










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Clean UI 1.7.2Replaces default interface styles with cleaner versions to enhance readability. First release focuses primarily on replacing everything related to the default interface styles in the base game. Future releases will enhance individual styles and take care of minor tweaks. Content consists of only graphic assets to try and have the highest possible compatibility with future patches. Possessor Bonus Class 1.7.4Donators/Buyers bonus! ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Lumberjack on the Map 1.7.0Places the Cursed Village event on the map as a lumberjack NPC rather than an undetectable encounter. A companion piece to Melinda on the Map and Merchant on the Map; they can be used together or separately. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Higher |
| Class | Archmage |
| Level / Exp | 50 / 1395% |
| Size | medium |
| Lifes / Deaths | Killed by elven cultist at level 8 on the 7th Mirth 122nd year of Ascendancy at 23:03 2 / 6Killed by elven cultist at level 9 on the 10th Mirth 122nd year of Ascendancy at 10:39 Killed by Islyda the sandworm at level 16 on the 79th Haze 122nd year of Ascendancy at 00:49 Killed by Arch Scopata at level 17 on the 79th Haze 122nd year of Ascendancy at 01:28 Killed by Assassin Lord at level 22 on the 48th Pyre 123rd year of Ascendancy at 22:45 Killed by Arch Scopata at level 50 on the 1st Decay 124th year of Ascendancy at 19:31 |
Primary Stats
| Strength | 39 (base 15) |
| Dexterity | 37 (base 25) |
| Constitution | 62 (base 59) |
| Magic | 127 (base 60) |
| Willpower | 87 (base 59) |
| Cunning | 24 (base 11) |
Resources
| Life | 647/898 |
| Mana | 58/1145 |
| Healing Factor | 1.3398029716161 |
| Regeneration | 0.33495074290402 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +9.999999999998% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 15 |
| Lite | 6 |
| Infravision | 11 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 97 |
| Accuracy | 36 |
| Crit Chance | 10% |
| APR | 29 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 9 |
| Accuracy | 36 |
| Crit Chance | 9% |
| APR | 29 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 81 |
| Crit Chance | 52% |
| Speed | 1 |
Offense: Mind
| Mindpower | 43 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +21% |
| Acid | +44% |
| Lightning | +83% |
| Darkness | +10% |
| Cold | +35% |
| Arcane | +31% |
| Fire | +14% |
| All | +5% |
Offense: Damage Penetration
| Lightning | +53% |
| Darkness | +55% |
| Temporal | +55% |
| Blight | +48% |
| Arcane | +59% |
| Mind | +58% |
| All | +38% |
Defense: Base
| Armour (hardiness) | 30 (51.69962066283%) |
| Defense | 79 |
| Ranged Defense | 79 |
| Fatigue | 0 |
| Physical Save | 42 |
| Spell Save | 62 |
| Mental Save | 40 |
Defense: Resistances
| Acid | + 46%( 70%) |
| Blight | + 29%( 70%) |
| Arcane | + 55%( 70%) |
| Cold | + 29%( 70%) |
| All | + 25%( 70%) |
| Darkness | + 54%( 70%) |
| Light | + 41%( 70%) |
| Temporal | + 47%( 70%) |
| Lightning | + 51%( 70%) |
| Fire | + 40%( 70%) |
| Nature | + 29%( 70%) |
Defense: Immunities
| Stun Resistance | 33% |
| Confusion Resistance | 59% |
| Silence Resistance | 93% |
| Instadeath Resistance | 100% |
| Blind Resistance | 50% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 735 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 147 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (219 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 10 Cooldown: 11 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 10 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 34%, your defense is increased by 34 and all your resistances by 34%. Its effects scale with your Magic stat. |
Class Talents
| Spell / Meta | 1.30 |
| 3/5 |
| 5/5 |
| 1/5 |
| 4/5 |
| Spell / Temporal | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Spell / Air | 1.30 |
| 4/5 |
| 4/5 |
| 5/5 |
| 3/5 |
| Spell / Arcane | 1.40 |
| 1/5 |
| 3/5 |
| 1/5 |
| 5/5 |
| Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Storm | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 5/5 |
Generic Talents
| Spell / Staff combat | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Aegis | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 2/5 |
| Spell / Divination | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Spell / Conveyance | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Higher | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| beneficial effect | The time distortion has created a restoration field, healing the target for 66 each turn. Temporal Restoration Field |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 6 of Dreadfell. Escort: injured seer (level 6 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the injured seer to the recall portal on level 8 of Dreadfell. Escort: injured seer (level 8 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Daikara. Escort: lone alchemist (level 2 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Dreadfell. Escort: lone alchemist (level 3 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Dreadfell. Escort: lost sun paladin (level 1 of Dreadfell)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost sun paladin (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +5. | done |
You failed to protect the lost sun paladin from death by Zubimina the master vampire. Escort: lost sun paladin (level 5 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 4 of Dreadfell. Escort: repented thief (level 4 of Dreadfell)As a reward you improved talent Misdirection (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Scintillating Caves. Escort: temporal explorer (level 3 of Scintillating Caves)As a reward you improved Magic by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall. You were forced to kill her. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | active |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. | active |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have explored the expanse and closed all three wormholes. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Stire of Derth is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. You have aided Stire of Derth in creating an elixir of avoidance. Stire of Derth has completed an elixir of precision without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of the savior. You have aided Agrimley the hermit in creating an elixir of explosive force. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Singequench (0 def, 12 armour)2.0 T5 feet armor [Random Unique] Arcane/Master While equipped: dps ---------- Dmg.mod +12% acid Res.pen +17% darkness +17% temporal ----- def ----- Armour +12 Resists +24% acid +25% temporal +22% darkness +6% fire Silence- +32% Confus- +39% Stun/Frz- +33% Def/telep +23 Res/telep +17% Dur/telep +30% ---------- misc Infravis +2 A pair of boots made of leather. |
| Light source | piercing dwarven lantern of the moons1.0 T5 lite [Ego++] Arcane/Master While equipped: dps ---------- Dmg.mod +5% darkness Res.pen +13% all Apr +5 ----- def ----- Resists +11% light Affinity +5% darkness ---------- misc Light +6 Infravis +4 Moonlight Ray: Puts all charms on 8 cooldown Level 4.0 Pwr.cost 8 out of 8/8. Range 10 Travel.spd instantaneous Is a spell Description: Focuses the power of the Moon into a beam of shadows, doing 234.52 damage. The damage dealt will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | eldritch cashmere wizard hat of decomposition (2 def, 0 armour)2.0 T3 head armor [Ego++] Arcane While equipped: dps ---------- Spell.pwr +7 (+1 eff.) ----- def ----- Defense +2 (+1 eff.) Resists +5% lightning +4% temporal +5% light +5% fire +5% nature +4% acid +5% blight +5% cold +4% darkness ---------- misc Mana/turn +1.50 Mana/ret +1.00 Max.mana +55.00 Manaflow: Puts all charms on 40 cooldown Level 2.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Is a spell Description: Engulf yourself in a surge of mana, quickly restoring 17 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
| On hands | storm drakeskin leather gloves of the starseeker (0 def, 3 armour)1.0 T4 hands armor [Ego+] Arcane/Nature While equipped: Stats +1 Cun +3 Mag dps ---------- Melee+ 12 lightning Dmg.mod +7% lightning ----- def ----- Armour +3 Resists +10% lightning +5% light +7% darkness ---------- misc Infravis +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Starfall: Puts all charms on 20 cooldown Level 1.0 Pwr.cost 20 out of 20/20. Range 6 Travel.spd instantaneous Is a spell Description: A star falls on a radius 1 area, doing 95.05 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Korymadir [power 410] (20 cooldown)2.0 T4 wand charm [Rare] Arcane While equipped: Stats +15 Str +5 Dex +3 Con ----- def ----- Phys.save +9 (+3 eff.) ---------- misc Wards +6 blight +5 temporal +4 arcane +5 nature Talents +1 Ward Create a shield absorbing up to 410 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | gold ring 'Lisaratira'0.1 T3 ring jewelry [Rare] Arcane While equipped: dps ---------- Phys.crit +4.0% Crit.mult +20.00% Dmg.mod +12% physical Acc +15 (+6 eff.) ----- def ----- Armour +4 Silence- +31% ---------- misc Mana/turn +0.30 Vim/s.crit +2.00 Rings make your fingers look great! |
| On fingers | Void Orb0.1 T5 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +10 (+2 eff.) Melee+ 15 arcane Dmg.mod +4% lightning +4% physical +4% cold +4% fire +15% arcane +5% all Res.pen +10% arcane ----- def ----- Resists +15% arcane Spell.save +10 (+3 eff.) Silence- +30% ---------- misc Max.mana +35.00 Cooldown Aether Avatar -4 Masteries +0.10 Spell/Arcane +0.10 Spell/Aether On Spell Hit: 10% Arcane Vortex 2 Manathrust: Level 5.6 Pwr.cost 6 out of 6/6. Range 10 Travel.spd 2000% of base Is a spell usable during Aether Avatar Description: Conjures up mana into a powerful bolt doing 330.14 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
| Around neck | Eilinigatta the voratun amulet0.1 T5 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +2 Str +10 Mag dps ---------- Spell.crit +6% Crit.mult +18.00% Spell.pwr +6 (+1 eff.) S.pwr/crit +5 Dmg.mod +7% acid +5% fire +6% cold +7% lightning Acc +7 (+3 eff.) Apr +17 ----- def ----- Defense +10 (+2 eff.) Resists +6% darkness +9% fire Crit.chn- 10.00% ---------- misc Mana/turn +0.37 Max.mana +48.00 Amulets make your neck look great! |
| In main hand | Telos's Staff (Top Half) (143% power, 0 apr, lightning element)2.5 T5 staff 1H weapon [Unique] Arcane A part of set. Power 144% Range: 1.2x Uses 100% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Crit +1.5% Atk.spd 100% While equipped: Stats +5 Wil dps ---------- Spell.crit +15% Spell.pwr +30 (+6 eff.) Dmg.mod +35% lightning ----- def ----- Mind.save +8 (+2 eff.) ---------- misc Talents +1 Command Staff The top part of Telos' broken staff. |
| Around waist | reinforced hardened leather belt of magery1.0 T3 belt armor [Ego++] Arcane/Master While equipped: Stats +5 Mag +5 Wil dps ---------- Spell.crit +5% ----- def ----- Armour +7 Defense +7 (+2 eff.) Phys.save +15 (+5 eff.) A belt that goes around your waist. |
| In off hand | Telos's Staff (Bottom Half)5.0 staff 1H weapon [Unique] Arcane A part of set. Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Atk.spd 100% While equipped: Stats +4 Mag dps ---------- Spell.crit +8% Crit.mult +20.00% Dmg.mod +20% acid +20% cold ----- def ----- Mind.save +8 (+2 eff.) Confus- +20% ---------- misc Max.mana +50.00 The bottom part of Telos' broken staff. |
| Cloak | Anikalthokan (12 def, 0 armour)2.0 T3 cloak armor [Random Unique] Arcane/Master While equipped: Stats +3 Mag +4 Wil dps ---------- Spell.crit +4% Mind.crit +2% Crit.mult +19.00% Spell.pwr +7 (+1 eff.) Dmg.mod +11% arcane Res.pen +10% blight +11% arcane +20% mind ----- def ----- Defense +12 (+3 eff.) Phys.save +8 (+3 eff.) Spell.save +11 (+3 eff.) Mind.save +6 (+2 eff.) ---------- misc Max.mana +129.00 Max.psi +50.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | The Calm (15 def, 0 armour)2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +10 Mag +8 Wil +6 Cun dps ---------- Spell.pwr +20 (+4 eff.) Mov.spd +10% Dmg.mod +25% lightning Res.pen +15% lightning ----- def ----- Defense +15 (+3 eff.) Resists +20% lightning +13% all Proj.slow +15% Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze. This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary. |
Inventory
blink rune (range 6; phase 27; cd 13)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 13 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 27%, your defense is increased by 27 and all your resistances by 27%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
Rune of Dissipation ( )0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Scroll of Summoning (Limmir the Jeweler)0.1 tome scroll [Plot Item] Unknown Summon Limmir the jeweler at the center of the lake of the moon. Uses 1 power out of 1/1 Magical scrolls can have wildly different effects! |
Feathersteel Amulet0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Defense +15 (+3 eff.) Fatigue -20% Proj.slow +15% ---------- misc Max.enc +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
archmage's stralite amulet0.1 T4 amulet jewelry [Ego+] Arcane While equipped: Stats +1 Mag dps ---------- Spell.crit +5% Spell.pwr +4 (+1 eff.) Dmg.mod +4% acid +5% fire +5% cold +5% lightning Amulets make your neck look great! |
starseer's voratun amulet of soulsearing0.1 T5 amulet jewelry [Ego++] Arcane While equipped: Stats +6 Mag dps ---------- Spell.crit +5% Crit.mult +15.00% Spell.pwr +12 (+2 eff.) Dmg.mod +6% temporal +6% darkness +8% blight +9% fire +5% light +5% physical Amulets make your neck look great! |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Wheel of Fate0.1 T2 ring jewelry [Unique] Arcane While equipped: Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
Chedir the gold ring0.1 T3 ring jewelry [Rare] Master While equipped: dps ---------- Phys.pwr +12 (+4 eff.) Spell.pwr +11 (+2 eff.) Mind.pwr +7 (+2 eff.) Dmg.mod +12% acid +6% all ----- def ----- Armour +6 Defense +15 (+3 eff.) Resists +9% acid +2% physical +3% light +12% nature +9% darkness Rings make your fingers look great! |
Ring of the Dead0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Rod of Sarrilon (136% power, 4 apr, temporal element)5.0 T5 staff 2H weapon [Unique] Unknown Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Atk.spd 100% While equipped: Stats +7 Wil +8 Mag dps ---------- Spell.crit +15% Spell.pwr +40 (+8 eff.) Dmg.mod +40% temporal Res.pen +30% temporal ----- def ----- Anom.red +25 Teleport- +100% ---------- misc Cooldown Attenuate -1 Stop -2 Time Shield -3 Temporal Shield -3 Masteries +0.10 Chronomancy/Stasis +0.10 Chronomancy/Flux +0.10 Spell/Temporal A plain looking ceremonial rod. It has connections with Time that even chronomancers do not yet understand. |
blighted dragonbone magestaff of wizardry (136% power, 6 apr, lightning element)5.0 T5 staff 2H weapon [Ego++] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +2 Mag +3 Wil dps ---------- Spell.crit +10% Spell.pwr +26 (+5 eff.) Dmg.mod +30% lightning ---------- misc Vim/s.crit +4.00 Max.mana +79.00 Max.vim +18.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
infernal dragonbone magestaff of warding (136% power, 6 apr, lightning element)5.0 T5 staff 2H weapon [Ego+] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Crit.mult +40.00% Spell.pwr +23 (+5 eff.) Melee+ 31 fire Dmg.mod +30% lightning ----- def ----- Armour +8 Defense +6 (+1 eff.) ---------- misc See.Invis +15 Wards +2 lightning Talents +4 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
potent dragonbone magestaff of greater warding (144% power, 6 apr, cold element)5.0 T5 staff 2H weapon [Ego+] Arcane Power 145% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +18 (+4 eff.) Dmg.mod +36% cold ----- def ----- Armour +9 Defense +8 (+2 eff.) ---------- misc Wards +3 cold Talents +3 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
caustic voratun battleaxe of ruin (171% power, 4 apr)3.0 T5 battleaxe 2H weapon Reqs Str 48 [Ego++] Nature/Master Power 172% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% On Crit.r2 +41 acid +63 nature While equipped: dps ---------- Phys.crit +16.0% Crit.mult +41.00% Res.pen +30% acid +34% nature Apr +30 Massive two-handed battleaxes. |
elemental voratun battleaxe of projection (166% power, 4 apr)3.0 T5 battleaxe 2H weapon Reqs Str 48 [Ego++] Arcane/Psionic Power 166% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% On Hit: * Create an explosion dealing 128 acid damage (1/turn) * Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: dps ---------- Dmg.mod +28% acid Res.pen +27% acid Massive two-handed battleaxes. |
blazebringer's voratun greatmaul of evisceration (180% power, 4 apr)5.0 T5 greatmaul 2H weapon Reqs Str 48 [Ego++] Nature/Master Power 181% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% On Crit.r2 +107 fire On Crit: * Wound the target dealing 174 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +20.0% Phys.pwr +13 (+4 eff.) All.spd +15% Res.pen +34% fire Massive two-handed mauls. |
quick voratun greatsword (171% power, 4 apr)3.0 T5 greatsword 2H weapon Reqs Str 48 [Ego+] Master Power 171% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% While equipped: Stats +10 Dex dps ---------- Phys.spd +10% Acc +21 (+8 eff.) Massive two-handed swords. |
voratun greatsword of disruption (173% power, 4 apr)3.0 T5 greatsword 2H weapon Reqs Str 48 [Ego+] Disrupt Power 173% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% Against +30% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% Massive two-handed swords. |
voratun mace of ruin (159% power, 6 apr)3.0 T5 mace 1H weapon Reqs Str 48 [Ego+] Master Power 160% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +12.0% Crit.mult +29.00% Apr +8 Blunt and deadly. |
caustic drakeskin leather sling of true flight4.0 T5 sling 1H weapon Reqs Dex 48 Shoot [Ego++] Nature/Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 On Crit.r2 +20 acid +34 nature While equipped: dps ---------- Phys.crit +11.0% Res.pen +20% acid +7% nature Acc +11 (+4 eff.) Apr +8 Slings are used to hurl stones or metal shots at your foes. |
warded voratun shield of resistance (0 def, 10 armour, 206.5 block)7.0 T5 shield armor Reqs Shield usage training Str 48 [Ego++] Arcane/Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: ----- def ----- Armour +10 Fatigue +8% Resists +11% acid +10% fire +12% lightning +12% cold ---------- misc Wards +7 lightning +7 temporal +8 darkness +6 fire +7 nature +6 blight +6 cold +8 arcane +8 light Talents +1 Ward +1 Block Handheld deflection devices. |
Starzeal (20 def, 8 armour)9.0 T5 light armor [Rare] Arcane While equipped: Stats +10 Str +10 Mag +10 Wil dps ---------- Phys.crit +10.0% Spell.crit +10% Mind.crit +9% Phys.pwr +25 (+8 eff.) Spell.pwr +24 (+5 eff.) Mind.pwr +25 (+8 eff.) Dmg.mod +18% light +15% blight Res.pen +28% blight +28% light ----- def ----- Armour +8 Defense +20 (+4 eff.) Fatigue +8% Resists +20% lightning +9% light +24% acid ---------- misc Light +3 A suit of armour made of leather. |
enlightening voratun mail armour of stability (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training Str 48 [Ego+] Master/Psionic While equipped: Stats +9 Cun +7 Wil ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +12% Resists +8% physical Phys.save +21 (+7 eff.) Mind.save +21 (+7 eff.) A suit of armour made of mail. |
rejuvenating voratun mail armour of command (20 def, 18 armour)14.0 T5 heavy armor Reqs Heavy armour training Str 48 [Ego+] Nature/Psionic While equipped: Stats +2 Cun ----- def ----- Armour +18 Defense +20 (+4 eff.) Fatigue +12% Mind.save +25 (+8 eff.) HP.reg +7.40 ---------- misc Stam/turn +1.80 A suit of armour made of mail. |
Coalmonster (0 def, 16 armour)17.0 T5 massive armor Reqs Massive armour training Str 60 [Rare] Psionic While equipped: ----- def ----- Armour +16 Fatigue +22% Resists +6% lightning +7% physical +9% darkness +18% cold +18% fire +10% mind +9% light Mind.save +25 (+8 eff.) Disarm- +23% Pinning- +23% Teleport- +23% Def/telep +17 Res/telep +17% Dur/telep +17% A suit of armour made of metal plates. |
searing voratun plate armour of stability (0 def, 16 armour)17.0 T5 massive armor Reqs Massive armour training Str 60 [Ego+] Arcane/Master While equipped: dps ---------- Melee+ 21 acid 13 fire Melee Ret 12 acid 15 fire ----- def ----- Armour +16 Fatigue +22% Resists +17% acid +21% fire +9% physical Phys.save +16 (+5 eff.) A suit of armour made of metal plates. |
blurring drakeskin leather belt of containment1.0 T5 belt armor [Ego+] Arcane/Master While equipped: ----- def ----- Defense +15 (+3 eff.) Anom.red +19 Stealth +10 Max.HP +105.00 ---------- misc Max.mana +61.00 Max.stam +40.00 Max.hate +14.00 Max.psi +29.00 Max.vim +30.00 Max.P.En +21.00 Max.N.En +34.00 A belt that goes around your waist. |
noble's drakeskin leather belt1.0 T5 belt armor [Ego+] Master While equipped: Stats +6 Cun +8 Wil dps ---------- Against +43% Summoned ----- def ----- D.Red.from +38% Summoned A belt that goes around your waist. |
undeterred pair of drakeskin leather boots of tirelessness (0 def, 5 armour)2.0 T5 feet armor [Ego+] Arcane/Master While equipped: ----- def ----- Armour +5 Silence- +48% Confus- +35% Stun/Frz- +46% ---------- misc Stam/turn +1.00 Max.stam +25.00 A pair of boots made of leather. |
eldritch pair of voratun boots of tirelessness (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Ego+] Arcane/Master While equipped: Stats +3 Mag +4 Wil dps ---------- Spell.crit +4% ----- def ----- Armour +5 Fatigue +4% ---------- misc Stam/turn +1.00 Mana/turn +0.49 Max.mana +44.00 Max.stam +24.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Zinarilach the drakeskin leather gloves (0 def, 11 armour)1.0 T4 hands armor [Rare] Nature While equipped: dps ---------- Crit.mult +20.00% Mind.pwr +20 (+7 eff.) Melee+ 11 physical Dmg.mod +8% physical ----- def ----- Armour +11 Resists +6% nature +21% cold ---------- misc Max.psi +30.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
heroic drakeskin leather gloves of spellstriking (0 def, 7 armour)1.0 T4 hands armor [Ego++] Arcane/Master While equipped: Stats +6 Mag +7 Wil dps ---------- Spell.pwr +7 (+1 eff.) Melee+ 14 arcane Dmg.mod +6% arcane ----- def ----- Armour +7 Resists +10% arcane Mind.save +11 (+3 eff.) Max.HP +67.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
drakeskin leather cap of trickery (0 def, 5 armour)2.0 T5 head armor [Ego+] Master While equipped: Stats +4 Cun +4 Dex dps ---------- Apr +5 ----- def ----- Armour +5 Fatigue +5% A cap made of leather. |
dragonslayer's voratun helm of dexterity (+7) (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Ego+] Nature/Master While equipped: Stats +7 Dex ----- def ----- Armour +5 Fatigue +5% Resists +12% acid +11% fire +10% lightning +10% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Crystal Heart0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Lifebinding Emerald0.0 T5 green gem [Plot Item] Nature While equipped: Stats +15 Con Resists +10% blight Affinity +15% nature HP.reg +2.00 Heal.mod +30% Item imbue powers: Stats +15 Con Resists +10% blight Affinity +15% nature HP.reg +2.00 Heal.mod +30% Stun/Frz- +30% Latent Damage Type: Nature A lopsided, heavy emerald with murky green clouds shifting sluggishly under the surface. |
Petrified Wood0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
dwarven-steel pickaxe of Reknor (dig speed 15 turns)3.0 T3 digger tool [Ego+] Master While equipped: Stats +2 Str ----- def ----- Resists +7% darkness +6% fire While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Gwai's Burninator2.0 T3 rod charm [Unique] Arcane Shoot a cone of flames (radius 5) for 631.56 fire damage (based on Magic). Uses 50 power out of 52/75 Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (0/1)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 743.40 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 25 power out of 20/25 This rod carved out of a giant spider fang continuously drips venom. |
The Guardian's Totem2.0 T5 totem charm [Unique] Nature/Disrupt While equipped: Stats +10 Wil dps ---------- Mind.pwr +8 (+3 eff.) On Melee Ret: * 18% chance to slow global speed by 54% ----- def ----- Resists +20% blight +20% arcane Spell.save +20 (+5 eff.) ---------- misc Masteries +0.10 Wild-gift/Fungus +0.10 Wild-gift/Antimagic Call forth an immobile antimagic pillar for 10 turns. (It spits slime, pulls in, stuns, and burns the arcane resources of your foes, while emitting an aura of silence against them within range 5, and will silence you for 5 turns when first summoned.). Uses 50 power out of 50/50 This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it. |
Eilineseth [power 302] (15 cooldown)2.0 T3 wand charm [Rare] Arcane While equipped: Stats +2 Cun +6 Mag dps ---------- Dmg.mod +9% acid Res.pen +10% acid Melee Ret 6 acid ----- def ----- Resists +15% acid ---------- misc Light +3 Create a radius 3 storm for 5 turns. Each turn, creatures within take 110 lightning damage and will be dazed for 1 turn (552 total damage) Puts all charms on 15 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
In a selfless act, you sacrificed yourself to close the portal to the Void and thus stopped the Creator from bringing about the end of the world.
The Gates of Morning have been destroyed and the Sunwall has fallen. The last remnants of the free people in the Far East will surely diminish, and soon only orcs will inhabit this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Arch Scopata the Higher Archmage level 30
31st Haze 123rd year of Ascendancy at 13:36 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By Arch Scopata the Higher Archmage level 45
69th Dusk 124th year of Ascendancy at 14:19 see stats
Against all odds
Killed Ukruk in the ambush.By Arch Scopata the Higher Archmage level 30
29th Haze 123rd year of Ascendancy at 20:09 see stats
Arachnophobia
Destroyed the spydric menace.By Arch Scopata the Higher Archmage level 34
19th Regrowth 124th year of Ascendancy at 21:37 see stats
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Arch Scopata the Higher Archmage level 35
26th Regrowth 124th year of Ascendancy at 20:07 see stats
Back and there again
Opened a portal to the Far East from Maj'Eyal.By Arch Scopata the Higher Archmage level 42
36th Dusk 124th year of Ascendancy at 17:27 see stats
Brave new world
Went to the Far East and took part in the war.By Arch Scopata the Higher Archmage level 33
14th Regrowth 124th year of Ascendancy at 12:34 see stats
Bringer of Doom
Killed a Bringer of Doom.By Arch Scopata the Higher Archmage level 26
23rd Haze 123rd year of Ascendancy at 11:53 see stats
Clone War
Destroyed your own Shade.By Arch Scopata the Higher Archmage level 42
51st Dusk 124th year of Ascendancy at 02:53 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Arch Scopata the Higher Archmage level 15
66th Haze 122nd year of Ascendancy at 06:47 see stats
Demonic Invasion
Stopped a demonic invasion by closing their portal.By Arch Scopata the Higher Archmage level 46
78th Dusk 124th year of Ascendancy at 18:38 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Arch Scopata the Higher Archmage level 32
37th Haze 123rd year of Ascendancy at 14:34 see stats
Dragon's Greed
Amassed 8000 gold pieces.By Arch Scopata the Higher Archmage level 44
59th Dusk 124th year of Ascendancy at 20:25 see stats
Exterminator
Killed 1000 creatures.By Arch Scopata the Higher Archmage level 18
52nd Regrowth 123rd year of Ascendancy at 08:45 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Arch Scopata the Higher Archmage level 36
79th Regrowth 124th year of Ascendancy at 05:47 see stats
Fear me not!
Survived the Fearscape!By Arch Scopata the Higher Archmage level 31
36th Haze 123rd year of Ascendancy at 19:03 see stats
Fear of Fours
Killed all four bosses of the Slime Tunnels.By Arch Scopata the Higher Archmage level 50
72nd Haze 124th year of Ascendancy at 21:07 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Arch Scopata the Higher Archmage level 24
9th Mirth 123rd year of Ascendancy at 22:41 see stats
Invasion from the Depths
Stopped a naga invasion by closing their portal.By Arch Scopata the Higher Archmage level 46
1st Time of Equilibrium 124th year of Ascendancy at 01:37 see stats
Level 10
Got a character to level 10.By Arch Scopata the Higher Archmage level 10
53rd Dusk 122nd year of Ascendancy at 00:48 see stats
Level 20
Got a character to level 20.By Arch Scopata the Higher Archmage level 20
53rd Regrowth 123rd year of Ascendancy at 23:25 see stats
Level 30
Got a character to level 30.By Arch Scopata the Higher Archmage level 30
29th Haze 123rd year of Ascendancy at 09:24 see stats
Level 40
Got a character to level 40.By Arch Scopata the Higher Archmage level 40
10th Dusk 124th year of Ascendancy at 12:53 see stats
Level 50
Got a character to level 50.By Arch Scopata the Higher Archmage level 50
9th Haze 124th year of Ascendancy at 21:31 see stats
Orbituary
Stabilized the Abashed Expanse to maintain it in orbit.By Arch Scopata the Higher Archmage level 1
74th Pyre 122nd year of Ascendancy at 17:32 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Arch Scopata the Higher Archmage level 22
49th Pyre 123rd year of Ascendancy at 01:55 see stats
Selfless
Won ToME by closing the Void portal using yourself as a sacrifice.By Arch Scopata the Higher Archmage level 50
1st Decay 124th year of Ascendancy at 19:31 see stats
Size is everything
Did over 1500 damage in one attack.By Arch Scopata the Higher Archmage level 35
55th Regrowth 124th year of Ascendancy at 18:28 see stats
Size matters
Did over 600 damage in one attack.By Arch Scopata the Higher Archmage level 21
67th Regrowth 123rd year of Ascendancy at 16:00 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Arch Scopata the Higher Archmage level 32
37th Haze 123rd year of Ascendancy at 20:53 see stats
Tactical master
Fought the two Sorcerers without closing any invocation portals.By Arch Scopata the Higher Archmage level 50
1st Decay 124th year of Ascendancy at 19:30 see stats
The Arena
Unlocked Arena mode.By Arch Scopata the Higher Archmage level 12
60th Dusk 122nd year of Ascendancy at 13:00 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Arch Scopata the Higher Archmage level 50
25th Haze 124th year of Ascendancy at 16:50 see stats
The sky is falling!
Saw a huge meteor falling from the sky.By Arch Scopata the Higher Archmage level 25
4th Haze 123rd year of Ascendancy at 06:56 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By Arch Scopata the Higher Archmage level 35
61st Regrowth 124th year of Ascendancy at 17:42 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Arch Scopata the Higher Archmage level 31
36th Haze 123rd year of Ascendancy at 08:01 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Arch Scopata the Higher Archmage level 22
48th Pyre 123rd year of Ascendancy at 18:18 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Arch Scopata the Higher Archmage level 29
29th Haze 123rd year of Ascendancy at 02:49 see stats
Log
Hurricane from Arch Scopata hits Elandar for 236 lightning damage.
Arch Scopata's spell attains critical power!
Elandar resists!
Talent Shock is ready to use.
Talent Chain Lightning is ready to use.
Burning from Elandar hits Arch Scopata for (48 to time), 0 fire (0 total damage).
Thunderstorm hits Elandar for 153 lightning damage.
Elandar casts Lightning.
Elandar hits Arch Scopata for (159 to time), 0 lightning (0 total damage).
Arch Scopata casts Shock.
Arch Scopata's spell attains critical power!
Thaurhereg shrieks.
Hurricane from Arch Scopata hits Elandar for 201 lightning damage.
Quest 'Falling Toward Apotheosis' is done! (Press 'j' to see the quest log)
New Achievement: Tactical master!
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Arch Scopata's Shock hits Elandar for 467 lightning damage.
Arch Scopata's Shock killed Elandar!
Burning from Elandar hits Arch Scopata for (22 to time), 0 fire (0 total damage).
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
New Achievement: Selfless!
Option unlocked: New Class: Adventurer
Saving game...
The powerful time-altering energies generate a restoration field on Arch Scopata.
The furious lightning storm around Arch Scopata calms down and disappears.
Saving done.






















































































































