






Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Auto-self-cast Arcane Eye 1.5.0Automatically cast Arcan Eye on self when enemies are not visible and it's at level 4+ and it's not active Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Prepare Stealthily 1.7.0Modifies various trap-preparation and tool-preparation tools from the Cunning/Traps and Cunning/Artifice trees so that they do not break stealth. Affected talents are:
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| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Mechanical |
| Class | Arachnid |
| Level / Exp | 26 / 0% |
| Size | medium |
| Lifes / Deaths | no deaths recorded 5 / 0 |
Primary Stats
| Strength | 23 (base 15) |
| Dexterity | 42 (base 42) |
| Constitution | 13 (base 13) |
| Magic | 15 (base 10) |
| Willpower | 10 (base 10) |
| Cunning | 38 (base 34) |
Resources
| Life | 700/700 |
| Steam | 100/100 |
| Healing Factor | 1.0283363011315 |
| Regeneration | 0.25708407528287 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +100% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 1 |
| Infravision | 11 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 34 |
| Accuracy | 65 |
| Crit Chance | 21% |
| APR | 3 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 34 |
| Accuracy | 65 |
| Crit Chance | 21% |
| APR | 3 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 7.5 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Mind
| Mindpower | 21 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Damage Bonus
| Fire | +8% |
| All | 0% |
Offense: Damage Penetration
| Lightning | +25% |
| Physical | +25% |
| Nature | +7% |
Defense: Base
| Armour (hardiness) | 26.36174050493 (81.898876157654%) |
| Defense | 21 |
| Ranged Defense | 21 |
| Fatigue | 23 |
| Physical Save | 18 |
| Spell Save | 12 |
| Mental Save | 21 |
Defense: Resistances
| Acid | + 45%(100%) |
| Lightning | + 24%(100%) |
| Darkness | + 13%(100%) |
| Cold | + 14%(100%) |
| Physical | + 25%(100%) |
| Fire | + 24%(100%) |
| All | 0%(100%) |
Defense: Immunities
| Disarm Resistance | 50% |
| Bleed Resistance | 100% |
| Knockback Resistance | 55% |
| Fear Resistance | 100% |
| Stun Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 50% |
Inscriptions (1/1)
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 10.0 steam per turn. Can be activated for an instant burst of 50 steam. |
Class Talents
| Steamtech / Armament | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Generic Talents
Effects
| talent | Mecharachnid Link |
Quests
Equipment
| Quiver | pouch of dwarven-steel shots 'Bareradrarin' (22/22, 140% power, 3 apr) 3.0 T3 shot ammo [Random Unique] Master/Psionic Power 140% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +3 Crit +13.0% Capacity 22 Ranged+ +12 acid +8 physical +11 darkness Against +8% Living On Hit: * 10% chance to reduce armor by 13% * 20% chance to slow global speed by 40% * 20% chance to knock the target back 3 spaces and deal 73 physical damage On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: ---------- misc Talents +1 Magnetic Shell Shots are used with slings to pummel your foes to death. |
| Tail | mighty iron steamgun of fire 4.0 T1 steamgun 1H weapon [Ego] Arcane/Master/Steamtech Mastery Steamgun Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Atk.spd 100% Range +6 Proj.spd +600% Ranged+ +5 fire On Hit.r1 +14 20% chance of physical repulsion Uses 2.0 Steam While equipped: Stats +2 Str dps ---------- Phys.pwr +6 (+2 eff.) Dmg.mod +8% fire Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
| In off hand | dwarven-steel steamgun 'Yvama' 4.0 T3 steamgun 1H weapon [Rare] Master/Steamtech Mastery Steamgun Mastery Acc+ +0.2% base dam (max 20%) Apr +9 Atk.spd 100% Range +8 Proj.spd +600% Ranged+ +20 acid On Hit.r1 +12 acid +60 20% chance of physical repulsion Uses 2.0 Steam While equipped: Stats +5 Mag dps ---------- Acc +6 (+2 eff.) ----- def ----- Resists +6% acid Crit.chn- 15.00% ---------- misc Cooldown Strafe -2 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
| In main hand | throat-seeking dwarven-steel steamgun 4.0 T3 steamgun 1H weapon [Ego+] Disrupt/Steamtech Mastery Steamgun Mastery Acc+ +0.2% base dam (max 20%) Apr +21 Crit +12.0% Atk.spd 100% Range +8 Proj.spd +600% Ranged+ +7 nature On Crit: * silences the target Uses 2.0 Steam While equipped: dps ---------- Res.pen +7% nature Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
| Main armor | dwarven-steel plate armour 'Cracklestoker' (0 def, 15 armour) 17.0 T3 massive armor Reqs Massive armour training [Random Unique] Nature/Master While equipped: Stats +6 Str +4 Cun dps ---------- Melee Ret 10 physical ----- def ----- Armour +15 Fatigue +23% Resists +18% acid +25% physical +13% darkness +16% fire +24% lightning +14% cold Crit.chn- 10.00% Disarm- +50% Stun/Frz- +53% Knockbk- +55% ---------- misc Light +1 Infravis +1 Cooldown Rush -10 Track: Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 16 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
Inventory
Pinwheel (107% power, 10 apr)3.0 T1 steamsaw 1H weapon [Unique] Steamtech Power 107% Range: 1.5x Uses 100% Str Dmg Phys.bleed Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +3.0% Atk.spd 100% Block +50 On Hit: * 15% chance to pin the target Uses 1.0 Steam While equipped: ----- def ----- Armour +4 Defense +7 (+3 eff.) Fatigue +7% ---------- misc Talents +1 Block "Create new, exciting connections in other people's lives, such as between their feet and the floor!" |
Tinkerer's Twinblaster4.0 T1 steamgun 1H weapon [Unique] Steamtech Mastery Steamgun Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Atk.spd 100% Dmg.mult 50% Range +4 Proj.spd +600% Ranged+ +5 physical Recurse +2 Uses 3.0 Steam This gun seems to be some experiment in firing multiple shots simultaneously. The design is somewhat rudimentary, but it seems to work. |
Iron Mail of Bloodletting (2 def, 4 armour)14.0 T2 heavy armor Reqs Heavy armour training [Unique] Arcane While equipped: Stats +2 Str +2 Con ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% Resists +10% acid +10% fire +10% darkness +10% blight HP.reg +3.00 Heal.mod +30% ---------- misc Masteries +0.10 Technique/Bloodthirst Blood drips continuously from this fell suit of iron, and dark magics churn almost visibly around it. Bloody ruin comes to those who stand against its wearer. |
Splendourparry (5 def, 24 armour)14.0 T5 heavy armor Reqs Heavy armour training Dex 48 [Random Unique] Nature/Master While equipped: dps ---------- Res.pen +5% light +5% blight Melee Ret 8 blight ----- def ----- Armour +24 Defense +5 (+2 eff.) Fatigue +12% Resists +26% acid +8% physical +18% light +25% cold +9% lightning +6% fire ---------- misc Breathe water A suit of armour made of mail. |
well-made ablative armour0.0 T3 steamtech tinker [Normal] Steamtech Attachable to body When attached: ----- def ----- Armour +6 Crit.chn- 21.00% Tinkers can be attached to normal items to improve them with steam power! |
Achievements
Log
You collect a new ingredient: lump of iron (1).
You gain 12.82 gold from the melting of iron battleaxe 'Purestinger' (109% power, 1 apr).
You gain 0.50 gold from the melting of ash vilestaff (111% power, 3 apr, blight element).
You gain 5.00 gold from the melting of Earthen Beads.
You gain 0.55 gold from the melting of shatter afflictions rune (absorb 20; cd 22).
You collect a new ingredient: stack of herbs (sessali) (5).
You gain 1.52 gold from the melting of movement infusion (speed 474%; cd 10).
There is a way to the previous level here (press '' or right click to use).
Character control switched to mecharachnid (servant of Normal Engineer Are In An Another World).
Normal Engineer Are In An Another World uses Wrath of the Highborn.
Normal Engineer Are In An Another World radiates power.
Normal Engineer Are In An Another World uses Thunder Grenade.
Xorn is stunned!
Normal Engineer Are In An Another World hits Xorn for 186 physical damage.
Mecharachnid (servant of Normal Engineer Are In An Another World) deactivates Mecharachnid Link.
Mecharachnid (servant of Normal Engineer Are In An Another World) activates Mecharachnid Link.
Mecharachnid (servant of Normal Engineer Are In An Another World) wears (replacing Iron Mail of Bloodletting (2 def, 8 armour) ): dwarven-steel plate armour 'Cracklestoker' (0 def, 11 armour).
You detach iron spike attachment from your Iron Mail of Bloodletting (2 def, 4 armour).
You attach iron spike attachment to your dwarven-steel plate armour 'Cracklestoker' (0 def, 15 armour) .
Xorn is knocked back!
Normal Engineer Are In An Another World's Rocket Pod hits Xorn for 30 fire, 5 physical, 0 arcane, 2 fire, 11 nature, 9 nature, 64 physical (121 total damage).
Normal Engineer Are In An Another World shoots!
Normal Engineer Are In An Another World's Shoot performs a ranged critical strike against Xorn!
You collect a new ingredient: xorn fragment (1).
Normal Engineer Are In An Another World's Shoot hits Xorn for 188 physical damage.
Normal Engineer Are In An Another World's Shoot killed Xorn!
Normal Engineer Are In An Another World activates Chemical Grenade.
Normal Engineer Are In An Another World deactivates Incendiary Grenade.


















