









Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Male |
Race | Ghoul |
Class | Archer |
Level / Exp | 50 / 1419% |
Size | medium |
Lifes / Deaths | Killed by Urkis, the High Tempest at level 25 on the 16th Regrowth 123rd year of Ascendancy at 09:26 4 / 4Killed by Pale Drake at level 39 on the 2nd Mirth 123rd year of Ascendancy at 18:15 Killed by Islewe the orc fighter at level 43 on the 51st Dusk 123rd year of Ascendancy at 15:53 Killed by GHOUL THAT SHOOTS at level 50 on the 9th Allure 124th year of Ascendancy at 18:07 |
Primary Stats
Strength | 122 (base 60) |
Dexterity | 101 (base 60) |
Constitution | 56 (base 11) |
Magic | 104 (base 60) |
Willpower | 46 (base 11) |
Cunning | 41 (base 32) |
Resources
Life | 1205/1628 |
Mana | 503/623 |
Stamina | 216/367 |
Positive | 178/197 |
Healing Factor | 1.4600460901466 |
Regeneration | 21.375635570319 |
Speed
Mental | +2.2204460492503E-14% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +80% |
Vision
Sight | 12 |
Lite | 8.9458839313898 |
Infravision | 8 |
See Stealth | 30.709119195249 |
See Invisible | 46.709119195249 |
Offense: Mainhand
Damage | 337 |
Accuracy | 78 |
Crit Chance | 103% |
APR | 60 |
Speed | 1.00 |
Offense: Spell
Spellpower | 69 |
Crit Chance | 35% |
Speed | 1 |
Offense: Mind
Mindpower | 38 |
Crit Chance | 53% |
Speed | 1 |
Offense: Damage Bonus
Acid | +12% |
Blight | +22% |
Arcane | +13% |
Cold | +20% |
All | 0% |
Darkness | +46% |
Light | +9% |
Temporal | +28% |
Physical | +107% |
Fire | +10% |
Lightning | +20% |
Offense: Damage Penetration
Acid | +71% |
Temporal | +53% |
Physical | +53% |
Arcane | +57% |
Fire | +55% |
All | +45% |
Defense: Base
Armour (hardiness) | 8 (69.687909656376%) |
Defense | 103 |
Ranged Defense | 103 |
Fatigue | 0 |
Physical Save | 40 |
Spell Save | 47 |
Mental Save | 34 |
Defense: Resistances
Acid | + 30%( 70%) |
Blight | + 49%( 70%) |
Arcane | + 33%( 70%) |
Cold | + 40%( 70%) |
All | + 21%( 70%) |
Darkness | + 45%( 70%) |
Temporal | + 38%( 70%) |
Physical | + 68%( 70%) |
Mind | + 39%( 70%) |
Fire | + 53%( 70%) |
Lightning | + 28%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 84% |
Fear Resistance | 100% |
Poison Resistance | 80% |
Blind Resistance | 30% |
Silence Resistance | 86% |
Bleed Resistance | 100% |
Pinning Resistance | 32% |
Instadeath Resistance | 100% |
Knockback Resistance | 44% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 22 up to 6 times. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 10 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 10 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 32%, your defense is increased by 32 and all your resistances by 32%. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 24 up to 7 times. Its effects scale with your Strength stat. |
Class Talents
Technique / Combat techniques | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Sniper | 1.30 |
| 4/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Technique / Archery training | 1.30 |
| 4/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Technique / Archery prowess | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 4/5 |
Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Reflexes | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Cunning / Poisons | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Technique / Marksmanship | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Generic Talents
Undead / Ghoul | 1.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Celestial / Chants | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 3/5 |
| 1/5 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.00 |
| 4/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You successfully escorted the injured seer to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: injured seer (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +5. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Dreadfell. Escort: injured seer (level 3 of Dreadfell)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Dreadfell. Escort: lone alchemist (level 2 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Dreadfell. Escort: lone alchemist (level 4 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Dreadfell. Escort: lost sun paladin (level 1 of Dreadfell)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost sun paladin (level 1 of Ruins of Kor'Pul)As a reward you gained talent category Celestial / Chants (at mastery 1.00). | done |
You successfully escorted the lost sun paladin to the recall portal on level 8 of Dreadfell. Escort: lost sun paladin (level 8 of Dreadfell)As a reward you improved Strength by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Daikara. Escort: temporal explorer (level 1 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 7 of Dreadfell. Escort: worried loremaster (level 7 of Dreadfell)As a reward you improved Magic by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall, but you spared her. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the hall of reflections. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 2060. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of the fox. Stire of Derth has completed an elixir of precision without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within14 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() 3.0 Encumbrance T5 feet armor [Rare] Arcane While equipped: offense ------ Critical power +20.88% Physical Power +30 (+5 eff.) Damage +9% blight defense ------ Armor +5 Fatigue +4% Resistance +21% blight +27% fire Silence Resist +50% Confus Resist +43% Stun Resist +40% other ------- Max stamina +30.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Quiver | ![]() 3.0 Encumbrance T5 arrow ammo [Random Unique] Master Weapon Damage 93.0 - 130.2 Physical Uses 50% Str, 50% Mag, 70% Dex Mastery Master Marksman Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +18 Critical Rate +47.0% Capacity 20 On-ranged-hit +20 fire +8 nature On-Hit, radius 1 +16 fire On-crit, radius 2 +8 mind On Hit: * 21% chance to slow global speed by 51% On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Wound the target dealing 389 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
Light source | ![]() 1.0 Encumbrance T5 lite [Rare] Nature While equipped: Stats +7 Dex +8 Mag +18 Wil +10 Con offense ------ Physical Crit +6.0% Critical power +20.00% Physical Power +10 (+2 eff.) Damage +18% darkness defense ------ Resistance +20% mind other ------- Light +9 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | ![]() 2.0 Encumbrance T5 head armor [Random Unique] Arcane/Nature/Psionic While equipped: offense ------ Mind Crit +4% Physical Power +5 (+1 eff.) Mindpower +9 (+4 eff.) Damage +12% temporal +52% physical +9% light +28% darkness Accuracy +25 (+5 eff.) Ignore Armor +1 defense ------ Defense +33 (+5 eff.) Resistance +36% physical +16% darkness +3% mind other ------- Max hate +10.00 A pointy cloth hat, very wizardly... |
Tool | ![]() 3.0 Encumbrance T3 digger tool [Random Unique] Arcane/Master While equipped: Stats +12 Str +6 Wil offense ------ Physical Crit +11.0% Mind Crit +11% Critical power +28.00% Physical Power +7 (+1 eff.) Spellpower +15 (+3 eff.) Ignore Shields +30% Ignore Armor +17 While carried: other ------- Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 16 turn cooldown Effective talent level: 2.0 Power cost 16 out of 26/26. Range melee/personal Cooldown: 25 Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +57 accuracy and allowing you to attack creatures you cannot see without penalty for the next 4 turns. Allows you to dig a wall, remove a tree, create ways. |
On fingers | ![]() 0.1 Encumbrance T4 ring jewelry [Rare] Arcane While equipped: offense ------ Ignore resists +26% acid On-Hit (Melee): * 21% chance to gain 10% of a turn (3/turn limit) defense ------ Resistance +5% arcane +7% physical Life +105.36 Life Regen +4.21 Silence Resist +36% Confus Resist +21% Stun Resist +21% other ------- Mana/turn +0.34 Rings make your fingers look great! |
On fingers | ![]() 0.1 Encumbrance T4 ring jewelry [Rare] Master While equipped: Stats +2 Dex offense ------ Critical power +21.07% Physical Power +25 (+4 eff.) Damage +12% acid When Hit 4 physical defense ------ Defense +20 (+3 eff.) Resistance +12% acid +12% blight Life Regen +6.00 Healmod +15% Confus Resist +20% Stun Resist +33% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Rings make your fingers look great! |
Around waist | ![]() 1.0 Encumbrance T5 belt armor [Rare] Master While equipped: Stats +4 Dex +3 Con offense ------ Physical Crit +3.0% defense ------ Defense +25 (+4 eff.) Resistance +13% cold +14% fire Spell save +15 (+5 eff.) Mind save +18 (+8 eff.) Unlife -83.52 life Life Regen +4.18 Out-of-Phase Defense +16 Out-of-Phase Resistance +16% Out-of-Phase Resilience +16% other ------- Stamina/turn +3.00 A belt that goes around your waist. |
In main hand | ![]() 4.0 Encumbrance T5 longbow 2H weapon [Rare] Master Weapon Damage 0.0 - 0.0 Physical Uses 50% Mag Mastery Master Marksman Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +10 Projectile Speed +200% On-ranged-hit +8 light On-Hit, radius 1 +21 temporal While equipped: Stats +3 Dex offense ------ Damage +6% temporal +9% physical Ignore resists +20% all Accuracy +38 (+8 eff.) Ignore Armor +20 When Hit 6 fire defense ------ Defense +32 (+5 eff.) other ------- Reload +4 Stamina/turn +3.00 Longbows are used to shoot arrows at your foes. |
On hands | ![]() 1.5 Encumbrance T4 hands armor [Rare] Master While equipped: Stats +8 Str +9 Dex +5 Con offense ------ Physical Crit +16.0% Spell Crit +20% Mind Crit +20% Critical power +15.00% Physical Power +10 (+2 eff.) Ignore Armor +4 defense ------ Armor +3 Defense +15 (+2 eff.) Fatigue +5% Resistance +5% arcane +9% darkness Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | ![]() 2.0 Encumbrance T3 cloth armor [Random Unique] Arcane/Nature While equipped: Stats +8 Str +4 Dex +10 Mag +7 Wil +2 Con offense ------ Damage +20% lightning +10% temporal +20% cold +46% physical Ignore resists +8% temporal +10% fire +8% physical defense ------ Resistance +9% lightning +16% physical +11% cold +11% all Anomaly Control +11 other ------- See Invisibility +6 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | ![]() 2.0 Encumbrance T5 cloak armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +5 Cun +5 Wil offense ------ Physical Crit +4.0% Spell Crit +5% Mind Crit +8% Critical power +20.00% Physical Power +4 (+1 eff.) Spellpower +10 (+2 eff.) Damage +13% arcane Ignore resists +12% arcane defense ------ Defense +3 (+0 eff.) Fatigue -6% Resistance +6% darkness +5% arcane Spell save +6 (+2 eff.) Unlife -80.00 life Life +100.00 other ------- Max mana +49.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() 0.1 Encumbrance T4 amulet jewelry [Random Unique] Arcane/Nature While equipped: Stats +1 Wil offense ------ Critical power +15.00% Spellpower +27 (+6 eff.) Damage +13% blight +10% fire Ignore Shields +10% When Hit 2 arcane defense ------ Resistance +3% blight +22% temporal Spell save +9 (+3 eff.) Blind Resist +30% Pinning Resist +32% Knockbk Resist +44% other ------- Infravision +8 Sight +2 See Invisibility +10 Amulets make your neck look great! |
Inventory
![]() 0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 14 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 514 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 16 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 514 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 Encumbrance scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
![]() 0.1 Encumbrance T3 taint scroll [Unique] Arcane When inscribed on your body: Cooldown: 20 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the taint to purge your body of physical afflictions for 5 turns. Each turn the purge will attempt to cleanse 1 physical debuff from you, and if one is removed, increase its duration by 1. Inscribe your skin with the taint. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
![]() 0.1 Encumbrance tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
![]() 1.0 Encumbrance orb jewelry [Plot Item] Unknown Activate a portal. Uses 6 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
![]() 0.1 Encumbrance T2 ring jewelry [Unique] Arcane While equipped: Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
![]() 0.1 Encumbrance T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck defense ------ Physical save +10 (+4 eff.) Spell save +10 (+3 eff.) Mind save +10 (+5 eff.) Unlife -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
![]() 0.1 Encumbrance T5 ring jewelry [Random Unique] Master While equipped: Stats +9 Str +16 Con offense ------ Critical power +25.00% Physical Power +15 (+3 eff.) Spellpower +20 (+5 eff.) Spellpower/crit +8 Ignore Shields +30% defense ------ Resistance +9% blight Spell save +20 (+7 eff.) Life Regen +7.00 Stun Resist +47% other ------- Max mana +40.00 Max stamina +36.00 Rings make your fingers look great! |
![]() 5.0 Encumbrance T5 greatmaul 2H weapon [Normal] Weapon Damage 66.5 - 99.8 Physical Uses 50% Mag, 120% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +3.0% Attack Speed 100% Massive two-handed mauls. |
![]() 3.0 Encumbrance T5 greatsword 2H weapon [Rare] Arcane Weapon Damage 64.5 - 103.2 Physical Uses 50% Mag, 120% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% On-hit +28 light Damage Against +42% Undead On-crit, radius 2 +27 physical While equipped: offense ------ Spellpower +41 (+10 eff.) Spellpower/crit +14 Damage +27% blight Ignore resists +15% acid Ignore Armor +4 defense ------ Armor +14 other ------- Max hate +8.00 Max vim +40.00 Massive two-handed swords. |
![]() 1.0 Encumbrance T5 dagger 1H weapon [Ego++] Master Weapon Damage 39.5 - 51.4 Physical Uses 50% Dex, 50% Mag, 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +7 Con offense ------ Physical Crit +15.0% Physical Power +15 (+3 eff.) Ignore resists +9% physical defense ------ Disarm Resist +35% Sharp, short and deadly. |
![]() 4.0 Encumbrance T5 longbow 2H weapon [Ego+] Nature Weapon Damage 0.0 - 0.0 Physical Uses 50% Mag Mastery Master Marksman Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +10 While equipped: Stats +23 Con +23 Wil defense ------ Life +132.00 Longbows are used to shoot arrows at your foes. |
![]() 4.0 Encumbrance T5 sling 1H weapon [Rare] Master Weapon Damage 0.0 - 0.0 Physical Uses 50% Mag Mastery Master Marksman Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +10 While equipped: Stats +7 Dex offense ------ Damage +15% darkness +27% cold When Hit 14 darkness defense ------ Defense +41 (+6 eff.) Resistance +12% blight Physical save +24 (+8 eff.) Disarm Resist +27% Knockbk Resist +27% Slings are used to hurl stones or metal shots at your foes. |
![]() 3.0 Encumbrance T5 arrow ammo [Rare] Arcane Weapon Damage 79.2 - 110.9 Physical Uses 50% Str, 50% Mag, 70% Dex Mastery Master Marksman Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +28 Critical Rate +8.0% Capacity 20 Projectile Speed +272% On-ranged-hit +30 blight +27 cold On-Hit, radius 1 +27 cold On-crit, radius 2 +27 physical On Hit: * 65% chance to reduce strength, dexterity, and constitution by 31 While equipped: other ------- Reload +5 Arrows are used with bows to pierce your foes to death. |
![]() 7.0 Encumbrance T5 shield armor Reqs - Shield usage training [Ego] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: defense ------ Armor +10 Fatigue +8% Resistance +27% lightning other ------- Talents +1 Block Handheld deflection devices. |
![]() 2.0 Encumbrance T5 cloth armor [Random Unique] Arcane/Nature While equipped: Stats +10 Mag offense ------ Spellpower +18 (+4 eff.) Damage +26% acid +25% temporal +12% blight +29% physical +17% all Ignore resists +15% temporal +26% darkness +12% physical On-Hit (Melee): * 20% chance to reduce damage dealt by 20% defense ------ Resistance +39% acid +6% cold +15% all Anomaly Control +15 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 9.0 Encumbrance T5 light armor [Rare] Arcane While equipped: Stats +9 Cun +8 Wil offense ------ Mindpower +20 (+7 eff.) Damage +27% mind Ignore resists +34% nature defense ------ Armor +8 Defense +20 (+3 eff.) Fatigue +8% Resistance +10% arcane +24% acid Spell save +25 (+8 eff.) Mind save +12 (+6 eff.) Life +136.01 Silence Resist +27% Knockbk Resist +27% A suit of armour made of leather. |
![]() 9.0 Encumbrance T5 light armor [Ego++] Nature/Psionic While equipped: Stats +9 Cun +9 Wil defense ------ Armor +14 Defense +20 (+3 eff.) Fatigue +8% Resistance +14% acid +15% cold Mind save +24 (+10 eff.) other ------- Breathe water A suit of armour made of leather. |
![]() 1.0 Encumbrance T1 belt armor [Ego+] Arcane While equipped: defense ------ Resistance +5% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
![]() 2.0 Encumbrance T5 cloak armor [Ego++] Nature While equipped: defense ------ Defense +12 (+2 eff.) Resistance +17% blight +25% fire +20% nature +23% light Stealth +15 Life Regen +11.00 Healmod +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 1.0 Encumbrance cloak armor [Plot Item] Arcane While equipped: offense ------ Physical Power +5 (+1 eff.) Spellpower +5 (+1 eff.) Mindpower +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
![]() 0.0 Encumbrance T5 red gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T5 red gem [Normal] While equipped: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Item imbue powers: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T5 white gem [Normal] While equipped: Armor +5 Resistance +5% all Item imbue powers: Armor +5 Resistance +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T5 red gem [Plot Item] While equipped: Damage +12% fire Item imbue powers: Damage +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
![]() 0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 1.0 Encumbrance T3 lite [Rare] Nature While equipped: Stats +5 Str +5 Dex +5 Wil +2 Cun offense ------ Physical Crit +5.0% Critical power +15.00% Physical Power +7 (+1 eff.) Ignore resists +15% cold defense ------ Resistance +6% cold other ------- Light +4 Infravision +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
![]() 1.0 Encumbrance orb [Plot Item] Unknown Activate a portal. Uses 6 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
![]() 1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
![]() 1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
![]() 1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
![]() 1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
![]() 2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 122 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
In a selfless act, you sacrificed yourself to close the portal to the Void and thus stopped the Creator from bringing about the end of the world.
The Gates of Morning have been destroyed and the Sunwall has fallen. The last remnants of the free people in the Far East will surely diminish, and soon only orcs will inhabit this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
Achievements
By GHOUL THAT SHOOTS the Ghoul Archer level 31
71st Regrowth 123rd year of Ascendancy at 03:16 see stats
By GHOUL THAT SHOOTS the Ghoul Archer level 42
23rd Dusk 123rd year of Ascendancy at 11:58 see stats
By GHOUL THAT SHOOTS the Ghoul Archer level 35
23rd Pyre 123rd year of Ascendancy at 17:39 see stats
By GHOUL THAT SHOOTS the Ghoul Archer level 9
18th Dusk 122nd year of Ascendancy at 23:18 see stats
By GHOUL THAT SHOOTS the Ghoul Archer level 34
18th Pyre 123rd year of Ascendancy at 12:38 see stats
By GHOUL THAT SHOOTS the Ghoul Archer level 31
69th Regrowth 123rd year of Ascendancy at 07:33 see stats
By GHOUL THAT SHOOTS the Ghoul Archer level 25
7th Regrowth 123rd year of Ascendancy at 20:56 see stats
By GHOUL THAT SHOOTS the Ghoul Archer level 21
40th Haze 122nd year of Ascendancy at 20:41 see stats
By GHOUL THAT SHOOTS the Ghoul Archer level 25
16th Regrowth 123rd year of Ascendancy at 21:53 see stats
By GHOUL THAT SHOOTS the Ghoul Archer level 44
64th Dusk 123rd year of Ascendancy at 12:41 see stats
By GHOUL THAT SHOOTS the Ghoul Archer level 50
61st Haze 123rd year of Ascendancy at 15:12 see stats
By GHOUL THAT SHOOTS the Ghoul Archer level 32
13rd Pyre 123rd year of Ascendancy at 00:51 see stats
By GHOUL THAT SHOOTS the Ghoul Archer level 32
5th Pyre 123rd year of Ascendancy at 20:22 see stats
By GHOUL THAT SHOOTS the Ghoul Archer level 10
48th Dusk 122nd year of Ascendancy at 01:43 see stats
By GHOUL THAT SHOOTS the Ghoul Archer level 20
32nd Haze 122nd year of Ascendancy at 15:43 see stats
By GHOUL THAT SHOOTS the Ghoul Archer level 30
63rd Regrowth 123rd year of Ascendancy at 05:00 see stats
By GHOUL THAT SHOOTS the Ghoul Archer level 40
2nd Mirth 123rd year of Ascendancy at 20:04 see stats
By GHOUL THAT SHOOTS the Ghoul Archer level 50
6th Haze 123rd year of Ascendancy at 04:39 see stats
By GHOUL THAT SHOOTS the Ghoul Archer level 50
17th Haze 123rd year of Ascendancy at 00:44 see stats
By GHOUL THAT SHOOTS the Ghoul Archer level 47
72nd Dusk 123rd year of Ascendancy at 09:30 see stats
By GHOUL THAT SHOOTS the Ghoul Archer level 22
74th Haze 122nd year of Ascendancy at 05:51 see stats
By GHOUL THAT SHOOTS the Ghoul Archer level 50
9th Allure 124th year of Ascendancy at 18:07 see stats
By GHOUL THAT SHOOTS the Ghoul Archer level 31
1st Pyre 123rd year of Ascendancy at 09:39 see stats
By GHOUL THAT SHOOTS the Ghoul Archer level 23
4th Allure 123rd year of Ascendancy at 02:25 see stats
By GHOUL THAT SHOOTS the Ghoul Archer level 34
18th Pyre 123rd year of Ascendancy at 18:47 see stats
By GHOUL THAT SHOOTS the Ghoul Archer level 50
9th Allure 124th year of Ascendancy at 18:04 see stats
By GHOUL THAT SHOOTS the Ghoul Archer level 9
4th Dusk 122nd year of Ascendancy at 18:20 see stats
By GHOUL THAT SHOOTS the Ghoul Archer level 49
5th Haze 123rd year of Ascendancy at 23:07 see stats
By GHOUL THAT SHOOTS the Ghoul Archer level 22
80th Haze 122nd year of Ascendancy at 08:55 see stats
By GHOUL THAT SHOOTS the Ghoul Archer level 50
9th Allure 124th year of Ascendancy at 18:07 see stats
By GHOUL THAT SHOOTS the Ghoul Archer level 41
21st Dusk 123rd year of Ascendancy at 11:43 see stats
By GHOUL THAT SHOOTS the Ghoul Archer level 12
54th Dusk 122nd year of Ascendancy at 09:55 see stats
By GHOUL THAT SHOOTS the Ghoul Archer level 36
50th Pyre 123rd year of Ascendancy at 05:17 see stats
By GHOUL THAT SHOOTS the Ghoul Archer level 21
43rd Haze 122nd year of Ascendancy at 01:16 see stats
By GHOUL THAT SHOOTS the Ghoul Archer level 14
61st Dusk 122nd year of Ascendancy at 04:52 see stats
By GHOUL THAT SHOOTS the Ghoul Archer level 30
67th Regrowth 123rd year of Ascendancy at 22:01 see stats
Log
Elandar casts Regeneration.
Elandar starts regenerating health quickly.
Elandar is no longer pinned.
Elandar stops bleeding.
Deep Wound from GHOUL THAT SHOOTS hits Elandar for 359 physical damage.
Deadly Poison from GHOUL THAT SHOOTS hits Elandar for 20 nature damage.
GHOUL THAT SHOOTS uses Headshot.
GHOUL THAT SHOOTS's Headshot performs a ranged critical strike against Elandar!
Quest 'Falling Toward Apotheosis' is done! (Press 'j' to see the quest log)
Personal New Achievement: Tactical master (Insane (Adventure) difficulty)!
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Poison bursts out of Elandar's corpse!
GHOUL THAT SHOOTS's Headshot hits Elandar for 3538 physical damage.
GHOUL THAT SHOOTS's Headshot killed Elandar!
Elandar's glacial vapour area effect hits GHOUL THAT SHOOTS for (35 stormshielded), 0 cold (0 total damage).
GHOUL THAT SHOOTS's storm dissipates.
The protective shield of GHOUL THAT SHOOTS disappears.
Talent Pin Down is ready to use.
GHOUL THAT SHOOTS casts a protective shield just in time!
Your premonition allows you to raise a shield just in time!
Elandar's glacial vapour area effect hits GHOUL THAT SHOOTS for 26 cold damage.
GHOUL THAT SHOOTS activates Concealment.
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
Personal New Achievement: Selfless (Insane (Adventure) difficulty)!
New Achievement: The Sun Still Shines (Insane (Adventure) difficulty)!
Saving game...
Saving done.