








Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Full Respecialization 1.5.5Allows full control over respecialization at any time. Grants the ability to respecialize all your attributes: stats, talents, categories, and prodigies. Categories no longer have a cap. Resonably Generous Levels 1.6.7Is resonably generous with talents, types and stat points for each level gained. + 0.1% resist all per level upto level 50. (Double at level 2) +0.1% resist all every even level at levels 51+ + 1 to all saves per level upto level 50. (Double at level 2) +1 to all saves every even level at levels 51+ + 5 to MaxHP per level. (Double at level 2) 4 stat points per level. (9 at level 2) and (6 at level 3 to 15) Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.6.0This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Tinker Stores in Last Hope 1.4.9Adds tinker, steamsaw, steamgun and schematic stores to Last Hope. Big thanks to Razakai's Improved Stores mod for showing me how to create shops, and to Housepet for pretty much writing this addon. Items Vault 1.7.0Donators/Buyers bonus! Lumberjack on the Map 1.7.0Places the Cursed Village event on the map as a lumberjack NPC rather than an undetectable encounter. A companion piece to Melinda on the Map and Merchant on the Map; they can be used together or separately. Prodigious Progress 1.7.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Possessor Bonus Class 1.7.0Donators/Buyers bonus! Talent Training 1.5.10Add an option to buy points at Last Hope's Elder Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Anti Stun Addon 1.4.6Nerfs the debilitating effects of Stun to make it less cancerous. Tougher Escorts 1.6.0Sets escorts HP to 1000 and life regen to 100. This mod is not intended to be balanced and will make the game easier. Use at your own discretion. Always Transmogrify 1.6.0Removes the transmogrify confirmation dialogue box and additionally allows tagged objects to be transmogrified. Starting Prodigy Remixed 1.0.4Prodigies have no level requirements and lessened stat requirements - and all characters start with one. Better Item Description 1.7.0This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Infinite |
Mode | Madness Roguelike |
Sex | Female |
Race | Skeleton |
Class | Doombringer |
Level / Exp | 40 / 80% |
Size | huge |
Lifes / Deaths | Killed by Betirarin the cold drake hatchling at level 24 on the 11st Dusk 122nd year of Ascendancy at 13:06 / 2Killed by Pale Drake at level 40 on the 47th Dusk 122nd year of Ascendancy at 15:05 |
Primary Stats
Strength | 165 (base 60) |
Dexterity | 38 (base 10) |
Constitution | 89 (base 60) |
Magic | 88 (base 60) |
Willpower | 4 (base 4) |
Cunning | 60 (base 60) |
Resources
Life | -37515/1000685 |
Stamina | 202/202 |
Vim | 89/296 |
Healing Factor | 1.5578604441647 |
Regeneration | 12.371988446345 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 10 |
Infravision | 9 |
See Stealth | 67.288259754221 |
See Invisible | 67.288259754221 |
Offense: Mainhand
Damage | 343 |
Accuracy | 55 |
Crit Chance | 55% |
APR | 35 |
Speed | 1.00 |
Offense: Spell
Spellpower | 65 |
Crit Chance | 21% |
Speed | 1 |
Offense: Mind
Mindpower | 24 |
Crit Chance | 16% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +17% |
Mind | +13% |
Cold | +14% |
Blight | +5% |
Physical | +9% |
Fire | +13% |
All | +2% |
Offense: Damage Penetration
Darkness | +5% |
Light | +5% |
Blight | +5% |
Mind | +15% |
All | 0% |
Defense: Base
Armour (hardiness) | 83.720876352539 (100%) |
Defense | 43 |
Ranged Defense | 43 |
Fatigue | 0 |
Physical Save | 74 |
Spell Save | 53 |
Mental Save | 50 |
Defense: Resistances
Acid | + 44%( 70%) |
Blight | + 39%( 70%) |
Arcane | + 29%( 70%) |
Cold | + 45%( 70%) |
All | + 21%( 70%) |
Physical | + 37%( 70%) |
Lightning | + 66%( 70%) |
Light | + 33%( 70%) |
Temporal | + 42%( 70%) |
Mind | + 46%( 70%) |
Darkness | + 35%( 70%) |
Fire | + 59%( 70%) |
Nature | + 53%( 70%) |
Defense: Immunities
Pinning Resistance | 27% |
Bleed Resistance | 100% |
Instadeath Resistance | 100% |
Fear Resistance | 100% |
Disarm Resistance | 22% |
Poison Resistance | 100% |
Knockback Resistance | 22% |
Inscriptions (5/5)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 149 damage for 4 turns. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 77 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 20 with a minimum range of 15. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 121 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 72 damage for 4 turns. Its effects scale with your Willpower stat. |
Class Talents
Corruption / Heart of Fire | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Corruption / Wrath | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Corruption / Shadowflame | 1.30 |
| 1/5 |
| 3/5 |
| 5/5 |
| 1/5 |
Corruption / Fearfire | 1.30 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Corruption / Torture | 1.40 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Technique / Combat veteran | 1.30 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Corruption / Brutality | 4.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
Corruption / Demonic strength | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 2/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Undead / Skeleton | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cunning / Survival | 1.00 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
Quests
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 13): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 19): Exterminator | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 20): Pacifist | failed |
Proceed directly to the next Infinite Dungeon level in less than 242 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 22): Rush Hour (242)Turns left: 127 You completed the challenge and received: Random Artifact: Staff of Destruction (20-24 power, 4 apr, fire element) | done |
Proceed directly to the next Infinite Dungeon level in less than 317 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 23): Rush Hour (317)Turns left: -1 | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 25): Mirror Match | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 26): ExterminatorYou completed the challenge and received: +1 Category Point | done |
Proceed directly to the next Infinite Dungeon level in less than 443 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 30): Rush Hour (443)Turns left: -1 | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 34): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 38): Exterminator | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 40): Pacifist | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 44): Pacifist | failed |
Proceed directly to the next Infinite Dungeon level in less than 281 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 47): Rush Hour (281)Turns left: 167 You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 52): Exterminator | failed |
Proceed directly to the next Infinite Dungeon level in less than 125 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 53): Rush Hour (125)Turns left: -1 | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 54): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 57): Exterminator | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 6): Pacifist | failed |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
On feet | ![]() 3.0 T3 feet armor [Random Unique] Arcane/Master While equipped: Stats +5 Str +5 Con dps ---------- Phys.crit +4.0% Phys.pwr +4 (+0 eff.) Spell.pwr +8 (+2 eff.) Dmg.mod +7% physical Res.pen +15% mind Apr +9 Melee Ret 2 mind On Hit (Melee): * 20% chance to slow global speed by 42% ----- def ----- Armour +4 Fatigue +3% Resists +3% nature +6% mind ---------- misc Size +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | ![]() 0.0 T5 lite [Random Unique] Arcane/Master While equipped: Stats +4 Str +7 Mag dps ---------- Spell.pwr +10 (+3 eff.) Dmg.mod +3% blight Res.pen +5% blight On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 30 ----- def ----- Resists +6% cold +6% temporal Def/telep +10 Res/telep +13% Dur/telep +14% ---------- misc Light +10 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | ![]() 2.0 T3 head armor [Random Unique] Nature/Psionic While equipped: dps ---------- Dmg.mod +11% mind ----- def ----- Defense +2 (+1 eff.) Resists +22% lightning +18% temporal +9% light +11% mind +5% arcane ---------- misc Hate/m.crit +2.00 A pointy cloth hat, very wizardly... |
Tool | ![]() 2.0 T2 totem charm [Rare] Nature While equipped: ----- def ----- Armour +8 Resists +12% nature +6% fire Heal.mod +10% Disease- +20% Sting an enemy dealing 173 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 11 cooldown 100% to gain a 16% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
On fingers | ![]() 0.1 T2 ring jewelry [Random Unique] Nature/Master While equipped: Stats +3 Con dps ---------- Dmg.mod +11% fire Acc +8 (+3 eff.) Apr +8 ----- def ----- Defense +7 (+2 eff.) Resists +22% fire +6% nature +3% temporal Phys.save +6 (+1 eff.) Disengage: Puts all charms on 7 cooldown Level 2.0 Pwr.cost 7 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
On fingers | ![]() 0.1 T2 ring jewelry [Random Unique] Nature/Master While equipped: Stats +3 Con dps ---------- Dmg.mod +12% cold Res.pen +5% light +5% darkness ----- def ----- Resists +24% cold +6% darkness +6% light Phys.save +6 (+1 eff.) Max.HP +22.00 Disarm- +22% Pinning- +27% Knockbk- +22% Rings make your fingers look great! |
Around waist | ![]() 1.0 T1 belt armor [Rare] Psionic While equipped: Stats +1 Dex +7 Mag +1 Con dps ---------- Mind.pwr +2 (+1 eff.) On Hit (Melee): * 20% chance to reduce all saves and defense by 17 ----- def ----- Resists +12% mind Phys.save +6 (+1 eff.) A belt that goes around your waist. |
In main hand | ![]() 3.0 T5 greatsword 2H weapon [Unique] Arcane/Master Power 70.0 - 112.0 Physical Uses 60% Mag, 130% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +18 Crit +20.0% Atk.spd 100% HP.leech +5% On Hit: * Increases all damage dealt, and reduces all damage taken, by 1%, stacking up to 10 times. Resets after 10 turns without attacking. While equipped: Stats +10 Str +8 Mag +5 Con dps ---------- Dmg.mod +2% all ----- def ----- Resists +2% all ---------- misc Cooldown Draining Assault -1 Abduction -1 Detonating Charge -1 Masteries +0.10 Corruption/Torture +0.20 Corruption/Brutality +0.20 Corruption/Wrath Grushgore the Destroyer was as famous for his incredible brutality as he was for his childlike intelligence. He wasn't known for his subtlety of naming, but there's no denying the power of his massive sword. |
On hands | ![]() 1.5 T3 hands armor [Unique] Arcane While equipped: Stats +6 Mag dps ---------- Spell.crit +5% Crit.mult +20.00% Spell.pwr +12 (+3 eff.) Dmg.mod +15% lightning ----- def ----- Armour +5 Resists +15% lightning Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. On Spell Hit: 10% Lightning 1 Talent level: +1 to all lightning damage spells. This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic. |
Main armor | ![]() 14.0 T5 heavy armor [Unique] Nature/Master Kroltar's head would turn up the heat. While equipped: Stats +5 Str +3 Dex +4 Con ----- def ----- Armour +18 Defense +10 (+3 eff.) Fatigue +16% Resists +20% acid +20% blight +20% fire +20% nature +20% lightning Max.HP +120.00 Devouring Flame: Level 3.0 Pwr.cost 35 out of 80/80. Range 10 Travel.spd instantaneous Is a mind power a nature gift Description: Spit a cloud of flames, doing 20.49 fire damage in a radius of 3 each turn for 7 turns. The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user. The damage will increase with your Mindpower, and can critical. Each point in fire drake talents also increases your fire resistance by 1%. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
Cloak | ![]() 2.0 T3 cloak armor [Rare] Master While equipped: Stats +2 Str +2 Con ----- def ----- Defense +2 (+1 eff.) Resists +9% acid +12% darkness +3% blight +3% mind +5% arcane A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() 2.0 T2 amulet jewelry [Unique] Master While equipped: Stats +6 Str +6 Con ----- def ----- Armour +10 Fatigue +2% Resists +20% physical A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
Inventory
![]() 5.0 T5 greatmaul 2H weapon [Random Unique] Nature/Psionic Power 67.0 - 100.5 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% Melee+ +28 nature +8 acid On Hit.r1 +4 cold On Crit.r2 +48 acid +48 nature On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: dps ---------- Dmg.mod +18% mind +6% cold Res.pen +28% acid +21% nature Apr +16 Melee Ret 8 cold Massive two-handed mauls. |
![]() 5.0 T4 greatmaul 2H weapon [Rare] Master Power 66.0 - 99.0 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.5% Atk.spd 100% While equipped: Stats +5 Str +4 Con ----- def ----- Defense +10 (+3 eff.) Resists +3% darkness Stun/Frz- +20% ---------- misc See.Invis +9 Massive two-handed mauls. |
![]() 5.0 T5 greatmaul 2H weapon [Rare] Master Power 69.5 - 104.2 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% Melee+ +20 light While equipped: Stats +5 Mag dps ---------- Phys.crit +12.0% Crit.mult +31.00% Spell.pwr +30 (+8 eff.) Dmg.mod +18% light Res.pen +25% blight Apr +17 Melee Ret 6 blight ----- def ----- Resists +9% light Massive two-handed mauls. |
![]() 3.0 T5 greatsword 2H weapon [Ego+] Nature Power 64.0 - 102.4 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% Melee+ +20 nature While equipped: Stats +16 Str +13 Dex +14 Mag +14 Wil +12 Cun +10 Con Massive two-handed swords. |
![]() 3.0 T4 waraxe 1H weapon [Rare] Arcane Power 30.0 - 42.0 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +12.5% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 107 damage While equipped: Stats +3 Dex +4 Wil dps ---------- Phys.pwr +30 (+5 eff.) Spell.pwr +33 (+8 eff.) Dmg.mod +21% blight ----- def ----- Defense +33 (+11 eff.) ---------- misc Stam/turn +3.27 One-handed war axes. |
![]() 3.0 T3 feet armor [Random Unique] Nature/Master While equipped: dps ---------- Mov.spd +10% Dmg.mod +9% acid Res.pen +10% acid ----- def ----- Armour +4 Fatigue -8% Resists +3% nature +12% acid Phys.save +8 (+2 eff.) Max.HP +30.00 HP.reg +4.00 Heal.mod +12% ---------- misc Max.enc +28 Stam/turn +0.40 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 17.0 T3 massive armor [Ego+] Nature/Master While equipped: ----- def ----- Armour +19 Fatigue +22% Resists +7% acid +7% physical +6% cold +7% lightning +8% fire Disarm- +23% Stun/Frz- +22% Knockbk- +26% ---------- misc Cooldown Rush -5 A suit of armour made of metal plates. |
![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+3 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
![]() 0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By id run on madness the Skeleton Doombringer level 29
22nd Dusk 122nd year of Ascendancy at 00:01 see stats
By id run on madness the Skeleton Doombringer level 20
10th Flare 122nd year of Ascendancy at 23:19 see stats
By id run on madness the Skeleton Doombringer level 22
6th Dusk 122nd year of Ascendancy at 00:16 see stats
By id run on madness the Skeleton Doombringer level 34
40th Dusk 122nd year of Ascendancy at 23:08 see stats
By id run on madness the Skeleton Doombringer level 12
10th Mirth 122nd year of Ascendancy at 02:44 see stats
By id run on madness the Skeleton Doombringer level 22
7th Dusk 122nd year of Ascendancy at 10:33 see stats
By id run on madness the Skeleton Doombringer level 29
22nd Dusk 122nd year of Ascendancy at 00:01 see stats
By id run on madness the Skeleton Doombringer level 33
40th Dusk 122nd year of Ascendancy at 09:56 see stats
By id run on madness the Skeleton Doombringer level 38
44th Dusk 122nd year of Ascendancy at 06:25 see stats
By id run on madness the Skeleton Doombringer level 10
6th Mirth 122nd year of Ascendancy at 19:09 see stats
By id run on madness the Skeleton Doombringer level 20
9th Flare 122nd year of Ascendancy at 02:32 see stats
By id run on madness the Skeleton Doombringer level 30
33rd Dusk 122nd year of Ascendancy at 21:10 see stats
By id run on madness the Skeleton Doombringer level 40
46th Dusk 122nd year of Ascendancy at 18:37 see stats
By id run on madness the Skeleton Doombringer level 29
22nd Dusk 122nd year of Ascendancy at 03:18 see stats
By id run on madness the Skeleton Doombringer level 19
7th Flare 122nd year of Ascendancy at 05:48 see stats
By id run on madness the Skeleton Doombringer level 13
1st Summertide 122nd year of Ascendancy at 18:04 see stats
By id run on madness the Skeleton Doombringer level 25
13rd Dusk 122nd year of Ascendancy at 07:20 see stats
By id run on madness the Skeleton Doombringer level 21
2nd Dusk 122nd year of Ascendancy at 13:20 see stats
By id run on madness the Skeleton Doombringer level 12
10th Mirth 122nd year of Ascendancy at 02:44 see stats
By id run on madness the Skeleton Doombringer level 24
11st Dusk 122nd year of Ascendancy at 13:07 see stats
Log
Pale Drake hits id run on madness for 3660 physical damage.
Bone Spike hits id run on madness for 119 physical damage.
id run on madness hits Pale Drake for 0 fire damage.
Pale Drake slows down.
Id run on madness is not dazed anymore.
Id run on madness is wreathed in flames on the brink of death!
Pale Drake resists the searing flame!
id run on madness steals life from Pale Drake!
id run on madness hits Pale Drake for (67 to bones), 0 physical, 0 fire (0 total damage).
Bone Shield hits Pale Drake for (72 to bones) damage.
Pale Drake's cleansing fire area effect hits id run on madness for 0 fire damage.
Pale Drake's glacial vapour area effect hits Pale Drake for 0 cold damage.
Pale Drake's glacial vapour area effect hits id run on madness for 0 cold damage.
Melee retaliation hits id run on madness for 0 fire damage.
id run on madness receives 3 healing from Devouring flames from Id run on madness.
Burning from Id run on madness hits Pale Drake for 0 fire damage.
Id run on madness loses 37174 health to the soulburn.
Id run on madness is free from the hex.
Id run on madness is no longer blood locked.
Talent Pain Enhancement System is ready to use.
id run on madness hits Pale Drake for 0 fire damage.
Pale Drake casts Drain.
Pale Drake's spell attains critical power!
Pale Drake hits id run on madness for 0 blight damage.
Bone Shield hits Pale Drake for (72 to bones) damage.
Pale Drake's cleansing fire area effect hits id run on madness for 354 fire damage.
Pale Drake's glacial vapour area effect hits Pale Drake for 0 cold damage.
id run on madness the level 40 skeleton doombringer was slowly cooked to death by Pale Drake on level 59 of Infinite Dungeon.