Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.3 |
Addons | Items Vault 1.7.0Donators/Buyers bonus! Bugfix Pack 1.7.3An addon compiling various fixes to bugs in ToME4. ===== Bugs fixed by this addon ===== = Band of Protection = = Quake hitting multiple times = = Proc bonuses/penalties with nested attacks = = Real-time Anomaly Meteors = = Wild Speed, Step Up, etc. resource leak = = Snapshotting for many talents = Unfortunately, this is not all of the snapshottable talents in the game, but it's a start. ===== Compatibility ===== It should otherwise not be destructive. ===== Changelog ===== 1.2.1: 1.2.0: 1.1.9: 1.1.8: 1.1.7: 1.1.6: 1.1.5: 1.1.4: 1.1.3: 1.1.2: 1.1.1: 1.1.0: 1.0.6: 1.0.5: 1.0.4: 1.0.3: 1.0.2: 1.0.1: 1.0.0: Weight: 61428967 Softcore Death 1.6.0Allows you to move to a more forgiving permadeath setting when you die. If you are in Roguelike, you can switch to Adventure and carry on from the Eidolon plane. When you switch to Adventure, you have the same amount of bonus lives you would have had if you had been playing Adventure the whole time (minus the one you just lost). New in 1.2.0 - If you are a donator, you can give yourself more adventure mode lives. You will only earn Exploration achievements from then on, but enemies will recover when you die, letting you retry fights as many times as you want. Every time you use this addon, DarkGod cries a single tear ZOmnibus Addon Pack 1.7.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. |
Campaign | Maj'Eyal |
Mode | Madness Roguelike |
Sex | Male |
Race | Dwarf |
Class | Stone Warden |
Level / Exp | 16 / 75% |
Size | medium |
Lifes / Deaths | Killed by 3-headed hydra at level 12 on the 14th Dearth 122nd year of Ascendancy at 15:57 2 / 3Killed by Xerobrewen the gloomy brown bear at level 14 on the 24th Dearth 122nd year of Ascendancy at 08:30 Killed by Glorothra the green mold at level 14 on the 36th Dearth 122nd year of Ascendancy at 16:45 |
Primary Stats
Strength | 31 (base 21) |
Dexterity | 16 (base 10) |
Constitution | 20 (base 15) |
Magic | 22 (base 22) |
Willpower | 44 (base 39) |
Cunning | 24 (base 10) |
Resources
Life | 629/629 |
Mana | 295/295 |
Equilibrium | 45 |
Healing Factor | 1.1870588855781 |
Regeneration | 5.045000263707 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +25% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
Offense: Mainhand
Damage | 40 |
Accuracy | 40 |
Crit Chance | 7% |
APR | 1 |
Speed | 1.00 |
Offense: Offhand
Damage | 21 |
Accuracy | 40 |
Crit Chance | 7% |
APR | 1 |
Speed | 1.00 |
Offense: Spell
Spellpower | 35 |
Crit Chance | 7% |
Speed | 1 |
Offense: Mind
Mindpower | 50 |
Crit Chance | 8% |
Speed | 1 |
Offense: Damage Bonus
Temporal | +3% |
Darkness | +20% |
Light | +10% |
Nature | +9% |
Offense: Damage Penetration
Physical | +5% |
Arcane | +5% |
Mind | +5% |
Nature | +5% |
Defense: Base
Armour (hardiness) | 44.173957339303 (73.607947236566%) |
Defense | 20 |
Ranged Defense | 20 |
Fatigue | 33 |
Physical Save | 17 |
Spell Save | 21 |
Mental Save | 23 |
Defense: Resistances
Acid | + 16%( 70%) |
Blight | + 7%( 70%) |
Physical | + 15%( 70%) |
Cold | + 24%( 70%) |
All | + 4%( 70%) |
Darkness | + 25%( 70%) |
Light | + 24%( 70%) |
Temporal | + 10%( 70%) |
Fire | + 30%( 70%) |
Nature | + 10%( 70%) |
Defense: Immunities
Disarm Resistance | 23% |
Pinning Resistance | 21% |
Blind Resistance | 10% |
Instadeath Resistance | 100% |
Knockback Resistance | 81% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 275 life over 5 turns. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 106 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 448% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
Class Talents
Spell / Eldritch shield | 1.30 |
| 3/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Wild-gift / Dwarven nature | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Earthen power | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 2/5 |
Wild-gift / Earthen vines | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Generic Talents
Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 4/5 |
Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Effects
talent | Stone Skin |
talent | Stone Vines |
talent | Eldritch Infusion |
talent | Shards |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You failed to protect the temporal explorer from death by Emelomira the bee swarm. Escort: temporal explorer (level 1 of Old Forest) | failed |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * You've found the needed red crystal shard. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed orc heart. * 'Needed: one giant spider spinneret. The spiders in your barn won't do. You'll know a giant spider when you see one, though they're rare in Maj'Eyal.' * 'Needed: one sandworm tooth. Yes, sandworms have teeth. They're just very small and well back from where you're ever likely to see them and live.' Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * You've found the needed honey tree root. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
Equipment
On feet | pair of rough leather boots of speed (0 def, 1 armour) pair of rough leather boots of speed (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Ego] Arcane While equipped: offense ------ Move Speed +25% defense ------ Armor +1 A pair of boots made of leather. |
Light source | Yvoravena the brass lantern Yvoravena the brass lantern2.0 Encumbrance T1 lite [Rare] Master While equipped: Stats +3 Str +1 Con offense ------ Ignore resists +5% mind defense ------ Armor +4 Defense +15 (+7 eff.) other ------- Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Manurion the iron helm (0 def, 3 armour) Manurion the iron helm (0 def, 3 armour)3.0 Encumbrance T1 head armor [Rare] Master While equipped: defense ------ Armor +3 Fatigue +5% Resistance +6% fire +6% cold Life Regen +4.00 Blind Resist +10% Knockbk Resist +20% Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% other ------- Stamina/turn +2.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | rough leather gloves 'Silisema' (0 def, 1 armour) rough leather gloves 'Silisema' (0 def, 1 armour)1.0 Encumbrance T1 hands armor [Rare] Arcane While equipped: Stats +2 Cun offense ------ Mind Crit +2% On-Hit 6 temporal On-Ranged-Hit 7 temporal Damage +3% temporal defense ------ Armor +1 Resistance +6% temporal other ------- Equi when Hit +0.04 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | Adavea [power 100] (15 cooldown) Adavea [power 100] (15 cooldown)2.0 Encumbrance T1 torque charm [Rare] Psionic While equipped: offense ------ Spell Crit +2% Critical power +5.00% other ------- Mana/turn +0.16 Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 100 physical damage Puts all charms on 15 cooldown 100% to reduce fatigue by 20% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | sneakthief's copper ring of tenacity sneakthief's copper ring of tenacity0.1 Encumbrance T1 ring jewelry [Ego+] Master While equipped: Stats +5 Cun +5 Dex offense ------ Accuracy +5 (+1 eff.) defense ------ Life +21.00 Disarm Resist +23% Pinning Resist +21% Knockbk Resist +21% Rings make your fingers look great! |
On fingers | copper ring 'Bethossra' copper ring 'Bethossra'0.1 Encumbrance T1 ring jewelry [Rare] Arcane While equipped: Stats +1 Dex offense ------ Physical Power +6 (+2 eff.) Spellpower +6 (+3 eff.) Mindpower +5 (+2 eff.) Ignore resists +5% arcane When Hit 4 arcane Rings make your fingers look great! |
Around neck | Arynne the Spiderrune Arynne the Spiderrune0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Cun offense ------ Mind Crit +1% Critical power +20.00% Mindpower +25 (+9 eff.) Damage +9% nature Ignore resists +5% nature Amulets make your neck look great! |
In main hand | Xanolrata the steel shield (0 def, 4 armour, 107% power, 39.5 block) Xanolrata the steel shield (0 def, 4 armour, 107% power, 39.5 block)7.0 Encumbrance T2 shield armor [Random Unique] Arcane/Master When used to Attack: Weapon Damage 107% Range: 1.0x-1.2x Uses 100% Str Damage Physical Mastery Stoneshield Accuracy Bonus +2.5% proc damage (max 250%) Critical Rate +3.0% Block +40 On-hit +11 acid +10 light +10 darkness While equipped: Stats +2 Mag +3 Cun +1 Con offense ------ Damage +10% light +11% darkness When Hit: * 10% chance to reduce armor by 29% defense ------ Armor +4 Fatigue +8% Resistance +12% acid +11% physical +10% light +3% blight +6% nature +11% darkness Mind save +3 (+1 eff.) Healmod +10% other ------- Talents +1 Block Handheld deflection devices. |
Around waist | Mighty Girdle Mighty Girdle1.0 Encumbrance T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: defense ------ Armor +4 Fatigue -10% Life +40.00 Knockbk Resist +40% other ------- Encumbrance +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
In off hand | reinforced steel shield of fire resistance (+21%) (0 def, 6 armour, 111% power, 63 block) reinforced steel shield of fire resistance (+21%) (0 def, 6 armour, 111% power, 63 block)7.0 Encumbrance T2 shield armor [Ego] Master When used to Attack: Weapon Damage 111% Range: 1.0x-1.2x Uses 100% Str Damage Physical Mastery Stoneshield Accuracy Bonus +2.5% proc damage (max 250%) Critical Rate +3.0% Block +63 While equipped: defense ------ Armor +6 Fatigue +8% Resistance +21% fire other ------- Talents +1 Block Handheld deflection devices. |
Cloak | Murkdash the linen cloak (1 def, 0 armour) Murkdash the linen cloak (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +3 Str +2 Dex +2 Wil +1 Cun offense ------ Physical Power +20 (+6 eff.) Damage +9% darkness Ignore resists +5% physical Ignore Armor +1 defense ------ Defense +1 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | prismatic iron plate armour of cold resistance (0 def, 7 armour) prismatic iron plate armour of cold resistance (0 def, 7 armour)17.0 Encumbrance T1 massive armor [Ego] Arcane/Master While equipped: defense ------ Armor +7 Fatigue +22% Resistance +15% cold +11% light +11% darkness A suit of armour made of metal plates. |
Inventory
healing infusion of the warrior (heal 105; cd 12) healing infusion of the warrior (heal 105; cd 12)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 105 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the wizard (res 20%; magical; dur 3; cd 12) wild infusion of the wizard (res 20%; magical; dur 3; cd 12)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 20% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
shielding rune of the titan (absorb 128; dur 3; cd 17) shielding rune of the titan (absorb 128; dur 3; cd 17)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 17 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 128 damage for 3 turns. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Radiancewolf the copper amulet Radiancewolf the copper amulet0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: offense ------ Damage +3% light +6% physical Ignore resists +5% mind defense ------ Defense +5 (+2 eff.) Resistance +11% cold +11% fire +1% physical Unlife -40.00 life Amulets make your neck look great! |
corrosive iron shield of the stars (0 def, 2 armour, 97% power, 21 block) corrosive iron shield of the stars (0 def, 2 armour, 97% power, 21 block)7.0 Encumbrance T1 shield armor [Ego++] Arcane When used to Attack: Weapon Damage 97% Range: 1.0x-1.2x Uses 100% Str Damage Physical Mastery Stoneshield Accuracy Bonus +2.5% proc damage (max 250%) Critical Rate +2.5% Block +21 On-hit +11 acid +10 light +11 darkness While equipped: Stats +2 Mag +2 Cun +2 Con offense ------ Damage +11% light +11% darkness When Hit: * 12% chance to reduce armor by 29% defense ------ Armor +2 Fatigue +8% Resistance +11% acid +11% light +11% darkness other ------- Talents +1 Block Handheld deflection devices. |
rough leather belt 'Isytha' rough leather belt 'Isytha'1.0 Encumbrance T1 belt armor [Rare] Arcane While equipped: offense ------ Spellpower +2 (+1 eff.) Spellpower/crit +6 Damage +6% mind Ignore resists +10% arcane On-Hit (Melee): * 20% chance to reduce all saves and defense by 31 defense ------ Mind save +6 (+3 eff.) other ------- Max vim +10.00 A belt that goes around your waist. |
linen cloak 'Sootstalker' (1 def, 0 armour) linen cloak 'Sootstalker' (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Arcane While equipped: Stats +2 Mag +3 Wil +3 Cun offense ------ Damage +6% darkness defense ------ Defense +1 (+0 eff.) other ------- Max psi +40.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
spinel spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+2 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+2 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
ametrine ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine 2 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon 2 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Scrying Orb Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Areyatira the Glaresmash [power 116] (20 cooldown) Areyatira the Glaresmash [power 116] (20 cooldown)2.0 Encumbrance T1 wand charm [Rare] Arcane While equipped: Stats +1 Con offense ------ Damage +9% light Ignore resists +5% physical Accuracy +10 (+3 eff.) defense ------ Resistance +9% temporal Create a shield absorbing up to 116 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to increase all damage penetration by 11% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
By Lorean the Dwarf Stone Warden level 10
4th Dearth 122nd year of Ascendancy at 13:47 see stats
By Lorean the Dwarf Stone Warden level 5
19th Voratun 122nd year of Ascendancy at 09:27 see stats
By Lorean the Dwarf Stone Warden level 12
16th Dearth 122nd year of Ascendancy at 02:40 see stats
By Lorean the Dwarf Stone Warden level 14
22nd Dearth 122nd year of Ascendancy at 08:41 see stats
Log
You gain 6.90 gold from the transmogrification of Aerymina the Tempestlord (1 def, 0 armour).
You gain 1.10 gold from the transmogrification of grounding linen wizard hat of nature (+6%) (1 def, 0 armour).
You gain 2.70 gold from the transmogrification of pair of iron boots of tirelessness (0 def, 3 armour).
You gain 11.20 gold from the transmogrification of pair of iron boots 'Pitchwild' (0 def, 3 armour).
You gain 0.25 gold from the transmogrification of pair of iron boots (0 def, 3 armour).
You gain 0.10 gold from the transmogrification of pair of rough leather boots (0 def, 1 armour).
You gain 9.27 gold from the transmogrification of linen cloak 'Blackfury' (1 def, 0 armour).
You gain 13.30 gold from the transmogrification of Emeledatira the Murkwedge (20 def, 7 armour).
You gain 12.16 gold from the transmogrification of rough leather armour 'Furnacemonster' (3 def, 2 armour).
You gain 4.10 gold from the transmogrification of warbringer's iron dagger (100% power, 5 apr).
You gain 15.00 gold from the transmogrification of River's Fury (125% power, 8 apr).
You gain 11.79 gold from the transmogrification of iron greatmaul 'Darkfurnace' (116% power, 1 apr).
You gain 1.65 gold from the transmogrification of shielding rune of the warrior (absorb 143; dur 4; cd 15).
You gain 0.63 gold from the transmogrification of healing infusion (heal 45; cd 13).
There is a next level here (press '' or right click to use).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is a previous level here (press '' or right click to use).
Ran for 45 turns (stop reason: at exit).
There is a next level here (press '' or right click to use).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is an exit to the worldmap here (press '' or right click to use).
Ran for 17 turns (stop reason: at exit).
There is a Ruins of Kor'Pul here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.