Collor the level 2 Skeleton Wanderer by actionmf

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceSkeleton
ClassWanderer
Level / Exp2 / 52%
Sizemedium
Lifes / Deaths

Primary Stats

Strength22 (base 12)
Dexterity23 (base 12)
Constitution12 (base 12)
Magic15 (base 15)
Willpower12 (base 12)
Cunning12 (base 12)

Resources

Life124/124
Paradox300
Healing Factor1.0191526171258
Regeneration0.25478815428144

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage18
Accuracy17
Crit Chance1%
APR5
Speed1.00

Offense: Spell

Spellpower20
Crit Chance1%
Speed1

Offense: Mind

Mindpower18
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)0 (30%)
Defense9
Ranged Defense9
Fatigue0
Physical Save11
Spell Save9
Mental Save8

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Chronomancy / Bow Threading1.00
2/5
0/5
0/5
0/5
Psionic / Dream Smith1.00
0/5
0/5
0/5
0/5
Technique / Throwing knives1.00
1/5
0/5
0/5
0/5

Generic Talents

Adventure / Partner1.00
0/12
0/29
0/3
0/2
0/2
0/2
Undead / Skeleton1.10
2/5
0/5
0/5
0/5
Chronomancy / Fate Weaving1.00
0/5
0/5
0/5
0/5
Chronomancy / Spacetime Weaving1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5
2/5

Effects

beneficial effect
beneficial effect

Quests

active

Equipment

Quiver
Light source
Cloak
In main hand

Inventory

Achievements

Log

There is a previous level here (press '' or right click to use).
Ran for 38 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

You gain 0.10 gold from the transmogrification of
pouch of iron shots (22/22, 16-19 power, 1 apr).
You gain 0.25 gold from the transmogrification of
iron shield (0 def, 2 armour, 9-10 power, 22 block).
You gain 0.25 gold from the transmogrification of
iron shield (0 def, 2 armour, 10-12 power, 21.5 block).
You gain 0.50 gold from the transmogrification of
rough leather armour (3 def, 2 armour).
You gain 1.00 gold from the transmogrification of
iron mail armour (2 def, 4 armour).
You gain 0.76 gold from the transmogrification of
linen wizard hat of corrosion (+15%) (1 def, 0 armour).
You gain 0.25 gold from the transmogrification of
rough leather gloves (0 def, 1 armour).
You gain 0.25 gold from the transmogrification of
iron gauntlets (0 def, 1 armour).
You gain 0.02 gold from the transmogrification of
linen robe (0 def, 0 armour).
You gain 0.10 gold from the transmogrification of
linen cloak (1 def, 0 armour).
You gain 0.25 gold from the transmogrification of
elm magestaff (10-12 power, 2 apr, fire element).
You gain 0.25 gold from the transmogrification of
rough leather sling.
You gain 0.25 gold from the transmogrification of
rough leather sling.
You gain 0.25 gold from the transmogrification of
mossy mindstar (2-2 power, 12 apr, nature damage).
You gain 0.25 gold from the transmogrification of
mossy mindstar (2-2 power, 12 apr, mind damage).
You gain 0.25 gold from the transmogrification of
iron longsword (11-16 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron longsword (11-16 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron greatsword (17-27 power, 1 apr).
You gain 0.25 gold from the transmogrification of
iron greatmaul (19-29 power, 1 apr).
You gain 0.25 gold from the transmogrification of
iron dagger (10-13 power, 5 apr).
You gain 0.25 gold from the transmogrification of
iron dagger (9-12 power, 5 apr).
You gain 0.59 gold from the transmogrification of
manasurge rune (regen 600% over 10 turns; mana 30; cd 12).
You gain 2.02 gold from the transmogrification of
movement infusion of the wizard (speed 445%; cd 13).
There is a next level here (press '' or right click to use).