










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 | 
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! 
 
 Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. 
 
 
 
 
 
 
 
 Automatic Talent Gambits 1.7.4Allows customization of automatic talent usage in the style of FF XII gambits. Version 1.4.0 includes the following fixes and improvements: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Start Selector 1.5.5Allows characters created in the AoA campaign to access special starting zones normally restricted by race and/or class. After the character is created and the level-up screen closed, a dialog will offer the option to transfer to one of the following starting zones (and gain associated quests, etc): Sunwall. (Celestial Human/Elf Start) Notes: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game | 
| Campaign | Maj'Eyal | 
| Mode | Insane Roguelike | 
| Sex | Male | 
| Race | Ghoul | 
| Class | Writhing One | 
| Level / Exp | 12 / 82% | 
| Size | medium | 
| Lifes / Deaths | Killed by Aerisema the degenerated skeleton warrior at level 12 on the 10th Mirth 122nd year of Ascendancy at 03:13/ 1 | 
Primary Stats
| Strength | 57 (base 26) | 
| Dexterity | 13 (base 10) | 
| Constitution | 35 (base 13) | 
| Magic | 39 (base 36) | 
| Willpower | 12 (base 10) | 
| Cunning | 13 (base 10) | 
Resources
| Life | -105/468 | 
| Insanity | 51/100 | 
| Healing Factor | 1.4416660017318 | 
| Regeneration | 1.946249102338 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | +11.093867610317% | 
| Spell | 0% | 
| Global | +80% | 
Vision
| Sight | 10 | 
| Lite | 6 | 
| See Invisible | 6 | 
Offense: Mainhand
| Damage | 56 | 
| Accuracy | 25 | 
| Crit Chance | 1% | 
| APR | 2 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 37 | 
| Crit Chance | 2% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 20 | 
| Crit Chance | 2% | 
| Speed | 1 | 
Offense: Damage Bonus
| Lightning | +17% | 
| Light | +3% | 
| Acid | +20% | 
| Blight | +3% | 
| Physical | +9% | 
| Mind | +21% | 
| All | 0% | 
Offense: Damage Penetration
| Fire | +5% | 
| Darkness | +20% | 
Defense: Base
| Armour (hardiness) | 14.5 (43.579428603723%) | 
| Defense | 10 | 
| Ranged Defense | 10 | 
| Fatigue | 5 | 
| Physical Save | 33 | 
| Spell Save | 17 | 
| Mental Save | 0 | 
Defense: Resistances
| Nature | + 9%( 70%) | 
| Acid | + 21%( 70%) | 
| Light | + 11%( 70%) | 
| Temporal | + 11%( 70%) | 
| Darkness | + 9%( 70%) | 
| Arcane | + 11%( 70%) | 
| Lightning | + 29%( 70%) | 
| All | + 6%( 70%) | 
Defense: Immunities
| Stun Resistance | 50% | 
| Bleed Resistance | 100% | 
| Confusion Resistance | 21% | 
| Fear Resistance | 100% | 
| Poison Resistance | 80% | 
| Instadeath Resistance | 100% | 
Inscriptions (3/3)
| Runes | Effective talent level: 1.0Rune: Shielding Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. | 
| Runes | Effective talent level: 1.0Rune: Shatter Afflictions Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. | 
| Runes | Effective talent level: 1.0Rune: Blink Use mode: Activated Range: 4 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 10%, your defense is increased by 10 and all your resistances by 10%. | 
Class Talents
| Demented / Horrific body | 1.30 | 
| 
 | 2/5 | 
| 
 | 1/5 | 
| 
 | 2/5 | 
| 
 | 1/5 | 
| Demented / Controlled horrors | 1.30 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Demented / Tentacles | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 3/5 | 
| 
 | 0/5 | 
| Demented / Path of horror | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| Demented / Disfigured face | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
Generic Talents
| Cunning / Survival | 1.30 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Undead / Ghoul | 1.10 | 
| 
 | 5/5 | 
| 
 | 1/5 | 
| 
 | 3/5 | 
| 
 | 1/5 | 
| Demented / Beyond sanity | 1.40 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Technique / Combat training | 1.00 | 
| 
 | 2/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
Effects
Quests
| You failed to protect the lost warrior from death by Norgos, the Frozen.Escort: lost warrior (level 3 of Norgos Lair) | failed | 
| You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire.Hidden treasure It looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done | 
| It is time to explore some new places -- dark, forgotten and dangerous ones.Into the darkness The Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active | 
| Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid.The Brotherhood of Alchemists Stire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * 'Needed: one vial of wight ectoplasm. If you ingest any of this, never mind coming back here. Please.' * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * 'Needed: one green worm. Try to get any knots out before returning. Wear gloves.' | active | 
| You were asked to prove your worth as a fighter by a rogue, in order to participate in the arenaThe agent of the arena | done | 
| You have been resurrected as an undead by some dark powers.The rotting stench of the dead However, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done | 
Equipment
| On feet |  Ce'Nybreriba the Obsidianrip (0 def, 3 armour) 3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Dmg.mod +3% mind Res.pen +5% darkness Melee Ret 6 mind ----- def ----- Armour +3 Fatigue -3% Resists +6% light Phys.save +6 (+3 eff.) ---------- misc Max.enc +21 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. | 
| Light source |  brass lantern 'Sootschism' 2.0 T1 lite [Rare] Psionic While equipped: Stats +4 Wil dps ---------- Dmg.mod +6% lightning +6% mind +9% acid Res.pen +5% darkness ----- def ----- Resists +3% lightning +3% darkness ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
| On head |  linen wizard hat 'Silawen' (6 def, 0 armour) 2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +11% acid ----- def ----- Defense +6 (+6 eff.) Resists +16% acid Crit.chn- 10.00% Phys.save +3 (+2 eff.) Die.at -80.00 life Cut- +10% A pointy cloth hat, very wizardly... | 
| Tool |  Xanura the iron pickaxe (dig speed 38 turns) 3.0 T1 digger tool [Rare] Master While equipped: Stats +6 Str +3 Mag ----- def ----- Fatigue -4% ---------- misc Light +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. | 
| On fingers |  copper ring 'Kilntreason' 0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +2 Cun dps ---------- Dmg.mod +12% mind +3% light Res.pen +5% fire ----- def ----- Mind.save +6 (+6 eff.) Confus- +21% ---------- misc Max.hate +2.00 Rings make your fingers look great! | 
| On fingers |  copper ring 'Gleamsweep' 0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +11% lightning +3% blight On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +22% lightning Rings make your fingers look great! | 
| Around waist |  rough leather belt 'Adota' 1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Crit.mult +5.00% Dmg.mod +9% physical ----- def ----- Resists +5% arcane Max.HP +20.00 HP.reg +1.10 Heal.mod +25% A belt that goes around your waist. | 
| In main hand |  Shadowreaper the iron mace (19-27 power, 2 apr) 3.0 T1 mace 1H weapon [Rare] Master Power 19.0 - 26.6 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% While equipped: dps ---------- Res.pen +10% darkness On Hit (Melee): * 10% chance to reduce damage dealt by 12% ----- def ----- Resists +6% temporal Blunt and deadly. | 
| On hands |  brawler's rough leather gloves of sorrow (0 def, 1 armour) 1.0 T1 hands armor [Ego++] Master/Psionic While equipped: Stats +2 Str +2 Dex +2 Cun dps ---------- Mind.pwr +3 (+2 eff.) Melee+ 10 mind 11 darkness On Hit (Melee): * 11% chance to reduce all saves and defense by 14 ----- def ----- Armour +1 Phys.save +6 (+3 eff.) Mind.save -14 (-14 eff.) ---------- misc Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Ruined Earth: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. | 
| Main armor |  Maharamaneg (2 def, 9 armour) 14.0 T1 heavy armor Reqs Heavy armour training [Rare] Master While equipped: Stats +1 Cun +3 Str ----- def ----- Armour +9 Defense +2 (+2 eff.) Fatigue +12% Resists +3% nature ---------- misc See.Invis +6 A suit of armour made of mail. | 
| Cloak |  Cloak of Deception 1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +5 (+2 eff.) Mind.pwr +5 (+3 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. | 
| Around neck |  copper amulet of mastery (0.10 Demented / Beyond sanity) 0.1 T1 amulet jewelry [Ego] Master While equipped: ---------- misc Masteries +0.10 Demented/Beyond sanity Amulets make your neck look great! | 
Inventory
|  Mirror Image Rune (dur 6; cd 24) 0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. | 
|  copper ring of lightning (+20%) 0.1 T1 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +10% lightning ----- def ----- Resists +20% lightning Rings make your fingers look great! | 
|  iron longsword (12-16 power, 2 apr) 3.0 T1 longsword 1H weapon [Normal] Power 11.5 - 16.1 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% Sharp, long, and deadly. | 
|  iron longsword of massacre (17-24 power, 2 apr) 3.0 T1 longsword 1H weapon [Ego] Master Power 17.0 - 23.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% Sharp, long, and deadly. | 
|  rough leather sling 'Arydeldir' 4.0 T1 sling 1H weapon Reqs Shoot [Rare] Arcane Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +6 Ranged+ +5 lightning On Hit: * 10% chance to reduce armor by 30% While equipped: Stats +1 Mag dps ---------- Dmg.mod +9% lightning +3% acid ----- def ----- Resists +6% cold +1% physical ---------- misc Mana/s.crit +2.00 Slings are used to hurl stones or metal shots at your foes. | 
|  iron waraxe of paradox (12-16 power, 2 apr) 3.0 T1 waraxe 1H weapon [Ego] Arcane Power 11.5 - 16.1 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +5 temporal While equipped: ----- def ----- Resists +6% temporal One-handed war axes. | 
|  Lavaobeisance 1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Res.pen +5% fire ----- def ----- Defense +9 (+9 eff.) Resists +9% cold +9% fire Stealth +5 A belt that goes around your waist. | 
|  nightruned rough leather belt of the giants 1.0 T1 belt armor [Ego] Arcane/Master While equipped: dps ---------- Phys.pwr +3 (+1 eff.) ----- def ----- Resists +5% light +5% darkness Spell.save +6 (+4 eff.) ---------- misc Size +1 A belt that goes around your waist. | 
|  Hanosin the Prismpulverizer (0 def, 1 armour) 2.0 T1 feet armor [Rare] Master While equipped: Stats +1 Cun ----- def ----- Armour +1 Resists +7% fire +9% light +5% cold ---------- misc Infravis +1 A pair of boots made of leather. | 
|  pair of rough leather boots (0 def, 1 armour) 2.0 T1 feet armor [Normal] While equipped: ----- def ----- Armour +1 A pair of boots made of leather. | 
|  Coalwisp the rough leather cap (0 def, 1 armour) 2.0 T1 head armor [Rare] Master While equipped: dps ---------- Acc +5 (+2 eff.) Apr +2 On Hit (Melee): * 20% chance to reduce damage dealt by 12% ----- def ----- Armour +1 Fatigue +1% Resists +2% physical Phys.save +11 (+6 eff.) A cap made of leather. | 
|  Smearmalice (0 def, 3 armour) 3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +3 Dex +2 Wil dps ---------- Spell.pwr +5 (+2 eff.) Melee Ret 2 nature On Hit (Melee): * 10% chance to slow global speed by 39% ----- def ----- Armour +3 Fatigue +5% Resists +7% cold ---------- misc Infravis +1 Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. | 
|  grounding linen wizard hat of frost (+5%) (1 def, 0 armour) 2.0 T1 head armor [Ego] Nature While equipped: dps ---------- Dmg.mod +10% cold ----- def ----- Defense +1 (+1 eff.) Resists +5% lightning +5% temporal +15% cold A pointy cloth hat, very wizardly... | 
|  iron helm 'Flashsun' (0 def, 3 armour) 3.0 T1 head armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.pwr +4 (+2 eff.) Dmg.mod +3% blight +6% cold +9% fire On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 20 ----- def ----- Armour +3 Fatigue +5% Resists +3% blight +6% fire A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. | 
|  miner's rough leather cap of constitution (+3) (0 def, 3 armour) 2.0 T1 head armor [Ego] Master While equipped: Stats +3 Con ----- def ----- Armour +3 Fatigue +1% ---------- misc Infravis +2 A cap made of leather. | 
|  iron mail armour (2 def, 4 armour) 14.0 T1 heavy armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +4 Defense +2 (+2 eff.) Fatigue +12% A suit of armour made of mail. | 
|  rejuvenating cured leather armour of resilience (6 def, 4 armour) 9.0 T2 light armor [Ego] Nature While equipped: ----- def ----- Armour +4 Defense +6 (+6 eff.) Fatigue +7% Max.HP +20.00 HP.reg +2.10 ---------- misc Stam/turn +0.50 A suit of armour made of leather. | 
|  impenetrable iron plate armour of fire resistance (0 def, 13 armour) 17.0 T1 massive armor Reqs Massive armour training [Ego] Master While equipped: ----- def ----- Armour +13 Fatigue +22% Resists +15% fire A suit of armour made of metal plates. | 
|  2 agate 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. | 
|  47 alchemist agate 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. | 
|  2 spinel 0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+2 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. | 
|  Coalspiker 2.0 T1 lite [Rare] Psionic While equipped: dps ---------- Res.pen +5% darkness ----- def ----- Defense +20 (+15 eff.) Resists +3% acid +6% temporal +6% cold Mind.save +6 (+6 eff.) Disease- +10% ---------- misc Light +3 See.Stealth +5 See.Invis +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
|  Dourwrecker the brass lantern 2.0 T1 lite [Rare] Disrupt While equipped: dps ---------- Mind.pwr +15 (+8 eff.) Dmg.mod +3% darkness Melee Ret 2 darkness 4 mind ----- def ----- Resists +3% all Spell.save +6 (+4 eff.) ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
|  brass lantern 2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
|  brass lantern of clarity 2.0 T1 lite [Ego] Psionic While equipped: ----- def ----- Mind.save +5 (+5 eff.) ---------- misc Light +3 See.Stealth +5 See.Invis +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
|  Eye of the Dreaming One 2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+3 eff.) ----- def ----- Mind.save +10 (+10 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 6 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. | 
|  Prox's Lucky Halfling Foot 2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+5 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. | 
|  Rod of Recall (1/1) 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. | 
|  Transmogrification Chest 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. | 
|  4 ametrine 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
|  zircon 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
Achievements
 Level 10 (Insane (Roguelike) difficulty)
			Got a character to level 10.
			Level 10 (Insane (Roguelike) difficulty)
			Got a character to level 10.By TimIsWrithin the Ghoul Writhing One level 10
7th Mirth 122nd year of Ascendancy at 15:05 see stats
 That was close (Insane (Roguelike) difficulty)
			Killed your target while having only 1 life left.
			That was close (Insane (Roguelike) difficulty)
			Killed your target while having only 1 life left.By TimIsWrithin the Ghoul Writhing One level 12
9th Mirth 122nd year of Ascendancy at 11:30 see stats
 The Arena (Insane (Roguelike) difficulty)
			Unlocked Arena mode.
			The Arena (Insane (Roguelike) difficulty)
			Unlocked Arena mode.By TimIsWrithin the Ghoul Writhing One level 11
8th Mirth 122nd year of Ascendancy at 17:25 see stats
Log
TimIsWrithin speeds down outside of the retch.
Talent Pustulent Fulmination is ready to use.
TimIsWrithin casts Pustulent Fulmination.
TimIsWrithin receives 86 healing.
TimIsWrithin hits Aerisema the degenerated skeleton warrior for 63 darkness damage.
Aerisema the degenerated skeleton warrior casts Drain.
Aerisema the degenerated skeleton warrior hits TimIsWrithin for 15 healing, 130 blight (130 total damage) [15 healing].
TimIsWrithin's defiled blood area effect hits Aerisema the degenerated skeleton warrior for 3 darkness, 11 darkness, 9 mind (23 total damage).
TimIsWrithin hits Aerisema the degenerated skeleton warrior for 67 physical, 10 darkness, 5 mind, 34 darkness, 9 darkness, 5 mind (130 total damage).
Aerisema the degenerated skeleton warrior casts Blood Grasp.
TimIsWrithin's defiled blood area effect hits Aerisema the degenerated skeleton warrior for 4 darkness, 10 darkness, 12 mind (26 total damage).
Aerisema the degenerated skeleton warrior receives 18 healing from Aerisema the degenerated skeleton warrior's Blood Grasp.
Aerisema the degenerated skeleton warrior's Blood Grasp hits TimIsWrithin for 10 healing, 84 blight (84 total damage) [10 healing].
TimIsWrithin casts Writhing Hairs.
Aerisema the degenerated skeleton warrior is half-turned to stone.
Aerisema the degenerated skeleton warrior is less vulnerable.
Aerisema the degenerated skeleton warrior casts Soul Rot.
Aerisema the degenerated skeleton warrior's spell attains critical power!
TimIsWrithin's defiled blood area effect hits Aerisema the degenerated skeleton warrior for 5 darkness, 9 darkness, 4 mind (18 total damage).
Aerisema the degenerated skeleton warrior's Soul Rot hits TimIsWrithin for 25 healing, 220 blight (220 total damage) [25 healing].
TimIsWrithin casts Rune: Blink.
TimIsWrithin is out of phase.
Aerisema the degenerated skeleton warrior casts Flame.
Aerisema the degenerated skeleton warrior's is vulnerable to attacks and effects!
TimIsWrithin's defiled blood area effect hits Aerisema the degenerated skeleton warrior for 4 darkness, 3 darkness, 10 mind (17 total damage).
Aerisema the degenerated skeleton warrior hits TimIsWrithin for 6 healing, 56 fire (56 total damage) [6 healing].
TimIsWrithin the level 12 ghoul writhing one was roasted to death by Aerisema the degenerated skeleton warrior on level 1 of Ruins of Kor'Pul.











































