Aeredragar the level 3 Whitehoof Arcane Blade by ArchRexem

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignOrcs
ModeNormal Roguelike
SexMale
RaceWhitehoof
ClassArcane Blade
Level / Exp3 / 3%
Sizemedium
Lifes / Deaths

Primary Stats

Strength25 (base 15)
Dexterity10 (base 11)
Constitution15 (base 13)
Magic22 (base 13)
Willpower10 (base 13)
Cunning14 (base 13)

Resources

Life157/157
Mana112/112
Stamina86/86
Healing Factor1.0460311219418
Regeneration0.26150778048545

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage33
Accuracy18
Crit Chance6%
APR1
Speed1.00

Offense: Spell

Spellpower21
Crit Chance2%
Speed1

Offense: Mind

Mindpower12
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)2 (30%)
Defense4
Ranged Defense4
Fatigue6
Physical Save14
Spell Save11
Mental Save8

Defense: Resistances

Temporal+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%
Silence Resistance50%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Magical combat1.30
1/5
0/5
0/5
0/5
Technique / Combat techniques1.00
1/5
0/5
0/5
0/5
Spell / Earth1.30
2/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
0/5
0/5
0/5
0/5
Spell / Enhancement1.30
1/5
0/5
0/5
0/5
Spell / Air1.30
1/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.00
1/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Spell / Conveyance1.00
0/5
0/5
0/5
0/5
Race / Whitehooves1.00
3/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
1/5
1/5
0/5

Effects

talent

Quests

active

Equipment

Main armor
Light source
On head
In main hand

Inventory

Achievements

Log

Ran for 75 turns (stop reason: at exit).

There is a way to the next level here (press '' or right click to use).
Ran for 75 turns (stop reason: at exit).


Resting starts...

Aeredragar starts to surge mana.

Aeredragar stops surging mana.

Talent Rune: Manasurge is ready to use.
Rested for 14 turns (stop reason: all resources and life at maximum).


You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron helm (0 def, 3 armour).
You collect a new ingredient:
lump of iron (1).
You gain 1.00 gold from the melting of
iron mail armour (2 def, 4 armour).
You gain 0.87 gold from the melting of
shimmering linen robe (0 def, 0 armour).
You collect a new ingredient:
lump of iron (1).
You gain 1.78 gold from the melting of
deadly pouch of iron shots of daylight (17/17, 119% power, 1 apr).
You collect a new ingredient:
lump of iron (1).
You gain 1.70 gold from the melting of
iron steamsaw of daylight (101% power, 0 apr).
You collect a new ingredient:
lump of iron (1).
You gain 1.17 gold from the melting of
slime-covered iron dagger (100% power, 5 apr).
You collect a new ingredient:
lump of iron (1).
You gain 1.75 gold from the melting of
iron greatmaul of phasing (114% power, 8 apr).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron greatmaul (117% power, 1 apr).
You gain 2.63 gold from the melting of
cruel elm magestaff of might (100% power, 2 apr, lightning element).
You gain 0.05 gold from the melting of
copper ring.
You gain 2.05 gold from the melting of
blink rune of the warrior (range 4; phase 14; cd 12).
There is a way to the previous level here (press '' or right click to use).