Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
White Monk 1.7.6Adds the White Monk, a warrior subclass. The White Monk wields no arms, instead using intense focus and training to turn their body into a weapon. They fend off enemy blows with their immense willpower and can preform healing and regenerative rites. Primary stats are Dexterity and Willpower. White Monks have the unique ability to project unarmed melee attacks at a distance, with talents that allow them to strike many targets in a area, as well. White Monks have a base damage modifier for hand gear of 60% Dex and 60% Wil, and gain some of the same benefits to unarmed attacks as Brawlers. Includes seven new talent trees and incorporates a few existing trees from Warrior and Rogue classes. Rending - Attack your foes from afar and sap their energy. Mending - Heal and cleanse yourself and even prepare a rite that can ward off death itself. Fending (generic) - Ward off enemy assaults, directing some damage to your stamina pool. Agile Combatant - Move across the battlefield with unmatched agility. Martial Arts - Master the art of unarmed fighting and gain bonus strikes from your attacks. Black Belt (locked) - Learn advanced fighting techniques to cripple your foes and react with finely honed reflexes. Transcending(locked) - Directly manipulate your foes' spirits to sap their energy and learn to project your spirit to assail all nearby foes. Follow one of the Six Ways with a set of class evolutions for the White Monk: Way of the Rushing Bull Way of the Flying Arrow Way of the Open Palm Way of the Arcane Flow Way of the Transcendent Spirit Way of the Hidden Viper Full details in the forum thread. Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Infinite |
Mode | Insane Adventure |
Sex | Female |
Race | Cornac |
Class | White Monk |
Level / Exp | 13 / 90% |
Size | medium |
Lifes / Deaths | Killed by elven sun-mage at level 3 on the 75th Pyre 122nd year of Ascendancy at 22:21 0 / 5Killed by Xerath the ancient elven mummy at level 13 on the 1st Flare 122nd year of Ascendancy at 01:40 Killed by thought-forged warrior at level 13 on the 1st Flare 122nd year of Ascendancy at 02:51 Killed by Xerath the ancient elven mummy at level 13 on the 1st Flare 122nd year of Ascendancy at 03:44 Killed by imo at level 13 on the 1st Flare 122nd year of Ascendancy at 03:48 |
Primary Stats
Strength | 12 (base 10) |
Dexterity | 38 (base 38) |
Constitution | 10 (base 10) |
Magic | 10 (base 10) |
Willpower | 42 (base 33) |
Cunning | 12 (base 10) |
Resources
Life | 305/305 |
Stamina | 216/216 |
Healing Factor | 1.1100003099961 |
Regeneration | 0.27750007749904 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -56.92171578769% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 1 |
See Stealth | 5 |
See Invisible | 6 |
Offense: Barehand
Damage | 59 |
Accuracy | 42 |
Crit Chance | 6% |
APR | 4 |
Speed | 0.80 |
Offense: Spell
Spellpower | 8 |
Crit Chance | 2% |
Speed | 1 |
Offense: Mind
Mindpower | 29 |
Crit Chance | 2% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +13% |
Light | +10% |
Fire | +17% |
Arcane | +6% |
Cold | +33% |
All | 0% |
Offense: Damage Penetration
Fire | +5% |
Defense: Base
Armour (hardiness) | 12.377719645403 (38.594633868923%) |
Defense | 31 |
Ranged Defense | 31 |
Fatigue | 0 |
Physical Save | 21 |
Spell Save | 23 |
Mental Save | 25 |
Defense: Resistances
Acid | + 14%( 70%) |
Blight | + 14%( 70%) |
Cold | + 50%( 70%) |
All | + 9%( 70%) |
Lightning | + 17%( 70%) |
Light | + 27%( 70%) |
Temporal | + 14%( 70%) |
Mind | + 14%( 70%) |
Darkness | + 29%( 70%) |
Fire | + 16%( 70%) |
Nature | + 12%( 70%) |
Defense: Immunities
Pinning Resistance | 35% |
Teleport Resistance | 0% |
Stun Resistance | 35% |
Instadeath Resistance | 100% |
Knockback Resistance | 35% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 464% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
Technique / Agile Combatant | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 2/5 |
Technique / Mending | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Martial Arts | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Technique / Rending | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Fending | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Effects
Quests
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 4): Near SightedYou completed the challenge and received: Random Artifact: Morningblur (6-8 power, 5 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 5): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 7): ExterminatorYou completed the challenge and received: Random Artifact: Scorchpower (0 def, 1 armour) | done |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
On feet | Scorchpower (0 def, 1 armour) Scorchpower (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Nature/Master/Psionic While equipped: Stats +2 Cun +3 Wil offense ------ Ignore resists +5% fire defense ------ Armor +1 Fatigue -4% Resistance +9% lightning +6% temporal +3% darkness +3% fire +3% nature Physical save +10 (+5 eff.) Spell save +9 (+5 eff.) Mind save +5 (+3 eff.) other ------- Encumbrance +20 A pair of boots made of leather. |
On hands | cinder hardened leather gloves (0 def, 2 armour) cinder hardened leather gloves (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Ego] Nature While equipped: offense ------ On-Hit 6 fire Damage +5% fire defense ------ Armor +2 Resistance +5% fire Unarmed combat: Weapon Damage 16.0 - 17.6 Physical Uses 60% Wil, 60% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 125% On-crit, radius 2 +6 fire On Hit: 10% Fire Breath level 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
On head | miner's rough leather cap (0 def, 2 armour) miner's rough leather cap (0 def, 2 armour)2.0 Encumbrance T1 head armor [Ego] Master While equipped: defense ------ Armor +2 Fatigue +1% other ------- Infravision +1 A cap made of leather. |
Tool | iron pickaxe (dig speed 36 turns) iron pickaxe (dig speed 36 turns)3.0 Encumbrance T1 digger tool [Normal] While equipped: Stats +1 Str While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | Lisuda the Blizzardlady Lisuda the Blizzardlady0.1 Encumbrance T2 ring jewelry [Rare] Arcane While equipped: Stats +3 Wil offense ------ Critical power +5.00% Damage +10% light +6% cold defense ------ Resistance +20% light Mind save +3 (+2 eff.) other ------- EQ when Hit +0.08 Rings make your fingers look great! |
On fingers | copper ring 'Sunobeisance' copper ring 'Sunobeisance'0.1 Encumbrance T1 ring jewelry [Rare] Arcane While equipped: offense ------ Physical Power +6 (+2 eff.) Spellpower +6 (+2 eff.) Mindpower +5 (+3 eff.) Damage +12% fire +3% cold defense ------ Resistance +6% cold Rings make your fingers look great! |
Around neck | Tundralord the copper amulet Tundralord the copper amulet0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: Stats +1 Str +3 Wil offense ------ Physical Crit +1.0% defense ------ Resistance +6% mind +3% cold Amulets make your neck look great! |
Main armor | Tulobers the woollen robe (0 def, 0 armour) Tulobers the woollen robe (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Random Unique] Arcane/Nature While equipped: offense ------ Critical power +5.00% Damage +24% cold +13% darkness +6% arcane When Hit 6 mind defense ------ Resistance +36% cold +19% darkness +9% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Light source | survivor's brass lantern of clarity survivor's brass lantern of clarity2.0 Encumbrance T1 lite [Ego] Nature/Psionic While equipped: defense ------ Physical save +6 (+3 eff.) Mind save +5 (+3 eff.) Healmod +11% other ------- Light +3 See Stealth +5 See Invisibility +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Cloak | linen cloak of battle (1 def, 0 armour) linen cloak of battle (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Ego] Master While equipped: offense ------ Physical Crit +1.0% Physical Power +2 (+1 eff.) defense ------ Defense +1 (+1 eff.) Fatigue -2% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around waist | cleansing rough leather belt cleansing rough leather belt1.0 Encumbrance T1 belt armor [Ego] Disrupt While equipped: defense ------ Resistance +6% acid +6% blight A belt that goes around your waist. |
Inventory
steel amulet 'Cloudrain' steel amulet 'Cloudrain'0.1 Encumbrance T2 amulet jewelry [Rare] Arcane While equipped: Stats +2 Mag offense ------ Ignore resists +5% lightning When Hit 4 lightning defense ------ Armor +2 Defense +10 (+5 eff.) Life Regen +4.00 Knockbk Resist +20% Amulets make your neck look great! |
cleansing gold amulet cleansing gold amulet0.1 Encumbrance T3 amulet jewelry [Ego] Disrupt While equipped: defense ------ Resistance +17% nature +11% blight Poison Resist +20% Disease Resist +23% Amulets make your neck look great! |
Belutha Belutha0.1 Encumbrance T1 ring jewelry [Rare] Psionic While equipped: defense ------ Resistance +6% cold +3% fire Mind save +6 (+3 eff.) Confus Resist +23% other ------- Max hate +4.00 Rings make your fingers look great! |
copper ring 'Cindervortex' copper ring 'Cindervortex'0.1 Encumbrance T1 ring jewelry [Rare] Psionic While equipped: Stats +1 Dex offense ------ Damage +3% fire When Hit 6 fire defense ------ Crit Resistance 5.00% Mind save +5 (+3 eff.) Confus Resist +21% Rings make your fingers look great! |
Ulfarion the Blackpulverizer (10-12 power, 2 apr, temporal element) Ulfarion the Blackpulverizer (10-12 power, 2 apr, temporal element)5.0 Encumbrance T1 staff 2H weapon Reqs Mag 11 [Rare] Master Weapon Damage 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% While equipped: Stats +1 Cun +1 Wil offense ------ Spell Crit +6% Mind Crit +3% Critical power +11.00% Spellpower +3 (+2 eff.) Damage +3% cold +12% darkness +10% temporal defense ------ Mind save +3 (+2 eff.) other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
balanced steel greatsword (20-32 power, 2 apr) balanced steel greatsword (20-32 power, 2 apr)3.0 Encumbrance T2 greatsword 2H weapon Reqs Str 16 [Ego] Master Weapon Damage 20.0 - 32.0 Physical Uses 120% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Accuracy +12 (+4 eff.) defense ------ Defense +10 (+5 eff.) Disarm Resist +34% Massive two-handed swords. |
nature's vined mindstar of balance (4-4 power, 18 apr, nature damage) nature's vined mindstar of balance (4-4 power, 18 apr, nature damage)3.0 Encumbrance T2 mindstar 1H weapon [Ego] Nature Weapon Damage 4.0 - 4.4 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Mind Crit +2% Mindpower +4 (+2 eff.) Damage +3% nature defense ------ Resistance +3% blight Physical save +2 (+1 eff.) Spell save +5 (+3 eff.) Mind save +3 (+2 eff.) Disease Resist +10% other ------- EQ when Hit +0.70 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Faloruirig the pouch of iron shots (15/15, 20-24 power, 1 apr) Faloruirig the pouch of iron shots (15/15, 20-24 power, 1 apr)3.0 Encumbrance T1 shot ammo [Rare] Psionic Weapon Damage 20.0 - 24.0 Physical Uses 70% Dex, 50% Cun Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +1 Critical Rate +4.0% Capacity 15 Projectile Speed +100% On-crit, radius 2 +12 physical On Hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) While equipped: other ------- Reload +4 Shots are used with slings to pummel your foes to death. |
Bindings of Eternal Night (12 def, 12 armour) Bindings of Eternal Night (12 def, 12 armour)6.0 Encumbrance T4 mummy armor [Unique] Arcane A complementing item would be your crowning glory. While equipped: Stats +5 Wil +5 Mag offense ------ Damage +15% cold +15% arcane +20% darkness When Hit 10 darkness defense ------ Armor +12 Defense +12 (+6 eff.) Resistance +30% blight -10% fire +30% darkness -10% light Life Regen +1.00 Poison Resist +100% Disease Resist +100% other ------- Light -1 The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
Flashroar the woollen robe (0 def, 0 armour) Flashroar the woollen robe (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Rare] Arcane While equipped: Stats +5 Wil offense ------ Damage +11% temporal defense ------ Resistance +3% lightning +11% temporal +9% all other ------- Psi when Hit +0.08 Hate-on-crit +2.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Xerubrekira the Cracklequarry (3 def, 2 armour) Xerubrekira the Cracklequarry (3 def, 2 armour)9.0 Encumbrance T1 light armor [Rare] Master While equipped: Stats +2 Dex +3 Con offense ------ Critical power +10.00% Ignore resists +10% cold When Hit 4 lightning defense ------ Armor +2 Defense +3 (+2 eff.) Fatigue +6% Resistance +15% lightning A suit of armour made of leather. |
prismatic rough leather armour (3 def, 2 armour) prismatic rough leather armour (3 def, 2 armour)9.0 Encumbrance T1 light armor [Ego] Arcane While equipped: defense ------ Armor +2 Defense +3 (+2 eff.) Fatigue +6% Resistance +10% light +11% darkness A suit of armour made of leather. |
rough leather armour (3 def, 2 armour) rough leather armour (3 def, 2 armour)9.0 Encumbrance T1 light armor [Normal] While equipped: defense ------ Armor +2 Defense +3 (+2 eff.) Fatigue +6% A suit of armour made of leather. |
rough leather armour 'Shinepain' (3 def, 8 armour) rough leather armour 'Shinepain' (3 def, 8 armour)9.0 Encumbrance T1 light armor [Rare] Nature While equipped: defense ------ Armor +8 Defense +3 (+2 eff.) Fatigue +6% Resistance +5% arcane Life +21.00 Teleport Resist +10% A suit of armour made of leather. |
scholar's pair of rough leather boots of speed (0 def, 1 armour) scholar's pair of rough leather boots of speed (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Ego] Arcane While equipped: offense ------ Spellpower +3 (+2 eff.) Move Speed +25% defense ------ Armor +1 A pair of boots made of leather. |
pair of iron boots 'Lightquick' (0 def, 3 armour) pair of iron boots 'Lightquick' (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Rare] Master While equipped: offense ------ Damage +6% light defense ------ Armor +3 Fatigue -3% Resistance +9% light Physical save +5 (+3 eff.) other ------- Encumbrance +20 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
rough leather gloves (0 def, 1 armour) rough leather gloves (0 def, 1 armour)1.0 Encumbrance T1 hands armor [Normal] While equipped: defense ------ Armor +1 Unarmed combat: Weapon Damage 6.5 - 7.2 Physical Uses 60% Wil, 60% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 Critical Rate +1.0% Attack Speed 125% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
rough leather gloves 'Toxinwedge' (0 def, 1 armour) rough leather gloves 'Toxinwedge' (0 def, 1 armour)1.0 Encumbrance T1 hands armor [Rare] Nature While equipped: offense ------ On-Hit 6 lightning Damage +3% lightning defense ------ Armor +1 Resistance +5% lightning Teleport Resist +20% Unarmed combat: Weapon Damage 6.5 - 7.2 Physical Uses 60% Wil, 60% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 Critical Rate +1.0% Attack Speed 125% On-crit, radius 2 +5 lightning On Hit: 10% Lightning Breath level 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
iron gauntlets (0 def, 1 armour) iron gauntlets (0 def, 1 armour)1.5 Encumbrance T1 hands armor [Normal] While equipped: defense ------ Armor +1 Fatigue +1% Unarmed combat: Weapon Damage 10.5 - 14.7 Physical Uses 60% Wil, 60% Dex Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +2.0% Attack Speed 100% Metal gloves protecting the hands up to the middle of the lower arm. |
iron gauntlets 'Bethuwyn' (0 def, 3 armour) iron gauntlets 'Bethuwyn' (0 def, 3 armour)1.5 Encumbrance T1 hands armor [Rare] Nature While equipped: offense ------ On-Hit 5 cold Damage +4% cold Ignore resists +5% acid defense ------ Armor +3 Fatigue +1% Resistance +2% physical +5% cold Physical save +3 (+2 eff.) Unarmed combat: Weapon Damage 11.0 - 15.4 Physical Uses 60% Wil, 60% Dex Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +2.0% Attack Speed 100% On-crit, radius 2 +6 ice On Hit: 10% Ice Breath level 1 Metal gloves protecting the hands up to the middle of the lower arm. |
5 agate 5 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 spinel 3 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 ametrine 5 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine 4 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon 3 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
amethyst amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
amber amber0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
50 alchemist agate 50 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.0 Encumbrance T1 lite [Normal] While equipped: other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
By imo the Cornac White Monk level 5
78th Pyre 122nd year of Ascendancy at 06:30 see stats
By imo the Cornac White Monk level 12
1st Summertide 122nd year of Ascendancy at 01:35 see stats
By imo the Cornac White Monk level 10
5th Mirth 122nd year of Ascendancy at 22:58 see stats
By imo the Cornac White Monk level 13
1st Flare 122nd year of Ascendancy at 03:48 see stats
Log
Venom drake hatchling misses imo.
Xerath the ancient elven mummy hits imo for (23 flat reduction), (27 deflected), 52 mind (52 total damage).
Imo uses Infusion: Regeneration.
Imo starts regenerating health quickly.
Xerath the ancient elven mummy reflects damage back to imo!
Burning from Imo hits Xerath the ancient elven mummy for (26 absorbed), 0 fire (0 total damage).
Burning from Imo hits Venom drake hatchling for 21 fire damage.
Thought-forged warrior receives 6 healing.
Xerath the ancient elven mummy hits imo for 26 reflected damage.
Melee retaliation hits Thought-forged warrior for 6 mind damage.
Thought-forged warrior hits imo for (23 flat reduction), (13 deflected), 25 physical (25 total damage).
Melee retaliation hits Venom drake hatchling for 3 mind damage.
Venom drake hatchling hits imo for (23 flat reduction), (4 deflected), 8 physical (8 total damage).
Imo breathes fire!
You have no more lives left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Xerath the ancient elven mummy reflects damage back to imo!
Xerath the ancient elven mummy hits imo for 56 reflected, 9 reflected, 78 reflected (143 total damage).
imo receives 10 healing.
imo hits Xerath the ancient elven mummy for (56 absorbed), 0 physical, (9 absorbed), 0 fire, (78 absorbed), 0 fire (0 total damage).
imo hits Venom drake hatchling for 63 fire damage.
imo the level 13 cornac white monk was battered to death by Xerath the ancient elven mummy on level 11 of Infinite Dungeon.
Saving game...
Saving done.
Talent Spin Fist is ready to use.
Personal New Achievement: Utterly Destroyed (Insane (Adventure) difficulty)!