Monju SeaKnight the level 13 Halfling Sea Knight by monju3072

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceHalfling
ClassSea Knight
Level / Exp13 / 84%
Sizesmall
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity19 (base 10)
Constitution13 (base 10)
Magic38 (base 37)
Willpower35 (base 20)
Cunning34 (base 21)

Resources

Life330/330
Flow150/150
Essence100/100
Vim148/148
Healing Factor1.0534781973392
Regeneration4.4772823386917

Speed

Mental0%
Attack0%
Movement+45%
Spell0%
Global+100%

Vision

Sight10
Lite10
Infravision6
See Invisible1

Offense: Mainhand

Damage43
Accuracy48
Crit Chance18%
APR18
Speed1.00

Offense: Spell

Spellpower42
Crit Chance18%
Speed1

Offense: Mind

Mindpower43
Crit Chance22%
Speed1

Offense: Damage Bonus

Mind+5%
Blight+11%
Physical+5%
Cold+38%
Fire+12%

Offense: Damage Penetration

Lightning+5%
Physical+10%
Arcane+10%
Fire+10%
Mind+10%

Defense: Base

Armour (hardiness)20 (42%)
Defense29
Ranged Defense29
Fatigue0
Physical Save29
Spell Save39
Mental Save40

Defense: Resistances

Cold+ 80%( 94%)
Acid+ 28%( 76%)
Nature+ 63%( 94%)
Darkness+ 20%( 76%)
Blight+ 5%( 64%)
Physical+ 25%( 76%)
Fire+ 23%( 76%)
All+ 15%( 76%)

Defense: Immunities

Stun Resistance20%
Bleed Resistance46%
Confusion Resistance20%
Poison Resistance46%
Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Infusions

Class Talents

Spell / Enchanted Waters1.00
1/5
1/5
0/5
0/5
Spell / Wizard Knight1.00
1/5
0/5
0/5
0/5
Spell / One With the Sea1.00
3/5
2/5
1/5
1/5
Spell / Riptide1.00
3/5
2/5
2/5
1/5

Generic Talents

Technique / Weapons Master1.00
1/5
0/5
0/5
0/5
Technique / Combat Casting1.00
3/5
1/5
1/5
2/5
Race / Halfling1.00
1/5
1/5
0/5
0/5
Technique / Flexible Combat Training1.00
3/5
2/5
2/5
1/5

Effects

talent
talent
beneficial effect

Quests

done
active
done
done
done
done
active
done
active
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Curse Lifter (Insane (Roguelike) difficulty) Killed Ben Cruthdar the Cursed.
By Monju SeaKnight the Halfling Sea Knight level 10
8th Mirth 122nd year of Ascendancy at 08:51
see stats
Level 10 (Insane (Roguelike) difficulty) Got a character to level 10.
By Monju SeaKnight the Halfling Sea Knight level 10
1st Mirth 122nd year of Ascendancy at 09:23
see stats
The Arena (Insane (Roguelike) difficulty) Unlocked Arena mode.
By Monju SeaKnight the Halfling Sea Knight level 7
77th Pyre 122nd year of Ascendancy at 20:03
see stats
The secret city (Insane (Roguelike) difficulty) Discovered the truth about mages.
By Monju SeaKnight the Halfling Sea Knight level 13
6th Flare 122nd year of Ascendancy at 12:34
see stats

Log

Resting starts...
Monju SeaKnight is free from the hex.

Rested for 4 turns (stop reason: all resources and life at maximum).


Monju SeaKnight is no longer surging arcane power.

There is a ladder to the next level here (press '' or right click to use).
Ran for 19 turns (stop reason: at exit).


You gain 3.38 gold from the transmogrification of
scorching brass lantern of clarity.
You gain 9.01 gold from the transmogrification of
Hetturahir (20 def, 6 armour).
You gain 1.68 gold from the transmogrification of
prismatic cured leather armour of cold resistance (6 def, 4 armour).
You gain 3.06 gold from the transmogrification of
stabilizing linen wizard hat of arcana (1 def, 0 armour).
You gain 6.81 gold from the transmogrification of
rough leather cap 'Sunedge' (0 def, 1 armour).
You gain 0.81 gold from the transmogrification of
linen wizard hat of lightning (+16%) (1 def, 0 armour).
You gain 6.80 gold from the transmogrification of
Snowknave the linen wizard hat (1 def, 0 armour).
You gain 6.77 gold from the transmogrification of
Isiwe the linen wizard hat (1 def, 0 armour).
You gain 7.08 gold from the transmogrification of
Brightrebel (0 def, 1 armour).
You gain 0.65 gold from the transmogrification of
spellwoven Robe of the Worm (0 def, 0 armour).
You gain 5.55 gold from the transmogrification of
rough leather belt 'Stormravage'.
You gain 7.64 gold from the transmogrification of
Wildumbra the rough leather belt.
You gain 2.75 gold from the transmogrification of
surging elm vilestaff of fate (10-12 power, 2 apr, acid element).
You gain 1.25 gold from the transmogrification of
blooming mossy mindstar (2-3 power, 12 apr, mind damage).
You gain 7.99 gold from the transmogrification of
Floepain (8-9 power, 24 apr, nature damage).
You gain 1.92 gold from the transmogrification of
thought-forged iron dagger of massacre (14-19 power, 5 apr).
You gain 1.42 gold from the transmogrification of
steel dagger of erosion (12-16 power, 6 apr).
You gain 0.05 gold from the transmogrification of
copper ring.
You gain 1.72 gold from the transmogrification of
clarifying copper amulet of constitution (+2).
You gain 1.00 gold from the transmogrification of
wild infusion (res 15%; physical; dur 2; cd 12).
You gain 0.87 gold from the transmogrification of
regeneration infusion (heal 126; 15 cd).
You gain 0.63 gold from the transmogrification of
healing infusion (heal 44; cd 12).