DycerBrawl the level 5 Thalore Brawler by dycer

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceThalore
ClassBrawler
Level / Exp5 / 53%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 14)
Dexterity18 (base 15)
Constitution11 (base 10)
Magic8 (base 10)
Willpower11 (base 10)
Cunning18 (base 13)

Resources

Life186/186
Stamina114/114
Healing Factor1.0097162075846
Regeneration0.25242905189616

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Barehand

Damage26
Accuracy25
Crit Chance4%
APR3
Speed1.00

Offense: Spell

Spellpower8
Crit Chance3%
Speed1

Offense: Mind

Mindpower14
Crit Chance3%
Speed1

Defense: Base

Armour (hardiness)3 (35.65183292883%)
Defense22
Ranged Defense22
Fatigue0
Physical Save9
Spell Save6
Mental Save10

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Pugilism1.30
2/5
0/5
0/5
0/5
Technique / Combat techniques1.30
0/5
0/5
0/5
0/5
Technique / Finishing moves1.30
2/5
0/5
0/5
0/5
Cunning / Tactical1.30
0/5
0/5
0/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5

Generic Talents

Technique / Unarmed training1.30
1/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Conditioning1.30
0/5
0/5
0/5
0/5
Technique / Mobility1.30
0/5
0/5
0/5
0/5
Race / Thalore1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
1/5
1/5
0/5
0/5

Effects

talent

Quests

done
active

Equipment

Light source
On hands
Main armor

Inventory

Achievements

Log

Rested for 0 turns (stop reason: all resources and life at maximum).
There is nowhere left to explore.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

You gain 5.25 gold from the transmogrification of
focusing elm wand of clairvoyance [power 9] (15 cooldown).
You gain 3.00 gold from the transmogrification of
Coral Spray (8 def, 8 armour, 48 block).
You gain 1.90 gold from the transmogrification of
potent elm magestaff of power (12-14 power, 2 apr, cold element).
You gain 2.23 gold from the transmogrification of
elm magestaff of illumination (10-12 power, 2 apr, cold element).
You gain 1.47 gold from the transmogrification of
elm magestaff of fate (10-12 power, 2 apr, fire element).
You gain 2.44 gold from the transmogrification of
flaming iron dagger of daylight (9-12 power, 5 apr).
You gain 0.95 gold from the transmogrification of
acidic iron dagger of massacre (15-20 power, 5 apr).
You gain 0.95 gold from the transmogrification of
acidic iron battleaxe of massacre (21-32 power, 1 apr).
You gain 1.51 gold from the transmogrification of
blink rune (range 4; phase 10; cd 14).
There is a way to the next level here (press '' or right click to use).
You feel very confident walking into this place.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the previous level here (press '' or right click to use).
Ran for 80 turns (stop reason: at exit).


There is a way to the next level here (press '' or right click to use).
You feel very confident walking into this place.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 76 turns (stop reason: at exit).


There is a Passageway into Norgos' Lair here (press '' or right click to use).
You feel very confident walking into this place.