JP the level 7 Halfling Archmage by Rebelstone

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceHalfling
ClassArchmage
Level / Exp7 / 89%
Sizesmall
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity13 (base 10)
Constitution15 (base 14)
Magic30 (base 25)
Willpower20 (base 20)
Cunning14 (base 11)

Resources

Life188/188
Mana137/137
Healing Factor1.0460311219418
Regeneration0.26150778048544

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage11
Accuracy9
Crit Chance5%
APR2
Speed1.00

Offense: Spell

Spellpower29
Crit Chance14%
Speed1

Offense: Mind

Mindpower20
Crit Chance6%
Speed1

Offense: Damage Bonus

Acid+6%
Lightning+27%
Cold+6%
Arcane+6%
Fire+6%
All0%

Defense: Base

Armour (hardiness)0 (30%)
Defense4
Ranged Defense4
Fatigue0
Physical Save14
Spell Save21
Mental Save27

Defense: Resistances

Lightning+ 22%( 70%)
Arcane+ 17%( 70%)
All+ 7%( 70%)

Defense: Immunities

Disarm Resistance21%
Pinning Resistance20%
Instadeath Resistance100%
Knockback Resistance21%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
1/5
1/5
0/5
0/5
Spell / Phantasm1.30
3/5
1/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Water1.30
1/5
0/5
0/5
0/5
Spell / Temporal1.30
1/5
1/5
0/5
0/5
Spell / Air1.30
1/5
2/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
1/5
0/5
0/5
Race / Halfling1.00
1/5
0/5
0/5
0/5
Spell / Divination1.30
1/5
1/5
0/5
0/5
Spell / Conveyance1.30
4/5
1/5
0/5
0/5

Effects

talent
talent

Quests

active
done
active
done
done

Equipment

Tool
On fingers
Main armor
Light source
In main hand

Inventory

Achievements

Orbituary (Roguelike) Stabilized the Abashed Expanse to maintain it in orbit.
By JP the Halfling Archmage level 2
75th Pyre 122nd year of Ascendancy at 01:48
see stats
The Arena (Roguelike) Unlocked Arena mode.
By JP the Halfling Archmage level 5
78th Pyre 122nd year of Ascendancy at 19:12
see stats

Log

You gain 4.00 gold from the transmogrification of ametrine.
You gain 0.05 gold from the transmogrification of
rough leather belt.
You gain 0.90 gold from the transmogrification of
impenetrable iron plate armour (0 def, 13 armour).
You gain 0.99 gold from the transmogrification of
flaming iron waraxe (104% power, 2 apr).
There is a Ruins of Kor'Pul here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Today is the 4th Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:45.

There is a Derth (Town) here (press '' or right click to use).
Talent Command Staff is ready to use.

Saving done.

There is an exit to the worldmap here (press '' or right click to use).
Saving game...

JP refocuses the energies of his staff.
Saving done.

Talent Command Staff is ready to use.

Resting starts...

Rested for 123 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 28 turns (stop reason: at exit).


There is a Derth (Town) here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.