Boost the level 13 Higher Archmage by teorn

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeMadness Adventure
SexMale
RaceHigher
ClassArchmage
Level / Exp13 / 69%
Sizemedium
Lifes / Deaths

Primary Stats

Strength44 (base 39)
Dexterity47 (base 39)
Constitution47 (base 39)
Magic45 (base 39)
Willpower51 (base 39)
Cunning39 (base 39)

Resources

Life-66/566
Mana266/618
Healing Factor1.2623364354647
Regeneration14.327518542525

Speed

Mental0%
Attack0%
Movement-49.999999999997%
Spell0%
Global+74.509803921569%

Vision

Sight15
Lite6
Infravision12
See Stealth57.760546832942
See Invisible63.760546832942
ESP Range15
ESP Kindshumanoid/human

Offense: Mainhand

Damage51
Accuracy58
Crit Chance16%
APR3
Speed1.00

Offense: Spell

Spellpower34
Crit Chance16%
Speed1

Offense: Mind

Mindpower48
Crit Chance21%
Speed1

Offense: Damage Bonus

Nature+18%
Acid+25%
Lightning+16%
Cold+16%
Mind+15%
Arcane+6%
Fire+17%
All0%

Offense: Damage Penetration

Mind+10%
Darkness+25%

Defense: Base

Armour (hardiness)19 (97.566993956804%)
Defense49
Ranged Defense49
Fatigue0
Physical Save33
Spell Save34
Mental Save30

Defense: Resistances

Acid+ 11%( 70%)
Nature+ 30%( 70%)
Darkness+ 3%( 70%)
Lightning+ 20%( 70%)
Fire+ 16%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Bleed Resistance10%
Blind Resistance74%

Inscriptions (4/4)

Infusions
Infusions
Runes
Runes

Class Talents

Spell / Meta1.30
5/5
5/5
3/5
0/5
Spell / Ice1.30
1/5
0/5
0/5
0/5
Spell / Temporal1.30
5/5
5/5
3/5
2/5
Spell / Air1.50
5/5
5/5
5/5
2/5
Spell / Arcane1.30
5/5
5/5
5/5
2/5
Spell / Phantasm1.30
5/5
5/5
4/5
2/5
Spell / Earth1.30
5/5
5/5
5/5
2/5
Spell / Fire1.50
5/5
5/5
5/5
2/5
Spell / Water1.30
5/5
5/5
5/5
2/5
Spell / Storm1.30
2/5
0/5
0/5
0/5
Spell / Wildfire1.30
2/5
0/5
0/5
0/5
Spell / Stone1.30
1/5
0/5
0/5
0/5
Spell / Aether1.30
4/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
5/5
5/5
5/5
2/5
Race / Higher1.20
5/5
5/5
0/5
0/5
Technique / Combat training1.20
3/5
5/5
5/5
4/5
5/5
5/5
Spell / Aegis1.30
5/5
5/5
5/5
2/5
Spell / Staff combat1.40
5/5
5/5
5/5
0/5
Spell / Stone alchemy1.00
5/5
5/5
5/5
2/5
Spell / Divination1.30
5/5
5/5
4/5
2/5
Spell / Conveyance1.30
5/5
5/5
3/5
0/5

Effects

detrimental effect
detrimental effect
detrimental effect
beneficial effect
detrimental effect
detrimental effect
beneficial effect
beneficial effect
detrimental effect
detrimental effect

Quests

active
active
done
done
done
active
done
active
active

Equipment

On feet
On hands
On head
Tool
On fingers
On fingers
Around waist
Main armor
In main hand
Cloak
Light source

Inventory

Achievements

Level 10 (Madness (Adventure) difficulty) Got a character to level 10.
By Boost the Higher Archmage level 10
3rd Mirth 122nd year of Ascendancy at 07:59
see stats
Orbituary (Madness (Adventure) difficulty) Stabilized the Abashed Expanse to maintain it in orbit.
By Boost the Higher Archmage level 3
75th Pyre 122nd year of Ascendancy at 11:41
see stats
Treasure Hunter (Madness (Adventure) difficulty) Amassed 1000 gold pieces.
By Boost the Higher Archmage level 5
75th Pyre 122nd year of Ascendancy at 11:41
see stats

Log

Talent Glacial Vapour is ready to use.

Waking Nightmare from Yvumiwe the slumbering treant hits
Boost for (6 to ice), 9 darkness (9 total damage).
Arcane Vortex from Boost hits Iceblock for
38 arcane, 38 arcane (76 total damage).
Burning from Boost hits Iceblock for
13 fire damage.
Burning from Boost hits Iceblock for
13 fire damage.
Thunderstorm hits
Boost for (3 to ice), 5 lightning (5 total damage).
Thunderstorm hits
Boost for (4 to ice), 5 lightning (5 total damage).
Boost's Inner Demon casts
Time Prison.
Boost resists the time prison.

Boost's Inner Demon casts
Time Prison.
Boost resists the time prison.

Yvumiwe the slumbering treant uses
Condensate.
Yvumiwe the slumbering treant hits Boost for (72 to ice), 109 fire (109 total damage).
Burning from Boost hits Iceblock for
13 fire damage.
Yvumiwe the slumbering treant hits Boost for (29 to ice), 44 physical (44 total damage).
Boost is free from the ice.

Boost is stunned!

Boost succumbs to the nightmare!
Boost's Inner Demon is freed from the demons.

Boost's Inner Demon is not stunned anymore.

Boost's Inner Demon is free from the nightmare.

Boost's Inner Demon speeds up.

Boost's Inner Demon manifests!
Boost's Inner Demon casts
Shivgoroth Form.
Boost's Inner Demon turns into a shivgoroth!

The fabric of time around Boost's Inner Demon stabilizes to normal.

The powerful time-altering energies generate a restoration field on Boost's Inner Demon.

Boost's Inner Demon deactivates
Disruption Shield.
Boost's Inner Demon's spell attains critical power!