Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.3 |
Addons | Items Vault 1.7.0Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Recaiden's Undead Racepack 1.7.0This is a compilation of my undead race addons. This will always be the most up-to-date version. Mummy Wight And adds a new prodigy for any undead: Dreadmaster Chinese translation by gooder1029 Inferno Race Pack 1.4.0Adds a collection of my races. Arcanum Class Pack 1.7.3Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Bugfix Pack 1.7.3An addon compiling various fixes to bugs in ToME4. ===== Bugs fixed by this addon ===== = Band of Protection = = Quake hitting multiple times = = Proc bonuses/penalties with nested attacks = = Real-time Anomaly Meteors = = Wild Speed, Step Up, etc. resource leak = = Snapshotting for many talents = Unfortunately, this is not all of the snapshottable talents in the game, but it's a start. ===== Compatibility ===== It should otherwise not be destructive. ===== Changelog ===== 1.2.1: 1.2.0: 1.1.9: 1.1.8: 1.1.7: 1.1.6: 1.1.5: 1.1.4: 1.1.3: 1.1.2: 1.1.1: 1.1.0: 1.0.6: 1.0.5: 1.0.4: 1.0.3: 1.0.2: 1.0.1: 1.0.0: Weight: 61428967 Softcore Death 1.6.0Allows you to move to a more forgiving permadeath setting when you die. If you are in Roguelike, you can switch to Adventure and carry on from the Eidolon plane. When you switch to Adventure, you have the same amount of bonus lives you would have had if you had been playing Adventure the whole time (minus the one you just lost). New in 1.2.0 - If you are a donator, you can give yourself more adventure mode lives. You will only earn Exploration achievements from then on, but enemies will recover when you die, letting you retry fights as many times as you want. Every time you use this addon, DarkGod cries a single tear ZOmnibus Addon Pack 1.7.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Experienced Adventurer 1.7.2Since these adventuers are experienced enough, they are familiar with staff combat, mindstar mastery and combat training. |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Arcanist Effigy |
Class | Enchanter |
Level / Exp | 14 / 60% |
Size | medium |
Lifes / Deaths | Killed by Gidathra the deformed wolf at level 13 on the 22nd Haze 122nd year of Ascendancy at 00:52 2 / 3Killed by Glorulaith the deformed great wolf at level 13 on the 22nd Haze 122nd year of Ascendancy at 02:05 Killed by Lisovea the cave bear at level 14 on the 23rd Haze 122nd year of Ascendancy at 07:54 |
Primary Stats
Strength | 17 (base 10) |
Dexterity | 21 (base 12) |
Constitution | 32 (base 28) |
Magic | 65 (base 40) |
Willpower | 21 (base 11) |
Cunning | 23 (base 10) |
Resources
Life | 453/453 |
Mana | 226/226 |
Stamina | 166/166 |
Healing Factor | 1.2724420161895 |
Regeneration | 1.5905525202369 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 8 |
Infravision | 4 |
See Invisible | 3 |
Offense: Mainhand
Damage | 45 |
Accuracy | 15 |
Crit Chance | 8% |
APR | 3 |
Speed | 1.00 |
Offense: Spell
Spellpower | 44 |
Crit Chance | 12% |
Speed | 1 |
Offense: Mind
Mindpower | 26 |
Crit Chance | 10% |
Speed | 1 |
Offense: Damage Bonus
Mind | +5% |
Acid | +12% |
Light | +10% |
Nature | +5% |
Cold | +3% |
Physical | +15% |
Fire | +29% |
All | 0% |
Offense: Damage Penetration
Physical | +25% |
Fire | +15% |
Arcane | +20% |
Mind | +10% |
Nature | +15% |
Defense: Base
Armour (hardiness) | 36 (35.65183292883%) |
Defense | 40 |
Ranged Defense | 40 |
Fatigue | 0 |
Physical Save | 27 |
Spell Save | 33 |
Mental Save | 27 |
Defense: Resistances
Acid | + 42%( 70%) |
Light | + 52%( 70%) |
Nature | + 40%( 70%) |
Physical | + 47%( 70%) |
Fire | + 53%( 70%) |
All | + 31%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Bleed Resistance | 100% |
Poison Resistance | 100% |
Knockback Resistance | 40% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 160 damage for 3 turns. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 115 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (49 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
Spell / Disenchantment | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Arcane enchantments | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Enhancement | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Spell / Ordered hedgemagic | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Golem / Arcane | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Martial enchantments | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Inanimation | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
Spell / Force | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Spell / Staff combat | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Mana alchemy | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Golem / Effigy | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 2/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
talent | Reflective Skin |
talent | Shield Guardian |
talent | Chant of Fortitude |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the injured seer to the recall portal on level 2 of Ruins of Kor'Pul. Escort: injured seer (level 2 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lone alchemist (level 1 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have closed 0 wormhole(s). | failed |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala needs your help making an elixir of mysticism, which can be used to permanently increase your magic and willpower by three. He has given you some notes on the ingredients: * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * 'Needed: one vial of wight ectoplasm. If you ingest any of this, never mind coming back here. Please.' * You've found the needed honey tree root. Agrimley the hermit needs your help making an elixir of focus, which can be used to grant you two additional class talent points. He has given you some notes on the ingredients: * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed xorn fragment. * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' Ungrol of Last Hope needs your help making an elixir of foundations, which can be used to grant you two additional generic talent points. He has given you some notes on the ingredients: * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' | active |
Equipment
Psionic focus | acidic steel shield of resilience (0 def, 4 armour, 40 block) acidic steel shield of resilience (0 def, 4 armour, 40 block)7.0 Encumbrance T2 shield armor Reqs - Shield usage training [Ego] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: offense ------ On-Hit 5 acid When Hit 1 acid defense ------ Armor +4 Fatigue +8% Damage Reduction +2 all Life +42.00 other ------- Talents +1 Block Handheld deflection devices. |
Light source | Summertide Phial Summertide Phial1.0 Encumbrance lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(71 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
On head | Charnull the linen wizard hat (3 def, 0 armour) Charnull the linen wizard hat (3 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Arcane/NatureEnchantment: Light Armour While equipped: offense ------ Mind Crit +1% Damage +11% fire Ignore resists +10% fire defense ------ Defense +3 (+1 eff.) Resistance +25% fire Spell save +1 (+0 eff.) Mind save +3 (+1 eff.) other ------- Max psi +10.00 A pointy cloth hat, very wizardly... |
On feet | pair of iron boots 'Chaligorn' (5 def, 5 armour) pair of iron boots 'Chaligorn' (5 def, 5 armour)3.0 Encumbrance T1 feet armor Reqs - Heavy armour training [Rare] Arcane/MasterEnchantment: Heavy Armour While equipped: Stats +3 Dex offense ------ Ignore resists +5% physical defense ------ Armor +5 Defense +5 (+1 eff.) Resistance +1% physical other ------- Infravision +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Tool | elm totem of healing [power 126] (15 cooldown) elm totem of healing [power 126] (15 cooldown)2.0 Encumbrance T1 totem charm [Ego] Arcane/NatureEnchantment: Charm Heal yourself and all friendly characters within 10 spaces for 126 Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
On fingers | Neryta Neryta0.1 Encumbrance T1 ring jewelry [Rare] Arcane While equipped: Stats +3 Mag offense ------ Physical Crit +1.0% Ignore resists +10% physical defense ------ Physical save +3 (+1 eff.) Spell save +6 (+3 eff.) other ------- Infravision +3 See Invis +3 Rings make your fingers look great! |
On fingers | titan's steel ring of the mountain (+10%) =stats= titan's steel ring of the mountain (+10%) =stats=0.1 Encumbrance T2 ring jewelry [Ego] Nature While equipped: Stats +2 Con offense ------ Damage +10% physical defense ------ Resistance +10% physical Physical save +4 (+2 eff.) Rings make your fingers look great! |
Around neck | copper amulet 'Eleba' copper amulet 'Eleba'0.1 Encumbrance T1 amulet jewelry [Rare] Master While equipped: Stats +1 Str +2 Dex offense ------ On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 23 defense ------ Fatigue -5% Life Regen +1.00 other ------- Max hate +2.00 Amulets make your neck look great! |
In main hand | Blizzardwalker the ash vilestaff (117% power, 3 apr, fire element) Blizzardwalker the ash vilestaff (117% power, 3 apr, fire element)5.0 Encumbrance T2 staff 2H weapon [Random Unique] Arcane/Nature/Master Weapon Damage 117% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Spell Crit +7% Critical power +12.00% Spellpower +9 (+3 eff.) Damage +12% acid +3% cold +18% fire When Hit 6 cold defense ------ Defense +6 (+2 eff.) other ------- Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Effective talent level: 1.0 Power cost 6 out of 6/6. Range melee/personal Cooldown: 14 Travel.spd instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 76.93 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
On hands | Sludgegrip (2 def, 0 armour) Sludgegrip (2 def, 0 armour)1.0 Encumbrance T1 hands armor [Unique] Arcane/NatureEnchantment: Light Armour While equipped: Stats +4 Cun +4 Wil offense ------ Mindpower +2 (+1 eff.) Damage +5% nature defense ------ Defense +2 (+0 eff.) Resistance +10% nature Spell save +1 (+0 eff.) Poison Resist +20% other ------- Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
Around waist | Mighty Girdle Mighty Girdle1.0 Encumbrance T1 belt armor [Unique] Arcane/MasterEnchantment: Light Armour Some giant wraps would make you feel great. While equipped: defense ------ Armor +4 Defense +2 (+0 eff.) Fatigue -10% Spell save +1 (+0 eff.) Life +40.00 Knockbk Resist +40% other ------- Encumbrance +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Cloak | Healspar the linen cloak (3 def, 0 armour) Healspar the linen cloak (3 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] ArcaneEnchantment: Light Armour While equipped: Stats +2 Mag +2 Wil offense ------ Ignore resists +5% fire +20% arcane +15% nature When Hit 2 nature defense ------ Defense +3 (+1 eff.) Resistance +3% nature +6% fire Spell save +6 (+3 eff.) other ------- Max mana +40.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Robe of Force (14 def, 8 armour) Robe of Force (14 def, 8 armour)2.0 Encumbrance T2 cloth armor [Unique] Arcane/PsionicEnchantment: Light Armour While equipped: Stats +3 Cun +4 Wil offense ------ Mind Crit +4% Mindpower +8 (+4 eff.) Damage +5% mind +5% physical Ignore resists +10% mind +10% physical defense ------ Armor +8 Defense +14 (+4 eff.) Resistance +15% acid +12% physical +9% all Physical save +10 (+5 eff.) Spell save +1 (+0 eff.) Send out a range 5 beam of kinetic energy, dealing 27.29 to 34.12 physical damage (based on Willpower and Cunning) with knockback. Uses 10 power out of 10/10 This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
Inventory
earthen elm magestaff (100% power, 2 apr, fire element) earthen elm magestaff (100% power, 2 apr, fire element)5.0 Encumbrance T1 staff 2H weapon [Ego] Arcane Weapon Damage 100% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Spell Crit +1% Spellpower +3 (+1 eff.) Damage +10% fire defense ------ Armor +2 Hardiness +3% Physical save +2 (+1 eff.) other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Falegen the ash starstaff (111% power, 3 apr, temporal element) Falegen the ash starstaff (111% power, 3 apr, temporal element)5.0 Encumbrance T2 staff 2H weapon [Random Unique] Arcane Weapon Damage 111% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Spell Crit +13% Spellpower +6 (+2 eff.) Damage +15% temporal Ignore resists +5% mind On-Hit (Melee): * 20% chance to reduce all saves and defense by 18 defense ------ Armor +7 Defense +7 (+2 eff.) Resistance +6% mind Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +10 (+5 eff.) other ------- Wards +3 temporal Talents +2 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Vorekira the iron waraxe (101% power, 2 apr) Vorekira the iron waraxe (101% power, 2 apr)3.0 Encumbrance T1 waraxe 1H weapon [Rare] Psionic Weapon Damage 101% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% On Hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: defense ------ Resistance +6% mind Mind save +6 (+3 eff.) Confus Resist +10% One-handed war axes. |
Miretrial (113% power, 5 apr) Miretrial (113% power, 5 apr)1.0 Encumbrance T1 dagger 1H weapon [Rare] Master Weapon Damage 113% Range: 1.0x-1.3x Uses 50% Dex, 50% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +4.0% Attack Speed 100% On-hit +16 mind On Hit: * 20% chance to reduce all saves and defense by 18 While equipped: offense ------ When Hit 2 nature defense ------ Resistance +3% mind Sharp, short and deadly. |
Squalorblood the iron dagger (98% power, 5 apr) Squalorblood the iron dagger (98% power, 5 apr)1.0 Encumbrance T1 dagger 1H weapon [Rare] Psionic Weapon Damage 99% Range: 1.0x-1.3x Uses 50% Dex, 50% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +4.0% Attack Speed 100% On-hit +6 darkness Damage Against +6% Living On Hit: * 10% chance to slow global speed by 44% While equipped: offense ------ Mind Crit +4% Critical power +10.00% Damage +3% nature When Hit 4 nature other ------- Equi when Hit +0.04 Sharp, short and deadly. |
Drodunathel (77% power, 12 apr, nature damage) Drodunathel (77% power, 12 apr, nature damage)3.0 Encumbrance T1 mindstar 1H weapon [Rare] Nature/Psionic Weapon Damage 77% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +12 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Mind Crit +1% Mindpower +2 (+1 eff.) On-Hit 3 mind 4 darkness Damage +3% mind +3% darkness defense ------ Armor +2 Defense +10 (+3 eff.) Resistance +6% blight Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
reinforced steel shield of shrapnel (0 def, 5 armour, 60.5 block) reinforced steel shield of shrapnel (0 def, 5 armour, 60.5 block)7.0 Encumbrance T2 shield armor Reqs - Shield usage training [Ego+] Arcane/MasterEnchantment: Heavy Armour Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: offense ------ On shield block: * Cause enemies within radius 6 to bleed for 132 physical damage over 5 turns (1/turn) defense ------ Armor +5 Fatigue +6% Damage Reduction +0 all other ------- Talents +1 Block Handheld deflection devices. |
mindwoven woollen robe of blight (+11%) (2 def, 0 armour) mindwoven woollen robe of blight (+11%) (2 def, 0 armour)2.0 Encumbrance T2 cloth armor [Ego] Arcane/PsionicEnchantment: Light Armour While equipped: offense ------ Mind Crit +2% Mindpower +2 (+1 eff.) Damage +11% blight defense ------ Defense +2 (+0 eff.) Resistance +11% blight +9% all Spell save +1 (+0 eff.) Mind save +15 (+7 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Bethara Bethara1.0 Encumbrance T1 wardstone armor [Rare] Nature While equipped: offense ------ Damage +11% cold defense ------ Defense +2 (+0 eff.) Resistance +3% mind +13% cold Damage Reduction +1 all Slow Projectiles +10% Disease Resist +10% Disarm Resist +20% other ------- Wards +1 cold Talents +2 Ward Handheld warding devices |
psion's sandstone wardstone of fire warding psion's sandstone wardstone of fire warding1.0 Encumbrance T1 wardstone armor [Ego] Psionic While equipped: offense ------ Damage +11% fire defense ------ Defense +2 (+0 eff.) Resistance +10% fire Damage Reduction +1 all Mind save +10 (+5 eff.) Slow Projectiles +10% other ------- Wards +1 fire Talents +1 Ward Handheld warding devices |
Fireproof Fireproof1.0 Encumbrance T2 wardstone armor [Unique] Nature While equipped: defense ------ Defense +4 (+1 eff.) Resistance +15% fire +15% light +15% arcane Damage Reduction +2 all Spell save +15 (+7 eff.) Slow Projectiles +15% other ------- Wards +2 fire +2 light +2 arcane Talents +2 Ward Instantly cure burning (removes all fire subtype detrimental effects). Uses 20 power out of 30/30 Activation is instant. It feels cold to the touch and a little bit moist. |
2 citrine 2 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon 2 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
52 alchemist agate 52 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Charsorrow the iron pickaxe (dig speed 40 turns) =stats= Charsorrow the iron pickaxe (dig speed 40 turns) =stats=3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +2 Str +1 Dex +1 Mag +1 Cun offense ------ When Hit 4 fire On-Hit (Melee): * 10 arcane resource burn defense ------ Fatigue -4% Resistance +3% temporal While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By Voratun plated the Arcanist Effigy Enchanter level 10
1st Time of Equilibrium 122nd year of Ascendancy at 20:57 see stats