









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Prodigious Progress 1.7.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Go to Landmark 1.7.4Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Skeleton |
| Class | Marauder |
| Level / Exp | 50 / 2164% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 107 (base 63) |
| Dexterity | 115 (base 60) |
| Constitution | 41 (base 24) |
| Magic | 46 (base 20) |
| Willpower | 28 (base 8) |
| Cunning | 98 (base 60) |
Resources
| Life | 1688/1688 |
| Stamina | 202/202 |
| Healing Factor | 1.7281403954778 |
| Regeneration | 0.4320350988695 |
Speed
| Mental | -10% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 12 |
| Infravision | 7 |
| See Stealth | 93.694794037919 |
| See Invisible | 98.694794037919 |
| ESP Range | 10 |
| ESP Kinds | demon/major, demon/minor |
Offense: Mainhand
| Damage | 191 |
| Accuracy | 82 |
| Crit Chance | 128% |
| APR | 90 |
| Speed | 1.11 |
Offense: Offhand
| Damage | 160 |
| Accuracy | 82 |
| Crit Chance | 142% |
| APR | 62 |
| Speed | 1.11 |
Offense: Spell
| Spellpower | 52 |
| Crit Chance | 40% |
| Speed | 1 |
Offense: Mind
| Mindpower | 47 |
| Crit Chance | 44% |
| Speed | 1 |
Offense: Damage Bonus
| Arcane | +22% |
| Mind | +22% |
| All | +16% |
| Physical | +124% |
| Lightning | +52% |
| Light | +53% |
| Temporal | +111% |
| Darkness | +72% |
| Cold | +28% |
| Fire | +19% |
| Nature | +46% |
Offense: Damage Penetration
| Lightning | +5% |
| Light | +10% |
| Temporal | +12% |
| Cold | +5% |
| Physical | +12% |
| Mind | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 50 (57.718496631565%) |
| Defense | 66 |
| Ranged Defense | 66 |
| Fatigue | 0 |
| Physical Save | 52 |
| Spell Save | 29 |
| Mental Save | 52 |
Defense: Resistances
| Blight | + 38%( 70%) |
| Arcane | + 38%( 70%) |
| Cold | + 42%( 70%) |
| All | + 34%( 70%) |
| Lightning | + 70%( 70%) |
| Temporal | + 47%( 70%) |
| Physical | + 59%( 70%) |
| Mind | + 40%( 70%) |
| Darkness | + 67%( 70%) |
| Nature | + 48%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Silence Resistance | 45% |
| Bleed Resistance | 100% |
| Confusion Resistance | 100% |
| Fear Resistance | 100% |
| Stun Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 38% |
Inscriptions (5/5)
| Runes | Effective talent level: 2.5 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 34 up to 7 times. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 156 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 2.5 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 44 up to 8 times. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 2.5 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 163 with a minimum range of 15. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 2.5 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
| Technique / Combat techniques | 1.60 |
| 1/5 |
| 4/5 |
| 1/5 |
| 5/5 |
| Technique / Bloodthirst | 1.30 |
| 2/5 |
| 5/5 |
| 2/5 |
| 5/5 |
| Technique / Duelist | 1.60 |
| 2/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.60 |
| 3/5 |
| 1/5 |
| 2/5 |
| 3/5 |
| Technique / Battle tactics | 1.60 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| Technique / Throwing knives | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Technique / Combat training | 1.60 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Technique / Thuggery | 1.60 |
| 1/5 |
| 1/5 |
| 5/5 |
| 4/5 |
| Technique / Conditioning | 1.60 |
| 2/5 |
| 4/5 |
| 1/5 |
| 1/5 |
| Technique / Mobility | 1.60 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Cunning / Survival | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Undead / Skeleton | 1.10 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Quickdraw |
| talent | Precise Strikes |
| talent | Chant of Fortitude |
| talent | Daunting Presence |
| talent | Trained Reactions |
| beneficial effect | The target is under the effect of the cloak of deception, making it look human. Cloak of Deception |
| beneficial effect | Has 10 throwing knives prepared: 10 KnivesRange: 7 Net Damage: 223 - 312 Accuracy: 98 (knife) APR: 64 Crit Chance: +148% Crit mult: 373% Uses Stats: 70% Dex, 50% Str |
| beneficial effect | Parrying melee and ranged attacks: Has a 80% chance to deflect up to 39 damage from the next 3.0 attack(s). Parried attacks cannot crit. Parrying |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You successfully escorted the lone alchemist to the recall portal on level 6 of Dreadfell. Escort: lone alchemist (level 6 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Old Forest. Escort: lost defiler (level 1 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Daikara. Escort: lost sun paladin (level 2 of Daikara)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Dreadfell. Escort: lost sun paladin (level 4 of Dreadfell)As a reward you gained talent category Celestial / Chants (at mastery 1.00). | done |
You failed to protect the lost tinker from death by red crystal. Escort: lost tinker (level 2 of Old Forest) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Dreadfell. Escort: lost warrior (level 2 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost warrior (level 2 of Ruins of Kor'Pul)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 7 of Dreadfell. Escort: repented thief (level 7 of Dreadfell)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You failed to protect the worried loremaster from death by Bethyna the fire wyrm. Escort: worried loremaster (level 4 of Old Forest) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | active |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 3091. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of precision without your aid. Marus of Elvala has completed an elixir of mastery without your aid. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Kindleglamour the pair of voratun boots (0 def, 5 armour)3.0 Encumbrance T5 feet armor [Random Unique] Arcane/Master/Psionic While equipped: offense ------ Physical Power +11 (+2 eff.) Spellpower +18 (+6 eff.) Mindpower +15 (+5 eff.) Damage +24% light +6% darkness Ignore resists +10% light On-Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 26 defense ------ Armor +5 Fatigue -3% Resistance +6% blight Physical save +14 (+5 eff.) Silence Resist +45% Confus Resist +50% Stun Resist +50% other ------- Encumbrance +48 Light +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Gobeth the Blizzardbiter1.0 Encumbrance T5 lite [Random Unique] Nature/Master While equipped: Stats +6 Wil offense ------ Physical Crit +5.0% Critical power +20.00% Physical Power +9 (+2 eff.) Damage +6% mind +6% cold Ignore resists +10% mind On-Hit (Melee): * 21% chance to reduce all saves and defense by 29 defense ------ Resistance +9% mind +12% cold Life +76.00 Blind Resist +38% Confus Resist +30% other ------- Light +10 See Stealth +25 See Invisibility +16 Track: Puts all charms on 20 turn cooldown Effective talent level: 8.5 Power cost 20 out of 40/40. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 41 for 10 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Getechik (3 def, 0 armour)2.0 Encumbrance T5 head armor [Random Unique] Arcane/Nature/Psionic While equipped: offense ------ Mind Crit +4% Critical power +20.88% Spellpower +10 (+3 eff.) Mindpower +8 (+2 eff.) Spellpower/crit +2 Damage +12% temporal +30% darkness +13% light +6% arcane +42% physical When Hit 4 blight On-Hit (Melee): * 21% chance to reduce all saves and defense by 29 defense ------ Defense +3 (+1 eff.) Resistance +17% darkness +35% physical other ------- Max hate +13.00 A pointy cloth hat, very wizardly... |
| On hands | Dakhtun's Gauntlets (0 def, 6 armour)1.5 Encumbrance T5 hands armor [Unique] Arcane/Master While equipped: Stats +6 Str +6 Mag offense ------ Physical Crit +10.0% Spell Crit +10% Critical power +50.00% Damage +10% physical defense ------ Armor +6 Unarmed combat: Weapon Damage 145% Range: 1.0x-1.4x Uses 40% Cun, 40% Dex, 40% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +10 Critical Rate +10.0% Attack Speed 83% On-hit +20 arcane On Hit: 10% Displacement Shield level 3 On Hit: 15% Wave of Power level 1 Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
| Tool | Shockfurnace the voratun pickaxe (dig speed 23 turns)3.0 Encumbrance T5 digger tool [Random Unique] Master While equipped: Stats +6 Str +4 Dex offense ------ Critical power +18.00% Physical Power +15 (+3 eff.) Move Speed +10% Damage +6% cold Ignore resists +5% lightning +5% cold Ignore Armor +7 When Hit 6 lightning On-Hit (Melee): * 20% chance to reduce damage dealt by 24% defense ------ Fatigue -9% Resistance +3% lightning While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | voratun ring 'Xanythra'0.1 Encumbrance T5 ring jewelry [Rare] Psionic While equipped: Stats +6 Dex +6 Wil offense ------ Critical power +20.69% defense ------ Resistance +21% nature +3% physical Crit Resistance 15.00% Mind save +13 (+5 eff.) Life +60.00 Cut Resist +21% Confus Resist +35% Rings make your fingers look great! |
| On fingers | Ring of the War Master0.1 Encumbrance T5 ring jewelry [Unique] Master While equipped: Stats +3 Str +3 Dex +3 Con offense ------ Physical Crit +5.0% Physical Power +10 (+2 eff.) Ignore Armor +15 defense ------ Category Bonus +0.30 Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
| Around neck | Limmir's Amulet of the Moon0.1 Encumbrance T5 amulet jewelry [Unique] While equipped: offense ------ Physical Power +12 (+3 eff.) Spellpower +16 (+5 eff.) Damage +9% all When Hit 34 darkness defense ------ Armor +5 Resistance +5% all Healmod +50% Stun Resist +60% other ------- Infravision +3 See Invisibility +14 Telepathy Demon/Major Demon/Minor Amulets make your neck look great! |
| In main hand | Blade of Distorted Time (150% power, 40 apr)3.0 Encumbrance T4 longsword 1H weapon [Unique] Arcane Weapon Damage 150% Range: 1.0x-1.4x Uses 20% Mag, 90% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +40 Critical Rate +8.0% Attack Speed 100% Damage Conversion 20% temporal On Hit: * deals 66 temporal damage and slows enemies in radius 6 of the target by 76% based on Magic While equipped: offense ------ Damage +30% temporal +30% physical defense ------ Out-of-Phase Defense +20 Out-of-Phase Resistance +20% Out-of-Phase Resilience +20% Blink Blade: Effective talent level: 5.5 Power cost 5 out of 10/10. Range 9 Cooldown: 8 Travel.spd instantaneous Is: a spell Description: Teleport to the target and attack with your melee weapons for 103% damage. Then teleport next to a second random enemy, attacking for 103% damage. Blink Blade can hit the same target multiple times. The remnants of a damaged timeline, this blade shifts and fades at random. |
| Around waist | Eilinamira the Nimbusblow1.0 Encumbrance T5 belt armor [Random Unique] Master While equipped: Stats +5 Cun +5 Dex offense ------ Physical Crit +19.0% Mind Crit +10% Critical power +13.00% Physical Power +6 (+1 eff.) Damage +6% lightning When Hit 10 fire defense ------ Armor +15 Defense +14 (+3 eff.) Resistance +5% arcane +6% lightning Physical save +18 (+6 eff.) Spell save +12 (+6 eff.) A belt that goes around your waist. |
| In off hand | Mandible of Ungolmor (150% power, 12 apr)1.0 Encumbrance T5 dagger 1H weapon [Unique] Nature Weapon Damage 150% Range: 1.0x-1.3x Uses 30% Cun, 35% Str, 35% Dex Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +12 Critical Rate +22.0% Attack Speed 100% Damage Conversion 30% darkness On Hit: 20% Poisonous Bite level 3 On Critical: * inflicts spydric poison dealing 200 damage over 3 turns and pinning the target While equipped: Stats +8 Cun +4 Dex offense ------ Damage +30% nature +20% darkness defense ------ Armor +15 Poison Resist +100% other ------- Light -2 Talents +5 Toxic Death This obsidian-crafted, curved blade is studded with the deadly fangs of the Ungolmor. It seems to drain light from the world around it. |
| Cloak | Brenydir the Gloomglory (3 def, 0 armour)2.0 Encumbrance T5 cloak armor [Random Unique] Arcane/Master While equipped: Stats +3 Str +4 Dex +3 Wil +1 Cun +6 Con offense ------ Physical Crit +4.0% Physical Power +4 (+1 eff.) defense ------ Defense +3 (+1 eff.) Fatigue -6% Resistance +33% darkness +19% temporal Crit Resistance 15.00% Physical save +12 (+4 eff.) Life +81.00 Out-of-Phase Defense +28 Out-of-Phase Resistance +14% Out-of-Phase Resilience +30% other ------- Infravision +1 Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 5 turn cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Charwreath (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Random Unique] Arcane/Nature/Psionic While equipped: Stats +8 Cun +9 Mag offense ------ Critical power +18.00% Damage +30% lightning +53% temporal +3% fire +26% physical Ignore resists +12% temporal +12% physical On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Resistance +45% lightning +15% all Anomaly Control +16 Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% other ------- Hate-on-crit +5.00 Psi-on-crit +4.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
regeneration infusion (heal 514; 14 cd)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 14 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 514 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Blood of Undeath0.4 Encumbrance potion [Unique] Arcane Quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great. |
acid wave rune of the warrior (damage 308; dur 4; cd 18)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Range melee/personal Cooldown: 18 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 307.86 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the titan (absorb 73; cd 14)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 73 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune (threshold 66; blocks 4; dur 4; cd 15)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 66 up to 4 times. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 Encumbrance scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Taint of Purging (5 turns)0.1 Encumbrance T3 taint scroll [Unique] Arcane When inscribed on your body: Cooldown: 20 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the taint to purge your body of physical afflictions for 5 turns. Each turn the purge will attempt to cleanse 1 physical debuff from you, and if one is removed, increase its duration by 1. Inscribe your skin with the taint. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
Tome of Wildfire0.1 Encumbrance tome scroll [Unique] Arcane Learn the ancient secrets. This huge book is covered in searing flames. Yet they do not harm you. |
Betumira the Sewersun0.1 Encumbrance T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +10 Wil +5 Con offense ------ Physical Power +8 (+2 eff.) Combat Speed +10% Damage +8% physical Ignore resists +10% nature On-Hit (Melee): * 20% chance to slow global speed by 57% defense ------ Resistance +6% blight +3% nature Physical save +15 (+5 eff.) Life +69.00 Life Regen +6.00 Amulets make your neck look great! |
Ce'Nota the gold amulet0.1 Encumbrance T3 amulet jewelry [Rare] Master While equipped: Stats +2 Wil +2 Con offense ------ Critical power +10.00% Ignore resists +25% physical Ignore Armor +2 On-Hit (Melee): * 20% chance to slow global speed by 57% defense ------ Fatigue -6% Life Regen +2.00 Amulets make your neck look great! |
Eilinadheda0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: offense ------ Critical power +5.00% Physical Power +15 (+3 eff.) Mindpower +10 (+3 eff.) Damage +12% physical Ignore resists +10% mind defense ------ Resistance +7% physical other ------- Stamina/turn +0.20 Max hate +2.00 Amulets make your neck look great! |
Feathersteel Amulet0.1 Encumbrance T2 amulet jewelry [Unique] Master While equipped: offense ------ Move Speed +25% defense ------ Defense +15 (+4 eff.) Fatigue -20% Slow Projectiles +15% other ------- Encumbrance +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
The Far-Hand0.1 Encumbrance T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con defense ------ Teleport Resist +100% Teleport: Effective talent level: 5.5 Power cost 18 out of 36/36. Range 10 Cooldown: 30 Travel.spd instantaneous Is: a spell Description: Teleports you randomly within a large range (152). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 13). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
Zuboth the steel amulet0.1 Encumbrance T2 amulet jewelry [Rare] Nature While equipped: offense ------ Spell Crit +4% Spellpower +10 (+3 eff.) Spellpower/crit +8 Ignore Shields +20% defense ------ Resistance +16% light +15% darkness Blind Resist +32% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Vim-on-crit +1.00 Max mana +40.00 Amulets make your neck look great! |
copper amulet 'Veloselle'0.1 Encumbrance T1 amulet jewelry [Rare] Arcane While equipped: Stats +3 Mag offense ------ Damage +3% blight +6% physical Ignore Armor +3 defense ------ Unlife -20.00 life Amulets make your neck look great! |
protective voratun amulet of strength (+5)0.1 Encumbrance T5 amulet jewelry [Ego+] Nature/Master While equipped: Stats +5 Str defense ------ Armor +7 Defense +11 (+3 eff.) Max Resistance +4% all Physical save +16 (+5 eff.) Amulets make your neck look great! |
steel amulet 'Tundraslicer'0.1 Encumbrance T2 amulet jewelry [Rare] Master While equipped: offense ------ Critical power +12.00% Damage +21% mind Ignore resists +10% darkness +25% cold Accuracy +6 (+1 eff.) Ignore Armor +13 When Hit 4 mind On-Hit (Melee): * 20% chance to reduce all saves and defense by 29 Amulets make your neck look great! |
Orb of Many Ways1.0 Encumbrance orb jewelry [Plot Item] Unknown Activate a portal. Uses 5 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Bleakpower0.1 Encumbrance T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +2 Str +3 Mag +3 Cun offense ------ Spellpower +9 (+3 eff.) Ignore resists +10% darkness +10% physical When Hit 2 physical defense ------ Armor +4 Resistance +19% acid +11% fire +18% lightning +23% cold Unlife -60.00 life Life Regen +4.00 Stun Resist +28% Rings make your fingers look great! |
Brenogadil the Snow's kiss0.1 Encumbrance T3 ring jewelry [Rare] Master While equipped: Stats +4 Str offense ------ Damage +9% cold Ignore resists +5% cold defense ------ Armor +8 Resistance +3% blight Healmod +15% Knockbk Resist +20% Rings make your fingers look great! |
Mnemonic0.1 Encumbrance T5 ring jewelry [Unique] Psionic While equipped: Stats +8 Wil offense ------ Mindpower +12 (+4 eff.) defense ------ Resistance +25% mind Mind save +20 (+7 eff.) Confus Resist +40% other ------- Psi/turn +0.50 Masteries +0.20 Psionic/Mentalism On Mind Hit: 10% Mental Refresh level 1 When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Mental Shielding: (Instant) Effective talent level: 3.5 Power cost 15 out of 30/30. Range melee/personal Cooldown: 16 Travel.spd instantaneous Is: a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 4 mental effects will be affected. As long as you wear this ring, you will never forget who you are. |
Politira0.1 Encumbrance T5 ring jewelry [Rare] Master While equipped: Stats +10 Str offense ------ Damage +12% mind defense ------ Armor +20 Resistance +2% physical Life +80.00 Disease Resist +21% Cut Resist +21% Disarm Resist +21% other ------- Psi when Hit +0.12 Hate-on-crit +4.00 Infravision +3 Rings make your fingers look great! |
Ring of the Dead0.1 Encumbrance T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck defense ------ Physical save +10 (+3 eff.) Spell save +10 (+5 eff.) Mind save +10 (+4 eff.) Unlife -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Voriba0.1 Encumbrance T5 ring jewelry [Random Unique] Master While equipped: Stats +10 Dex +3 Mag +4 Wil +10 Cun +6 Con offense ------ Accuracy +31 (+6 eff.) Ignore Armor +17 defense ------ Armor +6 Defense +27 (+7 eff.) Resistance +2% physical Spell save +19 (+10 eff.) other ------- Vim-on-crit +2.00 Max stamina +37.00 Disengage: Puts all charms on 5 turn cooldown Effective talent level: 5.6 Power cost 5 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 7 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 207% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Wheel of Fate0.1 Encumbrance T4 ring jewelry [Unique] Arcane While equipped: Stats +6 Mag offense ------ Mindpower +20 (+6 eff.) On-Hit 20 light On-Ranged-Hit 18 light Damage +17% light +18% darkness +6% arcane When Hit 6 mind defense ------ Resistance +36% darkness +5% arcane Life +88.00 Life Regen +14.00 Healmod +18% other ------- Max hate +2.00 Max psi +30.00 Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
Writhing Ring of the Hunter0.1 Encumbrance T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
Xerolle0.1 Encumbrance T2 ring jewelry [Random Unique] Nature/Master While equipped: Stats +5 Str +4 Dex +5 Cun +5 Con offense ------ Mind Crit +2% Physical Power +9 (+2 eff.) Damage +11% fire Accuracy +6 (+1 eff.) defense ------ Resistance +6% darkness +25% fire Spell save +3 (+2 eff.) Rings make your fingers look great! |
Zubarewen the steel ring0.1 Encumbrance T2 ring jewelry [Rare] Arcane While equipped: Stats +2 Cun offense ------ Mind Crit +3% defense ------ Resistance +6% blight +2% physical Spell save +18 (+9 eff.) Life +80.00 Blind Resist +26% other ------- Infravision +4 See Stealth +10 See Invisibility +10 Rings make your fingers look great! |
copper ring 'Camuzilavor'0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: Stats +2 Cun offense ------ Physical Power +10 (+2 eff.) Mindpower +10 (+3 eff.) Damage +3% mind When Hit 2 mind defense ------ Defense +4 (+1 eff.) Unlife -40.00 life Rings make your fingers look great! |
copper ring of nature (+20%)0.1 Encumbrance T1 ring jewelry [Ego] Nature While equipped: offense ------ Damage +10% nature defense ------ Resistance +20% nature Rings make your fingers look great! |
gladiator's copper ring0.1 Encumbrance T1 ring jewelry [Ego+] Master While equipped: Stats +4 Str +5 Con offense ------ Physical Power +6 (+1 eff.) Rings make your fingers look great! |
gold quartz ring0.1 Encumbrance T3 ring jewelry [Ego+] Nature While equipped: defense ------ Life +52.00 Life Regen +10.00 Healmod +13% Stun Resist +30% Rings make your fingers look great! |
gold ring 'Searblast'0.1 Encumbrance T3 ring jewelry [Rare] Nature While equipped: offense ------ Damage +12% fire defense ------ Resistance +9% blight +6% fire +10% nature +21% lightning Physical save +18 (+6 eff.) Unlife -80.00 life Poison Resist +20% Disease Resist +18% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Rings make your fingers look great! |
painweaver's voratun ring of life0.1 Encumbrance T5 ring jewelry [Ego++] Nature/Master While equipped: offense ------ Physical Power +12 (+3 eff.) Spellpower +16 (+5 eff.) Mindpower +13 (+4 eff.) Damage +6% all defense ------ Life +56.00 Life Regen +16.00 Healmod +16% Rings make your fingers look great! |
psionicist's gold ring of power0.1 Encumbrance T3 ring jewelry [Ego] Arcane/Psionic While equipped: Stats +5 Wil offense ------ Physical Power +8 (+2 eff.) Spellpower +6 (+2 eff.) Mindpower +7 (+2 eff.) defense ------ Mind save +10 (+4 eff.) Rings make your fingers look great! |
psionicist's voratun ring of the mountain (+14%)0.1 Encumbrance T5 ring jewelry [Ego] Nature/Psionic While equipped: Stats +8 Wil offense ------ Damage +14% physical defense ------ Resistance +14% physical Mind save +16 (+6 eff.) Rings make your fingers look great! |
solipsist's gold ring of misery0.1 Encumbrance T3 ring jewelry [Ego++] Psionic While equipped: Stats +11 Cun +5 Wil offense ------ Mindpower +7 (+2 eff.) On-Hit 12 physical On-Ranged-Hit 11 physical On-Hit (Melee): * 13% chance to reduce all saves and defense by 29 On-Hit (Ranged): * 12% chance to reduce all saves and defense by 29 other ------- Hate-on-crit +2.00 Max hate +7.00 Bleeding Edge: Puts all charms on 10 turn cooldown Effective talent level: 5.6 Power cost 10 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 174% weapon damage. If the attack hits, the target will bleed for 327% weapon damage over 7 turns, and all healing will be reduced by 71%. Rings make your fingers look great! |
steel ring 'Shadebearer'0.1 Encumbrance T2 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +5 Str +4 Con offense ------ Physical Power +8 (+2 eff.) Damage +12% acid Ignore resists +15% darkness defense ------ Resistance +24% acid +5% arcane Spell save +9 (+5 eff.) Mind save +7 (+3 eff.) Confus Resist +23% Rings make your fingers look great! |
steel ring of misery0.1 Encumbrance T2 ring jewelry [Ego+] Psionic While equipped: Stats +3 Cun offense ------ On-Hit 9 physical On-Ranged-Hit 13 physical On-Hit (Melee): * 12% chance to reduce all saves and defense by 29 On-Hit (Ranged): * 11% chance to reduce all saves and defense by 29 other ------- Hate-on-crit +1.00 Max hate +6.00 Bleeding Edge: Puts all charms on 10 turn cooldown Effective talent level: 5.6 Power cost 10 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 174% weapon damage. If the attack hits, the target will bleed for 327% weapon damage over 7 turns, and all healing will be reduced by 71%. Rings make your fingers look great! |
stralite ring0.1 Encumbrance T4 ring jewelry [Normal] Rings make your fingers look great! |
stralite ring 'Boltquell'0.1 Encumbrance T4 ring jewelry [Rare] Master While equipped: Stats +5 Mag +5 Wil +9 Cun offense ------ Damage +15% blight Ignore resists +25% arcane When Hit 8 lightning defense ------ Defense +18 (+4 eff.) Spell save +18 (+9 eff.) Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Rings make your fingers look great! |
stralite ring of warding0.1 Encumbrance T4 ring jewelry [Ego+] Arcane While equipped: defense ------ Resistance +26% acid +11% fire +19% lightning +18% cold Rings make your fingers look great! |
voratun bloodstone ring0.1 Encumbrance T5 ring jewelry [Ego+] Psionic While equipped: Stats +7 Cun +7 Wil offense ------ Mindpower +11 (+3 eff.) defense ------ Stun Resist +60% Rings make your fingers look great! |
voratun ring 'Adina'0.1 Encumbrance T5 ring jewelry [Rare] Master While equipped: Stats +9 Wil offense ------ Spellpower +25 (+8 eff.) Ignore resists +10% blight Ignore Shields +20% When Hit 4 arcane defense ------ Resistance +6% nature Spell save +18 (+9 eff.) Life Regen +8.00 Stun Resist +43% other ------- Max vim +50.00 Rings make your fingers look great! |
voratun ring 'Earthwither'0.1 Encumbrance T5 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +8 Cun +10 Dex offense ------ Damage +9% nature +6% acid Accuracy +13 (+2 eff.) When Hit 6 acid On-Hit (Melee): * 20% chance to reduce armor by 36% defense ------ Mind save +13 (+5 eff.) Life Regen +6.00 Confus Resist +32% Stun Resist +32% Rings make your fingers look great! |
voratun ring 'Zanodur'0.1 Encumbrance T5 ring jewelry [Random Unique] Master While equipped: Stats +10 Dex +4 Wil +9 Cun +6 Con offense ------ Spellpower +10 (+3 eff.) Damage +6% blight Ignore resists +15% blight +20% temporal Accuracy +15 (+3 eff.) defense ------ Spell save +18 (+9 eff.) Life +50.00 Disarm Resist +49% Pinning Resist +49% Knockbk Resist +50% other ------- Mana-on-crit +2.00 Vim-on-crit +2.62 Max stamina +40.00 Rings make your fingers look great! |
voratun ring of misery0.1 Encumbrance T5 ring jewelry [Ego+] Psionic While equipped: Stats +9 Cun offense ------ On-Hit 27 physical On-Ranged-Hit 35 physical On-Hit (Melee): * 20% chance to reduce all saves and defense by 29 On-Hit (Ranged): * 20% chance to reduce all saves and defense by 29 other ------- Hate-on-crit +3.00 Max hate +15.00 Bleeding Edge: Puts all charms on 10 turn cooldown Effective talent level: 8.8 Power cost 10 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 193% weapon damage. If the attack hits, the target will bleed for 359% weapon damage over 7 turns, and all healing will be reduced by 83%. Rings make your fingers look great! |
balanced voratun battleaxe of evisceration (170% power, 4 apr)3.0 Encumbrance T5 battleaxe 2H weapon [Ego+] Master Weapon Damage 170% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +8.0% Attack Speed 100% On Critical: * Wound the target dealing 315 physical damage across 5 turns and reducing healing by 50% While equipped: offense ------ Physical Crit +21.0% Physical Power +21 (+4 eff.) Accuracy +21 (+4 eff.) defense ------ Defense +21 (+5 eff.) Disarm Resist +50% Massive two-handed battleaxes. |
blazebringer's voratun battleaxe (171% power, 4 apr)3.0 Encumbrance T5 battleaxe 2H weapon [Ego+] Nature Weapon Damage 171% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +8.0% Attack Speed 100% On-crit, radius 2 +124 fire While equipped: offense ------ Global Speed +15% Ignore resists +30% fire Massive two-handed battleaxes. |
Beirolar the stralite dagger (137% power, 9 apr)1.0 Encumbrance T4 dagger 1H weapon [Random Unique] Arcane/Master Weapon Damage 137% Range: 1.0x-1.3x Uses 50% Dex, 50% Str Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 100% On Critical: * Splash the target with acid dealing 148 damage over 5 turns and reducing armor and accuracy by 19 While equipped: Stats +5 Dex offense ------ Physical Crit +6.0% Critical power +34.00% Combat Speed +10% Damage +6% blight Ignore resists +15% blight Accuracy +13 (+2 eff.) Ignore Armor +10 defense ------ Life Regen +4.00 Blind Resist +20% Sharp, short and deadly. |
Gumira the iron dagger (100% power, 5 apr)1.0 Encumbrance T1 dagger 1H weapon [Rare] Psionic Weapon Damage 100% Range: 1.0x-1.3x Uses 50% Dex, 50% Str Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +4.0% Attack Speed 100% On-hit +5 mind On-crit, radius 2 +4 physical On Hit: * 12% chance to reduce all saves and defense by 29 While equipped: Stats +2 Cun +2 Wil offense ------ Physical Power +10 (+2 eff.) defense ------ Defense +5 (+1 eff.) other ------- Max stamina +20.00 Sharp, short and deadly. |
Shantiz the Stormblade (111% power, 20 apr)1.0 Encumbrance T3 dagger 1H weapon [Unique] Nature Weapon Damage 111% Range: 1.0x-1.3x Uses 100% Dex Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +20 Critical Rate +10.0% Attack Speed 100% On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +20 Dex defense ------ Slow Projectiles +40% Instant Weapon Swap This surreal dagger crackles with the intensity of a vicious storm. |
Spelldrinker (132% power, 8 apr)1.0 Encumbrance T3 dagger 1H weapon [Unique] Arcane Weapon Damage 132% Range: 1.0x-1.3x Uses 35% Str, 20% Mag, 55% Dex Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +8 Critical Rate +9.0% Attack Speed 100% On Hit: 15% Disperse Magic level 1 On Hit: * steals up to 50 mana from the target While equipped: Stats +6 Cun +6 Mag defense ------ Resistance +12% arcane Spell save +12 (+6 eff.) Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power. Passed on and on, this blade has developed a thirst of its own. |
Unerring Scalpel (111% power, 25 apr)1.0 Encumbrance T1 dagger 1H weapon [Unique] Arcane Weapon Damage 111% Range: 1.0x-1.3x Uses 45% Str, 55% Dex Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +25 Attack Speed 100% Ignore Shields +50% While equipped: offense ------ Accuracy +20 (+4 eff.) Blind-Fight: No penalty when attacking invisible/stealthed This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
balanced voratun dagger of massacre (164% power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Ego] Master Weapon Damage 164% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% While equipped: offense ------ Accuracy +15 (+3 eff.) defense ------ Defense +12 (+3 eff.) Disarm Resist +50% Sharp, short and deadly. |
elemental dwarven-steel dagger of torment (109% power, 7 apr)1.0 Encumbrance T3 dagger 1H weapon [Ego++] Arcane/Psionic Weapon Damage 109% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns * Create an explosion dealing 89 cold damage (1/turn) While equipped: offense ------ Damage +8% cold Ignore resists +5% cold Sharp, short and deadly. |
enhanced steel dagger of rage (102% power, 6 apr)1.0 Encumbrance T2 dagger 1H weapon [Ego++] Nature/Master Weapon Damage 102% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +7 Str +3 Dex +5 Mag +4 Wil +5 Cun +4 Con offense ------ Damage +6% physical Accuracy +9 (+2 eff.) Sharp, short and deadly. |
enhanced voratun dagger of ruin (147% power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Ego++] Nature/Master Weapon Damage 147% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% While equipped: Stats +9 Str +5 Dex +8 Mag +8 Wil +9 Cun +6 Con offense ------ Physical Crit +10.0% Critical power +17.00% Ignore Armor +10 Sharp, short and deadly. |
plaguebringer's dwarven-steel dagger of evisceration (120% power, 7 apr)1.0 Encumbrance T3 dagger 1H weapon [Ego++] Arcane/Master Weapon Damage 121% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% On-hit +7 blight On Hit: 20% Epidemic level 3 On Hit: * 7% chance to reduce strength, dexterity, and constitution by 26 On Critical: * Wound the target dealing 315 physical damage across 5 turns and reducing healing by 50% While equipped: offense ------ Physical Crit +6.0% Physical Power +5 (+1 eff.) defense ------ Disease Resist +19% Sharp, short and deadly. |
plaguebringer's dwarven-steel dagger of massacre (126% power, 7 apr)1.0 Encumbrance T3 dagger 1H weapon [Ego+] Arcane/Master Weapon Damage 127% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% On-hit +5 blight On Hit: 20% Epidemic level 3 On Hit: * 8% chance to reduce strength, dexterity, and constitution by 26 While equipped: defense ------ Disease Resist +13% Sharp, short and deadly. |
stormbringer's steel dagger (100% power, 6 apr)1.0 Encumbrance T2 dagger 1H weapon [Ego+] Nature Weapon Damage 100% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On-crit, radius 2 +5 lightning +5 cold While equipped: offense ------ Move Speed +22% Ignore resists +9% lightning +7% cold Sharp, short and deadly. |
stralite dagger 'Xanemira' (138% power, 9 apr)1.0 Encumbrance T4 dagger 1H weapon [Random Unique] Master/Psionic Weapon Damage 138% Range: 1.0x-1.3x Uses 50% Dex, 50% Str Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 100% On-hit +15 darkness Damage Against +7% Living On Hit: * 20% chance to slow global speed by 57% On Critical: * Wound the target dealing 315 physical damage across 5 turns and reducing healing by 50% While equipped: offense ------ Physical Crit +16.0% Critical power +19.00% Physical Power +9 (+2 eff.) Ignore Armor +13 defense ------ Armor +6 Resistance +5% arcane +9% lightning Life +20.00 Sharp, short and deadly. |
thought-forged voratun dagger of massacre (157% power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Ego] Master/Psionic Weapon Damage 158% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On-hit +6 mind On Hit: * 11% chance to reduce all saves and defense by 29 While equipped: Stats +3 Cun +1 Wil Sharp, short and deadly. |
truestriking stralite dagger (135% power, 9 apr)1.0 Encumbrance T4 dagger 1H weapon [Ego+] Master Weapon Damage 136% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 100% While equipped: offense ------ Ignore resists +5% physical Accuracy +7 (+1 eff.) Ignore Armor +5 Sharp, short and deadly. |
truestriking stralite dagger of crippling (137% power, 9 apr)1.0 Encumbrance T4 dagger 1H weapon [Ego++] Master Weapon Damage 137% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 100% On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +7.0% Ignore resists +8% physical Accuracy +10 (+2 eff.) Ignore Armor +9 Sharp, short and deadly. |
voratun dagger 'Aminik' (148% power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Random Unique] Master Weapon Damage 148% Range: 1.0x-1.3x Uses 50% Dex, 50% Str Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On Critical: * Wound the target dealing 315 physical damage across 5 turns and reducing healing by 50% While equipped: offense ------ Physical Crit +12.0% Physical Power +13 (+3 eff.) Ignore resists +11% all Accuracy +29 (+6 eff.) Ignore Armor +11 defense ------ Defense +15 (+4 eff.) Unlife -40.00 life Life Regen +2.00 Healmod +20% Disarm Resist +34% Stun Resist +20% Sharp, short and deadly. |
voratun dagger 'Nerawen' (161% power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Random Unique] Arcane/Master Weapon Damage 162% Range: 1.0x-1.3x Uses 50% Dex, 50% Str Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On Hit: 20% Curse of Death level 5 On Hit: * 10% chance to reduce all saves and defense by 29 On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +11.0% defense ------ Resistance +6% blight +6% nature +9% light Life Regen +4.00 Sharp, short and deadly. |
warbringer's dwarven-steel dagger of phasing (122% power, 15 apr)1.0 Encumbrance T3 dagger 1H weapon [Ego+] Arcane/Master Weapon Damage 122% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +15 Critical Rate +6.0% Attack Speed 100% Ignore Shields +10% While equipped: Stats +2 Con offense ------ Physical Power +7 (+2 eff.) Ignore resists +7% physical defense ------ Disarm Resist +14% Sharp, short and deadly. |
caustic voratun longsword of massacre (169% power, 6 apr)3.0 Encumbrance T5 longsword 1H weapon [Ego+] Nature/Master Weapon Damage 170% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On-crit, radius 2 +41 acid +38 nature While equipped: offense ------ Ignore resists +25% acid +23% nature Ignore Armor +15 Sharp, long, and deadly. |
absorbing living mindstar of flames (115% power, 40 apr, mind damage)3.0 Encumbrance T5 mindstar 1H weapon Reqs Wil 48 [Ego++] Nature/Psionic Weapon Damage 115% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Mind Crit +5% Mindpower +10 (+3 eff.) Global Speed +10% On-Hit 15 fire Damage +20% fire Ignore resists +12% fire defense ------ Resistance +24% lightning +38% fire +25% cold other ------- Talents +1 Attune Mindstar Masteries +0.20 Psionic/Voracity +0.20 Psionic/Absorption Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Awakened Staff of Absorption (172% power, 60 apr, lightning element)7.0 Encumbrance T5 staff 2H weapon [Godslayer] Unknown Weapon Damage 172% Range: 1.0x-1.2x Uses 130% Mag Damage Arcane Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Accuracy +30 Ignore Armor +60 Attack Speed 100% While equipped: Stats +10 Mag +10 Wil offense ------ Spell Crit +15% Spellpower +48 (+14 eff.) Damage +60% lightning +60% fire +60% arcane +60% cold Ignore resists +30% lightning +30% fire +30% arcane +30% cold other ------- Max mana +100.00 Max positive +50.00 Max negative +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 100 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
lifebinding dragonbone magestaff (136% power, 6 apr, arcane element)5.0 Encumbrance T5 staff 2H weapon Reqs Mag 48 [Ego+] Nature Weapon Damage 137% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +7 Con offense ------ Spell Crit +5% Spellpower +22 (+7 eff.) Damage +30% arcane defense ------ Life Regen +2.00 Healmod +30% other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
elemental voratun waraxe of ruin (148% power, 6 apr)3.0 Encumbrance T5 waraxe 1H weapon [Ego++] Arcane/Master Weapon Damage 149% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% On Hit: * Create an explosion dealing 89 lightning damage (1/turn) While equipped: offense ------ Physical Crit +15.0% Critical power +35.00% Damage +29% lightning Ignore resists +29% lightning Ignore Armor +11 One-handed war axes. |
flaming voratun waraxe of torment (148% power, 6 apr)3.0 Encumbrance T5 waraxe 1H weapon [Ego+] Arcane/Psionic Weapon Damage 148% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% On-Hit, radius 1 +20 fire On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns One-handed war axes. |
Brightblood the drakeskin leather belt1.0 Encumbrance T5 belt armor [Random Unique] Arcane/Master While equipped: Stats +7 Wil +16 Mag offense ------ Spell Crit +5% Damage +15% light +12% cold defense ------ Resistance +12% fire +9% light +15% cold other ------- Mana/turn +0.54 Max mana +49.00 A belt that goes around your waist. |
Duathelbiter the drakeskin leather belt1.0 Encumbrance T5 belt armor [Random Unique] Arcane/Nature/Master While equipped: Stats +5 Dex +2 Mag +5 Cun +3 Con offense ------ Physical Crit +10.0% Mind Crit +11% Spellpower +7 (+2 eff.) defense ------ Resistance +9% darkness Mind save +13 (+5 eff.) Life +69.00 other ------- Infravision +1 See Invisibility +9 A belt that goes around your waist. |
Elimille1.0 Encumbrance T1 belt armor [Rare] Psionic While equipped: offense ------ Mindpower +3 (+1 eff.) Spellpower/crit +10 Ignore resists +5% blight When Hit 2 blight defense ------ Physical save +7 (+2 eff.) Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% other ------- Psi when Hit +0.12 Mana-on-crit +2.00 Hate-on-crit +3.00 Max vim +30.00 A belt that goes around your waist. |
Mighty Girdle1.0 Encumbrance T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: defense ------ Armor +4 Fatigue -10% Life +40.00 Knockbk Resist +40% other ------- Encumbrance +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Winterdredge the rough leather belt1.0 Encumbrance T1 belt armor [Rare] Master While equipped: Stats +3 Str +1 Dex offense ------ Physical Power +2 (+1 eff.) Ignore resists +5% physical +5% cold defense ------ Defense +10 (+2 eff.) Spell save +5 (+3 eff.) other ------- Size +1 A belt that goes around your waist. |
drakeskin leather belt 'Sootripper'1.0 Encumbrance T5 belt armor [Random Unique] Master While equipped: Stats +5 Dex +8 Wil +13 Cun offense ------ Physical Crit +13.0% Mind Crit +14% Damage +6% blight +25% physical +15% darkness Ignore resists +5% darkness +16% physical Against +37% Summoned When Hit 4 nature defense ------ Resistance +6% blight +3% darkness Resist Against +34% Summoned A belt that goes around your waist. |
hardened leather belt 'Strikenull'1.0 Encumbrance T3 belt armor [Rare] Master While equipped: offense ------ Critical power +15.00% Physical Power +7 (+2 eff.) Damage +9% lightning When Hit 10 lightning 4 physical defense ------ Armor +16 Physical save +18 (+6 eff.) Spell save +11 (+6 eff.) other ------- Size +1 A belt that goes around your waist. |
rough leather belt 'Mayyrira'1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: offense ------ Critical power +5.00% Physical Power +15 (+3 eff.) Damage +3% physical Ignore resists +15% physical defense ------ Resistance +6% lightning +7% temporal other ------- Stamina/turn +1.00 A belt that goes around your waist. |
Cloak of Deception1.0 Encumbrance cloak armor [Plot Item] Arcane While equipped: offense ------ Physical Power +5 (+1 eff.) Spellpower +5 (+2 eff.) Mindpower +5 (+1 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Drekalthodas the Willowwaker (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: Stats +3 Cun +3 Dex offense ------ Critical power +20.00% Mindpower +15 (+5 eff.) Damage +6% mind Ignore resists +10% nature When Hit 10 mind defense ------ Defense +2 (+0 eff.) Mind save +12 (+4 eff.) other ------- Hate-on-crit +3.00 Max psi +40.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Erirakath the elven-silk cloak (3 def, 0 armour)2.0 Encumbrance T5 cloak armor [Random Unique] Master While equipped: Stats +6 Str +13 Dex +8 Cun +5 Con offense ------ Mindpower +5 (+1 eff.) Damage +6% mind Accuracy +7 (+1 eff.) Ignore Armor +9 defense ------ Defense +3 (+1 eff.) Resistance +15% mind Spell save +12 (+6 eff.) Pinning Resist +10% other ------- Stamina/turn +0.80 Masteries +0.30 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Glintlady the linen cloak (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: Stats +2 Str +2 Con defense ------ Defense +1 (+0 eff.) Resistance +3% acid +6% fire +6% blight Life +35.00 other ------- Light +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Silolenn (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +2 Cun +4 Dex offense ------ Physical Power +25 (+5 eff.) defense ------ Defense +1 (+0 eff.) Cut Resist +10% other ------- Max stamina +20.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Woepower the linen cloak (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: offense ------ Damage +3% darkness defense ------ Defense +1 (+0 eff.) Resistance +6% blight +2% physical Unlife -20.00 life Life +31.00 Healmod +5% Teleport Resist +10% Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
thick cashmere cloak of the voidstalker (2 def, 7 armour)2.0 Encumbrance T3 cloak armor [Ego+] Arcane/Master While equipped: defense ------ Armor +7 Defense +2 (+0 eff.) Resistance +17% temporal +16% darkness +11% cold Disease Resist +15% Out-of-Phase Defense +15 Out-of-Phase Resistance +12% Out-of-Phase Resilience +19% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 5 turn cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. It was changed by the digestive sack. |
Aryratira (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Random Unique] Nature While equipped: Stats +2 Cun +2 Wil offense ------ Damage +28% lightning +12% temporal defense ------ Resistance +38% blight +42% lightning +15% all Mind save +6 (+2 eff.) Life +170.00 Life Regen +6.80 Healmod +54% other ------- EQ when Hit +0.12 Psi when Hit +0.04 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Bethumina (5 def, 4 armour)2.0 Encumbrance T5 cloth armor [Random Unique] Arcane/Master While equipped: Stats +2 Dex +1 Mag +2 Wil +3 Cun +4 Con offense ------ Damage +24% acid +20% physical +28% blight +20% fire +14% cold defense ------ Armor +4 Defense +5 (+1 eff.) Resistance +27% acid +20% physical +28% blight +10% cold +16% fire +15% all Physical save +29 (+9 eff.) other ------- Cooldown Refit Golem -5 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Dairuldir (0 def, 8 armour)2.0 Encumbrance T5 cloth armor [Random Unique] Arcane/Nature While equipped: Stats +8 Mag offense ------ Spellpower +18 (+6 eff.) Damage +10% temporal +60% physical +15% all Ignore resists +15% temporal +14% physical defense ------ Armor +8 Resistance +33% physical +9% fire +15% all Crit Resistance 15.15% Anomaly Control +14 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Hellsbreeze (0 def, 12 armour)2.0 Encumbrance T5 cloth armor [Rare] Psionic While equipped: Stats +10 Cun offense ------ Mind Crit +4% Critical power +20.00% Mindpower +20 (+6 eff.) Ignore resists +25% mind +20% temporal When Hit 10 fire defense ------ Armor +12 Resistance +9% fire +15% all other ------- Hate-on-crit +5.00 Psi-on-crit +5.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Weepidol the silk robe (0 def, 8 armour)2.0 Encumbrance T4 cloth armor [Random Unique] Arcane/Psionic While equipped: Stats +3 Str +2 Dex offense ------ Physical Crit +3.0% Spell Crit +4% Mind Crit +3% Spellpower +19 (+6 eff.) Mindpower +7 (+2 eff.) Damage +23% physical +8% darkness +15% all Ignore resists +5% darkness +6% physical defense ------ Armor +8 Resistance +3% nature +13% all Spell save +19 (+10 eff.) other ------- Max hate +9.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Worm Nest (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Unique] Arcane While equipped: Stats +15 Mag offense ------ Spell Crit +8% Spellpower +15 (+5 eff.) Move Speed +32% Damage +22% blight defense ------ Resistance +13% all Damage Reduction +22 all Carrion Feet: Effective talent level: 4.5 Power cost 8 out of 20/20. Range 9 Cooldown: 15 Travel.spd instantaneous Is: a spell Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 37%. You can also activate this talent to instantly destroy more worms, letting you jump in range 9 to visible terrain. Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn. If at least 1 enemy is effected by the cone you gain an additional 20 insanity. This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh. |
ancient elven-silk robe of light (+45%) (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego+] Arcane While equipped: Stats +9 Mag offense ------ Damage +30% temporal +30% light +30% physical Ignore resists +15% temporal +15% physical defense ------ Resistance +45% light +15% all Anomaly Control +16 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
elven-silk robe 'Arcusher' (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Rare] Psionic While equipped: Stats +9 Dex +3 Wil offense ------ Mind Crit +5% Mindpower +5 (+1 eff.) Spellpower/crit +8 Damage +12% lightning +12% arcane +15% nature Ignore resists +20% blight On-Hit (Melee): * 27% chance to reduce all saves and defense by 29 defense ------ Resistance +18% mind +15% all Mind save +28 (+9 eff.) other ------- Infravision +4 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
spellwoven elven-silk robe of power (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego+] Arcane While equipped: offense ------ Spell Crit +4% Spellpower +17 (+6 eff.) Damage +16% all defense ------ Resistance +15% all Spell save +20 (+10 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Aetherwalk (6 def, 0 armour)2.0 Encumbrance T4 feet armor [Unique] Arcane While equipped: Stats +8 Cun +8 Mag offense ------ Spellpower +15 (+5 eff.) Damage +25% arcane defense ------ Defense +6 (+1 eff.) Fatigue +1% Resistance +25% arcane Out-of-Phase Defense +20 Out-of-Phase Resistance +20% Out-of-Phase Resilience +20% Creates an arcane explosion dealing 156 arcane damage based on magic in a radius of 3 around the user after any teleport. Phase door up to range 6, within radius 2 of the target location. Uses 12 power out of 24/24 A wispy purple aura surrounds these translucent black boots. |
Boots of the Hunter (2 def, 12 armour)3.0 Encumbrance T4 feet armor [Unique] Psionic While equipped: offense ------ Physical Power +12 (+3 eff.) Ignore Armor +15 defense ------ Armor +12 Defense +2 (+0 eff.) Fatigue +8% Spell save +10 (+5 eff.) Mind save +10 (+4 eff.) Life +80.00 Stun Resist +40% other ------- Masteries +0.20 Cunning/Trapping +0.20 Cursed/Endless hunt +0.20 Cursed/Predator Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action). Uses 16 power out of 32/32 Activation is instant. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
Dourstrider the pair of voratun boots (0 def, 5 armour)3.0 Encumbrance T5 feet armor [Random Unique] Master/Psionic While equipped: Stats +4 Str +4 Wil +6 Cun +4 Con offense ------ Physical Crit +5.0% Physical Power +5 (+1 eff.) Ignore resists +25% darkness Ignore Armor +10 On-Hit (Melee): * 20% chance to slow global speed by 57% defense ------ Armor +5 Fatigue +4% Physical save +13 (+4 eff.) Spell save +15 (+8 eff.) Mind save +13 (+5 eff.) other ------- Max hate +10.10 Rush: Puts all charms on 13 turn cooldown Effective talent level: 4.0 Power cost 13 out of 25/25. Range 9 Cooldown: 21 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Eden's Guile (2 def, 1 armour)2.0 Encumbrance T2 feet armor [Unique] Master While equipped: Stats +3 Cun defense ------ Armor +1 Defense +2 (+0 eff.) Fatigue +2% other ------- Masteries +0.20 Cunning/Survival Boost speed by 69% (based on Cunning). Uses 25 power out of 50/50 The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
Lightningoracle (0 def, 5 armour)2.0 Encumbrance T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +5 Mag +2 Wil +2 Cun offense ------ Physical Crit +4.0% Critical power +5.00% Physical Power +6 (+1 eff.) Spellpower +11 (+4 eff.) Damage +6% lightning Ignore resists +15% physical When Hit 6 lightning defense ------ Armor +5 other ------- EQ when Hit +0.16 Psi when Hit +0.04 Spell cooldown 10% A pair of boots made of leather. |
Rotquencher the pair of voratun boots (0 def, 5 armour)3.0 Encumbrance T5 feet armor [Random Unique] Arcane/Master While equipped: offense ------ Physical Crit +4.0% Physical Power +3 (+1 eff.) Ignore resists +10% light +12% physical On-Hit (Melee): * 20% chance to slow global speed by 57% defense ------ Armor +5 Fatigue +4% Resistance +6% light Silence Resist +43% Confus Resist +43% Stun Resist +46% other ------- Stamina/turn +1.30 Max stamina +34.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Shadebiter the pair of voratun boots (0 def, 5 armour)3.0 Encumbrance T5 feet armor [Rare] Psionic While equipped: Stats +6 Cun +6 Wil offense ------ Mind Crit +2% Damage +12% temporal Ignore resists +15% fire When Hit 10 mind 6 darkness On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +5 Fatigue +4% Resistance +9% temporal Physical save +15 (+5 eff.) Spell save +14 (+7 eff.) Mind save +22 (+8 eff.) other ------- Psi when Hit +0.24 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Ulfefang the pair of hardened leather boots (15 def, 3 armour)2.0 Encumbrance T3 feet armor [Rare] Arcane While equipped: Stats +2 Mag +1 Cun +3 Con offense ------ Critical power +40.00% Ignore resists +10% physical Ignore Shields +20% When Hit 2 blight defense ------ Armor +3 Defense +15 (+4 eff.) Spell save +6 (+3 eff.) other ------- Spell cooldown 10% A pair of boots made of leather. |
blood-soaked pair of voratun boots of rushing (0 def, 5 armour)3.0 Encumbrance T5 feet armor [Ego++] Master While equipped: Stats +4 Str +4 Con offense ------ Physical Crit +6.0% Physical Power +6 (+1 eff.) Ignore Armor +13 defense ------ Armor +5 Fatigue +4% Rush: Puts all charms on 13 turn cooldown Effective talent level: 7.2 Power cost 13 out of 25/25. Range 11 Cooldown: 14 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of dwarven-steel boots 'Obsidiandredge' (0 def, 4 armour)3.0 Encumbrance T3 feet armor [Rare] Nature While equipped: offense ------ On-Hit (Melee): * 20 arcane resource burn defense ------ Armor +4 Fatigue +3% Resistance +16% lightning +7% temporal +6% darkness +12% fire +18% acid Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of iron boots 'Hanyroddachik' (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Rare] Nature While equipped: defense ------ Armor +3 Fatigue +2% Resistance +6% lightning +9% temporal +6% blight Physical save +3 (+1 eff.) Unlife -20.00 life Life +60.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of voratun boots 'Murkvein' (0 def, 5 armour)3.0 Encumbrance T5 feet armor [Rare] Psionic While equipped: Stats +6 Con +13 Wil offense ------ Mindpower +8 (+2 eff.) Ignore resists +26% blight +10% physical +26% darkness defense ------ Armor +5 Fatigue +4% Resistance +12% darkness Spell save +9 (+5 eff.) other ------- Mana-on-crit +2.11 Vim-on-crit +2.11 Blindside: Puts all charms on 13 turn cooldown Effective talent level: 4.5 Power cost 13 out of 25/25. Range 6 Cooldown: 9 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 55% (at 0 Hate) to 184% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 36 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
undeterred pair of iron boots of tirelessness (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Ego+] Arcane/Master While equipped: defense ------ Armor +3 Fatigue +2% Silence Resist +23% Confus Resist +23% Stun Resist +20% other ------- Stamina/turn +0.40 Max stamina +12.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
undeterred pair of voratun boots of tirelessness (0 def, 5 armour)3.0 Encumbrance T5 feet armor [Ego+] Arcane/Master While equipped: defense ------ Armor +5 Fatigue +4% Silence Resist +50% Confus Resist +50% Stun Resist +50% other ------- Stamina/turn +1.10 Max stamina +38.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Duvynaridur the dwarven-steel gauntlets (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Rare] Master While equipped: Stats +3 Str +2 Mag offense ------ Physical Crit +11.0% Spell Crit +11% Mind Crit +12% Critical power +8.00% defense ------ Armor +2 Fatigue +3% Crit Resistance 10.00% other ------- Max hate +6.00 Max psi +50.00 Unarmed combat: Weapon Damage 130% Range: 1.0x-1.4x Uses 40% Dex, 40% Str, 40% Cun Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +9 Critical Rate +15.0% Attack Speed 83% On Crit: 20% Cripple level 3 Metal gloves protecting the hands up to the middle of the lower arm. |
heroic dwarven-steel gauntlets (0 def, 5 armour)1.5 Encumbrance T2 hands armor [Ego+] Master While equipped: defense ------ Armor +5 Fatigue +3% Mind save +5 (+2 eff.) Life +46.00 Unarmed combat: Weapon Damage 127% Range: 1.0x-1.4x Uses 40% Str, 40% Cun, 40% Dex Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Accuracy +4 Ignore Armor +9 Critical Rate +8.0% Attack Speed 83% On Hit: 10% Battle Shout level 3 Metal gloves protecting the hands up to the middle of the lower arm. |
voratun gauntlets 'Nintir' (0 def, 3 armour)1.5 Encumbrance T4 hands armor [Random Unique] Master/Psionic While equipped: Stats +4 Str +4 Wil +4 Con offense ------ Physical Crit +19.0% Spell Crit +12% Mind Crit +5% Critical power +12.00% Damage +6% acid Accuracy +9 (+2 eff.) When Hit 2 physical defense ------ Armor +3 Fatigue +5% Resistance +1% physical Physical save +8 (+3 eff.) Mind save +6 (+2 eff.) Disarm Resist +97% other ------- Stamina/turn +2.00 Masteries +0.20 Technique/Grappling Unarmed combat: Weapon Damage 145% Range: 1.0x-1.4x Uses 40% Dex, 40% Str, 40% Cun Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Accuracy +9 Ignore Armor +15 Critical Rate +19.0% Attack Speed 83% On Hit: 10% Disarm level 5 On Hit: 10% Perfect Control level 5 On Crit: 20% Cripple level 5 Metal gloves protecting the hands up to the middle of the lower arm. |
Brightstake the hardened leather cap (0 def, 3 armour)2.0 Encumbrance T3 head armor [Rare] Nature While equipped: Stats +9 Lck offense ------ Physical Crit +4.0% Spell Crit +6% Mind Crit +4% Ignore resists +20% cold When Hit 2 light On-Hit (Melee): * 20% chance to slow global speed by 57% defense ------ Armor +3 Fatigue +3% Resistance +12% nature +6% cold other ------- Light +3 A cap made of leather. |
Gilohir the Flashradiance (2 def, 0 armour)2.0 Encumbrance T3 head armor [Rare] Nature While equipped: offense ------ Damage +14% physical defense ------ Defense +2 (+0 eff.) Resistance +3% lightning +14% physical +15% cold Healmod +10% Silence Resist +20% Teleport Resist +20% Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% A pointy cloth hat, very wizardly... |
Hathodobar the rough leather cap (10 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Psionic While equipped: Stats +2 Cun +2 Wil offense ------ Mindpower +4 (+1 eff.) Accuracy +15 (+3 eff.) defense ------ Armor +1 Defense +10 (+2 eff.) Fatigue +1% Mind save +3 (+1 eff.) other ------- Max stamina +30.00 Max psi +20.00 A cap made of leather. |
Noonsin (15 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +3 Cun +2 Con offense ------ Ignore resists +5% light defense ------ Armor +1 Defense +15 (+4 eff.) Fatigue +1% Physical save +10 (+3 eff.) Disarm Resist +10% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% A cap made of leather. |
cashmere wizard hat 'Chargepierce' (2 def, 6 armour)2.0 Encumbrance T3 head armor [Rare] Nature While equipped: offense ------ Ignore resists +5% lightning defense ------ Armor +6 Defense +2 (+0 eff.) Resistance +9% lightning +11% temporal +3% light +6% mind Unlife -40.00 life Silence Resist +20% Disarm Resist +20% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% A pointy cloth hat, very wizardly... |
dwarven-steel helm 'Polyra' (10 def, 4 armour)3.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +5 Dex +4 Wil offense ------ Mind Crit +5% Critical power +15.00% Physical Power +30 (+6 eff.) Damage +9% mind defense ------ Armor +4 Defense +10 (+2 eff.) Fatigue +4% Resistance +11% fire +11% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
elven-silk wizard hat 'Singecut' (3 def, 0 armour)2.0 Encumbrance T5 head armor [Rare] Psionic While equipped: Stats +9 Cun +10 Wil offense ------ Mind Crit +8% Damage +6% blight +21% fire +30% temporal Ignore resists +25% blight When Hit 6 blight 6 fire defense ------ Defense +3 (+1 eff.) Resistance +9% fire Mind save +30 (+10 eff.) Hateful Whisper: Puts all charms on 8 turn cooldown Effective talent level: 4.5 Power cost 8 out of 15/15. Range 5 Cooldown: 10 Travel.spd instantaneous Is: a mind power Description: Infect a target's mind with a virulent whisper that deals 200 Mind damage and spreads amongst your foes, dealing damage and feeding you 4.6 Hate for each new victim. Each turn for 3 turns, the initial victim will spread the whisper to a new target within 3 tiles if one is available; beyond this, all affected targets have a 32% chance of spreading the effect each turn for 4 turns. Targets damaged by this ability have a 25% chance of suffering Brainlock. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
grounding drakeskin leather cap of dexterity (+8) (0 def, 5 armour)2.0 Encumbrance T5 head armor [Ego] Nature/Master While equipped: Stats +8 Dex defense ------ Armor +5 Fatigue +5% Resistance +14% lightning +15% temporal A cap made of leather. |
leafwalker's drakeskin leather cap of might (0 def, 5 armour)2.0 Encumbrance T5 head armor [Ego++] Nature/Master While equipped: Stats +5 Str +5 Con offense ------ Physical Power +6 (+1 eff.) defense ------ Armor +5 Fatigue +5% Resistance +13% nature Spell save +10 (+5 eff.) Life +110.00 Healmod +16% A cap made of leather. |
linen wizard hat 'Getibers' (11 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Psionic While equipped: Stats +3 Wil +3 Cun +4 Con offense ------ Accuracy +10 (+2 eff.) defense ------ Defense +11 (+3 eff.) Mind save +6 (+2 eff.) other ------- Max hate +8.00 A pointy cloth hat, very wizardly... |
prismatic voratun helm of knowledge (0 def, 5 armour)3.0 Encumbrance T5 head armor [Ego+] Nature/Psionic While equipped: Stats +5 Cun +5 Wil offense ------ Mindpower +6 (+2 eff.) defense ------ Armor +5 Fatigue +5% Resistance +17% light +18% darkness A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
voratun mail armour of implacability (5 def, 20 armour)14.0 Encumbrance T5 heavy armor [Ego+] Master While equipped: defense ------ Armor +20 Defense +5 (+1 eff.) Fatigue +4% Physical save +12 (+4 eff.) A suit of armour made of mail. |
fearforged voratun plate armour of clarity (0 def, 16 armour)17.0 Encumbrance T5 massive armor Reqs - Massive armour training [Ego+] Arcane/Psionic While equipped: Stats +10 Con defense ------ Armor +16 Fatigue +37% Resistance -20% light +6% fire +15% darkness +9% mind Physical save +10 (+3 eff.) Spell save +9 (+5 eff.) Mind save +35 (+11 eff.) A suit of armour made of metal plates. |
voratun plate armour of delving (0 def, 16 armour)17.0 Encumbrance T5 massive armor Reqs - Massive armour training [Ego+] Master While equipped: Stats +9 Str defense ------ Armor +16 Fatigue +22% Resistance +20% darkness +15% physical other ------- Light +2 Track: Puts all charms on 15 turn cooldown Effective talent level: 4.5 Power cost 15 out of 30/30. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 32 for 7 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
5 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
1577 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
5 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Physical save +6 (+2 eff.) Spell save +6 (+3 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Physical save +6 (+2 eff.) Spell save +6 (+3 eff.) Mind save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 sapphire0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Physical save +8 (+3 eff.) Spell save +8 (+4 eff.) Mind save +8 (+3 eff.) Item imbue powers: Defense +8 (+2 eff.) Physical save +8 (+3 eff.) Spell save +8 (+4 eff.) Mind save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Elenidas the Scaldraze (dig speed 22 turns)3.0 Encumbrance T5 digger tool [Rare] Master While equipped: Stats +8 Str offense ------ Damage +15% cold Ignore resists +26% temporal +26% fire On-Hit (Melee): * 21% chance to gain 10% of a turn (3/turn limit) defense ------ Fatigue -10% Resistance +18% cold +21% fire Out-of-Phase Defense +16 Out-of-Phase Resistance +16% Out-of-Phase Resilience +16% While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Galohad the dwarven-steel pickaxe (dig speed 12 turns)3.0 Encumbrance T3 digger tool [Random Unique] Arcane/Master While equipped: Stats +5 Str +2 Mag offense ------ Spell Crit +2% Critical power +12.00% Physical Power +8 (+2 eff.) Spellpower +15 (+5 eff.) Damage +6% blight Ignore Armor +6 defense ------ Fatigue -6% Spell save +12 (+6 eff.) other ------- Max vim +10.00 Spell cooldown 10% While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
dwarven-steel pickaxe 'Xanirin' (dig speed 30 turns)3.0 Encumbrance T3 digger tool [Rare] Nature While equipped: Stats +2 Str +3 Wil +3 Cun +4 Con offense ------ Damage +7% nature +15% mind On-Hit (Melee): * 20% chance to reduce all saves and defense by 29 defense ------ Resistance +13% nature +6% mind While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
sapper's iron pickaxe (dig speed 28 turns)3.0 Encumbrance T1 digger tool [Ego+] Master While equipped: Stats +2 Cun +1 Str offense ------ Accuracy +3 (+0 eff.) other ------- Infravision +3 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Forbidden Tome: "A View From The Gallery"2.0 Encumbrance T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
7 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
10 jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+2 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Blizzardstar the brass lantern =OOP=2.0 Encumbrance T1 lite [Rare] Arcane While equipped: Stats +2 Wil offense ------ Spellpower/crit +6 Ignore resists +15% cold When Hit 13 fire defense ------ Resistance +3% cold +6% fire Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% other ------- Mana/turn +0.04 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Camudin1.0 Encumbrance T3 lite [Random Unique] Nature/Master While equipped: offense ------ Damage +3% blight On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 26 defense ------ Resistance +6% blight Life +104.00 Blind Resist +23% Confus Resist +17% other ------- Light +8 See Stealth +7 See Invisibility +10 Track: Puts all charms on 20 turn cooldown Effective talent level: 5.9 Power cost 20 out of 40/40. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 35 for 8 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
Ce'Neselaith2.0 Encumbrance T1 lite [Rare] Psionic While equipped: Stats +2 Con offense ------ Damage +9% physical Accuracy +20 (+4 eff.) defense ------ Defense +5 (+1 eff.) Physical save +3 (+1 eff.) Mind save +6 (+2 eff.) other ------- Light +3 See Stealth +7 See Invisibility +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Mayeridarin the brass lantern2.0 Encumbrance T1 lite [Rare] Master While equipped: Stats +2 Dex +5 Mag +2 Wil +2 Cun +1 Con other ------- Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scabknave2.0 Encumbrance T1 lite [Rare] Master While equipped: offense ------ Damage +6% acid On-Hit (Melee): * 10% chance to slow global speed by 57% defense ------ Resistance +6% nature other ------- Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Spiderpanic2.0 Encumbrance T1 lite [Rare] Nature While equipped: Stats +3 Str offense ------ Critical power +5.00% Physical Power +5 (+1 eff.) On-Hit (Melee): * 10% chance to reduce all saves and defense by 29 defense ------ Resistance +6% nature Life +41.00 other ------- Stamina/turn +3.00 Max stamina +10.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic Eye0.0 Encumbrance T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam level 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Telos's Staff Crystal0.0 Encumbrance T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resistance +30% mind Confus Resist +30% Fear Resist +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resistance +30% mind Confus Resist +30% Fear Resist +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Dragon Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Atamathon's Lost Ruby Eye0.0 Encumbrance T5 red gem [Plot Item] While equipped: Damage +12% fire Item imbue powers: Damage +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Runed Skull3.0 Encumbrance T5 red gem [Unique] Arcane While carried: Spellpower +7 (+2 eff.) When Hit 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
60 alchemist bloodstone0.0 Encumbrance T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
7 bloodstone0.0 Encumbrance T5 red gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
11 fire opal0.0 Encumbrance T5 red gem [Normal] While equipped: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Item imbue powers: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (3/3)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 101 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Starimmortal the voratun torque of gale force [power 440] (8 cooldown)2.0 Encumbrance T5 torque charm [Rare] Psionic While equipped: offense ------ Damage +21% lightning +30% arcane Ignore resists +34% acid +25% light When Hit 14 arcane defense ------ Resistance +7% arcane Out-of-Phase Defense +20 Out-of-Phase Resistance +20% Out-of-Phase Resilience +20% other ------- Light +4 Project a gust of wind in a cone knocking all creatures back 13 spaces and dealing 986 physical damage Puts all charms on 8 turn cooldown 100% to cleanse 3 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
powerful voratun torque of clear mind [power 4] (13 cooldown)2.0 Encumbrance T5 torque charm [Ego+] Psionic Remove 1 confusion or silence effect and prevent the application of 4 detrimental mental effects for 5 turns Puts all charms on 13 turn cooldown 100% to increase all damage by 30% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
voratun torque of psionic shield 'Rainclamor' [power 137] (13 cooldown)2.0 Encumbrance T5 torque charm [Random Unique] Psionic While equipped: offense ------ Damage +18% acid On-Hit (Melee): * 20% chance to reduce armor by 36% defense ------ Resistance +15% cold Setup a psionic shield, reducing all damage taken by 137 for 5 turns Puts all charms on 13 turn cooldown 100% to increase the duration of 3 beneficial effects by 2. 100% to gain a 35% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Radhythel the Freezewaker [power 506] (8 cooldown)2.0 Encumbrance T5 totem charm [Random Unique] Nature While equipped: offense ------ Damage +6% cold Ignore resists +20% acid When Hit 6 cold On-Hit (Melee): * 20% chance to reduce armor by 36% defense ------ Resistance +9% cold Heal yourself and all friendly characters within 10 spaces for 506 Puts all charms on 8 turn cooldown 100% to reduce fatigue by 56% for 2 turns. 100% to increase all damage by 27% for 2 turns. 100% to increase all damage penetration by 30% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
elm totem of summon tentacle [power 100] (13 cooldown)2.0 Encumbrance T1 totem charm [Ego] Nature Summon a resilient tentacle up to 5 spaces away for 4 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 217 Base Damage: 100 Armor: 2 All Resist: 1 Puts all charms on 13 turn cooldown Natural totems are made by powerful wilders to store nature power. |
5 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Brandborn [power 122] (8 cooldown)2.0 Encumbrance T1 wand charm [Rare] Arcane While equipped: Stats +2 Str offense ------ Accuracy +5 (+1 eff.) Ignore Armor +1 defense ------ Armor +6 Resistance +3% fire Physical save +12 (+4 eff.) Create a radius 3 storm for 5 turns. Each turn, creatures within take 37 lightning damage and will be dazed for 1 turn (185 total damage) Puts all charms on 8 turn cooldown 100% to reduce fatigue by 21% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
ash wand of conjuration 'Frostknave' [power 170] (8 cooldown)2.0 Encumbrance T2 wand charm [Rare] Arcane While equipped: offense ------ Damage +6% mind defense ------ Resistance +5% arcane +12% cold Life Regen +2.00 Blind Resist +20% Confus Resist +20% Stun Resist +20% Fire a magical bolt dealing 202 fire damage Puts all charms on 8 turn cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
dragonbone wand of shielding 'Glarestreaker' [power 560] (10 cooldown)2.0 Encumbrance T5 wand charm [Rare] Arcane While equipped: Stats +4 Dex +6 Con offense ------ Mind Crit +6% Damage +12% fire +18% light +18% mind Ignore resists +15% mind defense ------ Resistance +21% light Mind save +12 (+4 eff.) other ------- Hate-on-crit +4.00 Max hate +12.00 Create a shield absorbing up to 560 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 10 turn cooldown 100% to heal for 109. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Pearl of Life and Death2.0 Encumbrance white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Damage +7% all Resistance +7% all Stun Resist +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
14 diamond0.0 Encumbrance T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
15 moonstone0.0 Encumbrance T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Physical save +10 (+3 eff.) Spell save +10 (+5 eff.) Mind save +10 (+4 eff.) Item imbue powers: Defense +10 (+2 eff.) Physical save +10 (+3 eff.) Spell save +10 (+5 eff.) Mind save +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 pearl0.0 Encumbrance T5 white gem [Normal] While equipped: Armor +5 Resistance +5% all Item imbue powers: Armor +5 Resistance +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 amber0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret (Insane (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By punde the Skeleton Marauder level 37
38th Pyre 123rd year of Ascendancy at 04:23 see stats
Against all odds (Insane (Roguelike) difficulty)
Killed Ukruk in the ambush.By punde the Skeleton Marauder level 37
35th Pyre 123rd year of Ascendancy at 22:23 see stats
Are you out of your mind?! (Insane (Roguelike) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By punde the Skeleton Marauder level 41
59th Pyre 123rd year of Ascendancy at 02:01 see stats
Back and there again (Insane (Roguelike) difficulty)
Opened a portal to the Far East from Maj'Eyal.By punde the Skeleton Marauder level 48
36th Dusk 123rd year of Ascendancy at 08:50 see stats
Brave new world (Insane (Roguelike) difficulty)
Went to the Far East and took part in the war.By punde the Skeleton Marauder level 40
52nd Pyre 123rd year of Ascendancy at 05:48 see stats
Bringer of Doom (Insane (Roguelike) difficulty)
Killed a Bringer of Doom.By punde the Skeleton Marauder level 29
1st Decay 122nd year of Ascendancy at 09:01 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By punde the Skeleton Marauder level 10
6th Dusk 122nd year of Ascendancy at 13:32 see stats
Destroyer's bane (Insane (Roguelike) difficulty)
Killed Golbug the Destroyer.By punde the Skeleton Marauder level 39
47th Pyre 123rd year of Ascendancy at 12:56 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By punde the Skeleton Marauder level 31
2nd Pyre 123rd year of Ascendancy at 19:51 see stats
Earth Master (Insane (Roguelike) difficulty)
Killed Harkor'Zun.By punde the Skeleton Marauder level 26
67th Haze 122nd year of Ascendancy at 06:00 see stats
Evil denied (Insane (Roguelike) difficulty)
Won ToME by preventing the Void portal from opening.By punde the Skeleton Marauder level 50
19th Regrowth 124th year of Ascendancy at 01:11 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By punde the Skeleton Marauder level 22
50th Haze 122nd year of Ascendancy at 17:59 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By punde the Skeleton Marauder level 26
61st Haze 122nd year of Ascendancy at 08:54 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By punde the Skeleton Marauder level 23
56th Haze 122nd year of Ascendancy at 00:03 see stats
Fear of Fours (Insane (Roguelike) difficulty)
Killed all four bosses of the Slime Tunnels.By punde the Skeleton Marauder level 50
12nd Regrowth 124th year of Ascendancy at 18:11 see stats
Gem of the Moon (Insane (Roguelike) difficulty)
Completed the Master Jeweler quest with Limmir.By punde the Skeleton Marauder level 50
16th Haze 123rd year of Ascendancy at 08:59 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By punde the Skeleton Marauder level 29
6th Decay 122nd year of Ascendancy at 05:16 see stats
I cleared the room of death and all I got was this lousy achievement! (Insane (Roguelike) difficulty)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By punde the Skeleton Marauder level 43
59th Pyre 123rd year of Ascendancy at 18:38 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By punde the Skeleton Marauder level 10
3rd Summertide 122nd year of Ascendancy at 12:38 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By punde the Skeleton Marauder level 20
74th Dusk 122nd year of Ascendancy at 08:34 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By punde the Skeleton Marauder level 30
35th Regrowth 123rd year of Ascendancy at 20:54 see stats
Level 40 (Insane (Roguelike) difficulty)
Got a character to level 40.By punde the Skeleton Marauder level 40
47th Pyre 123rd year of Ascendancy at 16:05 see stats
Level 50 (Insane (Roguelike) difficulty)
Got a character to level 50.By punde the Skeleton Marauder level 50
47th Dusk 123rd year of Ascendancy at 11:11 see stats
Orcrist (Insane (Roguelike) difficulty)
Killed the leaders of the Orc Pride.By punde the Skeleton Marauder level 50
75th Haze 123rd year of Ascendancy at 16:18 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By punde the Skeleton Marauder level 28
73rd Haze 122nd year of Ascendancy at 08:53 see stats
Race through fire (Insane (Roguelike) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By punde the Skeleton Marauder level 50
69th Haze 123rd year of Ascendancy at 13:04 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By punde the Skeleton Marauder level 49
47th Dusk 123rd year of Ascendancy at 01:16 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By punde the Skeleton Marauder level 30
74th Regrowth 123rd year of Ascendancy at 21:53 see stats
Sliders (Insane (Roguelike) difficulty)
Activated a portal using the Orb of Many Ways.By punde the Skeleton Marauder level 39
47th Pyre 123rd year of Ascendancy at 16:03 see stats
Tactical master (Insane (Roguelike) difficulty)
Fought the two Sorcerers without closing any invocation portals.By punde the Skeleton Marauder level 50
19th Regrowth 124th year of Ascendancy at 01:10 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By punde the Skeleton Marauder level 26
67th Haze 122nd year of Ascendancy at 05:26 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By punde the Skeleton Marauder level 10
3rd Summertide 122nd year of Ascendancy at 12:39 see stats
The Legend of Garkul (Insane (Roguelike) difficulty)
Learned the five chapters of the Legend of Garkul.By punde the Skeleton Marauder level 49
46th Dusk 123rd year of Ascendancy at 16:36 see stats
The Right thing to do (Insane (Roguelike) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By punde the Skeleton Marauder level 30
37th Regrowth 123rd year of Ascendancy at 02:33 see stats
The Sun Still Shines (Insane (Roguelike) difficulty)
Aeryn survived the last battle.By punde the Skeleton Marauder level 50
19th Regrowth 124th year of Ascendancy at 01:11 see stats
The bigger the better! (Insane (Roguelike) difficulty)
Did over 3000 damage in one attack.By punde the Skeleton Marauder level 50
51st Haze 123rd year of Ascendancy at 14:18 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By punde the Skeleton Marauder level 10
21st Dusk 122nd year of Ascendancy at 21:24 see stats
There and back again (Insane (Roguelike) difficulty)
Opened a portal to Maj'Eyal from the Far East.By punde the Skeleton Marauder level 44
2nd Mirth 123rd year of Ascendancy at 23:25 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By punde the Skeleton Marauder level 22
41st Haze 122nd year of Ascendancy at 22:20 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By punde the Skeleton Marauder level 15
41st Dusk 122nd year of Ascendancy at 08:50 see stats
Vampire crusher (Insane (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By punde the Skeleton Marauder level 36
33rd Pyre 123rd year of Ascendancy at 21:53 see stats
Log
Punde picks up ( .): Awakened Staff of Absorption (172% power, 60 apr, lightning element).
--------------------------------
Resting starts...
Rested for 133 turns (stop reason: all resources and life at maximum).
--------------------------------
Lore found: Argoniel's blood-runed athame
Punde picks up ( .): Pearl of Life and Death.
Punde picks up ( .): lifebinding dragonbone magestaff (136% power, 6 apr, arcane element).
Punde picks up (V.): blazebringer's voratun battleaxe (171% power, 4 apr).
Punde picks up ( .): voratun mail armour of implacability (5 def, 20 armour).
Punde picks up (V.): balanced voratun battleaxe of evisceration (170% power, 4 apr).
Punde picks up ( .): absorbing living mindstar of flames (115% power, 40 apr, mind damage).
Punde picks up ( .): blood-soaked pair of voratun boots of rushing (0 def, 5 armour).
Punde picks up ( .): prismatic voratun helm of knowledge (0 def, 5 armour).
Punde picks up ( .): fearforged voratun plate armour of clarity (0 def, 16 armour).
Punde picks up ( .): flaming voratun waraxe of torment (148% power, 6 apr).
Punde picks up ( .): caustic voratun longsword of massacre (169% power, 6 apr).
Lore found: Pearl of Life and Death
You can read all your collected lore in the game menu, by pressing Escape.
Ran for 2 turns (stop reason: dialog is displayed).
--------------------------------
Resting starts...
Rested for 22 turns (stop reason: all resources and life at maximum).
--------------------------------
Ran for 2 turns (stop reason: interesting terrain).

























































































































































































