











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Cleaner Item Descriptions REVISED 1.7.0This is a fork of Cleaner Item Descriptions v2.1.4 (which itself is a fork of Better Item Descriptions) which makes Item Stats easier to read... There were just a couple tweaks I wanted to make: This version:
Known bugs:
Note: As with the original "Cleaner Item Descriptions", this works with zOmnibus's inscription-compare feature
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Bugnibus Bugfix Pack 1.7.0Combines several separate bugfix addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
Frequently Asked Questions: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Dwarf |
| Class | Writhing One |
| Level / Exp | 19 / 57% |
| Size | medium |
| Lifes / Deaths | Killed by Elimina the dozing fox at level 19 on the 13rd Dearth 122nd year of Ascendancy at 19:25 / 1 |
Primary Stats
| Strength | 38 (base 31) |
| Dexterity | 13 (base 15) |
| Constitution | 16 (base 13) |
| Magic | 48 (base 47) |
| Willpower | 23 (base 10) |
| Cunning | 13 (base 10) |
Resources
| Life | -170/555 |
| Mana | 0/273 |
| Insanity | 54/100 |
| Healing Factor | 1.0545771506545 |
| Regeneration | 0.26364428766363 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +22.60995032651% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
Offense: Mainhand
| Damage | 32 |
| Accuracy | 24 |
| Crit Chance | 4% |
| APR | 4 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 42 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Mind
| Mindpower | 25 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +12% |
| Arcane | +20% |
| Cold | +18% |
| All | 0% |
| Lightning | +5% |
| Light | +3% |
| Temporal | +10% |
| Physical | +5% |
| Darkness | +52% |
| Mind | +16% |
| Nature | +9% |
Offense: Damage Penetration
| Lightning | +15% |
| Light | +5% |
| Darkness | +20% |
| Blight | +10% |
| Arcane | +10% |
| Mind | +15% |
| Acid | +10% |
Defense: Base
| Armour (hardiness) | 6 (35.65183292883%) |
| Defense | 18 |
| Ranged Defense | 18 |
| Fatigue | 0 |
| Physical Save | 26 |
| Spell Save | 34 |
| Mental Save | 21 |
Defense: Resistances
| Acid | + 15%( 70%) |
| Blight | + 17%( 70%) |
| Arcane | + 30%( 70%) |
| Mind | + 31%( 70%) |
| All | + 12%( 70%) |
| Darkness | + 37%( 70%) |
| Light | + 20%( 70%) |
| Temporal | + 26%( 70%) |
| Lightning | + 23%( 70%) |
| Fire | + 17%( 70%) |
| Nature | + 18%( 70%) |
Defense: Immunities
| Pinning Resistance | 40% |
| Confusion Resistance | 43% |
| Teleport Resistance | 10% |
| Disarm Resistance | 22% |
| Bleed Resistance | 20% |
| Silence Resistance | 23% |
| Stun Resistance | 53% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 34% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 340 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 58 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 448% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 118 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Class Talents
| Demented / Disfigured face | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Demented / Controlled horrors | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Tentacles | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Demented / Horrific body | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 2/5 |
| Demented / Path of horror | 1.30 |
| 2/5 |
| 1/5 |
| 4/5 |
| 2/5 |
Generic Talents
| Spell / Staff combat | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| Demented / Beyond sanity | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 5/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved talent Track (+1 level(s)). | done |
You failed to protect the worried loremaster from death by Bethiraldabeth the rattlesnake. Escort: worried loremaster (level 2 of Trollmire) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | Glowdream the pair of rough leather boots (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Arcane While equipped: offense ------ Damage +3% light, +9% cold When Hit 4 cold, 4 mind, 2 light defense ------ Armor +1 Resistance +9% light Silence Resist +23% Confus Resist +23% Stun Resist +21% A pair of boots made of leather. |
| Light source | Manumas the Woecutter2.0 Encumbrance T1 lite [Rare] Psionic While equipped: Stats Wil +3 offense ------ Damage +5% mind, +6% darkness Ignore resists +5% light, +10% darkness defense ------ Resistance +3% darkness other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | iron helm 'Unlightfury' (0 def, 3 armour)3.0 Encumbrance T1 head armor [Rare] Nature While equipped: offense ------ Damage +18% darkness defense ------ Armor +3 Fatigue +5% Resistance +6% lightning, +6% temporal +5% arcane, +6% fire other ------- Light +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Shimmertitan the ash wand of shielding [power 176] (15/20 cooldown)2.0 Encumbrance T2 wand charm [Random Unique] Arcane While equipped: offense ------ Ignore resists +10% acid, +15% lightning When Hit 2 lightning other ------- Wards +3 acid, +3 cold, +2 nature +3 arcane Talents +1 Ward Create a shield absorbing up to 176 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 turn cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | copper ring 'Arawen'0.1 Encumbrance T1 ring jewelry [Rare] Psionic While equipped: Stats Wil +1 offense ------ Mind Crit +2% Damage +11% mind defense ------ Resistance +11% mind Mind save +3 (+2 eff.) other ------- Max psi +40.00 Rings make your fingers look great! |
| On fingers | Bilerupture the copper ring0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: offense ------ Damage +9% arcane, +6% nature Ignore resists +10% blight On-Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 22 defense ------ Resistance +3% blight Life +23.00 Disarm Resist +22% Pinning Resist +20% Knockbk Resist +24% Rings make your fingers look great! |
| Around waist | rough leather belt 'Galeglamour'1.0 Encumbrance T1 belt armor [Rare] Psionic While equipped: offense ------ Mindpower +4 (+2 eff.) When Hit 2 lightning defense ------ Resistance +3% acid Physical save +6 (+3 eff.) Unlife -40.00 life Cut Resist +20% Pinning Resist +20% Knockbk Resist +10% Teleport Resist +10% A belt that goes around your waist. |
| In main hand | dwarven-steel longsword 'Coalsever' (32-46 power, 4 apr)3.0 Encumbrance T3 longsword 1H weapon [Random Unique] Arcane/Master Weapon Damage 32.5 - 45.5 Physical Uses 100% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% On-Hit, radius 1 +10 fire While equipped: Stats Str +3 offense ------ Damage +5% physical Accuracy +10 (+5 eff.) On-Hit (Melee): * 10% chance to reduce all saves and defense by 17 defense ------ Resistance +6% darkness Sharp, long, and deadly. |
| On hands | Amylabers the dwarven-steel gauntlets (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Random Unique] Arcane/Nature While equipped: Stats Mag +3, Wil +6 offense ------ Spellpower +5 (+2 eff.) On-Hit 7 lightning, 4 arcane 7 nature Damage +5% lightning, +3% blight +11% arcane, +3% nature Ignore resists +10% arcane defense ------ Armor +2 Fatigue +3% Resistance +6% lightning, +3% blight +10% arcane, +7% nature Unarmed combat: Weapon Damage 22.5 - 31.5 Physical Uses 40% Cun, 40% Dex, 40% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 83% On-hit +6 arcane On-crit, radius 2 +8 lightning, +6 nature On Hit: 10% Venomous Breath level 3 On Hit: 10% Lightning Breath level 3 On Hit: 10% Manathrust level 3 Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Betalaith the Tundraobeisance (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Random Unique] Arcane While equipped: offense ------ Spell Crit +3% Spellpower +2 (+1 eff.) Damage +10% temporal, +13% darkness +9% cold When Hit 2 arcane defense ------ Resistance +5% arcane, +10% temporal +19% darkness, +9% all Spell save +17 (+8 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | linen cloak 'Ebonyknave' (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: offense ------ Mind Crit +6% Mindpower +5 (+2 eff.) Damage +6% darkness Ignore resists +15% mind, +10% darkness defense ------ Defense +1 (+1 eff.) Life +31.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | clarifying steel amulet of cunning (+3)0.1 Encumbrance T2 amulet jewelry [Ego] Nature While equipped: Stats Cun +3 defense ------ Resistance +11% mind Confus Resist +20% Amulets make your neck look great! |
Inventory
Prismatic Rune (6 turns; lightning, physical, darkness, light, temporal)0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 18 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 5 lightning, 2 physical, 4 darkness, 4 light, 4 temporal Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
copper amulet of dexterity (+2)0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats Dex +2 Amulets make your neck look great! |
copper ring0.1 Encumbrance T1 ring jewelry [Normal] Rings make your fingers look great! |
Aerefang the elm bonestaff (10-12 power, 2 apr, darkness element)5.0 Encumbrance T1 staff 1H weapon [Rare] Master Weapon Damage 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +1.0% proc damage (max 200%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Spell Crit +3% Spellpower +3 (+1 eff.) Damage +6% acid, +3% arcane +10% darkness defense ------ Defense +15 (+8 eff.) Resistance +6% mind, +6% cold Unlife -20.00 life other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
iron waraxe 'Tundrashear' (10-15 power, 2 apr)3.0 Encumbrance T1 waraxe 1H weapon [Rare] Nature Weapon Damage 10.5 - 14.7 Physical Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% On-hit +8 cold On-Hit, radius 1 +4 lightning While equipped: Stats Con +6, Wil +7 offense ------ Damage +15% cold Ignore resists +5% lightning defense ------ Resistance +3% temporal Life +15.00 One-handed war axes. |
Pusswift the linen robe (10 def, 0 armour)2.0 Encumbrance T1 cloth armor [Rare] Nature While equipped: Stats Str +1, Con +3 offense ------ Physical Crit +3.0% Physical Power +15 (+7 eff.) Damage +5% nature defense ------ Defense +10 (+6 eff.) Resistance +3% nature, +7% all Poison Resist +23% Disease Resist +23% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven Robe of the Worm of light (+15%) (0 def, 0 armour)2.0 Encumbrance T1 cloth armor [Cosmetic Item] Arcane/Psionic While equipped: offense ------ Mind Crit +2% Mindpower +2 (+1 eff.) Damage +10% light defense ------ Resistance +15% light, +7% all Mind save +17 (+9 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
rough leather armour of the deep (3 def, 3 armour)9.0 Encumbrance T1 light armor [Ego+] Nature While equipped: defense ------ Armor +3 Defense +3 (+2 eff.) Fatigue +6% Resistance +5% acid, +6% cold other ------- Breathe water A suit of armour made of leather. |
Oluharavon the iron mail armour (2 def, 6 armour)14.0 Encumbrance T1 heavy armor [Rare] Master While equipped: Stats Dex +2 offense ------ Ignore Armor +4 defense ------ Armor +6 Defense +2 (+2 eff.) Fatigue +12% Resistance +6% acid, +16% cold Crit Resistance 10.00% other ------- Max stamina +30.00 A suit of armour made of mail. |
Layoselaith the Sootserpent (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats Cun +2, Dex +2 offense ------ Accuracy +4 (+2 eff.) Ignore Armor +3 When Hit 8 light On-Hit (Melee): * 10% chance to slow global speed by 43% * 10% chance to reduce damage dealt by 15% defense ------ Defense +1 (+1 eff.) Resistance +5% arcane A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Fogstalker (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Nature While equipped: Stats Dex +2 offense ------ Physical Power +25 (+12 eff.) Move Speed +10% Damage +6% mind defense ------ Armor +1 Fatigue -5% Resistance +9% darkness Life +30.00 other ------- Stamina/turn +0.30 A pair of boots made of leather. |
Ce'Nima (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Rare] Master While equipped: offense ------ Accuracy +5 (+2 eff.) Ignore Armor +2 When Hit 4 physical defense ------ Armor +3 Fatigue +2% Resistance +6% lightning, +6% fire +6% cold Life +80.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Gorethel the pair of iron boots (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Rare] Arcane While equipped: Stats Dex +8, Mag +1, Cun +2 offense ------ Spellpower +4 (+1 eff.) defense ------ Armor +3 Fatigue +2% Resistance +3% darkness Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Sludgegrip (0 def, 0 armour)1.0 Encumbrance T1 hands armor [Unique] Nature While equipped: Stats Cun +4, Wil +4 offense ------ Mindpower +2 (+1 eff.) Damage +5% nature defense ------ Resistance +10% nature Poison Resist +20% other ------- Masteries +0.20 Wild-gift/Slime Unarmed combat: Weapon Damage 7.0 - 7.7 Physical Uses 40% Dex, 40% Str, 40% Cun Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +4.0% Attack Speed 100% On Hit: 35% Slime Spit level 1 These gloves are coated with a thick, green liquid. |
heroic hardened leather gloves of dexterity (+4) (0 def, 6 armour)1.0 Encumbrance T2 hands armor [Ego+] Master While equipped: Stats Dex +4 offense ------ Accuracy +10 (+5 eff.) defense ------ Armor +6 Mind save +7 (+4 eff.) Life +45.00 Unarmed combat: Weapon Damage 21.0 - 23.1 Physical Uses 40% Dex, 40% Str, 40% Cun Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +10 Ignore Armor +3 Critical Rate +8.0% Attack Speed 100% On Hit: 10% Battle Shout level 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
linen wizard hat 'Khelaharafang' (6 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats Dex +2 offense ------ Physical Crit +1.0% defense ------ Defense +6 (+4 eff.) Resistance +3% blight, +6% fire +15% cold Stun Resist +10% other ------- Max stamina +30.00 A pointy cloth hat, very wizardly... |
stabilizing rough leather cap of constitution (+3) (0 def, 1 armour)2.0 Encumbrance T1 head armor [Ego] Master While equipped: Stats Con +3 defense ------ Armor +1 Fatigue +1% Physical save +12 (+6 eff.) A cap made of leather. |
Steel Helm of Garkul (0 def, 6 armour)3.0 Encumbrance T2 head armor [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats Str +5, Wil +4, Con +5 offense ------ Damage +10% physical defense ------ Armor +6 Fatigue +8% Physical save +12 (+6 eff.) Spell save +12 (+6 eff.) Mind save +12 (+6 eff.) other ------- Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
6 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats Str +1, Dex +1, Mag +1, Wil +1 Cun +1, Con +1 Item imbue powers: Stats Str +1, Dex +1, Mag +1, Wil +1 Cun +1, Con +1 Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
8 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
298 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Isloretira [power 100] (15/15 cooldown)2.0 Encumbrance T1 torque charm [Rare] Psionic While equipped: Stats Dex +2, Mag +5 offense ------ Damage +6% mind defense ------ Resistance +5% arcane Crit Resistance 10.00% Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 105 physical damage Puts all charms on 15 turn cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
Earthspike [power 105] (15/15 cooldown)2.0 Encumbrance T1 wand charm [Rare] Arcane While equipped: Stats Con +3, Wil +1 offense ------ Ignore resists +5% nature defense ------ Resistance +3% nature Fire a magical bolt dealing 105 fire damage Puts all charms on 15 turn cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Shirley the Dwarf Writhing One level 10
24th Voratun 122nd year of Ascendancy at 22:36 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Shirley the Dwarf Writhing One level 16
25th Wealth 122nd year of Ascendancy at 09:08 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By Shirley the Dwarf Writhing One level 14
14th Wealth 122nd year of Ascendancy at 05:10 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Shirley the Dwarf Writhing One level 10
25th Voratun 122nd year of Ascendancy at 17:55 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Shirley the Dwarf Writhing One level 10
27th Voratun 122nd year of Ascendancy at 16:00 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Shirley the Dwarf Writhing One level 17
26th Wealth 122nd year of Ascendancy at 23:27 see stats
Log
Shirley hits Elimina the dozing fox for 38 to psi, 56 darkness, 0 lightning, 1 to psi, 1 arcane, 0 nature (95 total damage).
Shirley is weakened by the darkness!
Shirley killed Dozing brown bear!
Shirley killed Bloated ooze!
Shirley killed Dozing grizzly bear!
Elimina the dozing fox shares damage with his oozes!
Elimina the dozing fox converts some damage to Psi!
Melee retaliation hits Elimina the dozing fox for 0 to psi, 0 lightning, 0 to psi, 0 light, 0 to psi, 1 cold, 0 to psi, 1 mind, 0 to psi, 0 arcane, 0 lightning, 0 to psi, 0 light, 0 cold, 0 mind, 0 to psi, 0 arcane (5 total damage).
Elimina the dozing fox hits Shirley for 3 healing, (23 absorbed), 0 nature, (2 absorbed), 0 darkness, (2 absorbed), 0 mind, 3 healing, (25 absorbed), 0 nature, (2 absorbed), 0 darkness, (2 absorbed), 0 mind (0 total damage) [6 healing].
Elimina the dozing fox cover of leaves falls apart.
Elimina the dozing fox is clear from the black blood.
Shirley is weakened by the gloom.
Thorn Grab from Elimina the dozing fox hits Shirley for (6 absorbed), 0 nature (0 total damage).
Mindrot hits Shirley for (5 absorbed), 0 mind, (5 absorbed), 0 darkness (0 total damage).
Poison from Elimina the dozing fox hits Shirley for (38 absorbed), 0 nature (0 total damage).
Your shield crumbles under the damage!
The shield around Shirley crumbles.
Elimina the dozing fox shares damage with his oozes!
Elimina the dozing fox converts some damage to Psi!
Melee retaliation hits Elimina the dozing fox for 0 to psi, 1 lightning, 0 to psi, 0 light, 0 to psi, 1 cold, 0 to psi, 1 mind, 0 to psi, 0 arcane, 0 to psi, 1 lightning, 0 to psi, 0 light, 1 to psi, 1 cold, 0 to psi, 0 mind, 0 to psi, 0 arcane (8 total damage).
Elimina the dozing fox hits Shirley for (8 absorbed), 16 nature, 2 darkness, 2 mind, 24 nature, 2 darkness, 2 mind (47 total damage).
Shirley overcomes the gloom.
Thorn Grab from Elimina the dozing fox hits Shirley for 6 nature damage.
Mindrot hits Shirley for 5 mind, 5 darkness (9 total damage).
Poison from Elimina the dozing fox hits Shirley for 60 nature damage.
Elimina the dozing fox shares damage with his oozes!
Elimina the dozing fox converts some damage to Psi!
Melee retaliation hits Elimina the dozing fox for 0 to psi, 1 lightning, 0 to psi, 0 light, 0 to psi, 1 cold, 0 to psi, 0 mind, 0 to psi, 0 arcane, 0 to psi, 1 lightning, 0 to psi, 0 light, 0 to psi, 1 cold, 0 to psi, 1 mind, 0 to psi, 0 arcane (8 total damage).
Elimina the dozing fox hits Shirley for 25 nature damage.
Shirley the level 19 dwarf writhing one was treehugged to death by Elimina the dozing fox on level 2 of Heart of the Gloom.



















































































