Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
Addons | UI Pack: Plumpkins! 1.6.0Cosmetic pack! Items Vault 1.7.0Donators/Buyers bonus! Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Tactical Minimap 1.6.0Changes the minimap colors. Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
QuickTome QoL Changes 1.7.0Changes to make ToME faster to play without providing gameplay advantages. You may freely modify and redistribute this addon and its contents, except where otherwise indicated in the Credits section below. Weight: 216890 Full list of effects- After generating the world map, using zone exits or recalling allows you to teleport to most reachable zones, instead of having to walk through the world map. Recalling can still drag doomelves/doombringers/demonologists to the Anteroom of Agony, and the teleportation won't let you bypass Crypt of Kryl'Feijan, Godfeaster, or the Dreadfell ambush. - Maj'Eyal characters start with the Orb of Communication, which can be used to contact the alchemists, Elder of Last Hope, Protector Myssil, and Zemekkys when appropriate. - Achievement pop-ups and announcing your own achievements in chat can be disabled in the game UI and Online options, respectively. - Added an easily toggleable "digging mode" that automatically uses your Dig talent when you move into a diggable wall with no hostiles in sight. CreditsThe icon used for Toggle Digging Mode is licensed under CC-BY 3.0: https://game-icons.net/1x1/delapouite/war-pick.html Changelog1.1.0- This version is not compatible with savegames from previous versions! 1.0.16- Fixed Drem being able to teleport to Dwarf starting zones 1.0.15- Updated for qt-zone-overhaul version 1.0.32 1.0.14- Updated for qt-zone-overhaul version 1.0.27 1.0.13- Updated for qt-zone-overhaul version 1.0.22 1.0.12- Updated for qt-zone-overhaul version 1.0.18 1.0.11- Updated for ToME4 version 1.4.8 1.0.10- Greatly improve worldmap position handling: zone entrance positions are now auto-detected instead of enumerated, multiple onLevelLoads are no longer added 1.0.9- Fix Murgol Lair exit position 1.0.8- Fix regression in tier 1 zone teleports for non-Zone Overhaul games 1.0.7- Don't try to teleport when exiting damp/intimidating caves, Rat Lich crypt, etc. via the stairs 1.0.6- Allowed teleporting via zone exits, not just the Rod 1.0.5- Updated for qt-zone-overhaul 1.0.13 1.0.4- Fix typo that caused Briagh's Lair to be accessible when it shouldn't 1.0.3- Updated for qt-zone-overhaul 1.0.11 1.0.2- Fixed serialization bug that could leave player with nil wilderness position (requiring save editing to continue) if they teleported with the rod of recall, then saved and reloaded the game, then visited the worldmap without teleporting anywhere else. 1.0.1- Updated for qt-zone-overhaul 1.0.4 1.0.0- Initial release Possessor Bonus Class 1.7.0Donators/Buyers bonus! Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
QuickTome QoL Changes mod. Grouping 1.7.2This addon requires QuickTome QoL Changes installed. This addon group the destinations for Improved Rod of Recall to make it easier to find the destination. Grouped: Maj'Eyal Main Dungeons are Main Dungeons are sorted by tier. Other Zones are sorted by name. Also add some destinations. P.S. minmay Weight: 216891(QuickTome QoL Changes' value + 1) Overload: Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Lumberjack on the Map 1.7.0Places the Cursed Village event on the map as a lumberjack NPC rather than an undetectable encounter. A companion piece to Melinda on the Map and Merchant on the Map; they can be used together or separately. Shimmer Pack: Plumpkin Daper 1.6.0Cosmetic pack! ZOmnibus Addon Pack 1.7.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Female |
Race | Ogre |
Class | Temporal Warden |
Level / Exp | 49 / 68% |
Size | big |
Lifes / Deaths | Killed by Weaver Queen at level 3 on the 77th Pyre 122nd year of Ascendancy at 12:27 / 244Killed by Spellblaze Crystal at level 6 on the 6th Mirth 122nd year of Ascendancy at 12:07 Killed by Spellblaze Crystal at level 6 on the 6th Mirth 122nd year of Ascendancy at 12:55 Killed by elven mage at level 7 on the 1st Flare 122nd year of Ascendancy at 18:46 Killed by elven mage at level 9 on the 4th Flare 122nd year of Ascendancy at 07:14 Killed by arcane blade at level 10 on the 12nd Dusk 122nd year of Ascendancy at 23:31 Killed by devourer at level 11 on the 14th Dusk 122nd year of Ascendancy at 10:42 Killed by thief at level 12 on the 19th Dusk 122nd year of Ascendancy at 14:34 Killed by Gloroda the blue ooze at level 13 on the 25th Dusk 122nd year of Ascendancy at 06:10 Killed by ultimate gwelgoroth at level 14 on the 29th Dusk 122nd year of Ascendancy at 16:24 Killed by greater gwelgoroth at level 14 on the 29th Dusk 122nd year of Ascendancy at 21:24 Killed by Adarthaas at level 16 on the 35th Dusk 122nd year of Ascendancy at 06:08 Killed by Silyth the snow giant thunderer at level 16 on the 37th Dusk 122nd year of Ascendancy at 17:29 Killed by Aerana the vampire at level 16 on the 38th Dusk 122nd year of Ascendancy at 21:22 Killed by Aerana the vampire at level 16 on the 38th Dusk 122nd year of Ascendancy at 21:54 Killed by Aerana the vampire at level 16 on the 38th Dusk 122nd year of Ascendancy at 22:14 Killed by Poriyawyn the wolf at level 17 on the 39th Dusk 122nd year of Ascendancy at 00:26 Killed by Layawen the snow giant chieftain at level 17 on the 40th Dusk 122nd year of Ascendancy at 01:40 Killed by snow giant thunderer at level 17 on the 40th Dusk 122nd year of Ascendancy at 04:33 Killed by Layawen the snow giant chieftain at level 17 on the 40th Dusk 122nd year of Ascendancy at 07:17 Killed by snow giant thunderer at level 17 on the 40th Dusk 122nd year of Ascendancy at 10:06 Killed by snow giant boulder thrower at level 17 on the 40th Dusk 122nd year of Ascendancy at 13:15 Killed by snow giant thunderer at level 17 on the 40th Dusk 122nd year of Ascendancy at 16:45 Killed by snow giant thunderer at level 17 on the 41st Dusk 122nd year of Ascendancy at 00:39 Killed by Xanynn the degenerated skeleton archer at level 18 on the 42nd Dusk 122nd year of Ascendancy at 11:26 Killed by worm that walks at level 19 on the 46th Dusk 122nd year of Ascendancy at 08:55 Killed by worm that walks at level 19 on the 46th Dusk 122nd year of Ascendancy at 12:02 Killed by ravaging entropic rip at level 19 on the 47th Dusk 122nd year of Ascendancy at 21:30 Killed by Weirdling Beast at level 19 on the 51st Dusk 122nd year of Ascendancy at 07:28 Killed by Weirdling Beast at level 19 on the 51st Dusk 122nd year of Ascendancy at 10:51 Killed by Drure the halfling at level 19 on the 69th Dusk 122nd year of Ascendancy at 00:20 Killed by Forudlan the thalore at level 20 on the 73rd Dusk 122nd year of Ascendancy at 22:42 Killed by Grand Corruptor at level 20 on the 75th Dusk 122nd year of Ascendancy at 12:24 Killed by Grand Corruptor at level 20 on the 75th Dusk 122nd year of Ascendancy at 14:52 Killed by skeleton magus at level 20 on the 1st Time of Equilibrium 122nd year of Ascendancy at 06:27 Killed by skeleton magus at level 20 on the 1st Haze 122nd year of Ascendancy at 11:00 Killed by Betora the skeleton warrior at level 21 on the 3rd Haze 122nd year of Ascendancy at 13:05 Killed by Aletta Soultorn at level 21 on the 3rd Haze 122nd year of Ascendancy at 15:22 Killed by Borfast the Broken at level 21 on the 4th Haze 122nd year of Ascendancy at 09:35 Killed by Borfast the Broken at level 21 on the 4th Haze 122nd year of Ascendancy at 11:56 Killed by Borfast the Broken at level 21 on the 4th Haze 122nd year of Ascendancy at 13:57 Killed by vampire at level 22 on the 7th Haze 122nd year of Ascendancy at 13:17 Killed by emperor wight at level 22 on the 7th Haze 122nd year of Ascendancy at 15:25 Killed by Xanossra the skeleton master archer at level 22 on the 8th Haze 122nd year of Ascendancy at 01:17 Killed by wretchling at level 23 on the 8th Haze 122nd year of Ascendancy at 16:05 Killed by wretchling at level 23 on the 8th Haze 122nd year of Ascendancy at 18:10 Killed by venom wyrm at level 23 on the 8th Haze 122nd year of Ascendancy at 20:20 Killed by venom wyrm at level 23 on the 8th Haze 122nd year of Ascendancy at 22:18 Killed by wretchling at level 23 on the 9th Haze 122nd year of Ascendancy at 00:20 Killed by wretchling at level 23 on the 9th Haze 122nd year of Ascendancy at 02:35 Killed by worm that walks at level 23 on the 9th Haze 122nd year of Ascendancy at 05:37 Killed by emperor wight at level 23 on the 9th Haze 122nd year of Ascendancy at 14:21 Killed by skeleton magus at level 23 on the 9th Haze 122nd year of Ascendancy at 16:26 Killed by poison spore at level 24 on the 22nd Haze 122nd year of Ascendancy at 23:57 Killed by orc necromancer at level 24 on the 23rd Haze 122nd year of Ascendancy at 06:44 Killed by poison spore at level 24 on the 23rd Haze 122nd year of Ascendancy at 09:06 Killed by Lord of Skulls (warrior) at level 24 on the 24th Haze 122nd year of Ascendancy at 03:30 Killed by armoured skeleton warrior at level 24 on the 24th Haze 122nd year of Ascendancy at 05:29 Killed by The Master at level 24 on the 24th Haze 122nd year of Ascendancy at 07:32 Killed by armoured skeleton warrior at level 24 on the 24th Haze 122nd year of Ascendancy at 09:37 Killed by armoured skeleton warrior at level 24 on the 24th Haze 122nd year of Ascendancy at 12:47 Killed by Lord of Skulls (warrior) at level 24 on the 24th Haze 122nd year of Ascendancy at 14:49 Killed by The Master at level 24 on the 24th Haze 122nd year of Ascendancy at 16:49 Killed by Lord of Skulls (warrior) at level 24 on the 24th Haze 122nd year of Ascendancy at 18:52 Killed by Lord of Skulls (warrior) at level 24 on the 24th Haze 122nd year of Ascendancy at 20:59 Killed by armoured skeleton warrior at level 24 on the 24th Haze 122nd year of Ascendancy at 23:04 Killed by elder vampire at level 24 on the 25th Haze 122nd year of Ascendancy at 01:11 Killed by elder vampire at level 24 on the 25th Haze 122nd year of Ascendancy at 03:31 Killed by Zubalema the broken golem at level 24 on the 7th Allure 123rd year of Ascendancy at 18:48 Killed by Emana the elven cultist at level 25 on the 9th Regrowth 123rd year of Ascendancy at 15:58 Killed by elven mage at level 25 on the 10th Regrowth 123rd year of Ascendancy at 01:36 Killed by elven corruptor at level 25 on the 10th Regrowth 123rd year of Ascendancy at 10:37 Killed by elven blood mage at level 25 on the 10th Regrowth 123rd year of Ascendancy at 17:41 Killed by Urkis, the High Tempest at level 26 on the 50th Regrowth 123rd year of Ascendancy at 17:04 Killed by Vorutha the brittle clear ooze at level 27 on the 52nd Regrowth 123rd year of Ascendancy at 19:45 Killed by Celia at level 28 on the 62nd Regrowth 123rd year of Ascendancy at 01:11 Killed by armoured skeleton warrior at level 28 on the 62nd Regrowth 123rd year of Ascendancy at 18:01 Killed by The Master at level 28 on the 62nd Regrowth 123rd year of Ascendancy at 21:20 Killed by skeleton master archer at level 28 on the 63rd Regrowth 123rd year of Ascendancy at 00:46 Killed by armoured skeleton warrior at level 28 on the 63rd Regrowth 123rd year of Ascendancy at 02:48 Killed by Adarthaas at level 33 on the 11st Pyre 123rd year of Ascendancy at 10:35 Killed by Glira the poison ooze at level 33 on the 12nd Pyre 123rd year of Ascendancy at 01:20 Killed by Glira the poison ooze at level 33 on the 12nd Pyre 123rd year of Ascendancy at 03:29 Killed by Corrupted Oozemancer's mucus ooze at level 33 on the 12nd Pyre 123rd year of Ascendancy at 07:09 Killed by Xanutha the copperhead snake at level 34 on the 26th Pyre 123rd year of Ascendancy at 03:23 Killed by orc corruptor at level 34 on the 26th Pyre 123rd year of Ascendancy at 05:36 Killed by Layobrenne the Blightborn at level 35 on the 27th Pyre 123rd year of Ascendancy at 02:33 Killed by armoured skeleton warrior at level 35 on the 27th Pyre 123rd year of Ascendancy at 04:22 Killed by armoured skeleton warrior at level 35 on the 27th Pyre 123rd year of Ascendancy at 06:34 Killed by Belosemira the anaconda at level 35 on the 27th Pyre 123rd year of Ascendancy at 19:53 Killed by Ukllmswwik the Wise at level 36 on the 76th Pyre 123rd year of Ascendancy at 22:15 Killed by Slasul at level 36 on the 77th Pyre 123rd year of Ascendancy at 09:57 Killed by orc high cryomancer at level 37 on the 6th Dusk 123rd year of Ascendancy at 08:00 Killed by Doomed Shade of Adarthaas at level 37 on the 48th Dusk 123rd year of Ascendancy at 07:24 Killed by minotaur at level 38 on the 58th Dusk 123rd year of Ascendancy at 21:24 Killed by Bethema the orc summoner at level 38 on the 58th Dusk 123rd year of Ascendancy at 22:17 Killed by ritch flamespitter at level 38 on the 59th Dusk 123rd year of Ascendancy at 00:27 Killed by Eluth the orc soldier at level 38 on the 59th Dusk 123rd year of Ascendancy at 02:43 Killed by minotaur at level 38 on the 59th Dusk 123rd year of Ascendancy at 05:28 Killed by stone golem at level 38 on the 59th Dusk 123rd year of Ascendancy at 07:38 Killed by ritch flamespitter at level 38 on the 59th Dusk 123rd year of Ascendancy at 10:13 Killed by minotaur at level 38 on the 59th Dusk 123rd year of Ascendancy at 12:20 Killed by Bethema the orc summoner at level 38 on the 59th Dusk 123rd year of Ascendancy at 14:43 Killed by greater multi-hued wyrm at level 38 on the 59th Dusk 123rd year of Ascendancy at 22:06 Killed by bloated horror at level 38 on the 60th Dusk 123rd year of Ascendancy at 01:06 Killed by Isorevea the venom wyrm at level 38 on the 60th Dusk 123rd year of Ascendancy at 12:57 Killed by Isawen the greater multi-hued wyrm at level 38 on the 60th Dusk 123rd year of Ascendancy at 21:32 Killed by Gesebressra the venom wyrm at level 38 on the 61st Dusk 123rd year of Ascendancy at 02:55 Killed by Zubivena the orc summoner at level 38 on the 61st Dusk 123rd year of Ascendancy at 06:07 Killed by minotaur at level 38 on the 61st Dusk 123rd year of Ascendancy at 10:25 Killed by minotaur at level 38 on the 61st Dusk 123rd year of Ascendancy at 12:33 Killed by ritch flamespitter at level 39 on the 61st Dusk 123rd year of Ascendancy at 20:47 Killed by minotaur at level 39 on the 61st Dusk 123rd year of Ascendancy at 22:49 Killed by Xanora the blinkwyrm at level 39 on the 62nd Dusk 123rd year of Ascendancy at 01:16 Killed by Glovena the storm wyrm at level 39 on the 62nd Dusk 123rd year of Ascendancy at 09:13 Killed by Glovena the storm wyrm at level 39 on the 62nd Dusk 123rd year of Ascendancy at 11:19 Killed by Bethurin the ice wyrm at level 39 on the 62nd Dusk 123rd year of Ascendancy at 13:56 Killed by Poluba the spire dragon at level 39 on the 62nd Dusk 123rd year of Ascendancy at 19:38 Killed by Poluba the spire dragon at level 39 on the 62nd Dusk 123rd year of Ascendancy at 21:52 Killed by Poluba the spire dragon at level 39 on the 62nd Dusk 123rd year of Ascendancy at 23:57 Killed by Poluba the spire dragon at level 39 on the 63rd Dusk 123rd year of Ascendancy at 02:24 Killed by Poluba the spire dragon at level 39 on the 63rd Dusk 123rd year of Ascendancy at 04:33 Killed by Poluba the spire dragon at level 39 on the 63rd Dusk 123rd year of Ascendancy at 06:41 Killed by Poluba the spire dragon at level 39 on the 63rd Dusk 123rd year of Ascendancy at 08:49 Killed by Poluba the spire dragon at level 39 on the 63rd Dusk 123rd year of Ascendancy at 10:49 Killed by Xeryldaldanne the blinkwyrm at level 39 on the 63rd Dusk 123rd year of Ascendancy at 13:16 Killed by Xeryldaldanne the blinkwyrm at level 39 on the 63rd Dusk 123rd year of Ascendancy at 15:30 Killed by Xeryldaldanne the blinkwyrm at level 39 on the 63rd Dusk 123rd year of Ascendancy at 17:52 Killed by Xeryldaldanne the blinkwyrm at level 39 on the 63rd Dusk 123rd year of Ascendancy at 20:01 Killed by Mayuyariawen the greater multi-hued wyrm at level 39 on the 64th Dusk 123rd year of Ascendancy at 15:10 Killed by Belegatta the ice wyrm at level 39 on the 64th Dusk 123rd year of Ascendancy at 19:06 Killed by giant spider at level 39 on the 65th Dusk 123rd year of Ascendancy at 02:02 Killed by Adodhebeth the orc summoner at level 39 on the 65th Dusk 123rd year of Ascendancy at 16:02 Killed by ritch flamespitter at level 39 on the 65th Dusk 123rd year of Ascendancy at 18:20 Killed by Lashing Tentacle at level 39 on the 65th Dusk 123rd year of Ascendancy at 20:29 Killed by rimebark at level 39 on the 65th Dusk 123rd year of Ascendancy at 22:35 Killed by rimebark at level 39 on the 66th Dusk 123rd year of Ascendancy at 00:41 Killed by rimebark at level 39 on the 66th Dusk 123rd year of Ascendancy at 02:58 Killed by Polildayathra the orc master wyrmic at level 39 on the 66th Dusk 123rd year of Ascendancy at 05:04 Killed by ritch flamespitter (wild summon) at level 40 on the 66th Dusk 123rd year of Ascendancy at 07:33 Killed by ritch flamespitter at level 40 on the 66th Dusk 123rd year of Ascendancy at 09:39 Killed by rimebark at level 40 on the 66th Dusk 123rd year of Ascendancy at 12:05 Killed by rimebark at level 40 on the 66th Dusk 123rd year of Ascendancy at 14:33 Killed by Lashing Tentacle at level 40 on the 66th Dusk 123rd year of Ascendancy at 17:15 Killed by rimebark at level 40 on the 66th Dusk 123rd year of Ascendancy at 19:50 Killed by ritch flamespitter at level 40 on the 66th Dusk 123rd year of Ascendancy at 22:13 Killed by Poluvena the ice wyrm at level 40 on the 67th Dusk 123rd year of Ascendancy at 13:52 Killed by Poluvena the ice wyrm at level 40 on the 67th Dusk 123rd year of Ascendancy at 15:50 Killed by venom wyrm at level 40 on the 67th Dusk 123rd year of Ascendancy at 18:58 Killed by Xevea the greater multi-hued wyrm at level 41 on the 72nd Dusk 123rd year of Ascendancy at 07:58 Killed by Glalrana the venom wyrm at level 41 on the 72nd Dusk 123rd year of Ascendancy at 12:51 Killed by multi-hued drake at level 41 on the 72nd Dusk 123rd year of Ascendancy at 16:21 Killed by giant spider at level 41 on the 72nd Dusk 123rd year of Ascendancy at 20:03 Killed by Lashing Tentacle at level 41 on the 74th Dusk 123rd year of Ascendancy at 05:40 Killed by necrotic abomination at level 41 on the 74th Dusk 123rd year of Ascendancy at 17:53 Killed by ghast at level 41 on the 74th Dusk 123rd year of Ascendancy at 19:55 Killed by Isothra the orc necromancer at level 41 on the 74th Dusk 123rd year of Ascendancy at 21:51 Killed by Emina the orc necromancer at level 41 on the 75th Dusk 123rd year of Ascendancy at 08:05 Killed by ghoulking at level 41 on the 75th Dusk 123rd year of Ascendancy at 10:15 Killed by Emina the orc necromancer at level 41 on the 75th Dusk 123rd year of Ascendancy at 12:22 Killed by ghast at level 41 on the 75th Dusk 123rd year of Ascendancy at 14:20 Killed by skeleton mage at level 41 on the 75th Dusk 123rd year of Ascendancy at 16:16 Killed by orc blood mage at level 42 on the 76th Dusk 123rd year of Ascendancy at 07:09 Killed by ghast at level 42 on the 76th Dusk 123rd year of Ascendancy at 13:13 Killed by orc necromancer at level 42 on the 76th Dusk 123rd year of Ascendancy at 18:07 Killed by ghoulking at level 42 on the 77th Dusk 123rd year of Ascendancy at 00:32 Killed by Xanowyn the orc necromancer at level 42 on the 77th Dusk 123rd year of Ascendancy at 07:04 Killed by runed bone giant at level 42 on the 77th Dusk 123rd year of Ascendancy at 09:02 Killed by runed bone giant at level 42 on the 77th Dusk 123rd year of Ascendancy at 11:04 Killed by Xanowyn the orc necromancer at level 42 on the 77th Dusk 123rd year of Ascendancy at 13:10 Killed by Xanowyn the orc necromancer at level 42 on the 77th Dusk 123rd year of Ascendancy at 15:18 Killed by Xanowyn the orc necromancer at level 42 on the 77th Dusk 123rd year of Ascendancy at 17:20 Killed by Ce'Noyara the bone giant at level 42 on the 78th Dusk 123rd year of Ascendancy at 03:13 Killed by Polera the orc berserker at level 42 on the 79th Dusk 123rd year of Ascendancy at 08:43 Killed by ghoul at level 42 on the 79th Dusk 123rd year of Ascendancy at 10:55 Killed by ghoul at level 42 on the 79th Dusk 123rd year of Ascendancy at 12:55 Killed by Rak'shor, Grand Necromancer of the Pride at level 42 on the 79th Dusk 123rd year of Ascendancy at 14:52 Killed by ghoulking at level 42 on the 79th Dusk 123rd year of Ascendancy at 16:49 Killed by orc necromancer at level 42 on the 79th Dusk 123rd year of Ascendancy at 18:56 Killed by Lord of Skulls (warrior) at level 42 on the 79th Dusk 123rd year of Ascendancy at 21:06 Killed by ghast at level 42 on the 79th Dusk 123rd year of Ascendancy at 23:10 Killed by orc grand master assassin at level 43 on the 1st Time of Equilibrium 123rd year of Ascendancy at 03:12 Killed by ghoulking at level 43 on the 1st Time of Equilibrium 123rd year of Ascendancy at 08:20 Killed by Rak'shor, Grand Necromancer of the Pride at level 43 on the 1st Time of Equilibrium 123rd year of Ascendancy at 10:31 Killed by Rak'shor, Grand Necromancer of the Pride at level 43 on the 1st Time of Equilibrium 123rd year of Ascendancy at 12:36 Killed by Lord of Skulls (mage) at level 43 on the 1st Time of Equilibrium 123rd year of Ascendancy at 14:44 Killed by ghast at level 43 on the 1st Time of Equilibrium 123rd year of Ascendancy at 16:38 Killed by lava floor at level 43 on the 1st Time of Equilibrium 123rd year of Ascendancy at 18:32 Killed by Lord of Skulls (mage) at level 43 on the 1st Time of Equilibrium 123rd year of Ascendancy at 20:32 Killed by Rak'shor, Grand Necromancer of the Pride at level 43 on the 1st Time of Equilibrium 123rd year of Ascendancy at 22:44 Killed by armoured skeleton warrior at level 43 on the 1st Haze 123rd year of Ascendancy at 00:46 Killed by armoured skeleton warrior at level 43 on the 1st Haze 123rd year of Ascendancy at 02:49 Killed by Ivona the orc master assassin at level 44 on the 18th Haze 123rd year of Ascendancy at 02:02 Killed by Combat Trainer Betinn at level 44 on the 18th Haze 123rd year of Ascendancy at 09:11 Killed by Combat Trainer Betinn at level 44 on the 18th Haze 123rd year of Ascendancy at 11:15 Killed by Combat Trainer Betinn at level 44 on the 18th Haze 123rd year of Ascendancy at 13:11 Killed by Belariatha the Archer at level 45 on the 19th Haze 123rd year of Ascendancy at 18:01 Killed by Warbear Elurawyn at level 45 on the 19th Haze 123rd year of Ascendancy at 23:12 Killed by Elite Combat Trainer Voravena at level 45 on the 20th Haze 123rd year of Ascendancy at 02:44 Killed by Elite Combat Trainer Mayebrenn at level 45 on the 20th Haze 123rd year of Ascendancy at 09:26 Killed by Elite Combat Trainer Mayebrenn at level 45 on the 20th Haze 123rd year of Ascendancy at 11:16 Killed by Elite Combat Trainer Mayebrenn at level 45 on the 20th Haze 123rd year of Ascendancy at 13:14 Killed by Elite Combat Trainer Mayebrenn at level 45 on the 20th Haze 123rd year of Ascendancy at 15:25 Killed by Elite Combat Trainer Mayebrenn at level 45 on the 20th Haze 123rd year of Ascendancy at 17:35 Killed by Elite Combat Trainer Mayebrenn at level 45 on the 20th Haze 123rd year of Ascendancy at 19:56 Killed by Elite Combat Trainer Mayebrenn at level 45 on the 20th Haze 123rd year of Ascendancy at 21:55 Killed by Elite Combat Trainer Salylle at level 45 on the 21st Haze 123rd year of Ascendancy at 01:36 Killed by Elite Combat Trainer Salylle at level 45 on the 21st Haze 123rd year of Ascendancy at 03:35 Killed by Elite Combat Trainer Salylle at level 45 on the 21st Haze 123rd year of Ascendancy at 05:36 Killed by Elite Combat Trainer Salylle at level 45 on the 21st Haze 123rd year of Ascendancy at 07:37 Killed by Elite Combat Trainer Salylle at level 45 on the 21st Haze 123rd year of Ascendancy at 09:36 Killed by Elite Combat Trainer Salylle at level 45 on the 21st Haze 123rd year of Ascendancy at 11:34 Killed by Elite Combat Trainer Salylle at level 45 on the 21st Haze 123rd year of Ascendancy at 13:32 Killed by Grushnak, Battlemaster of the Pride at level 46 on the 22nd Haze 123rd year of Ascendancy at 15:49 Killed by Cowar the human at level 46 on the 35th Haze 123rd year of Ascendancy at 06:41 Killed by Nerybrenne the crimson ooze at level 47 on the 57th Haze 123rd year of Ascendancy at 02:44 Killed by Nerybrenne the crimson ooze at level 47 on the 57th Haze 123rd year of Ascendancy at 04:54 Killed by Isloselera the crimson ooze at level 47 on the 57th Haze 123rd year of Ascendancy at 07:07 Killed by war hound at level 47 on the 57th Haze 123rd year of Ascendancy at 14:06 Killed by Poryrivea the poison ooze at level 47 on the 57th Haze 123rd year of Ascendancy at 17:37 Killed by Poryrivea the poison ooze at level 47 on the 57th Haze 123rd year of Ascendancy at 19:58 Killed by ritch flamespitter at level 47 on the 57th Haze 123rd year of Ascendancy at 23:37 Killed by Emelygavea the poison ooze at level 47 on the 58th Haze 123rd year of Ascendancy at 01:40 Killed by Voruthra the brittle clear ooze at level 47 on the 58th Haze 123rd year of Ascendancy at 05:30 Killed by Voruthra the brittle clear ooze at level 47 on the 58th Haze 123rd year of Ascendancy at 07:37 Killed by Layibreleda the poison ooze at level 47 on the 59th Haze 123rd year of Ascendancy at 20:22 Killed by Voruthra the brittle clear ooze at level 47 on the 60th Haze 123rd year of Ascendancy at 04:57 Killed by Adarthaas's Inner Demon at level 47 on the 60th Haze 123rd year of Ascendancy at 07:34 Killed by Velavena the poison ooze at level 47 on the 60th Haze 123rd year of Ascendancy at 09:53 Killed by Velavena the poison ooze at level 47 on the 60th Haze 123rd year of Ascendancy at 11:55 Killed by thought-forged bowman at level 47 on the 60th Haze 123rd year of Ascendancy at 14:20 Killed by thought-forged bowman at level 47 on the 60th Haze 123rd year of Ascendancy at 16:22 Killed by Mayudamina the poison ooze at level 47 on the 60th Haze 123rd year of Ascendancy at 18:29 Killed by Yvuyath the poison ooze at level 47 on the 60th Haze 123rd year of Ascendancy at 20:39 Killed by Yvuyath the poison ooze at level 47 on the 60th Haze 123rd year of Ascendancy at 22:54 Killed by searing horror at level 47 on the 79th Haze 123rd year of Ascendancy at 20:49 Killed by searing horror at level 47 on the 79th Haze 123rd year of Ascendancy at 23:03 Killed by searing horror at level 47 on the 80th Haze 123rd year of Ascendancy at 01:13 Killed by searing horror at level 47 on the 80th Haze 123rd year of Ascendancy at 03:23 Killed by luminous horror at level 47 on the 80th Haze 123rd year of Ascendancy at 05:26 Killed by luminous horror at level 47 on the 80th Haze 123rd year of Ascendancy at 07:38 Killed by Greater Mummy Lord at level 48 on the 37th Regrowth 124th year of Ascendancy at 00:06 Killed by The Shade of Telos at level 48 on the 43rd Regrowth 124th year of Ascendancy at 03:50 Killed by orc high pyromancer at level 49 on the 11st Pyre 124th year of Ascendancy at 00:13 |
Primary Stats
Strength | 68 (base 46) |
Dexterity | 74 (base 40) |
Constitution | 82 (base 61) |
Magic | 58 (base 34) |
Willpower | 43 (base 32) |
Cunning | 62 (base 23) |
Resources
Life | 2012/2012 |
Mana | 553/553 |
Paradox | 300 |
Healing Factor | 1.9794172276305 |
Regeneration | 67.795040046345 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -53.333333333333% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 13 |
Infravision | 5 |
See Stealth | 25.643707701789 |
See Invisible | 28.643707701789 |
Offense: Mainhand
Damage | 143 |
Accuracy | 67 |
Crit Chance | 21% |
APR | 127 |
Speed | 1.00 |
Offense: Spell
Spellpower | 53 |
Crit Chance | 26% |
Speed | 1 |
Offense: Mind
Mindpower | 46 |
Crit Chance | 16% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +29% |
Light | +25% |
Darkness | +19% |
Blight | +12% |
Mind | +15% |
Fire | +33% |
All | +4% |
Offense: Damage Penetration
Darkness | +10% |
Fire | 0% |
All | 0% |
Defense: Base
Armour (hardiness) | 20 (69.687909656376%) |
Defense | 71 |
Ranged Defense | 71 |
Fatigue | 0 |
Physical Save | 51 |
Spell Save | 42 |
Mental Save | 46 |
Defense: Resistances
Blight | + 32%( 70%) |
Cold | + 49%( 70%) |
All | + 28%( 70%) |
Darkness | + 51%( 70%) |
Light | + 40%( 70%) |
Temporal | + 38%( 70%) |
Mind | + 38%( 70%) |
Fire | + 38%( 70%) |
Lightning | + 58%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Bleed Resistance | 40% |
Knockback Resistance | 50% |
Inscriptions (5/5)
Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 334.88 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 192 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 7 Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 7 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 27%, your defense is increased by 27 and all your resistances by 27%. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 516 damage for 5 turns. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 15% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 3 each turn for 4 turns. Its effects scale with your Willpower stat. |
Class Talents
Chronomancy / Spacetime Folding | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Hounds | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 3/5 |
Chronomancy / Bow Threading | 1.30 |
| 5/5 |
| 3/5 |
| 4/5 |
| 0/5 |
Chronomancy / Speed Control | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Combat | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Chronomancy / Blade Threading | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Guardian | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Generic Talents
Chronomancy / Chronomancy | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Chronomancy / Spacetime Weaving | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Race / Ogre | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Spell / Staff combat | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Weapon Folding |
talent | Temporal Hounds |
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: injured seer (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Willpower by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 7 of Dreadfell. Escort: lone alchemist (level 7 of Dreadfell)As a reward you improved Magic by +5. | done |
You failed to protect the lost sun paladin from death by Adarthaas. Escort: lost sun paladin (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You failed to protect the lost tinker from death by master vampire. Escort: lost tinker (level 5 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Daikara. Escort: lost warrior (level 2 of Daikara)As a reward you improved Constitution by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved Constitution by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 8 of Dreadfell. Escort: lost warrior (level 8 of Dreadfell)As a reward you improved talent Exotic Weapons Mastery (+1 level(s)). | done |
You failed to protect the repented thief from death by grave wight. Escort: repented thief (level 2 of Dreadfell) | failed |
You failed to protect the temporal explorer from death by Shax the Slimy. Escort: temporal explorer (level 3 of Trollmire) | failed |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1120. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Marus of Elvala. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of avoidance. You have aided Marus of Elvala in creating an elixir of mysticism. Marus of Elvala has completed an elixir of the savior without your aid. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of focus without your aid. Ungrol of Last Hope has completed an elixir of brawn without your aid. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. | done |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. * You have killed the Glass Golem and claimed the castle treasures for yourself! | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You have met what seems to be a future version of yourself. The Way We Weren'tYou were killed by your future self, and thus this event never occured. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * Vor Pride, in the north east. * You have destroyed Grushnak. * You have destroyed Gorbat. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Cinderfeet (3 def, 5 armour) Cinderfeet (3 def, 5 armour)Requires: - Dexterity 10 Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Armour: +5 Defense: +3 (+0 eff.) Fatigue: +6% Changes stats: +4 Cun / +4 Mag Changes resistances: +20% cold Changes damage: +18% fire Light radius: +2 Each step you take leaves a burning trail behind you lasting 5 turns that deals 70 fire damage (based on Spellpower) to foes who enter it. A cautionary tale tells of the ancient warlock by the name of Caim, who fancied himself daily walks through Goedalath, both to test himself and the harsh demonic wastes. He was careful to never bring anything back with him, lest it provide a beacon for the demons to find him. Unfortunately, over time, his sandals drenched in the soot and ashes of the fearscape and the fire followed his footsteps outside, drawing in the conclusion of his grim fate. |
Quiver | Void Quiver (0/0, 156% power, 120 apr) Void Quiver (0/0, 156% power, 120 apr)Requires: - Dexterity 32 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 5 Power: 156% Range: 1.4x Uses stats: 90% Mag, 70% Dex Damage type: Temporal darkness Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +120 Crit. chance: +6.0% Capacity: 0 When this weapon hits: Spatial Tether (15% chance level 1). When this weapon hits: Dimensional Anchor (15% chance level 1). An endless supply of arrows lay within this deep black quiver. Tiny white lights dot its surface. This item has been sent to the Item's Vault. |
Light source | Umbraphage UmbraphageInfused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% light / +15% darkness Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 (+3 eff.) Mindpower: +10 (+4 eff.) Light radius: +10 Absorbs all darkness (power 100, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 300). It can be used to release absorbed darkness in a 10 radius cone with a 100% chance to blind (based on lite radius), dealing 271.32 darkness damage (based on Mindpower and charge) Activation costs 10 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
On head | Samoleg (7 def, 9 armour) Samoleg (7 def, 9 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +7 Armour: +9 Defense: +7 (+1 eff.) Fatigue: +5% Changes stats: +5 Cun / +4 Dex Changes resistances: +13% lightning / +14% temporal / +6% darkness / +15% fire / +6% all Physical save: +13 (+4 eff.) Maximum life: +60.00 Healing mod.: +10% A cap made of leather. |
Tool | dwarven-steel pickaxe 'Glitterbreak' (dig speed 9 turns) dwarven-steel pickaxe 'Glitterbreak' (dig speed 9 turns)Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 3 When wielded/worn: Accuracy: +6 (+2 eff.) Changes stats: +4 Cun / +9 Str Changes resistances: +6% light Changes damage: +11% mind / +10% fire Physical save: +10 (+3 eff.) Spell save: +10 (+4 eff.) Mental save: +22 (+7 eff.) Maximum life: +66.00 Light radius: +2 Infravision radius: +5 See invisible: +3 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | painweaver's stralite ring of life painweaver's stralite ring of lifeRequires: - Level 25 Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +9 (+3 eff.) Changes damage: +4% all Life regen: +9.00 Maximum life: +64.00 Spellpower: +13 (+5 eff.) Mindpower: +10 (+4 eff.) Healing mod.: +14% Rings make your fingers look great! This item has been sent to the Item's Vault. |
On fingers | sneakthief's voratun ring of life sneakthief's voratun ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +11 (+3 eff.) Changes stats: +7 Cun / +9 Dex Life regen: +17.00 Maximum life: +90.00 Healing mod.: +19% Rings make your fingers look great! |
Around waist | rough leather belt of unlife rough leather belt of unlifePowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
In main hand | Storm Fury Storm FuryRequires: - Magic 30 - Dexterity 30 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Power: 65% Range: 1.1x Uses stat: 0% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +10 When this weapon hits: Chain Lightning (12% chance level 3). When wielded/worn: Defense: +30 (+7 eff.) Damage (Ranged): 75 lightning Changes stats: +10 Dex / +10 Mag Changes resistances: +20% lightning Changes damage: +25% lightning Talent masteries: +0.50 Spell / Storm +0.50 Spell / Air Spellpower: +30 (+9 eff.) Spell crit. chance: +10% Movement speed: +30% Automatically fires lightning bolts every game turn at nearby enemies dealing 98 to 196 lightning damage based on Magic with a chance to inflict Daze. This dragonbone longbow is enhanced with bands of steel, which arc with intense lightning. Bolts travel up and down the string, ignorant of you. This item has been sent to the Item's Vault. |
On hands | NOTE: Set item Snow Giant Wraps (0 def, 2 armour)Snow Giant Wraps (0 def, 2 armour) Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 It is part of a set of items. This would be great with a mighty matching belt. When wielded/worn: Armour: +2 Changes stats: +4 Str Changes resistances: +10% lightning / +10% cold Knockback immunity: +50% Maximum life: +60.00 When used to modify unarmed attacks: Power: 115% Range: 1.1x Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +1 Crit. chance: +4.0% Attack speed: 100% When this weapon hits: Call Lightning (25% chance level 5). Damage (Melee): +10 lightning / +10 cold It can be used to activate talent Throw Boulder (costing 6 power out of 6/6) : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Throw a huge boulder, dealing 148.08 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
Main armor | Bikini (0 def, 0 armour) Bikini (0 def, 0 armour)2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +7% all You have never taken it off. Revealing, pink, fun. If you never take it off and win you will gain a neat achievement and bragging rights! |
Cloak | Cloth of Dreams (10 def, 0 armour) Cloth of Dreams (10 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 4 When wielded/worn: Defense: +10 (+2 eff.) Changes stats: +6 Cun / +5 Wil Changes resistances: +15% mind Talent masteries: +0.10 Psionic / Dreaming +0.10 Psionic / Slumber Physical save: +10 (+3 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+3 eff.) Mindpower: +6 (+2 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Slumber (costing 10 power out of 25/25) : Effective talent level: 3.3 Power cost: 10 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 50 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
Around neck | Mayotira the Lustrewoe Mayotira the LustrewoeInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -7% Effects on melee hit: * 10% chance to reduce damage dealt by 24% Changes stats: +6 Dex / +5 Cun / +11 Con Changes resistances: +12% light / +6% darkness Changes damage: +6% light Physical save: +8 (+2 eff.) Cut immunity: +40% Life regen: +8.00 Stamina each turn: +0.60 Maximum life: +33.00 Light radius: +1 Movement speed: +10% Healing mod.: +12% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 2.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 257 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
Inventory
Rune of Reflection (--) Rune of Reflection (--)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 459 damage for 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
Mirror Shards Mirror ShardsPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Effects when hit in melee: * 30% chance to blind Changes resistances: +25% light Changes damage: +12% light Light radius: +1 It can be used to create a reflective shield (50% reflection rate, 266 strength, based on Magic) for 5 turns Activation costs 24 power out of 24/24. Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror. |
The Far-Hand The Far-HandPowered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +10 Con Teleport immunity: +100% It can be used to activate talent Teleport (costing 36 power out of 36/36) : Effective talent level: 4.0 Power cost: 36 out of 36/36. Range: 10 Travel Speed: instantaneous Is: a spell Description: Teleports you randomly within a large range (153). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 15). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
Unlightpyre UnlightpyreRequires: - Level 25 Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Physical power: +25 (+8 eff.) Changes stats: +6 Str / +9 Mag Changes resistances penetration: +20% darkness Changes damage: +9% darkness / +12% physical Only die when reaching: -80.00 life Mindpower: +15 (+5 eff.) Amulets make your neck look great! This item has been sent to the Item's Vault. |
Zemekkys' Broken Hourglass Zemekkys' Broken HourglassPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +4 Wil Changes resistances: +20% temporal Changes resistances cap: +5% temporal Changes damage: +10% temporal Lowers spell cool-downs by: 10% Activating this item is instant. It can be used to activate talent Time Stop (costing 50 power out of 80/80) : Effective talent level: 1.3 Power cost: 50 out of 80/80. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Gain 1 turns. During this time your damage will be reduced by 100%. This small broken hourglass hangs from a thin gold chain. The glass is cracked and the sand has long since escaped. |
protective stralite amulet of soulsearing protective stralite amulet of soulsearingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Armour: +5 Defense: +8 (+2 eff.) Changes resistances cap: +4% all Changes damage: +11% blight / +11% fire Critical mult.: +14.00% Physical save: +10 (+3 eff.) Spellpower: +7 (+3 eff.) Amulets make your neck look great! |
serendipitous voratun amulet of mastery (0.40 Chronomancy / Temporal Guardian) serendipitous voratun amulet of mastery (0.40 Chronomancy / Temporal Guardian)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +13 (+4 eff.) Defense: +10 (+2 eff.) Changes stats: +17 Lck Talent mastery: +0.40 Chronomancy / Temporal Guardian Reduce all damage from unseen attackers: 18% Amulets make your neck look great! |
serendipitous voratun amulet of vision serendipitous voratun amulet of visionInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +18 (+5 eff.) Defense: +13 (+3 eff.) Changes stats: +13 Lck Blindness immunity: +34% Infravision radius: +2 Sight radius: +2 See invisible: +9 Reduce all damage from unseen attackers: 14% Amulets make your neck look great! |
starlit voratun amulet of murder starlit voratun amulet of murderInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +6 (+2 eff.) Armour penetration: +15 Changes resistances: +13% light / +28% darkness Critical mult.: +13.00% Blindness immunity: +44% Amulets make your neck look great! |
vitalizing voratun amulet vitalizing voratun amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +3 Con Physical save: +15 (+5 eff.) Life regen: +6.00 Maximum life: +48.00 Amulets make your neck look great! |
vitalizing voratun amulet of perfection (0.40 Cunning / Survival,0.40 Chronomancy / Temporal Hounds) vitalizing voratun amulet of perfection (0.40 Cunning / Survival,0.40 Chronomancy / Temporal Hounds)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +4 Con Talent masteries: +0.40 Cunning / Survival +0.40 Chronomancy / Temporal Hounds Physical save: +11 (+3 eff.) Life regen: +6.00 Maximum life: +42.00 Amulets make your neck look great! |
voratun amulet of perfection (0.37 Chronomancy / Blade Threading,0.37 Chronomancy / Spacetime Weaving) voratun amulet of perfection (0.37 Chronomancy / Blade Threading,0.37 Chronomancy / Spacetime Weaving)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Talent masteries: +0.37 Chronomancy / Blade Threading +0.37 Chronomancy / Spacetime Weaving Amulets make your neck look great! |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Delagarion DelagarionCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +8 (+2 eff.) Defense: +15 (+3 eff.) Changes stats: +4 Dex Changes resistances: +12% blight / +3% nature Disease immunity: +20% Maximum life: +20.00 Rings make your fingers look great! |
Nightsong NightsongInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+1 eff.) Fatigue: -7% Changes stats: +6 Cun Changes damage: +10% darkness Talent cooldown: Shadowstep (-1 turn) Mental save: +13 (+4 eff.) Maximum stamina: +25.00 It can be used to activate talent Shadowstep (costing 50 power out of 50/50) : Effective talent level: 2.0 Power cost: 50 out of 50/50. Range: 7 Travel Speed: instantaneous Is: a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 155% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Ring of Growth Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 (+2 eff.) Life regen: +3.00 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
Vargh Redemption Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 3 tidal wave that expands slowly over 7 turns, dealing 14.25 cold and 14.25 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance Activation costs 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
Wheel of Fate Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Activation costs 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
gold ring of pilfering gold ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +9 (+3 eff.) Armour penetration: +9 Defense: +11 (+2 eff.) It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Ring of the Archlich Ring of the ArchlichPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 It is part of a set of items. It desires to be surrounded by undeath. When wielded/worn: Changes resistances: +10% darkness / +10% cold Changes damage: +10% darkness / +10% cold Spell save: +8 (+3 eff.) Poison immunity: +25% Cut immunity: +25% Maximum souls: +3.00 Spellpower: +8 (+3 eff.) This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. |
Ring of the Dead Ring of the DeadInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 (+3 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+3 eff.) Only die when reaching: -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Writhing Ring of the Hunter Writhing Ring of the HunterPowered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
conjurer's stralite ring of life conjurer's stralite ring of lifePowered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +4 Mag / +5 Wil Life regen: +9.00 Maximum life: +49.00 Spellpower: +8 (+3 eff.) Healing mod.: +17% Rings make your fingers look great! |
savior's stralite ring of fire (+28%) savior's stralite ring of fire (+28%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes resistances: +28% fire Changes damage: +14% fire Physical save: +11 (+3 eff.) Spell save: +10 (+4 eff.) Mental save: +12 (+4 eff.) Rings make your fingers look great! |
treant's stralite ring of life treant's stralite ring of lifeInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes resistances: +7% nature / +9% blight Poison immunity: +25% Disease immunity: +21% Life regen: +9.00 Maximum life: +64.00 Healing mod.: +13% Rings make your fingers look great! |
Moldweeper the voratun ring Moldweeper the voratun ringInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +11 (+3 eff.) Defense: +13 (+3 eff.) Fatigue: -8% Changes resistances: +16% physical / +5% arcane / +9% nature Changes resistances penetration: +5% nature / +25% arcane Changes damage: +6% arcane / +16% physical Maximum encumbrance: +31 Movement speed: +18% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 4.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 35% for 5 turns. Rings make your fingers look great! |
voratun ring voratun ring0.10 Encumbrance. Type: jewelry / ring ; tier 5 Rings make your fingers look great! |
voratun ring of warding voratun ring of wardingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes resistances: +21% acid / +17% fire / +25% lightning / +19% cold Rings make your fingers look great! |
Gravitational Staff (136% power, 8 apr, physical element) Gravitational Staff (136% power, 8 apr, physical element)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Power: 136% Range: 1.2x Uses stat: 80% Mag Damage type: Gravity pin Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +8 Attack speed: 100% When wielded/worn: Changes resistances: +15% physical Changes damage: +20% physical / +10% temporal Talent masteries: +0.10 Chronomancy / Gravity +0.10 Chronomancy / Matter +0.10 Spell / Earth Spellpower: +25 (+8 eff.) Spell crit. chance: +7% It can be used to activate talent Gravity Spike (costing 14 power out of 14/14) : Effective talent level: 3.0 Power cost: 14 out of 14/14. Range: 6 Travel Speed: instantaneous Is: a spell Description: Creates a gravity spike in a radius of 3 that moves all targets towards the spell's center and inflicts 143.84 physical (gravity) damage. Each target moved beyond the first increases the damage by 17.98 (up to a maximum of 71.92 bonus damage). Targets take reduced damage the further they are from the epicenter (20% less per tile). The damage dealt will scale with your Spellpower. Time and Space seem to warp and bend around the massive tip of this stave. |
elven-wood magestaff 'Lightningobeisance' (129% power, 5 apr, fire element) elven-wood magestaff 'Lightningobeisance' (129% power, 5 apr, fire element)Requires: - Magic 35 Powered by arcane forces Infused by nature 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 4 It must be held with both hands. Power: 129% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes stats: +4 Con Changes resistances: +5% arcane Changes damage: +3% lightning / +25% fire Talent granted: +1 Command Staff Cut immunity: +20% Life regen: +2.90 Mana each turn: +0.30 Only die when reaching: -40.00 life Spellpower: +29 (+9 eff.) Spell crit. chance: +4% Healing mod.: +18% Talent on hit(spell): Drain (10% chance level 4). It can be used to channel mana (increasing mana regeneration by 2000% for 5 turns) Activation puts all charms on cooldown for 30 turns. Staves designed for wielders of magic, by the greats of the art. |
Rod of Sarrilon (136% power, 4 apr, temporal element) Rod of Sarrilon (136% power, 4 apr, temporal element)Requires: - Magic 48 Powered by unknown forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Power: 136% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes stats: +7 Wil / +8 Mag Changes resistances penetration: +30% temporal Changes damage: +40% temporal Talent masteries: +0.10 Chronomancy / Stasis +0.10 Chronomancy / Flux +0.10 Spell / Temporal Talents cooldown: Attenuate (-1 turn) Stop (-2 turns) Time Shield (-3 turns) Temporal Shield (-3 turns) Teleport immunity: +100% Spellpower: +40 (+12 eff.) Spell crit. chance: +15% Reduces paradox anomalies(equivalent to willpower): +25 A plain looking ceremonial rod. It has connections with Time that even chronomancers do not yet understand. |
Eksatin's Ultimatum (175% power, 25 apr) Eksatin's Ultimatum (175% power, 25 apr)Requires: - Magic 50 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 4 It must be held with both hands. Power: 175% Range: 1.5x Uses stat: 130% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +25 Crit. chance: +25.0% Attack speed: 100% On weapon crit: * decapitate a weakened target When wielded/worn: Critical mult.: +25.00% This gore-stained battleaxe was once used by an infamously sadistic king, who took the time to personally perform each and every execution he ordered. He kept a vault of every head he ever removed, each and every one of them carefully preserved. When he was overthrown, his own head was added as the centrepiece of the vault, which was maintained as a testament to his cruelty. |
Voratun Hammer of the Deep Bellow (193% power, 7 apr) Voratun Hammer of the Deep Bellow (193% power, 7 apr)Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Power: 193% Range: 1.5x Uses stat: 120% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +7 Crit. chance: +4.0% Attack speed: 100% When this weapon hits: Flameshock (10% chance level 3). Damage (Melee): +30 fire When wielded/worn: Changes damage: +15% physical The legendary hammer of the Dwarven master smiths. For ages it was used to forge powerful weapons with searing heat until it became highly powerful by itself. |
Anmalice (158% power, 20 apr) Anmalice (158% power, 20 apr)Requires: - Willpower 20 - Magic 32 Infused by psionic forces Powered by unknown forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Power: 158% Range: 1.4x Uses stats: 10% Wil, 100% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +20 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * torments the target with many mental effects On weapon kill: * reduces mental save penalty When wielded/worn: Changes damage: +8% mind Mental save: -30 (-12 eff.) Mindpower: +9 (+3 eff.) The eye on the hilt of this blade seems to glare at you, piercing your soul and mind. Tentacles surround the hilt, latching onto your hand. |
Dawn's Blade (161% power, 7 apr) Dawn's Blade (161% power, 7 apr)Requires: - Magic 35 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 It is part of a set of items. If the sun doesn't set, dawn's power lasts forever. Power: 161% Range: 1.4x Uses stat: 105% Mag Damage type: Light Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +7 Crit. chance: +5.0% Attack speed: 100% Damage against: +25% Undead / +25% Demon When wielded/worn: Changes resistances penetration: +25% light Changes damage: +20% light Talent masteries: +0.20 Celestial / Sun +0.20 Celestial / Combat +0.20 Celestial / Light Talents cooldown: Healing Light (-3 turns) Barrier (-5 turns) Providence (-10 turns) Bathe in Light (-5 turns) Spellpower: +10 (+4 eff.) Spell crit. chance: +4% Light radius: +2 It can be used to invoke dawn, inflicting 238.75 light damage in radius 5 (based on Magic) and lighting the area within radius 10 Activation costs 35 power out of 35/35. Said to have been forged in the earliest days of the Sunwall, this longsword shines with the light of daybreak, capable of banishing all shadows. |
plaguebringer's voratun longsword of corruption (152% power, 6 apr) plaguebringer's voratun longsword of corruption (152% power, 6 apr)Requires: - Magic 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Power: 152% Range: 1.4x Uses stat: 100% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 5). When this weapon hits: Curse of Vulnerability (20% chance level 5). On weapon hit: * 20% chance to reduce strength, dexterity, and constitution by 26 Damage (Melee): +13 blight When wielded/worn: Disease immunity: +32% Sharp, long, and deadly. |
Boltwish (150% power, 6 apr) Boltwish (150% power, 6 apr)Requires: - Magic 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Power: 150% Range: 1.4x Uses stat: 100% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 90 damage Damage (Melee): +20 lightning Damage (radius 1) on hit: +20 lightning When wielded/worn: Changes resistances: +21% cold Changes resistances penetration: +15% blight Changes damage: +18% lightning Maximum life: +100.00 One-handed war axes. |
Moon (100% power, 0 apr) Moon (100% power, 0 apr)Requires: - Dexterity 24 - Cunning 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. The moon shines alone in a starless sky. Power: 100% Range: 1.3x Uses stats: 20% Dex, 20% Mag Damage type: Darkness Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 125% On weapon hit: * Deal 70 Darkness damage. When wielded/worn: Light radius: -1 A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades. |
Mercy (143% power, 9 apr) Mercy (143% power, 9 apr)Requires: - Dexterity 42 Infused by psionic forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 4 Power: 143% Range: 1.3x Uses stats: 45% Mag, 55% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +15.0% Attack speed: 100% On weapon hit: * deals 60 physical damage increased by 1% for each 1% life the target has lost When wielded/worn: Changes stats: +6 Str / +6 Dex Critical mult.: +20.00% This dagger was used by a nameless healer during the Age of Dusk. The plagues that ravaged his town were beyond the ability of mortal man to treat, so he took to using his dagger to as an act of mercy when faced with hopeless patients. Despite his good intentions, it is now cursed with dark power, letting it kill in a single stroke against those already weakened. |
Oozing Heart (115% power, 25 apr, nature slow damage) Oozing Heart (115% power, 25 apr, nature slow damage)Requires: - Willpower 36 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 Power: 115% Range: 1.1x Uses stats: 50% Wil, 0% Mag, 30% Cun Damage type: Nature slow Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +25 Crit. chance: +7.0% Attack speed: 100% When wielded/worn: Changes stats: +2 Cun / +6 Wil Changes resistances: +12% arcane / +12% blight Changes damage: +18% nature / +15% acid Talent masteries: +0.10 Wild-gift / Slime +0.10 Wild-gift / Ooze Spell save: +15 (+5 eff.) Mindpower: +12 (+4 eff.) Mental crit. chance: +8% It can be used to activate talent Ooze Spit (costing 20 power out of 20/20) : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: 10 Travel Speed: 800% of base Description: Spit slime at your target doing 104.01 nature damage and slowing it down by 30% for 3 turns. The damage will increase with the Dexterity stat This mindstar oozes a thick, caustic liquid. Magic seems to die around it. |
Focus Whip (118% power, 7 apr) Focus Whip (118% power, 7 apr)Requires: - Dexterity 15 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / whip ; tier 3 Power: 118% Range: 1.1x Uses stats: 0% Mag, 10% Cun, 20% Wil, 70% Dex Damage type: Mind Mastery: Exotic Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Accuracy is based on willpower for this weapon. Armour Penetration: +7 Crit. chance: +5.0% Attack speed: 125% On weapon crit: * Try to fry your enemies brain (25% chance to brainlock) When wielded/worn: Mindpower: +10 (+4 eff.) Mental crit. chance: +3% It can be used to strike all targets in a line (for 100%% weapon damage as mind) out to range 4 Activation costs 10 power out of 10/10. A small mindstar rests at top of this handle. As you touch it, a translucent cord appears, flicking with your will. |
Whip of Urh'Rok (167% power, 0 apr) Whip of Urh'Rok (167% power, 0 apr)Requires: - Dexterity 48 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / whip ; tier 5 Power: 167% Range: 1.1x Uses stats: 0% Mag, 100% Dex Damage type: Devouring flames Mastery: Exotic Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +0 Crit. chance: +9.0% Attack speed: 125% When this weapon hits: Bone Nova (20% chance level 4). When this weapon hits: Blood Boil (15% chance level 3). When wielded/worn: Changes damage: +20% blight / +20% fire Grants telepathy: Demon/Minor Demon/Major Spellpower: +15 (+5 eff.) See invisible: +2 When carried: Changes damage: +8% blight With this unbearably bright whip of flame, the demon master Urh'Rok has become known for never having lost in combat. |
ranger's dragonbone longbow of enduring ranger's dragonbone longbow of enduringRequires: - Dexterity 48 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Power: 65% Range: 1.1x Uses stat: 0% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +10 When wielded/worn: Changes stats: +6 Dex / +18 Wil / +17 Con Maximum life: +59.00 Longbows are used to shoot arrows at your foes. |
Nithan's Force Nithan's ForceRequires: - Dexterity 32 - Talent Shoot Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / sling ; tier 5 Power: 65% Range: 1.1x Uses stat: 0% Mag Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 111% Firing range: +10 When wielded/worn: Changes stats: +10 Str / +5 Con Changes resistances: +10% physical Changes resistances penetration: +15% physical Changes damage: +35% physical Pinning immunity: +30% Knockback immunity: +30% It can be used to activate talent Bull Shot (costing 16 power out of 16/16) : Effective talent level: 4.0 Power cost: 16 out of 16/16. Range: 10 Travel Speed: instantaneous Description: You rush toward your foe, readying your shot. If you reach the enemy, you release the shot, imbuing it with great power. The shot does 207% weapon damage and knocks back your target by 2. The cooldown of this talent is reduced by 1 each time you move. This requires a sling to use. This powerful sling is said to have belonged to a warrior so strong his shots could knock down a brick wall... |
Spider-Silk Robe of Spydrë (10 def, 15 armour) Spider-Silk Robe of Spydrë (10 def, 15 armour)Requires: - Level 15 Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +15 Armour Hardiness: +30% Defense: +10 (+2 eff.) Damage when hit (Melee): 20 poison / 20 nature slow Changes stats: +4 Wil / +5 Con Changes resistances: +30% nature / +11% all Changes damage: +15% acid / +15% nature / +15% mind Physical save: +10 (+3 eff.) Spell save: +10 (+4 eff.) Mindpower: +10 (+4 eff.) Mental crit. chance: +5% This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. This item has been sent to the Item's Vault. |
Evermoss Robe (12 def, 0 armour) Evermoss Robe (12 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Defense: +12 (+3 eff.) Damage when hit (Melee): 35 nature slow Changes stats: +5 Wil Changes resistances: +25% nature / +13% all Changes resistances penetration: +10% nature Changes damage: +30% nature Talent mastery: +0.30 Wild-gift / Moss Physical save: +15 (+5 eff.) Life regen: +0.20 Mindpower: +12 (+4 eff.) Mental crit. chance: +5% Healing mod.: +15% This thick robe is woven from a dark green moss, firmly bound and cool to the touch. It is said to have rejuvenating properties. |
Emytira the Jetwither Emytira the JetwitherInfused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +6 (+2 eff.) Effects on melee hit: * 10% chance to reduce damage dealt by 24% * 10% chance to reduce armor by 36% Damage when hit (Melee): 2 acid Changes stats: +6 Dex / +6 Cun / +10 Lck Changes resistances: +15% lightning / +15% fire / +15% darkness / +15% cold Changes damage: +6% acid Critical mult.: +15.00% Trap disarming bonus: +30 Stealth bonus: +15 Maximum life: +70.00 Infravision radius: +6 A belt that goes around your waist. |
Layuba LayubaPowered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Changes stats: +7 Mag / +12 Wil Changes resistances: +9% cold / +11% fire / +6% temporal Changes resistances penetration: +10% temporal Changes damage: +6% blight Spell save: +6 (+2 eff.) Mental save: +13 (+4 eff.) Maximum life: +77.00 Spell crit. chance: +5% A belt that goes around your waist. |
marshal's cashmere cloak of the Shaloren (2 def, 0 armour) marshal's cashmere cloak of the Shaloren (2 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Changes stats: +1 Str / +2 Mag / +2 Wil / +2 Con Physical save: +10 (+3 eff.) Maximum life: +52.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Eden's Guile (2 def, 1 armour) Eden's Guile (2 def, 1 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 (+0 eff.) Fatigue: +2% Changes stats: +3 Cun Talent mastery: +0.20 Cunning / Survival It can be used to boost speed by 51% (based on Cunning) Activation costs 50 power out of 50/50. The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
Sludgegrip (0 def, 0 armour) Sludgegrip (0 def, 0 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 (+1 eff.) When used to modify unarmed attacks: Power: 91% Range: 1.1x Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +4.0% Attack speed: 100% When this weapon hits: Slime Spit (35% chance level 1). These gloves are coated with a thick, green liquid. |
Stone Gauntlets of Harkor'Zun (0 def, 7 armour) Stone Gauntlets of Harkor'Zun (0 def, 7 armour)Requires: - Heavy armour training Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +7 Fatigue: +10% Changes resistances: +20% acid / +10% physical Changes resistances cap: +10% acid / +5% physical Changes resistances penetration: +15% acid / +15% physical Changes damage: +10% acid / +5% physical Talent cooldown: Clinch (-2 turns) When used to modify unarmed attacks: Power: 132% Range: 1.4x Uses stats: 60% Str, 30% Cun, 30% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Crit. chance: +5.0% Attack speed: 83% When this weapon hits: Corrosive Mist (10% chance level 1). When this weapon hits: Earthen Missiles (20% chance level 3). Damage (Melee): +10 acid Fashioned in ancient times by cultists of Harkor'Zun, these heavy granite gauntlets were designed to protect the wearer from the wrath of their dark master. |
Helm of Knowledge (0 def, 12 armour) Helm of Knowledge (0 def, 12 armour)Requires: - Heavy armour training Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +12 Fatigue: +8% Changes stats: +10 Cun / +10 Wil Changes resistances: +10% arcane / +15% light / +15% mind Life regen: +2.00 It can be used without being worn. It can be used to sense the presence of unique objects Activation costs 20 power out of 20/20. A large crown, part metallic part glass that radiates with psionic powers. |
Dragon-helm of Kroltar (5 def, 9 armour) Dragon-helm of Kroltar (5 def, 9 armour)Requires: - Heavy armour training - Strength 35 Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 It is part of a set of items. Kroltar's power resides in his scales. When wielded/worn: Armour: +9 Defense: +5 (+1 eff.) Fatigue: +10% Changes stats: +5 Str / +5 Wil / +5 Con / -4 Lck Changes damage: +10% physical / +10% fire Talent mastery: +0.20 Wild-gift / Fire drake aspect It can be used to activate talent Bellowing Roar (costing 45 power out of 45/45) : Effective talent level: 3.0 Power cost: 45 out of 45/45. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You let out a powerful roar that sends your foes in radius 5 into utter confusion (power: 38%) for 3 turns. The sound wave is so strong, your foes also take 141.61 physical damage. The damage improves with your Strength. Each point in fire drake talents also increases your fire resistance by 1%. A visored steel helm, embossed and embellished with gold, that bears as its crest the head of Kroltar, the greatest of the fire drakes. |
7 agate 7 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 spinel 6 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 ametrine 4 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine 4 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 zircon 8 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 aquamarine 9 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 opal 9 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
13 topaz 13 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 amethyst 8 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
15 onyx 15 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 lapis lazuli 5 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+1 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+1 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 emerald 5 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
11 garnet 11 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
11 quartz 11 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
16 sapphire 16 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
16 jade 16 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
17 turquoise 17 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
21 ruby 21 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
14 amber 14 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 bloodstone 11 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 fire opal 7 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 diamond 7 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 moonstone 3 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+2 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+2 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
11 pearl 11 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Changes damage: +12% fire When used to imbue an object: Changes damage: +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
361 alchemist agate 361 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
35 alchemist bloodstone 35 alchemist bloodstone0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
Light of Revelation Light of RevelationPowered by unknown forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Damage against: +25% Horror Reduced damage from: +25% Horror Light radius: +7 See stealth: +35 See invisible: +35 Sometimes reveals the hidden truths you'd rather not see. The "lantern" appears to be a glowing shard of a glass-like substance. Despite how bright it is, its light deeply disturbs you. It illuminates everything in its wake, including things which you would rather not see. Part of you wants to throw it away, but another part wants to know the unearthly truths it will reveal to you. |
Spectral Cage Spectral CagePowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% cold Changes resistances penetration: +10% cold Changes damage: +15% cold Spellpower: +10 (+4 eff.) Light radius: +5 It can be used to release a will o' the wisp that will explode against your foes for 265 cold damage (based on your Magic) Activation costs 20 power out of 20/20. This ancient, weathered lantern glows with a pale blue light emanating from several ghostly forms trapped within. The metal is icy cold to the touch. |
void-walker's dwarven lantern of the sun void-walker's dwarven lantern of the sunPowered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes resistances: +8% cold / +12% darkness / +8% temporal Changes damage: +10% light Damage affinity(heal): +5% light Light radius: +7 Defense after a teleport: +14 Resist all after a teleport: +17% New effects duration reduction after a teleport: +26% It can be used to activate talent Sun Flare, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 4 turns and lighting up the area. All enemies effected will take 172.46 light damage. At talent level 3 you gain 26% light, darkness, and fire resistance for 4 turns. The damage done and resistances will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Planar Beacon Planar BeaconPowered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Light radius: +3 It can be used to activate talent Fearscape Shift (costing 25 power out of 25/25) : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: 5 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 149.38 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 149.38 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Mummified Egg-sac of Ungolë Mummified Egg-sac of UngolëInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders Activation costs 80 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
voratun pickaxe 'Eilinigamina' (dig speed 23 turns) voratun pickaxe 'Eilinigamina' (dig speed 23 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Fatigue: -10% Damage when hit (Melee): 6 arcane Changes stats: +8 Str Changes resistances: +5% arcane Changes damage: +30% arcane Cut immunity: +20% Stun/Freeze immunity: +20% Healing mod.: +20% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Prox's Lucky Halfling Foot Prox's Lucky Halfling FootInfused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+1 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Bladed Rift Bladed RiftRequires: - Level 35 Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 5 When wielded/worn: Damage (Melee): 25 physical bleed Damage when hit (Melee): 25 physical bleed Changes resistances: +15% temporal Changes damage: +5% physical / +10% temporal Spellpower: +10 (+4 eff.) Mindpower: +10 (+4 eff.) Activating this item is instant. It can be used to activate talent Animate Blade (costing 15 power out of 25/25) : Effective talent level: 5.0 Power cost: 15 out of 25/25. Range: 10 Travel Speed: instantaneous Is: a spell Description: Open a hole in space, summoning an animated blade for 10 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. This item has been sent to the Item's Vault. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb Activation costs 1 power out of 1/1. This orb is warm to the touch. |
Orb of Communication Orb of CommunicationPowered by unknown forces 0.00 Encumbrance. [Plot Item] Type: orb / orb Activating this item is instant. It can be used to speak with someone Activation costs 1 power out of 128/128. This orb can be used to speak with someone far away. It is even capable of teleporting small objects back and forth. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb Activation costs 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Gwai's Burninator Gwai's BurninatorPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 3 It can be used to shoot a cone of flames (radius 5) for 553.28 fire damage (based on Magic) Activation costs 50 power out of 75/75. Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 310/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1) Rod of Spydric Poison (1/1)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison out to range 8, dealing 449.28 nature damage (based on Magic) over 6 turns while rendering the target unable to move Activation costs 25 power out of 25/25. This rod carved out of a giant spider fang continuously drips venom. |
Beluvena [power 320] (15 cooldown) Beluvena [power 320] (15 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 When wielded/worn: Effects on melee hit: * 20% chance to reduce all saves and defense by 29 Damage when hit (Melee): 4 mind Changes stats: +4 Cun / +3 Wil Critical mult.: +15.00% Mental save: +15 (+5 eff.) Psi when hit: +0.12 Mental crit. chance: +2% It can be used to project a gust of wind in a cone knocking enemies back 11 spaces and dealing 332 physical damage Activation puts all charms on cooldown for 15 turns. When used: * Cleanse 2 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)Powered by unknown forces 0.00 Encumbrance. [Plot Item] Type: mirror / mirror It can be used to change your appearance Activation costs 1 power out of 1/1. A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
Forbidden Tome: "The Illusory Castle" Forbidden Tome: "The Illusory Castle"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
Achievements
By Adarthaas the Ogre Temporal Warden level 32
76th Regrowth 123rd year of Ascendancy at 09:11 see stats
By Adarthaas the Ogre Temporal Warden level 23
17th Haze 122nd year of Ascendancy at 15:15 see stats
By Adarthaas the Ogre Temporal Warden level 29
64th Regrowth 123rd year of Ascendancy at 07:22 see stats
By Adarthaas the Ogre Temporal Warden level 38
58th Dusk 123rd year of Ascendancy at 20:29 see stats
By Adarthaas the Ogre Temporal Warden level 35
38th Pyre 123rd year of Ascendancy at 18:54 see stats
By Adarthaas the Ogre Temporal Warden level 27
51st Regrowth 123rd year of Ascendancy at 15:29 see stats
By Adarthaas the Ogre Temporal Warden level 37
48th Dusk 123rd year of Ascendancy at 09:44 see stats
By Adarthaas the Ogre Temporal Warden level 24
28th Haze 122nd year of Ascendancy at 21:03 see stats
By Adarthaas the Ogre Temporal Warden level 36
77th Pyre 123rd year of Ascendancy at 12:02 see stats
By Adarthaas the Ogre Temporal Warden level 34
27th Pyre 123rd year of Ascendancy at 01:34 see stats
By Adarthaas the Ogre Temporal Warden level 40
71st Dusk 123rd year of Ascendancy at 04:29 see stats
By Adarthaas the Ogre Temporal Warden level 17
41st Dusk 122nd year of Ascendancy at 00:05 see stats
By Adarthaas the Ogre Temporal Warden level 27
57th Regrowth 123rd year of Ascendancy at 15:13 see stats
By Adarthaas the Ogre Temporal Warden level 39
65th Dusk 123rd year of Ascendancy at 15:08 see stats
By Adarthaas the Ogre Temporal Warden level 36
77th Pyre 123rd year of Ascendancy at 00:25 see stats
By Adarthaas the Ogre Temporal Warden level 43
4th Haze 123rd year of Ascendancy at 21:32 see stats
By Adarthaas the Ogre Temporal Warden level 23
17th Haze 122nd year of Ascendancy at 12:20 see stats
By Adarthaas the Ogre Temporal Warden level 16
38th Dusk 122nd year of Ascendancy at 23:10 see stats
By Adarthaas the Ogre Temporal Warden level 32
2nd Pyre 123rd year of Ascendancy at 20:18 see stats
By Adarthaas the Ogre Temporal Warden level 10
5th Flare 122nd year of Ascendancy at 04:39 see stats
By Adarthaas the Ogre Temporal Warden level 20
73rd Dusk 122nd year of Ascendancy at 22:16 see stats
By Adarthaas the Ogre Temporal Warden level 30
64th Regrowth 123rd year of Ascendancy at 07:22 see stats
By Adarthaas the Ogre Temporal Warden level 40
66th Dusk 123rd year of Ascendancy at 07:09 see stats
By Adarthaas the Ogre Temporal Warden level 23
17th Haze 122nd year of Ascendancy at 15:15 see stats
By Adarthaas the Ogre Temporal Warden level 33
12nd Pyre 123rd year of Ascendancy at 09:04 see stats
By Adarthaas the Ogre Temporal Warden level 47
56th Haze 123rd year of Ascendancy at 23:28 see stats
By Adarthaas the Ogre Temporal Warden level 33
7th Pyre 123rd year of Ascendancy at 08:11 see stats
By Adarthaas the Ogre Temporal Warden level 35
27th Pyre 123rd year of Ascendancy at 14:57 see stats
By Adarthaas the Ogre Temporal Warden level 47
57th Haze 123rd year of Ascendancy at 19:41 see stats
By Adarthaas the Ogre Temporal Warden level 23
17th Haze 122nd year of Ascendancy at 15:15 see stats
By Adarthaas the Ogre Temporal Warden level 16
38th Dusk 122nd year of Ascendancy at 22:12 see stats
By Adarthaas the Ogre Temporal Warden level 10
12nd Dusk 122nd year of Ascendancy at 23:59 see stats
By Adarthaas the Ogre Temporal Warden level 23
17th Haze 122nd year of Ascendancy at 15:15 see stats
By Adarthaas the Ogre Temporal Warden level 24
9th Allure 123rd year of Ascendancy at 19:33 see stats
By Adarthaas the Ogre Temporal Warden level 14
27th Dusk 122nd year of Ascendancy at 02:06 see stats
By Adarthaas the Ogre Temporal Warden level 44
6th Haze 123rd year of Ascendancy at 08:25 see stats
By Adarthaas the Ogre Temporal Warden level 24
9th Allure 123rd year of Ascendancy at 01:35 see stats
By Adarthaas the Ogre Temporal Warden level 29
64th Regrowth 123rd year of Ascendancy at 01:37 see stats
By Adarthaas the Ogre Temporal Warden level 17
40th Dusk 122nd year of Ascendancy at 16:28 see stats
By Adarthaas the Ogre Temporal Warden level 28
63rd Regrowth 123rd year of Ascendancy at 04:41 see stats
By Adarthaas the Ogre Temporal Warden level 4
78th Pyre 122nd year of Ascendancy at 17:40 see stats
By Adarthaas the Ogre Temporal Warden level 47
1st Decay 123rd year of Ascendancy at 17:51 see stats
Log
Adarthaas looks a little pale around the edges.
Orc high pyromancer's Fireflash hits Mayuyara the orc cryomancer for (120 ignored), 0 fire (0 total damage).
Orc high pyromancer's Fireflash hits Adarthaas for 121 fire damage.
Orc high pyromancer's Fireflash hits Orc high pyromancer for 139 fire damage.
Mayuyara the orc cryomancer's Shock hits Adarthaas for 133 lightning damage.
Orc high pyromancer hits Adarthaas for 132 fire damage.
Adarthaas the level 49 ogre temporal warden was burnt to death by an orc high pyromancer on level 1 of Vor Pride.
Adarthaas shrugs off Mayuyara the orc cryomancer's 'Dazed'!
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Orc high pyromancer killed Adarthaas!
Saving game...
Talent Fold Warp is ready to use.
Saving done.
Resting starts...
Talent Fold Gravity is ready to use.
Talent Guardian Unity is ready to use.
Talent Meteoric Crash is ready to use.
Talent Weapon Folding is ready to use.
Adarthaas activates Weapon Folding.
Talent Temporal Hounds is ready to use.
Adarthaas activates Temporal Hounds.
Rested for 15 turns (stop reason: all resources and life at maximum).
You may not auto-explore this level.
Resting starts...
Rested for 47 turns (stop reason: all resources and life at maximum).
You may not auto-explore this level.