












Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.6Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Shalore |
Class | Skirmisher |
Level / Exp | 50 / 2762% |
Size | medium |
Lifes / Deaths | Killed by Isobrelle the forest wight at level 50 on the 62nd Dusk 124th year of Ascendancy at 04:06 / 1 |
Primary Stats
Strength | 41 (base 22) |
Dexterity | 124 (base 64) |
Constitution | 45 (base 18) |
Magic | 94 (base 61) |
Willpower | 38 (base 14) |
Cunning | 126 (base 63) |
Resources
Life | -300/1056 |
Stamina | 280/389 |
Healing Factor | 1.2511689881046 |
Regeneration | 18.669291404922 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +10% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 8 |
Infravision | 5 |
See Stealth | 54.186714437974 |
See Invisible | 54.186714437974 |
Offense: Mainhand
Damage | 293 |
Accuracy | 100 |
Crit Chance | 80% |
APR | 36 |
Speed | 0.85 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 65 |
Crit Chance | 47% |
Speed | 1 |
Offense: Mind
Mindpower | 54 |
Crit Chance | 50% |
Speed | 1 |
Offense: Damage Bonus
Acid | +38% |
Blight | +67% |
Arcane | +40% |
Cold | +29% |
All | +22% |
Lightning | +28% |
Physical | +163% |
Mind | +68% |
Fire | +51% |
Nature | +37% |
Offense: Damage Penetration
Acid | +65% |
Blight | +55% |
Arcane | +45% |
Physical | +63% |
All | +25% |
Defense: Base
Armour (hardiness) | 37.764593763945 (70.208028087443%) |
Defense | 103 |
Ranged Defense | 104 |
Fatigue | 0 |
Physical Save | 41 |
Spell Save | 47 |
Mental Save | 42 |
Defense: Resistances
Acid | + 43%( 70%) |
Blight | + 66%( 70%) |
Arcane | + 29%( 70%) |
Cold | + 47%( 70%) |
All | + 25%( 70%) |
Darkness | + 30%( 70%) |
Physical | + 44%( 70%) |
Temporal | + 48%( 70%) |
Lightning | + 45%( 70%) |
Mind | + 47%( 70%) |
Fire | + 63%( 70%) |
Nature | + 42%( 70%) |
Defense: Immunities
Pinning Resistance | 44% |
Confusion Resistance | 44% |
Disarm Resistance | 91% |
Silence Resistance | 0% |
Instadeath Resistance | 100% |
Knockback Resistance | 36% |
Inscriptions (5/5)
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 177 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 187 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 830% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 354 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 834 damage for 8 turns. Its effects scale with your Dexterity stat. |
Class Talents
Cunning / Poisons | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 2/5 |
Technique / Tireless Combatant | 1.30 |
| 1/5 |
| 5/5 |
| 3/5 |
| 5/5 |
Cunning / Called Shots | 1.50 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Skirmisher - Slings | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Technique / Buckler Training | 1.30 |
| 3/5 |
| 5/5 |
| 5/5 |
| 4/5 |
Generic Talents
Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Cunning / Scoundrel | 1.30 |
| 2/5 |
| 3/5 |
| 2/5 |
| 2/5 |
Technique / Mobility | 1.30 |
| 2/5 |
| 3/5 |
| 2/5 |
| 5/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Technique / Combat training | 1.30 |
| 3/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: injured seer (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Scintillating Caves. Escort: lone alchemist (level 2 of Scintillating Caves)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 7 of Dreadfell. Escort: lone alchemist (level 7 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Scintillating Caves. Escort: lost defiler (level 3 of Scintillating Caves)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 8 of Dreadfell. Escort: lost defiler (level 8 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved Constitution by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Dreadfell. Escort: lost warrior (level 3 of Dreadfell)As a reward you improved Strength by +5. | done |
You failed to protect the lost warrior from death by Adelaith the great wolf. Escort: lost warrior (level 3 of Trollmire) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Dreadfell. Escort: repented thief (level 2 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * The fortress shadow has asked that you come back as soon as possible. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 3553. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Agrimley the hermit. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Stire of Derth has completed an elixir of avoidance without your aid. Marus of Elvala has completed an elixir of mysticism without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mastery. Agrimley the hermit has completed an elixir of explosive force without your aid. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
Equipment
On feet | ![]() 2.0 T3 feet armor [Rare] Arcane While equipped: Stats +3 Mag +3 Wil dps ---------- Phys.crit +4.0% Crit.mult +20.00% Dmg.mod +30% physical Res.pen +20% arcane +25% acid ----- def ----- Armour +3 Defense +20 (+3 eff.) Resists +5% arcane Blink to a nearby random location (rad 11) Puts all charms on 21 cooldown A pair of boots made of leather. |
Quiver | ![]() 3.0 T5 shot ammo [Ego++] Master Power 186% Range: 1.2x Uses 70% Dex, 50% Mag, 50% Cun Dmg Physical Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +14 Crit +26.0% Capacity 23 Proj.spd +200% On Crit: * Wound the target dealing 342 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
Light source | ![]() 1.0 T5 lite [Rare] Psionic While equipped: Stats +6 Str +6 Dex +7 Wil +7 Cun dps ---------- Mind.crit +3% Crit.mult +23.24% Mind.pwr +20 (+6 eff.) Dmg.mod +28% mind ----- def ----- Resists +12% blight ---------- misc Max.psi +58.09 Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | ![]() 2.0 T5 head armor [Random Unique] Nature/Psionic While equipped: Stats +6 Cun +7 Wil dps ---------- Phys.crit +2.0% Crit.mult +15.00% Phys.pwr +5 (+1 eff.) Mind.pwr +6 (+2 eff.) Dmg.mod +20% fire +15% nature +12% physical Apr +1 ----- def ----- Armour +4 Defense +3 (+0 eff.) Resists +22% nature +30% fire ---------- misc Stam/turn +1.00 A pointy cloth hat, very wizardly... |
On hands | ![]() 1.0 T4 hands armor [Rare] Psionic While equipped: dps ---------- Phys.pwr +35 (+6 eff.) Dmg.mod +24% blight +37% physical Res.pen +20% physical Acc +30 (+5 eff.) ----- def ----- Armour +3 Resists +4% physical Phys.save +10 (+3 eff.) Mind.save +8 (+2 eff.) Disarm- +50% Def/telep +19 Res/telep +19% Dur/telep +19% ---------- misc Max.stam +37.23 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | ![]() 2.0 T4 torque charm [Rare] Psionic While equipped: dps ---------- Crit.mult +23.24% Phys.pwr +20 (+4 eff.) Dmg.mod +18% mind Acc +30 (+5 eff.) ----- def ----- Defense +35 (+6 eff.) Resists +5% physical ---------- misc Max.stam +34.86 Setup a psionic shield, reducing all damage taken by 115 for 5 turns Puts all charms on 21 cooldown 100% to increase all damage penetration by 25% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | ![]() 0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +10 Dex +12 Mag +17 Cun dps ---------- Phys.crit +2.0% Crit.mult +15.00% Phys.pwr +15 (+3 eff.) Spell.pwr +15 (+4 eff.) Acc +15 (+3 eff.) ----- def ----- Fatigue -9% Resists +3% physical Die.at -60.00 life ---------- misc Max.enc +37 Rings make your fingers look great! |
On fingers | ![]() 0.1 T4 ring jewelry [Rare] Master While equipped: Stats +3 Dex +8 Con dps ---------- Crit.mult +24.41% Dmg.mod +12% physical Melee Ret 10 cold ----- def ----- Resists +18% blight +15% cold Phys.save +15 (+5 eff.) Max.HP +44.00 Disarm- +41% Pinning- +44% Knockbk- +36% Rings make your fingers look great! |
Around neck | ![]() 0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +10 Dex +10 Cun +10 Con dps ---------- Crit.mult +20.00% Mov.spd +10% Dmg.mod +6% acid +21% blight Res.pen +20% blight +15% acid Acc +10 (+2 eff.) Apr +19 ----- def ----- Fatigue -9% Resists +29% mind +6% blight HP.reg +5.00 Confus- +44% ---------- misc Stam/turn +1.50 Amulets make your neck look great! |
In main hand | ![]() 4.0 T3 sling 1H weapon [Unique] Master Power 66% Range: 1.1x Uses 50% Mag Dmg Physical Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 118% Range +10 While equipped: Stats +3 Cun +4 Dex dps ---------- Dmg.mod +15% physical ---------- misc Cooldown Swift Shot -1 Hurricane Shot -2 When dropping below 30% max HP, you gain 20% attack speed, lose 100% fatigue, and your shots don't consume ammo for 5 turns. 30 turns cd. A sling with an inscription on its handle: 'May the wielder be granted cunning in his fight against the darkness'. |
Around waist | ![]() 1.0 T5 belt armor [Rare] Master While equipped: Stats +2 Dex +5 Mag +4 Wil dps ---------- Dmg.mod +25% physical Res.pen +18% physical On Hit (Melee): * 21% chance to slow global speed by 60% ----- def ----- Resists +12% lightning +9% fire +6% acid +18% blight Spell.save +15 (+5 eff.) ---------- misc Infravis +3 A belt that goes around your waist. |
In off hand | ![]() 7.0 T5 shield armor Reqs Shield usage training [Unique] Arcane When used to Attack: Power 162% Range: 1.2x Uses 70% Mag, 100% Str Dmg Temporal Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +325 On Hit: 25% Turn Back the Clock 3 While equipped: dps ---------- Spell.pwr +12 (+3 eff.) ----- def ----- Armour +4 Defense +8 (+1 eff.) Rng.Def +10 (+2 eff.) Resists +30% temporal Dmg.red +20 all Spell.save +20 (+7 eff.) Proj.slow +50% ---------- misc Talents +1 Block Some mad Chronomancer appears to have affixed a handle to this hole in spacetime. It looks highly effective, in its own strange way. |
Cloak | ![]() 2.0 T5 cloak armor [Rare] Master While equipped: Stats +4 Str +4 Con dps ---------- Crit.mult +44.98% Dmg.mod +6% lightning Acc +35 (+6 eff.) Apr +2 Melee Ret 6 lightning ----- def ----- Armour +12 Defense +3 (+0 eff.) Phys.save +9 (+3 eff.) ---------- misc Stam/turn +3.75 Max.psi +30.00 Light +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() 2.0 T5 cloth armor [Random Unique] Arcane While equipped: dps ---------- Spell.pwr +14 (+4 eff.) Dmg.mod +10% acid +10% physical +9% fire +7% cold +18% arcane +20% all Res.pen +10% blight On Hit (Melee): * 10% chance to reduce damage dealt by 26% ----- def ----- Resists +18% acid +13% physical +6% darkness +15% lightning +14% cold +12% fire +15% all ---------- misc Max.mana +57.00 Cooldown Refit Golem -4 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
![]() 0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 758% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 1011% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 8 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 875% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.4 potion [Unique] Nature Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
![]() 0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 570 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
![]() 0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 368.44 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 80 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 585 damage for 4 turns. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 413 damage for 6 turns. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
![]() 0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
![]() 0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +10 Dex dps ---------- Crit.mult +29.00% Phys.pwr +7 (+2 eff.) Phys.spd +10% Dmg.mod +3% mind +8% physical Res.pen +20% darkness Acc +9 (+2 eff.) Apr +20 On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) * 10% chance to reduce damage dealt by 26% ----- def ----- Mind.save +6 (+2 eff.) ---------- misc Equi/ret +0.04 Max.psi +10.00 Amulets make your neck look great! |
![]() 0.1 T2 amulet jewelry [Rare] Master While equipped: Stats +11 Dex +10 Cun +10 Con dps ---------- Phys.pwr +20 (+4 eff.) Mov.spd +10% Dmg.mod +15% mind ----- def ----- Defense +10 (+1 eff.) Fatigue -5% Resists +6% nature +2% physical HP.reg +3.00 ---------- misc Stam/turn +0.50 Max.psi +20.00 Amulets make your neck look great! |
![]() 0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +10 Str +10 Dex +3 Wil +9 Cun +8 Con +20 Lck dps ---------- Crit.mult +20.00% Spell.pwr +5 (+1 eff.) Mov.spd +10% Dmg.mod +3% blight Acc +16 (+3 eff.) ----- def ----- Defense +19 (+3 eff.) Fatigue -9% Spell.save +6 (+2 eff.) Unseen.red 20% HP.reg +5.00 ---------- misc Stam/turn +1.40 Mana/s.crit +2.44 Amulets make your neck look great! |
![]() 0.1 T4 amulet jewelry [Rare] Nature While equipped: Stats +4 Str +2 Dex +4 Wil +8 Cun +4 Con dps ---------- Dmg.mod +15% light ----- def ----- Phys.save +13 (+4 eff.) Max.HP +46.00 HP.reg +7.00 ---------- misc Infravis +3 Amulets make your neck look great! |
![]() 0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +14 Dex ----- def ----- Resists +12% temporal +17% mind +5% arcane Confus- +35% Amulets make your neck look great! |
![]() 1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
![]() 0.1 T4 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +1 Dex +7 Cun +7 Con dps ---------- Phys.pwr +10 (+2 eff.) Apr +2 ----- def ----- Defense +14 (+2 eff.) Spell.save +11 (+4 eff.) Die.at -20.00 life Blind- +36% ---------- misc Stam/turn +3.00 Max.stam +15.00 Infravis +5 See.Stealth +13 See.Invis +18 Rings make your fingers look great! |
![]() 0.1 T4 ring jewelry [Rare] Nature While equipped: Stats +2 Mag +5 Con dps ---------- Crit.mult +20.00% Mind.pwr +15 (+5 eff.) Dmg.mod +9% physical Melee Ret 4 mind ----- def ----- Resists +12% nature +13% blight Poison- +23% Disease- +26% ---------- misc Equi/ret +0.12 See.Invis +21 Rings make your fingers look great! |
![]() 0.1 T3 ring jewelry [Rare] Arcane While equipped: Stats +9 Cun +3 Wil dps ---------- Mind.crit +4% Crit.mult +20.00% On Hit (Melee): * 20% chance to reduce all saves and defense by 32 ----- def ----- Resists +12% mind Mind.save +15 (+5 eff.) Silence- +38% ---------- misc Mana/turn +0.25 Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Random Unique] Nature/Psionic While equipped: Stats +10 Cun dps ---------- Melee+ 33 physical Ranged+ 20 physical Dmg.mod +17% nature On Hit (Melee): * 20% chance to slow global speed by 60% * 17% chance to reduce all saves and defense by 32 On Hit (Ranged): * 20% chance to reduce all saves and defense by 32 ----- def ----- Resists +3% temporal +9% darkness +12% blight +34% nature +9% light Max.HP +100.00 HP.reg +17.00 Heal.mod +20% ---------- misc Hate/m.crit +2.00 Max.hate +14.00 Bleeding Edge: Puts all charms on 17 cooldown Level 3.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Rare] Arcane While equipped: Stats +12 Str +10 Dex +4 Mag dps ---------- Phys.pwr +14 (+3 eff.) Spell.pwr +15 (+4 eff.) Mind.pwr +10 (+3 eff.) Dmg.mod +21% light Res.pen +30% cold ----- def ----- Resists +12% light +18% cold ---------- misc Infravis +4 Rings make your fingers look great! |
![]() 4.0 T5 longbow 2H weapon [Ego+] Master Power 66% Range: 1.1x Uses 50% Mag Dmg Physical Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 While equipped: dps ---------- Phys.crit +11.0% Res.pen +20% all Acc +58 (+10 eff.) Apr +21 Longbows are used to shoot arrows at your foes. |
![]() 3.0 T5 longsword 1H weapon Reqs Str 48 [Rare] Master Power 171% Range: 1.4x Uses 50% Mag, 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +24 blight On Hit.r1 +12 mind +16 fire While equipped: Stats +7 Cun +6 Str dps ---------- Dmg.mod +24% mind Res.pen +20% mind +33% fire Melee Ret 12 mind ----- def ----- Resists +30% fire ---------- misc Light +4 Sharp, long, and deadly. |
![]() 3.0 T5 mindstar 1H weapon Reqs Wil 48 [Rare] Nature/Psionic Power 111% Range: 1.1x Uses 50% Wil, 50% Mag, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% On Hit.r1 +27 lightning +24 physical While equipped: Stats +5 Dex +5 Con dps ---------- Mind.crit +5% Phys.pwr +30 (+6 eff.) Mind.pwr +10 (+3 eff.) Dmg.mod +20% darkness Res.pen +30% lightning +30% cold +20% darkness +25% mind ----- def ----- Armour +12 Defense +25 (+4 eff.) Resists +20% darkness Blind- +25% ---------- misc Talents +1 Attune Mindstar Masteries +0.20 Cursed/Darkness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 4.0 T5 sling 1H weapon [Random Unique] Arcane/Master Power 66% Range: 1.1x Uses 50% Mag Dmg Physical Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 Ranged+ +20 fire While equipped: Stats +2 Cun dps ---------- Phys.crit +15.0% S.pwr/crit +6 Dmg.mod +14% fire +22% physical Acc +14 (+3 eff.) Melee Ret 4 light ----- def ----- Resists +12% light Spell.save +3 (+1 eff.) ---------- misc Mana/s.crit +2.31 Cooldown Fragmentation Shot -2 Pin Down -1 Slings are used to hurl stones or metal shots at your foes. |
![]() 4.0 T5 sling 1H weapon [Unique] Master Power 66% Range: 1.1x Uses 50% Mag Dmg Physical Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 111% Range +10 While equipped: Stats +10 Str +5 Con dps ---------- Dmg.mod +35% physical Res.pen +15% physical ----- def ----- Resists +10% physical Pinning- +30% Knockbk- +30% Bull Shot: Level 4.0 Pwr.cost 14 out of 16/16. Range 10 Travel.spd instantaneous Description: You rush toward your foe, readying your shot. If you reach the enemy, you release the shot, imbuing it with great power. The shot does 207% weapon damage and knocks back your target by 2. The cooldown of this talent is reduced by 1 each time you move. This requires a sling to use. This powerful sling is said to have belonged to a warrior so strong his shots could knock down a brick wall... |
![]() 4.0 T5 sling 1H weapon [Random Unique] Arcane Power 66% Range: 1.1x Uses 50% Mag Dmg Physical Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 Proj.spd +200% Ranged+ +24 lightning While equipped: Stats +4 Con dps ---------- Dmg.mod +20% lightning Res.pen +47% physical ----- def ----- Resists +1% physical Phys.save +9 (+3 eff.) Die.at -40.00 life ---------- misc Reload +4 Stam/turn +1.00 Slings are used to hurl stones or metal shots at your foes. |
![]() 1.0 T4 belt armor [Unique] Master While equipped: Stats +12 Dex +10 Cun +8 Lck ----- def ----- Rng.Def +20 (+4 eff.) Proj.evade +15% Proj.slow +30% Evasion: (Instant) Level 5.2 Pwr.cost 25 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 40% chance to evade melee and ranged attacks and 67 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
![]() 1.0 T5 belt armor [Rare] Master While equipped: Stats +12 Cun +6 Wil dps ---------- Phys.crit +4.0% Phys.pwr +10 (+2 eff.) Res.pen +25% physical Against +36% Summoned Melee Ret 4 physical ----- def ----- D.Red.from +37% Summoned ---------- misc Stam/turn +3.00 Max.stam +20.00 Infravis +3 A belt that goes around your waist. |
![]() 2.0 T5 cloak armor [Random Unique] Master While equipped: Stats +10 Str +6 Dex +3 Cun +10 Con dps ---------- Dmg.mod +3% acid +3% arcane +21% light Res.pen +10% light Acc +10 (+2 eff.) Apr +10 Melee Ret 4 acid On Hit (Melee): * 25% chance to reduce armor by 40% ----- def ----- Defense +3 (+0 eff.) Phys.save +15 (+5 eff.) Max.HP +110.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T3 cloak armor [Ego+] Master While equipped: dps ---------- Crit.mult +18.00% Acc +9 (+2 eff.) Apr +9 ----- def ----- Armour +6 Defense +2 (+0 eff.) Resists +15% cold Stealth +7 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 1.5 T2 hands armor Reqs Heavy armour training [Random Unique] Nature/Master/Psionic While equipped: dps ---------- Melee+ 7 physical Dmg.mod +3% fire +5% physical Res.pen +15% fire Acc +7 (+1 eff.) Melee Ret 4 blight On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 30 ----- def ----- Armour +14 Fatigue +3% Resists +3% fire Phys.save +7 (+2 eff.) Mind.save +13 (+4 eff.) Max.HP +42.00 Disarm- +23% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 1.5 T5 hands armor Reqs Heavy armour training [Unique] Arcane/Master While equipped: Stats +6 Str +6 Mag dps ---------- Phys.crit +10.0% Spell.crit +10% Crit.mult +50.00% Dmg.mod +10% physical ----- def ----- Armour +6 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
![]() 1.0 T4 hands armor [Ego++] Master While equipped: Stats +5 Str +14 Dex +13 Cun dps ---------- Acc +9 (+2 eff.) Apr +13 ----- def ----- Armour +3 Phys.save +13 (+4 eff.) ---------- misc Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Steady Shot: Puts all charms on 17 cooldown Level 3.0 Pwr.cost 17 out of 20/20. Range 10 Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 3.0 T3 head armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +5 Wil dps ---------- Crit.mult +15.00% Dmg.mod +6% light +15% physical Apr +3 ----- def ----- Armour +4 Defense +10 (+1 eff.) Fatigue +4% ---------- misc Stam/turn +3.00 Stam/ret +1.80 Equi/ret +1.50 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 2.0 T5 head armor [Random Unique] Master/Psionic While equipped: Stats +19 Dex dps ---------- Spell.crit +2% Crit.mult +5.00% Spell.pwr +15 (+4 eff.) S.pwr/crit +2 Dmg.mod +15% lightning +9% arcane Phasing +30% ----- def ----- Armour +5 Fatigue +5% Resists +25% mind +21% darkness Mind.save +30 (+10 eff.) Confus- +50% ---------- misc Max.mana +60.00 Infravis +8 A cap made of leather. |
![]() 2.0 T3 head armor [Rare] Master While equipped: Stats +2 Con dps ---------- Phys.crit +7.0% Res.pen +10% acid +20% physical Acc +20 (+4 eff.) ----- def ----- Armour +5 Fatigue +3% ---------- misc Stam/turn +2.00 Max.stam +20.00 Infravis +3 A cap made of leather. |
![]() 2.0 T5 head armor [Random Unique] Arcane/Nature/Psionic While equipped: Stats +3 Wil dps ---------- Mind.crit +4% Mind.pwr +8 (+3 eff.) Dmg.mod +12% acid +20% physical +20% darkness +15% lightning +12% mind +15% cold +15% arcane +12% fire ----- def ----- Defense +3 (+0 eff.) Resists +15% lightning +13% temporal +15% darkness +17% physical Mind.save +6 (+2 eff.) ---------- misc Equi/ret +0.24 Hate/m.crit +3.00 Max.hate +14.00 A pointy cloth hat, very wizardly... |
![]() 2.0 T5 head armor [Ego+] Nature While equipped: Stats +9 Str +9 Dex +9 Cun +8 Con ----- def ----- Armour +5 Fatigue +5% A cap made of leather. |
![]() 14.0 T5 heavy armor Reqs Heavy armour training Str 48 [Ego++] Arcane/Master While equipped: dps ---------- Melee+ 23 acid 22 fire Melee Ret 13 acid 14 fire ----- def ----- Armour +20 Defense +5 (+1 eff.) Fatigue +2% Resists +30% acid +30% fire Phys.save +15 (+5 eff.) A suit of armour made of mail. |
![]() 9.0 T5 light armor [Rare] Nature While equipped: Stats +2 Str +5 Con dps ---------- Phys.crit +3.0% Crit.mult +10.00% Dmg.mod +18% physical Acc +10 (+2 eff.) ----- def ----- Armour +8 Defense +30 (+5 eff.) Fatigue +8% HP.reg +6.30 ---------- misc Stam/turn +1.50 A suit of armour made of leather. |
![]() 9.0 T5 light armor [Ego++] Arcane/Nature/Master While equipped: Stats +7 Str +4 Dex +7 Mag +7 Wil +7 Cun ----- def ----- Armour +8 Defense +20 (+3 eff.) Fatigue +8% Max.HP +128.00 HP.reg +12.60 Heal.mod +18% A suit of armour made of leather. |
![]() 3.0 animal misc [Unique] Nature Invoke your inner bearness. Uses 82 power out of 100/100 The very essence of bearness! |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
![]() 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 blue gem [Normal] While equipped: Defense +8 (+1 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+1 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+0 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+0 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 3.0 T3 digger tool [Random Unique] Master While equipped: Stats +2 Str +2 Dex +2 Cun dps ---------- Mind.pwr +15 (+5 eff.) ----- def ----- Armour +4 Defense +6 (+1 eff.) Resists +8% physical Phys.save +6 (+2 eff.) Max.HP +27.00 ---------- misc Max.stam +18.00 Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 66 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
![]() 0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 heart corpse [Plot Item] Arcane Consume the heart. The heart of the Sandworm Queen, ripped from her dead body and corrupted in the mark of the spellblaze altar. You could ... consume it, should you feel mad enough. |
![]() 5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 82 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
![]() 1.0 T5 lite [Rare] Nature While equipped: Stats +4 Wil dps ---------- Mind.crit +7% Dmg.mod +12% fire +12% arcane +18% temporal Melee Ret 13 arcane On Hit (Melee): * 27% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +18% temporal +12% fire Max.HP +80.00 ---------- misc Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
![]() 1.0 T3 lite [Random Unique] Arcane/Nature/Master While equipped: Stats +2 Str +4 Dex dps ---------- Res.pen +8% all Acc +25 (+4 eff.) Apr +8 Melee Ret 21 fire ----- def ----- Resists +7% fire Phys.save +8 (+3 eff.) Heal.mod +13% ---------- misc Light +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
![]() 2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+3 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 17 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 13 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
![]() 2.0 T4 misc tool [Unique] Master While equipped: Stats +10 Lck +5 Cun dps ---------- Acc +12 (+2 eff.) Apr +12 ----- def ----- Defense +12 (+2 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) ---------- misc See.Stealth +12 See.Invis +12 Track: Level 2.6 Pwr.cost 15 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 28 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
![]() 0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
![]() 0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
![]() 0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
![]() 0.0 T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
![]() 0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
![]() 3.0 T5 red gem [Unique] Arcane While carried: Spell.pwr +7 (+2 eff.) Melee Ret 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
![]() 0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 25 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 166 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 3.0 T5 shot ammo [Random Unique] Master/Psionic Power 176% Range: 1.2x Uses 50% Cun, 50% Mag, 70% Dex Dmg Physical Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +6 Crit +19.0% Capacity 21 Ranged+ +21 acid +32 physical +18 darkness Against +17% Living On Hit.r1 +8 acid On Crit.r2 +16 acid On Hit: * 20% chance to reduce armor by 40% * 20% chance to knock the target back 3 spaces and deal 214 physical damage On Crit: * Wound the target dealing 342 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
![]() 3.0 T5 shot ammo [Rare] Master Power 180% Range: 1.2x Uses 50% Cun, 50% Mag, 70% Dex Dmg Physical Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +6 Crit +19.0% Capacity 23 Ranged+ +4 acid +8 fire +20 darkness On Hit.r1 +16 acid +12 fire +8 darkness On Crit.r2 +4 fire On Crit: * Wound the target dealing 342 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
![]() 2.0 T3 totem charm [Rare] Nature While equipped: Stats +5 Cun +5 Con dps ---------- Crit.mult +15.00% Spell.pwr +20 (+5 eff.) S.pwr/crit +10 ---------- misc Vim/s.crit +2.00 Max.mana +80.00 Infravis +3 Summon a resilient tentacle up to 5 spaces away for 8 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 770 Base Damage: 322 Armor: 30 All Resist: 30 Puts all charms on 21 cooldown 100% to increase all damage penetration by 21% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
![]() 2.0 T4 totem charm [Unique] Nature While equipped: Stats +7 Wil +6 Con dps ---------- Mind.pwr +7 (+2 eff.) Dmg.mod +20% nature ----- def ----- Resists +20% blight +20% nature Heal.mod +25% ---------- misc Masteries +0.10 Wild-gift/Call of the wild +0.10 Wild-gift/Harmony Heals all nearby living creatures by 5 points each turn. Take root increasing health by 300, armor by 20, and armor hardiness by 20% but rooting you in place for 4 turns. Uses 9 power out of 15/15 Activation is instant. This small tree-shaped totem is imbued with powerful healing energies. |
![]() 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Defense +10 (+1 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+1 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Skurryar the Shalore Skirmisher level 42
9th Haze 123rd year of Ascendancy at 15:22 see stats
By Skurryar the Shalore Skirmisher level 34
72nd Pyre 123rd year of Ascendancy at 21:55 see stats
By Skurryar the Shalore Skirmisher level 42
63rd Dusk 123rd year of Ascendancy at 12:22 see stats
By Skurryar the Shalore Skirmisher level 46
57th Haze 123rd year of Ascendancy at 22:24 see stats
By Skurryar the Shalore Skirmisher level 47
66th Haze 123rd year of Ascendancy at 12:29 see stats
By Skurryar the Shalore Skirmisher level 44
41st Haze 123rd year of Ascendancy at 01:11 see stats
By Skurryar the Shalore Skirmisher level 50
49th Pyre 124th year of Ascendancy at 12:43 see stats
By Skurryar the Shalore Skirmisher level 45
54th Haze 123rd year of Ascendancy at 14:21 see stats
By Skurryar the Shalore Skirmisher level 50
58th Dusk 124th year of Ascendancy at 23:09 see stats
By Skurryar the Shalore Skirmisher level 29
15th Pyre 123rd year of Ascendancy at 19:40 see stats
By Skurryar the Shalore Skirmisher level 18
57th Dusk 122nd year of Ascendancy at 01:31 see stats
By Skurryar the Shalore Skirmisher level 44
32nd Haze 123rd year of Ascendancy at 14:55 see stats
By Skurryar the Shalore Skirmisher level 30
28th Pyre 123rd year of Ascendancy at 05:15 see stats
By Skurryar the Shalore Skirmisher level 31
31st Pyre 123rd year of Ascendancy at 10:38 see stats
By Skurryar the Shalore Skirmisher level 22
14th Haze 122nd year of Ascendancy at 07:24 see stats
By Skurryar the Shalore Skirmisher level 33
69th Pyre 123rd year of Ascendancy at 08:00 see stats
By Skurryar the Shalore Skirmisher level 50
53rd Dusk 124th year of Ascendancy at 23:04 see stats
By Skurryar the Shalore Skirmisher level 34
72nd Pyre 123rd year of Ascendancy at 19:29 see stats
By Skurryar the Shalore Skirmisher level 48
66th Haze 123rd year of Ascendancy at 23:15 see stats
By Skurryar the Shalore Skirmisher level 50
35th Dusk 124th year of Ascendancy at 20:24 see stats
By Skurryar the Shalore Skirmisher level 10
1st Summertide 122nd year of Ascendancy at 09:44 see stats
By Skurryar the Shalore Skirmisher level 20
72nd Dusk 122nd year of Ascendancy at 11:01 see stats
By Skurryar the Shalore Skirmisher level 30
26th Pyre 123rd year of Ascendancy at 06:35 see stats
By Skurryar the Shalore Skirmisher level 40
58th Dusk 123rd year of Ascendancy at 02:11 see stats
By Skurryar the Shalore Skirmisher level 50
46th Regrowth 124th year of Ascendancy at 02:01 see stats
By Skurryar the Shalore Skirmisher level 50
52nd Dusk 124th year of Ascendancy at 12:31 see stats
By Skurryar the Shalore Skirmisher level 43
31st Haze 123rd year of Ascendancy at 06:43 see stats
By Skurryar the Shalore Skirmisher level 50
9th Flare 124th year of Ascendancy at 00:44 see stats
By Skurryar the Shalore Skirmisher level 30
26th Pyre 123rd year of Ascendancy at 10:21 see stats
By Skurryar the Shalore Skirmisher level 22
13rd Haze 122nd year of Ascendancy at 01:52 see stats
By Skurryar the Shalore Skirmisher level 44
46th Haze 123rd year of Ascendancy at 21:47 see stats
By Skurryar the Shalore Skirmisher level 50
62nd Dusk 124th year of Ascendancy at 04:06 see stats
By Skurryar the Shalore Skirmisher level 11
10th Flare 122nd year of Ascendancy at 07:41 see stats
By Skurryar the Shalore Skirmisher level 34
72nd Pyre 123rd year of Ascendancy at 21:55 see stats
By Skurryar the Shalore Skirmisher level 31
31st Pyre 123rd year of Ascendancy at 10:39 see stats
By Skurryar the Shalore Skirmisher level 35
1st Flare 123rd year of Ascendancy at 12:41 see stats
By Skurryar the Shalore Skirmisher level 33
66th Pyre 123rd year of Ascendancy at 14:19 see stats
By Skurryar the Shalore Skirmisher level 49
38th Regrowth 124th year of Ascendancy at 01:52 see stats
By Skurryar the Shalore Skirmisher level 30
30th Pyre 123rd year of Ascendancy at 16:50 see stats
By Skurryar the Shalore Skirmisher level 21
75th Dusk 122nd year of Ascendancy at 15:36 see stats
By Skurryar the Shalore Skirmisher level 14
26th Dusk 122nd year of Ascendancy at 03:37 see stats
By Skurryar the Shalore Skirmisher level 40
61st Dusk 123rd year of Ascendancy at 20:55 see stats
By Skurryar the Shalore Skirmisher level 50
56th Pyre 124th year of Ascendancy at 10:55 see stats
Log
Shadow casts Phase Door.
Skurryar shoots!
Skurryar's Shoot performs a ranged critical strike against Isobrelle the forest wight!
Isobrelle the forest wight spins fate.
Isobrelle the forest wight weaves fate.
Skurryar uses Block.
Isobrelle the forest wight resists the vile poison!
Isobrelle the forest wight's Mind Disruption is disrupted by his wounds!
Isobrelle the forest wight shares damage with his guardian!
Webs of Fate hits Skurryar for (314 blocked), 0 physical (0 total damage).
Skurryar's Shoot hits Isobrelle the forest wight for (688 webs of fate), (777 shared), 223 physical (223 total damage).
Isobrelle the forest wight retunes the fabric of spacetime.
Shadow casts Phase Door.
Skurryar uses Hurricane Shot.
Skurryar's Hurricane Shot performs a ranged critical strike against Isobrelle the forest wight!
Skurryar is focused on firing.
Isobrelle the forest wight's Spacetime Tuning is disrupted by his wounds!
Skurryar's Hurricane Shot performs a ranged critical strike against Isobrelle the forest wight's temporal clone!
Personal New Achievement: That was close (Insane (Roguelike) difficulty)!
You collect a new ingredient: vial of wight ectoplasm (1).
Skurryar's Hurricane Shot performs a ranged critical strike against Isobrelle the forest wight!
Webs of Fate hits Skurryar for (21 flat reduction), 355 physical (355 total damage).
Webs of Fate hits Skurryar for (21 flat reduction), 707 physical, (21 flat reduction), 294 physical (1001 total damage).
Skurryar's Hurricane Shot hits Isobrelle the forest wight for (2178 webs of fate), 1934 physical (1934 total damage).
Skurryar's Hurricane Shot hits Isobrelle the forest wight's temporal clone for (1230 shared) damage.
Skurryar's Hurricane Shot hits Isobrelle the forest wight's temporal clone for (2233 webs of fate), 3243 physical (3243 total damage).
Skurryar's Hurricane Shot hits Isobrelle the forest wight for (934 webs of fate), 1356 physical (1356 total damage).
Skurryar the level 50 shalore skirmisher was eviscerated to death by Isobrelle the forest wight on level 6 of High Peak.