Hijiri the level 12 Shalore Archmage by Thracker

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Semi-Roguelike (sweet&sour)
SexFemale
RaceShalore
ClassArchmage
Level / Exp12 / 23%
Sizemedium
Lifes / Deaths

Primary Stats

Strength8 (base 10)
Dexterity11 (base 10)
Constitution15 (base 10)
Magic41 (base 37)
Willpower33 (base 27)
Cunning12 (base 11)

Resources

Life180/180
Mana212/212
Healing Factor1.0460311219418
Regeneration1.3075389024272

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5

Offense: Mainhand

Damage13
Accuracy5
Crit Chance6%
APR2
Speed1.00

Offense: Spell

Spellpower35
Crit Chance12%
Speed1

Offense: Mind

Mindpower23
Crit Chance5%
Speed1

Offense: Damage Bonus

Light+10%
Cold+10%

Defense: Base

Armour (hardiness)6.6227457108385 (30%)
Defense13
Ranged Defense13
Fatigue0
Physical Save15
Spell Save26
Mental Save24

Defense: Resistances

Arcane+ 18%( 70%)
Light+ 21%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Ice1.30
1/5
0/5
0/5
0/5
Spell / Temporal1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
0/5
0/5
0/5
0/5
Spell / Arcane1.30
1/5
1/5
1/5
1/5
Spell / Phantasm1.30
1/5
1/5
0/5
0/5
Spell / Earth1.30
5/5
1/5
3/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Water1.30
1/5
1/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
2/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Race / Shalore1.00
1/5
1/5
0/5
0/5
Spell / Conveyance1.30
4/5
1/5
2/5
0/5

Effects

talent
talent
talent
talent

Quests

done
done
done
done
done
active
active
done

Equipment

Tool
On fingers
On fingers
Around neck
In main hand
On feet
Light source
On head
Main armor

Inventory

Achievements

Level 10 Got a character to level 10.
By Hijiri the Shalore Archmage level 10
2nd Flare 122nd year of Ascendancy at 17:41
see stats
Orbituary Stabilized the Abashed Expanse to maintain it in orbit.
By Hijiri the Shalore Archmage level 2
75th Pyre 122nd year of Ascendancy at 03:27
see stats

Log


Resting starts...

Rested for 7 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 30 turns (stop reason: detrimental status effect).

Hijiri is poisoned!


Something hits
Hijiri for (16 absorbed), 0 nature (0 total damage).
Hijiri casts
Mudslide.
Hijiri casts
Rune: Shielding.
A shield forms around Hijiri.

Poison from Giant venus flytrap hits
Hijiri for (16 absorbed), 0 nature (0 total damage).
Poison from Giant venus flytrap hits
Hijiri for (16 absorbed), 0 nature (0 total damage).
Poison from Giant venus flytrap hits
Hijiri for (16 absorbed), 0 nature (0 total damage).
Poison from Giant venus flytrap hits
Hijiri for (16 absorbed), 0 nature (0 total damage).

Poison from Giant venus flytrap hits
Hijiri for (16 absorbed), 0 nature (0 total damage).
Hijiri stops being poisoned.

The shield around Hijiri crumbles.


Resting starts...

Talent Rune: Shielding is ready to use.
Rested for 6 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).