Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Items Vault 1.7.6Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Stone Warden Race Unlock 1.7.2Removes race lock from stone warden that prevents creation of non-dwarf stone wardens. Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Revised Alchemist 1.6.4Alch revision description : Buffs Alchemist talents and aims to reduce the irritation of the gem ammo management system, with some other quality of life changes. Idea is to make mana the limiting factor of alchemists, Overall : Alchemist : Golem : Explosion tree: Shockwave bomb replaced with Contained explosion which is a bomb explosion compressed to a single tile. Range scales with talent level. Lightning: Acid : Fire Alchemy: -Body of fire deals MUCH more damage, but drains MUCH more mana, though its sustain cost is reduced to 75 Frost: Golemancy : Advanced Golemancy: Staff Combat : New tree : Stone Alchemy : Changelog: 0.9.1 0.9.0 0.8.9 0.8.8 0.8.6 0.8.4: 0.8.3 0.8.2: 0.8.1: 0.8.0- 0.7.1 0.7.0 - 0.6.0- New locked tree : Jewelcraft. A tree that enables an arcane damage throw bomb infusion and a powerful flat damage reduction ability that is further improved by other abilities in the tree. "Aether Infusion" 0.5.0 - Full Changes Golem : Explosion tree: Shockwave bomb replaced with Contained explosion which functions exactly as throw bomb dealing a maximum amount of explosion expert damage to a single tile. Range scales with talent level. Skill has extremely high mana cost (100), but with a single point is almost certainly the most damaging skill in the game. Lightning: Acid : Fire Alchemy: -Body of fire deals MUCH more damage, but drains MUCH more mana, though its sustain cost is reduced to 75 Frost: Golemancy : Advanced Golemancy: Staff Combat : Stone Alchemy : Warning : Still needs balancing White Monk 1.7.6Adds the White Monk, a warrior subclass. The White Monk wields no arms, instead using intense focus and training to turn their body into a weapon. They fend off enemy blows with their immense willpower and can preform healing and regenerative rites. Primary stats are Dexterity and Willpower. White Monks have the unique ability to project unarmed melee attacks at a distance, with talents that allow them to strike many targets in a area, as well. White Monks have a base damage modifier for hand gear of 60% Dex and 60% Wil, and gain some of the same benefits to unarmed attacks as Brawlers. Includes seven new talent trees and incorporates a few existing trees from Warrior and Rogue classes. Rending - Attack your foes from afar and sap their energy. Mending - Heal and cleanse yourself and even prepare a rite that can ward off death itself. Fending (generic) - Ward off enemy assaults, directing some damage to your stamina pool. Agile Combatant - Move across the battlefield with unmatched agility. Martial Arts - Master the art of unarmed fighting and gain bonus strikes from your attacks. Black Belt (locked) - Learn advanced fighting techniques to cripple your foes and react with finely honed reflexes. Transcending(locked) - Directly manipulate your foes' spirits to sap their energy and learn to project your spirit to assail all nearby foes. Follow one of the Six Ways with a set of class evolutions for the White Monk: Way of the Rushing Bull Way of the Flying Arrow Way of the Open Palm Way of the Arcane Flow Way of the Transcendent Spirit Way of the Hidden Viper Full details in the forum thread. Exponential Leveling 1.7.4Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon: - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict. - Start a New Game. - Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively. - You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is. Operating Modes: - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness) - Extra Points -> Gives many more points than vanilla in any difficulty - Cheatish -> Gives way more points than you'll ever need - Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options. Optional Modes (These work alongside Operating Modes): - None -> Nothing else than what chosen under Operating Modes - All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options. - MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to. POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3
Actually Usable Bathe in Light 1.7.0Modifies Celestials' Bathe in Light talent to affect only the caster and actors not hostile to the caster. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Male |
Race | Dwarf |
Class | Bulwark |
Level / Exp | 25 / 67% |
Size | big |
Lifes / Deaths | Killed by Uredar the thalore at level 15 on the 28th Wealth 122nd year of Ascendancy at 05:56 5 / 1 |
Primary Stats
Strength | 126 (base 55) |
Dexterity | 88 (base 55) |
Constitution | 69 (base 55) |
Magic | 57 (base 55) |
Willpower | 69 (base 55) |
Cunning | 90 (base 55) |
Resources
Life | 1263/1263 |
Stamina | 240/240 |
Healing Factor | 1.4727219866911 |
Regeneration | 37.595207133835 |
Speed
Mental | -10% |
Attack | 0% |
Movement | +20% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 10 |
See Stealth | 89.38719202075 |
See Invisible | 92.38719202075 |
Offense: Mainhand
Damage | 309 |
Accuracy | 87 |
Crit Chance | 67% |
APR | 17 |
Speed | 1.11 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 62 |
Crit Chance | 25% |
Speed | 1 |
Offense: Mind
Mindpower | 86 |
Crit Chance | 25% |
Speed | 1 |
Offense: Damage Bonus
Light | +12% |
All | 0% |
Offense: Damage Penetration
All | +20% |
Defense: Base
Armour (hardiness) | 136.14258062976 (81.151787968034%) |
Defense | 81 |
Ranged Defense | 81 |
Fatigue | 0 |
Physical Save | 78 |
Spell Save | 81 |
Mental Save | 61 |
Defense: Resistances
Lightning | + 19%( 86%) |
Acid | + 22%( 86%) |
Light | + 21%( 86%) |
Cold | + 36%( 86%) |
Mind | + 24%( 86%) |
Arcane | + 20%( 86%) |
Fire | + 21%( 86%) |
All | + 16%( 86%) |
Defense: Immunities
Disarm Resistance | 23% |
Stun Resistance | 53% |
Pinning Resistance | 33% |
Instadeath Resistance | 100% |
Knockback Resistance | 100% |
Inscriptions (4/4)
Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 778 life over 5 turns. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 295 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Runes | Effective talent level: 2.5 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 417 damage for 3 turns. Its effects scale with your Cunning stat. |
Class Talents
Technique / Combat techniques | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Superiority | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 4/5 |
Technique / Combat veteran | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Warcries | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 4/5 |
Technique / Battle tactics | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 4/5 |
Technique / Shield defense | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cunning / Dirty fighting | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Shield offense | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
Race / Dwarf | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 2/5 |
Technique / Combat training | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Conditioning | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cunning / Survival | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Daunting Presence |
talent | Shattering Impact |
talent | Onslaught |
talent | Shield Wall |
talent | True Grit |
talent | Precise Strikes |
beneficial effect | Immune to physical effects. Spine of the World |
detrimental effect | Ethereal Form bonuses reduced by 5% Ethereal Form |
beneficial effect | The target's skin reacts to damage, granting 45 armour. Stoneskin |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You abandoned injured seer, to death. Escort: injured seer (level 3 of Norgos Lair) | failed |
You successfully escorted the lost defiler to the recall portal on level 1 of Old Forest. Escort: lost defiler (level 1 of Old Forest)As a reward you improved Cunning by +5. | done |
You failed to protect the repented thief from death by Xabreta the large white snake. Escort: repented thief (level 2 of Old Forest) | failed |
You failed to protect the repented thief from death by Betana the poison ivy. Escort: repented thief (level 3 of Old Forest) | failed |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 132. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed bloated horror heart. * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
On feet | pair of rough leather boots 'Issykalthorim' (10 def, 3 armour) pair of rough leather boots 'Issykalthorim' (10 def, 3 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +1 Str +1 Dex +2 Con offense ------ Ignore Armor +2 defense ------ Armor +3 Defense +10 (+2 eff.) other ------- Infravision +2 A pair of boots made of leather. |
Light source | Chargewing Chargewing2.0 Encumbrance T1 lite [Rare] Arcane While equipped: Stats +4 Str +2 Wil +1 Cun offense ------ When Hit 4 lightning 10 fire defense ------ Resistance +6% fire other ------- Light +3 Infravision +1 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | bladed rough leather cap of trickery (0 def, 1 armour) bladed rough leather cap of trickery (0 def, 1 armour)2.0 Encumbrance T1 head armor [Ego++] Master While equipped: Stats +3 Str +3 Dex +3 Cun offense ------ Ignore Armor +5 defense ------ Armor +1 Fatigue +1% Skullcracker: Puts all charms on 12 cooldown Effective talent level: 4.5 Power cost 12 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 371.8 Physical damage. If the attack hits, the target is confused (44% effect) for 6 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
On hands | brawler's dwarven-steel gauntlets of dexterity (+3) (0 def, 2 armour) brawler's dwarven-steel gauntlets of dexterity (+3) (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Ego+] Master While equipped: Stats +3 Str +6 Dex +3 Cun offense ------ Accuracy +12 (+2 eff.) defense ------ Armor +2 Fatigue +3% Physical save +10 (+2 eff.) other ------- Cooldown Double Strike -1 Unarmed combat: Weapon Damage 20.5 - 28.7 Physical Uses 50% Mag, 40% Cun, 40% Wil 40% Str, 40% Dex Accuracy Bonus +0.2% base damage (max 20%) Accuracy +10 Ignore Armor +9 Critical Rate +18.0% Attack Speed 83% On Hit: 10% Set Up 3 Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | dwarven-steel pickaxe 'Manydedor' (dig speed 22 turns) dwarven-steel pickaxe 'Manydedor' (dig speed 22 turns)3.0 Encumbrance T3 digger tool [Rare] Master While equipped: Stats +2 Str +4 Dex offense ------ Physical Power +6 (+1 eff.) Move Speed +10% defense ------ Armor +16 Defense +10 (+2 eff.) Resistance +6% light Physical save +18 (+4 eff.) Disease Resist +10% While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | Boraregoblek the Flash's kiss Boraregoblek the Flash's kiss0.1 Encumbrance T3 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +6 Dex +4 Mag +7 Cun +2 Con offense ------ On-Hit 19 light On-Ranged-Hit 12 light Damage +12% light Accuracy +10 (+2 eff.) When Hit 2 fire defense ------ Crit Resistance 15.00% Life +33.00 Disarm Resist +23% Pinning Resist +33% Knockbk Resist +26% other ------- See Invis +3 Rings make your fingers look great! |
On fingers | sneakthief's copper ring sneakthief's copper ring0.1 Encumbrance T1 ring jewelry [Ego+] Master While equipped: Stats +5 Cun +5 Dex offense ------ Accuracy +5 (+1 eff.) Rings make your fingers look great! |
Around neck | Misin Misin0.1 Encumbrance T1 amulet jewelry [Rare] Master While equipped: Stats +4 Dex +4 Cun +4 Con offense ------ Move Speed +10% defense ------ Armor +2 Fatigue -5% Resistance +3% lightning +5% arcane +9% mind Spell save +6 (+1 eff.) Life Regen +1.00 Healmod +10% other ------- Stamina/turn +0.40 Amulets make your neck look great! |
In main hand | Mayassra (59-83 power, 6 apr) Mayassra (59-83 power, 6 apr)3.0 Encumbrance T5 mace 1H weapon [Random Unique] Arcane/Master Weapon Damage 59.5 - 83.3 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +3.0% Attack Speed 100% On Crit: * Wound the target dealing 382 physical damage across 5 turns and reducing healing by 50% * Splash the target with acid dealing 172 damage over 5 turns and reducing armor and accuracy by 22 While equipped: Stats +2 Str +5 Wil +2 Con offense ------ Physical Crit +14.0% Physical Power +15 (+3 eff.) defense ------ Spell save +12 (+2 eff.) Unlife -40.00 life other ------- Max vim +30.00 Blunt and deadly. This item has been sent to the Item's Vault. |
Around waist | Mighty Girdle Mighty Girdle1.0 Encumbrance T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: defense ------ Armor +4 Fatigue -10% Life +40.00 Knockbk Resist +40% other ------- Encumbrance +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
In off hand | flaming voratun shield of winter (0 def, 10 armour, 75-90 power, 196.5 block) flaming voratun shield of winter (0 def, 10 armour, 75-90 power, 196.5 block)7.0 Encumbrance T5 shield armor [Ego+] Nature When used to Attack: Weapon Damage 75.0 - 90.0 Physical Uses 40% Wil, 50% Mag, 100% Str Accuracy Bonus +2.5% proc damage (max 250%) Critical Rate +5.0% Block +196 On-hit +21 cold On-Hit, radius 1 +18 fire While equipped: Stats +4 Wil offense ------ On-Hit 8 fire On shield block: * Deals 268 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) When Hit 12 fire defense ------ Armor +10 Fatigue +8% Resistance +17% cold other ------- Talents +1 Block Handheld deflection devices. This item has been sent to the Item's Vault. |
Cloak | murderer's linen cloak of Iron Throne (1 def, 0 armour) murderer's linen cloak of Iron Throne (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Ego+] Master While equipped: Stats +2 Str +2 Dex +2 Cun +1 Con offense ------ Accuracy +3 (+1 eff.) Ignore Armor +4 defense ------ Defense +1 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | duelist's cured leather armour of the deep (8 def, 9 armour) duelist's cured leather armour of the deep (8 def, 9 armour)9.0 Encumbrance T2 light armor [Ego++] Nature/Master While equipped: Stats +5 Cun +4 Dex defense ------ Armor +9 Defense +8 (+1 eff.) Fatigue +7% Resistance +7% acid +7% cold other ------- Breathe water A suit of armour made of leather. |
Inventory
regeneration infusion (heal 281; 15 cd) regeneration infusion (heal 281; 15 cd)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 15 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 281 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
Prismatic Rune (6 turns; lightning, physical, light, blight, fire) Prismatic Rune (6 turns; lightning, physical, light, blight, fire)0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 18 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 lightning, 3 physical, 5 light, 5 blight, 4 fire Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
dwarven-steel greatsword of erosion (36-57 power, 2 apr) dwarven-steel greatsword of erosion (36-57 power, 2 apr)3.0 Encumbrance T3 greatsword 2H weapon [Ego] Nature Weapon Damage 36.0 - 57.6 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% On-hit +12 nature Massive two-handed swords. |
Islara (26-37 power, 4 apr) Islara (26-37 power, 4 apr)3.0 Encumbrance T3 mace 1H weapon [Random Unique] Arcane/Master Weapon Damage 26.5 - 37.1 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +1.5% Attack Speed 100% On-hit +8 light Damage Against +16% Undead On-Hit, radius 1 +7 fire On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +3 Wil offense ------ Physical Crit +5.0% defense ------ Resistance +3% mind Mind save +9 (+2 eff.) other ------- Equi when Hit +0.08 Blunt and deadly. |
Thunderfall (50-70 power, 6 apr) Thunderfall (50-70 power, 6 apr)3.0 Encumbrance T5 mace 1H weapon [Unique] Psionic Weapon Damage 50.0 - 70.0 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +3.0% Attack Speed 100% On-Hit, radius 1 +50 lightning +50 physical On-crit, radius 2 +100 lightning +100 physical Perform a melee strike against a target at up to range 10 for an automatic critical hit as lightning damage. Uses 34 power out of 60/60 Tremendous power is concentrated in this heavy mace. Just dropping it can knock down nearby walls. This item has been sent to the Item's Vault. |
Crystal Shard (16-19 power, 4 apr, physical element) Crystal Shard (16-19 power, 4 apr, physical element)5.0 Encumbrance T2 staff 2H weapon [Unique] Arcane Weapon Damage 16.0 - 19.2 Arcane Uses 180% Mag, 40% Wil Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +4 Attack Speed 100% Damage Conversion 50% blight While equipped: offense ------ Spell Crit +4% Spellpower +14 (+4 eff.) Damage +18% arcane +18% blight defense ------ Resistance +10% arcane +10% blight Affinity +20% arcane Create 2 living shards of crystal to serve you for 10 turns. Uses 26 power out of 45/45 This crystalline tree branch is remarkably rigid, and refracts light in myriad colors. Gazing at it entrances you, and you worry where its power may have come from. |
mage-hunter's stralite steamgun mage-hunter's stralite steamgun4.0 Encumbrance T4 steamgun 1H weapon Reqs Shoot Steam Pool [Ego+] Disrupt/Steamtech Weapon Damage 0.0 - 0.0 Physical Uses 40% Wil, 50% Mag Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +12 Attack Speed 100% Range +9 Projectile Speed +600% Uses 2.0 Steam While equipped: Stats +3 Cun +1 Wil offense ------ Mindpower +12 (+3 eff.) On-Hit (Ranged): * 9 arcane resource burn other ------- Masteries +0.10 Wild-gift/Antimagic Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
strafer's stralite steamgun strafer's stralite steamgun4.0 Encumbrance T4 steamgun 1H weapon Reqs Shoot Steam Pool [Ego] Master/Steamtech Weapon Damage 0.0 - 0.0 Physical Uses 40% Wil, 50% Mag Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +12 Attack Speed 100% Range +9 Projectile Speed +600% Uses 2.0 Steam While equipped: offense ------ Accuracy +9 (+2 eff.) other ------- Cooldown Strafe -2 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
swiftstrike dwarven-steel steamgun of true flight swiftstrike dwarven-steel steamgun of true flight4.0 Encumbrance T3 steamgun 1H weapon Reqs Shoot Steam Pool [Ego++] Master/Steamtech Weapon Damage 0.0 - 0.0 Physical Uses 40% Wil, 50% Mag Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +9 Attack Speed 100% Range +9 Projectile Speed +800% Uses 2.0 Steam While equipped: Stats +3 Cun offense ------ Physical Crit +6.0% Combat Speed +10% Accuracy +5 (+1 eff.) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Razorblade, the Cursed Waraxe (58-81 power, 16 apr) Razorblade, the Cursed Waraxe (58-81 power, 16 apr)3.0 Encumbrance T5 waraxe 1H weapon [Unique] Psionic Weapon Damage 58.0 - 81.2 Phys.bleed Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +16 Critical Rate +7.0% Attack Speed 100% While equipped: Stats +4 Str +4 Dex offense ------ Damage +10% physical other ------- See Invis +5 This mighty axe can cleave through armour like the sharpest swords, yet hit with all the impact of a heavy club. It is said the wielder will slowly grow mad. This, however, has never been proven - no known possessor of this item has lived to tell the tale. This item has been sent to the Item's Vault. |
acidic dwarven-steel waraxe of massacre (26-37 power, 4 apr) acidic dwarven-steel waraxe of massacre (26-37 power, 4 apr)3.0 Encumbrance T3 waraxe 1H weapon [Ego] Arcane/Master Weapon Damage 26.5 - 37.1 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +4.5% Attack Speed 100% On Crit: * Splash the target with acid dealing 172 damage over 5 turns and reducing armor and accuracy by 22 One-handed war axes. |
Poluldalaith the Shiverwrest Poluldalaith the Shiverwrest1.0 Encumbrance T1 belt armor [Rare] Master While equipped: Stats +4 Dex +4 Cun +6 Lck offense ------ Damage +9% mind +3% cold Ignore resists +15% lightning When Hit 4 mind 4 cold On-Hit (Melee): * 20% chance to reduce all saves and defense by 45 defense ------ Resistance +3% mind Stealth +6 other ------- Disarm Traps +8 Infravision +4 A belt that goes around your waist. |
thick kruk cloak of Iron Throne (0 def, 6 armour) thick kruk cloak of Iron Throne (0 def, 6 armour)2.0 Encumbrance T1 cloak armor [Cosmetic Item] Master While equipped: Stats +2 Str +2 Con defense ------ Armor +6 Resistance +11% cold A stylish kruk-style cloak, to look awesome. |
scouring drakeskin leather gloves of dexterity (+5) (0 def, 3 armour) scouring drakeskin leather gloves of dexterity (+5) (0 def, 3 armour)1.0 Encumbrance T4 hands armor [Ego+] Disrupt/Master While equipped: Stats +5 Dex offense ------ Accuracy +15 (+3 eff.) When Hit: * 15 arcane resource burn defense ------ Armor +3 Spell save +13 (+2 eff.) Unarmed combat: Weapon Damage 25.5 - 28.1 Physical Uses 50% Mag, 40% Cun, 40% Wil 40% Str, 40% Dex Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +8 Ignore Armor +5 Critical Rate +16.0% Attack Speed 100% On Hit: * 23 arcane resource burn Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Arcrace the elven-silk wizard hat (3 def, 0 armour) Arcrace the elven-silk wizard hat (3 def, 0 armour)2.0 Encumbrance T5 head armor [Random Unique] Psionic While equipped: Stats +5 Cun +5 Wil offense ------ Mind Crit +9% Mindpower +8 (+2 eff.) Damage +15% physical +14% darkness +9% fire Ignore resists +15% lightning +10% fire defense ------ Defense +3 (+0 eff.) Resistance +9% lightning +9% physical +9% darkness +3% fire Mind save +13 (+3 eff.) other ------- Equi when Hit +1.70 Psi when Hit +2.30 Hate when Hit +0.70 Max hate +5.00 Hateful Whisper: Puts all charms on 9 cooldown Effective talent level: 4.5 Power cost 9 out of 15/15. Range 5 Cooldown: 10 Travel.spd instantaneous Is: a mind power Description: Infect a target's mind with a virulent whisper that deals 306 Mind damage and spreads amongst your foes, dealing damage and feeding you 4.6 Hate for each new victim. Each turn for 3 turns, the initial victim will spread the whisper to a new target within 3 tiles if one is available; beyond this, all affected targets have a 31% chance of spreading the effect each turn for 4 turns. Targets damaged by this ability have a 25% chance of suffering Brainlock. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
clarifying cashmere wizard hat of nature (+16%) (2 def, 0 armour) clarifying cashmere wizard hat of nature (+16%) (2 def, 0 armour)2.0 Encumbrance T3 head armor [Ego] Nature/Psionic While equipped: Stats +4 Cun offense ------ Damage +11% nature defense ------ Defense +2 (+0 eff.) Resistance +16% nature Mind save +8 (+2 eff.) A pointy cloth hat, very wizardly... |
rejuvenating dwarven-steel mail armour of the deep (3 def, 10 armour) rejuvenating dwarven-steel mail armour of the deep (3 def, 10 armour)14.0 Encumbrance T3 heavy armor [Ego+] Nature While equipped: defense ------ Armor +10 Defense +3 (+0 eff.) Fatigue +12% Resistance +7% acid +9% cold Life Regen +2.70 other ------- Stamina/turn +1.30 Breathe water A suit of armour made of mail. |
Spinal Cage (5 def, 8 armour) Spinal Cage (5 def, 8 armour)9.0 Encumbrance T2 light armor [Unique] Arcane/Nature While equipped: Stats +2 Dex defense ------ Armor +8 Defense +5 (+1 eff.) Fatigue +3% Resistance +15% physical Bone Grab: Effective talent level: 3.5 Power cost 12 out of 30/30. Range 7 Cooldown: 15 Travel.spd instantaneous Is: a spell Description: Grab a target and teleport it to your side or if adjacent up to 6 spaces away from you, pinning it there with a bone rising from the ground for 6 turns. The bone will also deal 90.63 physical damage. The damage will increase with your Spellpower. A gross mass of spinal matter hastily assembled into armour. |
hardened leather armour of acid resistance (9 def, 6 armour) hardened leather armour of acid resistance (9 def, 6 armour)9.0 Encumbrance T3 light armor [Ego] Master While equipped: defense ------ Armor +6 Defense +9 (+1 eff.) Fatigue +8% Resistance +17% acid A suit of armour made of leather. |
icy stralite shield of acid resistance (+18%) (0 def, 8 armour, 48-58 power, 140 block) icy stralite shield of acid resistance (+18%) (0 def, 8 armour, 48-58 power, 140 block)7.0 Encumbrance T4 shield armor [Ego] Nature/Master When used to Attack: Weapon Damage 48.5 - 58.2 Physical Uses 40% Wil, 50% Mag, 100% Str Accuracy Bonus +2.5% proc damage (max 250%) Critical Rate +4.5% Block +140 While equipped: offense ------ On-Hit 13 cold When Hit 1 ice defense ------ Armor +8 Fatigue +8% Resistance +18% acid other ------- Talents +1 Block Handheld deflection devices. |
shocking dwarven-steel shield of resilience (0 def, 6 armour, 31-37 power, 85 block) shocking dwarven-steel shield of resilience (0 def, 6 armour, 31-37 power, 85 block)7.0 Encumbrance T3 shield armor [Ego] Nature When used to Attack: Weapon Damage 31.5 - 37.8 Physical Uses 40% Wil, 50% Mag, 100% Str Accuracy Bonus +2.5% proc damage (max 250%) Critical Rate +3.5% Block +85 While equipped: offense ------ On-Hit 16 lightning When Hit 11 lightning defense ------ Armor +6 Fatigue +8% Life +40.00 other ------- Talents +1 Block Handheld deflection devices. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
iron pickaxe 'Rimegrit' (dig speed 36 turns) iron pickaxe 'Rimegrit' (dig speed 36 turns)3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +2 Str offense ------ Damage +9% cold When Hit 6 cold On-Hit (Melee): * 10% chance to reduce all saves and defense by 45 defense ------ Fatigue -4% While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Eye of the Dreaming One Eye of the Dreaming One2.0 Encumbrance T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil offense ------ Mindpower +5 (+1 eff.) defense ------ Mind save +10 (+2 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Effective talent level: 4.5 Power cost 12 out of 25/25. Range 7 Cooldown: 6 Travel.spd instantaneous Is: a mind power Description: Puts targets in a radius of 2 to sleep for 4 turns, rendering them unable to act. Every 24 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying Orb Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (3/3) Rod of Recall (3/3)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 115 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
barbed pouch of dwarven-steel shots (18/18, 42-50 power, 3 apr) barbed pouch of dwarven-steel shots (18/18, 42-50 power, 3 apr)3.0 Encumbrance T3 shot ammo [Ego+] Master Weapon Damage 42.0 - 50.4 Physical Uses 40% Wil, 70% Dex, 50% Mag 50% Cun Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +12.0% Capacity 18 On Crit: * Wound the target dealing 382 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
pouch of stralite shots of torment (17/20, 42-51 power, 5 apr) pouch of stralite shots of torment (17/20, 42-51 power, 5 apr)3.0 Encumbrance T4 shot ammo [Ego+] Psionic Weapon Damage 42.5 - 51.0 Physical Uses 40% Wil, 70% Dex, 50% Mag 50% Cun Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +5 Critical Rate +5.5% Capacity 20 On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Shots are used with slings to pummel your foes to death. |
Bizzare Contraption Bizzare Contraption2.0 Encumbrance T2 tool misc [Unique] While equipped: Stats +8 Cun offense ------ Damage +15% lightning defense ------ Resistance +15% lightning Physical save +18 (+4 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
Achievements
By Balderod the Dwarf Bulwark level 24
23rd Dearth 122nd year of Ascendancy at 09:41 see stats
By Balderod the Dwarf Bulwark level 25
26th Dearth 122nd year of Ascendancy at 17:31 see stats
By Balderod the Dwarf Bulwark level 10
15th Wealth 122nd year of Ascendancy at 03:19 see stats
By Balderod the Dwarf Bulwark level 20
13rd Dearth 122nd year of Ascendancy at 00:22 see stats
By Balderod the Dwarf Bulwark level 9
12nd Wealth 122nd year of Ascendancy at 22:21 see stats
By Balderod the Dwarf Bulwark level 21
15th Dearth 122nd year of Ascendancy at 14:19 see stats
By Balderod the Dwarf Bulwark level 21
18th Dearth 122nd year of Ascendancy at 06:36 see stats
By Balderod the Dwarf Bulwark level 14
22nd Wealth 122nd year of Ascendancy at 17:16 see stats
Log
Arorinn the oozing horror's Shoot misses Balderod.
Arorinn the oozing horror's Shoot misses Balderod.
Balderod hits Arorinn the oozing horror for (23 exoskeleton), 396 physical (396 total damage).
Elemental Surge hits Medic turret for 275 physical damage.
Elemental Surge hits Arorinn the oozing horror for (0 exoskeleton), 307 physical (308 total damage).
Melee retaliation hits Balderod for 2 acid, 7 nature (9 total damage).
Elemental Surge killed Arorinn the oozing horror!
Elemental Surge killed Medic turret!
Talent Unbreakable Will is ready to use.
Balderod activates True Grit.
Balderod slows down.
Balderod picks up (f.): acidic dwarven-steel waraxe of massacre (26-37 power, 4 apr).
Balderod picks up (b.): dwarven-steel greatsword of erosion (36-57 power, 2 apr).
Balderod picks up (a.): regeneration infusion (heal 281; 15 cd).
Balderod picks up (k.): icy stralite shield of acid resistance (+18%) (0 def, 8 armour, 48-58 power, 140 block).
Balderod picks up (g.): strafer's stralite steamgun.
Balderod picks up (t.): barbed pouch of dwarven-steel shots (18/18, 42-50 power, 3 apr).
Balderod picks up (l.): hardened leather armour of acid resistance (9 def, 6 armour).
Balderod picks up (k.): clarifying cashmere wizard hat of nature (+16%) (2 def, 0 armour).
Balderod picks up (w.): pouch of stralite shots of torment (17/20, 42-51 power, 5 apr).
Balderod picks up (k.): scouring drakeskin leather gloves of dexterity (+5) (0 def, 3 armour).
Balderod picks up (l.): Arcrace the elven-silk wizard hat (3 def, 0 armour).
Balderod picks up (k.): thick kruk cloak of Iron Throne (0 def, 6 armour).
Balderod picks up (o.): rejuvenating dwarven-steel mail armour of the deep (3 def, 10 armour).
Balderod picks up (g.): mage-hunter's stralite steamgun.
Balderod picks up (i.): swiftstrike dwarven-steel steamgun of true flight.
Saving game...
Saving done.