










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Auto Talent Assistant 1.7.2Chinese tutorial End-game video Simple example video The interface description is a little bit more detailed Update: V2.2.0 v2.0.5 The content of this update is still in the video link, starting from p23 Prodigious Progress 1.7.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Talent Point Planner 1.7.0The Talent Point Planner allows you to plan how to spend your character's future talent points (hence the name). Bound to the <alt-shift-g> key by default [which can be changed in the usual manner], the planner makes a temporary copy of your character, levels it up to level 50, and opens the level-up dialog for you to set up your point plan. When you're finished, the plan will be saved and displayed as annotations in the regular level-up dialog. Also provides various small improvements and bugfixes for the levelup dialog:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.7.0Donators/Buyers bonus! Inventory Sort Order 1.7.0Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Shalore |
| Class | Necromancer |
| Level / Exp | 17 / 86% |
| Size | medium |
| Lifes / Deaths | Killed by Voruma the bone giant at level 17 on the 29th Haze 122nd year of Ascendancy at 11:19 / 1 |
Primary Stats
| Strength | 8 (base 10) |
| Dexterity | 11 (base 10) |
| Constitution | 11 (base 10) |
| Magic | 61 (base 44) |
| Willpower | 51 (base 35) |
| Cunning | 24 (base 11) |
Resources
| Life | -443/156 |
| Mana | 295/466 |
| Soul | 0/14 |
| Healing Factor | 1.0097162075847 |
| Regeneration | 0.25242905189617 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +25% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 11 |
| See Stealth | 5 |
| See Invisible | 8 |
| ESP Range | 10 |
| ESP Kinds | undead |
Offense: Mainhand
| Damage | 25 |
| Accuracy | 5 |
| Crit Chance | 13% |
| APR | 5 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 49 |
| Crit Chance | 21% |
| Speed | 1 |
Offense: Mind
| Mindpower | 42 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +20% |
| Cold | +10% |
| Arcane | +4% |
Offense: Damage Penetration
| Physical | +5% |
| Lightning | +15% |
| Light | +15% |
| Darkness | +10% |
Defense: Base
| Armour (hardiness) | 13 (30%) |
| Defense | 3 |
| Ranged Defense | 3 |
| Fatigue | 3 |
| Physical Save | 9 |
| Spell Save | 37 |
| Mental Save | 31 |
Defense: Resistances
| Acid | + 28%( 70%) |
| Blight | + 25%( 70%) |
| Darkness | + 32%( 70%) |
| Cold | + 41%( 70%) |
| All | + 21%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (49 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Spell / Glacial waste | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Master of flesh | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Nightfall | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Dreadmaster | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Death | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Grave | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Animus | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Master of bones | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Spell / Master necromancer | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Spell / Spectre | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Necrosis | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Spell / Staff combat | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Old Forest. Escort: lost sun paladin (level 4 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Scintillating Caves. Escort: repented thief (level 2 of Scintillating Caves)As a reward you improved Cunning by +5. | done |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * The ceremony will require that you are worthy, experienced, and possessed of a certain amount of power (level 25, Magic over 50, Willpower over 25 and one prodigy point available). * The beating heart of a powerful necromancer. * Yiilkgur the Sher'tul Fortress is a suitable location. * Your lair must amass enough energy to use in your rebirth (40 energy). | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. The fortress's current energy level is: 1. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * 'Needed: one vial of wight ectoplasm. If you ingest any of this, never mind coming back here. Please.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
Equipment
| On feet | [vs. The Black Boots (2 def, 1 armour) (On feet)]The Black Boots (2 def, 1 armour) 2.0 Encumbrance T2 feet armor [Unique] Arcane While equipped: Stats +4(-) Cun offense ------ Move Speed +25% (-) defense ------ Armor +1 (-) Defense +2 (+2 eff.) (-) Fatigue +2% (-) Stealth +10 (-) other ------- Shadow Power +5 (-) Grants 2.5% movement speed for each point of Shadow Power. "It's a treacherous road to the top of the world." |
| Light source | [vs. Arcripper the brass lantern (Light source)]Arcripper the brass lantern 2.0 Encumbrance T1 lite [Rare] Nature While equipped: Stats +3(-) Mag +1(-) Wil +1(-) Con offense ------ Ignore resists +15%(-) lightning When Hit 4(-) acid defense ------ Resistance +9%(-) acid Life +40.00 (-) other ------- Light +4 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | [vs. Morningrazor the rough leather cap (0 def, 5 armour) (On head)]Morningrazor the rough leather cap (0 def, 5 armour) 2.0 Encumbrance T1 head armor [Rare] Master While equipped: offense ------ Ignore resists +15%(-) light +5%(-) physical Ignore Armor +1 (-) defense ------ Armor +5 (-) Fatigue +1% (-) Unlife -20.00 life (-) other ------- Infravision +1 (-) A cap made of leather. |
| Tool | [vs. Eye of the Dreaming One (Tool)]Eye of the Dreaming One 2.0 Encumbrance T1 misc tool [Unique] Psionic While equipped: Stats +5(-) Wil offense ------ Mindpower +5 (+2 eff.) (-) defense ------ Mind save +10 (+5 eff.) (-) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Effective talent level: 3.0 Power cost 20 out of 25/25. Range 7 Cooldown: 6 Travel.spd instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 10 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
| On fingers | [vs. psionicist's steel ring of sensing (On fingers, 1 of 2)]psionicist's steel ring of sensing 0.1 Encumbrance T2 ring jewelry [Ego] Arcane/Psionic While equipped: Stats +3(-) Wil defense ------ Mind save +6 (+3 eff.) (-) Blind Resist +20% (-) other ------- Infravision +4 (-) See Stealth +5 (-) See Invis +8 (-) Rings make your fingers look great! Tap to cycle through comparison choices |
| On fingers | [vs. psionicist's steel ring of sensing (On fingers, 1 of 2)]copper ring of power 0.1 Encumbrance T1 ring jewelry [Ego] Arcane While equipped: Stats +0(-3) Wil offense ------ Physical Power +6 (+6 eff.) Spellpower +6 (+2 eff.) Mindpower +6 (+2 eff.) defense ------ Mind save +0 (+0 eff.) (-6 (-3 eff.)) Blind Resist +0% (-20%) other ------- Infravision +0 (-4) See Stealth +0 (-5) See Invis +0 (-8) Rings make your fingers look great! Tap to cycle through comparison choices |
| Around waist | [vs. noble's rough leather belt of unlife (Around waist)]noble's rough leather belt of unlife 1.0 Encumbrance T1 belt armor [Ego++] Arcane/Master While equipped: Stats +3(-) Cun +4(-) Wil offense ------ Against +16% (-)Summoned defense ------ Resistance +6%(-) blight Resist Against +16% (-)Summoned The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
| In main hand | [vs. shimmering yew bonestaff of breaching (20-24 power, 4 apr, darkness element) (In main hand)]shimmering yew bonestaff of breaching (20-24 power, 4 apr, darkness element) 5.0 Encumbrance T3 staff 2H weapon Reqs Mag 24 [Ego+] Arcane Weapon Damage 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +4 (-) Critical Rate +3.5% (-) Attack Speed 100% (-) While equipped: offense ------ Spell Crit +3% (-) Spellpower +9 (+3 eff.) (-) Damage +20%(-) darkness Ignore resists +10%(-) darkness other ------- Mana/turn +0.10 (-) Max mana +49.00 (-) Talents +1.00(-) Command Staff Staves designed for wielders of magic, by the greats of the art. |
| On hands | [vs. rough leather gloves of magic (+2) (0 def, 1 armour) (On hands)]rough leather gloves of magic (+2) (0 def, 1 armour) 1.0 Encumbrance T1 hands armor [Ego] Arcane While equipped: Stats +2(-) Mag offense ------ Damage +4%(-) arcane defense ------ Armor +1 (-) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | [vs. spellwoven linen robe of frost (+15%) (0 def, 0 armour) (Main armor)]spellwoven linen robe of frost (+15%) (0 def, 0 armour) 2.0 Encumbrance T1 cloth armor [Ego] Arcane/Nature While equipped: offense ------ Spell Crit +2% (-) Spellpower +2 (+1 eff.) (-) Damage +10%(-) cold defense ------ Resistance +7%(-) all +15%(-) cold Spell save +16 (+8 eff.) (-) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | [vs. linen cloak 'Salybrewyn' (1 def, 6 armour) (Cloak)]linen cloak 'Salybrewyn' (1 def, 6 armour) 2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: offense ------ Mind Crit +2% (-) Mindpower +10 (+4 eff.) (-) When Hit 10(-) physical defense ------ Armor +6 (-) Defense +1 (+1 eff.) (-) Resistance +11%(-) cold Physical save +3 (+3 eff.) (-) other ------- Max stamina +10.00 (-) Max hate +6.00 (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | [vs. The Black Core (Around neck)]The Black Core 0.1 Encumbrance T2 amulet jewelry [Unique] Arcane While equipped: offense ------ Spellpower +10 (+3 eff.) (-) defense ------ Resistance +15%(-) darkness Unlife -100.00 life (-) Blind Resist +100% (-) other ------- Infravision +6 (-) Masteries +0.20(-) Corruption/Black-magic Shadow Power +5 (-) Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
Inventory
Mirror Image Rune (dur 6; cd 24)0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 24 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. shimmering yew bonestaff of breaching (20-24 power, 4 apr, darkness element) (In main hand)]Kor's Fall (10-12 power, 0 apr, fire element) 5.0 Encumbrance T1 staff 2H weapon Reqs Mag 25 [Unique] Arcane Weapon Damage 10.0 - 12.0(-10.0 - -12.0) Physical Uses 110% Mag Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +0 (-4) Critical Rate +1.5% (-2.0%) Attack Speed 100% (-) While equipped: offense ------ Spell Crit +8% (+5%) Spellpower +7 (+2 eff.) (-2 (-1 eff.)) Damage +10% acid +10% fire +10%(-10%) darkness +10% blight Ignore resists +0%(-10%) darkness other ------- Mana/turn +0.00 (-0.10) Max mana +0.00 (-49.00) See Invis +2 Talents +1.00(-) Command Staff Masteries +0.10 Corruption/Bone Bone Spear: Effective talent level: 3.0 Power cost 6 out of 6/6. Range 10 Cooldown: 10 Travel.spd instantaneous Is: a spell Description: Conjures up a spear of bones, doing 138.54 physical damage to all targets in a line. Each target takes an additional 20% damage for each magical debuff they are afflicted with up to a max of 100% (277). The damage will increase with your Spellpower. Made from the bones of many creatures, this staff glows with power. You can feel its evil presence even from a distance. |
[vs. shimmering yew bonestaff of breaching (20-24 power, 4 apr, darkness element) (In main hand)]Vorimira the elm bonestaff (10-12 power, 2 apr, darkness element) 5.0 Encumbrance T1 staff 2H weapon Reqs Mag 11 [Rare] Arcane Weapon Damage 10.0 - 12.0(-10.0 - -12.0) Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +2 (-2) Critical Rate +2.5% (-1.0%) Attack Speed 100% (-) While equipped: Stats +1 Dex offense ------ Spell Crit +4% (+1%) Physical Power +5 (+5 eff.) Spellpower +3 (+1 eff.) (-6 (-2 eff.)) Damage +10%(-10%) darkness Ignore resists +0%(-10%) darkness defense ------ Resistance +3% physical Physical save +5 (+5 eff.) Spell save +5 (+3 eff.) Mind save +7 (+3 eff.) other ------- Mana/turn +0.00 (-0.10) Max mana +0.00 (-49.00) Light +1 Talents +1.00(-) Command Staff Staves designed for wielders of magic, by the greats of the art. |
[vs. shimmering yew bonestaff of breaching (20-24 power, 4 apr, darkness element) (In main hand)]Penitence (15-18 power, 4 apr, physical element) 5.0 Encumbrance T2 staff 2H weapon Reqs Mag 24 [Unique] Arcane/Nature Weapon Damage 15.0 - 18.0(-5.0 - -6.0) Nature Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +4 (-) Critical Rate +0.0% (-3.5%) Attack Speed 100% (-) While equipped: offense ------ Spell Crit +10% (+7%) Spellpower +15 (+5 eff.) (+6 (+2 eff.)) Damage +0%(-20%) darkness Ignore resists +0%(-10%) darkness defense ------ Resistance +30% blight +30% physical Affinity +20% physical Spell save +15 (+6 eff.) Disease Resist +0% other ------- Mana/turn +0.00 (-0.10) Max mana +0.00 (-49.00) Talents +1.00(-) Command Staff Cure up to 5 diseases or poisons (based on Magic). Uses 10 power out of 60/60 A powerful staff sent in secret to Angolwen by the Shaloren, to aid their fighting of the plagues following the Spellblaze. Its power is not to harm, but to heal and protect. |
[vs. shimmering yew bonestaff of breaching (20-24 power, 4 apr, darkness element) (In main hand)]warbringer's dwarven-steel battleaxe (34-51 power, 2 apr) 3.0 Encumbrance T3 battleaxe 2H weapon Reqs Str 24 [Ego+] Master Weapon Damage 34.0 - 51.0(+14.0 - +27.0) Physical Uses 120% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 (-2) Critical Rate +6.5% (+3.0%) Attack Speed 100% (-) While equipped: Stats +2 Con offense ------ Spell Crit +0% (-3%) Physical Power +12 (+9 eff.) Spellpower +0 (+0 eff.) (-9 (-3 eff.)) Damage +0%(-20%) darkness Ignore resists +0%(-10%) darkness +7% physical defense ------ Disarm Resist +18% other ------- Mana/turn +0.00 (-0.10) Max mana +0.00 (-49.00) Talents +0(+-1) Command Staff Massive two-handed battleaxes. |
[vs. shimmering yew bonestaff of breaching (20-24 power, 4 apr, darkness element) (In main hand)]nature's vined mindstar of life (6-6 power, 18 apr, nature damage) 3.0 Encumbrance T2 mindstar 1H weapon Reqs Wil 16 [Ego] Nature Weapon Damage 5.5 - 6.1(-14.5 - -17.9) Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 (+14) Critical Rate +3.0% (-0.5%) Attack Speed 100% (-) While equipped: offense ------ Spell Crit +0% (-3%) Mind Crit +2% Spellpower +0 (+0 eff.) (-9 (-3 eff.)) Mindpower +4 (+1 eff.) Damage +3% nature +0%(-20%) darkness Ignore resists +0%(-10%) darkness defense ------ Resistance +4% blight Life +16.00 Life Regen +0.70 Disease Resist +11% other ------- Mana/turn +0.00 (-0.10) Max mana +0.00 (-49.00) Talents +1 Attune Mindstar +0(+-1) Command Staff Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
[vs. shimmering yew bonestaff of breaching (20-24 power, 4 apr, darkness element) (In main hand)]steady steel steamgun of life draining 4.0 Encumbrance T2 steamgun 1H weapon Reqs Dex 16 Shoot Steam Pool [Ego] Arcane/Master/Steamtech Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 (+2) Critical Rate +0.0% (-3.5%) Attack Speed 100% (-) Range +7 Projectile Speed +600% On-ranged-hit +5 draining blight Uses 2.0 Steam While equipped: offense ------ Physical Crit +2.0% Spell Crit +0% (-3%) Spellpower +0 (+0 eff.) (-9 (-3 eff.)) Damage +0%(-20%) darkness Ignore resists +0%(-10%) darkness Accuracy +6 (+6 eff.) other ------- Mana/turn +0.00 (-0.10) Max mana +0.00 (-49.00) Talents +0(+-1) Command Staff Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
[vs. shimmering yew bonestaff of breaching (20-24 power, 4 apr, darkness element) (In main hand)]steady steel steamgun of lightning 4.0 Encumbrance T2 steamgun 1H weapon Reqs Dex 16 Shoot Steam Pool [Ego] Arcane/Master/Steamtech Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 (+2) Critical Rate +0.0% (-3.5%) Attack Speed 100% (-) Range +7 Projectile Speed +600% On-ranged-hit +7 lightning Uses 2.0 Steam While equipped: offense ------ Physical Crit +3.0% Spell Crit +0% (-3%) Spellpower +0 (+0 eff.) (-9 (-3 eff.)) Damage +8% lightning +0%(-20%) darkness Ignore resists +0%(-10%) darkness Accuracy +6 (+6 eff.) other ------- Mana/turn +0.00 (-0.10) Max mana +0.00 (-49.00) Talents +0(+-1) Command Staff Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
[vs. shimmering yew bonestaff of breaching (20-24 power, 4 apr, darkness element) (In main hand)]dwarven-steel steamgun of enduring 4.0 Encumbrance T3 steamgun 1H weapon Reqs Dex 24 Shoot Steam Pool [Ego+] Nature/Steamtech Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +9 (+5) Critical Rate +0.0% (-3.5%) Attack Speed 100% (-) Range +8 Projectile Speed +600% Uses 2.0 Steam While equipped: Stats +7 Con +6 Wil offense ------ Spell Crit +0% (-3%) Spellpower +0 (+0 eff.) (-9 (-3 eff.)) Damage +0%(-20%) darkness Ignore resists +0%(-10%) darkness defense ------ Life +38.00 other ------- Mana/turn +0.00 (-0.10) Max mana +0.00 (-49.00) Talents +0(+-1) Command Staff Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
chilling pouch of dwarven-steel shots of accuracy (1/15, 31-37 power, 3 apr)3.0 Encumbrance T3 shot ammo Reqs Dex 24 [Ego] Arcane/Master Weapon Damage 31.0 - 37.2 Physical Uses 50% Cun, 70% Dex Accuracy Bonus +0.2% base damage (max 20%) Accuracy +5 Ignore Armor +3 Critical Rate +5.0% Capacity 15 On-ranged-hit +7 cold Shots are used with slings to pummel your foes to death. |
self-loading pouch of dwarven-steel shots (14/14, 33-40 power, 3 apr)3.0 Encumbrance T3 shot ammo Reqs Dex 24 [Ego] Arcane Weapon Damage 33.0 - 39.6 Physical Uses 50% Cun, 70% Dex Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +5.0% Capacity 14 Auto Reload 4 Shots are used with slings to pummel your foes to death. |
[vs. spellwoven linen robe of frost (+15%) (0 def, 0 armour) (Main armor)]mindwoven cashmere robe of darkness (+15%) (0 def, 0 armour) 2.0 Encumbrance T3 cloth armor [Ego] Arcane/Psionic While equipped: offense ------ Spell Crit +0% (-2%) Mind Crit +2% Spellpower +0 (+0 eff.) (-2 (-1 eff.)) Mindpower +3 (+1 eff.) Damage +10% darkness +0%(-10%) cold defense ------ Resistance +0%(-15%) cold +15% darkness +11%(+4%) all Spell save +0 (+0 eff.) (-16 (-8 eff.)) Mind save +15 (+7 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. spellwoven linen robe of frost (+15%) (0 def, 0 armour) (Main armor)]duelist's hardened leather armour (13 def, 8 armour) 9.0 Encumbrance T3 light armor Reqs Str 16 [Ego+] Master While equipped: Stats +5 Cun +4 Dex offense ------ Spell Crit +0% (-2%) Spellpower +0 (+0 eff.) (-2 (-1 eff.)) Damage +0%(-10%) cold defense ------ Armor +8 Defense +13 (+13 eff.) Fatigue +8% Resistance +0%(-7%) all +0%(-15%) cold Spell save +0 (+0 eff.) (-16 (-8 eff.)) A suit of armour made of leather. |
[vs. spellwoven linen robe of frost (+15%) (0 def, 0 armour) (Main armor)]impenetrable steel mail armour of lightning resistance (2 def, 13 armour) 14.0 Encumbrance T2 heavy armor Reqs - Heavy armour training ,Str 20 [Ego] Master While equipped: offense ------ Spell Crit +0% (-2%) Spellpower +0 (+0 eff.) (-2 (-1 eff.)) Damage +0%(-10%) cold defense ------ Armor +13 Defense +2 (+2 eff.) Fatigue +12% Resistance +15% lightning +0%(-15%) cold +0%(-7%) all Spell save +0 (+0 eff.) (-16 (-8 eff.)) A suit of armour made of mail. |
[vs. noble's rough leather belt of unlife (Around waist)]Mighty Girdle 1.0 Encumbrance T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: Stats +0(-3) Cun +0(-4) Wil offense ------ Against +0% (-16% )Summoned defense ------ Armor +4 Fatigue -10% Resistance +0%(-6%) blight Resist Against +0% (-16% )Summoned Life +40.00 Knockbk Resist +40% other ------- Encumbrance +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
[vs. linen cloak 'Salybrewyn' (1 def, 6 armour) (Cloak)]Beloleth the linen cloak (1 def, 0 armour) 2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +1 Str +2 Con offense ------ Mind Crit +0% (-2%) Mindpower +0 (+0 eff.) (-10 (-4 eff.)) Ignore resists +5% acid When Hit 0(-10) physical On-Hit (Melee): * 20% chance to reduce armor by 35% defense ------ Armor +0 (-6) Defense +1 (+1 eff.) (-) Resistance +0%(-11%) cold Physical save +0 (+0 eff.) (-3 (-3 eff.)) Mind save +6 (+3 eff.) Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% other ------- Max stamina +0.00 (-10.00) Max hate +0.00 (-6.00) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. linen cloak 'Salybrewyn' (1 def, 6 armour) (Cloak)]Wrap of Stone (0 def, 0 armour) 2.0 Encumbrance T2 cloak armor [Unique] Arcane While equipped: offense ------ Mind Crit +0% (-2%) Spellpower +6 (+2 eff.) Mindpower +0 (+0 eff.) (-10 (-4 eff.)) Damage +5% physical When Hit 0(-10) physical defense ------ Armor +0 (-6) Defense +0 (+0 eff.) (-1 (-1 eff.)) Resistance +0%(-11%) cold +5% physical Physical save +0 (+0 eff.) (-3 (-3 eff.)) other ------- Max stamina +0.00 (-10.00) Max hate +0.00 (-6.00) Masteries +0.20 Chronomancy/Gravity +0.20 Spell/Stone +0.10 Chronomancy/Matter +0.20 Spell/Earth Stone Wall: Effective talent level: 1.0 Power cost 60 out of 60/60. Range melee/personal Cooldown: 60 Travel.spd instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 5 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 85.78 physical damage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. |
[vs. linen cloak 'Salybrewyn' (1 def, 6 armour) (Cloak)]cashmere cloak of protection (2 def, 0 armour) 2.0 Encumbrance T3 cloak armor [Ego] Arcane While equipped: offense ------ Mind Crit +0% (-2%) Mindpower +0 (+0 eff.) (-10 (-4 eff.)) When Hit 0(-10) physical defense ------ Armor +0 (-6) Defense +2 (+2 eff.) (+1 (+1 eff.)) Resistance +0%(-11%) cold Physical save +0 (+0 eff.) (-3 (-3 eff.)) Spell save +5 (+3 eff.) Mind save +5 (+2 eff.) other ------- Max stamina +0.00 (-10.00) Max hate +0.00 (-6.00) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. The Black Boots (2 def, 1 armour) (On feet)]scholar's pair of rough leather boots of speed (0 def, 1 armour) 2.0 Encumbrance T1 feet armor [Ego] Arcane While equipped: Stats +0(-4) Cun offense ------ Spellpower +3 (+1 eff.) Move Speed +25% (-) defense ------ Armor +1 (-) Defense +0 (+0 eff.) (-2 (-2 eff.)) Fatigue +0% (-2%) Stealth +0 (-10) other ------- Shadow Power +0 (-5) A pair of boots made of leather. |
[vs. The Black Boots (2 def, 1 armour) (On feet)]pair of iron boots of evasion (2 def, 3 armour) 3.0 Encumbrance T1 feet armor Reqs - Heavy armour training [Ego+] Master While equipped: Stats +0(-4) Cun offense ------ Move Speed +0% (-25%) defense ------ Armor +3 (+2) Defense +2 (+2 eff.) (-) Fatigue +2% (-) Stealth +0 (-10) other ------- Shadow Power +0 (-5) Evasion: (Instant) Puts all charms on 30 cooldown Effective talent level: 3.0 Power cost 30 out of 30/30. Range melee/personal Cooldown: 21 Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 18% chance to evade melee and ranged attacks and 7 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
[vs. Morningrazor the rough leather cap (0 def, 5 armour) (On head)]stabilizing cashmere wizard hat of time (+10%) (2 def, 0 armour) 2.0 Encumbrance T3 head armor [Ego] Arcane/Master While equipped: Stats +3 Wil offense ------ Damage +10% temporal Ignore resists +0%(-15%) light +0%(-5%) physical Ignore Armor +0 (-1) defense ------ Armor +0 (-5) Defense +2 (+2 eff.) Fatigue +0% (-1%) Resistance +10% temporal Physical save +7 (+7 eff.) Unlife +0.00 life (+20.00 life) other ------- Infravision +0 (-1) Sight +0 See Stealth +0 See Invis +0 A pointy cloth hat, very wizardly... |
2 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Physical save +2 (+2 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Physical save +2 (+2 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+6 eff.) Physical save +6 (+6 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Item imbue powers: Defense +6 (+6 eff.) Physical save +6 (+6 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
[vs. Arcripper the brass lantern (Light source)]Summertide Phial 1.0 Encumbrance lite [Unique] Nature While equipped: Stats +0(-3) Mag +0(-1) Wil +0(-1) Con offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light Ignore resists +0%(-15%) lightning When Hit 0(-4) acid defense ------ Resistance +30% light +0%(-9%) acid Life +0.00 (-40.00) Healmod +10% other ------- Light +5 (+1) When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(108 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1)2.0 Encumbrance T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Entropy (1/1)2.0 Encumbrance T2 rod charm [Unique] Unknown While carried: other ------- Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 111% of the healing done. This effect scales with your Magic stat.. Uses 75 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
[vs. Eye of the Dreaming One (Tool)]supercharged iron torque of clear mind [power 1] (33 cooldown) 2.0 Encumbrance T1 torque charm [Ego] Psionic While equipped: Stats +0(-5) Wil offense ------ Mindpower +0 (+0 eff.) (-5 (-2 eff.)) defense ------ Mind save +0 (+0 eff.) (-10 (-5 eff.)) Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 33 cooldown Torques are made by powerful psionics to store psionic powers. |
Achievements
Home sweet home (Nightmare (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By peepee the Shalore Necromancer level 17
24th Haze 122nd year of Ascendancy at 08:55 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By peepee the Shalore Necromancer level 10
58th Dusk 122nd year of Ascendancy at 18:09 see stats
That was close (Nightmare (Roguelike) difficulty)
Killed your target while having only 1 life left.By peepee the Shalore Necromancer level 2
74th Pyre 122nd year of Ascendancy at 19:29 see stats
The Arena (Nightmare (Roguelike) difficulty)
Unlocked Arena mode.By peepee the Shalore Necromancer level 11
62nd Dusk 122nd year of Ascendancy at 01:05 see stats
The secret city (Nightmare (Roguelike) difficulty)
Discovered the truth about mages.By peepee the Shalore Necromancer level 11
63rd Dusk 122nd year of Ascendancy at 18:38 see stats
Log
Armoured skeleton warrior shrugs off Voruma the bone giant's 'Curse of Death'!
Voruma the bone giant's Steady Shot hits Armoured skeleton warrior for 167 physical, 8 cold (175 total damage).
Dread performs a melee critical strike against Something!
Dread hits Something for 50 physical damage.
Spikes of Decrepitude hits Voruma the bone giant for 9 cold, 19 darkness (27 total damage).
Poison from Voruma the bone giant hits peepee for 24 nature damage.
Peepee casts Invoke Darkness.
Voruma the bone giant uses Shadow Shot.
peepee hits Voruma the bone giant for 124 darkness damage.
Dread hits Voruma the bone giant for 70 fire damage.
Armoured skeleton warrior uses Overpower.
Armoured skeleton warrior misses Voruma the bone giant.
Armoured skeleton warrior casts Rune: Blink.
Armoured skeleton warrior is out of phase.
Armoured skeleton warrior hits Voruma the bone giant for 57 physical, 51 physical (108 total damage).
Voruma the bone giant's Shadow Shot performs a ranged critical strike against peepee!
Peepee is poisoned!
Voruma the bone giant's Shadow Shot hits peepee for 84 physical, 5 cold (89 total damage).
Talent Black Ice is ready to use.
Deadly Poison from Voruma the bone giant hits peepee for 11 nature damage.
Poison from Voruma the bone giant hits peepee for 24 nature damage.
Peepee casts Ghost Walk.
Peepee's form becomes intangible!
Armoured skeleton warrior casts Rune: Blink.
Poison bursts out of Peepee's corpse!
Talent Consume Soul is ready to use.
Deadly Poison from Voruma the bone giant hits peepee for 11 nature damage.
peepee the level 17 shalore necromancer was treehugged to death by Voruma the bone giant on level 2 of Last Hope Graveyard.












































































































