Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Experience Controller 1.7.4
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
---
Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Player AIoo 1.7.3This is a fork of PlayerGAI by Glavius itself a fork of PlayerAI by Charidan. Once you click ALT-F1 (you can change this key with Keybinding) 1.Auto explore You can weight the talent used by the AI by right clicking on your character and clicking on "Define Player-Aioo" at the bottom of the dialog box. It will Stop when your character is low on life, when you are on an Exit, when a dialog box open, or you are blinded. !Warning: Use it at your own risk. This can put your character in a sure death situation! Goal: Known Bug: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Exponential Leveling 1.7.4Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon: - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict. - Start a New Game. - Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively. - You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is. Operating Modes: - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness) - Extra Points -> Gives many more points than vanilla in any difficulty - Cheatish -> Gives way more points than you'll ever need - Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options. Optional Modes (These work alongside Operating Modes): - None -> Nothing else than what chosen under Operating Modes - All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options. - MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to. POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3
Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Restart Sustains 1.7.0Mark sustained talents for easy reactivation after being disrupted by an enemy attack. From the Restart Sustains dialog (bound to <alt-shift-s> by default), you can select sustains to be restarted, arranging them in tree order as needed to ensure that certain sustains are activated before others. In addition, if any of these selected sustains is forcibly deactivated by an attacker, you will be notified with a log message and a noticeable particle effect. Also available as part of the ZOmnibus Addon Pack Frequently Asked Questions: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Infinite |
Mode | Normal Adventure |
Sex | Male |
Race | Shalore |
Class | Shadowblade |
Level / Exp | 49 / 95% |
Size | huge |
Lifes / Deaths | Killed by The Possessed at level 2 on the 74th Pyre 122nd year of Ascendancy at 23:04 4 / 3Killed by Vapand the Bringer of Doom at level 3 on the 76th Pyre 122nd year of Ascendancy at 07:15 Killed by Mirror Challenge of BLYATT at level 28 on the 6th Dusk 122nd year of Ascendancy at 11:20 |
Primary Stats
Strength | 131 (base 60) |
Dexterity | 72 (base 60) |
Constitution | 71 (base 60) |
Magic | 62 (base 60) |
Willpower | 82 (base 60) |
Cunning | 77 (base 60) |
Resources
Life | 2020/2020 |
Mana | 488/488 |
Stamina | 529/529 |
Positive | 294/294 |
Healing Factor | 1.781801953332 |
Regeneration | 69.915951176086 |
Speed
Mental | +14.179363339468% |
Attack | 0% |
Movement | 0% |
Spell | +24.179363339468% |
Global | +133.11926360285% |
Vision
Sight | 10 |
Lite | 16 |
Infravision | 10 |
See Stealth | 104.61784624309 |
See Invisible | 130.63189021285 |
Offense: Mainhand
Damage | 223 |
Accuracy | 93 |
Crit Chance | 86% |
APR | 50 |
Speed | 0.88 |
Offense: Offhand
Damage | 221 |
Accuracy | 93 |
Crit Chance | 81% |
APR | 49 |
Speed | 0.88 |
Offense: Spell
Spellpower | 70 |
Crit Chance | 46% |
Speed | 0.80528678284999 |
Offense: Mind
Mindpower | 88 |
Crit Chance | 34% |
Speed | 1 |
Offense: Damage Bonus
Acid | +10% |
Blight | +12% |
Physical | +13% |
Cold | +25% |
All | 0% |
Lightning | +6% |
Light | +45% |
Mind | +10% |
Darkness | +15% |
Fire | +46% |
Nature | +8% |
Offense: Damage Penetration
Acid | +50% |
Darkness | +45% |
Blight | +50% |
Physical | +60% |
Fire | +35% |
All | +35% |
Defense: Base
Armour (hardiness) | 28 (74.708763900747%) |
Defense | 93 |
Ranged Defense | 94 |
Fatigue | 0 |
Physical Save | 50 |
Spell Save | 64 |
Mental Save | 66 |
Defense: Resistances
Acid | + 34%( 80%) |
Blight | + 14%( 70%) |
Arcane | + 18%( 70%) |
Cold | + 18%( 70%) |
All | + 14%( 70%) |
Darkness | + 31%( 70%) |
Physical | + 23%( 75%) |
Temporal | + 22%( 70%) |
Lightning | + 14%( 70%) |
Mind | + 5%( 70%) |
Fire | + 26%( 70%) |
Nature | + 31%( 70%) |
Defense: Immunities
Silence Resistance | 0% |
Stun Resistance | 40% |
Instadeath Resistance | 100% |
Knockback Resistance | 70% |
Inscriptions (3/3)
Runes | Effective talent level: 2.5 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Runes | Effective talent level: 2.5 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (81% of a turn) Won't Break Stealth: 100% Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (374 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
Cunning / Shadow magic | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat techniques | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cunning / Stealth | 1.70 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Temporal | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Duelist | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Phantasm | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cunning / Dirty fighting | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Dual techniques | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat veteran | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cunning / Ambush | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
Celestial / Chants | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Race / Shalore | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat training | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cunning / Lethality | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Divination | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Mobility | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Conveyance | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cunning / Scoundrel | 1.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cunning / Survival | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Shadow Feed |
talent | Chant of Fortitude |
talent | Range Amplification Device |
talent | Keen Senses |
talent | Precise Strikes |
talent | Phantasmal Shield |
talent | Essence of Speed |
talent | Premonition |
talent | Trained Reactions |
talent | Shadow Combat |
beneficial effect | Parrying melee and ranged attacks: Has a 77% chance to deflect up to 47 damage from the next 2.8 attack(s). Parried attacks cannot crit. Parrying |
detrimental effect | Zone-wide effect: +10% mind damage, -10% mind resistance, -10% spellpower, -20% silence immunity. Eerie silence |
Quests
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 10): Near SightedYou completed the challenge and received: Random Artifact: Dazzleobsidian (2 def, 6 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 13): ExterminatorYou completed the challenge and received: Random Artifact: Bethylewen (12-15 power, 8 apr) | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 14): Mirror Match | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 16): Exterminator | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 20): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 23): Exterminator | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 24): Mirror Match | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 25): Pacifist | failed |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 26): Near SightedYou completed the challenge and received: +1 Generic Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 28): Near SightedYou completed the challenge and received: +3 Stat Points | done |
Proceed directly to the next Infinite Dungeon level in less than 245 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 29): Rush Hour (245)Turns left: -1 | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 32): Exterminator | failed |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 35): Near SightedYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 36): ExterminatorYou completed the challenge and received: Random Artifact: Dourspire (0 def, 15 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 37): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 43): Exterminator | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 45): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 46): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 47): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 49): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 6): ExterminatorYou completed the challenge and received: Random Artifact: Kilngrinder (17/17, 11-13 power, 1 apr) | done |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
On feet | Boots of the Hunter (2 def, 12 armour) Boots of the Hunter (2 def, 12 armour)3.0 Encumbrance T4 feet armor [Unique] Psionic While equipped: offense ------ Physical Power +12 (+1 eff.) Ignore Armor +15 defense ------ Armor +12 Defense +2 (+0 eff.) Fatigue +8% Spell save +10 (+2 eff.) Mind save +10 (+3 eff.) Life +80.00 Stun Resist +40% other ------- Masteries +0.20 Cunning/Trapping +0.20 Cursed/Endless hunt +0.20 Cursed/Predator Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action). Uses 19 power out of 32/32 Activation is instant. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
Light source | Umbraphage Umbraphage0.0 Encumbrance T3 lite [Unique] Psionic While equipped: offense ------ Mindpower +10 (+2 eff.) Damage +15% light +15% darkness Ignore resists +10% darkness defense ------ Resistance +20% darkness Affinity +20% darkness Mind save +10 (+3 eff.) other ------- Light +10 Masteries +0.20 Cursed/Shadows Absorbs all darkness (power 135, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 300). Release absorbed darkness in a 10 radius cone with a 100% chance to blind (based on lite radius), dealing 407.10 darkness damage (based on Mindpower and charge). Uses 6 power out of 10/10 This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
On head | Relgiharayon (0 def, 3 armour) Relgiharayon (0 def, 3 armour)2.0 Encumbrance T3 head armor [Rare] Nature While equipped: Stats +2 Str +1 Con offense ------ Critical power +10.00% Physical Power +5 (+0 eff.) On-Hit (Melee): * 20 arcane resource burn defense ------ Armor +3 Fatigue +3% Resistance +3% acid +9% temporal +7% nature Spell save +3 (+1 eff.) Life +63.00 Healmod +10% A cap made of leather. |
On hands | Stone Gauntlets of Harkor'Zun (0 def, 7 armour) Stone Gauntlets of Harkor'Zun (0 def, 7 armour)7.0 Encumbrance T3 hands armor [Unique] Arcane While equipped: offense ------ Damage +10% acid +5% physical Ignore resists +15% acid +15% physical defense ------ Armor +7 Fatigue +10% Resistance +20% acid +10% physical Max Resistance +10% acid +5% physical other ------- Cooldown Clinch -2 Unarmed combat: Weapon Damage 27.0 - 37.8 Physical Uses 50% Mag, 30% Cun, 40% Wil 60% Str, 30% Dex Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Critical Rate +5.0% Attack Speed 83% On-hit +10 acid On Hit: 10% Corrosive Mist 1 On Hit: 20% Earthen Missiles 3 Fashioned in ancient times by cultists of Harkor'Zun, these heavy granite gauntlets were designed to protect the wearer from the wrath of their dark master. |
Tool | iron torque of mindblast 'Eleda' [power 100] (9 cooldown) iron torque of mindblast 'Eleda' [power 100] (9 cooldown)2.0 Encumbrance T1 torque charm [Rare] Psionic While equipped: defense ------ Resistance +5% arcane +9% fire Spell save +3 (+1 eff.) Blast the opponent's mind dealing 110 mind damage and silencing them for 4 turns Puts all charms on 9 cooldown 100% to reduce fatigue by 20% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | Ring of Growth Ring of Growth0.1 Encumbrance T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil offense ------ Damage +8% nature +8% physical defense ------ Resistance +10% nature Physical save +8 (+2 eff.) Life Regen +3.00 Healmod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
On fingers | gold ring 'Aruregolin' gold ring 'Aruregolin'0.1 Encumbrance T3 ring jewelry [Rare] Master While equipped: Stats +3 Dex +2 Wil offense ------ Physical Power +20 (+2 eff.) Ignore resists +10% physical defense ------ Physical save +11 (+3 eff.) Spell save +8 (+2 eff.) Mind save +9 (+3 eff.) Unlife -80.00 life Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Rings make your fingers look great! |
Around neck | Dagadil the stralite amulet Dagadil the stralite amulet0.1 Encumbrance T4 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +8 Str +8 Dex +7 Wil +2 Cun +6 Lck offense ------ Accuracy +9 (+2 eff.) When Hit 4 mind defense ------ Defense +12 (+2 eff.) Fatigue -7% Resistance +3% nature Crit Resistance 5.00% Resist unseen 18% Life +20.00 Life Regen +5.00 Knockbk Resist +20% Amulets make your neck look great! |
In main hand | Icy Kill (35-46 power, 10 apr) Icy Kill (35-46 power, 10 apr)1.0 Encumbrance T4 dagger 1H weapon [Unique] Nature/Psionic Weapon Damage 35.0 - 45.5 Physical Uses 40% Wil, 50% Cun, 50% Mag 50% Dex Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +10 Critical Rate +15.0% Attack Speed 100% On-hit +30 cold On Crit: * freezes the target On Kill: * explodes a frozen creature (damage scales with willpower) While equipped: Stats +6 Cun +6 Wil offense ------ Damage +25% cold defense ------ Pierce Iceblocks +50% other ------- Hate/kill +4.00 As any scryer knows, the link between the murderer and the murdered is the murder weapon, and a scryer can follow that link from the murdered to the weapon to the murderer. One rather cold blooded killer thought of a way around this. By carving blades out of ice, they could kill as they wished and the link would just melt away. Their killing spree ended when one of the victims got lucky and managed to stab the murderer in the heart with the icey blade. After being united with the cold heart that created it, the final ice blade has never melted. |
Around waist | insulating rough leather belt of life insulating rough leather belt of life1.0 Encumbrance T1 belt armor [Ego] Nature/Master While equipped: defense ------ Resistance +5% fire +5% cold Life Regen +0.60 Healmod +10% A belt that goes around your waist. |
In off hand | Falugar (50-65 power, 9 apr) Falugar (50-65 power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Random Unique] Arcane/Master Weapon Damage 50.0 - 65.0 Physical Uses 40% Wil, 50% Cun, 50% Mag 50% Dex Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On-hit +19 cold While equipped: offense ------ Damage +12% blight Ignore resists +15% blight +10% all Accuracy +21 (+4 eff.) Ignore Armor +12 On-Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) other ------- Mana/turn +0.04 Sharp, short and deadly. |
Cloak | Nimbusmaster the cashmere cloak (2 def, 0 armour) Nimbusmaster the cashmere cloak (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Random Unique] Master While equipped: Stats +4 Str +2 Cun +7 Con offense ------ Physical Crit +1.0% Physical Power +1 (+0 eff.) Damage +6% lightning defense ------ Defense +2 (+0 eff.) Fatigue -3% other ------- Infravision +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Behemoth Hide (4 def, 6 armour) Behemoth Hide (4 def, 6 armour)9.0 Encumbrance T2 light armor [Unique] Master While equipped: Stats +5 Str +3 Con defense ------ Armor +6 Defense +4 (+1 eff.) Ranged Defense +8 (+2 eff.) Fatigue +10% Life +45.00 Life Regen +2.00 Knockbk Resist +50% other ------- Encumbrance +20 Stamina/turn +1.00 Max stamina +45.00 Size +1 A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special... |
Inventory
ethereal rune (power 16; resist 29%; move 58%; dur 5; cd 17) ethereal rune (power 16; resist 29%; move 58%; dur 5; cd 17)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 17 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 29% all resistance, you move 58% faster, and you are invisible (power 16). Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the duelist (threshold 36; blocks 6; dur 4; cd 12) stormshield rune of the duelist (threshold 36; blocks 6; dur 4; cd 12)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 36 up to 6 times. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Emelitta Emelitta0.1 Encumbrance T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +8 Str +3 Cun defense ------ Armor +8 Resistance +15% physical Physical save +22 (+7 eff.) Spell save +21 (+5 eff.) Mind save +25 (+7 eff.) Disease Resist +20% other ------- Stamina/turn +0.90 Hate-on-crit +3.00 Amulets make your neck look great! |
Obsidianlace the stralite amulet Obsidianlace the stralite amulet0.1 Encumbrance T4 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +4 Mag offense ------ Spell Crit +5% Spellpower +5 (+1 eff.) Damage +7% darkness +6% temporal +6% light +6% physical Ignore resists +5% darkness defense ------ Fatigue -7% Resistance +5% arcane +9% light Physical save +17 (+5 eff.) Spell save +10 (+2 eff.) Mind save +14 (+4 eff.) Life Regen +4.00 Knockbk Resist +20% Amulets make your neck look great! |
titan's steel ring of clarity titan's steel ring of clarity0.1 Encumbrance T2 ring jewelry [Ego] Nature/Psionic While equipped: Stats +3 Con defense ------ Physical save +6 (+2 eff.) Mind save +5 (+2 eff.) Confus Resist +25% Rings make your fingers look great! |
titan's steel ring of corrosion (+22%) titan's steel ring of corrosion (+22%)0.1 Encumbrance T2 ring jewelry [Ego] Nature While equipped: Stats +3 Con offense ------ Damage +11% acid defense ------ Resistance +22% acid Physical save +6 (+2 eff.) Rings make your fingers look great! |
balanced voratun battleaxe of erosion (57-86 power, 4 apr) balanced voratun battleaxe of erosion (57-86 power, 4 apr)3.0 Encumbrance T5 battleaxe 2H weapon [Ego] Nature/Master Weapon Damage 57.0 - 85.5 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +8.0% Attack Speed 100% On-hit +27 nature While equipped: offense ------ Accuracy +12 (+3 eff.) defense ------ Defense +12 (+2 eff.) Disarm Resist +32% Massive two-handed battleaxes. |
elemental voratun battleaxe (58-87 power, 4 apr) elemental voratun battleaxe (58-87 power, 4 apr)3.0 Encumbrance T5 battleaxe 2H weapon [Ego+] Arcane Weapon Damage 58.0 - 87.0 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +8.0% Attack Speed 100% On Hit: * Create an explosion dealing 114 acid damage (1/turn) While equipped: offense ------ Damage +19% acid Ignore resists +27% acid Massive two-handed battleaxes. |
Bokedragen the stralite dagger (38-50 power, 9 apr) Bokedragen the stralite dagger (38-50 power, 9 apr)1.0 Encumbrance T4 dagger 1H weapon [Random Unique] Master/Psionic Weapon Damage 38.5 - 50.1 Physical Uses 40% Wil, 50% Cun, 50% Mag 50% Dex Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 100% On-Hit, radius 1 +12 mind On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: offense ------ Spell Crit +2% Mindpower +20 (+4 eff.) Damage +6% mind Accuracy +8 (+2 eff.) defense ------ Defense +9 (+2 eff.) Disarm Resist +35% other ------- Max mana +60.00 Sharp, short and deadly. |
Emelilewen the Murkwreath (38-49 power, 9 apr) Emelilewen the Murkwreath (38-49 power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Random Unique] Disrupt/Master Weapon Damage 38.0 - 49.4 Physical Uses 40% Wil, 50% Cun, 50% Mag 50% Dex Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On-Hit, radius 1 +8 darkness On-crit, radius 2 +20 darkness On Crit: * Deals 136 Manaburn damage and puts 1 random spell talent on cooldown for 6 turns (checks Confusion immunity) While equipped: offense ------ Physical Crit +13.0% Critical power +32.00% Ignore resists +11% physical Accuracy +22 (+5 eff.) Ignore Armor +22 defense ------ Resistance +6% temporal +6% fire Spell save +9 (+2 eff.) Sharp, short and deadly. |
Glacierwell (20-26 power, 6 apr) Glacierwell (20-26 power, 6 apr)1.0 Encumbrance T2 dagger 1H weapon [Random Unique] Master Weapon Damage 20.0 - 26.0 Physical Uses 40% Wil, 50% Dex, 50% Mag 50% Cun Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +3 Dex offense ------ Combat Speed +10% Damage +12% acid +15% cold Ignore resists +10% cold Accuracy +14 (+3 eff.) On-Hit (Melee): * 20% chance to reduce armor by 42% defense ------ Defense +6 (+1 eff.) Disarm Resist +25% Sharp, short and deadly. |
Spellblaze Shard (20-26 power, 10 apr) Spellblaze Shard (20-26 power, 10 apr)1.0 Encumbrance T2 dagger 1H weapon [Unique] Arcane Weapon Damage 20.0 - 26.0 Physical Uses 40% Wil, 50% Dex, 50% Mag 50% Cun Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +10 Critical Rate +12.0% Attack Speed 100% Lifesteal +6% On-hit +20 blight +20 fire While equipped: Stats +5 Mag defense ------ Resistance +10% blight +10% fire other ------- Talents +1 Virulent Disease This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
Spelldrinker (27-35 power, 8 apr) Spelldrinker (27-35 power, 8 apr)1.0 Encumbrance T3 dagger 1H weapon [Unique] Arcane Weapon Damage 27.0 - 35.1 Physical Uses 40% Wil, 55% Dex, 70% Mag 35% Cun Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +8 Critical Rate +9.0% Attack Speed 100% On Hit: 15% Disperse Magic 1 On Hit: * steals up to 50 mana from the target While equipped: Stats +6 Cun +6 Mag defense ------ Resistance +12% arcane Spell save +12 (+3 eff.) Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power. Passed on and on, this blade has developed a thirst of its own. |
Unerring Scalpel (15-20 power, 25 apr) Unerring Scalpel (15-20 power, 25 apr)1.0 Encumbrance T1 dagger 1H weapon [Unique] Arcane Weapon Damage 15.0 - 19.5 Physical Uses 40% Wil, 55% Dex, 50% Mag 45% Cun Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +25 Attack Speed 100% Phasing +50% While equipped: offense ------ Accuracy +20 (+4 eff.) Blind-Fight: No penalty when attacking invisible/stealthed This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
acidic stralite dagger of vileness (28-37 power, 9 apr) acidic stralite dagger of vileness (28-37 power, 9 apr)1.0 Encumbrance T4 dagger 1H weapon [Ego] Arcane Weapon Damage 28.5 - 37.1 Physical Uses 40% Wil, 50% Dex, 50% Mag 50% Cun Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 100% On-hit +13 blight On Hit: * 10% chance to reduce strength, dexterity, and constitution by 31 On Crit: * Splash the target with acid dealing 190 damage over 5 turns and reducing armor and accuracy by 24 Sharp, short and deadly. |
acidic voratun dagger of ruin (38-49 power, 9 apr) acidic voratun dagger of ruin (38-49 power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Ego+] Arcane/Master Weapon Damage 38.0 - 49.4 Physical Uses 40% Wil, 50% Dex, 50% Mag 50% Cun Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On Crit: * Splash the target with acid dealing 190 damage over 5 turns and reducing armor and accuracy by 24 While equipped: offense ------ Physical Crit +8.0% Critical power +20.00% Ignore Armor +10 Sharp, short and deadly. |
iron dagger (11-14 power, 5 apr) iron dagger (11-14 power, 5 apr)1.0 Encumbrance T1 dagger 1H weapon [Normal] Weapon Damage 11.0 - 14.3 Physical Uses 40% Wil, 50% Dex, 50% Mag 50% Cun Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +4.0% Attack Speed 100% Sharp, short and deadly. |
iron dagger (10-12 power, 5 apr) iron dagger (10-12 power, 5 apr)1.0 Encumbrance T1 dagger 1H weapon [Normal] Weapon Damage 9.5 - 12.3 Physical Uses 40% Wil, 50% Dex, 50% Mag 50% Cun Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +4.0% Attack Speed 100% Sharp, short and deadly. |
voratun dagger (38-49 power, 9 apr) voratun dagger (38-49 power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Normal] Weapon Damage 38.0 - 49.4 Physical Uses 40% Wil, 50% Dex, 50% Mag 50% Cun Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% Sharp, short and deadly. |
voratun dagger of crippling (38-49 power, 9 apr) voratun dagger of crippling (38-49 power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Ego+] Master Weapon Damage 38.0 - 49.4 Physical Uses 40% Wil, 50% Dex, 50% Mag 50% Cun Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +10.0% Sharp, short and deadly. |
balanced voratun greatmaul of corruption (64-97 power, 4 apr) balanced voratun greatmaul of corruption (64-97 power, 4 apr)5.0 Encumbrance T5 greatmaul 2H weapon [Ego+] Arcane/Master Weapon Damage 64.5 - 96.8 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +3.0% Attack Speed 100% On Hit: 20% Curse of Vulnerability 5 While equipped: offense ------ Accuracy +17 (+4 eff.) defense ------ Defense +13 (+2 eff.) Disarm Resist +60% Massive two-handed mauls. |
inquisitor's voratun greatmaul of projection (65-98 power, 4 apr) inquisitor's voratun greatmaul of projection (65-98 power, 4 apr)5.0 Encumbrance T5 greatmaul 2H weapon [Ego++] Disrupt/Psionic Weapon Damage 65.0 - 97.5 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +3.0% Attack Speed 100% On Hit: * Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) On Crit: * Deals 136 Manaburn damage and puts 1 random spell talent on cooldown for 6 turns (checks Confusion immunity) Massive two-handed mauls. |
warbringer's voratun greatmaul of massacre (81-122 power, 4 apr) warbringer's voratun greatmaul of massacre (81-122 power, 4 apr)5.0 Encumbrance T5 greatmaul 2H weapon [Ego+] Master Weapon Damage 81.0 - 121.5 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +3.0% Attack Speed 100% While equipped: Stats +6 Con offense ------ Physical Power +13 (+1 eff.) Ignore resists +14% physical defense ------ Disarm Resist +41% Massive two-handed mauls. |
acidic voratun greatsword of crippling (64-103 power, 4 apr) acidic voratun greatsword of crippling (64-103 power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon [Ego+] Arcane/Master Weapon Damage 64.5 - 103.2 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% On Crit: * Splash the target with acid dealing 190 damage over 5 turns and reducing armor and accuracy by 24 * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +13.0% Massive two-handed swords. |
Yaryneg the Cloudshear Yaryneg the Cloudshear4.0 Encumbrance T5 longbow 2H weapon Reqs Shoot [Rare] Arcane Weapon Damage 0.0 - 0.0 Physical Uses 40% Wil, 50% Mag Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +10 On-ranged-hit +52 lightning +20 temporal +20 acid On-crit, radius 2 +12 temporal While equipped: offense ------ Damage +23% lightning Ignore resists +15% temporal On-Hit (Ranged): * 20% chance to reduce armor by 42% defense ------ Resistance +6% acid +24% lightning Longbows are used to shoot arrows at your foes. |
fungal yew longbow fungal yew longbow4.0 Encumbrance T3 longbow 2H weapon Reqs Shoot [Ego] Nature Weapon Damage 0.0 - 0.0 Physical Uses 40% Wil, 50% Mag Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +8 While equipped: Stats +6 Con other ------- Masteries +0.30 Wild-gift/Fungus Regenerate 150 life over 5 turns Puts all charms on 12 cooldown Longbows are used to shoot arrows at your foes. |
mighty elven-wood longbow of true flight mighty elven-wood longbow of true flight4.0 Encumbrance T4 longbow 2H weapon Reqs Shoot [Ego+] Master Weapon Damage 0.0 - 0.0 Physical Uses 40% Wil, 50% Mag Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +10 While equipped: Stats +8 Str offense ------ Physical Crit +20.0% Physical Power +12 (+1 eff.) Accuracy +14 (+3 eff.) Longbows are used to shoot arrows at your foes. |
arcing voratun longsword of vileness (40-57 power, 6 apr) arcing voratun longsword of vileness (40-57 power, 6 apr)3.0 Encumbrance T5 longsword 1H weapon [Ego] Arcane Weapon Damage 40.5 - 56.7 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On-hit +9 blight On Hit: * 16% chance to reduce strength, dexterity, and constitution by 31 * 25% chance for lightning to strike from the target to a second target dealing 114 damage Sharp, long, and deadly. |
thought-forged voratun longsword of disruption (42-58 power, 6 apr) thought-forged voratun longsword of disruption (42-58 power, 6 apr)3.0 Encumbrance T5 longsword 1H weapon [Ego+] Disrupt/Psionic Weapon Damage 41.5 - 58.1 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On-hit +18 mind Damage Against +13% Unnatural On Hit: * 22% chance to reduce all saves and defense by 46 * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: Stats +3 Cun +3 Wil Sharp, long, and deadly. |
mighty cured leather sling of piercing mighty cured leather sling of piercing4.0 Encumbrance T2 sling 1H weapon Reqs Shoot [Ego+] Master Weapon Damage 0.0 - 0.0 Physical Uses 40% Wil, 50% Mag Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +7 While equipped: Stats +3 Str offense ------ Physical Power +9 (+1 eff.) Ignore resists +7% all Accuracy +10 (+2 eff.) Ignore Armor +6 Slings are used to hurl stones or metal shots at your foes. |
dragonbone starstaff of channeling (30-36 power, 6 apr, darkness element) dragonbone starstaff of channeling (30-36 power, 6 apr, darkness element)5.0 Encumbrance T5 staff 2H weapon [Ego+] Arcane Weapon Damage 30.0 - 36.0 Physical Uses 130% Mag, 40% Wil Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Spell Crit +5% Spellpower +31 (+8 eff.) Damage +30% darkness other ------- Mana/turn +0.29 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 17 cooldown Staves designed for wielders of magic, by the greats of the art. |
imbued dragonbone starstaff (30-36 power, 6 apr, physical element) imbued dragonbone starstaff (30-36 power, 6 apr, physical element)5.0 Encumbrance T5 staff 2H weapon [Ego+] Arcane Weapon Damage 30.0 - 36.0 Physical Uses 130% Mag, 40% Wil Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Spell Crit +5% Spellpower +15 (+4 eff.) Damage +30% physical other ------- Talents +1 Command Staff On Spell Hit: 10% Soul Rot 4 Staves designed for wielders of magic, by the greats of the art. |
shimmering dragonbone vilestaff of illumination (30-36 power, 6 apr, fire element) shimmering dragonbone vilestaff of illumination (30-36 power, 6 apr, fire element)5.0 Encumbrance T5 staff 2H weapon [Ego] Arcane/Nature Weapon Damage 30.0 - 36.0 Physical Uses 130% Mag, 40% Wil Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Spell Crit +5% Spellpower +15 (+4 eff.) Damage +30% fire defense ------ Defense +10 (+2 eff.) other ------- Mana/turn +0.14 Max mana +63.00 Light +4 Talents +1 Command Staff Illuminate: Puts all charms on 4 cooldown Effective talent level: 4.2 Power cost 4 out of 6/6. Range melee/personal Cooldown: 14 Travel.spd instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 9 that illuminates the area and deals 264.21 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
shimmering elven-wood vilestaff (25-30 power, 5 apr, darkness element) shimmering elven-wood vilestaff (25-30 power, 5 apr, darkness element)5.0 Encumbrance T4 staff 2H weapon [Ego] Arcane Weapon Damage 25.0 - 30.0 Physical Uses 130% Mag, 40% Wil Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Spell Crit +4% Spellpower +12 (+3 eff.) Damage +25% darkness other ------- Mana/turn +0.17 Max mana +86.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Trident of the Tides (80-112 power, 20 apr) Trident of the Tides (80-112 power, 20 apr)3.0 Encumbrance T4 trident 2H weapon [Unique] Nature Weapon Damage 80.0 - 112.0 Physical Uses 40% Wil, 50% Mag, 140% Str Mastery Exotic Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +20 Critical Rate +15.0% Attack Speed 100% On-hit +20 nature +15 cold On Hit: 40% Water Bolt 3 While equipped: offense ------ Damage +20% cold Accuracy +10 (+2 eff.) defense ------ Resistance +25% cold Spell save +18 (+4 eff.) other ------- See Invis +2 On Spell Hit: 20% Water Bolt 3 Freeze: Effective talent level: 4.5 Power cost 34 out of 150/150. Range 10 Cooldown: 8 Travel.spd instantaneous Is: a spell Description: Condenses ambient water on a target, freezing it for 6 turns and damaging it for 341.41. If this is used on a friendly target the cooldown is reduced by 33%. The damage will increase with your Spellpower. The power of the tides rush through this trident. Tridents require the exotic weapons mastery talent to use correctly. |
balanced orichalcum trident of vileness (52-82 power, 16 apr) balanced orichalcum trident of vileness (52-82 power, 16 apr)3.0 Encumbrance T5 trident 2H weapon [Ego] Arcane/Master Weapon Damage 51.5 - 82.4 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Exotic Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +16 Critical Rate +4.0% Attack Speed 100% On-hit +17 blight On Hit: * 31% chance to reduce strength, dexterity, and constitution by 31 While equipped: offense ------ Accuracy +16 (+3 eff.) defense ------ Defense +19 (+4 eff.) Disarm Resist +53% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
balanced voratun waraxe of massacre (50-70 power, 6 apr) balanced voratun waraxe of massacre (50-70 power, 6 apr)3.0 Encumbrance T5 waraxe 1H weapon [Ego] Master Weapon Damage 50.0 - 70.0 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% While equipped: offense ------ Accuracy +13 (+3 eff.) defense ------ Defense +8 (+1 eff.) Disarm Resist +41% One-handed war axes. |
voratun waraxe (40-55 power, 6 apr) voratun waraxe (40-55 power, 6 apr)3.0 Encumbrance T5 waraxe 1H weapon [Normal] Weapon Damage 39.5 - 55.3 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% One-handed war axes. |
Boltstreak (1 def, 5 armour) Boltstreak (1 def, 5 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: offense ------ Damage +6% physical defense ------ Armor +5 Defense +1 (+0 eff.) Resistance +9% lightning +14% cold Cut Resist +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak (1 def, 0 armour) linen cloak (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Normal] While equipped: defense ------ Defense +1 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
thick kruk cloak (0 def, 6 armour) thick kruk cloak (0 def, 6 armour)2.0 Encumbrance T1 cloak armor [Cosmetic Item] Master While equipped: defense ------ Armor +6 Resistance +10% cold A stylish kruk-style cloak, to look awesome. |
elven-silk robe 'Toxinraptor' (0 def, 0 armour) elven-silk robe 'Toxinraptor' (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Rare] Nature While equipped: offense ------ Mind Crit +7% Mindpower +30 (+6 eff.) Damage +12% lightning +18% fire +30% mind On-Hit (Melee): * 20% chance to slow global speed by 75% defense ------ Resistance +27% fire +15% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
timebroken elven-silk robe (0 def, 0 armour) timebroken elven-silk robe (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego+] Arcane While equipped: Stats +4 Mag +5 Wil offense ------ Spell Crit +5% Spellpower +5 (+1 eff.) Damage +12% arcane +25% temporal defense ------ Resistance +15% all other ------- Max mana +63.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant elven-silk robe of Angolwen (0 def, 0 armour) verdant elven-silk robe of Angolwen (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego++] Arcane/Nature While equipped: Stats +4 Mag +4 Wil +6 Con offense ------ Spellpower +10 (+3 eff.) Spellpower/crit +4 Damage +16% nature defense ------ Resistance +15% all Poison Resist +44% Disease Resist +25% Silence Resist +40% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant silk robe of the mountain (+20%) (0 def, 0 armour) verdant silk robe of the mountain (+20%) (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Ego+] Nature While equipped: Stats +3 Con offense ------ Damage +21% nature +20% physical defense ------ Resistance +13% all +20% physical Poison Resist +23% Disease Resist +36% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Yaroranik the pair of drakeskin leather boots (0 def, 5 armour) Yaroranik the pair of drakeskin leather boots (0 def, 5 armour)2.0 Encumbrance T5 feet armor [Random Unique] Master/Psionic While equipped: Stats +7 Str +4 Wil +5 Cun +17 Con offense ------ Mind Crit +4% Mindpower +7 (+1 eff.) Damage +6% mind +8% physical Ignore resists +9% physical defense ------ Armor +5 Physical save +21 (+7 eff.) Mind save +25 (+7 eff.) other ------- Hate-on-crit +4.00 Max vim +40.00 Size +1 Blindside: Puts all charms on 15 cooldown Effective talent level: 2.5 Power cost 15 out of 25/25. Range 6 Cooldown: 11 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 46% (at 0 Hate) to 155% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 33 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
traveler's pair of rough leather boots of speed (0 def, 1 armour) traveler's pair of rough leather boots of speed (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Ego] Arcane/Master While equipped: offense ------ Move Speed +25% defense ------ Armor +1 Fatigue -4% Physical save +6 (+2 eff.) other ------- Encumbrance +20 A pair of boots made of leather. |
Dawnwisp (0 def, 2 armour) Dawnwisp (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Random Unique] Disrupt/Psionic While equipped: offense ------ Physical Power +6 (+0 eff.) On-Hit 12 mind Damage +8% mind +3% light Accuracy +4 (+1 eff.) Ignore Armor +7 On-Hit (Melee): * 20% chance to reduce all saves and defense by 46 defense ------ Armor +2 Resistance +7% blight +15% mind Spell save +8 (+2 eff.) Unarmed combat: Weapon Damage 17.5 - 19.2 Physical Uses 50% Mag, 40% Str, 40% Wil 40% Cun, 40% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +3.0% Attack Speed 100% On-crit, radius 2 +11 mind On Hit: 40% Psychic Lobotomy 3 On Hit: * 12% chance to slow global speed by 75% * 12% chance to reduce armor by 42% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
storm dwarven-steel gauntlets of strength (+4) (0 def, 2 armour) storm dwarven-steel gauntlets of strength (+4) (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Ego] Nature/Master While equipped: Stats +4 Str offense ------ Physical Power +7 (+1 eff.) On-Hit 5 lightning Damage +5% lightning defense ------ Armor +2 Fatigue +3% Resistance +5% lightning Unarmed combat: Weapon Damage 25.5 - 35.7 Physical Uses 50% Mag, 40% Cun, 40% Wil 40% Str, 40% Dex Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 83% On-crit, radius 2 +5 lightning On Hit: 10% Lightning Breath 3 Metal gloves protecting the hands up to the middle of the lower arm. |
Glitterwire (1 def, 0 armour) Glitterwire (1 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Nature While equipped: offense ------ Damage +11% lightning +9% mind Ignore resists +15% light defense ------ Defense +1 (+0 eff.) Resistance +16% lightning +3% mind +5% arcane A pointy cloth hat, very wizardly... |
clarifying linen wizard hat of darkness (+16%) (1 def, 0 armour) clarifying linen wizard hat of darkness (+16%) (1 def, 0 armour)2.0 Encumbrance T1 head armor [Ego] Arcane/Psionic While equipped: Stats +2 Cun offense ------ Damage +11% darkness defense ------ Defense +1 (+0 eff.) Resistance +16% darkness Mind save +5 (+2 eff.) A pointy cloth hat, very wizardly... |
insulating voratun helm of dexterity (+5) (0 def, 5 armour) insulating voratun helm of dexterity (+5) (0 def, 5 armour)3.0 Encumbrance T5 head armor [Ego] Master While equipped: Stats +5 Dex defense ------ Armor +5 Fatigue +5% Resistance +10% fire +10% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Iron Mail of Bloodletting (2 def, 4 armour) Iron Mail of Bloodletting (2 def, 4 armour)14.0 Encumbrance T2 heavy armor [Unique] Arcane While equipped: Stats +2 Str +2 Con defense ------ Armor +4 Defense +2 (+0 eff.) Fatigue +12% Resistance +10% acid +10% fire +10% darkness +10% blight Life Regen +3.00 Healmod +30% other ------- Masteries +0.10 Technique/Bloodthirst Blood drips continuously from this fell suit of iron, and dark magics churn almost visibly around it. Bloody ruin comes to those who stand against its wearer. |
impenetrable dwarven-steel mail armour of delving (3 def, 15 armour) impenetrable dwarven-steel mail armour of delving (3 def, 15 armour)14.0 Encumbrance T3 heavy armor [Ego+] Master While equipped: Stats +6 Str defense ------ Armor +15 Defense +3 (+0 eff.) Fatigue +12% Resistance +13% darkness +8% physical other ------- Light +2 Track: Puts all charms on 17 cooldown Effective talent level: 4.2 Power cost 17 out of 30/30. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 28 for 7 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
radiant voratun mail armour of lightning resistance (5 def, 10 armour) radiant voratun mail armour of lightning resistance (5 def, 10 armour)14.0 Encumbrance T5 heavy armor [Ego+] Nature/Master While equipped: Stats +6 Wil defense ------ Armor +10 Defense +5 (+1 eff.) Fatigue +12% Resistance +16% blight +21% darkness +25% lightning other ------- Light +2 A suit of armour made of mail. |
Nightsting the rough leather armour (3 def, 2 armour) Nightsting the rough leather armour (3 def, 2 armour)9.0 Encumbrance T1 light armor [Rare] Master While equipped: offense ------ When Hit 2 acid 2 darkness On-Hit (Melee): * 20% chance to reduce damage dealt by 36% defense ------ Armor +2 Defense +3 (+0 eff.) Fatigue +6% Resistance +3% acid +6% physical +9% darkness Physical save +11 (+3 eff.) A suit of armour made of leather. |
cleansing cured leather armour of cold resistance (6 def, 4 armour) cleansing cured leather armour of cold resistance (6 def, 4 armour)9.0 Encumbrance T2 light armor [Ego] Disrupt/Master While equipped: defense ------ Armor +4 Defense +6 (+1 eff.) Fatigue +7% Resistance +10% blight +15% cold +10% nature A suit of armour made of leather. |
prismatic drakeskin leather armour of acid resistance (20 def, 8 armour) prismatic drakeskin leather armour of acid resistance (20 def, 8 armour)9.0 Encumbrance T5 light armor [Ego] Arcane/Master While equipped: defense ------ Armor +8 Defense +20 (+4 eff.) Fatigue +8% Resistance +26% acid +17% light +19% darkness A suit of armour made of leather. |
rough leather armour (3 def, 2 armour) rough leather armour (3 def, 2 armour)9.0 Encumbrance T1 light armor [Normal] While equipped: defense ------ Armor +2 Defense +3 (+0 eff.) Fatigue +6% A suit of armour made of leather. |
Rhirim the iron plate armour (0 def, 7 armour) Rhirim the iron plate armour (0 def, 7 armour)17.0 Encumbrance T1 massive armor [Rare] Master While equipped: Stats +1 Con offense ------ Physical Crit +3.0% defense ------ Armor +7 Fatigue +22% Resistance +15% lightning Physical save +3 (+1 eff.) A suit of armour made of metal plates. |
searing voratun plate armour (0 def, 16 armour) searing voratun plate armour (0 def, 16 armour)17.0 Encumbrance T5 massive armor [Ego+] Arcane While equipped: offense ------ On-Hit 17 acid 11 fire When Hit 14 acid 12 fire defense ------ Armor +16 Fatigue +22% Resistance +21% acid +21% fire A suit of armour made of metal plates. |
crackling voratun shield of acid resistance (+13%) (0 def, 10 armour, 212 block) crackling voratun shield of acid resistance (+13%) (0 def, 10 armour, 212 block)7.0 Encumbrance T5 shield armor [Ego+] Arcane/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +5 Dex offense ------ When Hit 27 lightning defense ------ Armor +10 Fatigue +8% Resistance +13% lightning +23% acid other ------- Talents +1 Block Handheld deflection devices. |
reinforced voratun shield of fire resistance (+26%) (0 def, 18 armour, 266 block) reinforced voratun shield of fire resistance (+26%) (0 def, 18 armour, 266 block)7.0 Encumbrance T5 shield armor [Ego] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: defense ------ Armor +18 Fatigue +8% Resistance +26% fire other ------- Talents +1 Block Handheld deflection devices. |
reinforced voratun shield of shrapnel (0 def, 18 armour, 282.5 block) reinforced voratun shield of shrapnel (0 def, 18 armour, 282.5 block)7.0 Encumbrance T5 shield armor [Ego+] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: offense ------ On shield block: * Cause enemies within radius 6 to bleed for 401 physical damage over 5 turns (1/turn) defense ------ Armor +18 Fatigue +8% other ------- Talents +1 Block Handheld deflection devices. |
quiver of dragonbone arrows (24/24, 53-74 power, 18 apr) quiver of dragonbone arrows (24/24, 53-74 power, 18 apr)3.0 Encumbrance T5 arrow ammo [Normal] Weapon Damage 53.0 - 74.2 Physical Uses 40% Wil, 70% Dex, 50% Mag 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +18 Critical Rate +3.0% Capacity 24 Arrows are used with bows to pierce your foes to death. |
74 alchemist agate 74 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Windborne Azurite Windborne Azurite0.0 Encumbrance T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Move Speed +20% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Move Speed +15% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
iron pickaxe (dig speed 38 turns) iron pickaxe (dig speed 38 turns)3.0 Encumbrance T1 digger tool [Normal] While equipped: Stats +1 Str While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
brass lantern brass lantern2.0 Encumbrance T1 lite [Normal] While equipped: other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern of clarity brass lantern of clarity2.0 Encumbrance T1 lite [Ego] Psionic While equipped: defense ------ Mind save +6 (+2 eff.) other ------- Light +3 See Stealth +5 See Invis +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal Focus Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic Eye0.0 Encumbrance T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Scrying Orb Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
barbed pouch of voratun shots of wind (20/21, 60-73 power, 6 apr) barbed pouch of voratun shots of wind (20/21, 60-73 power, 6 apr)3.0 Encumbrance T5 shot ammo [Ego+] Nature/Master Weapon Damage 60.5 - 72.6 Physical Uses 40% Wil, 70% Dex, 50% Mag 50% Cun Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +14.0% Capacity 21 Projectile Speed +200% On Hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 286 physical damage On Crit: * Wound the target dealing 401 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
Burning Star Burning Star1.0 Encumbrance T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 17 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
diamond diamond0.0 Encumbrance T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
By BLYATT the Shalore Shadowblade level 3
76th Pyre 122nd year of Ascendancy at 07:36 see stats
By BLYATT the Shalore Shadowblade level 37
18th Dusk 122nd year of Ascendancy at 01:27 see stats
By BLYATT the Shalore Shadowblade level 21
1st Dusk 122nd year of Ascendancy at 18:01 see stats
By BLYATT the Shalore Shadowblade level 34
14th Dusk 122nd year of Ascendancy at 19:48 see stats
By BLYATT the Shalore Shadowblade level 14
8th Mirth 122nd year of Ascendancy at 20:50 see stats
By BLYATT the Shalore Shadowblade level 22
2nd Dusk 122nd year of Ascendancy at 04:57 see stats
By BLYATT the Shalore Shadowblade level 31
11st Dusk 122nd year of Ascendancy at 15:31 see stats
By BLYATT the Shalore Shadowblade level 39
19th Dusk 122nd year of Ascendancy at 14:55 see stats
By BLYATT the Shalore Shadowblade level 49
29th Dusk 122nd year of Ascendancy at 23:02 see stats
By BLYATT the Shalore Shadowblade level 27
4th Dusk 122nd year of Ascendancy at 23:21 see stats
By BLYATT the Shalore Shadowblade level 10
6th Mirth 122nd year of Ascendancy at 18:13 see stats
By BLYATT the Shalore Shadowblade level 20
7th Flare 122nd year of Ascendancy at 23:01 see stats
By BLYATT the Shalore Shadowblade level 30
9th Dusk 122nd year of Ascendancy at 09:33 see stats
By BLYATT the Shalore Shadowblade level 40
19th Dusk 122nd year of Ascendancy at 19:32 see stats
By BLYATT the Shalore Shadowblade level 26
3rd Dusk 122nd year of Ascendancy at 23:47 see stats
By BLYATT the Shalore Shadowblade level 17
6th Flare 122nd year of Ascendancy at 03:26 see stats
By BLYATT the Shalore Shadowblade level 27
4th Dusk 122nd year of Ascendancy at 22:04 see stats
By BLYATT the Shalore Shadowblade level 23
2nd Dusk 122nd year of Ascendancy at 14:24 see stats
By BLYATT the Shalore Shadowblade level 13
7th Mirth 122nd year of Ascendancy at 07:59 see stats
Log
PAI_STATE_EXPLORE
Ran for 2 turns (stop reason: dialog is displayed).
PAI_STATE_EXPLORE
Ran for 2 turns (stop reason: dialog is displayed).
PAI_STATE_EXPLORE
Ran for 2 turns (stop reason: dialog is displayed).
PAI_STATE_EXPLORE
Ran for 2 turns (stop reason: dialog is displayed).
PAI_STATE_EXPLORE
Ran for 2 turns (stop reason: dialog is displayed).
PAI_STATE_EXPLORE
Ran for 2 turns (stop reason: dialog is displayed).
PAI_STATE_EXPLORE
Ran for 2 turns (stop reason: dialog is displayed).
PAI_STATE_EXPLORE
There is a ladder to the next level here (press '' or right click to use).
Ran for 2 turns (stop reason: dialog is displayed).
PAI_STATE_EXPLORE
AI stopping: level change found
Saving game...
Saving done.