | [vs. Veleriassra the pair of rough leather boots (10 def, 1 armour) (On feet)]Veleriassra the pair of rough leather boots (10 def, 1 armour) 2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Phys.crit +4.0% (-) Phys.pwr +4 (+2 eff.) (-) Apr +3 (-) Melee Ret 2(-) mind 6(-) physical ----- def ----- Armour +1 (-) Defense +10 (+5 eff.) (-) Resists +1%(-) physical ---------- misc Equi/ret +0.08 (-) Max.hate +2.00 (-) A pair of boots made of leather. |
| Light source | [vs. Aerybar the Naturefist (Light source)]Aerybar the Naturefist 2.0 T1 lite [Rare] Psionic While equipped: Stats +5(-) Wil dps ---------- Dmg.mod +6%(-) mind Res.pen +5%(-) darkness Melee Ret 8(-) nature ---------- misc Light +4 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | [vs. Polinn the linen wizard hat (6 def, 0 armour) (On head)]Polinn the linen wizard hat (6 def, 0 armour) 2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +3%(-) physical +11%(-) fire Apr +4 (-) Melee Ret 4(-) mind ----- def ----- Defense +6 (+3 eff.) (-) Resists +16%(-) fire Die.at -80.00 life (-) A pointy cloth hat, very wizardly... |
| On hands | [vs. Hellbreacher (0 def, 2 armour) (On hands)]Hellbreacher (0 def, 2 armour) 1.0 T2 hands armor [Random Unique] Arcane While equipped: Stats +9(-) Mag +5(-) Wil +2(-) Cun dps ---------- Spell.pwr +6 (+3 eff.) (-) Melee+ 4(-) arcane 7(-) darkness Dmg.mod +6%(-) fire +5%(-) arcane +5%(-) darkness Res.pen +15%(-) light +5%(-) fire ----- def ----- Armour +2 (-) Resists +7%(-) light +13%(-) darkness +4%(-) arcane ---------- misc Infravis +1 (-) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Starfall: Puts all charms on 20 cooldown Level 1.0 Pwr.cost 20 out of 20/20. Range 6 Travel.spd instantaneous Is a spell Description: A star falls on a radius 1 area, doing 40.34 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | [vs. Prox's Lucky Halfling Foot (Tool)]Prox's Lucky Halfling Foot 2.0 T1 misc tool [Unique] Nature While equipped: Stats +5(-) Lck ----- def ----- Defense +5 (+2 eff.) (-) ---------- misc T.Disarm +5 (-) Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
| On fingers | [vs. copper ring of nature (+24%) (On fingers, 1 of 2)]copper ring of nature (+24%) 0.1 T1 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +12%(-) nature ----- def ----- Resists +24%(-) nature Rings make your fingers look great! Tap to cycle through comparison choices |
| On fingers | [vs. copper ring of nature (+24%) (On fingers, 1 of 2)]Myhell the Shadereeve 0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +1 Wil dps ---------- Mind.crit +1% Dmg.mod +10% acid +0%(-12%) nature Res.pen +15% mind +15% darkness ----- def ----- Resists +20% acid +0%(-24%) nature Rings make your fingers look great! Tap to cycle through comparison choices |
| Around neck | [vs. grounding copper amulet of willpower (+2) (Around neck)]grounding copper amulet of willpower (+2) 0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2(-) Wil ----- def ----- Resists +12%(-) lightning Stun/Frz- +21% (-) Amulets make your neck look great! |
| In main hand | [vs. nature's mossy mindstar of life (75% power, 12 apr, nature damage) (In main hand, 1 of 2)]nature's mossy mindstar of life (75% power, 12 apr, nature damage) 3.0 T1 mindstar 1H weapon Reqs Wil 11 [Ego] Nature Power 75% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 (-) Crit +2.5% (-) Atk.spd 100% (-) While equipped: dps ---------- Mind.crit +1% (-) Mind.pwr +2 (+0 eff.) (-) Dmg.mod +3%(-) nature ----- def ----- Resists +3%(-) blight Max.HP +10.00 (-) HP.reg +0.50 (-) Disease- +11% (-) ---------- misc Talents +1.00(-) Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
| Around waist | [vs. Mighty Girdle (Around waist)]Mighty Girdle 1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 (-) Fatigue -10% (-) Max.HP +40.00 (-) Knockbk- +40% (-) ---------- misc Max.enc +70 (-) This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In off hand | [vs. nature's mossy mindstar of life (75% power, 12 apr, nature damage) (In main hand, 1 of 2)]mossy mindstar 'Shocksever' (75% power, 12 apr, mind damage) 3.0 T1 mindstar 1H weapon Reqs Wil 11 [Rare] Nature Power 75% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 (-) Crit +2.5% (-) Atk.spd 100% (-) Melee+ +8 acid On Crit.r2 +8 acid While equipped: dps ---------- Mind.crit +1% (-) Mind.pwr +2 (+0 eff.) (-) Dmg.mod +3% acid +0%(-3%) nature Res.pen +20% lightning ----- def ----- Resists +0%(-3%) blight Phys.save +3 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Max.HP +0.00 (-10.00) HP.reg +0.00 (-0.50) Disease- +0% (-11%) ---------- misc Equi/ret +0.70 Talents +1.00(-) Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
| Cloak | [vs. Getimnir (1 def, 0 armour) (Cloak)]Getimnir (1 def, 0 armour) 2.0 T1 cloak armor [Rare] Nature While equipped: Stats +3(-) Str dps ---------- Phys.pwr +15 (+8 eff.) (-) ----- def ----- Defense +1 (+0 eff.) (-) Resists +3%(-) light +6%(-) blight Max.HP +30.00 (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | [vs. Chilltitan the cured leather armour (11 def, 4 armour) (Main armor)]Chilltitan the cured leather armour (11 def, 4 armour) 9.0 T2 light armor Reqs Str 14 [Random Unique] Psionic While equipped: Stats +4(-) Cun +3(-) Wil dps ---------- Dmg.mod +3%(-) cold ----- def ----- Armour +4 (-) Defense +11 (+5 eff.) (-) Fatigue +7% (-) Resists +12%(-) mind Mind.save +40 (+14 eff.) (-) Teleport- +20% (-) A suit of armour made of leather. |
Inventory
heroism infusion (die at -135; dur 6; cd 25)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 25 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -135 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 270 life, 12 duration) If your life is below 0 when this effect wears off it will be set to 1. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
biting gale rune (damage 46; dur 4; cd 18)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 46.35 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the sneak (range 5; phase 20; cd 12)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 5 Cooldown 12 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 20%, your defense is increased by 20 and all your resistances by 20%. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. nature's mossy mindstar of life (75% power, 12 apr, nature damage) (In main hand)]Amyrig (124% power, 1 apr) 3.0 T1 battleaxe 2H weapon Reqs Str 11 [Rare] Master Power 124% (+49%) Range: 1.5x (+0.4x) Uses 120% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +1 (-11) Crit +4.5% (+2.0%) Atk.spd 100% (-) While equipped: Stats +1 Dex +1 Mag +4 Wil dps ---------- Mind.crit +0% (-1%) Mind.pwr +0 (+0 eff.) (-2 (+0 eff.)) Dmg.mod +0%(-3%) nature ----- def ----- Resists +0%(-3%) blight +6% light +5% arcane Crit.chn- 10.00% Max.HP +0.00 (-10.00) HP.reg +0.00 (-0.50) Disease- +0% (-11%) ---------- misc Talents +0(+-1) Attune Mindstar Massive two-handed battleaxes. |
[vs. nature's mossy mindstar of life (75% power, 12 apr, nature damage) (In main hand)]Glorowe the iron battleaxe (108% power, 4 apr) 3.0 T1 battleaxe 2H weapon Reqs Str 11 [Rare] Master Power 108% (+33%) Range: 1.5x (+0.4x) Uses 120% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +4 (-8) Crit +7.5% (+5.0%) Atk.spd 100% (-) While equipped: Stats +2 Con dps ---------- Mind.crit +0% (-1%) Crit.mult +5.00% Mind.pwr +0 (+0 eff.) (-2 (+0 eff.)) Dmg.mod +3% acid +0%(-3%) nature Res.pen +10% all Acc +10 (+10 eff.) Apr +9 ----- def ----- Resists +6% acid +0%(-3%) blight Max.HP +0.00 (-10.00) HP.reg +0.00 (-0.50) Disease- +0% (-11%) ---------- misc Talents +0(+-1) Attune Mindstar Massive two-handed battleaxes. |
[vs. nature's mossy mindstar of life (75% power, 12 apr, nature damage) (In main hand, 1 of 2)]Unerring Scalpel (111% power, 25 apr) 1.0 T1 dagger 1H weapon Reqs Cun 16 [Unique] Arcane Power 111% (+36%) Range: 1.3x (+0.2x) Uses 45% Str, 55% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +25 (+13) Crit +0.0% (-2.5%) Atk.spd 100% (-) Phasing +50% While equipped: dps ---------- Mind.crit +0% (-1%) Mind.pwr +0 (+0 eff.) (-2 (+0 eff.)) Dmg.mod +0%(-3%) nature Acc +20 (+17 eff.) ----- def ----- Resists +0%(-3%) blight Max.HP +0.00 (-10.00) HP.reg +0.00 (-0.50) Disease- +0% (-11%) ---------- misc Talents +0(+-1) Attune Mindstar Blind-Fight: No penalty when attacking invisible/stealthed This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. Tap to cycle through comparison choices |
[vs. nature's mossy mindstar of life (75% power, 12 apr, nature damage) (In main hand, 1 of 2)]gifted mossy mindstar (77% power, 12 apr, mind damage) 3.0 T1 mindstar 1H weapon Reqs Wil 11 [Ego] Nature Power 77% (+2%) Range: 1.1x (+0.0x) Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 (-) Crit +2.5% (-) Atk.spd 100% (-) While equipped: dps ---------- Mind.crit +1% (-) Mind.pwr +4 (+1 eff.) (+2 (+1 eff.)) Dmg.mod +0%(-3%) nature ----- def ----- Resists +0%(-3%) blight Max.HP +0.00 (-10.00) HP.reg +0.00 (-0.50) Disease- +0% (-11%) ---------- misc Talents +1.00(-) Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. nature's mossy mindstar of life (75% power, 12 apr, nature damage) (In main hand)]balanced iron waraxe (103% power, 2 apr) 3.0 T1 waraxe 1H weapon Reqs Str 11 [Ego] Master Power 104% (+29%) Range: 1.4x (+0.3x) Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +2 (-10) Crit +3.5% (+1.0%) Atk.spd 100% (-) While equipped: dps ---------- Mind.crit +0% (-1%) Mind.pwr +0 (+0 eff.) (-2 (+0 eff.)) Dmg.mod +0%(-3%) nature Acc +6 (+6 eff.) ----- def ----- Defense +6 (+3 eff.) Resists +0%(-3%) blight Max.HP +0.00 (-10.00) HP.reg +0.00 (-0.50) Disease- +0% (-11%) Disarm- +21% ---------- misc Talents +0(+-1) Attune Mindstar One-handed war axes. |
[vs. Mighty Girdle (Around waist)]nightruned rough leather belt of transcendence 1.0 T1 belt armor [Ego] Arcane/Psionic While equipped: dps ---------- Mind.pwr +3 (+1 eff.) ----- def ----- Armour +0 (-4) Fatigue +0% (+10%) Resists +5% light +6% darkness Phys.save +6 (+5 eff.) Max.HP +0.00 (-40.00) Knockbk- +0% (-40%) ---------- misc Max.enc +0 (-70) A belt that goes around your waist. |
[vs. Getimnir (1 def, 0 armour) (Cloak)]regal linen cloak (1 def, 0 armour) 2.0 T1 cloak armor [Ego] Psionic While equipped: Stats +0(-3) Str +2 Wil dps ---------- Phys.pwr +0 (+0 eff.) (-15 (-8 eff.)) ----- def ----- Defense +1 (+0 eff.) (-) Resists +0%(-3%) light +0%(-6%) blight Mind.save +5 (+1 eff.) Max.HP +0.00 (-30.00) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. Hellbreacher (0 def, 2 armour) (On hands)]Arevena the Sparkking (5 def, 1 armour) 1.0 T1 hands armor [Rare] Nature While equipped: Stats +5 Str +0(-9) Mag +0(-5) Wil +0(-2) Cun dps ---------- Spell.pwr +0 (+0 eff.) (-6 (-3 eff.)) Melee+ 0(-7) darkness 7 nature 0(-4) arcane Dmg.mod +0%(-5%) darkness +0%(-6%) fire +4% nature +0%(-5%) arcane Res.pen +0%(-15%) light +0%(-5%) fire On Hit (Melee): * 10 arcane resource burn ----- def ----- Armour +1 (-1) Defense +5 (+3 eff.) Resists +3% lightning +3% temporal +0%(-13%) darkness +0%(-7%) light +6% nature +0%(-4%) arcane ---------- misc Infravis +0 (-1) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. Hellbreacher (0 def, 2 armour) (On hands)]Wyrmbreath (0 def, 4 armour) 1.0 T2 hands armor [Unique] Nature While equipped: Stats +0(-9) Mag +5(-) Wil +0(-2) Cun dps ---------- Spell.pwr +0 (+0 eff.) (-6 (-3 eff.)) Melee+ 0(-4) arcane 0(-7) darkness Dmg.mod +10%(+4%) fire +0%(-5%) arcane +0%(-5%) darkness Res.pen +0%(-15%) light +0%(-5%) fire ----- def ----- Armour +4 (+2) Resists +10%(-3%) darkness +0%(-7%) light +18% fire +0%(-4%) arcane +10% nature ---------- misc Infravis +0 (-1) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fire Breath: Level 2.0 Pwr.cost 24 out of 24/24. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 102.32 fire damage over 3 turns. The damage will increase with your Strength and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
[vs. Polinn the linen wizard hat (6 def, 0 armour) (On head)]Arthehir the Boltpanic (0 def, 2 armour) 2.0 T1 head armor [Rare] Master While equipped: dps ---------- Mind.pwr +30 (+10 eff.) Dmg.mod +0%(-11%) fire +3% mind +0%(-3%) physical Apr +0 (-4) Melee Ret 6 lightning 0(-4) mind ----- def ----- Armour +2 Defense +0 (+0 eff.) (-6 (-3 eff.)) Fatigue +1% Resists +0%(-16%) fire Mind.save +3 (+1 eff.) Die.at +0.00 life (+80.00 life) ---------- misc Max.hate +2.00 Infravis +1 A cap made of leather. |
[vs. Polinn the linen wizard hat (6 def, 0 armour) (On head)]Cyruremina the linen wizard hat (1 def, 0 armour) 2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +0%(-3%) physical +0%(-11%) fire Apr +0 (-4) Melee Ret 0(-4) mind ----- def ----- Defense +1 (+1 eff.) (-5 (-2 eff.)) Resists +6% blight +6%(-10%) fire +6% cold Crit.chn- 5.00% Die.at +0.00 life (+80.00 life) Max.HP +20.00 Knockbk- +20% A pointy cloth hat, very wizardly... |
[vs. Polinn the linen wizard hat (6 def, 0 armour) (On head)]rough leather cap 'Unlightstreaker' (0 def, 1 armour) 2.0 T1 head armor [Rare] Master While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +0%(-11%) fire +3% darkness +0%(-3%) physical Apr +0 (-4) Melee Ret 0(-4) mind On Hit (Melee): * 10% chance to reduce damage dealt by 24% ----- def ----- Armour +1 Defense +0 (+0 eff.) (-6 (-3 eff.)) Fatigue +1% Resists +6%(-10%) fire +6% cold Die.at +0.00 life (+80.00 life) A cap made of leather. |
[vs. Chilltitan the cured leather armour (11 def, 4 armour) (Main armor)]Eel-skin armour (16 def, 0 armour) 9.0 T2 light armor [Unique] Nature While equipped: Stats +2 Dex +0(-3) Wil +3(-1) Cun dps ---------- Dmg.mod +0%(-3%) cold ----- def ----- Armour +0 (-4) Defense +16 (+8 eff.) (+5 (+3 eff.)) Fatigue +2% (-5%) Resists +15% lightning +0%(-12%) mind Mind.save +0 (+0 eff.) (-40 (-14 eff.)) Poison- +50% Pinning- +50% Teleport- +0% (-20%) On Nature Hit: 10% Call Lightning 2 Call Lightning: Level 2.0 Pwr.cost 25 out of 50/50. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 52.99 to 158.97 lightning damage (105.98 average). The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
[vs. Prox's Lucky Halfling Foot (Tool)]Isuba (dig speed 30 turns) 3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str +2 Dex +1 Cun +3 Con +0(-5) Lck dps ---------- Phys.pwr +3 (+1 eff.) Mov.spd +10% Dmg.mod +3% acid ----- def ----- Defense +0 (+0 eff.) (-5 (-2 eff.)) Resists +1% physical ---------- misc T.Disarm +0 (-5) Infravis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Sever the Yeek Solipsist level 10
2nd Decay 122nd year of Ascendancy at 09:41 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By Sever the Yeek Solipsist level 13
9th Decay 122nd year of Ascendancy at 13:21 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Sever the Yeek Solipsist level 12
4th Decay 122nd year of Ascendancy at 13:11 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Sever the Yeek Solipsist level 12
6th Decay 122nd year of Ascendancy at 01:39 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By Sever the Yeek Solipsist level 13
9th Decay 122nd year of Ascendancy at 13:26 see stats
Log
Sever hits Zubewyn the large brown snake for 82 physical damage.
Sever hits Thought-forged bowman for 83 physical damage.
Sever's maelstrom pulls Zubewyn the large brown snake in!
Sever's maelstrom pulls Sever in!
Sever converts some damage to Psi!
Sever's maelstrom hits Zubewyn the large brown snake for 29 physical damage.
Sever's maelstrom hits Sever for 4 to psi, 21 physical (26 total damage).
Zubewyn the large brown snake uses Fan of Knives.
Sever converts some damage to Psi!
Sever receives 1 healing (0 psi heal).
Crippling Poison from Zubewyn the large brown snake hits Sever for 4 to psi, 19 nature (23 total damage).
Sever converts some damage to Psi!
Zubewyn the large brown snake's Fan of Knives hits Sever for 7 to psi, 33 physical (40 total damage).
Zubewyn the large brown snake's Fan of Knives hits Sever for 7 to psi, 33 physical (39 total damage).
Zubewyn the large brown snake's Fan of Knives hits Sever for 7 to psi, 34 physical (41 total damage).
Zubewyn the large brown snake's Fan of Knives hits Sever for 6 to psi, 31 physical (37 total damage).
Zubewyn the large brown snake's Fan of Knives hits Sever for 6 to psi, 29 physical (35 total damage).
Melee retaliation hits Zubewyn the large brown snake for 7 physical, 6 mind, 8 nature, 7 physical, 6 mind, 8 nature, 7 physical, 6 mind, 8 nature, 7 physical, 6 mind, 8 nature, 7 physical, 6 mind, 8 nature (107 total damage).
LIFE LOST WARNING!
---------- Turn 3 ----------
Sever uses Resonance Field.
A psychic field forms around Sever.
Sever fails to use Conversion.
Zubewyn the large brown snake uses Ice Claw.
Zubewyn the large brown snake performs a melee critical strike against Sever!
Sever converts some damage to Psi!
Zubewyn the large brown snake hits Sever for (100 resonance), 16 to psi, 80 cold (96 total damage).
Melee retaliation hits Zubewyn the large brown snake for 7 physical, 6 mind, 8 nature (21 total damage).
Sever the level 15 yeek solipsist was frozen and shattered into a million little shards to death by Zubewyn the large brown snake on level 2 of Norgos Lair.
---------- Turn 4 ----------















































































