











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Glove Stats 1.0.6Shows glove combat stats with all classes. Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. Infinite Levelup 1.7.2Make players can level up like in infinite dungeon. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
MaDDworlDs' Buy Skills! 1.7.4Have extra cash? Buy some new class and generic talent trees! The staff shop in Angolwen now offers most class/generic skill trees for sale! prices range from 100 gold to 5,000 gold! Shout out to AkaviriBlade for all the leg work! Thank you for downloading, hope you enjoy! (Note: you'll need to start a new save, AND this mod does not include skills/spells for the DLCs!) (any mod that overwrites this staff shop will, ofc, not work together!) Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Items Vault 1.7.6Donators/Buyers bonus! Necromancy+ 1.7.2Features: Spell/Charnel - class category available to Necromancer only. Tweaked Categories: Spell/Advanced Necrotic Minions Spell/Necrotic Minions Spell/Necrosis Spell/Shades Tweaked the talent levels granted by Blighted Summoning. Also adds in a new class called the Spiritmancer: The dead do not always rest easy, even free from fell influences. Categories: Karma Life Giver Ghosts Dawn Justice Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Doctornull's Class Pack Creep Fix 1.7.4A fix for the creep skill not working in the current version 1.7.4 original description: NOTE: use this one instead, not both Contains some new hybrid classes: Ascetic, Blood Mage, Creep, Flenser, Striker, Gravitic Infantry, Storm Warden, Transcendent Fist, Vector, and a few others. Details & discussion here: This revision is mostly about removing incompatible bits which changed between 1.4 and 1.5, so the classes are rather bare at the moment. I'm registering it so I can play online. I'll post when the additional content is ready. No Talent Caps 1.7.6Removes talent level caps. This is balanced to just allow to go beyond level 5 without Infinite Dungeon shenanigans, it doesn't give any advantages or points' Weight: 293587 |
| Campaign | Infinite |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Cornac |
| Class | Adventurer |
| Level / Exp | 27 / 10% |
| Size | big |
| Lifes / Deaths | Killed by fire drake hatchling at level 4 on the 76th Pyre 122nd year of Ascendancy at 18:01 / 69Killed by Golum (servant of Malagry) at level 7 on the 4th Mirth 122nd year of Ascendancy at 06:10 Killed by Golum (servant of Malagry) at level 8 on the 6th Mirth 122nd year of Ascendancy at 18:28 Killed by Sileriara the bandit at level 8 on the 6th Mirth 122nd year of Ascendancy at 19:18 Killed by Rantha the Worm at level 8 on the 7th Mirth 122nd year of Ascendancy at 01:25 Killed by Golum (servant of Malagry) at level 9 on the 7th Mirth 122nd year of Ascendancy at 03:05 Killed by Golum (servant of Malagry) at level 9 on the 8th Mirth 122nd year of Ascendancy at 10:29 Killed by Golum (servant of Malagry) at level 11 on the 2nd Summertide 122nd year of Ascendancy at 06:17 Killed by Golum (servant of Malagry) at level 11 on the 2nd Summertide 122nd year of Ascendancy at 08:35 Killed by bone giant at level 11 on the 2nd Summertide 122nd year of Ascendancy at 10:12 Killed by bone giant at level 11 on the 2nd Summertide 122nd year of Ascendancy at 11:44 Killed by netherworm mass at level 11 on the 2nd Summertide 122nd year of Ascendancy at 13:09 Killed by Golum (servant of Malagry) at level 12 on the 2nd Summertide 122nd year of Ascendancy at 15:46 Killed by armoured skeleton warrior at level 12 on the 2nd Summertide 122nd year of Ascendancy at 21:37 Killed by mean looking elven guard at level 12 on the 2nd Summertide 122nd year of Ascendancy at 23:13 Killed by armoured skeleton warrior at level 12 on the 3rd Summertide 122nd year of Ascendancy at 00:36 Killed by Golum (servant of Malagry) at level 12 on the 3rd Summertide 122nd year of Ascendancy at 01:53 Killed by Golum (servant of Malagry) at level 13 on the 1st Flare 122nd year of Ascendancy at 01:18 Killed by fire drake at level 13 on the 1st Flare 122nd year of Ascendancy at 02:37 Killed by gwelgoroth at level 13 on the 1st Flare 122nd year of Ascendancy at 04:01 Killed by losselhing at level 14 on the 1st Flare 122nd year of Ascendancy at 12:04 Killed by losselhing at level 14 on the 1st Flare 122nd year of Ascendancy at 13:38 Killed by Golum (servant of Malagry) at level 16 on the 4th Flare 122nd year of Ascendancy at 05:50 Killed by Horned Horror at level 18 on the 8th Flare 122nd year of Ascendancy at 11:30 Killed by Glanor the chitinous spider at level 19 on the 10th Flare 122nd year of Ascendancy at 00:23 Killed by Glanor the chitinous spider at level 19 on the 10th Flare 122nd year of Ascendancy at 01:31 Killed by Glanor the chitinous spider at level 19 on the 10th Flare 122nd year of Ascendancy at 01:45 Killed by Golum (servant of Malagry) at level 19 on the 10th Flare 122nd year of Ascendancy at 04:52 Killed by venom drake hatchling at level 19 on the 10th Flare 122nd year of Ascendancy at 10:50 Killed by Golum (servant of Malagry) at level 19 on the 10th Flare 122nd year of Ascendancy at 11:36 Killed by Golum (servant of Malagry) at level 19 on the 10th Flare 122nd year of Ascendancy at 23:04 Killed by naga myrmidon at level 20 on the 1st Dusk 122nd year of Ascendancy at 14:39 Killed by naga myrmidon at level 20 on the 1st Dusk 122nd year of Ascendancy at 15:36 Killed by naga myrmidon at level 20 on the 1st Dusk 122nd year of Ascendancy at 16:37 Killed by Golum (servant of Malagry) at level 20 on the 1st Dusk 122nd year of Ascendancy at 17:36 Killed by naga myrmidon at level 20 on the 1st Dusk 122nd year of Ascendancy at 18:34 Killed by naga myrmidon at level 20 on the 1st Dusk 122nd year of Ascendancy at 18:52 Killed by naga myrmidon at level 20 on the 1st Dusk 122nd year of Ascendancy at 19:31 Killed by Golum (servant of Malagry) at level 20 on the 2nd Dusk 122nd year of Ascendancy at 05:23 Killed by Gisena the Tidebender at level 20 on the 2nd Dusk 122nd year of Ascendancy at 06:17 Killed by naga tide huntress at level 20 on the 2nd Dusk 122nd year of Ascendancy at 07:31 Killed by Golum (servant of Malagry) at level 20 on the 2nd Dusk 122nd year of Ascendancy at 10:55 Killed by skeleton warrior at level 20 on the 3rd Dusk 122nd year of Ascendancy at 01:04 Killed by Golum (servant of Malagry) at level 20 on the 3rd Dusk 122nd year of Ascendancy at 02:50 Killed by Nerulle the giant black ant at level 21 on the 5th Dusk 122nd year of Ascendancy at 03:06 Killed by Nerulle the giant black ant at level 21 on the 5th Dusk 122nd year of Ascendancy at 03:55 Killed by Neromira the rogue at level 21 on the 5th Dusk 122nd year of Ascendancy at 14:15 Killed by Golum (servant of Malagry) at level 22 on the 7th Dusk 122nd year of Ascendancy at 04:10 Killed by uruivellas at level 22 on the 7th Dusk 122nd year of Ascendancy at 08:58 Killed by wretchling at level 22 on the 7th Dusk 122nd year of Ascendancy at 10:16 Killed by Zaguraz the dúathedlen at level 22 on the 7th Dusk 122nd year of Ascendancy at 11:54 Killed by Xhualf the quasit at level 22 on the 7th Dusk 122nd year of Ascendancy at 13:38 Killed by Aruwe the storm drake hatchling at level 23 on the 8th Dusk 122nd year of Ascendancy at 17:43 Killed by Aruwe the storm drake hatchling at level 23 on the 8th Dusk 122nd year of Ascendancy at 18:24 Killed by Mirror Challenge of Malagry at level 23 on the 8th Dusk 122nd year of Ascendancy at 23:16 Killed by Golum (servant of Malagry) at level 23 on the 9th Dusk 122nd year of Ascendancy at 19:58 Killed by Lisudheba the cold drake hatchling at level 23 on the 9th Dusk 122nd year of Ascendancy at 21:07 Killed by Lisudheba the cold drake hatchling at level 23 on the 9th Dusk 122nd year of Ascendancy at 22:00 Killed by Golum (servant of Malagry) at level 24 on the 10th Dusk 122nd year of Ascendancy at 07:35 Killed by Golum (servant of Malagry) at level 24 on the 10th Dusk 122nd year of Ascendancy at 10:35 Killed by orc cryomancer at level 24 on the 10th Dusk 122nd year of Ascendancy at 19:23 Killed by Golum (servant of Malagry) at level 24 on the 11st Dusk 122nd year of Ascendancy at 09:32 Killed by luminous horror at level 25 on the 12nd Dusk 122nd year of Ascendancy at 09:23 Killed by blade horror at level 25 on the 13rd Dusk 122nd year of Ascendancy at 11:55 Killed by parasitic horror at level 26 on the 13rd Dusk 122nd year of Ascendancy at 23:41 Killed by devourer at level 26 on the 14th Dusk 122nd year of Ascendancy at 03:27 Killed by Golum (servant of Malagry) at level 26 on the 14th Dusk 122nd year of Ascendancy at 04:35 Killed by Golum (servant of Malagry) at level 26 on the 14th Dusk 122nd year of Ascendancy at 06:12 Killed by Golum (servant of Malagry) at level 26 on the 14th Dusk 122nd year of Ascendancy at 14:14 |
Primary Stats
| Strength | 100 (base 28) |
| Dexterity | 29 (base 12) |
| Constitution | 35 (base 30) |
| Magic | 72 (base 58) |
| Willpower | 24 (base 12) |
| Cunning | 32 (base 13) |
Resources
| Life | 580/580 |
| Mana | 306/306 |
| Stamina | 213/213 |
| Healing Factor | 1.3416660017318 |
| Regeneration | 8.8000802958057 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +20% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 7 |
| See Stealth | 50.156612690121 |
| See Invisible | 51.156612690121 |
Offense: Mainhand
| Damage | 165 |
| Accuracy | 46 |
| Crit Chance | 11% |
| APR | 3 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 46 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Mind
| Mindpower | 28 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Damage Bonus
| Cold | +15% |
| Lightning | +14% |
| Light | +3% |
| Temporal | +5% |
| Blight | +12% |
| Physical | +10% |
| Fire | +4% |
| Mind | +24% |
Offense: Damage Penetration
| Blight | +25% |
| Arcane | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 33.413408721348 (65.897138898113%) |
| Defense | 29 |
| Ranged Defense | 29 |
| Fatigue | 0 |
| Physical Save | 41 |
| Spell Save | 38 |
| Mental Save | 38 |
Defense: Resistances
| Blight | + 36%( 70%) |
| Cold | + 43%( 70%) |
| All | + 6%( 70%) |
| Darkness | + 16%( 70%) |
| Light | + 23%( 70%) |
| Temporal | + 12%( 70%) |
| Lightning | -4%( 70%) |
| Mind | + 11%( 70%) |
| Fire | + 12%( 70%) |
| Nature | + 34%( 70%) |
Defense: Immunities
| Stun Resistance | 5% |
| Disarm Resistance | 28% |
| Instadeath Resistance | 100% |
| Blind Resistance | 22% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 125 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Technique / Combat techniques | 1.00 |
| 1 |
| 0 |
| 0 |
| 0 |
| Spell / Advanced-golemancy | 1.00 |
| 1 |
| 5 |
| 1 |
| 3 |
| Spell / Golemancy | 1.00 |
| 5 |
| 5 |
| 0 |
| 0 |
| Technique / Two-handed assault | 1.00 |
| 1 |
| 1 |
| 1 |
| 0 |
| Technique / Combat veteran | 1.00 |
| 1 |
| 2 |
| 0 |
| 0 |
| Spell / Enhancement | 1.20 |
| 1 |
| 1 |
| 1 |
| 9 |
Generic Talents
| Technique / Combat training | 1.00 |
| 2 |
| 3 |
| 0 |
| 2 |
| 6 |
| 0 |
| Cunning / Survival | 1.00 |
| 3 |
| 0 |
| 0 |
| 0 |
| Spell / Stone alchemy | 1.00 |
| 5 |
| 0 |
| 0 |
| 0 |
| Technique / Conditioning | 1.00 |
| 2 |
| 2 |
| 0 |
| 0 |
Effects
| talent | Fiery Hands |
| talent | Shock Hands |
| detrimental effect | Zone-wide effect: +10% lightning damage, -10% lightning resistance, -10% physical power, -20% stun immunity. Static discharge |
Quests
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 13): Pacifist | failed |
Kill 4 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge (Level 16): Headhunter0 / 4 demon spawn killed. | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 18): Exterminator | active |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 20): Mirror MatchYou completed the challenge and received: Random Artifact: Toritar (20-24 power, 4 apr, light element) | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 21): Near SightedYou completed the challenge and received: Random Artifact: Nimbuslash (8-11 power, 3 apr) | done |
Kill 4 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge (Level 23): Headhunter0 / 4 demon spawn killed. | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 8): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 9): Exterminator | active |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | Frost Treads (1 def, 4 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 (+1 eff.) Fatigue: +7% Changes stats: +4 Str / +4 Wil / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 Movement speed: +20% Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
| Quiver | 134 alchemist aquamarine0.00 Encumbrance. Type: alchemist-gem / blue ; tier 2 When used as an alchemist bomb: Mana regain 20 Gems can be sold for money or used in arcane rituals. |
| Light source | Zerithel the alchemist's lampPowered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Damage when hit (Melee): 19 fire Changes resistances: +6% mind / +7% fire Changes resistances penetration: +25% blight Changes damage: +21% mind Light radius: +4 Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Steel Helm of Garkul (0 def, 6 armour)Requires: - Heavy armour training - Strength 16 Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 (+4 eff.) Spell save: +12 (+5 eff.) Mental save: +12 (+5 eff.) A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
| Tool | sapper's iron pickaxe (dig speed 30 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Accuracy: +4 (+1 eff.) Changes stats: +1 Cun / +1 Str Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | marksman's copper ring of sensingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +6 (+2 eff.) Changes stats: +3 Dex Blindness immunity: +22% Infravision radius: +4 See stealth: +6 See invisible: +7 Rings make your fingers look great! |
| On fingers | Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +5 (+1 eff.) Damage when hit (Melee): 4 blight Changes stats: +1 Wil Changes resistances: +12% blight Changes damage: +12% blight Spell save: +6 (+3 eff.) Mental save: +9 (+4 eff.) Stun/Freeze immunity: +25% Life regen: +2.00 Spellpower: +8 (+3 eff.) Mindpower: +7 (+3 eff.) Damage Shield penetration: +20% Can be unequipped or rerolled. It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Activation costs 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| Around waist | Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +15% A belt rumoured to have been worn by the Conclave healers. |
| In main hand | balanced stralite greatsword (50-80 power, 3 apr)Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 50.0 - 80.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Accuracy: +7 (+2 eff.) Defense: +9 (+5 eff.) Disarm immunity: +28% Massive two-handed swords. |
| On hands | dwarven-steel gauntlets 'Elura' (0 def, 2 armour)Requires: - Heavy armour training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +12 (+4 eff.) Armour: +2 Fatigue: +3% Damage (Melee): 7 light / 8 temporal Damage (Ranged): 5 temporal Changes stats: +2 Dex Changes resistances: +7% light / +7% temporal Changes damage: +5% temporal / +3% light / +3% mind Critical mult.: +5.00% Mental crit. chance: +1% When used to modify unarmed attacks: Base power: 19.0 - 26.6 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Accuracy: +5 Armour Penetration: +9 Crit. chance: +13.0% Attack speed: 83% When this weapon hits: Searing Light (20% chance level 3). On weapon hit: * 5% chance to gain 10% of a turn (3/turn limit) Attackspeed is 100% for non-Brawlers! Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Fulafang the steel mail armour (10 def, 15 armour)Requires: - Heavy armour training - Strength 20 Powered by arcane forces Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 2 When wielded/worn: Armour: +15 Defense: +10 (+5 eff.) Fatigue: +12% Changes stats: +2 Cun Changes resistances: +11% light / +11% darkness Changes resistances penetration: +10% arcane Mental save: +11 (+4 eff.) Spellpower on spell critical (stacks up to 3 times): +4 Maximum mana: +60.00 Spell crit. chance: +1% A suit of armour made of mail. |
| Cloak | enveloping linen cloak of protection (6 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | copper amulet of magic (+2)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Mag Amulets make your neck look great! |
Inventory
Antimagic Wyrm Bile ExtractCrafted by a master 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the elixir. This potent elixir extracted from a powerful wyrm can grant the power to repel arcane forces. |
conjurer's stralite ring of pilferingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Armour penetration: +10 Defense: +7 (+4 eff.) Changes stats: +5 Mag / +5 Wil Spellpower: +6 (+2 eff.) It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
This item will automatically be transmogrified when you leave the level.Unrosus the dwarven-steel dagger (28-36 power, 7 apr) Requires: - Dexterity 24 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 28.0 - 36.4 Uses stats: 50% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 10 blight Changes stats: +4 Con / +2 Mag Changes damage: +6% arcane Mana each turn: +0.08 Spellpower: +20 (+7 eff.) Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.plaguebringer's dwarven-steel dagger of rage (18-23 power, 7 apr) Requires: - Dexterity 24 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 17.5 - 22.8 Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 3). On weapon hit: * 8% chance to reduce strength, dexterity, and constitution by 24 Damage (Melee): +5 blight When wielded/worn: Accuracy: +6 (+2 eff.) Changes stats: +3 Str Changes damage: +7% physical Disease immunity: +15% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.Salybrelle (18-25 power, 4 apr) Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 18.0 - 25.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +7.5% Attack speed: 100% On weapon hit: * 13% chance to reduce strength, dexterity, and constitution by 24 Damage (Melee): +10 blight When wielded/worn: Physical crit. chance: +2.0% Damage when hit (Melee): 4 blight Changes resistances penetration: +15% physical Changes damage: +21% physical One-handed war axes. |
This item will automatically be transmogrified when you leave the level.Flametrail Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Effects on melee hit: * 10% chance to reduce all saves and defense by 19 Changes resistances: +6% fire / +5% arcane / +6% mind Changes resistances penetration: +10% mind / +25% arcane Changes damage: +6% arcane Maximum life: +32.00 A belt that goes around your waist. |
7 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used as an alchemist bomb: Bomb damage +5% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
64 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
8 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used as an alchemist bomb: Bomb damage +15% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
19 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all When used as an alchemist bomb: Mana regain 20 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
14 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used as an alchemist bomb: Mana regain 30 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
19 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used as an alchemist bomb: Bomb damage +10% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) When used as an alchemist bomb: Additional 30 ice damage Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
22 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used as an alchemist bomb: Bomb thrown range +3 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
41 alchemist spinel0.00 Encumbrance. Type: alchemist-gem / green ; tier 1 When used as an alchemist bomb: Mana regain 10 Gems can be sold for money or used in arcane rituals. |
9 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all When used as an alchemist bomb: Additional 50 poison damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all When used as an alchemist bomb: Slows by 17% Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used as an alchemist bomb: Mana regain 10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all When used as an alchemist bomb: Additional 30 acid damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+4 eff.) Mindpower: +5 (+2 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 7 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
2 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% When used as an alchemist bomb: Life regen 10% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used as an alchemist bomb: Additional 40 fire damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
13 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used as an alchemist bomb: Life regen 5% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used as an alchemist bomb: Bomb damage +20% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
23 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used as an alchemist bomb: Additional 25 arcane damage Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+5 eff.) Physical save: +10 (+4 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+4 eff.) When used to imbue an object: Defense: +10 (+5 eff.) Physical save: +10 (+4 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+4 eff.) When used as an alchemist bomb: 20% chance to stun for 3 turns Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% When used as an alchemist bomb: Additional 10 physical repulsion damage Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 alchemist ametrine0.00 Encumbrance. Type: alchemist-gem / yellow ; tier 1 When used as an alchemist bomb: Lights terrain (power 10) Gems can be sold for money or used in arcane rituals. |
135 alchemist citrine0.00 Encumbrance. Type: alchemist-gem / yellow ; tier 1 When used as an alchemist bomb: Bomb thrown range +1 Gems can be sold for money or used in arcane rituals. |
7 alchemist zircon0.00 Encumbrance. Type: alchemist-gem / yellow ; tier 1 When used as an alchemist bomb: 20% chance to daze for 3 turns Gems can be sold for money or used in arcane rituals. |
4 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used as an alchemist bomb: 10% chance to stun for 2 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used as an alchemist bomb: Lights terrain (power 10) Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 When used as an alchemist bomb: Bomb thrown range +1 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Malagry the Cornac Adventurer level 25
11st Dusk 122nd year of Ascendancy at 17:12 see stats
Demonic Invasion (Exploration mode)
Stopped a demonic invasion by closing their portal.By Malagry the Cornac Adventurer level 22
7th Dusk 122nd year of Ascendancy at 13:31 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Malagry the Cornac Adventurer level 22
7th Dusk 122nd year of Ascendancy at 11:04 see stats
Infinite x10 (Exploration mode)
Got to level 10 of the infinite dungeon.By Malagry the Cornac Adventurer level 15
2nd Flare 122nd year of Ascendancy at 20:22 see stats
Infinite x20 (Exploration mode)
Got to level 20 of the infinite dungeon.By Malagry the Cornac Adventurer level 23
8th Dusk 122nd year of Ascendancy at 17:32 see stats
Invasion from the Depths (Exploration mode)
Stopped a naga invasion by closing their portal.By Malagry the Cornac Adventurer level 20
2nd Dusk 122nd year of Ascendancy at 07:16 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Malagry the Cornac Adventurer level 10
8th Mirth 122nd year of Ascendancy at 21:01 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Malagry the Cornac Adventurer level 20
10th Flare 122nd year of Ascendancy at 23:47 see stats
Take you with me (Exploration mode)
Killed a boss while already dead.By Malagry the Cornac Adventurer level 24
11st Dusk 122nd year of Ascendancy at 09:29 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Malagry the Cornac Adventurer level 4
76th Pyre 122nd year of Ascendancy at 17:52 see stats
The Restless Dead (Exploration mode)
Disturbed an old battlefield and survived the consequences.By Malagry the Cornac Adventurer level 20
3rd Dusk 122nd year of Ascendancy at 02:21 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Malagry the Cornac Adventurer level 21
4th Dusk 122nd year of Ascendancy at 19:09 see stats
Log
A shield forms around Malagry.
Ran for 6 turns (stop reason: taken damage).
Something hits Malagry for (14 absorbed), 0 fire (0 total damage).
Resting starts...
Rested for 1 turns (stop reason: taken damage).
Something hits Malagry for (14 absorbed), 0 fire (0 total damage).
Something hits Malagry for (14 absorbed), 0 fire (0 total damage).
The shield around Malagry crumbles.
Golum (servant of Malagry) uses Knockback.
Golum (servant of Malagry) hits Giant fire ant for 109 fire, 17 arcane (126 total damage).
Something hits Malagry for 12 fire damage.
Golum (servant of Malagry) uses Crush.
Golum (servant of Malagry) casts Rune: Shielding.
A shield forms around Golum (servant of Malagry).
Golum (servant of Malagry) casts Eye Beam.
Golum (servant of Malagry) hits Something for 122 lightning damage.
Malagry regains balance.
Talent Inner Power is ready to use.
The shield around Golum (servant of Malagry) crumbles.
Saving game...
Saving done.

























































































