
















Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Prodigious Progress 1.7.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Items Vault 1.7.6Donators/Buyers bonus! Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Skeleton |
| Class | Sawbutcher |
| Level / Exp | 50 / 663% |
| Size | big |
| Lifes / Deaths | Killed by Islothra the orc pyromancer at level 50 on the 60th Haze 123rd year of Ascendancy at 11:09 / 2Killed by Emelinor the Tortured Mass at level 50 on the 67th Haze 123rd year of Ascendancy at 18:19 |
Primary Stats
| Strength | 109 (base 60) |
| Dexterity | 100 (base 60) |
| Constitution | 60 (base 32) |
| Magic | 20 (base 11) |
| Willpower | 20 (base 11) |
| Cunning | 84 (base 63) |
Resources
| Life | -528/1692 |
| Mana | 324/444 |
| Steam | 79/100 |
| Healing Factor | 1.3804750344346 |
| Regeneration | 19.569178544453 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 3 |
| ESP Range | 20 |
| ESP Kinds | horror |
Offense: Mainhand
| Damage | 169 |
| Accuracy | 84 |
| Crit Chance | 68% |
| APR | 54 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 88 |
| Accuracy | 84 |
| Crit Chance | 68% |
| APR | 54 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 19 |
| Crit Chance | 26% |
| Speed | 1 |
Offense: Mind
| Mindpower | 33 |
| Crit Chance | 23% |
| Speed | 1 |
Offense: Damage Bonus
| Light | +14% |
| Blight | +23% |
| Arcane | +14% |
| Physical | +32% |
| All | +8% |
Offense: Damage Penetration
| Acid | +25% |
| Arcane | +20% |
| Cold | +20% |
| All | 0% |
| Darkness | +29% |
| Light | +15% |
| Physical | +45% |
| Fire | +5% |
| Nature | +18% |
Defense: Base
| Armour (hardiness) | 104.31701128037 (72.903125182002%) |
| Defense | 60 |
| Ranged Defense | 60 |
| Fatigue | 27 |
| Physical Save | 56 |
| Spell Save | 29 |
| Mental Save | 42 |
Defense: Resistances
| Acid | + 32%( 70%) |
| Blight | + 45%( 70%) |
| Physical | + 30%( 70%) |
| All | + 15%( 70%) |
| Lightning | + 58%( 70%) |
| Light | + 1%( 45%) |
| Temporal | + 23%( 70%) |
| Darkness | + 18%( 70%) |
| Fire | + 52%( 70%) |
| Nature | + 32%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 50% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
| Disarm Resistance | 100% |
| Bleed Resistance | 100% |
| Teleport Resistance | 100% |
| Pinning Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 0% |
Inscriptions (5/5)
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 13.6 steam per turn. Can be activated for an instant burst of 68 steam. Its effects scale with your Cunning stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 166% efficiency and cooldown mod of 53%. Its effects scale with your Constitution stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 173% efficiency and cooldown mod of 59%. Its effects scale with your Strength stat. |
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 17.5 steam per turn. Can be activated for an instant burst of 88 steam. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
| Steamtech / Battlefield management | 1.30 |
| 5/5 |
| 4/5 |
| 5/5 |
| 5/5 |
| Steamtech / Sawmaiming | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Steamtech / Butchery | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 2/5 |
| Steamtech / Furnace | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Steamtech / Battle machinery | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Steamtech / Automated butchery | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Generic Talents
| Undead / Skeleton | 1.10 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Steamtech / Physics | 1.20 |
| 2/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Steamtech / Chemistry | 1.20 |
| 3/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| Steamtech / Blacksmith | 1.20 |
| 1/5 |
| 1/5 |
| 2/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
Enter the caverns of Ardhungol and look for Sun Paladin Rashim. Eight legs of wonderBut be careful; those are not small spiders... | active |
You successfully escorted the injured seer to the recall portal on level 2 of Daikara. Escort: injured seer (level 2 of Daikara)As a reward you improved talent Premonition (+1 level(s)). | done |
You failed to protect the lone alchemist from death by Xanoreda the wolf. Escort: lone alchemist (level 3 of Old Forest) | failed |
You successfully escorted the lone alchemist to the recall portal on level 5 of Dreadfell. Escort: lone alchemist (level 5 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Dreadfell. Escort: lost sun paladin (level 2 of Dreadfell)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost sun paladin (level 2 of Ruins of Kor'Pul)As a reward you improved Strength by +5. | done |
You failed to protect the lost warrior from death by 3-headed hydra. Escort: lost warrior (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost warrior to the recall portal on level 6 of Dreadfell. Escort: lost warrior (level 6 of Dreadfell)As a reward you improved Strength by +5. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Daikara. Escort: repented thief (level 1 of Daikara)As a reward you improved Cunning by +5. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Ruins of Kor'Pul. Escort: repented thief (level 1 of Ruins of Kor'Pul)As a reward you improved talent Track (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 156. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of precision. Marus of Elvala has completed an elixir of mysticism without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mastery. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * You have destroyed Vor. * You have destroyed Grushnak. * Gorbat Pride, in a mountain range in the southern desert. | active |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Shoes of Moving Quickly (10 def, 12 armour) 2.0 Encumbrance T4 feet armor [Unique] Steamtech While equipped: Stats +8 Cun +8 Dex offense ------ Steampower +5 (+1 eff.) defense ------ Armor +12 Defense +10 (+3 eff.) Fatigue +3% Physical save +15 (+5 eff.) Pinning Resist +125% Knockbk Resist -75% Teleport Resist +100% You move 3 spaces at once. Accurately? Less so. |
| Light source | Flarewaker2.0 Encumbrance T1 lite [Rare] Master While equipped: offense ------ Damage +6% arcane Ignore resists +5% fire defense ------ Resistance +3% darkness +3% temporal Mind save +6 (+2 eff.) Unlife -60.00 life Stun Resist +20% other ------- Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Aerorann (2 def, 0 armour) 2.0 Encumbrance T3 head armor [Rare] Arcane While equipped: Stats +2 Str +6 Dex +8 Cun offense ------ Damage +15% blight Ignore resists +20% arcane +20% physical Ignore Armor +4 defense ------ Defense +2 (+1 eff.) Resistance +15% blight +4% physical Mind save +12 (+4 eff.) A pointy cloth hat, very wizardly... |
| On hands | Steam Powered Gauntlets (0 def, 12 armour) 1.5 Encumbrance T5 hands armor [Unique] Steamtech The more steam the better! While equipped: Stats +6 Str +6 Dex offense ------ Physical Crit +10.0% Steam Crit +10% Critical power +30.00% Damage +8% all defense ------ Armor +12 Disarm Resist +140% other ------- Talents +4 Iron Grip Unarmed combat: Weapon Damage 36.0 - 50.4 Physical Uses 40% Dex, 40% Str, 40% Cun Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +10 Critical Rate +10.0% Attack Speed 83% Gauntlets. But with steam power! |
| Tool | Aroselle the stralite torque of psionic shield [power 89] (11/25 cooldown)2.0 Encumbrance T4 torque charm [Random Unique] Psionic While equipped: Stats +2 Dex defense ------ Resistance +2% physical Physical save +6 (+2 eff.) other ------- Stamina/turn +2.00 Setup a psionic shield, reducing all damage taken by 89 for 5 turns Puts all charms on 25 turn cooldown 100% to increase all damage penetration by 22% for 2 turns. 100% to cleanse 1 total effects of type disease, wound, or poison. 100% to heal for 62. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Radharuibar =physpen,life=0.1 Encumbrance T3 ring jewelry [Rare] Master While equipped: offense ------ Physical Crit +2.0% Ignore resists +10% acid +25% physical defense ------ Armor +8 Defense +15 (+4 eff.) Physical save +18 (+6 eff.) Unlife -80.00 life Life Regen +6.00 Stun Resist +38% Rings make your fingers look great! |
| On fingers | voratun ring 'Frozenstone' =dmg,acc,str=0.1 Encumbrance T5 ring jewelry [Rare] Master While equipped: Stats +10 Str +5 Con offense ------ Physical Power +15 (+4 eff.) Damage +15% physical Ignore resists +20% cold Accuracy +30 (+6 eff.) defense ------ Armor +20 Life Regen +4.58 other ------- Stamina/turn +3.43 Hate-on-crit +5.72 Max hate +10.00 Rings make your fingers look great! |
| Around neck | Unflinching Eye0.1 Encumbrance T4 amulet jewelry [Unique] Arcane/Psionic While equipped: defense ------ Resistance -25% light Max Resistance -25% light Blind Resist +100% Confus Resist +50% other ------- Infravision +3 Telepathy Horror Telepath range +10 Arcane Eye: (Instant) Effective talent level: 2.0 Power cost 60 out of 60/60. Range melee/personal Cooldown: 10 Travel.spd instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 16 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 6 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose. |
| In main hand | Mardeneg the Flashborn (50-76 power, 20 apr) 3.0 Encumbrance T5 steamsaw 1H weapon [Random Unique] Arcane/Nature/Master/Steamtech Weapon Damage 50.5 - 75.8 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +20 Critical Rate +25.0% Attack Speed 100% Block +99 On-Hit, radius 1 +8 fire On Hit: 20% Curse of Death level 5 Uses 1.0 Steam While equipped: Stats +15 Con +9 Wil offense ------ On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +6 Defense +10 (+3 eff.) Fatigue +12% Resistance +6% temporal +12% fire Life +61.00 other ------- Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
| Around waist | Eremyhir 1.0 Encumbrance T3 belt armor [Rare] Master While equipped: Stats +3 Mag offense ------ Spell Crit +3% Critical power +20.00% Physical Power +8 (+2 eff.) Spellpower/crit +8 defense ------ Fatigue -16% Spell save +10 (+5 eff.) other ------- Encumbrance +40 Mana/turn +0.12 Mana-on-crit +2.00 Max vim +50.00 Size +1 A belt that goes around your waist. |
| In off hand | Beiblek the Kindlewill (56-83 power, 20 apr) 3.0 Encumbrance T5 steamsaw 1H weapon [Random Unique] Nature/Master/Steamtech Weapon Damage 55.5 - 83.2 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +20 Critical Rate +25.0% Attack Speed 100% Block +101 On-crit, radius 2 +34 acid +24 nature Uses 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: offense ------ Damage +6% light Ignore resists +15% acid +18% nature +15% light Ignore Armor +15 On shield block: * Cause enemies within radius 6 to bleed for 266 physical damage over 5 turns (1/turn) When Hit 2 cold defense ------ Armor +6 Defense +10 (+3 eff.) Fatigue +12% Resistance +9% light other ------- Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
| Cloak | elven-silk cloak 'Voidglamour' (3 def, 0 armour) 2.0 Encumbrance T5 cloak armor [Rare] Arcane While equipped: Stats +3 Dex offense ------ Physical Crit +9.3% Critical power +23.24% Damage +9% physical Ignore resists +29% darkness Accuracy +35 (+7 eff.) defense ------ Defense +3 (+1 eff.) Resistance +30% lightning +3% physical Physical save +12 (+4 eff.) Spell save +15 (+8 eff.) Mind save +14 (+5 eff.) Stun Resist +50% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Scale Mail of Kroltar (10 def, 28 armour) 14.0 Encumbrance T5 heavy armor [Unique] Nature/Master Kroltar's head would turn up the heat. While equipped: Stats +5 Str +3 Dex +4 Con defense ------ Armor +28 Defense +10 (+3 eff.) Fatigue +16% Resistance +20% acid +20% blight +20% fire +20% nature +20% lightning Crit Resistance 35.00% Life +120.00 Devouring Flame: Effective talent level: 3.0 Power cost 50 out of 80/80. Range 10 Cooldown: 20 Travel.spd instantaneous Is: a mind power and a nature gift Description: Spit a cloud of flames, doing 24.31 fire damage in a radius of 3 each turn for 7 turns. The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user. The damage will increase with your Mindpower, and can critical. Each point in fire drake talents also increases your fire resistance by 1%. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
Inventory
medical injector implant (efficiency 172% / cooldown 68%)0.1 Encumbrance T1 implant scroll [Normal] Steamtech When inscribed on your body: Cooldown: 1 Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 172% efficiency and cooldown mod of 68%. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
Blood of Life0.4 Encumbrance potion [Unique] Nature Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
Mirror Image Rune (dur 6; cd 24)0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 24 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of the Rift (230.00 temporal damage, removed from time 4 turns)0.1 Encumbrance T3 rune scroll [Unique] Arcane When inscribed on your body: Range 6 Cooldown: 14 Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 248.40 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune (range 6; phase 20; cd 14)0.1 Encumbrance T1 rune scroll [Normal] Arcane When inscribed on your body: Range 6 Cooldown: 14 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 20%, your defense is increased by 20 and all your resistances by 20%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune of the warrior (range 129; cd 14)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 14 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 129 with a minimum range of 15. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
2 schematic: Acid Groove0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Air Recycler0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Alchemist's Helper0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Antimagic Shell0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Armour Reinforcement0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Corrosive Shell0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Deflection Field0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Explosive Shell0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Headlamp0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Hook Shell0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Itching Powder0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Kinetic Stabiliser0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Lightning Coil0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Moss Tread0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Razor Edge0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Rocket Boots0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Rustproof Coating0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Saw Projector0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Second Skin0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Silver Filigree0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Spike Attachment0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Steamgun0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
4 schematic: Steamsaw0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Thunder Grenade0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Water Salve0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Waterproof Coating0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Winterchill Edge0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Sealed Scroll of Last Hope0.1 Encumbrance scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Taint of Purging (5 turns)0.1 Encumbrance T3 taint scroll [Unique] Arcane When inscribed on your body: Cooldown: 20 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the taint to purge your body of physical afflictions for 5 turns. Each turn the purge will attempt to cleanse 1 physical debuff from you, and if one is removed, increase its duration by 1. Inscribe your skin with the taint. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
Ancient Tome titled 'Gems and their uses'0.1 Encumbrance tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
Galodudor the Glimmerbiter0.1 Encumbrance T5 amulet jewelry [Random Unique] Disrupt/Master While equipped: offense ------ Damage +3% light Ignore resists +5% light defense ------ Armor +7 Defense +9 (+3 eff.) Resistance +9% lightning +9% temporal +6% light +18% blight +9% fire +27% nature Max Resistance +5% all Physical save +50 (+14 eff.) Spell save +23 (+11 eff.) Mind save +14 (+5 eff.) Poison Resist +48% Disease Resist +40% Amulets make your neck look great! |
voratun amulet of manastreaming0.1 Encumbrance T5 amulet jewelry [Ego+] Arcane While equipped: Stats +5 Mag offense ------ Spellpower/crit +5 other ------- Mana/turn +0.60 Max mana +43.00 Amulets make your neck look great! |
Orb of Many Ways1.0 Encumbrance orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Glory of the Pride0.1 Encumbrance T5 ring jewelry [Unique] Master While equipped: offense ------ Physical Power +10 (+3 eff.) Damage +8% physical Accuracy +10 (+2 eff.) defense ------ Armor +10 Hardiness +20% Defense +5 (+2 eff.) Fatigue -15% Physical save +45 (+12 eff.) Confus Resist +50% other ------- Max mana -40.00 Max stamina +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
Ring of the War Master0.1 Encumbrance T5 ring jewelry [Unique] Master While equipped: Stats +3 Str +3 Dex +3 Con offense ------ Physical Crit +5.0% Physical Power +10 (+3 eff.) Ignore Armor +15 defense ------ Category Bonus +0.30 Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
marksman's voratun ring of life0.1 Encumbrance T5 ring jewelry [Ego+] Nature/Master While equipped: Stats +7 Dex offense ------ Accuracy +14 (+3 eff.) defense ------ Life +67.00 Life Regen +7.00 Healmod +17% Rings make your fingers look great! |
stralite ring 'Glildarin'0.1 Encumbrance T4 ring jewelry [Rare] Master While equipped: Stats +5 Con offense ------ Ignore resists +15% temporal When Hit 10 temporal defense ------ Resistance +9% cold +12% temporal Spell save +18 (+9 eff.) Mind save +12 (+4 eff.) Disarm Resist +20% Knockbk Resist +20% other ------- Max stamina +29.00 Rings make your fingers look great! |
treant's voratun ring0.1 Encumbrance T5 ring jewelry [Ego+] Nature While equipped: defense ------ Resistance +15% nature +14% blight Poison Resist +10% Disease Resist +29% Rings make your fingers look great! |
voratun Goedalath Rock ring0.1 Encumbrance T5 ring jewelry [Random Unique] Nature/Master While equipped: offense ------ Physical Power +24 (+6 eff.) Spellpower +33 (+17 eff.) Mindpower +17 (+8 eff.) Spellpower/crit +4 Damage +20% lightning +9% blight +20% fire +6% acid +17% all Ignore resists +25% blight When Hit 34 darkness defense ------ Resistance +40% lightning +40% fire Healmod +50% other ------- Mana/turn +0.20 Infravision +3 See Invisibility +14 Telepathy Demon/Major Demon/Minor Rings make your fingers look great! |
voratun ring0.1 Encumbrance T5 ring jewelry [Normal] Rings make your fingers look great! |
voratun ring 'Blindpyre'0.1 Encumbrance T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +2 Mag offense ------ Damage +19% light +6% blight Ignore resists +26% arcane Accuracy +15 (+3 eff.) Ignore Armor +16 defense ------ Defense +17 (+5 eff.) Resistance +29% acid +38% light +12% darkness +30% cold +30% lightning +30% fire Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Disengage: Puts all charms on 10 turn cooldown Effective talent level: 2.0 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 93% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
balanced stralite battleaxe of ruin (40-60 power, 3 apr)3.0 Encumbrance T4 battleaxe 2H weapon [Ego+] Master Weapon Damage 40.0 - 60.0 Physical Uses 120% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +7.5% Attack Speed 100% While equipped: offense ------ Physical Crit +13.0% Critical power +30.00% Accuracy +14 (+3 eff.) Ignore Armor +17 defense ------ Defense +9 (+3 eff.) Disarm Resist +42% Massive two-handed battleaxes. |
elemental voratun battleaxe of massacre (70-104 power, 4 apr)3.0 Encumbrance T5 battleaxe 2H weapon [Ego+] Arcane/Master Weapon Damage 69.5 - 104.2 Physical Uses 120% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +8.0% Attack Speed 100% On Hit: * Create an explosion dealing 27 lightning damage (1/turn) While equipped: offense ------ Damage +7% lightning Ignore resists +34% lightning Massive two-handed battleaxes. |
truestriking voratun battleaxe (58-87 power, 4 apr)3.0 Encumbrance T5 battleaxe 2H weapon [Ego+] Master Weapon Damage 58.0 - 87.0 Physical Uses 120% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +8.0% Attack Speed 100% While equipped: offense ------ Ignore resists +14% physical Accuracy +26 (+6 eff.) Ignore Armor +9 Massive two-handed battleaxes. |
Bleaksever the voratun dagger (50-66 power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Random Unique] Arcane/Master Weapon Damage 50.5 - 65.7 Physical Uses 50% Dex, 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On-hit +18 blight On Hit: * 20% chance to reduce damage dealt by 18% * 30% chance to reduce strength, dexterity, and constitution by 11 While equipped: Stats +1 Cun offense ------ Critical power +10.00% Ignore resists +10% physical Accuracy +13 (+3 eff.) Ignore Armor +14 On-Hit (Melee): * 10% chance to reduce damage dealt by 18% other ------- EQ when Hit +0.12 Psi when Hit +0.04 Sharp, short and deadly. |
balanced stralite dagger of rage (29-38 power, 9 apr)1.0 Encumbrance T4 dagger 1H weapon [Ego+] Master Weapon Damage 29.0 - 37.7 Physical Uses 50% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 100% While equipped: Stats +9 Str offense ------ Damage +9% physical Accuracy +31 (+7 eff.) defense ------ Defense +9 (+3 eff.) Disarm Resist +23% Sharp, short and deadly. |
blazebringer's voratun dagger of rage (36-47 power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Ego++] Nature/Master Weapon Damage 36.5 - 47.5 Physical Uses 50% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On-crit, radius 2 +73 fire While equipped: Stats +5 Str offense ------ Global Speed +9% Damage +12% physical Ignore resists +21% fire Accuracy +16 (+4 eff.) Sharp, short and deadly. |
chilling voratun dagger of paradox (39-51 power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Ego] Arcane Weapon Damage 39.0 - 50.7 Physical Uses 50% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On-hit +12 temporal +23 cold While equipped: defense ------ Resistance +7% temporal Sharp, short and deadly. |
elemental voratun dagger (38-49 power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Ego+] Arcane Weapon Damage 37.5 - 48.8 Physical Uses 50% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On Hit: * Create an explosion dealing 27 acid damage (1/turn) While equipped: offense ------ Damage +24% acid Ignore resists +14% acid Sharp, short and deadly. |
hateful voratun dagger of paradox (38-49 power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Ego] Arcane/Psionic Weapon Damage 38.0 - 49.4 Physical Uses 50% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On-hit +11 darkness +6 temporal Damage Against +10% Living While equipped: defense ------ Resistance +18% temporal Sharp, short and deadly. |
truestriking voratun dagger of shearing (38-49 power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Ego++] Master Weapon Damage 38.0 - 49.4 Physical Uses 50% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% While equipped: offense ------ Ignore resists +10% physical +12% all Accuracy +37 (+8 eff.) Ignore Armor +24 Sharp, short and deadly. |
truestriking voratun dagger of shearing (37-48 power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Ego++] Master Weapon Damage 37.0 - 48.1 Physical Uses 50% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% While equipped: offense ------ Ignore resists +6% physical +12% all Accuracy +39 (+8 eff.) Ignore Armor +30 Sharp, short and deadly. |
voratun dagger of rage (37-48 power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Ego+] Master Weapon Damage 37.0 - 48.1 Physical Uses 50% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% While equipped: Stats +4 Str offense ------ Damage +11% physical Accuracy +18 (+4 eff.) Sharp, short and deadly. |
warbringer's voratun dagger (38-49 power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Ego+] Master Weapon Damage 38.0 - 49.4 Physical Uses 50% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% While equipped: Stats +5 Con offense ------ Physical Power +11 (+3 eff.) Ignore resists +12% physical defense ------ Disarm Resist +24% Sharp, short and deadly. |
Blighted Maul (96-144 power, 22 apr)12.0 Encumbrance T5 greatmaul 2H weapon [Unique] Arcane Weapon Damage 96.0 - 144.0 Physical Uses 140% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +22 Critical Rate +10.0% Attack Speed 83% Damage Conversion 20% blight On Hit: * 50% chance to reduce strength, dexterity, and constitution by 11 * Blasts creatures in a radius 1 shockwave around your target for 236.28 to 708.84 physical damage (based on Strength). While equipped: offense ------ Critical power +40.00% Damage +12% physical defense ------ Knockbk Resist +30% Knock away other creatures within radius 4), dealing 596.64 to 1193.28 physical damage (based on Strength) to each. Uses 50 power out of 50/50 The massive stone limb of the Rotting Titan, a mass of stone and rotting flesh. You think you can lift it, but it is very heavy. |
voratun greatmaul 'Mayidana' (70-106 power, 4 apr)5.0 Encumbrance T5 greatmaul 2H weapon [Random Unique] Nature/Master/Psionic Weapon Damage 70.5 - 105.8 Physical Uses 120% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +3.0% Attack Speed 100% On-hit +23 darkness Damage Against +19% Living While equipped: Stats +14 Con +21 Wil offense ------ Mindpower +20 (+9 eff.) Damage +6% blight +12% arcane Ignore resists +16% all Accuracy +35 (+7 eff.) Ignore Armor +19 defense ------ Life +124.00 Massive two-handed mauls. |
acidic voratun greatsword of massacre (84-134 power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon [Ego] Arcane/Master Weapon Damage 84.0 - 134.4 Physical Uses 120% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% On Critical: * Splash the target with acid dealing 44 damage over 5 turns and reducing armor and accuracy by 6 Massive two-handed swords. |
enhanced voratun greatsword (60-97 power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon [Ego+] Nature Weapon Damage 60.5 - 96.8 Physical Uses 120% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +16 Str +9 Dex +12 Mag +17 Wil +16 Cun +9 Con Massive two-handed swords. |
quick voratun greatsword of corruption (62-98 power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon [Ego++] Arcane/Master Weapon Damage 61.5 - 98.4 Physical Uses 120% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% On Hit: 20% Curse of Vulnerability level 5 While equipped: Stats +7 Dex offense ------ Combat Speed +10% Accuracy +17 (+4 eff.) Massive two-handed swords. |
truestriking voratun greatsword of rage (62-99 power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon [Ego++] Master Weapon Damage 62.0 - 99.2 Physical Uses 120% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +10 Str offense ------ Damage +13% physical Ignore resists +20% physical Accuracy +43 (+9 eff.) Ignore Armor +14 Massive two-handed swords. |
dragonbone longbow of recursion4.0 Encumbrance T5 longbow 2H weapon Reqs Shoot [Ego+] Arcane Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +10 On Hit: 10% Shoot level 1 Longbows are used to shoot arrows at your foes. |
ranger's dragonbone longbow of fire4.0 Encumbrance T5 longbow 2H weapon Reqs Shoot [Ego] Arcane/Master Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +10 On-ranged-hit +30 fire While equipped: Stats +8 Dex offense ------ Damage +26% fire Longbows are used to shoot arrows at your foes. |
Cyrysethra the Rimehacker (43-60 power, 6 apr)3.0 Encumbrance T5 longsword 1H weapon [Random Unique] Nature/Master Weapon Damage 43.0 - 60.2 Physical Uses 100% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On-crit, radius 2 +40 lightning +57 fire +17 cold While equipped: offense ------ Global Speed +11% Move Speed +50% Damage +6% mind Ignore resists +25% lightning +22% fire +25% mind +12% cold Accuracy +9 (+2 eff.) On-Hit (Melee): * 20% chance to reduce all saves and defense by 22 defense ------ Defense +10 (+3 eff.) Resistance +9% mind +6% cold Disarm Resist +44% Sharp, long, and deadly. |
hateful voratun longsword of torment (42-59 power, 6 apr)3.0 Encumbrance T5 longsword 1H weapon [Ego+] Psionic Weapon Damage 42.5 - 59.5 Physical Uses 100% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On-hit +7 darkness Damage Against +20% Living On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Sharp, long, and deadly. |
Brightblur the pulsing mindstar (14-15 power, 32 apr, nature damage)3.0 Encumbrance T4 mindstar 1H weapon Reqs Wil 35 [Rare] Nature Weapon Damage 14.0 - 15.4 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +32 Critical Rate +4.5% Attack Speed 100% On-Hit, radius 1 +12 acid +20 fire While equipped: offense ------ Mind Crit +4% Mindpower +18 (+8 eff.) Ignore resists +15% fire When Hit 10 acid 10 fire defense ------ Resistance +18% acid other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Seeds of the Black Tree (17-19 power, 27 apr, darkness damage)3.0 Encumbrance T4 mindstar 1H weapon Reqs Wil 28 [Unique] Nature/Psionic/Unknown Weapon Damage 17.0 - 18.7 Darkness Uses 40% Wil, 30% Mag Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +27 Critical Rate +5.0% Attack Speed 100% On Hit: * 15% chance to cast Tendrils Eruption level 3 on your target While equipped: Stats +6 Wil +6 Mag offense ------ Spell Crit +12% Mind Crit +12% Spellpower +12 (+6 eff.) Mindpower +12 (+6 eff.) Damage +10% blight +10% mind +10% darkness This writhing mass of tentacles appears to have infested a mindstar, creating some bizarre fusion between natural and unnatural. The once clear gem now seems more like a shard of black obsidian with tentacles striking out from it like whips. You do not want to think of the implications of this horror being able to fuse with Nature itself. |
wrathful living mindstar of storms (16-18 power, 40 apr, mind damage)3.0 Encumbrance T5 mindstar 1H weapon Reqs Wil 48 [Ego++] Nature/Psionic Weapon Damage 16.0 - 17.6 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +5 Str +4 Dex +5 Mag +6 Wil +7 Cun +4 Con offense ------ Mind Crit +9% Mindpower +10 (+5 eff.) On-Hit 12 lightning Damage +12% lightning Ignore resists +16% lightning defense ------ Resistance +16% lightning other ------- Hate-on-crit +4.00 Psi-on-crit +3.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Gravitational Staff (30-36 power, 8 apr, physical element)5.0 Encumbrance T3 staff 2H weapon Reqs Mag 35 [Unique] Arcane Weapon Damage 30.0 - 36.0 Gravity pin Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +8 Attack Speed 100% While equipped: offense ------ Spell Crit +7% Spellpower +25 (+13 eff.) Damage +20% physical +10% temporal defense ------ Resistance +15% physical other ------- Masteries +0.10 Chronomancy/Gravity +0.10 Chronomancy/Matter +0.10 Spell/Earth Gravity Spike: Effective talent level: 3.0 Power cost 14 out of 14/14. Range 6 Cooldown: 6 Travel.spd instantaneous Is: a spell Description: Creates a gravity spike in a radius of 3 that moves all targets towards the spell's center and inflicts 78.16 physical (gravity) damage. Each target moved beyond the first increases the damage by 9.77 (up to a maximum of 39.08 bonus damage). Targets take reduced damage the further they are from the epicenter (20% less per tile). The damage dealt will scale with your Spellpower. Time and Space seem to warp and bend around the massive tip of this stave. |
blighted dragonbone starstaff of greater warding (30-36 power, 6 apr, darkness element)5.0 Encumbrance T5 staff 2H weapon Reqs Mag 48 [Ego++] Arcane Weapon Damage 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Spell Crit +13% Spellpower +27 (+14 eff.) Damage +30% darkness defense ------ Armor +10 Defense +12 (+3 eff.) other ------- Vim-on-crit +5.00 Max vim +31.00 Wards +3 darkness Talents +3 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
greater dragonbone vilestaff (30-36 power, 6 apr, blight element)5.0 Encumbrance T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane Weapon Damage 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Spell Crit +5% Spellpower +25 (+13 eff.) Damage +30% blight +30% fire +30% darkness +30% acid other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
shimmering dragonbone starstaff of wizardry (30-36 power, 6 apr, darkness element)5.0 Encumbrance T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane Weapon Damage 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +3 Mag +5 Wil offense ------ Spell Crit +5% Spellpower +21 (+11 eff.) Damage +30% darkness other ------- Mana/turn +0.18 Max mana +141.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
overgrown voratun steamgun of piercing4.0 Encumbrance T5 steamgun 1H weapon Reqs Shoot [Ego+] Nature/Master/Steamtech Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Attack Speed 100% Range +10 Projectile Speed +600% On Hit: 10% Overgrowth level 5 Uses 2.0 Steam While equipped: offense ------ Ignore resists +10% all Accuracy +18 (+4 eff.) Ignore Armor +10 defense ------ Life Regen +2.00 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
voratun steamgun of acid4.0 Encumbrance T5 steamgun 1H weapon Reqs Shoot [Ego] Arcane/Steamtech Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Attack Speed 100% Range +10 Projectile Speed +600% On-ranged-hit +12 acid Uses 2.0 Steam While equipped: offense ------ Damage +17% acid Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Belemira the voratun steamsaw (40-60 power, 0 apr) =critres=3.0 Encumbrance T5 steamsaw 1H weapon [Rare] Arcane/Steamtech Weapon Damage 40.0 - 60.0 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +5.0% Attack Speed 100% Block +110 On-hit +19 temporal Uses 1.0 Steam While equipped: Stats +4 Dex +4 Mag +9 Wil offense ------ Damage +12% temporal Ignore resists +15% temporal defense ------ Armor +6 Defense +10 (+3 eff.) Fatigue +12% Resistance +20% temporal Crit Resistance 15.80% Mind save +6 (+2 eff.) Out-of-Phase Defense +16 Out-of-Phase Resistance +16% Out-of-Phase Resilience +16% other ------- Light +3 Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Earebar (54-81 power, 0 apr) =critpow=3.0 Encumbrance T5 steamsaw 1H weapon [Random Unique] Arcane/Master/Steamtech Weapon Damage 54.0 - 81.0 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +5.0% Attack Speed 100% Block +93 On-hit +24 cold On Critical: * Wound the target dealing 266 physical damage across 5 turns and reducing healing by 50% Uses 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +1 Dex +3 Con offense ------ Physical Crit +14.0% Physical Power +13 (+3 eff.) Spellpower +10 (+5 eff.) defense ------ Armor +6 Defense +10 (+3 eff.) Fatigue +12% other ------- Mana/turn +0.04 Mana-on-crit +2.31 Max hate +6.00 Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Emuwen the Sootrend (40-60 power, 0 apr) =critpow=3.0 Encumbrance T5 steamsaw 1H weapon [Random Unique] Master/Psionic/Steamtech Weapon Damage 40.0 - 60.0 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +5.0% Attack Speed 100% Block +94 On-hit +8 arcane +13 mind On Hit: * 20% chance to reduce damage dealt by 18% * 25% chance to reduce all saves and defense by 22 Uses 1.0 Steam While equipped: Stats +2 Mag +5 Wil +5 Cun offense ------ Physical Crit +10.0% Critical power +30.00% Ignore resists +15% arcane Accuracy +11 (+3 eff.) Ignore Armor +11 defense ------ Armor +6 Defense +20 (+5 eff.) Fatigue +12% Disarm Resist +40% other ------- See Invisibility +6 Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Morbusripper the voratun steamsaw (40-60 power, 0 apr)3.0 Encumbrance T5 steamsaw 1H weapon [Random Unique] Arcane/Master/Psionic/Steamtech Weapon Damage 40.0 - 60.0 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +5.0% Attack Speed 100% Block +99 On-hit +19 temporal On Hit: * 10% chance to slow global speed by 48% * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Uses 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: offense ------ Physical Crit +18.0% Spell Crit +4% Physical Power +14 (+4 eff.) defense ------ Armor +6 Defense +10 (+3 eff.) Fatigue +12% Resistance +20% temporal other ------- Max mana +100.00 Light +3 Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
stralite steamsaw 'Yvoldann' (31-46 power, 0 apr)3.0 Encumbrance T4 steamsaw 1H weapon [Rare] Master/Steamtech Weapon Damage 31.0 - 46.5 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +4.0% Attack Speed 100% Block +65 On-hit +8 physical +20 arcane On-crit, radius 2 +20 temporal On Hit: * 20% chance to gain 10% of a turn (3/turn limit) Uses 1.0 Steam While equipped: offense ------ Physical Crit +2.0% On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +5 Defense +8 (+2 eff.) Fatigue +10% Resistance +15% temporal +23% fire other ------- Max stamina +30.00 Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
voratun steamsaw of corruption (40-61 power, 0 apr)3.0 Encumbrance T5 steamsaw 1H weapon [Ego+] Arcane/Steamtech Weapon Damage 40.5 - 60.8 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +5.0% Attack Speed 100% Block +89 On Hit: 20% Curse of Death level 5 Uses 1.0 Steam While equipped: defense ------ Armor +6 Defense +10 (+3 eff.) Fatigue +12% other ------- Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
enhanced voratun waraxe of shearing (42-58 power, 6 apr)3.0 Encumbrance T5 waraxe 1H weapon [Ego++] Nature/Master Weapon Damage 41.5 - 58.1 Physical Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% While equipped: Stats +9 Str +8 Dex +9 Mag +5 Wil +9 Cun +10 Con offense ------ Ignore resists +12% all Accuracy +22 (+5 eff.) Ignore Armor +7 One-handed war axes. |
stralite waraxe 'Aliregund' (45-63 power, 5 apr)3.0 Encumbrance T4 waraxe 1H weapon [Rare] Arcane Weapon Damage 45.0 - 63.0 Physical Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +6.5% Attack Speed 100% On-hit +20 blight On Critical: * Splash the target with acid dealing 44 damage over 5 turns and reducing armor and accuracy by 6 While equipped: defense ------ Spell save +6 (+3 eff.) Blind Resist +20% Disarm Resist +20% Stun Resist +20% other ------- Stamina/turn +3.00 Max stamina +30.00 One-handed war axes. |
truestriking voratun waraxe of erosion (42-58 power, 6 apr)3.0 Encumbrance T5 waraxe 1H weapon [Ego+] Nature/Master Weapon Damage 41.5 - 58.1 Physical Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% On-hit +13 nature While equipped: offense ------ Ignore resists +15% physical Accuracy +11 (+3 eff.) Ignore Armor +14 One-handed war axes. |
truestriking voratun waraxe of shearing (40-56 power, 6 apr)3.0 Encumbrance T5 waraxe 1H weapon [Ego++] Master Weapon Damage 40.0 - 56.0 Physical Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% While equipped: offense ------ Ignore resists +10% physical +11% all Accuracy +24 (+5 eff.) Ignore Armor +22 One-handed war axes. |
rough leather belt 'Arudoblek' =critres=1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: offense ------ Damage +6% mind defense ------ Resistance +3% lightning +12% cold Crit Resistance 15.00% Life +32.00 other ------- Infravision +2 A belt that goes around your waist. |
Cloak of Deception1.0 Encumbrance cloak armor [Plot Item] Arcane While equipped: offense ------ Physical Power +5 (+1 eff.) Spellpower +5 (+3 eff.) Mindpower +5 (+3 eff.) defense ------ Resistance +0% lightning A black cloak, with subtle illusion enchantments woven into its very fabric. |
Cloth of Dreams (10 def, 0 armour) =sleep-imm=2.0 Encumbrance T4 cloak armor [Unique] Psionic While equipped: Stats +6 Cun +5 Wil offense ------ Mindpower +6 (+3 eff.) defense ------ Defense +10 (+3 eff.) Resistance +15% mind +0% lightning Physical save +10 (+4 eff.) Spell save +10 (+5 eff.) Mind save +10 (+4 eff.) other ------- Masteries +0.10 Psionic/Dreaming +0.10 Psionic/Slumber The wearer is asleep. Lucid Dreamer: May act while sleeping Slumber: Effective talent level: 3.0 Power cost 10 out of 25/25. Range 7 Cooldown: 8 Travel.spd instantaneous Is: a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 36 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
Radiance (15 def, 0 armour) =lightdark-res=2.0 Encumbrance T5 cloak armor [Unique] Arcane While equipped: Stats +10 Cun +10 Mag offense ------ Spellpower +20 (+10 eff.) Damage +25% light When Hit 30 blinding light defense ------ Defense +15 (+4 eff.) Resistance +30% light +30% darkness Max Resistance +10% light Category Bonus +0.20 Celestial This pristine golden cloak flows with a wind that seems to be conjured from nowhere. Its inner surface is a completely plain white, but the outside shines with intense light. |
elven-silk cloak 'Eilinidalle' (12 def, 12 armour) =critres,ele-res=2.0 Encumbrance T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +3 Cun +3 Dex offense ------ Ignore resists +10% blight When Hit 2 blight defense ------ Armor +12 Defense +12 (+3 eff.) Resistance +12% lightning +6% temporal +20% light +33% fire +26% cold Crit Resistance 10.00% Stealth +15 Life Regen +2.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
enveloping elven-silk cloak of mindcraft (13 def, 0 armour)2.0 Encumbrance T5 cloak armor [Ego+] Master/Psionic While equipped: Stats +4 Cun +6 Wil offense ------ Mind Crit +6% defense ------ Defense +13 (+4 eff.) Physical save +12 (+4 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
regal elven-silk cloak of implacability (3 def, 0 armour)2.0 Encumbrance T5 cloak armor [Ego+] Nature/Psionic While equipped: Stats +3 Wil defense ------ Defense +3 (+1 eff.) Physical save +11 (+4 eff.) Mind save +20 (+7 eff.) Unlife -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
ancient elven-silk robe of alchemy (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego++] Arcane While equipped: Stats +7 Mag offense ------ Damage +16% acid +26% temporal +12% fire +15% cold +46% physical Ignore resists +9% temporal +8% physical defense ------ Resistance +15% acid +16% physical +20% fire +15% cold +15% all Anomaly Control +12 other ------- Cooldown Refit Golem -3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
ancient elven-silk robe of time (+19%) (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego+] Arcane While equipped: Stats +9 Mag offense ------ Damage +43% temporal +19% physical Ignore resists +10% temporal +10% physical defense ------ Resistance +15% all +19% temporal Anomaly Control +12 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
elven-silk robe 'Blazeblast' (2 def, 3 armour)2.0 Encumbrance T5 cloth armor [Random Unique] Arcane/Master While equipped: Stats +3 Mag +5 Wil offense ------ Spell Crit +2% Spellpower +17 (+9 eff.) Damage +9% lightning +17% temporal +18% blight +5% arcane +5% all defense ------ Armor +3 Defense +2 (+1 eff.) Resistance +3% blight +15% all Physical save +25 (+7 eff.) other ------- Max mana +42.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stormwoven elven-silk robe of life (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego++] Nature While equipped: Stats +6 Str +5 Mag +6 Wil offense ------ Damage +23% lightning +17% physical +15% cold defense ------ Resistance +9% lightning +10% cold +11% blight +15% all Life +64.00 Life Regen +3.70 Healmod +20% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
timebroken linen robe of power (0 def, 0 armour)2.0 Encumbrance T1 cloth armor [Ego++] Arcane While equipped: Stats +3 Mag +3 Wil offense ------ Spell Crit +3% Spellpower +14 (+7 eff.) Damage +9% temporal +8% arcane +6% all defense ------ Resistance +7% all other ------- Max mana +20.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant elven-silk robe of protection (4 def, 3 armour)2.0 Encumbrance T5 cloth armor [Ego+] Nature/Master While equipped: Stats +7 Con offense ------ Damage +14% nature defense ------ Armor +3 Defense +4 (+1 eff.) Resistance +15% all Physical save +20 (+6 eff.) Poison Resist +43% Disease Resist +32% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Brodogen the pair of drakeskin leather boots (0 def, 5 armour) =critres=2.0 Encumbrance T5 feet armor [Rare] Master While equipped: offense ------ Damage +18% mind +9% acid defense ------ Armor +5 Fatigue -9% Resistance +9% lightning +12% darkness +15% mind Crit Resistance 15.80% Physical save +15 (+5 eff.) Spell save +19 (+9 eff.) Silence Resist +21% other ------- Encumbrance +50 A pair of boots made of leather. |
Ereligar (0 def, 11 armour)2.0 Encumbrance T5 feet armor [Rare] Arcane While equipped: Stats +10 Mag offense ------ Spellpower +10 (+5 eff.) Damage +10% acid +8% blight defense ------ Armor +11 Resistance +6% blight +2% physical +15% mind +12% light Poison Resist +20% Disease Resist +70% Cut Resist +20% A pair of boots made of leather. |
Iveldalrana (0 def, 19 armour)2.0 Encumbrance T5 feet armor [Rare] Master While equipped: Stats +3 Str +2 Mag +4 Cun +2 Con offense ------ Accuracy +15 (+3 eff.) When Hit 10 physical defense ------ Armor +19 Resistance +15% fire +14% cold Crit Resistance 15.00% A pair of boots made of leather. |
pair of hardened leather boots 'Cyryta' (0 def, 3 armour) =critpow,dmg,luk=2.0 Encumbrance T3 feet armor [Rare] Master While equipped: Stats +11 Lck +5 Dex offense ------ Critical power +20.00% Physical Power +15 (+4 eff.) Damage +9% physical defense ------ Armor +3 Resistance +12% cold Mind save +9 (+3 eff.) Stealth +7 Poison Resist +20% Silence Resist +20% other ------- Stamina/turn +2.00 A pair of boots made of leather. |
pair of voratun boots 'Abysshue' (0 def, 5 armour)3.0 Encumbrance T5 feet armor [Rare] Master While equipped: Stats +10 Str +7 Dex +14 Con offense ------ Damage +15% fire +21% physical Accuracy +20 (+4 eff.) defense ------ Armor +5 Fatigue +4% Resistance +15% fire other ------- Size +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
undeterred pair of voratun boots of spellbinding (0 def, 5 armour) =stunconf-res=3.0 Encumbrance T5 feet armor [Ego++] Arcane While equipped: Stats +5 Mag defense ------ Armor +5 Fatigue +4% Silence Resist +40% Confus Resist +49% Stun Resist +40% other ------- Spell cooldown 10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Isireba the voratun gauntlets (0 def, 3 armour) =critres=1.5 Encumbrance T4 hands armor [Rare] Psionic While equipped: Stats +5 Str +3 Con offense ------ Mind Crit +4% On-Hit 15 mind Damage +23% mind Ignore resists +25% temporal When Hit 8 mind defense ------ Armor +3 Fatigue +5% Resistance +10% mind Crit Resistance 15.80% other ------- Light +3 See Invisibility +24 Unarmed combat: Weapon Damage 26.5 - 37.1 Physical Uses 40% Dex, 40% Str, 40% Cun Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Critical Rate +10.0% Attack Speed 83% On-crit, radius 2 +15 mind On Hit: 20% Psychic Lobotomy level 5 Metal gloves protecting the hands up to the middle of the lower arm. |
drakeskin leather gloves 'Shadejustice' (0 def, 3 armour)1.0 Encumbrance T4 hands armor [Rare] Psionic While equipped: Stats +3 Cun offense ------ Critical power +10.00% Mindpower +30 (+12 eff.) On-Hit 15 mind Damage +11% mind When Hit 4 darkness On-Hit (Melee): * 20% chance to reduce damage dealt by 18% defense ------ Armor +3 Resistance +19% mind other ------- Psi when Hit +0.32 Unarmed combat: Weapon Damage 27.0 - 29.7 Physical Uses 40% Str, 40% Cun, 40% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +5.0% Attack Speed 100% On-crit, radius 2 +15 mind On Hit: 20% Psychic Lobotomy level 5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
heroic hardened leather gloves of the starseeker (0 def, 7 armour)1.0 Encumbrance T2 hands armor [Ego++] Arcane/Master While equipped: Stats +3 Cun +3 Mag defense ------ Armor +7 Resistance +7% light +8% darkness Mind save +11 (+4 eff.) Life +54.00 other ------- Infravision +2 Unarmed combat: Weapon Damage 23.0 - 25.3 Physical Uses 40% Cun, 40% Dex, 40% Str Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +7 Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On-crit, radius 2 +21 light +31 darkness On Hit: 10% Battle Shout level 3 Starfall: Puts all charms on 20 turn cooldown Effective talent level: 1.0 Power cost 20 out of 20/20. Range 6 Cooldown: 12 Travel.spd instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 38.91 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Brass Goggles (10 def, 0 armour) =blind-imm=2.0 Encumbrance T4 head armor [Unique] Master While equipped: Stats +20 Cun offense ------ Steam Crit +5% Steampower +5 (+1 eff.) Accuracy +20 (+4 eff.) Ignore Armor +15 defense ------ Defense +10 (+3 eff.) Resistance +20% fire Blind Resist +100% other ------- Infravision +3 Sight +1 Masteries +0.20 Steamtech/Physics +0.20 Steamtech/Chemistry No self respecting craftsman would be caught without them! |
Dragonskull Helm (0 def, 20 armour) =res=3.0 Encumbrance T5 head armor Reqs - Heavy armour training Wil 24 [Unique] Master While equipped: Stats +0 Cun defense ------ Armor +20 Fatigue +12% Resistance +15% acid +15% physical +15% fire +15% cold +15% lightning Physical save +12 (+4 eff.) Spell save +12 (+6 eff.) Mind save +12 (+4 eff.) other ------- Telepathy Dragon Traces of a dragon's power still remain in this bleached and cracked skull. |
defender's drakeskin leather cap (6 def, 13 armour)2.0 Encumbrance T5 head armor [Ego+] Master While equipped: defense ------ Armor +13 Defense +6 (+2 eff.) Fatigue +5% Resistance +4% all Physical save +9 (+3 eff.) A cap made of leather. |
drakeskin leather hat 'Lustrespar' (0 def, 11 armour)2.0 Encumbrance T5 head armor [Rare] Master While equipped: Stats +4 Con offense ------ Spellpower/crit +10 Ignore Shields +30% defense ------ Armor +11 Fatigue +5% Resistance +20% blight Unlife -40.00 life Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Light +3 Infravision +4 A hat made of leather. Very stylish. |
prismatic drakeskin leather hat (0 def, 5 armour)2.0 Encumbrance T5 head armor [Ego] Nature While equipped: defense ------ Armor +5 Fatigue +5% Resistance +20% light +19% darkness A hat made of leather. Very stylish. |
thaloren drakeskin leather cap of constitution (+8) (0 def, 5 armour)2.0 Encumbrance T5 head armor [Ego+] Master While equipped: Stats +8 Con +8 Wil defense ------ Armor +5 Fatigue +5% Resistance +14% blight Mind save +8 (+3 eff.) A cap made of leather. |
warlord's drakeskin leather cap of fortune (0 def, 5 armour) =crit,physres=2.0 Encumbrance T5 head armor [Ego++] Nature While equipped: Stats +6 Str +6 Wil +17 Lck offense ------ Physical Crit +7.0% Spell Crit +6% Mind Crit +5% Physical Power +11 (+3 eff.) defense ------ Armor +5 Fatigue +5% Resistance +13% physical Physical save +13 (+4 eff.) A cap made of leather. |
warlord's voratun helm (0 def, 5 armour)3.0 Encumbrance T5 head armor [Ego+] Nature While equipped: Stats +5 Str +7 Wil offense ------ Physical Power +10 (+3 eff.) defense ------ Armor +5 Fatigue +5% Resistance +13% physical Physical save +8 (+3 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
fearforged stralite mail armour of implacability (4 def, 16 armour)14.0 Encumbrance T4 heavy armor [Ego++] Arcane/Master While equipped: Stats +8 Con defense ------ Armor +16 Defense +4 (+1 eff.) Fatigue +18% Resistance +9% fire -15% light +9% darkness Physical save +18 (+6 eff.) Spell save +6 (+3 eff.) Mind save +6 (+2 eff.) A suit of armour made of mail. |
fortifying voratun mail armour of command (10 def, 18 armour)14.0 Encumbrance T5 heavy armor [Ego++] Master/Psionic While equipped: Stats +6 Str +4 Cun +4 Con defense ------ Armor +18 Defense +10 (+3 eff.) Fatigue +12% Mind save +19 (+7 eff.) Life +85.00 A suit of armour made of mail. |
impenetrable stralite mail armour of thunder (4 def, 20 armour)14.0 Encumbrance T4 heavy armor [Ego+] Arcane/Master While equipped: Stats +7 Str +7 Mag +7 Wil offense ------ Physical Crit +7.0% Spell Crit +8% Mind Crit +8% Physical Power +18 (+5 eff.) Spellpower +18 (+9 eff.) Mindpower +18 (+8 eff.) defense ------ Armor +20 Defense +4 (+1 eff.) Fatigue +12% Resistance +15% lightning A suit of armour made of mail. |
impenetrable voratun mail armour of acid resistance (5 def, 25 armour)14.0 Encumbrance T5 heavy armor [Ego] Master While equipped: defense ------ Armor +25 Defense +5 (+2 eff.) Fatigue +12% Resistance +19% acid A suit of armour made of mail. |
impenetrable voratun mail armour of cold resistance (5 def, 28 armour)14.0 Encumbrance T5 heavy armor [Ego] Master While equipped: defense ------ Armor +28 Defense +5 (+2 eff.) Fatigue +12% Resistance +23% cold A suit of armour made of mail. |
impenetrable voratun mail armour of the deep (5 def, 26 armour)14.0 Encumbrance T5 heavy armor [Ego+] Nature/Master While equipped: defense ------ Armor +26 Defense +5 (+2 eff.) Fatigue +12% Resistance +10% acid +11% cold other ------- Breathe water A suit of armour made of mail. |
searing voratun mail armour of delving (5 def, 10 armour)14.0 Encumbrance T5 heavy armor [Ego++] Arcane/Master While equipped: Stats +7 Str offense ------ On-Hit 23 acid 12 fire When Hit 13 acid 12 fire defense ------ Armor +10 Defense +5 (+2 eff.) Fatigue +12% Resistance +22% acid +11% physical +16% darkness +28% fire other ------- Light +2 Track: Puts all charms on 30 turn cooldown Effective talent level: 2.4 Power cost 30 out of 30/30. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 23 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
voratun mail armour 'Sparkspike' (5 def, 10 armour)14.0 Encumbrance T5 heavy armor [Rare] Master While equipped: offense ------ Critical power +10.00% Damage +30% lightning When Hit 4 arcane 4 lightning defense ------ Armor +10 Defense +5 (+2 eff.) Fatigue +12% Resistance +30% cold other ------- Mana/turn +0.32 Mana-on-crit +2.00 A suit of armour made of mail. |
duelist's drakeskin leather armour of the wind (41 def, 14 armour)9.0 Encumbrance T5 light armor [Ego++] Master While equipped: Stats +4 Cun +5 Dex offense ------ Physical Crit +5.0% Ignore Armor +12 defense ------ Armor +14 Defense +41 (+11 eff.) Fatigue +8% other ------- Stamina/turn +0.90 Second Wind: (Instant) Puts all charms on 35 turn cooldown Effective talent level: 4.0 Power cost 35 out of 35/35. Range melee/personal Cooldown: 50 Travel.spd instantaneous Description: Take a deep breath to recover 146 stamina. The stamina recovery improves with your Strength and Willpower. A suit of armour made of leather. |
enlightening drakeskin leather armour of Eyal (20 def, 8 armour)9.0 Encumbrance T5 light armor [Ego++] Nature/Psionic While equipped: Stats +7 Cun +7 Wil defense ------ Armor +8 Defense +20 (+5 eff.) Fatigue +8% Mind save +15 (+5 eff.) Life +73.00 Life Regen +8.00 Healmod +15% A suit of armour made of leather. |
nimble cured leather armour of Eyal (14 def, 4 armour)9.0 Encumbrance T2 light armor [Ego++] Nature/Master While equipped: Stats +4 Dex offense ------ Move Speed +20% defense ------ Armor +4 Defense +14 (+4 eff.) Fatigue +7% Life +28.00 Life Regen +5.00 Healmod +12% A suit of armour made of leather. |
volcanic drakeskin leather armour (20 def, 15 armour)9.0 Encumbrance T5 light armor [Ego+] Nature While equipped: offense ------ On-Hit 9 fire On-Ranged-Hit 8 fire defense ------ Armor +15 Defense +20 (+5 eff.) Fatigue +8% Resistance +25% fire +19% physical A suit of armour made of leather. |
acidic iron shield of shrapnel (0 def, 2 armour, 23.5 block)7.0 Encumbrance T1 shield armor [Ego+] Nature/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: offense ------ On-Hit 6 acid On shield block: * Cause enemies within radius 6 to bleed for 266 physical damage over 5 turns (1/turn) When Hit 4 acid defense ------ Armor +2 Fatigue +8% other ------- Talents +1 Block Handheld deflection devices. |
coruscating voratun shield of reflection (0 def, 10 armour, 199 block)7.0 Encumbrance T5 shield armor [Ego+] Arcane Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +2 Str offense ------ When Hit 10 fire defense ------ Armor +10 Fatigue +8% Resistance +13% fire +15% light +16% darkness other ------- Talents +1 Block Handheld deflection devices. |
Arkul's Siege Arrows (14/14, 68-95 power, 100 apr)3.0 Encumbrance T5 arrow ammo [Unique] Master Weapon Damage 68.0 - 95.2 Physical Uses 70% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +100 Critical Rate +10.0% Capacity 14 25% of all damage splashes in a radius of 1 around the target. These titanic double-helical arrows seem to have been designed more for knocking down towers than for use in regular combat. They'll no doubt make short work of most foes. |
6 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
1446 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
12 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 Encumbrance T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Move Speed +20% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Move Speed +15% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
8 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+2 eff.) Spell save +6 (+3 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+2 eff.) Spell save +6 (+3 eff.) Mind save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 sapphire0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Physical save +8 (+3 eff.) Spell save +8 (+4 eff.) Mind save +8 (+3 eff.) Item imbue powers: Defense +8 (+2 eff.) Physical save +8 (+3 eff.) Spell save +8 (+4 eff.) Mind save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
voratun pickaxe 'Emeba' (dig speed 3 turns)3.0 Encumbrance T5 digger tool [Random Unique] Master While equipped: Stats +3 Str offense ------ Critical power +17.00% Physical Power +8 (+2 eff.) Damage +6% acid Ignore Armor +7 When Hit 2 acid On-Hit (Melee): * 10% chance to reduce armor by 21% defense ------ Armor +4 Defense +7 (+2 eff.) Resistance +9% temporal +9% physical Life +36.00 Out-of-Phase Defense +16 Out-of-Phase Resistance +16% Out-of-Phase Resilience +16% other ------- Max stamina +28.00 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Forbidden Tome: "The Day It Came"2.0 Encumbrance forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
8 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+2 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Barktide the brass lantern =con=2.0 Encumbrance T1 lite [Rare] Psionic While equipped: Stats +4 Con offense ------ Damage +9% nature defense ------ Physical save +6 (+2 eff.) Mind save +5 (+2 eff.) other ------- Light +4 See Stealth +6 See Invisibility +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Summertide Phial1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(69 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Umbraphage =dark-aff=0.0 Encumbrance T3 lite [Unique] Psionic While equipped: offense ------ Mindpower +10 (+5 eff.) Damage +15% light +15% darkness Ignore resists +10% darkness defense ------ Resistance +20% darkness Affinity +20% darkness Mind save +10 (+4 eff.) other ------- Light +5 Masteries +0.20 Cursed/Shadows Absorbs all darkness (power 100, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 0). Release absorbed darkness in a 5 radius cone with a 50% chance to blind (based on lite radius), dealing 123.12 darkness damage (based on Mindpower and charge). Uses 10 power out of 10/10 This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
scorching dwarven lantern of the moons1.0 Encumbrance T5 lite [Ego+] Arcane While equipped: offense ------ Damage +9% darkness When Hit 26 fire defense ------ Resistance +10% light +8% fire Affinity +5% darkness other ------- Light +5 Infravision +3 Moonlight Ray: Puts all charms on 8 turn cooldown Effective talent level: 4.0 Power cost 8 out of 8/8. Range 10 Cooldown: 3 Travel.spd instantaneous Is: a spell Description: Focuses the power of the Moon into a beam of shadows, doing 76.67 damage. The damage dealt will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Crystal Heart0.0 Encumbrance T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resistance +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Prothotipe's Prismatic Eye0.0 Encumbrance T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam level 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Telos's Staff Crystal0.0 Encumbrance T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resistance +30% mind Confus Resist +30% Fear Resist +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resistance +30% mind Confus Resist +30% Fear Resist +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Elemental Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways1.0 Encumbrance orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Automated Portable Extractor0.0 Encumbrance power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Atamathon's Lost Ruby Eye0.0 Encumbrance T5 red gem [Plot Item] While equipped: Damage +12% fire Item imbue powers: Damage +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
41 alchemist bloodstone0.0 Encumbrance T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
9 bloodstone0.0 Encumbrance T5 red gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 fire opal0.0 Encumbrance T5 red gem [Normal] While equipped: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Item imbue powers: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
8 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
amazing fiery salve [power 23] amazing fiery salve [power 23]1.0 Encumbrance T5 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Remove 3 magical effects and grants a fiery aura (23% fire, light and lightning affinity) Puts Talent Medical Injector on 25 turn cooldown Activation is instant. Medical salve. |
amazing frost salve [power 23] amazing frost salve [power 23]1.0 Encumbrance T5 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Remove 3 physical effects and grants a frost aura (23% cold, darkness and nature affinity) Puts Talent Medical Injector on 25 turn cooldown Activation is instant. Medical salve. |
amazing healing salve [power 330] amazing healing salve [power 330]1.0 Encumbrance T5 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Heal 330 Puts Talent Medical Injector on 15 turn cooldown Medical salve. |
amazing pain suppressor salve [power 288] amazing pain suppressor salve [power 288]1.0 Encumbrance T5 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Let you fight up to -288 life and reduces all damage by 27% for 7 turns (takes no time to activate) Puts Talent Medical Injector on 10 turn cooldown Activation is instant. Medical salve. |
amazing water salve [power 23] amazing water salve [power 23]1.0 Encumbrance T5 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Remove 3 mental effects and grants a water aura (23% blight, mind and acid affinity). Puts Talent Medical Injector on 25 turn cooldown Activation is instant. Medical salve. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
deadly pouch of voratun shots of paradox (21/21, 66-80 power, 6 apr)3.0 Encumbrance T5 shot ammo [Ego] Arcane/Master Weapon Damage 66.5 - 79.8 Physical Uses 50% Cun, 70% Dex Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +7.0% Capacity 21 On-ranged-hit +18 temporal On Hit: * 6% chance to gain 10% of a turn (3/turn limit) Shots are used with slings to pummel your foes to death. |
pouch of voratun shots 'Searrip' (25/25, 52-62 power, 6 apr)3.0 Encumbrance T5 shot ammo [Rare] Arcane Weapon Damage 52.0 - 62.4 Physical Uses 70% Dex, 50% Cun Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +7.0% Capacity 25 On-ranged-hit +20 blight +20 temporal +29 cold On-Hit, radius 1 +20 blight +16 temporal On-crit, radius 2 +20 fire On Hit: * 20% chance to gain 10% of a turn (3/turn limit) Shots are used with slings to pummel your foes to death. |
mastercraft focus lens0.0 Encumbrance T4 steamtech tinker [Normal] Steamtech Attachable to head When attached: other ------- Infravision +8 Sight +2 See Stealth +20 See Invisibility +20 Blind-Fight: No penalty when attacking invisible/stealthed Tinkers can be attached to normal items to improve them with steam power! |
mastercraft head lamp0.0 Encumbrance T4 steamtech tinker [Normal] Steamtech Attachable to head When attached: offense ------ Accuracy +16 (+4 eff.) other ------- Light +6 Tinkers can be attached to normal items to improve them with steam power! |
voratun rocket boots0.0 Encumbrance T5 steamtech tinker [Normal] Steamtech Attachable to feet When attached: other ------- Talents +5 Rocket Boots Tinkers can be attached to normal items to improve them with steam power! |
cleansing voratun torque of psionic shield [power 163] (11/25 cooldown)2.0 Encumbrance T5 torque charm [Ego+] Psionic Setup a psionic shield, reducing all damage taken by 163 for 5 turns Puts all charms on 25 turn cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
Balabar the dragonbone totem of stinging [power 560] (11/15 cooldown)2.0 Encumbrance T5 totem charm [Rare] Nature While equipped: Stats +4 Str +6 Wil +4 Con offense ------ On-Hit (Melee): * 20% chance to reduce all saves and defense by 22 defense ------ Resistance +18% blight +9% temporal other ------- Infravision +3 Sting an enemy dealing 605 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 turn cooldown Natural totems are made by powerful wilders to store nature power. |
Eilinutira [power 46] (11/20 cooldown) =phys-pen=2.0 Encumbrance T3 totem charm [Rare] Nature While equipped: Stats +3 Str +11 Dex offense ------ Ignore resists +20% physical defense ------ Defense +30 (+8 eff.) other ------- Stamina/turn +3.00 Harden the skin for 7 turns increasing armour by 46 and armour hardiness by 50% Puts all charms on 20 turn cooldown Natural totems are made by powerful wilders to store nature power. |
Honeywood Chalice2.0 Encumbrance T4 totem charm [Unique] Nature While equipped: Stats +5 Str offense ------ Damage +5% physical defense ------ Resistance +10% nature Physical save +10 (+4 eff.) Life Regen +0.15 Healmod +10% other ------- Talents +1 Battle Trance This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
Tree of Life =blightnature-res=2.0 Encumbrance T4 totem charm [Unique] Nature While equipped: Stats +7 Wil +6 Con offense ------ Mindpower +7 (+4 eff.) Damage +20% nature defense ------ Resistance +20% blight +20% nature Healmod +25% other ------- Masteries +0.10 Wild-gift/Call of the wild +0.10 Wild-gift/Harmony Heals all nearby living creatures by 5 points each turn. Take root increasing health by 300, armor by 20, and armor hardiness by 20% but rooting you in place for 4 turns. Uses 10 power out of 15/15 Activation is instant. This small tree-shaped totem is imbued with powerful healing energies. |
ash totem of thorny skin 'Getirak' [power 30] (11/20 cooldown) =critpow=2.0 Encumbrance T2 totem charm [Rare] Nature While equipped: Stats +2 Cun offense ------ Critical power +20.00% Damage +6% mind defense ------ Resistance +9% blight other ------- Max hate +4.00 Max psi +50.00 Harden the skin for 7 turns increasing armour by 30 and armour hardiness by 40% Puts all charms on 20 turn cooldown 100% to increase all damage penetration by 15% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
powerful elven-wood totem of summon tentacle [power 290] (11/25 cooldown)2.0 Encumbrance T4 totem charm [Ego+] Nature Summon a resilient tentacle up to 5 spaces away for 9 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 701 Base Damage: 338 Armor: 18 All Resist: 12 Puts all charms on 25 turn cooldown 100% to increase all damage by 26% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
6 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
yew wand of shielding 'Frigidbloom' [power 320] (11/20 cooldown) =critres=2.0 Encumbrance T3 wand charm [Rare] Arcane While equipped: Stats +3 Dex offense ------ Damage +21% blight +15% cold Ignore resists +25% blight defense ------ Resistance +27% cold Crit Resistance 15.00% Create a shield absorbing up to 320 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 turn cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
7 diamond0.0 Encumbrance T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 moonstone0.0 Encumbrance T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Physical save +10 (+4 eff.) Spell save +10 (+5 eff.) Mind save +10 (+4 eff.) Item imbue powers: Defense +10 (+3 eff.) Physical save +10 (+4 eff.) Spell save +10 (+5 eff.) Mind save +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 pearl0.0 Encumbrance T5 white gem [Normal] While equipped: Armor +5 Resistance +5% all Item imbue powers: Armor +5 Resistance +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 amber0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Insane (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By corgoesOOO the Skeleton Sawbutcher level 35
72nd Regrowth 123rd year of Ascendancy at 04:26 see stats
A different point of view (Insane (Roguelike) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By corgoesOOO the Skeleton Sawbutcher level 42
4th Mirth 123rd year of Ascendancy at 04:54 see stats
Against all odds (Insane (Roguelike) difficulty)
Killed Ukruk in the ambush.By corgoesOOO the Skeleton Sawbutcher level 35
8th Decay 122nd year of Ascendancy at 08:03 see stats
Are you out of your mind?! (Insane (Roguelike) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By corgoesOOO the Skeleton Sawbutcher level 39
14th Pyre 123rd year of Ascendancy at 02:12 see stats
Back and there again (Insane (Roguelike) difficulty)
Opened a portal to the Far East from Maj'Eyal.By corgoesOOO the Skeleton Sawbutcher level 46
40th Dusk 123rd year of Ascendancy at 20:24 see stats
Brave new world (Insane (Roguelike) difficulty)
Went to the Far East and took part in the war.By corgoesOOO the Skeleton Sawbutcher level 38
3rd Pyre 123rd year of Ascendancy at 07:35 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By corgoesOOO the Skeleton Sawbutcher level 18
27th Dusk 122nd year of Ascendancy at 20:28 see stats
Destroyer's bane (Insane (Roguelike) difficulty)
Killed Golbug the Destroyer.By corgoesOOO the Skeleton Sawbutcher level 37
80th Regrowth 123rd year of Ascendancy at 19:38 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By corgoesOOO the Skeleton Sawbutcher level 32
3rd Decay 122nd year of Ascendancy at 01:11 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By corgoesOOO the Skeleton Sawbutcher level 22
1st Time of Equilibrium 122nd year of Ascendancy at 09:01 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By corgoesOOO the Skeleton Sawbutcher level 30
72nd Haze 122nd year of Ascendancy at 17:59 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By corgoesOOO the Skeleton Sawbutcher level 38
12nd Pyre 123rd year of Ascendancy at 10:42 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By corgoesOOO the Skeleton Sawbutcher level 28
14th Haze 122nd year of Ascendancy at 13:33 see stats
I cleared the room of death and all I got was this lousy achievement! (Insane (Roguelike) difficulty)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By corgoesOOO the Skeleton Sawbutcher level 41
14th Pyre 123rd year of Ascendancy at 18:42 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By corgoesOOO the Skeleton Sawbutcher level 10
8th Flare 122nd year of Ascendancy at 10:54 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By corgoesOOO the Skeleton Sawbutcher level 20
50th Dusk 122nd year of Ascendancy at 17:39 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By corgoesOOO the Skeleton Sawbutcher level 30
71st Haze 122nd year of Ascendancy at 20:28 see stats
Level 40 (Insane (Roguelike) difficulty)
Got a character to level 40.By corgoesOOO the Skeleton Sawbutcher level 40
14th Pyre 123rd year of Ascendancy at 08:56 see stats
Level 50 (Insane (Roguelike) difficulty)
Got a character to level 50.By corgoesOOO the Skeleton Sawbutcher level 50
30th Haze 123rd year of Ascendancy at 02:49 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By corgoesOOO the Skeleton Sawbutcher level 28
47th Haze 122nd year of Ascendancy at 08:14 see stats
Race through fire (Insane (Roguelike) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By corgoesOOO the Skeleton Sawbutcher level 50
48th Haze 123rd year of Ascendancy at 10:55 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By corgoesOOO the Skeleton Sawbutcher level 45
38th Dusk 123rd year of Ascendancy at 06:34 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By corgoesOOO the Skeleton Sawbutcher level 20
53rd Dusk 122nd year of Ascendancy at 13:46 see stats
Sliders (Insane (Roguelike) difficulty)
Activated a portal using the Orb of Many Ways.By corgoesOOO the Skeleton Sawbutcher level 37
80th Regrowth 123rd year of Ascendancy at 22:19 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By corgoesOOO the Skeleton Sawbutcher level 22
1st Time of Equilibrium 122nd year of Ascendancy at 19:09 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By corgoesOOO the Skeleton Sawbutcher level 6
5th Mirth 122nd year of Ascendancy at 13:44 see stats
The Legend of Garkul (Insane (Roguelike) difficulty)
Learned the five chapters of the Legend of Garkul.By corgoesOOO the Skeleton Sawbutcher level 42
4th Mirth 123rd year of Ascendancy at 04:54 see stats
The Right thing to do (Insane (Roguelike) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By corgoesOOO the Skeleton Sawbutcher level 47
48th Dusk 123rd year of Ascendancy at 11:59 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By corgoesOOO the Skeleton Sawbutcher level 8
5th Flare 122nd year of Ascendancy at 10:03 see stats
There and back again (Insane (Roguelike) difficulty)
Opened a portal to Maj'Eyal from the Far East.By corgoesOOO the Skeleton Sawbutcher level 41
32nd Pyre 123rd year of Ascendancy at 12:41 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By corgoesOOO the Skeleton Sawbutcher level 22
54th Dusk 122nd year of Ascendancy at 21:35 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By corgoesOOO the Skeleton Sawbutcher level 15
11st Dusk 122nd year of Ascendancy at 15:11 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By corgoesOOO the Skeleton Sawbutcher level 50
60th Haze 123rd year of Ascendancy at 11:09 see stats
Vampire crusher (Insane (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By corgoesOOO the Skeleton Sawbutcher level 34
7th Decay 122nd year of Ascendancy at 15:01 see stats
Log
Emelinor the Tortured Mass receives 45 healing from Emelinor the Tortured Mass's Blood Grasp.
Emelinor the Tortured Mass's Blood Grasp hits corgoesOOO for 152 blight damage.
Mirror Image (Emelinor the Tortured Mass) stops burning.
Bleeding from CorgoesOOO hits Emelinor the Tortured Mass for 225 physical damage.
Bleeding from CorgoesOOO hits Mirror Image (Emelinor the Tortured Mass) for 0 physical damage.
Curse of Death from CorgoesOOO hits Mirror Image (Emelinor the Tortured Mass) for 0 darkness damage.
CorgoesOOO is not affected anymore by the salve.
Talent Implant: Medical Injector is ready to use.
--------------------------------
corgoesOOO receives 755 healing.
Emelinor the Tortured Mass casts Black Ice.
Emelinor the Tortured Mass's spell attains critical power!
Mirror Image (Emelinor the Tortured Mass) casts Black Ice.
Emelinor the Tortured Mass steals life from corgoesOOO!
Emelinor the Tortured Mass hits corgoesOOO for 353 blight damage.
Mirror Image (Emelinor the Tortured Mass) hits corgoesOOO for 0 cold damage.
Emelinor the Tortured Mass receives 79 healing from corgoesOOO.
Mirror Image (Emelinor the Tortured Mass) is suffering less.
Mirror Image (Emelinor the Tortured Mass) speeds up.
Emelinor the Tortured Mass steals life from corgoesOOO!
Bleeding from CorgoesOOO hits Emelinor the Tortured Mass for 28 healing, 225 physical (225 total damage) [28 healing].
Bleeding from CorgoesOOO hits Mirror Image (Emelinor the Tortured Mass) for 0 physical damage.
Curse of Death from CorgoesOOO hits Mirror Image (Emelinor the Tortured Mass) for 0 darkness damage.
Phantasmal Shield hits corgoesOOO for 273 blight damage.
Phantasmal Shield hits Armoured skeleton warrior for (529 absorbed), 0 blight (0 total damage).
Phantasmal Shield hits Mirror Image (Emelinor the Tortured Mass) for 0 blight damage.
Emelinor the Tortured Mass casts Manathrust.
Emelinor the Tortured Mass hits corgoesOOO for 380 blight damage.
corgoesOOO the level 50 skeleton sawbutcher was fouled to death by Emelinor the Tortured Mass on level 1 of Hidden Vault - Rak'shor Pride (1).












































































































































































