
















Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 | 
| Addons | Store Wish List 1.7.0Allows you to keep notes about things you'd like to buy in various stores in the future, and pops up reminders when you can afford them.  Press  Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! 
 
 Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. 
 
 
 
 
 
 
 
 Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
 Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game:  :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Automatic Notes 1.7.0Automatically collects notes about unvisited zones and unactivated features/events that the player has seen and may wish to return to later, updated as the player revisits said points of interest. Notes will reflect: 
 Notes for a level are updated when the player enters or leaves the level, and when bringing up the auto-collected notes list manually via <Alt-Shift-A> (configurable via the "Key bindings" dialog). The auto-collected notes list will also optionally pop up when you load a character, configurable via the game option "UI | Automatic notes". Frequently Asked Questions: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Inventory Keys 1.7.0Some improvements to key handling in the inventory dialog and related dialogs used by the 'd'rop command and various item-using talents: 
 Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. ¹ Disclaimer: This functionality is actually already present in the main module, if the right subsection of the dialog is focused; we merely arrange for said subsection to have focus when the dialog is initially created and displayed, so that letter selection works without further user action. Free Respec But only stats and talents 1.7.4Allow trial and error for character building without restarting new game while minimizing inbalance. You can respec stats and talents freely at any time. based on Free Respec by youhei, which is based on Full Respecialization by Time to Die. Weight: 100 Superload: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 Improved Combat Text v2 Custom Edit 1.7.5This is a custom edit of the "Improved Combat Text v2" mod. All credit for the original work goes to to the original mod by  Codefly  
 DescriptionThis addon replaces ToME's floating combat text: 
 Custom Edit
The original addon is great, but I was always frustrated with the excessive amount of floating talent text and other garbage that just wasn't relevant to combat. 
 Installation:
* For Steam users: subscribe to this mod Remove: or make it easy in game: 
 Note for LeoMaven or CodeFly
If either of you want to just steal my code and put it in your addons that is completely fine with me. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: | 
| Campaign | Maj'Eyal | 
| Mode | Insane Roguelike | 
| Sex | Male | 
| Race | Dwarf | 
| Class | Annihilator | 
| Level / Exp | 24 / 35% | 
| Size | medium | 
| Lifes / Deaths | Killed by Ce'Nana the midge swarm at level 24 on the 31st Steel 123rd year of Ascendancy at 07:52/ 1 | 
Primary Stats
| Strength | 27 (base 10) | 
| Dexterity | 69 (base 48) | 
| Constitution | 31 (base 10) | 
| Magic | 8 (base 10) | 
| Willpower | 14 (base 10) | 
| Cunning | 62 (base 53) | 
Resources
| Life | -111/749 | 
| Steam | 69/100 | 
| Healing Factor | 1.1658714593978 | 
| Regeneration | 11.950182458828 | 
Speed
| Mental | -1.1102230246252E-14% | 
| Attack | 0% | 
| Movement | +14% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 12 | 
| Infravision | 4 | 
| See Stealth | 23 | 
| See Invisible | 34 | 
Offense: Mainhand
| Damage | 55 | 
| Accuracy | 69 | 
| Crit Chance | 26% | 
| APR | 29 | 
| Speed | 1.00 | 
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed | 
Offense: Spell
| Spellpower | 17 | 
| Crit Chance | 17% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 32 | 
| Crit Chance | 17% | 
| Speed | 1 | 
Offense: Damage Bonus
| Acid | +22% | 
| Temporal | +9% | 
| Physical | +18% | 
| All | +6% | 
| Nature | +21% | 
Offense: Damage Penetration
| Nature | +22% | 
| Darkness | +12% | 
| Light | +12% | 
| All | +7% | 
Defense: Base
| Armour (hardiness) | 32 (38.594633868923%) | 
| Defense | 67 | 
| Ranged Defense | 67 | 
| Fatigue | 1.9238052216851 | 
| Physical Save | 46 | 
| Spell Save | 34 | 
| Mental Save | 47 | 
Defense: Resistances
| Acid | + 26%( 70%) | 
| Blight | + 18%( 70%) | 
| Cold | + 18%( 70%) | 
| All | + 13%( 70%) | 
| Darkness | + 23%( 70%) | 
| Light | + 16%( 70%) | 
| Temporal | + 29%( 70%) | 
| Lightning | + 29%( 70%) | 
| Mind | + 29%( 70%) | 
| Nature | + 29%( 70%) | 
Defense: Immunities
| Instadeath Resistance | 100% | 
| Silence Resistance | 20% | 
| Bleed Resistance | 50% | 
| Knockback Resistance | 30% | 
| Stun Resistance | 90% | 
| Pinning Resistance | 20% | 
| Poison Resistance | 50% | 
| Blind Resistance | 51% | 
Inscriptions (4/4)
| Implants | Effective talent level: 1.0Implant: Steam Generator Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 11.8 steam per turn. Can be activated for an instant burst of 59 steam. Its effects scale with your Dexterity stat. | 
| Infusions | Effective talent level: 1.0Infusion: Movement Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 707% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. | 
| Implants | Effective talent level: 1.0Implant: Medical Injector Use mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 123% efficiency and cooldown mod of 72%. Its effects scale with your Willpower stat. | 
| Implants | Effective talent level: 1.0Implant: Medical Injector Use mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 132% efficiency and cooldown mod of 68%. Its effects scale with your Cunning stat. | 
Class Talents
| Steamtech / Gadgets | 1.30 | 
| 
 | 3/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| Steamtech / Magnetism | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| Steamtech / Demolition | 1.30 | 
| 
 | 3/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| Steamtech / Artillery | 1.30 | 
| 
 | 3/5 | 
| 
 | 2/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| Steamtech / Heavy weapons | 1.30 | 
| 
 | 4/5 | 
| 
 | 5/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| Steamtech / Turrets | 1.30 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
Generic Talents
| Race / Dwarf | 1.00 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 4/5 | 
| 
 | 0/5 | 
| Technique / Combat training | 1.30 | 
| 
 | 1/5 | 
| 
 | 2/5 | 
| 
 | 1/5 | 
| 
 | 4/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Steamtech / Physics | 1.20 | 
| 
 | 1/5 | 
| 
 | 2/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| Steamtech / Chemistry | 1.20 | 
| 
 | 2/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 5/5 | 
| Steamtech / Engineering | 1.20 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
Effects
Quests
| You met a novice mage who was tasked to collect an arcane powered artifact.An apprentice task He asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done | 
| You failed to protect the lost defiler from death by Vorysessra the degenerated skeleton warrior.Escort: lost defiler (level 2 of Ruins of Kor'Pul) | failed | 
| You successfully escorted the lost defiler to the recall portal on level 3 of Trollmire.Escort: lost defiler (level 3 of Trollmire) As a reward you improved talent Resonance Field (+1 level(s)). | done | 
| You failed to protect the lost warrior from death by Ce'Nuriana the fire drake.Escort: lost warrior (level 4 of Old Forest) | failed | 
| You successfully escorted the repented thief to the recall portal on level 3 of Old Forest.Escort: repented thief (level 3 of Old Forest) As a reward you improved talent Track (+1 level(s)). | done | 
| Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold.From bellow, it devours Maybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done | 
| You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire.Hidden treasure It looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done | 
| It is time to explore some new places -- dark, forgotten and dangerous ones.Into the darkness The Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active | 
| You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor.Reknor is lost! When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done | 
| You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center.Sher'Tul Fortress With one of the notes there was a small gem that looks like a key. | active | 
| As you approached Derth you saw a huge dark cloud over the small town.Storming the city When you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active | 
| You were asked to prove your worth as a fighter by a rogue, in order to participate in the arenaThe agent of the arena | done | 
| You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people.The beast within 6 lumberjacks have died. | done | 
| You heard a plea for help and decided to investigate...Trapped! Only to find yourself trapped inside an unknown tunnel complex. | done | 
Equipment
| On feet |  pair of dwarven-steel boots 'Blizzardquench' (23 def, 8 armour) 3.0 Encumbrance T3 feet armor [Rare] Master While equipped: Stats +4 Dex offense ------ When Hit 2 fire defense ------ Armor +8 Defense +23 (+6 eff.) Fatigue +3% Resistance +6% cold Unlife -20.00 life Blind Resist +20% Knockbk Resist +10% other ------- Talents +3 Rocket Boots Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. | 
| Quiver |  Wind Worn Shot (25/25, 39-47 power, 15 apr) 3.0 Encumbrance T4 shot ammo [Unique] Nature Weapon Damage 39.0 - 46.8 Physical Uses 50% Cun, 70% Dex Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Critical Rate +10.0% Capacity 25 Projectile Speed +100% On Hit: 10% Tornado level 2 On Hit: * 35% chance for lightning to arc to a second target While equipped: other ------- Talents +4 Explosive Shell These perfectly white spheres appear to have been worn down by years of exposure to strong winds. | 
| Light source |  Lisayann the Glowmight 2.0 Encumbrance T1 lite [Rare] Nature While equipped: Stats +3 Cun +2 Con offense ------ Ignore resists +5% light defense ------ Life +44.00 other ------- Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
| On head |  Layonne the hardened leather hat (20 def, 3 armour) 2.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +6 Str +7 Dex offense ------ Damage +6% acid Accuracy +9 (+2 eff.) defense ------ Armor +3 Defense +20 (+5 eff.) Fatigue +3% Unlife -40.00 life Life Regen +4.00 Silence Resist +20% other ------- Light +5 Skullcracker: Puts all charms on 20 turn cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 144.5 Physical damage. If the attack hits, the target is confused (42% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A hat made of leather. Very stylish. | 
| On hands |  heroic hardened leather gloves of strength (+2) (0 def, 6 armour) 1.0 Encumbrance T2 hands armor [Ego+] Master While equipped: Stats +2 Str offense ------ Physical Power +6 (+2 eff.) defense ------ Armor +6 Mind save +5 (+2 eff.) Life +42.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. | 
| Tool |  Olozilakath (dig speed 23 turns) 3.0 Encumbrance T3 digger tool [Rare] Master While equipped: Stats +4 Str +5 Con offense ------ Physical Power +5 (+1 eff.) Ignore Armor +8 defense ------ Defense +20 (+5 eff.) Resistance +6% blight Disease Resist +20% While carried: other ------- Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 26 turn cooldown Effective talent level: 3.0 Power cost 26 out of 26/26. Range melee/personal Cooldown: 25 Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +73 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. | 
| On fingers |  gold quartz ring 0.1 Encumbrance T3 ring jewelry [Random Unique] Arcane/Master While equipped: offense ------ Physical Power +13 (+4 eff.) Spellpower +9 (+6 eff.) Mindpower +11 (+6 eff.) Move Speed +14% Damage +3% temporal +6% all Accuracy +10 (+2 eff.) When Hit 4 light On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Defense +7 (+2 eff.) Resistance +6% temporal Blind Resist +31% Stun Resist +30% other ------- Light +1 Infravision +4 See Stealth +14 See Invisibility +16 Blinding Speed: Puts all charms on 40 turn cooldown Effective talent level: 3.0 Power cost 40 out of 40/40. Range melee/personal Cooldown: 55 Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 29% for 5 turns. Rings make your fingers look great! | 
| On fingers |  gold quartz ring 0.1 Encumbrance T3 ring jewelry [Ego+] Master While equipped: Stats +6 Cun +7 Dex offense ------ Accuracy +8 (+2 eff.) defense ------ Stun Resist +30% Rings make your fingers look great! | 
| Around neck |  stabilizing steel amulet of dexterity (+2) 0.1 Encumbrance T2 amulet jewelry [Ego] Nature While equipped: Stats +2 Dex defense ------ Resistance +12% temporal Pinning Resist +20% Knockbk Resist +20% Amulets make your neck look great! | 
| In main hand |  ranger's steel steamgun of piercing 4.0 Encumbrance T2 steamgun 1H weapon [Ego+] Master/Steamtech Mastery Autoloader Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Attack Speed 100% Range +7 Projectile Speed +600% Uses 2.0 Steam While equipped: Stats +1 Dex offense ------ Ignore resists +7% all Accuracy +11 (+3 eff.) Ignore Armor +6 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. | 
| Around waist |  Beladassra the hardened leather belt 1.0 Encumbrance T3 belt armor [Rare] Nature While equipped: Stats +2 Dex offense ------ Damage +12% physical defense ------ Resistance +3% light +6% mind Unlife -20.00 life Life +31.00 A belt that goes around your waist. | 
| In off hand |  Sewermire (0 def, 15 armour, 20-24 power, 153.5 block) 7.0 Encumbrance T2 shield armor [Random Unique] Nature/Master When used to Attack: Weapon Damage 20.0 - 24.0 Physical Uses 100% Cun Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.0% Block +154 On Hit: * 14% chance to reduce armor by 20% While equipped: Stats +8 Con offense ------ On-Hit 6 acid Damage +3% nature When Hit 5 acid 4 temporal defense ------ Armor +15 Fatigue +8% Physical save +16 (+5 eff.) Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Talents +1 Block Handheld deflection devices. | 
| Cloak |  Ce'Nalrath the linen cloak (11 def, 0 armour) 2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: Stats +1 Str +1 Wil +3 Con defense ------ Defense +11 (+3 eff.) Resistance +18% lightning Life +32.00 Stun Resist +30% other ------- Light +1 See Invisibility +9 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
| Main armor |  Gima the Oozeroar (0 def, 0 armour) 2.0 Encumbrance T2 cloth armor [Random Unique] Nature/Psionic While equipped: offense ------ Damage +10% acid +12% nature Ignore resists +5% darkness +15% nature On-Hit (Melee): * 20% chance to slow global speed by 48% defense ------ Resistance +15% acid +11% darkness +18% nature +12% mind +9% all Physical save +12 (+4 eff.) Spell save +11 (+5 eff.) Mind save +21 (+7 eff.) Life Regen +6.00 Poison Resist +50% Disease Resist +50% Cut Resist +50% The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. | 
Inventory
|  Mirror Image Rune (dur 6; cd 24) 0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 24 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. | 
|  2 schematic: Flash Powder 0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. | 
|  Coalpiety the steel ring 0.1 Encumbrance T2 ring jewelry [Random Unique] Arcane/Psionic While equipped: Stats +4 Mag offense ------ Damage +6% cold +12% light +13% mind Ignore resists +5% darkness defense ------ Resistance +13% mind +3% cold +6% darkness +24% light Spell save +8 (+4 eff.) Rings make your fingers look great! | 
|  psionicist's gold ring of fire (+26%) 0.1 Encumbrance T3 ring jewelry [Ego] Nature/Psionic While equipped: Stats +2 Wil offense ------ Damage +13% fire defense ------ Resistance +26% fire Mind save +4 (+1 eff.) Rings make your fingers look great! | 
|  Cyrawen the Obsidianwither (34-50 power, 2 apr) 3.0 Encumbrance T3 battleaxe 2H weapon [Rare] Master Weapon Damage 33.5 - 50.2 Physical Uses 120% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +6.5% Attack Speed 100% On-hit +8 darkness On-crit, radius 2 +8 darkness +16 fire While equipped: offense ------ Damage +3% lightning Ignore resists +15% darkness Accuracy +12 (+3 eff.) On-Hit (Melee): * 20% chance to reduce damage dealt by 18% defense ------ Defense +12 (+3 eff.) Resistance +6% fire Disarm Resist +43% Massive two-handed battleaxes. | 
|  Shantiz the Stormblade (15-20 power, 20 apr) 1.0 Encumbrance T3 dagger 1H weapon [Unique] Nature Weapon Damage 15.0 - 19.5 Physical Uses 100% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +20 Critical Rate +10.0% Attack Speed 100% On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +20 Dex defense ------ Slow Projectiles +40% Instant Weapon Swap This surreal dagger crackles with the intensity of a vicious storm. | 
|  Demonvagrant the steel greatsword (22-36 power, 4 apr) 3.0 Encumbrance T2 greatsword 2H weapon [Rare] Disrupt Weapon Damage 22.5 - 36.0 Physical Uses 120% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +3.0% Attack Speed 100% On-Hit, radius 1 +16 darkness +12 physical On Hit: * 23 arcane resource burn While equipped: offense ------ Damage +12% darkness Ignore resists +10% darkness defense ------ Resistance +6% darkness Massive two-handed swords. | 
|  Stokeglory the yew longbow 4.0 Encumbrance T3 longbow 2H weapon [Rare] Master Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +8 While equipped: Stats +5 Str +2 Con offense ------ Physical Power +11 (+3 eff.) Damage +18% fire Ignore resists +25% acid other ------- See Invisibility +6 Longbows are used to shoot arrows at your foes. | 
|  steel longsword 'Chamyromithel' (16-23 power, 3 apr) 3.0 Encumbrance T2 longsword 1H weapon [Rare] Arcane Weapon Damage 16.5 - 23.1 Physical Uses 100% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On-Hit, radius 1 +8 physical On-crit, radius 2 +8 temporal On Hit: * Create an explosion dealing 21 cold damage (1/turn) While equipped: Stats +4 Dex offense ------ Damage +8% cold Ignore resists +13% cold When Hit 8 temporal defense ------ Defense +15 (+4 eff.) Resistance +1% physical Sharp, long, and deadly. | 
|  yew vilestaff of greater warding (20-24 power, 4 apr, acid element) 5.0 Encumbrance T3 staff 2H weapon Reqs Mag 24 [Ego+] Arcane Weapon Damage 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Spell Crit +3% Spellpower +9 (+6 eff.) Damage +20% acid defense ------ Armor +8 Defense +7 (+2 eff.) other ------- Wards +3 acid Talents +2 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. | 
|  Cloudmalice the dwarven-steel steamgun 4.0 Encumbrance T3 steamgun 1H weapon [Rare] Master/Steamtech Mastery Autoloader Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +9 Attack Speed 100% Range +9 Projectile Speed +600% On-Hit, radius 1 +16 lightning On-crit, radius 2 +16 lightning Uses 2.0 Steam While equipped: Stats +3 Dex offense ------ Critical power +20.00% Mindpower +5 (+3 eff.) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. | 
|  Darkreeve (28-43 power, 0 apr) 3.0 Encumbrance T3 steamsaw 1H weapon [Rare] Master/Steamtech Weapon Damage 28.5 - 42.8 Phys.bleed Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +3.0% Attack Speed 100% Block +47 Uses 1.0 Steam When used to Attack: On-crit, radius 2 +20 light While equipped: offense ------ Damage +6% lightning +15% darkness Ignore resists +10% darkness +25% light defense ------ Armor +4 Defense +6 (+2 eff.) Fatigue +8% other ------- Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! | 
|  Coalflash the hardened leather belt 1.0 Encumbrance T3 belt armor [Rare] Psionic While equipped: Stats +3 Wil offense ------ Mindpower +4 (+2 eff.) Ignore resists +15% blight +25% arcane When Hit 4 darkness defense ------ Resistance +9% darkness Physical save +8 (+2 eff.) other ------- Max mana +40.00 A belt that goes around your waist. | 
|  Girdle of the Calm Waters 1.0 Encumbrance T2 belt armor [Unique] Nature While equipped: Stats +3 Wil defense ------ Resistance +20% blight +20% cold +20% nature Healmod +15% A belt rumoured to have been worn by the Conclave healers. | 
|  Mighty Girdle 1.0 Encumbrance T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: defense ------ Armor +4 Fatigue -10% Life +40.00 Knockbk Resist +40% other ------- Encumbrance +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. | 
|  Dourwing the cashmere cloak (2 def, 0 armour) 2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: Stats +3 Cun +3 Dex offense ------ Damage +6% acid +12% darkness Accuracy +5 (+1 eff.) Ignore Armor +6 On-Hit (Melee): * 10 arcane resource burn defense ------ Defense +2 (+1 eff.) Resistance +6% blight +9% cold +12% temporal A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
|  cashmere cloak 'Rhedrasus' (2 def, 0 armour) 2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: Stats +3 Str +6 Cun +2 Con offense ------ Mindpower +25 (+11 eff.) Ignore resists +10% acid When Hit 10 acid On-Hit (Melee): * 20% chance to reduce all saves and defense by 22 defense ------ Defense +2 (+1 eff.) Physical save +8 (+2 eff.) Life +53.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
|  Daysteel (0 def, 0 armour) 2.0 Encumbrance T2 cloth armor [Rare] Nature While equipped: offense ------ Damage +15% nature +12% light +15% mind Ignore resists +20% arcane +10% light On-Hit (Melee): * 10% chance to reduce all saves and defense by 22 defense ------ Resistance +6% light +22% nature +9% all other ------- Light +1 A cloth vestment. It offers no intrinsic protection but can be enchanted. | 
|  Grinimas the Shiverbait (0 def, 5 armour) 2.0 Encumbrance T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +3 Str +3 Mag +4 Wil +4 Con offense ------ Physical Crit +4.0% Spell Crit +3% Physical Power +4 (+1 eff.) Damage +6% cold Ignore resists +15% lightning Ignore Armor +12 When Hit 2 cold defense ------ Armor +5 Resistance +3% lightning +9% cold other ------- Mana/turn +0.18 Max mana +60.00 Rush: Puts all charms on 25 turn cooldown Effective talent level: 2.0 Power cost 25 out of 25/25. Range 7 Cooldown: 30 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. | 
|  Mayygama (0 def, 7 armour) 2.0 Encumbrance T3 feet armor [Rare] Master While equipped: offense ------ Ignore resists +15% acid When Hit 4 acid defense ------ Armor +7 Fatigue -6% Physical save +8 (+2 eff.) Mind save +15 (+5 eff.) Unlife -80.00 life Pinning Resist +20% other ------- Encumbrance +23 A pair of boots made of leather. | 
|  pair of hardened leather boots (0 def, 3 armour) 2.0 Encumbrance T3 feet armor [Normal] While equipped: defense ------ Armor +3 A pair of boots made of leather. | 
|  pair of hardened leather boots 'Shiverbutcher' (0 def, 3 armour) 2.0 Encumbrance T3 feet armor [Rare] Master While equipped: defense ------ Armor +3 Resistance +18% blight +13% fire +6% nature +19% cold Spell save +3 (+1 eff.) A pair of boots made of leather. | 
|  Infused Cerebrum (8 def, 0 armour) 2.0 Encumbrance T4 head armor [Unique] Unknown While equipped: Stats +10 Mag +12 Wil +10 Cun offense ------ Spellpower +12 (+7 eff.) Mindpower +12 (+6 eff.) defense ------ Defense +8 (+2 eff.) Fear Resist -60% Assault the mind of a foe to utterly dominate it. Uses 100 power out of 150/150 This headwear seems made entirely out of half-rotten brain matter. Do you really want to put that over your head? | 
|  Layybretha (0 def, 4 armour) 3.0 Encumbrance T3 head armor [Rare] Nature While equipped: offense ------ Ignore resists +15% mind +15% acid When Hit 4 acid On-Hit (Melee): * 20% chance to reduce armor by 20% * 20% chance to reduce all saves and defense by 22 defense ------ Armor +4 Fatigue +4% Resistance +13% light +14% darkness A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. | 
|  Xyma the dwarven-steel helm (0 def, 4 armour) 3.0 Encumbrance T3 head armor [Rare] Nature While equipped: Stats +3 Mag +1 Wil +4 Con offense ------ On-Hit (Melee): * 10% chance to reduce all saves and defense by 22 defense ------ Armor +4 Fatigue +4% Resistance +10% lightning +8% temporal +9% mind other ------- Light +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. | 
|  eldritch cashmere wizard hat of the Brotherhood (2 def, 0 armour) =eye= 2.0 Encumbrance T3 head armor [Ego++] Arcane While equipped: Stats +4 Mag +4 Con offense ------ Spellpower +6 (+4 eff.) Damage +9% arcane defense ------ Defense +2 (+1 eff.) other ------- Mana/turn +1.30 Mana when Hit +1.40 Max mana +40.00 Arcane Eye: (Instant) Puts all charms on 10 turn cooldown Effective talent level: 5.0 Power cost 10 out of 10/10. Range melee/personal Cooldown: 10 Travel.spd instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... | 
|  prismatic hardened leather hat (0 def, 3 armour) 2.0 Encumbrance T3 head armor [Ego] Nature While equipped: defense ------ Armor +3 Fatigue +3% Resistance +12% light +10% darkness A hat made of leather. Very stylish. | 
|  cleansing dwarven-steel mail armour of fire resistance (3 def, 8 armour) 14.0 Encumbrance T3 heavy armor Reqs - Heavy armour training Str 28 [Ego] Disrupt/Master While equipped: defense ------ Armor +8 Defense +3 (+1 eff.) Fatigue +12% Resistance +10% blight +21% fire +12% nature A suit of armour made of mail. | 
|  Giladin the hardened leather armour (9 def, 9 armour) 9.0 Encumbrance T3 light armor [Rare] Nature While equipped: Stats +5 Str +4 Mag offense ------ When Hit 4 mind defense ------ Armor +9 Defense +9 (+2 eff.) Fatigue +8% Resistance +8% acid +8% cold other ------- Infravision +3 Breathe water A suit of armour made of leather. | 
|  hardened leather armour (9 def, 6 armour) 9.0 Encumbrance T3 light armor [Normal] While equipped: defense ------ Armor +6 Defense +9 (+2 eff.) Fatigue +8% A suit of armour made of leather. | 
|  2 onyx 0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. | 
|  Tooth of the Mouth (dig speed 12 turns) 3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. | 
|  emerald 0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. | 
|  Winterprophet 1.0 Encumbrance T3 lite [Rare] Master While equipped: offense ------ Damage +6% cold On-Hit (Melee): * 20% chance to reduce armor by 20% defense ------ Resistance +12% nature +9% darkness other ------- Light +8 A normal brass lantern, enhanced by alchemy to make it brighter. | 
|  Scrying Orb 1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. | 
|  Automated Portable Extractor 0.0 Encumbrance power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. | 
|  Rod of Recall (1/1) 2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. | 
| powerful frost salve [power 21]powerful frost salve [power 21] 1.0 Encumbrance T3 salve misc [Normal] Nature/Steamtech Using medical injector with 123% efficiency and 72% cooldown modifier. Remove 2 physical effects and grants a frost aura (21% cold, darkness and nature affinity) Puts Talent Medical Injector on 25 turn cooldown Activation is instant. Medical salve. | 
| powerful pain suppressor salve [power 247]powerful pain suppressor salve [power 247] 1.0 Encumbrance T3 salve misc [Normal] Nature/Steamtech Using medical injector with 123% efficiency and 72% cooldown modifier. Let you fight up to -247 life and reduces all damage by 20% for 6 turns (takes no time to activate) Puts Talent Medical Injector on 10 turn cooldown Activation is instant. Medical salve. | 
| simple healing salve [power 176]simple healing salve [power 176] 1.0 Encumbrance T1 salve misc [Normal] Nature/Steamtech Using medical injector with 123% efficiency and 72% cooldown modifier. Heal 176 Puts Talent Medical Injector on 15 turn cooldown Medical salve. | 
|  Transmogrification Chest 2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. | 
|  Salewen the pouch of dwarven-steel shots (20/20, 44-53 power, 3 apr) 3.0 Encumbrance T3 shot ammo [Rare] Arcane Weapon Damage 44.5 - 53.4 Physical Uses 70% Dex, 50% Cun Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +5.0% Capacity 20 Projectile Speed +200% On-ranged-hit +20 physical On-Hit, radius 1 +12 fire While equipped: other ------- Reload +4 Shots are used with slings to pummel your foes to death. | 
|  deadly pouch of dwarven-steel shots of accuracy (17/17, 46-55 power, 3 apr) 3.0 Encumbrance T3 shot ammo [Ego] Master Weapon Damage 46.0 - 55.2 Physical Uses 50% Cun, 70% Dex Accuracy Bonus +0.2% base damage (max 20%) Accuracy +7 Ignore Armor +3 Critical Rate +5.0% Capacity 17 Shots are used with slings to pummel your foes to death. | 
|  Eilinydhelewe [power 116]  (23/15 cooldown) =heal= 2.0 Encumbrance T1 totem charm [Rare] Nature While equipped: Stats +3 Dex offense ------ Damage +6% temporal Accuracy +5 (+1 eff.) defense ------ Defense +5 (+1 eff.) Physical save +3 (+1 eff.) Heal yourself and all friendly characters within 10 spaces for 116 Puts all charms on 15 turn cooldown 100% to increase all damage penetration by 11% for 2 turns. Natural totems are made by powerful wilders to store nature power. | 
|  ash totem of summon tentacle [power 155]  (23/25 cooldown) 2.0 Encumbrance T2 totem charm [Ego] Nature Summon a resilient tentacle up to 5 spaces away for 5 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 346 Base Damage: 167 Armor: 6 All Resist: 6 Puts all charms on 25 turn cooldown Natural totems are made by powerful wilders to store nature power. | 
|  evasive ash wand of clairvoyance [power 10]  (23/15 cooldown) 2.0 Encumbrance T2 wand charm [Ego] Arcane Reveal the area around you, dispelling darkness (radius 10, power 33 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 15 turn cooldown 100% to gain a 12% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. | 
|  overpowered ash wand of lightning storm [power 284]  (23/21 cooldown) 2.0 Encumbrance T2 wand charm [Ego+] Arcane Create a radius 3 storm for 5 turns. Each turn, creatures within take 60 lightning damage and will be dazed for 1 turn (301 total damage) Puts all charms on 21 turn cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. | 
|  quartz 0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. | 
Achievements
 Bringer of Doom (Insane (Roguelike) difficulty)
			Killed a Bringer of Doom.
			Bringer of Doom (Insane (Roguelike) difficulty)
			Killed a Bringer of Doom.By Gutric the Dwarf Annihilator level 18
17th Shortage 122nd year of Ascendancy at 05:42 see stats
 Curse Lifter (Insane (Roguelike) difficulty)
			Killed Ben Cruthdar the Cursed.
			Curse Lifter (Insane (Roguelike) difficulty)
			Killed Ben Cruthdar the Cursed.By Gutric the Dwarf Annihilator level 16
6th Shortage 122nd year of Ascendancy at 05:20 see stats
 Exterminator (Insane (Roguelike) difficulty)
			Killed 1000 creatures.
			Exterminator (Insane (Roguelike) difficulty)
			Killed 1000 creatures.By Gutric the Dwarf Annihilator level 24
31st Steel 123rd year of Ascendancy at 06:45 see stats
 Level 10 (Insane (Roguelike) difficulty)
			Got a character to level 10.
			Level 10 (Insane (Roguelike) difficulty)
			Got a character to level 10.By Gutric the Dwarf Annihilator level 10
29th Dearth 122nd year of Ascendancy at 04:22 see stats
 Level 20 (Insane (Roguelike) difficulty)
			Got a character to level 20.
			Level 20 (Insane (Roguelike) difficulty)
			Got a character to level 20.By Gutric the Dwarf Annihilator level 20
23rd Shortage 122nd year of Ascendancy at 14:29 see stats
 Poisonous (Insane (Roguelike) difficulty)
			Sided with the assassin lord.
			Poisonous (Insane (Roguelike) difficulty)
			Sided with the assassin lord.By Gutric the Dwarf Annihilator level 23
28th Steel 123rd year of Ascendancy at 03:26 see stats
 Squadmate (Insane (Roguelike) difficulty)
			Escaped from Reknor alive with your squadmate Norgan.
			Squadmate (Insane (Roguelike) difficulty)
			Escaped from Reknor alive with your squadmate Norgan.By Gutric the Dwarf Annihilator level 6
19th Voratun 122nd year of Ascendancy at 00:35 see stats
 That was close (Insane (Roguelike) difficulty)
			Killed your target while having only 1 life left.
			That was close (Insane (Roguelike) difficulty)
			Killed your target while having only 1 life left.By Gutric the Dwarf Annihilator level 7
20th Voratun 122nd year of Ascendancy at 21:41 see stats
 The Arena (Insane (Roguelike) difficulty)
			Unlocked Arena mode.
			The Arena (Insane (Roguelike) difficulty)
			Unlocked Arena mode.By Gutric the Dwarf Annihilator level 8
12nd Dearth 122nd year of Ascendancy at 23:25 see stats
 The secret city (Insane (Roguelike) difficulty)
			Discovered the truth about mages.
			The secret city (Insane (Roguelike) difficulty)
			Discovered the truth about mages.By Gutric the Dwarf Annihilator level 12
33rd Dearth 122nd year of Ascendancy at 00:41 see stats
 The sky is falling! (Insane (Roguelike) difficulty)
			Saw a huge meteor falling from the sky.
			The sky is falling! (Insane (Roguelike) difficulty)
			Saw a huge meteor falling from the sky.By Gutric the Dwarf Annihilator level 20
5th Iron 123rd year of Ascendancy at 21:10 see stats
 Treasure Hunter (Insane (Roguelike) difficulty)
			Amassed 1000 gold pieces.
			Treasure Hunter (Insane (Roguelike) difficulty)
			Amassed 1000 gold pieces.By Gutric the Dwarf Annihilator level 18
17th Shortage 122nd year of Ascendancy at 15:36 see stats
Log
Burning Phosphorous from Gutric hits Ce'Nana the midge swarm for 30 fire damage.
Incendiary Grenade from Gutric hits Ce'Nana the midge swarm for 34 fire damage.
Melee retaliation hits Ce'Nana the midge swarm for (5 rampage shugs off), 0 acid, (2 rampage shugs off), 0 fire, (4 rampage shugs off), 0 light, (4 rampage shugs off), 0 temporal (0 total damage).
Ce'Nana the midge swarm hits Gutric for (15 exoskeleton), 117 physical, (0 exoskeleton), 4 darkness (121 total damage).
Gutric receives 130 healing.
Ce'Nana the midge swarm speeds up.
Ce'Nana the midge swarm slows down.
Gutric speeds up.
Ce'Nana the midge swarm speeds up.
Melee retaliation hits Ce'Nana the midge swarm for (5 rampage shugs off), 0 acid, (2 rampage shugs off), 0 fire, (4 rampage shugs off), 0 light, (4 rampage shugs off), 0 temporal (0 total damage).
Ce'Nana the midge swarm hits Gutric for (16 reactive armor), (0 exoskeleton), 88 physical, (0 exoskeleton), 4 darkness (92 total damage).
Gutric's Reactive Armor hits Ce'Nana the midge swarm for 50 physical damage.
Gutric's Rocket Pod hits Ce'Nana the midge swarm for (26 rampage shugs off), 105 fire, 45 fire (151 total damage).
Ce'Nana the midge swarm slows down.
Melee retaliation hits Ce'Nana the midge swarm for 5 acid, 2 fire, 4 light, 4 temporal (16 total damage).
Ce'Nana the midge swarm hits Gutric for (10 exoskeleton), 116 physical, (0 exoskeleton), 4 darkness (120 total damage).
Ce'Nana the midge swarm performs a melee critical strike against Gutric!
Melee retaliation hits Ce'Nana the midge swarm for 5 acid, 2 fire, 4 light, 4 temporal (16 total damage).
Ce'Nana the midge swarm hits Gutric for (0 exoskeleton), 166 physical, (0 exoskeleton), 4 darkness (170 total damage).
Ce'Nana the midge swarm has shrugged off 58 damage and is ready for more.
Ce'Nana the midge swarm speeds up.
Ce'Nana the midge swarm is fully armored again.
Burning Phosphorous from Gutric hits Ce'Nana the midge swarm for 30 fire damage.
Incendiary Grenade from Gutric hits Ce'Nana the midge swarm for 34 fire damage.
Melee retaliation hits Ce'Nana the midge swarm for (5 rampage shugs off), 0 acid, (2 rampage shugs off), 0 fire, (4 rampage shugs off), 0 light, (4 rampage shugs off), 0 temporal, (5 rampage shugs off), 0 acid, (2 rampage shugs off), 0 fire, (4 rampage shugs off), 0 light, (4 rampage shugs off), 0 temporal (0 total damage).
Greater Weapon Focus from Ce'Nana the midge swarm hits Gutric for (0 exoskeleton), 104 physical (104 total damage).
Ce'Nana the midge swarm hits Gutric for (0 exoskeleton), 167 physical, (0 exoskeleton), 6 darkness (172 total damage).
Gutric the level 24 dwarf annihilator was shattered to death by Ce'Nana the midge swarm on level 1 of Ruined Dungeon.
Ce'Nana the midge swarm prepares for the next kill!



















































