Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit SkooBot 1.6.7Basic bot designed to automate some of the tedium of starting a new character. This bot will rest, explore, and use a very basic algorithm for engaging in combat. You will need to configure the bot's talent usage from within the game (Shift + F2 -> Option a)
This will probably not even get close to beating the game for you, and will frequently run into situations that it will not be able to act in. Changes in 0.0.12
Items Vault 1.7.6Donators/Buyers bonus! Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Better Sounds Mod 1.7.4Description Added Mods: + The infamous Wilhelm scream mod + Somebody shut that dog up! Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Мод заменяет стандартные звуки в ТоМе, такие как монетки (покупка и подбор), выстрел из лука и пращи, Таланты, основанные на молнии, скрипы дверей и др. - Убран звук бешеного павлина в стартовой локации Yeek'ов. Используются следующие моды: + The infamous Wilhelm scream mod + Somebody shut that dog up! Установка: Удаление: или в игре: Shimmer Pack: Pyromania 1.6.0Cosmetic pack! Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Nightmare Adventure |
Sex | Male |
Race | Krog |
Class | Cursed |
Level / Exp | 50 / 1077% |
Size | big |
Lifes / Deaths | Killed by The Shade at level 3 on the 77th Pyre 122nd year of Ascendancy at 01:43 0 / 9Killed by Nerasebeth the gigantic gravity worm at level 18 on the 74th Haze 122nd year of Ascendancy at 19:17 Killed by Xalebeth the dreaming horror at level 46 on the 13rd Dusk 124th year of Ascendancy at 05:25 Killed by Xalebeth the dreaming horror at level 46 on the 13rd Dusk 124th year of Ascendancy at 07:00 Killed by Xalebeth the dreaming horror at level 46 on the 13rd Dusk 124th year of Ascendancy at 07:18 Killed by Xalebeth the dreaming horror at level 46 on the 13rd Dusk 124th year of Ascendancy at 08:36 Killed by Xalebeth the dreaming horror at level 46 on the 13rd Dusk 124th year of Ascendancy at 08:51 Killed by Doomed Shade of kursed_kurt at level 50 on the 2nd Summertide 125th year of Ascendancy at 07:21 Killed by Doomed Shade of kursed_kurt at level 50 on the 2nd Summertide 125th year of Ascendancy at 08:04 |
Antimagic | Follower |
Primary Stats
Strength | 97 (base 64) |
Dexterity | 36 (base 15) |
Constitution | 51 (base 36) |
Magic | 18 (base 14) |
Willpower | 99 (base 60) |
Cunning | 118 (base 60) |
Resources
Life | -302/2046 |
Hate | 112/112 |
Equilibrium | 47 |
Healing Factor | 1.4440316950179 |
Regeneration | 38.973701803285 |
Speed
Mental | -1.1102230246252E-14% |
Attack | -1.1102230246252E-14% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 8 |
Lite | 5 |
Infravision | 4 |
See Stealth | 8 |
See Invisible | 10 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 131 |
Accuracy | 60 |
Crit Chance | 58% |
APR | 29 |
Speed | 1.00 |
Offense: Offhand
Damage | 69 |
Accuracy | 60 |
Crit Chance | 55% |
APR | 37 |
Speed | 1.00 |
Offense: Spell
Spellpower | 6 |
Crit Chance | 33% |
Speed | 1 |
Offense: Mind
Mindpower | 79 |
Crit Chance | 46% |
Speed | 1 |
Offense: Damage Bonus
Light | +17% |
Physical | +10% |
Arcane | +8% |
Mind | +17% |
All | +2% |
Offense: Damage Penetration
Physical | +11% |
Blight | +5% |
Arcane | +35% |
Mind | +5% |
All | 0% |
Defense: Base
Armour (hardiness) | 101.13943112722 (100%) |
Defense | 37 |
Ranged Defense | 37 |
Fatigue | 10 |
Physical Save | 64 |
Spell Save | 46 |
Mental Save | 65 |
Defense: Resistances
Acid | + 39%( 70%) |
Blight | + 64%( 70%) |
Arcane | + 41%( 70%) |
Cold | + 48%( 70%) |
All | + 21%( 70%) |
Physical | + 28%( 70%) |
Lightning | + 28%( 70%) |
Light | + 45%( 70%) |
Temporal | + 34%( 70%) |
Mind | + 70%( 70%) |
Darkness | + 57%( 80%) |
Fire | + 70%( 70%) |
Nature | + 32%( 70%) |
Defense: Immunities
Stun Resistance | 97% |
Confusion Resistance | 100% |
Fear Resistance | 100% |
Poison Resistance | 30% |
Blind Resistance | 28% |
Disarm Resistance | 34% |
Bleed Resistance | 50% |
Pinning Resistance | 37% |
Instadeath Resistance | 100% |
Knockback Resistance | 46% |
Inscriptions (4/4)
Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 610 life over 5 turns. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 40% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 283 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 954% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Class Talents
Cursed / Predator | 1.30 |
| 5/5 |
| 4/5 |
| 5/5 |
| 5/5 |
Cursed / Rampage | 1.50 |
| 5/5 |
| 3/5 |
| 3/5 |
| 3/5 |
Cursed / Strife | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Cursed / Endless hunt | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 3/5 |
Cursed / Gloom | 1.50 |
| 1/5 |
| 4/5 |
| 1/5 |
| 1/5 |
Cursed / Slaughter | 1.50 |
| 3/5 |
| 3/5 |
| 4/5 |
| 1/5 |
Generic Talents
Wild-gift / Fungus | 1.10 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Cursed / Cursed aura | 1.20 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Cursed / Cursed form | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Wild-gift / Antimagic | 1.40 |
| 3/5 |
| 1/5 |
| 3/5 |
| 2/5 |
Race / Krog | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. * You have killed the necromancers and saved some of the Krogs. * You have killed the necromancers and saved all of the Krogs, well done Ziguranth! | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Dreadfell. Escort: injured seer (level 1 of Dreadfell)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You failed to protect the injured seer from death by Xywyn the master vampire. Escort: injured seer (level 8 of Dreadfell) | failed |
You failed to protect the lone alchemist from death by midge swarm. Escort: lone alchemist (level 2 of Daikara) | failed |
You successfully escorted the lone alchemist to the recall portal on level 2 of Dreadfell. Escort: lone alchemist (level 2 of Dreadfell)As a reward you improved talent Psiblades (+1 level(s)). | done |
You successfully escorted the lost defiler to the recall portal on level 4 of Old Forest. Escort: lost defiler (level 4 of Old Forest)As a reward you improved talent Resonance Field (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost tinker to the recall portal on level 1 of Daikara. Escort: lost tinker (level 1 of Daikara)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 6 of Dreadfell. Escort: lost warrior (level 6 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Ruins of Kor'Pul. Escort: temporal explorer (level 2 of Ruins of Kor'Pul)As a reward you improved Cunning by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You have begun to look for a way to overcome the curse that afflicts you. KeepsakeYou have found a small iron acorn which you keep as a reminder of your past. You have destroyed the merchant caravan that you once considered family. Kyless, the one who brought the curse, is dead by your hand. Berethh is dead, may he rest in peace. Your curse has changed the iron acorn which now serves as a cruel reminder of your past and present. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | active |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have forced a recall while in an exploratory farportal zone. The farportal was rendered unusable in the process. The fortress's current energy level is: 1937. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Stire of Derth is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. You have aided Stire of Derth in creating an elixir of avoidance. You have aided Stire of Derth in creating an elixir of precision. Marus of Elvala has completed an elixir of the savior without your aid. Agrimley the hermit has completed an elixir of explosive force without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have sided with Ukllmswwik and killed Slasul. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within9 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | dreamer's pair of voratun boots of invasion (Corpses) (0 def, 5 armour) dreamer's pair of voratun boots of invasion (Corpses) (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Ego++] Master/Psionic While equipped: Stats +6 Cun +5 Wil dps ---------- Phys.crit +3.0% Phys.pwr +5 (+1 eff.) Res.pen +11% physical ----- def ----- Armour +5 Fatigue +4% Phys.save +14 (+4 eff.) Spell.save +11 (+4 eff.) Mind.save +11 (+2 eff.) Curse of Corpses Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Quiver | barbed pouch of stralite shots of crippling (18/18, 164% power, 5 apr) barbed pouch of stralite shots of crippling (18/18, 164% power, 5 apr)3.0 T4 shot ammo [Ego++] Master Power 165% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +5 Crit +28.5% Capacity 18 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Wound the target dealing 251 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
Light source | watchleader's alchemist's lamp of the zealot watchleader's alchemist's lamp of the zealot1.0 T3 lite [Ego++] Disrupt/Master While equipped: ----- def ----- Resists +3% all Spell.save +8 (+3 eff.) Blind- +28% Confus- +19% ---------- misc Light +8 See.Stealth +8 See.Invis +10 Track: Puts all charms on 40 cooldown Level 3.5 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 30 for 6 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | Yaldan Baoth (Corpses) (0 def, 10 armour) Yaldan Baoth (Corpses) (0 def, 10 armour)3.0 T4 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +10 Str +10 Con dps ---------- Dmg.mod +15% light ----- def ----- Armour +10 Fatigue +4% Resists +15% light +25% darkness Res.Cap +10% darkness Unseen.red 33% ---------- misc Light -2 Sight -2 Blind-Fight: No penalty when attacking invisible/stealthed Curse of Corpses Lower the helmet's visor, blinding yourself (and protecting from other blinds) for 6 turns. If the helmet is taken off, the effect will end early.. Uses 40 power out of 40/40 The golden bascinet crown, affiliated with Veluca of Yaldan. King of the mythical city of Yaldan, that was struck from the face of Eyal by the arrogance of its people. Lone survivor of his kin, he spent his last years wandering the early world, teaching man to stand against the darkness. With his dying words, "Fear no evil", the crown was passed onto his successor. |
On hands | drakeskin leather gloves 'Eilinata' (Nightmares) (0 def, 3 armour) drakeskin leather gloves 'Eilinata' (Nightmares) (0 def, 3 armour)1.0 T4 hands armor [Random Unique] Master/Psionic While equipped: Stats +2 Dex +2 Wil +7 Cun dps ---------- Crit.mult +10.00% Melee+ 9 mind Dmg.mod +7% mind Acc +14 (+3 eff.) Apr +10 Melee Ret 4 mind ----- def ----- Armour +3 Resists +6% mind Phys.save +6 (+2 eff.) Mind.save +14 (+3 eff.) Disarm- +34% Unarmed combat: Power 131% Range: 1.1x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% crit chance (max 25%) Acc +14 Apr +11 Crit +5.0% Atk.spd 100% On Crit.r2 +10 mind On Hit: 10% Perfect Control 5 On Hit: 20% Psychic Lobotomy 5 On Hit: 15% Perfect Strike 5 Curse of Nightmares Steady Shot: Puts all charms on 20 cooldown Level 4.5 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 176% damage with a 29% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. This object's appearance was changed to Spellhunt Remnants. |
Tool | The Guardian's Totem The Guardian's Totem2.0 T5 totem charm [Unique] Nature/Disrupt While equipped: Stats +10 Wil dps ---------- Mind.pwr +8 (+2 eff.) On Melee Ret: * 18% chance to slow global speed by 71% ----- def ----- Resists +20% blight +20% arcane Spell.save +20 (+7 eff.) ---------- misc Masteries +0.10 Wild-gift/Fungus +0.10 Wild-gift/Antimagic Call forth an immobile antimagic pillar for 10 turns. (It spits slime, pulls in, stuns, and burns the arcane resources of your foes, while emitting an aura of silence against them within range 5, and will silence you for 5 turns when first summoned.). Uses 50 power out of 38/50 This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it. |
On fingers | Radhurokalthondur the voratun ring (Corpses) Radhurokalthondur the voratun ring (Corpses)0.1 T5 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +5 Cun dps ---------- Melee+ 30 physical Ranged+ 29 physical Dmg.mod +6% arcane Res.pen +5% mind +20% arcane On Hit (Melee): * 39% chance to reduce all saves and defense by 42 On Hit (Ranged): * 20% chance to reduce all saves and defense by 42 ----- def ----- Resists +14% blight +13% nature +5% arcane +9% mind HP.reg +9.00 Poison- +30% Disease- +24% Stun/Frz- +42% ---------- misc Hate/m.crit +2.00 Max.hate +12.00 Curse of Corpses Bleeding Edge: Puts all charms on 20 cooldown Level 3.5 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 159% weapon damage. If the attack hits, the target will bleed for 300% weapon damage over 7 turns, and all healing will be reduced by 60%. Rings make your fingers look great! |
On fingers | Glory of the Pride (Nightmares) Glory of the Pride (Nightmares)0.1 T5 ring jewelry [Unique] Master While equipped: dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +8% physical Acc +10 (+2 eff.) ----- def ----- Armour +10 Hardiness +20% Defense +5 (+3 eff.) Fatigue -15% Phys.save +45 (+12 eff.) Confus- +50% ---------- misc Max.mana -40.00 Max.stam +40.00 Cooldown Rush -6 Curse of Nightmares The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
Around neck | gold amulet 'Burnwild' (Corpses) gold amulet 'Burnwild' (Corpses)0.1 T3 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +4 Str +6 Dex +6 Wil ----- def ----- Armour +6 Resists +12% fire +16% temporal Phys.save +3 (+1 eff.) Heal.mod +16% Cut- +50% Pinning- +37% Knockbk- +28% Curse of Corpses Heal: Puts all charms on 35 cooldown Level 3.5 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 494 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
In main hand | Butcher (Shrouds) (159% power, 12 apr) Butcher (Shrouds) (159% power, 12 apr)3.0 T5 longsword 1H weapon [Unique] Master/Psionic Power 160% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +12 Crit +10.0% Atk.spd 100% On Hit: * Attempt to devour a low HP enemy, striking again and possibly killing it instantly. On Kill: * Enter a Rampage (Shared cooldown). While equipped: Stats +10 Str +10 Wil +7 Cun dps ---------- Acc +18 (+4 eff.) ---------- misc Masteries +0.20 Cursed/Rampage +0.20 Cursed/Slaughter Enter Rampage if health falls below 20% Curse of Shrouds Be it corruption, madness or eccentric boredom, the halfling butcher by the name of Caleb once took to eating his kin instead of cattle. His spree was never ended and nobody knows where he disappeared to. Only the blade remained, stuck fast in a bloodied block. Beneath, a carving said "This was fun, let's do it again some time." This item has been sent to the Item's Vault. This object's appearance was changed to Iron Throne Couture: Greatsword. |
Around waist | balancing drakeskin leather belt of resilience (Nightmares) balancing drakeskin leather belt of resilience (Nightmares)1.0 T5 belt armor [Ego+] Nature/Master While equipped: Stats +5 Cun +5 Dex dps ---------- Phys.crit +9.0% Mind.crit +13% ----- def ----- Max.HP +61.00 Curse of Nightmares A belt that goes around your waist. |
In off hand | Anmalice (Shrouds) (158% power, 20 apr) Anmalice (Shrouds) (158% power, 20 apr)3.0 T4 longsword 1H weapon [Unique] Psionic/Unknown Power 158% Range: 1.4x Uses 10% Wil, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +20 Crit +7.0% Atk.spd 100% On Hit: * torments the target with many mental effects On Kill: * reduces mental save penalty While equipped: dps ---------- Mind.pwr +9 (+2 eff.) Dmg.mod +8% mind Curse of Shrouds The eye on the hilt of this blade seems to glare at you, piercing your soul and mind. Tentacles surround the hilt, latching onto your hand. This object's appearance was changed to Iron Throne Couture: Greatsword. |
Cloak | Beribers the Breezegash (Shrouds) (11 def, 11 armour) Beribers the Breezegash (Shrouds) (11 def, 11 armour)2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: dps ---------- Res.pen +15% arcane +5% blight Phasing +30% On Hit (Melee): * 20% chance to slow global speed by 71% ----- def ----- Armour +11 Defense +11 (+5 eff.) Resists +8% acid +34% cold +8% lightning +8% fire Phys.save +5 (+2 eff.) ---------- misc Vim/s.crit +2.00 Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This object's appearance was changed to Invisible. |
Main armor | Plate of the Blackened Mind (Corpses) (15 def, 40 armour) Plate of the Blackened Mind (Corpses) (15 def, 40 armour)17.0 T5 massive armor Reqs Massive armour training [Unique] Psionic While equipped: Stats +6 Wil +4 Cun +3 Con dps ---------- Mind.pwr +10 (+2 eff.) On Melee Ret: * 20% chance to cause random gloom ----- def ----- Armour +40 Defense +15 (+6 eff.) Fatigue +17% Resists +15% acid +15% light +20% blight +25% mind +20% darkness Phys.save +15 (+4 eff.) Mind.save +25 (+6 eff.) Confus- +100% Fear- +100% ---------- misc Light -2 Infravis +4 Masteries +0.20 Cursed/Gloom Curse of Corpses Dominate: Level 4.5 Pwr.cost 15 out of 25/25. Range 2 Travel.spd instantaneous Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 6 turns and vulnerable to attacks. They will lose 21 Armour, 31 Defense and your attacks will gain 40% resistance penetration. If the target is adjacent to you, your domination will include a melee attack. Effects will improve with your Willpower. This talent will also attack with your shield, if you have one equipped. This deep black armor absorbs all light that touches it. A dark power sleeps within, primal, yet aware. When you touch the plate, you feel dark thoughts creeping into your mind. |
Inventory
Primal Infusion (affinity 20%; reduction 3; dur 4; cd 18) Primal Infusion (affinity 20%; reduction 3; dur 4; cd 18)0.1 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to heal for 20% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 3 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
healing infusion of the sneak (heal 330; cd 11) healing infusion of the sneak (heal 330; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 330 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
healing infusion of the warrior (heal 281; cd 12) healing infusion of the warrior (heal 281; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 281 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
heroism infusion of the sneak (die at -611; dur 6; cd 31) heroism infusion of the sneak (die at -611; dur 6; cd 31)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 31 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -611 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 1221 life, 12 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the duelist (speed 739%; cd 16) movement infusion of the duelist (speed 739%; cd 16)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 739% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion (heal 402; 12 cd) regeneration infusion (heal 402; 12 cd)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 402 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the psychic (heal 739; 17 cd) regeneration infusion of the psychic (heal 739; 17 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 739 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the sneak (res 44%; mental, physical; dur 3; cd 10) wild infusion of the sneak (res 44%; mental, physical; dur 3; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 44% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
Rune of the Rift (546.00 temporal damage, removed from time 4 turns) Rune of the Rift (546.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 556.92 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune (threshold 81; blocks 4; dur 4; cd 14) stormshield rune (threshold 81; blocks 4; dur 4; cd 14)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 81 up to 4 times. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Scroll of Summoning (Limmir the Jeweler) Scroll of Summoning (Limmir the Jeweler)0.1 tome scroll [Plot Item] Unknown Summon Limmir the jeweler at the center of the lake of the moon. Uses 1 power out of 1/1 Magical scrolls can have wildly different effects! |
copper amulet 'Sulfurwhisper' (Madness) copper amulet 'Sulfurwhisper' (Madness)0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +2 Cun dps ---------- Dmg.mod +3% nature +3% mind Res.pen +10% nature +5% lightning On Hit (Melee): * 10% chance to slow global speed by 71% ----- def ----- Resists +3% mind +6% lightning Curse of Madness Amulets make your neck look great! |
warrior's copper amulet (Nightmares) warrior's copper amulet (Nightmares)0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +5% physical ---------- misc Stam/turn +0.30 Curse of Nightmares Amulets make your neck look great! |
Manyrohir (Corpses) Manyrohir (Corpses)0.1 T2 amulet jewelry [Rare] Arcane While equipped: Stats +4 Mag +2 Wil +6 Cun dps ---------- Crit.mult +10.00% ----- def ----- Resists +3% temporal ---------- misc Psi/ret +0.04 Hate/m.crit +1.00 Max.psi +10.00 Curse of Corpses Amulets make your neck look great! |
starlit steel amulet of willpower (+3) (Corpses) starlit steel amulet of willpower (+3) (Corpses)0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +3 Wil ----- def ----- Resists +12% light +18% darkness Blind- +24% Curse of Corpses Amulets make your neck look great! |
Deepsglory (Nightmares) Deepsglory (Nightmares)0.1 T3 amulet jewelry [Rare] Master While equipped: Stats +3 Cun dps ---------- Crit.mult +12.00% Dmg.mod +15% acid +3% darkness Res.pen +15% acid Acc +6 (+1 eff.) Apr +14 ---------- misc Max.psi +20.00 Curse of Nightmares Amulets make your neck look great! |
stabilizing gold amulet of mastery (0.27 Cursed / Rampage) (Misfortune) stabilizing gold amulet of mastery (0.27 Cursed / Rampage) (Misfortune)0.1 T3 amulet jewelry [Ego] Nature/Master While equipped: ----- def ----- Resists +15% temporal Pinning- +27% Knockbk- +27% ---------- misc Masteries +0.27 Cursed/Rampage Curse of Misfortune Amulets make your neck look great! |
restful stralite amulet of perfection (0.33 Wild-gift / Fungus,0.33 Cursed / Rampage) (Nightmares) restful stralite amulet of perfection (0.33 Wild-gift / Fungus,0.33 Cursed / Rampage) (Nightmares)0.1 T4 amulet jewelry [Ego+] Master While equipped: ----- def ----- Fatigue -8% HP.reg +3.00 ---------- misc Masteries +0.33 Wild-gift/Fungus +0.33 Cursed/Rampage Curse of Nightmares Amulets make your neck look great! |
wanderer's stralite amulet of mastery (0.34 Cursed / Gloom) (Madness) wanderer's stralite amulet of mastery (0.34 Cursed / Gloom) (Madness)0.1 T4 amulet jewelry [Ego+] Master While equipped: Stats +6 Dex +6 Cun +6 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -6% HP.reg +3.00 ---------- misc Stam/turn +0.80 Masteries +0.34 Cursed/Gloom Curse of Madness Amulets make your neck look great! |
Chudralin the voratun amulet (Nightmares) Chudralin the voratun amulet (Nightmares)0.1 T5 amulet jewelry [Random Unique] Arcane While equipped: Stats +4 Mag dps ---------- Crit.mult +18.00% Spell.pwr +13 (+2 eff.) S.pwr/crit +6 Melee+ 15 light 13 darkness Dmg.mod +11% blight +15% fire +13% light +12% darkness Res.pen +10% blight On Melee Ret: * 15% chance to reduce damage dealt by 34% * 14% chance to blind ----- def ----- Resists +15% fire Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Mana/turn +0.42 Equi/ret +0.12 Mana/s.crit +2.02 Max.mana +46.00 Curse of Nightmares Amulets make your neck look great! |
Coalking of the Blightspawn (Misfortune) Coalking of the Blightspawn (Misfortune)0.1 T5 amulet jewelry [Random Unique] Master/Psionic While equipped: Stats +5 Wil dps ---------- Crit.mult +20.00% Mind.pwr +15 (+3 eff.) Acc +10 (+2 eff.) Apr +19 On Hit (Melee): * 24% chance to slow global speed by 71% On Melee Ret: * 38% chance to reduce damage dealt by 34% * 40% chance to reduce strength, dexterity, and constitution by 5 ----- def ----- Fatigue -10% Resists +12% acid +6% arcane +15% nature +6% blight Mind.save +15 (+3 eff.) HP.reg +5.00 Confus- +25% Curse of Misfortune Amulets make your neck look great! This item has been sent to the Item's Vault. |
Zubilratha the Nightwither (Madness) Zubilratha the Nightwither (Madness)0.1 T5 amulet jewelry [Rare] Master While equipped: dps ---------- Mind.crit +6% Dmg.mod +15% darkness Res.pen +20% darkness ----- def ----- Resists +5% arcane +18% nature Spell.save +15 (+5 eff.) ---------- misc Masteries +0.40 Cursed/Cursed aura +0.40 Wild-gift/Antimagic Curse of Madness Amulets make your neck look great! |
Orb of Many Ways Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Satyrvice the copper ring (Misfortune) Satyrvice the copper ring (Misfortune)0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +11% acid +6% nature Res.pen +10% nature ----- def ----- Resists +28% acid +6% nature Curse of Misfortune Rings make your fingers look great! |
copper ring of perseverance (Misfortune) copper ring of perseverance (Misfortune)0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- HP.reg +2.00 Stun/Frz- +21% Curse of Misfortune Rings make your fingers look great! |
copper ring of pilfering (Madness) copper ring of pilfering (Madness)0.1 T1 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +8 (+2 eff.) Apr +7 ----- def ----- Defense +8 (+4 eff.) Curse of Madness Disengage: Puts all charms on 10 cooldown Level 3.5 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 148% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
marksman's copper ring of fire (+22%) (Madness) marksman's copper ring of fire (+22%) (Madness)0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Dex dps ---------- Dmg.mod +11% fire Acc +6 (+1 eff.) ----- def ----- Resists +22% fire Curse of Madness Rings make your fingers look great! |
treant's copper ring of misery (Madness) treant's copper ring of misery (Madness)0.1 T1 ring jewelry [Ego++] Nature/Psionic While equipped: Stats +2 Cun dps ---------- Melee+ 8 physical Ranged+ 9 physical On Hit (Melee): * 11% chance to reduce all saves and defense by 42 On Hit (Ranged): * 11% chance to reduce all saves and defense by 42 ----- def ----- Resists +6% nature +6% blight Poison- +11% Disease- +11% ---------- misc Hate/m.crit +1.00 Max.hate +6.00 Curse of Madness Bleeding Edge: Puts all charms on 20 cooldown Level 4.5 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 166% weapon damage. If the attack hits, the target will bleed for 314% weapon damage over 7 turns, and all healing will be reduced by 66%. Rings make your fingers look great! |
titan's steel ring of speed (Misfortune) titan's steel ring of speed (Misfortune)0.1 T2 ring jewelry [Ego+] Nature/Master While equipped: Stats +2 Con dps ---------- Mov.spd +14% Acc +7 (+2 eff.) ----- def ----- Defense +5 (+3 eff.) Phys.save +4 (+1 eff.) Curse of Misfortune Blinding Speed: Puts all charms on 40 cooldown Level 3.5 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 32% for 5 turns. Rings make your fingers look great! |
Malindil (Misfortune) Malindil (Misfortune)0.1 T3 ring jewelry [Rare] Psionic While equipped: Stats +8 Cun +6 Wil dps ---------- Mind.pwr +8 (+2 eff.) Res.pen +25% blight ----- def ----- Armour +8 Resists +12% nature Disease- +20% Curse of Misfortune Rings make your fingers look great! |
gold ring 'Emima' (Corpses) gold ring 'Emima' (Corpses)0.1 T3 ring jewelry [Rare] Arcane While equipped: Stats +4 Str +2 Wil dps ---------- Crit.mult +20.00% Phys.pwr +7 (+2 eff.) Spell.pwr +8 (+2 eff.) Mind.pwr +9 (+2 eff.) S.pwr/crit +4 ----- def ----- Defense +30 (+11 eff.) ---------- misc Mana/s.crit +2.00 Curse of Corpses Rings make your fingers look great! |
gold ring 'Flashwrecker' (Corpses) gold ring 'Flashwrecker' (Corpses)0.1 T3 ring jewelry [Rare] Arcane While equipped: Stats +6 Cun +4 Mag dps ---------- Spell.pwr +7 (+1 eff.) Dmg.mod +3% lightning ----- def ----- Resists +3% cold +12% mind +6% darkness Die.at -20.00 life Pinning- +20% Def/telep +10 Res/telep +10% Dur/telep +10% Curse of Corpses Rings make your fingers look great! |
Faluruihell (Nightmares) Faluruihell (Nightmares)0.1 T4 ring jewelry [Rare] Psionic While equipped: Stats +5 Cun +7 Wil dps ---------- Melee Ret 10 mind ----- def ----- Resists +6% acid Mind.save +14 (+3 eff.) ---------- misc Equi/ret +0.08 Hate/m.crit +4.00 Max.psi +30.00 Curse of Nightmares Rings make your fingers look great! |
Ring of the Archlich (Misfortune) Ring of the Archlich (Misfortune)0.1 T4 ring jewelry [Unique] Arcane It desires to be surrounded by undeath. While equipped: dps ---------- Spell.pwr +8 (+2 eff.) Dmg.mod +10% darkness +10% cold ----- def ----- Resists +10% darkness +10% cold Spell.save +8 (+3 eff.) Poison- +25% Cut- +25% ---------- misc Max.souls +3.00 Curse of Misfortune This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. |
Shimmerwasp (Misfortune) Shimmerwasp (Misfortune)0.1 T4 ring jewelry [Rare] Arcane While equipped: Stats +4 Str +2 Dex dps ---------- Phys.crit +3.0% Dmg.mod +18% lightning ----- def ----- Defense +25 (+9 eff.) Blind- +40% ---------- misc Stam/turn +3.00 Infravis +6 See.Stealth +14 See.Invis +16 Curse of Misfortune Rings make your fingers look great! |
rogue's stralite ring of misery (Nightmares) rogue's stralite ring of misery (Nightmares)0.1 T4 ring jewelry [Ego+] Master/Psionic While equipped: Stats +8 Cun dps ---------- Melee+ 17 physical Ranged+ 11 physical On Hit (Melee): * 12% chance to reduce all saves and defense by 42 On Hit (Ranged): * 13% chance to reduce all saves and defense by 42 ----- def ----- Defense +12 (+5 eff.) ---------- misc Hate/m.crit +1.00 Max.hate +8.00 Curse of Nightmares Bleeding Edge: Puts all charms on 20 cooldown Level 3.5 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 159% weapon damage. If the attack hits, the target will bleed for 300% weapon damage over 7 turns, and all healing will be reduced by 60%. Rings make your fingers look great! |
savage's stralite ring of misery (Shrouds) savage's stralite ring of misery (Shrouds)0.1 T4 ring jewelry [Ego++] Master/Psionic While equipped: Stats +6 Cun +2 Con dps ---------- Melee+ 17 physical Ranged+ 17 physical On Hit (Melee): * 13% chance to reduce all saves and defense by 42 On Hit (Ranged): * 16% chance to reduce all saves and defense by 42 ----- def ----- Spell.save +11 (+4 eff.) ---------- misc Hate/m.crit +1.00 Max.stam +25.00 Max.hate +13.00 Curse of Shrouds Bleeding Edge: Puts all charms on 20 cooldown Level 3.5 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 159% weapon damage. If the attack hits, the target will bleed for 300% weapon damage over 7 turns, and all healing will be reduced by 60%. Rings make your fingers look great! |
savage's stralite ring of pilfering (Shrouds) savage's stralite ring of pilfering (Shrouds)0.1 T4 ring jewelry [Ego++] Master While equipped: Stats +2 Con dps ---------- Acc +11 (+3 eff.) Apr +11 ----- def ----- Defense +7 (+3 eff.) Spell.save +14 (+5 eff.) ---------- misc Max.stam +14.00 Curse of Shrouds Disengage: Puts all charms on 10 cooldown Level 3.5 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 148% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
treant's stralite ring of life (Misfortune) treant's stralite ring of life (Misfortune)0.1 T4 ring jewelry [Ego++] Nature While equipped: ----- def ----- Resists +11% nature +5% blight Max.HP +57.00 HP.reg +13.00 Heal.mod +12% Poison- +23% Disease- +18% Curse of Misfortune Rings make your fingers look great! |
Exiler (Nightmares) Exiler (Nightmares)0.1 T5 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +10 (+2 eff.) Melee+ 15 temporal Dmg.mod +15% temporal +10% physical ----- def ----- Resists +15% temporal Anom.red +10 ---------- misc Cooldown Time Skip -1 Masteries +0.20 Chronomancy/Timetravel On Spell Hit: 10% Rethread 2 Curse of Nightmares Attempt to inflict 56.88 temporal damage (based on Spellpower and Paradox, if any) on foes in a radius 2 ball out to range 5 (chance depends on rank, summons are always affected), removing any that survive from time for up to 2 turn(s). Uses 32 power out of 32/32 The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone. In the case of opponents who weren't alone, he had to improvise. |
gladiator's voratun ring of warding (Nightmares) gladiator's voratun ring of warding (Nightmares)0.1 T5 ring jewelry [Ego++] Arcane/Master While equipped: Stats +7 Str +10 Con dps ---------- Phys.pwr +14 (+3 eff.) ----- def ----- Resists +30% acid +15% fire +20% lightning +30% cold Curse of Nightmares Rings make your fingers look great! |
psionicist's voratun ring of life (Nightmares) psionicist's voratun ring of life (Nightmares)0.1 T5 ring jewelry [Ego+] Nature/Psionic While equipped: Stats +7 Wil ----- def ----- Mind.save +14 (+3 eff.) Max.HP +66.00 HP.reg +13.00 Heal.mod +17% Curse of Nightmares Rings make your fingers look great! |
dragonbone magestaff of greater warding (Misfortune) (136% power, 6 apr, lightning element) dragonbone magestaff of greater warding (Misfortune) (136% power, 6 apr, lightning element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +15 (+3 eff.) Dmg.mod +30% lightning ----- def ----- Armour +10 Defense +10 (+4 eff.) ---------- misc Wards +3 lightning Talents +4 Ward +1 Command Staff Curse of Misfortune Staves designed for wielders of magic, by the greats of the art. |
magelord's dragonbone vilestaff of fate (Misfortune) (136% power, 6 apr, blight element) magelord's dragonbone vilestaff of fate (Misfortune) (136% power, 6 apr, blight element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +9.0% Spell.crit +11% Spell.pwr +24 (+4 eff.) Melee+ 45 arcane Dmg.mod +30% blight ----- def ----- Phys.save +7 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +8 (+2 eff.) ---------- misc Max.mana +75.00 Talents +1 Command Staff Curse of Misfortune Staves designed for wielders of magic, by the greats of the art. |
voratun battleaxe 'Lisylaith' (Corpses) (169% power, 34 apr) voratun battleaxe 'Lisylaith' (Corpses) (169% power, 34 apr)3.0 T5 battleaxe 2H weapon [Random Unique] Arcane/Master Power 169% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +34 Crit +8.0% Atk.spd 100% Phasing +24% On Hit.r1 +8 mind On Crit.r2 +20 mind On Hit: 20% Curse of Death 5 While equipped: dps ---------- Res.pen +19% all Acc +27 (+7 eff.) Apr +19 On Hit (Melee): * 20% chance to reduce all saves and defense by 42 ---------- misc Light +2 Infravis +3 Curse of Corpses Massive two-handed battleaxes. |
stormbringer's stralite greatmaul of enduring (Misfortune) (169% power, 3 apr) stormbringer's stralite greatmaul of enduring (Misfortune) (169% power, 3 apr)5.0 T4 greatmaul 2H weapon [Ego++] Nature Power 170% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.5% Atk.spd 100% On Crit.r2 +27 lightning +23 cold While equipped: Stats +9 Con +10 Wil dps ---------- Mov.spd +28% Res.pen +17% lightning +19% cold ----- def ----- Max.HP +62.00 Curse of Misfortune Massive two-handed mauls. |
Everpyre Blade (Shrouds) (147% power, 10 apr) Everpyre Blade (Shrouds) (147% power, 10 apr)3.0 T4 longsword 1H weapon [Unique] Nature/Master Power 147% Range: 1.4x Uses 100% Str Dmg Fire Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +10 Crit +18.0% Atk.spd 100% On Hit: 15% Fire Breath 4 While equipped: Stats +7 Str +7 Wil dps ---------- Dmg.mod +20% fire Res.pen +15% fire ----- def ----- Resists +10% nature +15% fire Curse of Shrouds This ornate blade is carved from the wood of a tree said to burn eternally. Its hilt is encrusted with gems, suggesting it once belonged to a figure of considerable status. The flames seem to bend to the will of the sword's holder. |
Morrigor (Madness) (161% power, 12 apr) Morrigor (Madness) (161% power, 12 apr)3.0 T4 longsword 1H weapon Reqs Mag 40 [Unique] Arcane/Unknown Power 162% Range: 1.4x Uses 60% Mag, 60% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +12 Crit +7.0% Atk.spd 100% On Hit: * deal 9.72 arcane and 9.18 darkness damage (based on Magic) in a radius 1 around the target On Kill: * swallows the victim's soul, gaining a new power While equipped: dps ---------- Spell.crit +12% Spell.pwr +24 (+4 eff.) ---------- misc Talents +1 Soul Purge Curse of Madness Flame: Level 4.5 Pwr.cost 3 out of 3/3. Range 10 Travel.spd 2000% of base Is a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 82.87 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. This heavy, ridged blade emanates magical power, yet as you grasp the handle an icy chill runs its course through your spine. You feel the disembodied presence of all those slain by it. In unison, they demand company. |
Punae's Blade (Nightmares) (157% power, 4 apr) Punae's Blade (Nightmares) (157% power, 4 apr)3.0 T4 longsword 1H weapon [Unique] Master Power 157% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +10.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +20.0% Phys.spd +20% ----- def ----- Defense +40 (+14 eff.) Atk.evade +10% Curse of Nightmares This very thin sword cuts through the air with ease, allowing remarkably quick movement. This item has been sent to the Item's Vault. |
enhanced stralite waraxe of evisceration (Nightmares) (142% power, 5 apr) enhanced stralite waraxe of evisceration (Nightmares) (142% power, 5 apr)3.0 T4 waraxe 1H weapon [Ego++] Nature/Master Power 143% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% On Crit: * Wound the target dealing 251 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +9 Str +11 Dex +11 Mag +7 Wil +9 Cun +10 Con dps ---------- Phys.crit +11.0% Phys.pwr +9 (+2 eff.) Curse of Nightmares One-handed war axes. |
Swordbreaker (Misfortune) (129% power, 20 apr) Swordbreaker (Misfortune) (129% power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Master Power 129% Range: 1.3x Uses 50% Cun, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +15.0% Atk.spd 111% On Crit: * Breaks enemy weapon. While equipped: Stats +8 Cun +8 Dex ----- def ----- Hardiness +20% Defense +15 (+6 eff.) Phys.save +15 (+4 eff.) Disarm- +50% ---------- misc Talents +1 Dagger Block Can block like a shield, potentially disarming the enemy. Curse of Misfortune This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
pulsing mindstar 'Aritira' (Nightmares) (108% power, 32 apr, nature damage) pulsing mindstar 'Aritira' (Nightmares) (108% power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Random Unique] Nature/Psionic Power 108% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: Stats +3 Str +6 Dex +2 Mag +2 Wil dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) All.spd +5% Melee+ 7 mind 9 fire 11 darkness 16 cold Dmg.mod +9% cold +12% fire +6% darkness +5% mind Res.pen +11% cold +12% fire ----- def ----- Armour +13 Resists +4% cold +11% fire ---------- misc Light +2 Talents +1 Attune Mindstar Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
living mindstar 'Xerimira' (Corpses) (113% power, 40 apr, nature damage) living mindstar 'Xerimira' (Corpses) (113% power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature/Disrupt/Psionic Power 113% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% Phasing +20% On Crit: * Deals 125 Manaburn damage and puts 1 random spell talent on cooldown for 5 turns (checks Confusion immunity) While equipped: Stats +2 Str +5 Dex dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) ----- def ----- Defense +10 (+4 eff.) Die.at -40.00 life Max.HP +20.00 HP.reg +1.30 ---------- misc Hate/kill +3.00 Psi/kill +3.00 Talents +1 Attune Mindstar Masteries +0.20 Psionic/Voracity +0.20 Cursed/Dark sustenance Curse of Corpses Inflict 197.73 mind damage (range 10), gaining psi and hate equal to 10% of the damage done Puts all charms on 20 cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
wyrm's living mindstar of life (Misfortune) (115% power, 40 apr, nature damage) wyrm's living mindstar of life (Misfortune) (115% power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Ego+] Nature Power 115% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) Melee+ 7 lightning 6 physical 10 fire 6 acid 6 cold ----- def ----- Resists +3% lightning +9% physical +9% cold +5% fire +5% acid Max.HP +26.00 HP.reg +1.50 ---------- misc Talents +1 Attune Mindstar Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Storm Fury (Misfortune) Storm Fury (Misfortune)4.0 T5 longbow 2H weapon Reqs Mag 30 Shoot [Unique] Arcane Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 On Hit: 12% Chain Lightning 3 While equipped: Stats +10 Dex +10 Mag dps ---------- Spell.crit +10% Spell.pwr +30 (+5 eff.) Mov.spd +30% Ranged+ 75 lightning Dmg.mod +25% lightning ----- def ----- Defense +30 (+11 eff.) Resists +20% lightning ---------- misc Masteries +0.50 Spell/Storm +0.50 Spell/Air Automatically fires lightning bolts every game turn at nearby enemies dealing 58 to 116 lightning damage based on Magic with a chance to inflict Daze. Curse of Misfortune This dragonbone longbow is enhanced with bands of steel, which arc with intense lightning. Bolts travel up and down the string, ignorant of you. |
Void Quiver (0/0, 156% power, 120 apr) Void Quiver (0/0, 156% power, 120 apr)3.0 T5 arrow ammo [Unique] Arcane Power 156% Range: 1.4x Uses 70% Dex, 40% Mag, 50% Str Dmg Void Acc+ +0.2% crit chance (max 25%) Apr +120 Crit +6.0% On Hit: 15% Spatial Tether 1 On Hit: 15% Dimensional Anchor 1 An endless supply of arrows lay within this deep black quiver. Tiny white lights dot its surface. |
Unrogas the Chargecrypt (16/16, 109% power, 1 apr) Unrogas the Chargecrypt (16/16, 109% power, 1 apr)3.0 T1 shot ammo [Rare] Nature Power 109% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +1 Crit +4.0% Capacity 16 Proj.spd +200% Ranged+ +20 mind +8 lightning On Hit.r1 +12 lightning On Hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 179 physical damage Shots are used with slings to pummel your foes to death. |
stargazer's elven-silk robe of protection (Corpses) (4 def, 5 armour) stargazer's elven-silk robe of protection (Corpses) (4 def, 5 armour)2.0 T5 cloth armor [Ego+] Arcane/Master While equipped: Stats +4 Cun dps ---------- Spell.crit +8% Spell.pwr +10 (+2 eff.) Dmg.mod +22% light +22% darkness ----- def ----- Armour +5 Defense +4 (+2 eff.) Resists +15% all Phys.save +21 (+6 eff.) Curse of Corpses A cloth vestment. It offers no intrinsic protection but can be enchanted. |
nimble drakeskin leather armour of the void (Madness) (28 def, 8 armour) nimble drakeskin leather armour of the void (Madness) (28 def, 8 armour)9.0 T5 light armor [Ego++] Arcane/Master While equipped: Stats +8 Dex dps ---------- Mov.spd +20% Melee+ 9 darkness Ranged+ 7 darkness ----- def ----- Armour +8 Defense +28 (+10 eff.) Fatigue +8% Resists +28% darkness +20% temporal Def/telep +28 Res/telep +30% Dur/telep +17% Curse of Madness Blink to a nearby random location (rad 10) Puts all charms on 25 cooldown A suit of armour made of leather. |
radiant stralite mail armour of the deep (Corpses) (4 def, 11 armour) radiant stralite mail armour of the deep (Corpses) (4 def, 11 armour)14.0 T4 heavy armor Reqs Heavy armour training [Ego++] Nature While equipped: Stats +5 Wil ----- def ----- Armour +11 Defense +4 (+2 eff.) Fatigue +12% Resists +5% acid +8% cold +13% darkness +18% blight ---------- misc Light +1 Breathe water Curse of Corpses A suit of armour made of mail. |
Scale Mail of Kroltar (Misfortune) (10 def, 18 armour) Scale Mail of Kroltar (Misfortune) (10 def, 18 armour)14.0 T5 heavy armor Reqs Heavy armour training [Unique] Nature/Master Kroltar's head would turn up the heat. While equipped: Stats +5 Str +3 Dex +4 Con ----- def ----- Armour +18 Defense +10 (+4 eff.) Fatigue +16% Resists +20% acid +20% blight +20% fire +20% nature +20% lightning Max.HP +120.00 Curse of Misfortune Devouring Flame: Level 4.5 Pwr.cost 50 out of 80/80. Range 10 Travel.spd instantaneous Is a mind power a nature gift Description: Spit a cloud of flames, doing 55.65 fire damage in a radius of 4 each turn for 8 turns. The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user. The damage will increase with your Mindpower, and can critical. Each point in fire drake talents also increases your fire resistance by 1%. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. This object's appearance was changed to Iron Throne Couture: 'Haute Couture' Underwear 1. |
impenetrable voratun plate armour of thunder (Nightmares) (0 def, 31 armour) impenetrable voratun plate armour of thunder (Nightmares) (0 def, 31 armour)17.0 T5 massive armor Reqs Massive armour training [Ego+] Arcane/Master While equipped: Stats +8 Str +8 Mag +7 Wil dps ---------- Phys.crit +7.0% Spell.crit +8% Mind.crit +7% Phys.pwr +24 (+6 eff.) Spell.pwr +15 (+3 eff.) Mind.pwr +20 (+4 eff.) ----- def ----- Armour +31 Fatigue +22% Resists +15% lightning Curse of Nightmares A suit of armour made of metal plates. |
balancing hardened leather belt of burglary (Madness) balancing hardened leather belt of burglary (Madness)1.0 T3 belt armor [Ego++] Master While equipped: Stats +9 Dex +9 Cun +6 Lck dps ---------- Phys.crit +8.0% Mind.crit +9% ----- def ----- Stealth +7 ---------- misc T.Disarm +11 Infravis +5 Curse of Madness A belt that goes around your waist. |
grounding hardened leather belt of burglary (Misfortune) grounding hardened leather belt of burglary (Misfortune)1.0 T3 belt armor [Ego+] Nature/Master While equipped: Stats +4 Dex +4 Cun +6 Lck ----- def ----- Resists +8% lightning +7% temporal Stealth +7 ---------- misc T.Disarm +10 Infravis +4 Curse of Misfortune A belt that goes around your waist. |
hardened leather belt 'Rheromista' (Madness) hardened leather belt 'Rheromista' (Madness)1.0 T3 belt armor [Random Unique] Nature/Master While equipped: Stats +4 Str dps ---------- Phys.crit +3.0% Phys.pwr +10 (+2 eff.) ----- def ----- Armour +4 Resists +8% fire +7% cold Spell.save +3 (+1 eff.) Max.HP +47.00 HP.reg +1.40 Heal.mod +13% Curse of Madness A belt that goes around your waist. |
hardened leather belt of recklessness (Corpses) hardened leather belt of recklessness (Corpses)1.0 T3 belt armor [Ego+] Master While equipped: dps ---------- Phys.crit +4.0% Crit.mult +9.00% Phys.pwr +4 (+1 eff.) Curse of Corpses A belt that goes around your waist. |
insulating hardened leather belt of recklessness (Nightmares) insulating hardened leather belt of recklessness (Nightmares)1.0 T3 belt armor [Ego+] Master While equipped: dps ---------- Phys.crit +5.0% Crit.mult +7.00% Phys.pwr +4 (+1 eff.) ----- def ----- Resists +9% fire +8% cold Curse of Nightmares A belt that goes around your waist. |
monstrous hardened leather belt of dampening (Shrouds) monstrous hardened leather belt of dampening (Shrouds)1.0 T3 belt armor [Ego++] Nature While equipped: Stats +4 Str +5 Con dps ---------- Phys.pwr +8 (+2 eff.) ----- def ----- Resists +7% acid +7% fire +7% lightning +7% cold Phys.save +9 (+3 eff.) ---------- misc Size +1 Curse of Shrouds A belt that goes around your waist. |
noble's hardened leather belt of the vagrant (Misfortune) noble's hardened leather belt of the vagrant (Misfortune)1.0 T3 belt armor [Ego++] Nature/Master While equipped: Stats +4 Wil +6 Cun +1 Con dps ---------- Mind.pwr +5 (+1 eff.) Against +24% Summoned ----- def ----- D.Red.from +23% Summoned Mind.save +8 (+2 eff.) Curse of Misfortune A belt that goes around your waist. |
reinforced hardened leather belt of burglary (Misfortune) reinforced hardened leather belt of burglary (Misfortune)1.0 T3 belt armor [Ego++] Master While equipped: Stats +4 Dex +5 Cun +7 Lck ----- def ----- Armour +9 Defense +5 (+3 eff.) Phys.save +16 (+4 eff.) Stealth +5 ---------- misc T.Disarm +16 Infravis +4 Curse of Misfortune A belt that goes around your waist. |
skylord's hardened leather belt of burglary (Misfortune) skylord's hardened leather belt of burglary (Misfortune)1.0 T3 belt armor [Ego++] Nature/Master While equipped: Stats +4 Str +10 Dex +4 Wil +9 Cun +6 Lck ----- def ----- Phys.save +13 (+4 eff.) Spell.save +12 (+4 eff.) Mind.save +13 (+3 eff.) Stealth +5 ---------- misc T.Disarm +10 Infravis +5 Curse of Misfortune A belt that goes around your waist. |
Emblem of Evasion (Madness) Emblem of Evasion (Madness)1.0 T4 belt armor [Unique] Master While equipped: Stats +12 Dex +10 Cun +8 Lck ----- def ----- Rng.Def +20 (+8 eff.) Proj.evade +15% Proj.slow +30% Curse of Madness Evasion: (Instant) Level 5.5 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 30% chance to evade melee and ranged attacks and 27 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
balancing drakeskin leather belt of magery (Corpses) balancing drakeskin leather belt of magery (Corpses)1.0 T5 belt armor [Ego++] Arcane/Master While equipped: Stats +4 Dex +7 Mag +8 Wil +4 Cun dps ---------- Phys.crit +11.0% Spell.crit +4% Mind.crit +7% Curse of Corpses A belt that goes around your waist. |
monstrous drakeskin leather belt of burglary (Shrouds) monstrous drakeskin leather belt of burglary (Shrouds)1.0 T5 belt armor [Ego++] Nature/Master While equipped: Stats +5 Str +5 Dex +4 Cun +4 Con +8 Lck dps ---------- Phys.pwr +10 (+2 eff.) ----- def ----- Phys.save +7 (+2 eff.) Stealth +11 ---------- misc T.Disarm +20 Infravis +4 Size +1 Curse of Shrouds A belt that goes around your waist. |
Chalynaridor the cashmere cloak (Corpses) (2 def, 6 armour) Chalynaridor the cashmere cloak (Corpses) (2 def, 6 armour)2.0 T3 cloak armor [Rare] Master While equipped: ----- def ----- Armour +6 Defense +2 (+1 eff.) Resists +3% acid +6% fire +12% cold +9% nature +5% arcane Max.HP +60.00 Def/telep +15 Res/telep +15% Dur/telep +15% Curse of Corpses A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Flashglory the cashmere cloak (Nightmares) (2 def, 13 armour) Flashglory the cashmere cloak (Nightmares) (2 def, 13 armour)2.0 T3 cloak armor [Rare] Master While equipped: dps ---------- Dmg.mod +6% lightning ----- def ----- Armour +13 Defense +2 (+1 eff.) Resists +9% light +16% cold Spell.save +3 (+1 eff.) Blind- +10% Pinning- +10% Curse of Nightmares A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
shadow elven-silk cloak of the hunter (Corpses) (3 def, 0 armour) shadow elven-silk cloak of the hunter (Corpses) (3 def, 0 armour)2.0 T5 cloak armor [Ego++] Nature/Master While equipped: dps ---------- Dmg.mod +21% darkness Res.pen +15% darkness Acc +34 (+8 eff.) ----- def ----- Defense +3 (+2 eff.) Fatigue -6% Resists +20% darkness Stealth +19 Max.HP +56.00 ---------- misc Max.stam +21.00 Curse of Corpses A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Eden's Guile (Madness) (2 def, 1 armour) Eden's Guile (Madness) (2 def, 1 armour)2.0 T2 feet armor [Unique] Master While equipped: Stats +3 Cun ----- def ----- Armour +1 Defense +2 (+1 eff.) Fatigue +2% ---------- misc Masteries +0.20 Cunning/Survival Curse of Madness Boost speed by 70% (based on Cunning). Uses 50 power out of 50/50 The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
stealthy pair of drakeskin leather boots of rushing (Nightmares) (0 def, 5 armour) stealthy pair of drakeskin leather boots of rushing (Nightmares) (0 def, 5 armour)2.0 T5 feet armor [Ego+] Master While equipped: Stats +3 Str +7 Dex +3 Con +11 Lck ----- def ----- Armour +5 Stealth +11 Curse of Nightmares Rush: Puts all charms on 25 cooldown Level 4.5 Pwr.cost 25 out of 25/25. Range 9 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
stealthy pair of drakeskin leather boots of spellbinding (Misfortune) (0 def, 5 armour) stealthy pair of drakeskin leather boots of spellbinding (Misfortune) (0 def, 5 armour)2.0 T5 feet armor [Ego+] Arcane/Master While equipped: Stats +6 Dex +6 Mag +8 Lck ----- def ----- Armour +5 Stealth +11 ---------- misc Spell.cld 10% Curse of Misfortune A pair of boots made of leather. |
Boots of the Hunter (Nightmares) (2 def, 12 armour) Boots of the Hunter (Nightmares) (2 def, 12 armour)3.0 T4 feet armor Reqs Heavy armour training [Unique] Psionic While equipped: dps ---------- Phys.pwr +12 (+3 eff.) Apr +15 ----- def ----- Armour +12 Defense +2 (+1 eff.) Fatigue +8% Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Max.HP +80.00 Stun/Frz- +40% ---------- misc Masteries +0.20 Cunning/Trapping +0.20 Cursed/Endless hunt +0.20 Cursed/Predator Curse of Nightmares Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action). Uses 32 power out of 32/32 Activation is instant. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
Scorched Boots (Shrouds) (4 def, 4 armour) Scorched Boots (Shrouds) (4 def, 4 armour)3.0 T5 feet armor Reqs Heavy armour training [Unique] Arcane While equipped: dps ---------- Spell.crit +6% Spell.pwr +13 (+2 eff.) Dmg.mod +15% blight +15% fire +15% darkness ----- def ----- Armour +4 Defense +4 (+2 eff.) Fatigue +8% Curse of Shrouds Poison Storm: Level 4.5 Pwr.cost 30 out of 40/40. Range melee/personal Travel.spd instantaneous Is a spell Description: A furious storm of blighted poison rages around the caster in a radius of 4 for 9 turns. Each creature hit by the storm takes 5.73 blight damage and is poisoned for 22.91 blight damage over 4 turns. At talent level 2 you have a chance to inflict Insidious Blight, which reduces healing by 64%. At talent level 4 you have a chance to inflict Numbing Blight, which reduces all damage dealt by 38%. At talent level 6 you have a chance to inflict Crippling Blight, which causes talents to have a 30% chance of failure. Each possible effect is equally likely. The poison damage dealt is capable of a critical strike. The damage will increase with your Spellpower. The master blood mage Ru'Khan was the first orc to experiment with the power of the Sher'Tul farportals in the Age of Pyre. However, that first experiment was not particularly successful, and after the explosion of energy all that could be found of Ru'Khan was a pair of scorched boots. |
heroic drakeskin leather gloves of archery (Misfortune) (0 def, 6 armour) heroic drakeskin leather gloves of archery (Misfortune) (0 def, 6 armour)1.0 T4 hands armor [Ego++] Master While equipped: Stats +5 Cun +5 Dex dps ---------- Acc +7 (+2 eff.) Apr +9 ----- def ----- Armour +6 Mind.save +12 (+3 eff.) Max.HP +51.00 Unarmed combat: Power 141% Range: 1.1x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Acc +15 Apr +12 Crit +5.0% Atk.spd 100% On Hit: 10% Battle Shout 5 On Hit: 15% Perfect Strike 5 Curse of Misfortune Steady Shot: Puts all charms on 20 cooldown Level 4.5 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 176% damage with a 29% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
sand drakeskin leather gloves of the nighthunter (Misfortune) (0 def, 10 armour) sand drakeskin leather gloves of the nighthunter (Misfortune) (0 def, 10 armour)1.0 T4 hands armor [Ego+] Nature/Psionic While equipped: Stats +3 Cun dps ---------- Melee+ 8 physical Dmg.mod +6% physical Acc +8 (+2 eff.) ----- def ----- Armour +10 Resists +14% darkness ---------- misc Infravis +2 Unarmed combat: Power 134% Range: 1.1x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Acc +4 Apr +5 Crit +12.0% Atk.spd 100% Melee+ +16 darkness On Hit.r1 +9 physical On Crit.r2 +6 physical On Hit: 10% Sand Breath 5 On Crit: 10% Dominate 5 Curse of Misfortune Track: Puts all charms on 15 cooldown Level 3.5 Pwr.cost 15 out of 15/15. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 30 for 6 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
storm drakeskin leather gloves of dexterity (+3) (Nightmares) (0 def, 3 armour) storm drakeskin leather gloves of dexterity (+3) (Nightmares) (0 def, 3 armour)1.0 T4 hands armor [Ego] Nature/Master While equipped: Stats +3 Dex dps ---------- Melee+ 6 lightning Dmg.mod +3% lightning Acc +13 (+3 eff.) ----- def ----- Armour +3 Resists +6% lightning Unarmed combat: Power 134% Range: 1.1x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Acc +11 Apr +5 Crit +12.0% Atk.spd 100% On Crit.r2 +6 lightning On Hit: 10% Lightning Breath 5 Curse of Nightmares Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Malslek the Accursed's Hat (Nightmares) (2 def, 0 armour) Malslek the Accursed's Hat (Nightmares) (2 def, 0 armour)2.0 T4 head armor [Unique] Psionic While equipped: dps ---------- Mind.crit +10% Spell.pwr +10 (+2 eff.) Mind.pwr +15 (+3 eff.) Melee+ 30% gloom effects Dmg.mod +10% darkness +10% physical ----- def ----- Defense +2 (+1 eff.) Resists +20% fire Mind.save -10 (-3 eff.) Heal.mod -10% ---------- misc Hate/m.crit +2.00 Hate/kill +2.00 Max.hate +20.00 Masteries +0.20 Cursed/Punishments On Spell Hit: 10% Agony 2 On Mind Hit: 10% Hateful Whisper 2 Curse of Nightmares This black hat once belonged to a powerful mage named Malslek, in the Age of Dusk, who was known to deal with beings from other planes. In particular, he dealt with many powerful demons, until one of them, tired of his affairs, betrayed him and stole his power. In his rage, Malslek set fire to his own tower in an attempt to kill the demon. This charred hat is all that remained in the ruins. |
catburglar's drakeskin leather cap of trickery (Shrouds) (0 def, 5 armour) catburglar's drakeskin leather cap of trickery (Shrouds) (0 def, 5 armour)2.0 T5 head armor [Ego++] Master While equipped: Stats +4 Cun +13 Dex dps ---------- Apr +6 ----- def ----- Armour +5 Fatigue +5% Resists +18% darkness ---------- misc Infravis +6 Curse of Shrouds A cap made of leather. |
thaloren drakeskin leather cap of ire (Corpses) (0 def, 5 armour) thaloren drakeskin leather cap of ire (Corpses) (0 def, 5 armour)2.0 T5 head armor [Ego++] Master While equipped: Stats +3 Str +7 Wil +4 Con ----- def ----- Armour +5 Fatigue +5% Resists +11% blight Phys.save +12 (+3 eff.) Mind.save +21 (+5 eff.) Curse of Corpses Battle Cry: Puts all charms on 28 cooldown Level 3.5 Pwr.cost 28 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 6, lowering their Defense by 24 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. |
thaloren drakeskin leather cap of trickery (Madness) (0 def, 5 armour) thaloren drakeskin leather cap of trickery (Madness) (0 def, 5 armour)2.0 T5 head armor [Ego++] Master While equipped: Stats +3 Dex +4 Wil +3 Cun dps ---------- Apr +6 ----- def ----- Armour +5 Fatigue +5% Resists +10% blight Mind.save +15 (+3 eff.) Curse of Madness A cap made of leather. |
6 agate 6 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 spinel 6 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 ametrine 7 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine 6 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 zircon 9 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 aquamarine 10 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal 5 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz 4 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 amethyst 4 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
5 onyx 5 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
10 lapis lazuli 10 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+1 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 emerald 7 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 garnet 9 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
10 quartz 10 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
10 sapphire 10 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+4 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+4 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 jade 11 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 turquoise 8 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 ruby 5 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 amber 9 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
20 bloodstone 20 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
21 fire opal 21 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 diamond 9 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
14 moonstone 14 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+4 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Item imbue powers: Defense +10 (+4 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
19 pearl 19 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Telos's Staff Crystal Telos's Staff Crystal0.0 T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Crystal Focus Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Windborne Azurite Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Petrified Wood Petrified Wood0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
Lifebinding Emerald Lifebinding Emerald0.0 T5 green gem [Plot Item] Nature While equipped: Stats +15 Con Resists +10% blight Affinity +15% nature HP.reg +2.00 Heal.mod +30% Item imbue powers: Stats +15 Con Resists +10% blight Affinity +15% nature HP.reg +2.00 Heal.mod +30% Stun/Frz- +30% Latent Damage Type: Nature A lopsided, heavy emerald with murky green clouds shifting sluggishly under the surface. |
Burning Star Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
651 alchemist agate 651 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
66 alchemist bloodstone 66 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
Summertide Phial Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(149 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
brass lantern brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Light of Revelation Light of Revelation2.0 T2 lite [Unique] Unknown While equipped: dps ---------- Against +25% Horror ----- def ----- D.Red.from +25% Horror ---------- misc Light +7 See.Stealth +35 See.Invis +35 Sometimes reveals the hidden truths you'd rather not see. The "lantern" appears to be a glowing shard of a glass-like substance. Despite how bright it is, its light deeply disturbs you. It illuminates everything in its wake, including things which you would rather not see. Part of you wants to throw it away, but another part wants to know the unearthly truths it will reveal to you. |
watchleader's alchemist's lamp watchleader's alchemist's lamp1.0 T3 lite [Ego+] Master While equipped: ----- def ----- Blind- +29% Confus- +18% ---------- misc Light +8 See.Stealth +12 See.Invis +10 Track: Puts all charms on 40 cooldown Level 6.5 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 40 for 9 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
Cuthydunahell the Lavaream Cuthydunahell the Lavaream1.0 T5 lite [Random Unique] Nature/Psionic While equipped: dps ---------- Mind.crit +8% Mind.pwr +12 (+2 eff.) Dmg.mod +21% blight +15% fire Res.pen +15% lightning ----- def ----- Defense +9 (+4 eff.) Phys.save +24 (+6 eff.) Spell.save +16 (+5 eff.) Mind.save +26 (+6 eff.) Heal.mod +24% ---------- misc Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
bright dwarven lantern of illusion bright dwarven lantern of illusion1.0 T5 lite [Ego+] Master/Psionic While equipped: ----- def ----- Defense +10 (+4 eff.) Phys.save +17 (+5 eff.) Spell.save +14 (+5 eff.) Mind.save +13 (+3 eff.) ---------- misc Light +7 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
preserving dwarven lantern of the sun preserving dwarven lantern of the sun1.0 T5 lite [Ego++] Arcane/Nature While equipped: Stats +4 Con dps ---------- Dmg.mod +8% light ----- def ----- Resists +12% blight +9% darkness Affinity +5% light HP.reg +9.00 ---------- misc Light +7 Sun Flare: Puts all charms on 30 cooldown Level 4.5 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Invokes the Sun to cause a flare within radius 4, blinding your foes for 4 turns and lighting up the area. All enemies effected will take 46.77 light damage. At talent level 3 you gain 9% light, darkness, and fire resistance for 4 turns. The damage done and resistances will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Eldritch Pearl Eldritch Pearl0.0 lite [Unique] Arcane While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con -5 Lck dps ---------- Phys.pwr +12 (+3 eff.) Spell.pwr +12 (+2 eff.) ---------- misc Light +6 Breathe water Tidal Wave: Level 5.5 Pwr.cost 80 out of 150/150. Range melee/personal Travel.spd instantaneous Is a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 5.50 cold damage and 5.93 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 4 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Mummified Egg-sac of Ungolë Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 80 power out of 23/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Rungof's Fang Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Heart of Poosh Heart of Poosh5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 100 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Iron Acorn Iron Acorn0.0 T1 trinket misc [Plot Item] Psionic While carried: dps ---------- Mind.pwr +15 (+3 eff.) ----- def ----- Resists +30% mind +8% physical Max.HP +40.00 A small acorn, crafted crudely out of iron. It once belonged to Bander, but now it is yours. You find having the acorn helps to anchor your mind and prepare you for the trials ahead. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Bladed Rift Bladed Rift2.0 T5 misc tool [Unique] Arcane/Psionic While equipped: dps ---------- Spell.pwr +10 (+2 eff.) Mind.pwr +10 (+2 eff.) Melee+ 25 phys.bleed Dmg.mod +10% temporal +5% physical Melee Ret 25 phys.bleed ----- def ----- Resists +15% temporal Animate Blade: Level 6.5 Pwr.cost 15 out of 25/25. Range 10 Travel.spd instantaneous Is a spell Description: Open a hole in space, summoning an animated blade for 15 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 223/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1) Rod of Spydric Poison (1/1)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 277.44 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 25 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
iron torque of mindblast [power 105] (7/15 cooldown) iron torque of mindblast [power 105] (7/15 cooldown)2.0 T1 torque charm [Ego] Psionic Blast the opponent's mind dealing 123 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown Torques are made by powerful psionics to store psionic powers. |
steel torque of clear mind 'Govena' [power 2] (7/25 cooldown) steel torque of clear mind 'Govena' [power 2] (7/25 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: dps ---------- On Hit (Melee): * 20% chance to reduce armor by 11% ----- def ----- Resists +5% arcane Max.HP +100.00 HP.reg +4.00 Stun/Frz- +20% Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 25 cooldown 100% to increase all damage by 17% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
quick voratun torque of psionic shield [power 105] (7/19 cooldown) quick voratun torque of psionic shield [power 105] (7/19 cooldown)2.0 T5 torque charm [Ego+] Psionic Setup a psionic shield, reducing all damage taken by 105 for 5 turns Puts all charms on 19 cooldown Torques are made by powerful psionics to store psionic powers. |
elm totem of healing [power 122] (7/15 cooldown) elm totem of healing [power 122] (7/15 cooldown)2.0 T1 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 122 Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
elm totem of healing 'Earasin' [power 116] (7/15 cooldown) elm totem of healing 'Earasin' [power 116] (7/15 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: dps ---------- Res.pen +5% acid ----- def ----- Defense +15 (+6 eff.) Resists +5% arcane Heal yourself and all friendly characters within 10 spaces for 116 Puts all charms on 15 cooldown 100% to reduce 1 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
Tree of Life Tree of Life2.0 T4 totem charm [Unique] Nature While equipped: Stats +7 Wil +6 Con dps ---------- Mind.pwr +7 (+1 eff.) Dmg.mod +20% nature ----- def ----- Resists +20% blight +20% nature Heal.mod +25% ---------- misc Masteries +0.10 Wild-gift/Call of the wild +0.10 Wild-gift/Harmony Heals all nearby living creatures by 5 points each turn. Take root increasing health by 300, armor by 20, and armor hardiness by 20% but rooting you in place for 4 turns. Uses 10 power out of 15/15 Activation is instant. This small tree-shaped totem is imbued with powerful healing energies. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
Forbidden Tome: "A View From The Gallery" Forbidden Tome: "A View From The Gallery"2.0 T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Forbidden Tome: "Of Knowledge And Horrors" Forbidden Tome: "Of Knowledge And Horrors"2.0 T4 forbidden tome [Unique] Unknown Read the book. A gross tome of lost knowledge. Even touching it makes you feel sick. |
Forbidden Tome: "The Day It Came" Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Forbidden Tome: "The Illusory Castle" Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
It Which Writhes It Which Writhes0.0 T3 tentacle weird [Legendary] Unknown While equipped: Stats +3 Str +3 Dex +3 Mag -3 Wil +3 Con Fully Charged! Reduce the duration of all detrimental effects. Uses 10 power out of 10/10 Activation is instant. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
voratun greatsword 'Taintparry' (Shrouds) (176% power, 4 apr) voratun greatsword 'Taintparry' (Shrouds) (176% power, 4 apr)3.0 T5 greatsword 2H weapon [Random Unique] Master Power 176% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% Melee+ +12 mind On Hit: * 20% chance to slow global speed by 71% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +1 Cun +2 Wil dps ---------- Phys.crit +24.0% Crit.mult +30.00% Acc +21 (+5 eff.) Apr +19 ----- def ----- Defense +7 (+3 eff.) Disarm- +41% ---------- misc Light +3 Curse of Shrouds Massive two-handed swords. |
Achievements
By kursed_kurt the Krog Cursed level 33
5th Decay 123rd year of Ascendancy at 06:05 see stats
By kursed_kurt the Krog Cursed level 21
20th Regrowth 123rd year of Ascendancy at 23:54 see stats
By kursed_kurt the Krog Cursed level 32
65th Dusk 123rd year of Ascendancy at 16:20 see stats
By kursed_kurt the Krog Cursed level 24
52nd Pyre 123rd year of Ascendancy at 06:33 see stats
By kursed_kurt the Krog Cursed level 39
25th Regrowth 124th year of Ascendancy at 14:54 see stats
By kursed_kurt the Krog Cursed level 49
45th Regrowth 125th year of Ascendancy at 05:58 see stats
By kursed_kurt the Krog Cursed level 35
4th Regrowth 124th year of Ascendancy at 16:59 see stats
By kursed_kurt the Krog Cursed level 21
61st Regrowth 123rd year of Ascendancy at 03:55 see stats
By kursed_kurt the Krog Cursed level 37
16th Regrowth 124th year of Ascendancy at 03:41 see stats
By kursed_kurt the Krog Cursed level 34
1st Wintertide 124th year of Ascendancy at 06:15 see stats
By kursed_kurt the Krog Cursed level 47
75th Dusk 124th year of Ascendancy at 08:31 see stats
By kursed_kurt the Krog Cursed level 35
1st Allure 124th year of Ascendancy at 09:02 see stats
By kursed_kurt the Krog Cursed level 18
74th Haze 122nd year of Ascendancy at 20:24 see stats
By kursed_kurt the Krog Cursed level 27
18th Dusk 123rd year of Ascendancy at 23:21 see stats
By kursed_kurt the Krog Cursed level 50
50th Pyre 125th year of Ascendancy at 18:19 see stats
By kursed_kurt the Krog Cursed level 21
21st Regrowth 123rd year of Ascendancy at 00:39 see stats
By kursed_kurt the Krog Cursed level 48
39th Regrowth 125th year of Ascendancy at 12:15 see stats
By kursed_kurt the Krog Cursed level 49
59th Regrowth 125th year of Ascendancy at 12:07 see stats
By kursed_kurt the Krog Cursed level 10
18th Haze 122nd year of Ascendancy at 01:27 see stats
By kursed_kurt the Krog Cursed level 20
7th Allure 123rd year of Ascendancy at 15:25 see stats
By kursed_kurt the Krog Cursed level 30
58th Dusk 123rd year of Ascendancy at 22:51 see stats
By kursed_kurt the Krog Cursed level 40
68th Regrowth 124th year of Ascendancy at 15:49 see stats
By kursed_kurt the Krog Cursed level 50
59th Regrowth 125th year of Ascendancy at 14:51 see stats
By kursed_kurt the Krog Cursed level 40
33rd Pyre 124th year of Ascendancy at 09:38 see stats
By kursed_kurt the Krog Cursed level 50
53rd Pyre 125th year of Ascendancy at 04:15 see stats
By kursed_kurt the Krog Cursed level 33
50th Haze 123rd year of Ascendancy at 18:25 see stats
By kursed_kurt the Krog Cursed level 33
63rd Haze 123rd year of Ascendancy at 19:19 see stats
By kursed_kurt the Krog Cursed level 26
9th Flare 123rd year of Ascendancy at 16:15 see stats
By kursed_kurt the Krog Cursed level 42
51st Pyre 124th year of Ascendancy at 03:54 see stats
By kursed_kurt the Krog Cursed level 22
75th Regrowth 123rd year of Ascendancy at 14:46 see stats
By kursed_kurt the Krog Cursed level 35
1st Wintertide 124th year of Ascendancy at 11:29 see stats
By kursed_kurt the Krog Cursed level 9
3rd Mirth 122nd year of Ascendancy at 02:11 see stats
By kursed_kurt the Krog Cursed level 21
20th Regrowth 123rd year of Ascendancy at 23:54 see stats
By kursed_kurt the Krog Cursed level 22
75th Regrowth 123rd year of Ascendancy at 23:17 see stats
By kursed_kurt the Krog Cursed level 50
65th Regrowth 125th year of Ascendancy at 12:16 see stats
By kursed_kurt the Krog Cursed level 40
1st Time of Balance 124th year of Ascendancy at 01:40 see stats
By kursed_kurt the Krog Cursed level 25
6th Mirth 123rd year of Ascendancy at 22:17 see stats
By kursed_kurt the Krog Cursed level 16
69th Haze 122nd year of Ascendancy at 15:54 see stats
By kursed_kurt the Krog Cursed level 50
2nd Summertide 125th year of Ascendancy at 07:21 see stats
By kursed_kurt the Krog Cursed level 31
64th Dusk 123rd year of Ascendancy at 11:25 see stats
Log
Weaver patriarch casts Swap.
Terror resists the swap!
Doomed Shade of kursed_kurt's creeping dark hits Weaver patriarch for 69 darkness damage.
Doomed Shade of kursed_kurt's nightmare area effect hits Gaeramarth for 92 darkness damage.
Kursed_kurt has shrugged off 78 damage and is ready for more.
Talent Infusion: Healing is ready to use.
Talent Ruined Earth is ready to use.
Talent Wrath of the Wilds is ready to use.
Gaeramarth uses Infusion: Movement.
Mindrot hits Terror for 21 mind, 0 darkness (21 total damage).
Gaeramarth is moving at extreme speed!
Gaeramarth slows down.
Gaeramarth misses Shadow.
Something strikes Weaver patriarch in the darkness (+17% damage).
Mindrot strikes Weaver patriarch in the darkness (+17% damage).
Something hits Weaver patriarch for 35 darkness, 47 mind (82 total damage).
Mindrot hits Gaeramarth for 7 mind, 7 darkness (14 total damage).
Mindrot hits Weaver patriarch for 9 mind, 6 darkness (15 total damage).
Terror hits Gaeramarth for 41 physical damage.
Doomed Shade of kursed_kurt performs a melee critical strike against kursed_kurt!
kursed_kurt is no longer being stalked by Doomed Shade of kursed_kurt.
Doomed Shade of kursed_kurt spreads the madness to kursed_kurt.
Doomed Shade of kursed_kurt's mind surges with critical power!
Doomed Shade of kursed_kurt performs a melee critical strike against kursed_kurt!
Doomed Shade of kursed_kurt harrows weaver patriarch!
Doomed Shade of kursed_kurt hits kursed_kurt for (78 rampage shugs off), 406 physical (406 total damage).
Melee retaliation hits Doomed Shade of kursed_kurt for (1 resonance), 1 mind, (1 resonance), 1 mind, (1 resonance), 1 mind (3 total damage).
kursed_kurt the level 50 krog cursed was dissected to death by a Doomed Shade of kursed_kurt but nobody knew why they suddenly became evil on level 3 of Shadow Crypt.
Space restabilizes around you.