











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 | 
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! ZOmnibus Lite 1.7.4A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons: 
 Frequently Asked Questions: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Nekarcos's Quality of Life 05: Various Warnings (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. 
 Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! 
 
 Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. 
 
 
 
 
 
 
 
  | 
| Campaign | Maj'Eyal | 
| Mode | Insane Adventure | 
| Sex | Male | 
| Race | Shalore | 
| Class | Temporal Warden | 
| Level / Exp | 30 / 59% | 
| Size | medium | 
| Lifes / Deaths | Killed by Zubidann the dreaming dire wolf at level 14 on the 50th Dusk 122nd year of Ascendancy at 04:14 4 / 2Killed by Bethymiyara the minotaur at level 19 on the 77th Dusk 122nd year of Ascendancy at 19:11  | 
Primary Stats
| Strength | 22 (base 22) | 
| Dexterity | 45 (base 37) | 
| Constitution | 19 (base 14) | 
| Magic | 58 (base 46) | 
| Willpower | 27 (base 14) | 
| Cunning | 33 (base 29) | 
Resources
| Life | 666/730 | 
| Paradox | 270 | 
| Healing Factor | 1.2291723257555 | 
| Regeneration | 0.30729308143888 | 
Speed
| Mental | +9.999999999989% | 
| Attack | -1.4044321261508E-11% | 
| Movement | +36.804258065937% | 
| Spell | -1.4044321261508E-11% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 8 | 
| Infravision | 2 | 
| See Stealth | 17.645687042001 | 
| See Invisible | 17.645687042001 | 
Offense: Mainhand
| Damage | 76 | 
| Accuracy | 42 | 
| Crit Chance | 40% | 
| APR | 5 | 
| Speed | 0.91 | 
Offense: Offhand
| Damage | 36 | 
| Accuracy | 42 | 
| Crit Chance | 41% | 
| APR | 9 | 
| Speed | 0.91 | 
Offense: Spell
| Spellpower | 53 | 
| Crit Chance | 14% | 
| Speed | 1.0000000000001 | 
Offense: Mind
| Mindpower | 26 | 
| Crit Chance | 14% | 
| Speed | 1.0000000000001 | 
Offense: Damage Bonus
| Acid | +12% | 
| Light | +11% | 
| Temporal | +15% | 
| Lightning | +28% | 
| Fire | +21% | 
| All | 0% | 
Offense: Damage Penetration
| Lightning | +44% | 
| Physical | +35% | 
| Arcane | +35% | 
| Mind | +45% | 
| All | +25% | 
Defense: Base
| Armour (hardiness) | 32 (38.594633868923%) | 
| Defense | 70 | 
| Ranged Defense | 70 | 
| Fatigue | 0 | 
| Physical Save | 29 | 
| Spell Save | 30 | 
| Mental Save | 42 | 
Defense: Resistances
| Lightning | + 53%( 70%) | 
| Light | + 18%( 70%) | 
| Temporal | + 21%( 70%) | 
| Darkness | + 9%( 70%) | 
| Cold | + 25%( 70%) | 
| Mind | + 24%( 70%) | 
| All | + 3%( 70%) | 
Defense: Immunities
| Teleport Resistance | 20% | 
| Disarm Resistance | 20% | 
| Bleed Resistance | 40% | 
| Confusion Resistance | 23% | 
| Instadeath Resistance | 100% | 
| Pinning Resistance | 21% | 
| Poison Resistance | 20% | 
| Knockback Resistance | 23% | 
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -450 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 489 life, 6 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat.  | 
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown.  | 
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 390 damage for 5 turns. Its effects scale with your Magic stat.  | 
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 546% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat.  | 
Class Talents
| Chronomancy / Threaded Combat | 1.30 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
| Chronomancy / Spacetime Folding | 1.30 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Chronomancy / Bow Threading | 1.30 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
  | 2/5 | 
| Chronomancy / Speed Control | 1.30 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
  | 0/5 | 
| Chronomancy / Temporal Combat | 1.30 | 
  | 2/5 | 
  | 5/5 | 
  | 4/5 | 
  | 0/5 | 
| Chronomancy / Blade Threading | 1.30 | 
  | 3/5 | 
  | 1/5 | 
  | 1/5 | 
  | 2/5 | 
| Chronomancy / Temporal Guardian | 1.30 | 
  | 2/5 | 
  | 5/5 | 
  | 2/5 | 
  | 2/5 | 
Generic Talents
| Chronomancy / Chronomancy | 1.30 | 
  | 2/5 | 
  | 5/5 | 
  | 1/5 | 
  | 0/5 | 
| Chronomancy / Spacetime Weaving | 1.30 | 
  | 3/5 | 
  | 5/5 | 
  | 1/5 | 
  | 1/5 | 
| Technique / Combat training | 1.30 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
| Race / Shalore | 1.00 | 
  | 1/5 | 
  | 3/5 | 
  | 1/5 | 
  | 5/5 | 
Prodigies
  | 1/1 | 
Effects
| talent | Phase Pulse | 
| talent | Secrets of the Eternals | 
| talent | Contingency | 
| talent | Weapon Folding | 
| beneficial effect | Increases defense by 11. Mobile Defense | 
| beneficial effect | The target is moving is 36% faster. 3 Celerity | 
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item.  | done | 
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant.  | active | 
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor.  | done | 
You failed to protect the lone alchemist from death by snow giant boulder thrower. Escort: lone alchemist (level 2 of Daikara) | failed | 
You failed to protect the lost defiler from death by Porawyn the black bear. Escort: lost defiler (level 4 of Old Forest) | failed | 
You successfully escorted the lost warrior to the recall portal on level 2 of Scintillating Caves. Escort: lost warrior (level 2 of Scintillating Caves)As a reward you improved talent Vitality (+1 level(s)).  | done | 
You failed to protect the repented thief from death by Zubildath the wolf. Escort: repented thief (level 1 of Daikara) | failed | 
You failed to protect the temporal explorer from death by MperorM's Inner Demon's temporal clone. Escort: temporal explorer (level 2 of Old Forest) | failed | 
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero.  | done | 
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking.  | done | 
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there.  | done | 
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall.  | active | 
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there.  | active | 
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed red crystal shard. * You've found the needed vial of wight ectoplasm. * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * You've found the needed pouch of luminous horror dust. * You've found the needed ice ant stinger. * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' Agrimley the hermit has completed an elixir of focus without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations.  | active | 
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself!  | active | 
You have met what seems to be a future version of yourself. The Way We Weren'tYou were killed by your future self, and thus this event never occured.  | done | 
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done | 
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them!  | done | 
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex.  | done | 
Equipment
| On feet |  pair of hardened leather boots 'Poraseda' (0 def, 7 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +2 Str +2 Con dps ---------- On Hit (Melee): * 20% chance to reduce armor by 36% ----- def ----- Armour +7 Resists +3% light Phys.save +6 (+3 eff.) Disease- +20% Def/telep +15 Res/telep +15% Dur/telep +15% Rush: Puts all charms on 25 cooldown Level 1.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather.  | 
| Light source |  Xyldalaith1.0 T3 lite [Rare] Master While equipped: ----- def ----- Armour +4 Resists +3% cold Mind.save +9 (+3 eff.) Die.at -80.00 life Teleport- +20% ---------- misc Light +8 A normal brass lantern, enhanced by alchemy to make it brighter.  | 
| On head |  Turylin the hardened leather cap (10 def, 3 armour)2.0 T3 head armor [Rare] Nature While equipped: ----- def ----- Armour +3 Defense +10 (+2 eff.) Fatigue +3% Resists +10% cold +3% light +9% mind Crit.chn- 10.00% Mind.save +9 (+3 eff.) Heal.mod +15% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Breathe water A cap made of leather.  | 
| On hands |  Yaralathakath (0 def, 12 armour)1.0 T2 hands armor [Rare] Master While equipped: ----- def ----- Armour +12 Resists +6% darkness +3% cold Mind.save +8 (+3 eff.) Die.at -20.00 life Max.HP +48.00 Cut- +20% Disarm- +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.  | 
| Tool |  Ragigen the dragonbone wand of conjuration [power 300]  (15 cooldown)2.0 T5 wand charm [Random Unique] Arcane While equipped: dps ---------- Crit.mult +15.00% Spell.pwr +30 (+9 eff.) ----- def ----- Def/telep +10 Res/telep +10% Dur/telep +10% Fire a magical bolt dealing 300 cold damage Puts all charms on 15 cooldown 100% to reduce fatigue by 45% for 2 turns. 100% to gain a 29% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells.  | 
| On fingers |  titan's copper ring of lightning (+22%) =lightning res=0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +3 Con dps ---------- Dmg.mod +11% lightning ----- def ----- Resists +22% lightning Phys.save +6 (+3 eff.) Rings make your fingers look great!  | 
| On fingers |  Xerith the steel ring0.1 T2 ring jewelry [Random Unique] Arcane/Psionic While equipped: Stats +7 Mag +10 Wil dps ---------- Spell.pwr +12 (+4 eff.) S.pwr/crit +8 Melee+ 15 light Ranged+ 14 light Dmg.mod +11% light ----- def ----- Mind.save +8 (+3 eff.) ---------- misc Mana/s.crit +2.00 Infravis +2 Rings make your fingers look great!  | 
| Around neck |  Adesekira0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +1 Cun +3 Mag dps ---------- Dmg.mod +12% acid ----- def ----- Resists +12% mind +12% temporal Phys.save +12 (+6 eff.) Spell.save +12 (+6 eff.) Mind.save +12 (+4 eff.) Confus- +23% Pinning- +22% Knockbk- +23% Amulets make your neck look great!  | 
| In main hand |  Beebar the stralite waraxe (31-44 power, 5 apr)3.0 T4 waraxe 1H weapon [Random Unique] Arcane/Master Power 31.5 - 44.1 Physical Uses 100% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% On Hit.r1 +9 fire On Hit: * Create an explosion dealing 90 lightning damage (1/turn) While equipped: Stats +5 Dex dps ---------- S.pwr/crit +8 Phys.spd +10% Dmg.mod +17% lightning Res.pen +19% lightning +10% arcane Acc +11 (+3 eff.) ----- def ----- Max.HP +80.00 ---------- misc Max.mana +20.00 One-handed war axes.  | 
| Around waist |  Mayelaith the Burnreek1.0 T3 belt armor [Rare] Master While equipped: dps ---------- Phys.crit +11.0% Crit.mult +10.00% Phys.pwr +30 (+10 eff.) Dmg.mod +9% fire Res.pen +10% physical ----- def ----- Die.at -80.00 life ---------- misc Max.stam +20.00 A belt that goes around your waist.  | 
| In off hand |  Ce'Naldatha the Festerstalker (31-40 power, 9 apr)1.0 T4 dagger 1H weapon [Rare] Master Power 31.0 - 40.3 Physical Uses 50% Mag, 50% Dex Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% Melee+ +20 nature On Hit.r1 +8 temporal On Crit: * Wound the target dealing 204 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +9.0% Phys.pwr +13 (+5 eff.) Dmg.mod +15% temporal +12% fire On Hit (Melee): * 20% chance to slow global speed by 44% * 20% chance to gain 10% of a turn (3/turn limit) Sharp, short and deadly.  | 
| Cloak |  Bethuwen the linen cloak (1 def, 0 armour) =lightning res=2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Cun +2 Dex dps ---------- Res.pen +20% mind Melee Ret 4 mind On Hit (Melee): * 20 arcane resource burn ----- def ----- Defense +1 (+0 eff.) Resists +21% lightning +3% temporal +9% light A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
| Main armor |  Salymina (24 def, 6 armour)9.0 T3 light armor [Rare] Nature While equipped: ----- def ----- Armour +6 Defense +24 (+6 eff.) Fatigue +8% Resists +9% lightning +6% cold +3% temporal Die.at -80.00 life Max.HP +38.00 Poison- +20% Cut- +20% A suit of armour made of leather.  | 
Inventory
 Spelldrinker (27-35 power, 8 apr) =mage slayer=1.0 T3 dagger 1H weapon [Unique] Arcane Power 27.0 - 35.1 Physical Uses 55% Mag, 55% Dex Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +8 Crit +9.0% Atk.spd 100% On Hit: 15% Disperse Magic 1 On Hit: * steals up to 50 mana from the target While equipped: Stats +6 Cun +6 Mag ----- def ----- Resists +12% arcane Spell.save +12 (+6 eff.) Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power. Passed on and on, this blade has developed a thirst of its own.  | 
 cashmere cloak 'Stokebreacher' (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +3 Str +2 Dex +3 Con dps ---------- Phys.crit +2.0% Crit.mult +20.00% Dmg.mod +6% physical +12% fire Res.pen +25% cold ----- def ----- Defense +2 (+0 eff.) Phys.save +10 (+5 eff.) Max.HP +70.00 ---------- misc Max.stam +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
 voratun waraxe 'Deepsbait' (40-56 power, 6 apr)3.0 T5 waraxe 1H weapon [Random Unique] Arcane/Master Power 40.5 - 56.7 Physical Uses 100% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +16 darkness On Hit.r1 +14 fire On Hit: * 10% chance to gain 10% of a turn (3/turn limit) On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +2 Mag +4 Con dps ---------- Phys.crit +11.0% Phys.pwr +10 (+4 eff.) Spell.pwr +15 (+5 eff.) Res.pen +11% physical Phasing +10% ----- def ----- Disarm- +24% ---------- misc Vim/s.crit +2.00 One-handed war axes.  | 
 3 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals.  | 
 elven-wood wand of conjuration 'Flowerrebel' [power 350]  (15 cooldown)2.0 T4 wand charm [Rare] Arcane While equipped: dps ---------- Dmg.mod +18% nature +6% fire Res.pen +10% nature +15% acid On Hit (Melee): * 20% chance to reduce armor by 36% ----- def ----- Resists +12% acid +9% fire +6% nature Fire a magical bolt dealing 423 fire damage Puts all charms on 15 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells.  | 
 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 steel ring 'Morningvengeance' =nature res=0.1 T2 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +18% blight +6% cold +14% nature +6% light Res.pen +20% light +15% cold ----- def ----- Resists +28% nature ---------- misc Light +3 Rings make your fingers look great!  | 
 The Jolt2.0 T2 torque charm [Unique] Psionic While equipped: Stats +4 Cun dps ---------- Dmg.mod +10% mind +10% lightning Your mind is attuned to electricity. Any lightning damage you do that is more than 10% of the victim's maximum life will attempt to brainlock the target. Upon taking lightning damage >10% of your max life, your mind fires back, dealing 30% of the original damage as mind and trying to brainlock the target. Upon taking mind damage >10% of your max life, you reflexively trigger the jolt, sending an arc of dazing lightning toward the target (damage based on mindpower). This item can have up to 2 charges, with each charge having 4 turn cooldown. This torque feels tingly to the touch, but seems to enhance your thinking.  | 
 248 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals.  | 
 Glacierreek the yew longbow4.0 T3 longbow 2H weapon [Rare] Master Power 0.0 - 0.0 Physical Uses 0% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +9 Ranged+ +4 cold While equipped: Stats +4 Str dps ---------- Phys.crit +12.0% Crit.mult +20.00% Res.pen +10% cold Acc +17 (+5 eff.) ----- def ----- Mind.save +15 (+5 eff.) Longbows are used to shoot arrows at your foes.  | 
 Heathash0.1 T3 ring jewelry [Rare] Master While equipped: Stats +2 Cun dps ---------- Crit.mult +5.00% Dmg.mod +3% fire ----- def ----- Resists +3% blight +6% nature +9% light HP.reg +1.00 Stun/Frz- +31% Rings make your fingers look great!  | 
 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
 soothing ash totem of healing [power 182]  (15 cooldown)2.0 T2 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 182 Puts all charms on 15 cooldown 100% to heal for 34. Natural totems are made by powerful wilders to store nature power.  | 
 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
 3 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals.  | 
 5 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals.  | 
 3 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel.  | 
 2 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 4 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals.  | 
 5 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals.  | 
 4 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals.  | 
 2 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals.  | 
 Earidig (0 def, 0 armour) =light res=2.0 T3 cloth armor [Random Unique] Arcane While equipped: Stats +2 Str +2 Dex dps ---------- Spell.crit +9% Spell.pwr +16 (+5 eff.) Dmg.mod +15% light +6% temporal ----- def ----- Resists +8% lightning +7% darkness +8% cold +8% blight +6% fire +30% light +11% all Crit.chn- 15.00% Phys.save +12 (+6 eff.) Spell.save +30 (+13 eff.) Mind.save +12 (+4 eff.) ---------- misc Mana/turn +0.16 Max.mana +49.00 A cloth vestment. It offers no intrinsic protection but can be enchanted.  | 
 iron helm of the depths (0 def, 3 armour) =water breathing=3.0 T1 head armor Reqs Heavy armour training [Ego] Nature While equipped: ----- def ----- Armour +3 Fatigue +5% Resists +5% cold ---------- misc Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.  | 
 Spider-Silk Robe of Spydrë (10 def, 15 armour) =nature res=2.0 T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+5 eff.) Dmg.mod +15% acid +15% nature +15% mind Melee Ret 20 nature slow 20 poison ----- def ----- Armour +15 Hardiness +30% Defense +10 (+2 eff.) Resists +30% nature +11% all Phys.save +10 (+5 eff.) Spell.save +10 (+5 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal.  | 
 Eye of the Dreaming One =solipsist=2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+3 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 7 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist.  | 
 Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected.  | 
 Unerring Scalpel (15-19 power, 25 apr) =stealth=1.0 T1 dagger 1H weapon [Unique] Arcane Power 15.0 - 19.5 Physical Uses 55% Dex, 45% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +25 Atk.spd 100% Phasing +50% While equipped: dps ---------- Acc +20 (+6 eff.) Blind-Fight: No penalty when attacking invisible/stealthed This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments.  | 
 Dagakalthontir the iron gauntlets (0 def, 1 armour) =portal safety=1.5 T1 hands armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +2 Wil dps ---------- Crit.mult +10.00% Acc +6 (+2 eff.) On Hit (Melee): * 20% chance to reduce armor by 36% ----- def ----- Armour +1 Fatigue +1% Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Disarm- +20% Def/telep +10 Res/telep +10% Dur/telep +10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm.  | 
 iron pickaxe 'Barkhunger' (dig speed 37 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +5 Str dps ---------- Res.pen +15% lightning Melee Ret 2 nature ----- def ----- Fatigue -5% Resists +3% nature ---------- misc Light +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways.  | 
 Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel.  | 
 copper ring of frost (+22%) =cold res=0.1 T1 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +11% cold ----- def ----- Resists +22% cold Rings make your fingers look great!  | 
 Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find.  | 
 Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you.  | 
Achievements
			A different point of view (Insane (Adventure) difficulty)
			Learned the five chapters of Orc history through loremaster Hadak's tales.By MperorM the Shalore Temporal Warden level 30
47th Regrowth 123rd year of Ascendancy at 09:41 see stats
			Dragon's Greed (Insane (Adventure) difficulty)
			Amassed 8000 gold pieces.By MperorM the Shalore Temporal Warden level 30
54th Regrowth 123rd year of Ascendancy at 11:49 see stats
			Exterminator (Insane (Adventure) difficulty)
			Killed 1000 creatures.By MperorM the Shalore Temporal Warden level 22
13rd Haze 122nd year of Ascendancy at 18:52 see stats
			Home sweet home (Insane (Adventure) difficulty)
			Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By MperorM the Shalore Temporal Warden level 30
47th Regrowth 123rd year of Ascendancy at 07:10 see stats
			Impossible Death (Insane (Adventure) difficulty)
			Got killed by your future self.By MperorM the Shalore Temporal Warden level 25
15th Regrowth 123rd year of Ascendancy at 19:50 see stats
			Level 10 (Insane (Adventure) difficulty)
			Got a character to level 10.By MperorM the Shalore Temporal Warden level 10
7th Dusk 122nd year of Ascendancy at 17:12 see stats
			Level 20 (Insane (Adventure) difficulty)
			Got a character to level 20.By MperorM the Shalore Temporal Warden level 20
1st Time of Equilibrium 122nd year of Ascendancy at 11:53 see stats
			Level 30 (Insane (Adventure) difficulty)
			Got a character to level 30.By MperorM the Shalore Temporal Warden level 30
46th Regrowth 123rd year of Ascendancy at 11:47 see stats
			Poisonous (Insane (Adventure) difficulty)
			Sided with the assassin lord.By MperorM the Shalore Temporal Warden level 23
53rd Haze 122nd year of Ascendancy at 21:03 see stats
			That was close (Insane (Adventure) difficulty)
			Killed your target while having only 1 life left.By MperorM the Shalore Temporal Warden level 12
20th Dusk 122nd year of Ascendancy at 06:32 see stats
			The Arena (Insane (Adventure) difficulty)
			Unlocked Arena mode.By MperorM the Shalore Temporal Warden level 11
14th Dusk 122nd year of Ascendancy at 06:58 see stats
			The Legend of Garkul (Insane (Adventure) difficulty)
			Learned the five chapters of the Legend of Garkul.By MperorM the Shalore Temporal Warden level 30
47th Regrowth 123rd year of Ascendancy at 09:41 see stats
			The Right thing to do (Insane (Adventure) difficulty)
			Did the righteous thing in the ring of blood and disposed of the Blood Master.By MperorM the Shalore Temporal Warden level 28
32nd Regrowth 123rd year of Ascendancy at 02:22 see stats
			The secret city (Insane (Adventure) difficulty)
			Discovered the truth about mages.By MperorM the Shalore Temporal Warden level 17
69th Dusk 122nd year of Ascendancy at 18:19 see stats
			Thralless (Insane (Adventure) difficulty)
			Freed at least 30 enthralled slaves in the slavers' compound.By MperorM the Shalore Temporal Warden level 28
31st Regrowth 123rd year of Ascendancy at 13:20 see stats
			Treasure Hoarder (Insane (Adventure) difficulty)
			Amassed 3000 gold pieces.By MperorM the Shalore Temporal Warden level 21
2nd Haze 122nd year of Ascendancy at 21:08 see stats
			Treasure Hunter (Insane (Adventure) difficulty)
			Amassed 1000 gold pieces.By MperorM the Shalore Temporal Warden level 14
52nd Dusk 122nd year of Ascendancy at 06:59 see stats
			Wibbly Wobbly Timey Wimey Stuff (Insane (Adventure) difficulty)
			Killed the weaver queen and the temporal defiler.By MperorM the Shalore Temporal Warden level 5
77th Pyre 122nd year of Ascendancy at 21:46 see stats
Log
Talent Precognition is ready to use.
MperorM casts Precognition.
MperorM retunes the fabric of spacetime.
Spacetime feels more stable.
Talent Precognition is ready to use.
MperorM casts Precognition.
MperorM retunes the fabric of spacetime.
Spacetime feels more stable.
Talent Precognition is ready to use.
MperorM casts Precognition.
MperorM retunes the fabric of spacetime.
Spacetime feels more stable.
Rested for 199 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
MperorM activates Secrets of the Eternals.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is a next level here (press '' or right click to use).
Ran for 5 turns (stop reason: at exit).
There is a previous level here (press '' or right click to use).
Fire drake hatchling stops burning.
Fire drake hatchling stops burning.
Fire drake hatchling stops burning.
There is a next level here (press '' or right click to use).
MperorM wears (replacing voratun waraxe 'Deepsbait' (40-56 power, 6 apr)): Beebar the stralite waraxe (31-44 power, 5 apr).

































































































