







Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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Campaign | --- |
Mode | --- --- |
Sex | Male |
Race | Thought-form |
Class | Thought-form |
Level / Exp | 10 / 0% |
Size | medium |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 16.5 (base 10) |
Dexterity | 23 (base 10) |
Constitution | 16.5 (base 10) |
Magic | 10 (base 10) |
Willpower | 50 (base 50) |
Cunning | 32 (base 32) |
Resources
Life | 292/292 |
Stamina | 189/189 |
Psi | 120/120 |
Healing Factor | 1.0587812470476 |
Regeneration | 1.0587812470476 |
Speed
Mental | +13.540008910525% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 1 |
Infravision | 11 |
Offense: Mainhand
Damage | 29 |
Accuracy | 28 |
Crit Chance | 8% |
APR | 5 |
Speed | 0.88 |
Offense: Spell
Spellpower | 10 |
Crit Chance | 8% |
Speed | 1 |
Offense: Mind
Mindpower | 33 |
Crit Chance | 8% |
Speed | 1 |
Offense: Damage Bonus
All | +14% |
Defense: Base
Armour (hardiness) | 11 (30%) |
Defense | 15 |
Ranged Defense | 15 |
Fatigue | 9 |
Physical Save | 18 |
Spell Save | 24 |
Mental Save | 29 |
Defense: Resistances
Cold | + 5%(100%) |
Darkness | + 4%(100%) |
Inscriptions (0/3)
Class Talents
Generic Talents
Effects
talent | Aim |
talent | Lucid Dreamer |
Quests
Equipment
On feet | ![]() Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 |
In main hand | ![]() Requires: - Dexterity 11 - Talent Shoot 4.00 Encumbrance. Type: weapon / longbow ; tier 1 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit chance (max 25%) Weapon Damage: PHYSICAL |
On hands | ![]() 1.00 Encumbrance. Type: armor / hands ; tier 2 |
Quiver | ![]() Requires: - Dexterity 11 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Mastery: Bow Mastery Accuracy bonus: +0.2% crit chance (max 25%) Weapon Damage: PHYSICAL |
Main armor | ![]() Requires: - Strength 14 9.00 Encumbrance. Type: armor / light ; tier 2 |
Inventory
Achievements
Log
You gain 0.25 gold from the transmogrification of iron waraxe (10-15 power, 2 apr).
You gain 2.30 gold from the transmogrification of balanced iron mace (12-17 power, 2 apr).
There is an exit to the worldmap here (press '' or right click to use).
Sollipsimist deactivates Lucid Dreamer.
Sollipsimist activates Lucid Dreamer.
Talent Dream Walk is ready to use.
Sollipsimist activates Thought-Form: Bowman.
Talent Over Mind is ready to use.
Sollipsimist activates Over Mind.
Character control switched to thought-forged bowman.
thought-forged bowman receives 37 healing from Sollipsimist.
Today is the 10th Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Ran for 5 turns (stop reason: didn't move).
Thought-forged bowman deactivates Aim.
Aim is still on cooldown for 30 turns.
Talent Aim is ready to use.
Thought-forged bowman activates Aim.
You don't see how to get there...
You don't see how to get there...