Fallenpala the level 1 Cornac Sun Paladin by glab

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.0
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceCornac
ClassSun Paladin
Level / Exp1 / 0%
Sizemedium
Lifes / Deaths

Primary Stats

Strength15 (base 15)
Dexterity10 (base 10)
Constitution10 (base 10)
Magic14 (base 14)
Willpower10 (base 10)
Cunning10 (base 10)

Resources

Life110/110
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage23
Accuracy4
Crit Chance0%
APR2
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower14
Crit Chance1%
Speed1

Offense: Mind

Mindpower11
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)10.118138619369 (56.297102139833%)
Defense2
Ranged Defense2
Fatigue20
Physical Save8
Spell Save8
Mental Save7

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Celestial / Combat1.30
0/5
0/5
0/5
0/5
Celestial / Sun1.30
0/5
0/5
0/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Shield offense1.00
0/5
0/5
0/5
0/5
Technique / Two-handed assault1.00
0/5
0/5
0/5
0/5

Generic Talents

Celestial / Light1.30
0/5
0/5
0/5
0/5
Celestial / Chants1.30
0/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
2/5
0/5
0/5
1/5
0/5

Effects

Quests

active

Equipment

Main armor
In off hand
Light source
In main hand

Inventory

Achievements

Log

Human guard is asphyxiating!

Elven sun-mage is asphyxiating!

Elven sun-mage is asphyxiating!

Fallenpala picks up (a.):
Plague-Fire Sceptre (24-29 power, 4 apr, physical element).
Lore found:
Plague-Fire Sceptre
You can read all your collected lore in the game menu, by pressing Escape.

Ran for 6 turns (stop reason: dialog is displayed).


Fallenpala picks up (c.):
pouch of stralite shots of grasping (21/21, 46-55 power, 5 apr).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Elven sun-mage is asphyxiating!

Resting starts...

Rested for 2 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).


High Sun Paladin Aeryn seems too important to kill.


High Sun Paladin Aeryn seems too important to kill.


Fallenpala picks up (a.):
blink rune (range 6; phase 16; cd 17).

Ran for 2 turns (stop reason: interesting character).